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Lonewolf Heavy
Chaotic Company
155
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Posted - 2014.11.20 18:41:00 -
[1] - Quote
Fox Gaden wrote:What about only showing the arrow in the inner 25% rang circle?
Totally agree, this would be perfect seeing it will allow for people who are scanned at distance to still have the advantage of enemies not knowing the direction they are facing (Unless direct visual contact obviously) while scouts will still be able to sneak around and time their movements when within x (Don't know exact range of inner 25% circle) distance of enemies.
Sentinel/Commando
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Lonewolf Heavy
Chaotic Company
156
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Posted - 2014.11.20 18:51:00 -
[2] - Quote
Kaeru Nayiri wrote:Fox Gaden wrote:The directional arrow is needed for Scouts who are trying to be Scouts (as opposed to Brick Tanked Scouts trying to be Logi or Assault), because they need to know when the other guy is looking the other way so they can sneak up behind them, because a proper scouts dies really fast if someone sees them.
On top of the Directional Arrows, I feel that there should be an indication of Frame size, so that Assault/Logi have an easier time avoiding HMG Sentinels, or be able to engage them in a more tactical manner. (Granted, they may end up avoiding CommandoGÇÖs as well, but that does not really heart the medium frame suits too much and might be good for the Commando.)
Also, Medium Frame suits need more passive scan range so that Sentinels canGÇÖt sneak up behind them.
(I say this as a dedicated HMG Sentinel since 1.3.) This is the best summary of how I feel about the situation, top to bottom. Thank you Fox, this +1.
As nice as that would be, That shouldn't happen. All the scanner is picking up is IFF signals, not the physical suit itself. However by seeing the direction an IFF is moving you can see its direction its facing, but it shouldn't be able to tell what exactly you are up against.
Sentinel/Commando
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Lonewolf Heavy
Chaotic Company
158
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Posted - 2014.11.20 19:16:00 -
[3] - Quote
Fox Gaden wrote:Lonewolf Heavy wrote:Kaeru Nayiri wrote:Fox Gaden wrote:The directional arrow is needed for Scouts who are trying to be Scouts (as opposed to Brick Tanked Scouts trying to be Logi or Assault), because they need to know when the other guy is looking the other way so they can sneak up behind them, because a proper scouts dies really fast if someone sees them.
On top of the Directional Arrows, I feel that there should be an indication of Frame size, so that Assault/Logi have an easier time avoiding HMG Sentinels, or be able to engage them in a more tactical manner. (Granted, they may end up avoiding CommandoGÇÖs as well, but that does not really heart the medium frame suits too much and might be good for the Commando.)
Also, Medium Frame suits need more passive scan range so that Sentinels canGÇÖt sneak up behind them.
(I say this as a dedicated HMG Sentinel since 1.3.) This is the best summary of how I feel about the situation, top to bottom. Thank you Fox, this +1. As nice as that would be, That shouldn't happen. All the scanner is picking up is IFF signals, not the physical suit itself. However by seeing the direction an IFF is moving you can see its direction its facing, but it shouldn't be able to tell what exactly you are up against. A Heavy suit is using a lot more power in its servos to move all that additional weight. This would create more electronic and acoustic noise. This is why the Heavy has such a high profile. So, instead of indicating Frame Size, indicate Profile instead. You would be able to identify Heavies just fine, unless they equipped DampenersGǪ
The new scan falloff actually will be doing this. Seeing as you progress into the scan circles, It will be able to pick up lower profile enemies. so Technically we will be able to ID profile level of enemies that way.
Sentinel/Commando
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Lonewolf Heavy
Chaotic Company
159
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Posted - 2014.11.20 19:22:00 -
[4] - Quote
ROMULUS H3X wrote:Kallas Hallytyr wrote:Arrow should be gone for sure. All it does is allow full on wallhacks.
Knowing where the enemy is, that is fine, but knowing their facing is such a ridiculously enormous advantage: by removing the facing arrow, Scouts would have to be so much more cautious and anyone using the Tac-Net to locate enemies wouldn't instantly know that they can just charge in because the enemy is facing the other way.
Anything that helps cut down on Scouts murdering everything because of their insane EWar advantages is a good thing. This guy hit it right on the head, nothing else needs to be said in order to convice the community that permanent wall hax break any game... the fact that scouts were allowed to run around for this long with a broken scan mechanic is attrocious.. All of you crutch-players are about to lose your crutch... going to be funny watching you all fall on your faces.
Got to love when someone can't read past the 3rd post of a thread
Sentinel/Commando
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Lonewolf Heavy
Chaotic Company
159
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Posted - 2014.11.20 19:48:00 -
[5] - Quote
Fox Gaden wrote:Lonewolf Heavy wrote:Fox Gaden wrote: A Heavy suit is using a lot more power in its servos to move all that additional weight. This would create more electronic and acoustic noise. This is why the Heavy has such a high profile.
So, instead of indicating Frame Size, indicate Profile instead. You would be able to identify Heavies just fine, unless they equipped DampenersGǪ
The new scan falloff actually will be doing this. Seeing as you progress into the scan circles, It will be able to pick up lower profile enemies. so Technically we will be able to ID profile level of enemies that way. To an extent maybe. I know in the Open Beta when I ran Assault, my Precision was such that any Red Dot on my Radar was probably a Sentinel, so I was able to avoid them much of the time. I am not sure if the concentric circle thing will be enough to create this effect, particularly with shared passive scan as you are dealing with your circles and everyone else's circles as well. I still think that having the size of the dot be proportional to the Profile of the suit detected would display that information better. Besides, it would give Sentinels a reason to equip Dampeners, to look like Assault suits on the radar map.
True, That Idea probably could work but would take a bit of work on CCP's part to do. Also now that you've gone into a little more detail about your idea on how to show the profile, that makes sense and would be interesting and a nice way to play with Ewarfare
Sentinel/Commando
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Lonewolf Heavy
Chaotic Company
159
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Posted - 2014.11.20 19:51:00 -
[6] - Quote
ROMULUS H3X wrote:Kaeru Nayiri wrote:ROMULUS H3X wrote:Kallas Hallytyr wrote:Arrow should be gone for sure. All it does is allow full on wallhacks.
Knowing where the enemy is, that is fine, but knowing their facing is such a ridiculously enormous advantage: by removing the facing arrow, Scouts would have to be so much more cautious and anyone using the Tac-Net to locate enemies wouldn't instantly know that they can just charge in because the enemy is facing the other way.
Anything that helps cut down on Scouts murdering everything because of their insane EWar advantages is a good thing. This guy hit it right on the head, nothing else needs to be said in order to convice the community that permanent wall hax break any game... the fact that scouts were allowed to run around for this long with a broken scan mechanic is attrocious.. All of you crutch-players are about to lose your crutch... going to be funny watching you all fall on your faces. Explain? Imagine playing PAC-MAN with the ghosts blue all the time. Now imagine they don't run scared because they don't see you... EZ-MODE right? That's basically how scouts play DUST 514.
I feel like this is more of a personal problem than a problem involving the directional arrow.
Sentinel/Commando
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