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ROMULUS H3X
research lab
221
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Posted - 2014.11.20 19:17:00 -
[1] - Quote
Kallas Hallytyr wrote:Arrow should be gone for sure. All it does is allow full on wallhacks.
Knowing where the enemy is, that is fine, but knowing their facing is such a ridiculously enormous advantage: by removing the facing arrow, Scouts would have to be so much more cautious and anyone using the Tac-Net to locate enemies wouldn't instantly know that they can just charge in because the enemy is facing the other way.
Anything that helps cut down on Scouts murdering everything because of their insane EWar advantages is a good thing.
This guy hit it right on the head, nothing else needs to be said in order to convice the community that permanent wall hax break any game... the fact that scouts were allowed to run around for this long with a broken scan mechanic is attrocious..
All of you crutch-players are about to lose your crutch... going to be funny watching you all fall on your faces.
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
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ROMULUS H3X
research lab
221
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Posted - 2014.11.20 19:30:00 -
[2] - Quote
Lonewolf Heavy wrote:ROMULUS H3X wrote:Kallas Hallytyr wrote:Arrow should be gone for sure. All it does is allow full on wallhacks.
Knowing where the enemy is, that is fine, but knowing their facing is such a ridiculously enormous advantage: by removing the facing arrow, Scouts would have to be so much more cautious and anyone using the Tac-Net to locate enemies wouldn't instantly know that they can just charge in because the enemy is facing the other way.
Anything that helps cut down on Scouts murdering everything because of their insane EWar advantages is a good thing. This guy hit it right on the head, nothing else needs to be said in order to convice the community that permanent wall hax break any game... the fact that scouts were allowed to run around for this long with a broken scan mechanic is attrocious.. All of you crutch-players are about to lose your crutch... going to be funny watching you all fall on your faces. Got to love when someone can't read past the 3rd post of a thread
I sure did.... what makes you think that? Here I will respond to the rest of the garbage if you want..
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
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ROMULUS H3X
research lab
221
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Posted - 2014.11.20 19:36:00 -
[3] - Quote
Fox Gaden wrote:The directional arrow is needed for Scouts who are trying to be Scouts (as opposed to Brick Tanked Scouts trying to be Logi or Assault), because they need to know when the other guy is looking the other way so they can sneak up behind them, because a proper scouts dies really fast if someone sees them.
On top of the Directional Arrows, I feel that there should be an indication of Frame size, so that Assault/Logi have an easier time avoiding HMG Sentinels, or be able to engage them in a more tactical manner. (Granted, they may end up avoiding CommandoGÇÖs as well, but that does not really heart the medium frame suits too much and might be good for the Commando.)
Also, Medium Frame suits need more passive scan range so that Sentinels canGÇÖt sneak up behind them.
(I say this as a dedicated HMG Sentinel since 1.3.)
Sad part is, no scouts try to be scouts. They try to be assaults.
Knowing where someone is is far more than enough data to maneuver around them especially with a cloak and/or dampening.
Sure you can say let's keep the arrow for the smaller circle for close engagements... yet if you are that close would the directional arrow even matter.... maybe... yet they have had this crutch for too long getting 1,000's of un-deserved kills... so i say kick out their crutch and let them faceplant on their own RE.
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
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ROMULUS H3X
research lab
221
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Posted - 2014.11.20 19:42:00 -
[4] - Quote
Kaeru Nayiri wrote:ROMULUS H3X wrote:Kallas Hallytyr wrote:Arrow should be gone for sure. All it does is allow full on wallhacks.
Knowing where the enemy is, that is fine, but knowing their facing is such a ridiculously enormous advantage: by removing the facing arrow, Scouts would have to be so much more cautious and anyone using the Tac-Net to locate enemies wouldn't instantly know that they can just charge in because the enemy is facing the other way.
Anything that helps cut down on Scouts murdering everything because of their insane EWar advantages is a good thing. This guy hit it right on the head, nothing else needs to be said in order to convice the community that permanent wall hax break any game... the fact that scouts were allowed to run around for this long with a broken scan mechanic is attrocious.. All of you crutch-players are about to lose your crutch... going to be funny watching you all fall on your faces. Explain?
Imagine playing PAC-MAN with the ghosts blue all the time. Now imagine they don't run scared because they don't see you...
EZ-MODE right?
That's basically how scouts play DUST 514.
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
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ROMULUS H3X
research lab
221
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Posted - 2014.11.20 20:02:00 -
[5] - Quote
Kaeru Nayiri wrote:ROMULUS H3X wrote:
Imagine playing PAC-MAN with the ghosts blue all the time. Now imagine they don't run scared because they don't see you...
EZ-MODE right?
That's basically how scouts play DUST 514.
You are talking about scouts as a general thing. If scouts are the problem, they should be removed outright from the game. You are not being constructive. If your problem is brick tanked combat rifle scouts, that's one thing. If your problem is militia fit remote explosive spam that's another thing. If your problem is scout absolute e-war advantage, that's another thing as well. NONE of these have to do with the directional arrow, they are all problems that need to be addressed. I personally want all those things fixed. Fortunately, absolute ewar will be a thing of the past very soon with the new system coming up. It boils down to what scouts SHOULD be capable of doing, and how to encourage that. This does the opposite. If I can't sneak I will stack HP.
Removing the dirrectional arrow gets rid of their attack role.
Making them far less likely to engage in combat versus ANY suit they cross. They would have to ponder EACH engagement rather than brazenly running up into any compound and killing EVERYONE no-sweat..
INstead their passive scan can pick up the targets for their squads to take out the enemy and jump an enemy from behind because his squaddie has him distracted.
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
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ROMULUS H3X
research lab
221
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Posted - 2014.11.20 20:26:00 -
[6] - Quote
Kaeru Nayiri wrote:ROMULUS H3X wrote:
Removing the dirrectional arrow gets rid of their attack role.
[...]
My argument is that the directional arrow is an important defensive tool. I am not refuting it's use for attack, simply that it is important for defense. I would MUCH RATHER see the attack power of the scout come down then have what little defense true scouts have left be reduced.
Well for defense, a scout is supposed to try and be invisible to enemy scans.
Speed also helps a scouts defense...
Their passive scans which gives off every nearby enemies location is also for defense.....
The fact that scouts can stack so much armor is great for their defense too.... 1 armor plate would double a scouts base armor, might as well let them stack 3 or 4 right? **** it lets put 5 armor plates!
Yes... scouts have LITTLE defense...
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
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ROMULUS H3X
research lab
221
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Posted - 2014.11.20 20:35:00 -
[7] - Quote
Lonewolf Heavy wrote:ROMULUS H3X wrote:Kaeru Nayiri wrote:ROMULUS H3X wrote:Kallas Hallytyr wrote:Arrow should be gone for sure. All it does is allow full on wallhacks.
Knowing where the enemy is, that is fine, but knowing their facing is such a ridiculously enormous advantage: by removing the facing arrow, Scouts would have to be so much more cautious and anyone using the Tac-Net to locate enemies wouldn't instantly know that they can just charge in because the enemy is facing the other way.
Anything that helps cut down on Scouts murdering everything because of their insane EWar advantages is a good thing. This guy hit it right on the head, nothing else needs to be said in order to convice the community that permanent wall hax break any game... the fact that scouts were allowed to run around for this long with a broken scan mechanic is attrocious.. All of you crutch-players are about to lose your crutch... going to be funny watching you all fall on your faces. Explain? Imagine playing PAC-MAN with the ghosts blue all the time. Now imagine they don't run scared because they don't see you... EZ-MODE right? That's basically how scouts play DUST 514. I feel like this is more of a personal problem than a problem involving the directional arrow.
I feel like i am your personal problem... rather than a problem involving you and your tampon.
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
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ROMULUS H3X
research lab
223
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Posted - 2014.11.22 03:40:00 -
[8] - Quote
Kaeru Nayiri wrote:ROMULUS H3X wrote:Kaeru Nayiri wrote:ROMULUS H3X wrote:
Removing the dirrectional arrow gets rid of their attack role.
[...]
My argument is that the directional arrow is an important defensive tool. I am not refuting it's use for attack, simply that it is important for defense. I would MUCH RATHER see the attack power of the scout come down then have what little defense true scouts have left be reduced. Well for defense, a scout is supposed to try and be invisible to enemy scans. Speed also helps a scouts defense... Their passive scans which gives off every nearby enemies location is also for defense..... The fact that scouts can stack so much armor is great for their defense too.... 1 armor plate would double a scouts base armor, might as well let them stack 3 or 4 right? **** it lets put 5 armor plates! Yes... scouts have LITTLE defense... Wait... You are encouraging the idea that scouts should stack HP modules for defense instead of low EHP + subterfuge?? I think I am now understanding why we do not agree.
Hmmm... Where does it say that I am encouraging HP stacking on scouts..? I am just saying how it is in it's current state.
In fact, the only scout suit I own doesn't even have a single HP module on it, All myofibers, kincats, hacking module or a dampener when needed.
What I see, is we both agree on what a scout SHOULD be...So lets agree to disagree on the dirrectional arrow for now.. Me personally I don't need it.... never needed it in any video game i played before and sure as hell don't want that crutch now.
Anyways, seeing how everyone in this thread likes to flip what I say if it dissagrees with theirs.... I'll take my leave...
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
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ROMULUS H3X
research lab
245
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Posted - 2014.12.02 19:36:00 -
[9] - Quote
Sylwester Dziewiecki wrote:ROMULUS H3X wrote:Kaeru Nayiri wrote:ROMULUS H3X wrote:Kallas Hallytyr wrote:Arrow should be gone for sure. All it does is allow full on wallhacks.
Knowing where the enemy is, that is fine, but knowing their facing is such a ridiculously enormous advantage: by removing the facing arrow, Scouts would have to be so much more cautious and anyone using the Tac-Net to locate enemies wouldn't instantly know that they can just charge in because the enemy is facing the other way.
Anything that helps cut down on Scouts murdering everything because of their insane EWar advantages is a good thing. This guy hit it right on the head, nothing else needs to be said in order to convice the community that permanent wall hax break any game... the fact that scouts were allowed to run around for this long with a broken scan mechanic is attrocious.. All of you crutch-players are about to lose your crutch... going to be funny watching you all fall on your faces. Explain? Imagine playing PAC-MAN with the ghosts blue all the time. Now imagine they don't run scared because they don't see you... EZ-MODE right? That's basically how scouts play DUST 514. Massage to all of you: ewar solo-scouts is not a problem, squad tacnet sharing is problem. Taking OFF that directions arrows is giant nerf to 'true scouts' that are stealthy, very low on armor, cloaked, and they capability are limited. Taking OFF directions arrows for fully tanked amarr sentinels that are constantly repaired by bests mm logistics, that all shares same tacnet with amarr scout(fitted to do just that) is a narrow nerf, tiny one.. If you are seriously thinking that ewar changes will bring changes.. well you are right, instead of damped scouts with 250hp you will have to encounter damped assaults with 2x more hp, better L S G weapons.. because you wished so .
Tacnet dirrectional arrows are not nesessary to be a "true-scout". If you truly think that the only thing going good for scouts at the moment is the dirrecional arrows, you are either lying or you don't play DUST 514.
LOL at the dampened scouts with 250hp, more like 700hp and still dampened while having wall hacks.
I would rather fight 15 assaults on the other team than 15 scouts on the other teams, ANY DAY
Nice try on making a valid point for the crutch dirrectional arrows, but you fell a bit short of making any real sense.
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
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ROMULUS H3X
research lab
245
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Posted - 2014.12.02 20:31:00 -
[10] - Quote
Kaeru Nayiri wrote:Romulus, who do you think will be most affected by the directional arrow removal, and who do you think will be least affected?
Also wall hacks are still present. Though the directional arrow is gone, unfortunately there are still red dots showing up on tacnet and chevrons appearing through walls on HUD.
God, are you really this hard headed?
What I meant by the wall hacks = directional arrows.... No need to make stupid comments as if I thought the damn radar was dissapearing off the HUD...
Hmmmm, did you really just ask me who would be most affected by the arrows removal?
Let me skip the most obvious answers because i hate repeating myself to nimrods, plain and simple we all benefit.
Every last one of us will benefit from removing these crutch arrows.
I say crutch because without them we will have to learn REAL skills and REAL espionage instead of it being handed to you on a silver platter.
Scouts might have to actually WORK to do their job!
FORGE/FLAYLOCK/FISTS
PLASMA/PISTOL/PUNCH
ALL OF YOU PUNKS GET HUMILIATED AFTER LUNCH!
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