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Thread Statistics | Show CCP posts - 1 post(s) |
xavier zor
G0DS AM0NG MEN General Tso's Alliance
226
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Posted - 2014.11.15 09:55:00 -
[1] - Quote
First, +1 to this if you support it!
Reduce the charge time, you nerfed it HEAPS! For instance
Scenario 1: Horrid hip-fire, great charge-time
I pull out my sub-machine gun to CQC people, and use my rail rifle for long range. I can still hide behind corners but i will be down 100hp max. before i start doing damage to him if we start shooting at the same time.
Scenario 2: I get given 1 Million ISK if CCP un-nerfs the rail rifle
Scenario 3: Great hip-fire, horrid charge-time
I am hiding behind a crate at the rail rifles optimal range and the enemy is doing the same. When i poke my head out he can shoot me straight away. When i want to fire i am down 200-300hp before i start doing damage to him. In this case i have to pre-charge, but if i pre-charge and he ISN'T there than i am giving my position away and wasting bullets. In this instance i would rather go closer to sub-machine gun range and kill him.
CCP read this CCP read that --> THE REASONS ABOVE ARE A MAJORITY OF PLAYERS' RESPONSE TO THE CHARGE TIME NERF
Highest plasma cannon kill: 132 metres
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Sequal Rise
Les Desanusseurs
271
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Posted - 2014.11.15 10:56:00 -
[2] - Quote
I agree with you.
I liked how the hip-fire was changed, it was perfect to fix its CQC ability. The charge time is way too long now, better use anything else that RR as, even at long range, your target will flee before you start shooting.. or kill you..
Take out all forms of scans and you'll see how great Dust can be.
Scrubs will cry, good players will love it.
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Cavani1EE7
Murphys-Law General Tso's Alliance
494
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Posted - 2014.11.15 10:58:00 -
[3] - Quote
Nah breh, just git gud.
Take a bow
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Shinobi MumyoSakanagare ZaShigurui
VEHICLEBUSTERS Demolitions and Logistics Corp .
1394
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Posted - 2014.11.15 11:32:00 -
[4] - Quote
Why don't you just incorporate a petition to have the Cal Assault's bonuses changed to support the rail rifle as is now so that if you want a " functional " weapon , you have to play Caldari Assault instead .
Have the bonuses changed to less kick and charge up times for rail tec weapons .
That would be better for the role , Caldari loyalist and those who care about the Cal Assault and it's role on the battlefield .
Doubts are like flies and should be treated as such and crushed .
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xavier zor
G0DS AM0NG MEN General Tso's Alliance
229
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Posted - 2014.11.15 11:37:00 -
[5] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Why don't you just incorporate a petition to have the Cal Assault's bonuses changed to support the rail rifle as is now so that if you want a " functional " weapon , you have to play Caldari Assault instead .
Have the bonuses changed to less kick and charge up times for rail tec weapons .
That would be better for the role , Caldari loyalist and those who care about the Cal Assault and it's role on the battlefield .
CCP is less likely to do it because they have the original rail rifle codes that aren't broken. If they make new strings that co-relate with other strings there is a chance of a 'broken string' which could nullify it
Highest plasma cannon kill: 132 metres
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bolsh lee
Ahrendee Mercenaries
1009
|
Posted - 2014.11.15 11:54:00 -
[6] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Why don't you just incorporate a petition to have the Cal Assault's bonuses changed to support the rail rifle as is now so that if you want a " functional " weapon , you have to play Caldari Assault instead .
Have the bonuses changed to less kick and charge up times for rail tec weapons .
That would be better for the role , Caldari loyalist and those who care about the Cal Assault and it's role on the battlefield .
+1
This is the way CCP needs to think.. I've always said give us more options to balance out the playing field don't just nerf and run with it or you'll get stuck in a nerf buff cycle.. We have different suits and modules for a reason the rail was never extremely OP to begin with but adding the perk to a suit/role bonus would be a great way to balance it out..
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Fizzer XCIV
Heaven's Lost Property
1073
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Posted - 2014.11.15 12:31:00 -
[7] - Quote
ITT: Rail Rifle users think their weapon is UP, and mistakenly believe a petition will somehow buff it...
Please, make my Opus pretty...
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Joseph Ridgeson
WarRavens Capital Punishment.
2560
|
Posted - 2014.11.15 12:44:00 -
[8] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Why don't you just incorporate a petition to have the Cal Assault's bonuses changed to support the rail rifle as is now so that if you want a " functional " weapon , you have to play Caldari Assault instead .
Have the bonuses changed to less kick and charge up times for rail tec weapons .
That would be better for the role , Caldari loyalist and those who care about the Cal Assault and it's role on the battlefield .
Rob Peter to pay Paul.
Regardless, having to do Caldari Assault for the Rail Rifle to be a "functional weapon" is asking too much.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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bolsh lee
Ahrendee Mercenaries
1009
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Posted - 2014.11.15 13:00:00 -
[9] - Quote
Joseph Ridgeson wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Why don't you just incorporate a petition to have the Cal Assault's bonuses changed to support the rail rifle as is now so that if you want a " functional " weapon , you have to play Caldari Assault instead .
Have the bonuses changed to less kick and charge up times for rail tec weapons .
That would be better for the role , Caldari loyalist and those who care about the Cal Assault and it's role on the battlefield .
Rob Peter to pay Paul. Regardless, having to do Caldari Assault for the Rail Rifle to be a "functional weapon" is asking too much.
Bruh... Do you even MMO? Errr FPS for that matter.. Restrictions on a weapon or in this case weapon bonuses is not anything new in the gaming Industry.. Even with a proposed suit bonus the RR is still usable. "Functional" in your case is a matter of opinion.
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Sequal Rise
Les Desanusseurs
272
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Posted - 2014.11.15 13:13:00 -
[10] - Quote
Cavani1EE7 wrote:Nah breh, just git gud. Funny to hear this from a CalScout FOTM chaser ^^
Take out all forms of scans and you'll see how great Dust can be.
Scrubs will cry, good players will love it.
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GLOBAL fils'de RAGE
Consolidated Dust
43
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Posted - 2014.11.15 15:08:00 -
[11] - Quote
bolsh lee wrote:Joseph Ridgeson wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Why don't you just incorporate a petition to have the Cal Assault's bonuses changed to support the rail rifle as is now so that if you want a " functional " weapon , you have to play Caldari Assault instead .
Have the bonuses changed to less kick and charge up times for rail tec weapons .
That would be better for the role , Caldari loyalist and those who care about the Cal Assault and it's role on the battlefield .
Rob Peter to pay Paul. Regardless, having to do Caldari Assault for the Rail Rifle to be a "functional weapon" is asking too much. Bruh... Do you even MMO? Errr FPS for that matter.. Restrictions on a weapon or in this case weapon bonuses is not anything new in the gaming Industry.. Even with a proposed suit bonus the RR is still usable. "Functional" in your case is a matter of opinion.
In the real world as well.
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Cavani1EE7
Murphys-Law General Tso's Alliance
497
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Posted - 2014.11.15 15:17:00 -
[12] - Quote
Sequal Rise wrote:Cavani1EE7 wrote:Nah breh, just git gud. Funny to hear this from a CalScout FOTM chaser ^^ Here you go
Take a bow
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Dust User
KILL-EM-QUICK RISE of LEGION
1062
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Posted - 2014.11.15 15:18:00 -
[13] - Quote
Cavani1EE7 wrote:Nah breh, just git gud.
GAM iz OP breh |
Cavani1EE7
Murphys-Law General Tso's Alliance
497
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Posted - 2014.11.15 15:20:00 -
[14] - Quote
Dust User wrote:Cavani1EE7 wrote:Nah breh, just git gud. GAM iz OP breh ikr, without 501 GAM iz uber OP breh lolCP
Take a bow
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NextDark Knight
Molon Labe. General Tso's Alliance
608
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Posted - 2014.11.15 15:22:00 -
[15] - Quote
It's just unplayable, I removed the gun from all my fits after some more testing yesterday. I think CCP needs to clone the RR, switch the damage profile to blaster.. call it the Assault Repeater tweak the range down a bit and give the AR class a gun that's easy and fun to use.
The RR is popular not cause it's good or terrible in CQC .. it's because it has all the stuff a person wants in a gun. Nice scope and handles really well.
Over 60+ Million SP and full proto in all Caldari Suits. No matter how hard CCP tries Dust just won't die on PS3/Xbox.
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shaman oga
The Dunwich Horror
3172
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Posted - 2014.11.15 15:41:00 -
[16] - Quote
It's already unnerfed, people are still using it for CQC instead of long distance. Why do the Amarr guys have never QQ on the laser rifle if they can't kill people in cqc range?
Join channel: FW Kickstarter
More people in = more FW matches
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NextDark Knight
Molon Labe. General Tso's Alliance
608
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Posted - 2014.11.15 15:54:00 -
[17] - Quote
shaman oga wrote:It's already unnerfed, people are still using it for CQC instead of long distance. Why do the Amarr guys have never QQ on the laser rifle if they can't kill people in cqc range?
Cause the scrambler rifle is the main weapon.
Over 60+ Million SP and full proto in all Caldari Suits. No matter how hard CCP tries Dust just won't die on PS3/Xbox.
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DDx77
The Exemplars Top Men.
24
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Posted - 2014.11.15 16:20:00 -
[18] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Why don't you just incorporate a petition to have the Cal Assault's bonuses changed to support the rail rifle as is now so that if you want a " functional " weapon , you have to play Caldari Assault instead .
Have the bonuses changed to less kick and charge up times for rail tec weapons .
That would be better for the role , Caldari loyalist and those who care about the Cal Assault and it's role on the battlefield .
+1 Yes Have bonus reduce rail/hybrid hipfire kick & charge time 5% per level
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Joel II X
Bacon with a bottle of Quafe
4582
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Posted - 2014.11.15 16:27:00 -
[19] - Quote
Spool time is manageable. If it does get shortened, it shouldn't be as short as before.
The kick for ADS should be lowered for more precision aiming for long range, while keeping, or SLIGHTLY reducing, the hipfire kick.
Then, slightly increase the Magsec spool by .1 second.
Finally, change Caldari Assault bonus to spool time reduction. |
Meee One
Amakakeru-Ryu-no-Hirameki
1298
|
Posted - 2014.11.15 16:54:00 -
[20] - Quote
xavier zor wrote:First, +1 to this if you support it!
Reduce the charge time, you nerfed it HEAPS! For instance
Scenario 1: Horrid hip-fire, great charge-time
I pull out my sub-machine gun to CQC people, and use my rail rifle for long range. I can still hide behind corners but i will be down 100hp max. before i start doing damage to him if we start shooting at the same time.
Scenario 2: I get given 1 Million ISK if CCP un-nerfs the rail rifle
Scenario 3: Great hip-fire, horrid charge-time
I am hiding behind a crate at the rail rifles optimal range and the enemy is doing the same. When i poke my head out he can shoot me straight away. When i want to fire i am down 200-300hp before i start doing damage to him. In this case i have to pre-charge, but if i pre-charge and he ISN'T there than i am giving my position away and wasting bullets. In this instance i would rather go closer to sub-machine gun range and kill him.
CCP read this CCP read that --> THE REASONS ABOVE ARE A MAJORITY OF PLAYERS' RESPONSE TO THE CHARGE TIME NERF -or-
Give the Cal Assault bonuses to the RR that would bring it back to where it was. I mean,it makes sense seeing as they are supposed to be the go-to Cal kill suit.
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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Apothecary Za'ki
Biomass Positive
1883
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Posted - 2014.11.15 16:59:00 -
[21] - Quote
as much as i hate to agree but also disagree i think makeing the RR have the kick AND charge needs to be done... BUT give it more damage per shot and slightly less ROF so its like an oversized bolt pistol with faster ROF and 1/2 the dmg per shot...
and then tweek the ARR to have less kick at hip and no kick at ADS since its the CQB rifle.. but would need to introduce the ARR at L2 rail rifle skill aswell so newbros dont have to pain through the normal RR till they get the 400k sp or what ever it is to get L4
TL;DR nerf RR kick aswell nerf ROF buff damage per shot/clip HIGH buff ARR hipfire buff ARR ADS buff ARR dmg per shot/clip a little more add ARR to L2 (standard) aswell
[[LogiBro ADV/PRO]] [[Level 1 Forum Warrior]] [[Level 2 Forum Pariah]]
All Hail our Lord and Savior CCP RATTATTI o7
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Cavani1EE7
Murphys-Law General Tso's Alliance
498
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Posted - 2014.11.15 17:25:00 -
[22] - Quote
Apothecary Za'ki wrote:as much as i hate to agree but also disagree i think makeing the RR have the kick AND charge needs to be done... BUT give it more damage per shot and slightly less ROF so its like an oversized bolt pistol with faster ROF and 1/2 the dmg per shot...
and then tweek the ARR to have less kick at hip and no kick at ADS since its the CQB rifle.. but would need to introduce the ARR at L2 rail rifle skill aswell so newbros dont have to pain through the normal RR till they get the 400k sp or what ever it is to get L4
TL;DR nerf RR kick aswell slightly nerf ROF yes buff damage per shot/clip HIGH slightly buff ARR hipfire buff ARR ADS buff ARR dmg per shot/clip a little more no add ARR to L2 (standard) aswell
Take a bow
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Henrietta Unknown
Isuuaya Tactical Caldari State
472
|
Posted - 2014.11.15 17:30:00 -
[23] - Quote
I was under the impression that they still haven't returned the kick to pre-nerf level in exchange for the longer charge time. AND it appears that firing in ADS for more than 5 seconds induces kick similar to that of hipfire. WTF?
Give the Magsex some love.
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Eruditus 920
Nemo Malus Felix
800
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Posted - 2014.11.15 17:51:00 -
[24] - Quote
More game modes.
Less crap like this.
"Stay gold, Ponyboy..."
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KEROSIINI-TERO
The Rainbow Effect
1526
|
Posted - 2014.11.15 18:01:00 -
[25] - Quote
xavier zor wrote:First, +1 to this if you support it!
Reduce the charge time, you nerfed it HEAPS! For instance
Scenario 1: Horrid hip-fire, great charge-time
I pull out my sub-machine gun to CQC people, and use my rail rifle for long range. I can still hide behind corners but i will be down 100hp max. before i start doing damage to him if we start shooting at the same time.
Scenario 2: I get given 1 Million ISK if CCP un-nerfs the rail rifle
Scenario 3: Great hip-fire, horrid charge-time
I am hiding behind a crate at the rail rifles optimal range and the enemy is doing the same. When i poke my head out he can shoot me straight away. When i want to fire i am down 200-300hp before i start doing damage to him. In this case i have to pre-charge, but if i pre-charge and he ISN'T there than i am giving my position away and wasting bullets. In this instance i would rather go closer to sub-machine gun range and kill him.
CCP read this CCP read that --> THE REASONS ABOVE ARE A MAJORITY OF PLAYERS' RESPONSE TO THE CHARGE TIME NERF
No, for the first time the RR has a weakness in cqc scenario while still maintaining it's superior long range killing power.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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Shinobi MumyoSakanagare ZaShigurui
VEHICLEBUSTERS Demolitions and Logistics Corp .
1403
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Posted - 2014.11.15 18:21:00 -
[26] - Quote
Meee One wrote: Give the Cal Assault bonuses to the RR that would bring it back to where it was. I mean,it makes sense seeing as they are supposed to be the go-to Cal kill suit.
It just makes too much sense , it's like giving the Cal assault an " actual " role for a change and it wouldn't be OP like those who complained about it sees it because it would be in the hands of it's rightful owners .
It would be like giving the Cal Assault a commando's bonus but instead of raw power , your giving the suit the functionality to actually assault better with their racial weapon ... like having a laser in the Amarr assault's hand for that matter because this mimic's the heat bonus that their assaults get that help to make laser weapons more functional in the hands of an Amarrian .
Something that would give the suit a role , the gun ... better functionality being pared with the suit and a bonus that actually highlights the suit , gun and role all at the same time .
It's just too much right all at once and maybe that's the problem ?
Doubts are like flies and should be treated as such and crushed .
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Killer's Coys
Prima Gallicus
150
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Posted - 2014.11.15 18:56:00 -
[27] - Quote
xavier zor wrote:First, +1 to this if you support it!
Reduce the charge time, you nerfed it HEAPS! For instance
Scenario 1: Horrid hip-fire, great charge-time
I pull out my sub-machine gun to CQC people, and use my rail rifle for long range. I can still hide behind corners but i will be down 100hp max. before i start doing damage to him if we start shooting at the same time.
Scenario 2: I get given 1 Million ISK if CCP un-nerfs the rail rifle
Scenario 3: Great hip-fire, horrid charge-time
I am hiding behind a crate at the rail rifles optimal range and the enemy is doing the same. When i poke my head out he can shoot me straight away. When i want to fire i am down 200-300hp before i start doing damage to him. In this case i have to pre-charge, but if i pre-charge and he ISN'T there than i am giving my position away and wasting bullets. In this instance i would rather go closer to sub-machine gun range and kill him.
CCP read this CCP read that --> THE REASONS ABOVE ARE A MAJORITY OF PLAYERS' RESPONSE TO THE CHARGE TIME NERF
Simply +1
And give us a basic assault rail rifle in ISK pleaaaaaase !
Welcome to CAMPER 514
The game where you never touch the ground.
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2844
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Posted - 2014.11.15 19:22:00 -
[28] - Quote
Almost like the cloak...Keep the weapon just the way it is. Make everything feel clunky in this game, cause thats what CCP wants.
"Minja" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
I piss Remote Explosives and shit Shotgun shells.
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Operative 1174 Uuali
The Unholy Legion Of DarkStar DARKSTAR ARMY
76
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Posted - 2014.11.15 20:14:00 -
[29] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Why don't you just incorporate a petition to have the Cal Assault's bonuses changed to support the rail rifle as is now so that if you want a " functional " weapon , you have to play Caldari Assault instead .
Have the bonuses changed to less kick and charge up times for rail tec weapons .
That would be better for the role , Caldari loyalist and those who care about the Cal Assault and it's role on the battlefield .
Yes, the RR should be linked to he cal assualt for usefulness.
I'm better than laser focused; I'm hybrid focused.
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sir RAVEN WING
Horizons' Edge Proficiency V.
273
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Posted - 2014.11.15 20:25:00 -
[30] - Quote
I just want the old charge time Signed
Pal'Ahm kim kama'Ahm
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Songs of Seraphim
Murphys-Law
62
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Posted - 2014.11.15 21:52:00 -
[31] - Quote
Hmm...
I say if everyone wants it at pre-nerf levels, give bonuses to the Caldari for spool time and recoil reduction. Say... 10% per level? So at current levels, a maxed out Caldari Assault would have a Rail Rifle at levels before the Balance Hotfix.
Even though before the hotfix, the kick was pretty bad in aim down sights after sustained fire...
So no. I don't want to have it "unnerfed", I prefer to have my Caldari Assault have useful bonuses for the Rail Rifle to remedy this. This way, the Rail Rifle is most useful on the Caldari Assault.
Raging alcoholic.
I play in a pink suit because it's the fabulous thing to do.
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JUDASisMYhomeboy
xCosmic Voidx Ishuk-Raata Enforcement Directive
161
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Posted - 2014.11.15 22:39:00 -
[32] - Quote
Before i commented here i just wanted to make sure i knew what was going on. I only have one level in rail rifle from back when it came out. I put the std rr on a dragonfly cal assault, just basic sheild extenders and a cmplx dmg mod. Played an ambush where we got creamed by 25 clones. I went 5/4
Now you might say "well 5/4 isnt very good" and you're right but heres the facts. I have just a basic rr so no bonus to kick, i used a very basic low hp suit and our team got stomped pretty good..and the kicker...most of the kills on the stomping team were RAIL RIFLE.
the charge is no big deal. The kick feel like it did before (just aim low) and it also has massive range.
Tl;dr QUIT CRYING ITS NOT U.P. |
postapo wastelander
Wasteland Desert Rangers
663
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Posted - 2014.11.15 22:46:00 -
[33] - Quote
Last "fix" was gun breaking, in my eyes RRs "kick-like-mule" fix was the best way how to balance weapon. Just rewamp last patch and erase the "doubletime".
RR was ment like precision autorifle ergo perform great on long2medium range and mediocre for cqc.
"Savvy"
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Henrietta Unknown
Isuuaya Tactical Caldari State
474
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Posted - 2014.11.15 22:47:00 -
[34] - Quote
Bonuses so that say, an Amarr Assault, can't wield it with as much as effectiveness as and more hP than the racial suit. Such a travesty.
Give the Magsex some love.
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Shamarskii Simon
The Hundred Acre Hood RISE of LEGION
5
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Posted - 2014.11.15 22:53:00 -
[35] - Quote
The only problem is the charge time because the rr's kick increases while one aims down sight. I like this because now the cal assault can have a reasonable bonus. Either a reduction to charge time, or a reduction to kick.
Finally, a good bonus for another suit. CCP please do that instead. |
Lloyd Orfay
SHAKING BABIES FACTION WARFARE ALLIANCE
208
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Posted - 2014.11.15 23:02:00 -
[36] - Quote
xavier zor wrote:First, +1 to this if you support it!
Reduce the charge time, you nerfed it HEAPS! For instance
Scenario 1: Horrid hip-fire, great charge-time
I pull out my sub-machine gun to CQC people, and use my rail rifle for long range. I can still hide behind corners but i will be down 100hp max. before i start doing damage to him if we start shooting at the same time.
Scenario 2: I get given 1 Million ISK if CCP un-nerfs the rail rifle
Scenario 3: Great hip-fire, horrid charge-time
I am hiding behind a crate at the rail rifles optimal range and the enemy is doing the same. When i poke my head out he can shoot me straight away. When i want to fire i am down 200-300hp before i start doing damage to him. In this case i have to pre-charge, but if i pre-charge and he ISN'T there than i am giving my position away and wasting bullets. In this instance i would rather go closer to sub-machine gun range and kill him.
CCP read this CCP read that --> THE REASONS ABOVE ARE A MAJORITY OF PLAYERS' RESPONSE TO THE CHARGE TIME NERF
The charge up time is less than a second. It's still a bit insignificant, just like this complaint. The rail rifle should not be a hipfire weapon and should not resort to taking anyone by surprise through low spool up time and its high damage capability.
There is literally no sense for team killing to be possible in any gamemode.
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Meisterjager Jagermeister
Red and Silver Hand Amarr Empire
498
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Posted - 2014.11.15 23:37:00 -
[37] - Quote
If they un-nerf the rail rifle, would people finally stop bitching about the breach ar?
If so, I might be able to get behind this.
AKA - StarVenger
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Sequal Rise
Les Desanusseurs
278
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Posted - 2014.11.16 00:01:00 -
[38] - Quote
Cavani1EE7 wrote:Sequal Rise wrote:Cavani1EE7 wrote:Nah breh, just git gud. Funny to hear this from a CalScout FOTM chaser ^^ Here you go I met you IG many times and everytime you were running the FOTM ****. Maybe you should try that cream and follow your own advices.
And eat your tiny epeen on the way.
Take out all forms of scans and you'll see how great Dust can be.
Scrubs will cry, good players will love it.
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maluble
Art.of.Death VP Gaming Alliance
172
|
Posted - 2014.11.16 00:17:00 -
[39] - Quote
xavier zor wrote:First, +1 to this if you support it!
Reduce the charge time, you nerfed it HEAPS! For instance
Scenario 1: Horrid hip-fire, great charge-time
I pull out my sub-machine gun to CQC people, and use my rail rifle for long range. I can still hide behind corners but i will be down 100hp max. before i start doing damage to him if we start shooting at the same time.
Scenario 2: I get given 1 Million ISK if CCP un-nerfs the rail rifle
Scenario 3: Great hip-fire, horrid charge-time
I am hiding behind a crate at the rail rifles optimal range and the enemy is doing the same. When i poke my head out he can shoot me straight away. When i want to fire i am down 200-300hp before i start doing damage to him. In this case i have to pre-charge, but if i pre-charge and he ISN'T there than i am giving my position away and wasting bullets. In this instance i would rather go closer to sub-machine gun range and kill him.
CCP read this CCP read that --> THE REASONS ABOVE ARE A MAJORITY OF PLAYERS' RESPONSE TO THE CHARGE TIME NERF
It needed nerf the chargw time was not existing, which was suppose to be its only downfall and yea it should have high recoil it's shooting a powerful round. Try shooting in burst thats how automatics ahould be fired in sustained bursts. Its not realistic even for game standards to just hold the trigger down with pinpoint accuracy. |
maluble
Art.of.Death VP Gaming Alliance
172
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Posted - 2014.11.16 00:18:00 -
[40] - Quote
Meisterjager Jagermeister wrote:If they un-nerf the rail rifle, would people finally stop bitching about the breach assault rifle?
If so, I could get behind this.
No basix breach ar does over 2000 damage per mag thats ridiculous. At least nerf range to 50m? |
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maluble
Art.of.Death VP Gaming Alliance
173
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Posted - 2014.11.16 00:21:00 -
[41] - Quote
sir RAVEN WING wrote:I just want the old charge time Signed You mean the old non existent charge time? I think it should be longer than is currently is. |
Auris Lionesse
Kang Lo Directorate Gallente Federation
1199
|
Posted - 2014.11.16 00:25:00 -
[42] - Quote
signed.
give rr dominance at range with low charges. make arr beast at close range. but harder to use at longer range if it has to be changed.
i like the old 1.7 railrifle tbh. it was fine back then and didnt need to be nerfed.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
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CCP Rattati
C C P C C P Alliance
11389
|
Posted - 2014.11.16 00:50:00 -
[43] - Quote
Joel II X wrote:Spool time is manageable. If it does get shortened, it shouldn't be as short as before.
The kick for ADS should be lowered for more precision aiming for long range, while keeping, or SLIGHTLY reducing, the hipfire kick.
Then, slightly increase the Magsec spool by .1 second.
Finally, change Caldari Assault bonus to spool time reduction.
This is along the lines that I was thinking.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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NextDark Knight
Molon Labe. General Tso's Alliance
609
|
Posted - 2014.11.16 00:52:00 -
[44] - Quote
I wouldn't mind having the RR back to what it was only on the Cal Assault suit if I could keep my reload bonus.. It will screw over the Commando suit as well but there is no other way to pigeon hold the weapon.
Over 60+ Million SP and full proto in all Caldari Suits. No matter how hard CCP tries Dust just won't die on PS3/Xbox.
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DarthPlagueis TheWise
396
|
Posted - 2014.11.16 00:56:00 -
[45] - Quote
It's funny how when the RR gets nerfed, the community bitches so much it gets buffed again immediately.
But when the AR got nerfed, we didn't get jack **** from CCP for an entire year.
F*k this cash grab fix the shit that matters: unkillable uplinks, invisible remotes on null cannon hack panels, etc.
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DeadlyAztec11
Ostrakon Agency
5938
|
Posted - 2014.11.16 01:04:00 -
[46] - Quote
DarthPlagueis TheWise wrote:It's funny how when the RR gets nerfed, the community bitches so much it gets buffed again immediately.
But when the AR got nerfed, we didn't get jack **** from CCP for an entire year. Well that was a different staff of people. Also there were few people outside of Gallente hardliners who were eager to have the AR be competitive again.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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NextDark Knight
Molon Labe. General Tso's Alliance
609
|
Posted - 2014.11.16 01:06:00 -
[47] - Quote
CCP Rattati wrote:
This is along the lines that I was thinking.
As a Cal Loyalist .. If you can make the RR like it was for only the Cal Assault and Cal Commando I'll let you have Caldari Prime Love long time.
Over 60+ Million SP and full proto in all Caldari Suits. No matter how hard CCP tries Dust just won't die on PS3/Xbox.
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MINA Longstrike
Kirjuun Heiian
1617
|
Posted - 2014.11.16 01:25:00 -
[48] - Quote
CCP Rattati wrote:Joel II X wrote:Spool time is manageable. If it does get shortened, it shouldn't be as short as before.
The kick for ADS should be lowered for more precision aiming for long range, while keeping, or SLIGHTLY reducing, the hipfire kick.
Then, slightly increase the Magsec spool by .1 second.
Finally, change Caldari Assault bonus to spool time reduction. This is along the lines that I was thinking.
Cal assault doesn't need spool time reduction, it needs hipfire kick reduction.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Zindorak
Capital Acquisitions LLC General Tso's Alliance
1289
|
Posted - 2014.11.16 01:25:00 -
[49] - Quote
No i don't want to see any scrub RR sentinels
Pokemon master and Tekken Lord
Gk0 Scout yay :)
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Henrietta Unknown
Isuuaya Tactical Caldari State
474
|
Posted - 2014.11.16 02:21:00 -
[50] - Quote
Zindorak wrote:No i don't want to see any scrub RR sentinels So we have bonuses to Calmando and CalAssault to discourage them.
Give the Magsex some love.
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Joel II X
Bacon with a bottle of Quafe
4590
|
Posted - 2014.11.16 02:36:00 -
[51] - Quote
MINA Longstrike wrote:CCP Rattati wrote:Joel II X wrote:Spool time is manageable. If it does get shortened, it shouldn't be as short as before.
The kick for ADS should be lowered for more precision aiming for long range, while keeping, or SLIGHTLY reducing, the hipfire kick.
Then, slightly increase the Magsec spool by .1 second.
Finally, change Caldari Assault bonus to spool time reduction. This is along the lines that I was thinking. Cal assault doesn't need spool time reduction, it needs hipfire kick reduction. They're supposed to be for long range. If the ADS kick is lowered, then a bonus for it wouldn't be needed since it would be working as intended.
I've read plenty of complaints against the longer spool, and in my personal opinion, I'd rather be able to for sooner than more accurately when it comes to an equally useless situation (CQC). |
Daddrobit
You Can Call Me Daddy
967
|
Posted - 2014.11.16 02:49:00 -
[52] - Quote
Spool reduction balance question.
While it may indeed be nice for Caldari RR users, I fear it would also apply to the Charge SR, and that would really not be fun imho.
I am much more in favor of slightly reducing the spool up, and giving the Calamari a recoil or dispersion reduction per level.
O.G. Pink Fluffy Bunny
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calvin b
Sinq Laison Gendarmes Gallente Federation
2251
|
Posted - 2014.11.16 02:53:00 -
[53] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Why don't you just incorporate a petition to have the Cal Assault's bonuses changed to support the rail rifle as is now so that if you want a " functional " weapon , you have to play Caldari Assault instead .
Have the bonuses changed to less kick and charge up times for rail tec weapons .
That would be better for the role , Caldari loyalist and those who care about the Cal Assault and it's role on the battlefield .
I agree I run Cal Assault and the reason it is not my main choice is the rail rifle. Reduce the charge and kick 3% per level. Maximum 15% reduction and go from there.
Can the other voices in other peoples minds hear my voices in my head????
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Koch Rosenzweig
Bloodline Rebellion Capital Punishment.
85
|
Posted - 2014.11.16 03:00:00 -
[54] - Quote
Will be better if they change the bonus on Caldari Assault
Some like this
-5% charge time per level +5% control while shooting per level
Huh, what a pretty biotic a$$. *Slap*
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MINA Longstrike
Kirjuun Heiian
1619
|
Posted - 2014.11.16 03:06:00 -
[55] - Quote
Joel II X wrote:They're supposed to be for long range. If the ADS kick is lowered, then a bonus for it wouldn't be needed since it would be working as intended.
I've read plenty of complaints against the longer spool, and in my personal opinion, I'd rather be able to for sooner than more accurately when it comes to an equally useless situation (CQC).
How is a person that identifies as 'pure caldari' supposed to be able to play objectives if they only have a choice between rail rifles, sniper rifles and swarms for a 'primary' weapon.
Assault rail rifle handles incredibly poorly in close quarters especially when compared to other weapons.
Essentially what you're saying here is that an entire race/line of dropsuits should NOT BE ABLE to play the objective without having to resort to one of two sidearms that are less than ideal for such situations.
I'm not asking for the gun to be hyper-effective at all ranges, I'm saying that the weapon does not feel good to be used AT ALL when hipfired.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
Joel II X
Bacon with a bottle of Quafe
4593
|
Posted - 2014.11.16 03:07:00 -
[56] - Quote
Daddrobit wrote:Spool reduction balance question.
While it may indeed be nice for Caldari RR users, I fear it would also apply to the Charge SR, and that would really not be fun imho.
I am much more in favor of slightly reducing the spool up, and giving the Calamari a recoil or dispersion reduction per level. Good point. Haven't thought about that.
However, maybe spool and charges are coded differently so maybe bonuses wouldn't clash? Just a theory. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
5045
|
Posted - 2014.11.16 03:11:00 -
[57] - Quote
CCP Rattati wrote:Joel II X wrote:Spool time is manageable. If it does get shortened, it shouldn't be as short as before.
The kick for ADS should be lowered for more precision aiming for long range, while keeping, or SLIGHTLY reducing, the hipfire kick.
Then, slightly increase the Magsec spool by .1 second.
Finally, change Caldari Assault bonus to spool time reduction. This is along the lines that I was thinking. This puts a much-needed weapon utility bonus on the calassault on the level of amarr overheat/minmatar magazine capacity.
Now if we can figure out a decent Galassault bonus we're in business.
The current iteration needs work.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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duster 35000
Algintal Core Gallente Federation
100
|
Posted - 2014.11.16 03:15:00 -
[58] - Quote
CCP Rattati wrote:Joel II X wrote:Spool time is manageable. If it does get shortened, it shouldn't be as short as before.
The kick for ADS should be lowered for more precision aiming for long range, while keeping, or SLIGHTLY reducing, the hipfire kick.
Then, slightly increase the Magsec spool by .1 second.
Finally, change Caldari Assault bonus to spool time reduction. This is along the lines that I was thinking. If caldari get a spool bonus, it would be worse bonus than reload! It woukd ga e to be 29% per level at least to be worth the sp... why do caldari get to be useless?
Reload or spool bonus. gallente, less kick and spreaf. amart, less heat buildup. minmatar, bigger clips.
Choo Choo
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Nevyn Tazinas
Company of Marcher Lords Amarr Empire
44
|
Posted - 2014.11.16 03:32:00 -
[59] - Quote
MINA Longstrike wrote:
How is a person that identifies as 'pure caldari' supposed to be able to play objectives if they only have a choice between rail rifles, sniper rifles and swarms for a 'primary' weapon.
Assault rail rifle handles incredibly poorly in close quarters especially when compared to other weapons.
Essentially what you're saying here is that an entire race/line of dropsuits should NOT BE ABLE to play the objective without having to resort to one of two sidearms that are less than ideal for such situations.
I'm not asking for the gun to be hyper-effective at all ranges, I'm saying that the weapon does not feel good to be used AT ALL when hipfired.
How is a person who identifies as a 'pure insert non caldari' meant to snipe. How is a person who identifies as a 'pure amarr' meant to do AV or Tank.
This is not a unique Caldari problem and is not a good argument to make the rail rifle a one size fits all solution. Different races should feel strong in different ways and play to those strengths.
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Thokk Nightshade
Montana Militia
694
|
Posted - 2014.11.16 03:42:00 -
[60] - Quote
maluble wrote:
It needed nerf the chargw time was not existing, which was suppose to be its only downfall and yea it should have high recoil it's shooting a powerful round. Try shooting in burst thats how automatics ahould be fired in sustained bursts. Its not realistic even for game standards to just hold the trigger down with pinpoint accuracy.
The major problem with this idea;
1: I have to "charge up" the rail rifle for .6 seconds already. 2: I fire a short burst of 3-5 rounds then release 3: I have to "charge up" again before I can shoot. 4: rinse, repeat
So in theory, to shoot two 3-5 round bursts, we are talking about almost 2 seconds. 2 seconds for 10 rounds on an automatic weapon is ridiculous.
We either need to drop the charge up time (in which case, your burst theory makes sense), or have the recoil cut down so I can fire a burst of more than 5 rounds before shooting at the sky.
The third method I would accept, but I know no one else would go for. An increase in damage per shot. If I can only fire 5 rounds before having to stop, those 5 rounds should do as much as 15 rounds are now. (Again, I'm not suggesting this as an actual proposal. I'm simply offering a different alternative if we are going to keep the charge & recoil as they are now to make the weapon viable)
Thokk Kill. Thokk Crush. Thokk Smash.
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Jacques Cayton II
Fatal Absolution General Tso's Alliance
1079
|
Posted - 2014.11.16 03:47:00 -
[61] - Quote
DarthPlagueis TheWise wrote:It's funny how when the RR gets nerfed, the community bitches so much it gets buffed again immediately.
But when the AR got nerfed, we didn't get jack **** from CCP for an entire year. Because it was the first rifle therefore not important
We fight for the future of the State not our
personal goals
|
VikingKong iBUN
T.H.I.R.D R.O.C.K
203
|
Posted - 2014.11.16 03:48:00 -
[62] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Why don't you just incorporate a petition to have the Cal Assault's bonuses changed to support the rail rifle as is now so that if you want a " functional " weapon , you have to play Caldari Assault instead .
Have the bonuses changed to less kick and charge up times for rail tec weapons .
That would be better for the role , Caldari loyalist and those who care about the Cal Assault and it's role on the battlefield .
I support Cal assault bonus being changed to reduced charge time. |
MINA Longstrike
Kirjuun Heiian
1619
|
Posted - 2014.11.16 04:01:00 -
[63] - Quote
Nevyn Tazinas wrote:MINA Longstrike wrote:
How is a person that identifies as 'pure caldari' supposed to be able to play objectives if they only have a choice between rail rifles, sniper rifles and swarms for a 'primary' weapon.
Assault rail rifle handles incredibly poorly in close quarters especially when compared to other weapons.
Essentially what you're saying here is that an entire race/line of dropsuits should NOT BE ABLE to play the objective without having to resort to one of two sidearms that are less than ideal for such situations.
I'm not asking for the gun to be hyper-effective at all ranges, I'm saying that the weapon does not feel good to be used AT ALL when hipfired.
How is a person who identifies as a 'pure insert non caldari' meant to snipe. How is a person who identifies as a 'pure amarr' meant to do AV or Tank. This is not a unique Caldari problem and is not a good argument to make the rail rifle a one size fits all solution. Different races should feel strong in different ways and play to those strengths.
As far as sniping goes, that's very cherry-picked. As far as av goes I agree completely. My point was however about playing the objective in stuff like skirm, dom, fw, or pc - every race should have the ability to do that, maybe some should be slightly better but as it stands the caldari lineup does not support it well at all. A service rifle is a service rifle for a reason.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
Xocoyol Zaraoul
Superior Genetics
2742
|
Posted - 2014.11.16 06:51:00 -
[64] - Quote
MINA Longstrike wrote: Cal assault doesn't need spool time reduction, it needs hipfire kick reduction.
Ewwwwwwwwwwww nooooooooooo
I have the RR for range damnit, make it better for range. I don't care if my hipfire is all over the place, I want a nice and smooth and precise ADS for long-range slaying.
Personally I'd like to see the recoil greatly decreased for the RR, and for the reticule for hipfire drastically increased to heavily encourage using it at range.
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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MINA Longstrike
Kirjuun Heiian
1619
|
Posted - 2014.11.16 06:56:00 -
[65] - Quote
^so make it a generic kick reduction, that's what I meant but not what I said.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
|
DeathwindRising
ROGUE RELICS VP Gaming Alliance
661
|
Posted - 2014.11.16 07:09:00 -
[66] - Quote
CCP Rattati wrote:Joel II X wrote:Spool time is manageable. If it does get shortened, it shouldn't be as short as before.
The kick for ADS should be lowered for more precision aiming for long range, while keeping, or SLIGHTLY reducing, the hipfire kick.
Then, slightly increase the Magsec spool by .1 second.
Finally, change Caldari Assault bonus to spool time reduction. This is along the lines that I was thinking.
hell no. just add a third bonus to the assault suits.
move the fitting bonuses to be a "role" bonus. then we can have two proper racial bonuses.
we can keep the reload bonus and also get a spool time reduction bonus.
losing the reload bonus though? id hate to see it go as it's very useful |
DeathwindRising
ROGUE RELICS VP Gaming Alliance
661
|
Posted - 2014.11.16 07:13:00 -
[67] - Quote
MINA Longstrike wrote:CCP Rattati wrote:Joel II X wrote:Spool time is manageable. If it does get shortened, it shouldn't be as short as before.
The kick for ADS should be lowered for more precision aiming for long range, while keeping, or SLIGHTLY reducing, the hipfire kick.
Then, slightly increase the Magsec spool by .1 second.
Finally, change Caldari Assault bonus to spool time reduction. This is along the lines that I was thinking. Cal assault doesn't need spool time reduction, it needs hipfire kick reduction.
spool time reduction effects
bolt pistol
magsec
charge sniper rifle
rail rifle
its a very strong bonus |
Xocoyol Zaraoul
Superior Genetics
2742
|
Posted - 2014.11.16 07:16:00 -
[68] - Quote
My problem with the reload bonus though is that the Commandos all have it, so it is hardly unique.
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
|
Isa Lucifer
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
95
|
Posted - 2014.11.16 08:04:00 -
[69] - Quote
What the CCP developer said, plus one.
Amarr Victor
|
Joseph Ridgeson
WarRavens Capital Punishment.
2584
|
Posted - 2014.11.16 08:13:00 -
[70] - Quote
CCP Rattati wrote:Joel II X wrote:Spool time is manageable. If it does get shortened, it shouldn't be as short as before.
The kick for ADS should be lowered for more precision aiming for long range, while keeping, or SLIGHTLY reducing, the hipfire kick.
Then, slightly increase the Magsec spool by .1 second.
Finally, change Caldari Assault bonus to spool time reduction. This is along the lines that I was thinking. I am not a fan of this.
Rail Rifle was given much more hipfire kick because it was too powerful at close range and was dominant at extended range. I thought that nerf was fair. You could still burst fire if you absolutely needed to but the odds were the other guy would win because of your lower rate of fire from having to fire in bursts. That seemed totally fair; much worse at close range, still good at extended ranges.
The longer charge time hurts the long range capability as well as the close range capability. 600 miliseconds feels like an eternity when you fire the weapon. So often I have pulled that trigger only to be basically dead before the first shot goes off, again, at Aim Down Sights ranges. Considering the Caldari Assault 'is supposed to hop in and out of cover to regain shield and fire at range', the ramp time before firing is absolute murder.
But changing the Caldari bonus to make the Charge time smaller while keeping the Charge time at .6 seconds is robbing Peter to pay Paul. "Rail Rifle is too powerful and the Caldari bonus sucks. Let's nerf the RR heavily and make the Caldari Assault bonus make up for it." The problem is that every other weapon works just fine when not in the hands of the specific Assault. The Assault should make the weapon a clear choice, not make the weapon next to worthless without the bonus.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
1882
|
Posted - 2014.11.16 08:35:00 -
[71] - Quote
+1 stupid CCP ambush pub stats have destroyed this gun.
KEQ diplomat/ intel /GC officer
|
Blueprint For Murder
Immortal Guides
292
|
Posted - 2014.11.16 09:26:00 -
[72] - Quote
It is such a strong and well rounded weapon that even now it is border line op in enyones hands that isn't a complete mouth breather. The don't nerf me bro is to strong and the devs play into it... Jesus it has not even been a week lol of course there is shock that there totally op weapon was given an effective nerf for once. I just picked it up because it was finally somewhat balanced and now it looks like I am going to stick it back on the shelf.
The Impossible Dream-Wizard Talk @MMoMerc
|
The Master Race
Storm Wind Strikeforce Caldari State
433
|
Posted - 2014.11.16 09:26:00 -
[73] - Quote
It is such a strong and well rounded weapon that even now it is border line op in enyones hands that isn't a complete mouth breather. The don't nerf me bro is to strong and the devs play into it... Jesus it has not even been a week lol of course there is shock that there totally op weapon was given an effective nerf for once. I just picked it up because it was finally somewhat balanced and now it looks like I am going to stick it back on the shelf. The worse part is this was propagated by one of your CPMs.
21 day fast 12/1/14 Life-$
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DeathwindRising
ROGUE RELICS VP Gaming Alliance
661
|
Posted - 2014.11.16 10:41:00 -
[74] - Quote
Blueprint For Murder wrote:It is such a strong and well rounded weapon that even now it is border line op in enyones hands that isn't a complete mouth breather. The don't nerf me bro is to strong and the devs play into it... Jesus it has not even been a week lol of course there is shock that there totally op weapon was given an effective nerf for once. I just picked it up because it was finally somewhat balanced and now it looks like I am going to stick it back on the shelf. The worse part is this was propagated by one of your CPMs.
so youll be one less RR on the field then. oh well for you lol.
the RR is a precision weapon, yet the kick in ADS means you waste shots and need to stop firing to regain accuracy. the spool up time is unreasonable currently when we need to burst fire the weapon for accuracy concerns.
buff accuracy so we dont need to burst fire the weapon and then the spool up time would be fine. |
Blueprint For Murder
Immortal Guides
292
|
Posted - 2014.11.16 10:49:00 -
[75] - Quote
The weapon has no dispersion no pattern these mechanics are the only thing that separate it from being a laser/CR hybrid.
The Impossible Dream-Wizard Talk @MMoMerc
|
The Master Race
Storm Wind Strikeforce Caldari State
433
|
Posted - 2014.11.16 10:49:00 -
[76] - Quote
The weapon has no dispersion no pattern these mechanics are the only thing that separate it from being a laser/CR hybrid.
21 day fast 12/1/14 Life-$
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DeathwindRising
ROGUE RELICS VP Gaming Alliance
661
|
Posted - 2014.11.16 12:42:00 -
[77] - Quote
Blueprint For Murder wrote:The weapon has no dispersion no pattern these mechanics are the only thing that separate it from being a laser/CR hybrid.
the kick throws off accuracy |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
1291
|
Posted - 2014.11.16 19:36:00 -
[78] - Quote
I stand by my comments from a few weeks ago that the RR has too many contradictions in design concept to balance effectively.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
|
wiseguy12
Ancient Legion
88
|
Posted - 2014.11.16 19:53:00 -
[79] - Quote
Joel II X wrote:Daddrobit wrote:Spool reduction balance question.
While it may indeed be nice for Caldari RR users, I fear it would also apply to the Charge SR, and that would really not be fun imho.
I am much more in favor of slightly reducing the spool up, and giving the Calamari a recoil or dispersion reduction per level. Good point. Haven't thought about that. However, maybe spool and charges are coded differently so maybe bonuses wouldn't clash? Just a theory. They are different dont worry.
Pro Caldari assault and sentinel.
Proto magsec, Forgegun and Rail Rifle
Onuoto Uakan
|
Thumb Green
Raymond James Corp
1750
|
Posted - 2014.11.16 20:14:00 -
[80] - Quote
MINA Longstrike wrote:CCP Rattati wrote:Joel II X wrote:Spool time is manageable. If it does get shortened, it shouldn't be as short as before.
The kick for ADS should be lowered for more precision aiming for long range, while keeping, or SLIGHTLY reducing, the hipfire kick.
Then, slightly increase the Magsec spool by .1 second.
Finally, change Caldari Assault bonus to spool time reduction. This is along the lines that I was thinking. Cal assault doesn't need spool time reduction, it needs hipfire kick reduction. Why? Caldari aren't meant for CQC so there's no reason they should get a hipfire kick reduction. But hey, if you want to go that route then you better change the Gallente Assault bonus to increased range... yeah, I bet you don't want that.
I'm surprised Maynard hasn't been assassinated yet.
Join us in our Pumpkin Crushing
|
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Tora Kiri
D3ATH CARD RUST415
3
|
Posted - 2014.12.29 15:37:00 -
[81] - Quote
Since this new update my proto caldari commando with proficiency 5 RR is getting ****. i use the RR with 2 complex dmg mod, as a burst fire weapon 7-shots (+8 SHOTS= TO HIGH KICK) i get very high accuracy with this method. at any range with scope or without scope This is what i have noticed versus different suits at different range against different weapons. 1) shot gun scouts at 30-40m in the open space 95 percent RR win in 2 burst (1.8 update) in (1.10 update ) 50 percent RR WIN: scout closes distance due to longer charge time 1)shot gun scout at -30m in OPEN SPACE any update 40-50 PERCENT RR WIN NOTE: I DONT EXPEXT TO WIN AGAINST A SCOUT AT CQC WITH A RAIL RIFLE IN ANY SITUATION 1) SCOUTS AT 80+ M THEY JUST RUN AWAY IN TO COVER(1.10) IN 1.8 SCOUTS IN THAT RANGE DEAD
2)COMBAT RIFLES ARE BEATING ME AT 50-60M- HEAD TO HEAD (1.10) ASSAULTS HAS AS MUCH HP AS MY COMMANDO AND MORE SIDESTEP AND SPRAYING POWER. I ALWAYS HAVE TO RECHARGE AND LINE MY SHOT OVER DUE TO THEIR STRAF BUT CANNOT NOT GET TO FIRE BECAUSE OF CHARGE TIME. IN THIS INSTANCE I USE 4-5 4 SHOT BURST AND WOULD BE ABLE TO COMPETE WITH ASSAULTS IN (1.8) I CANNOT GET BURST FIRE AT THESE RANGE ANY MORE
3) SENTINELS AT 40-60M IN (1.8) IN CLOSE MAPS WAS HARD, NOW (1.10) VERY HARD
THE RR RIFLE IS NOT GOOD ANY MORE ON THE CALDARI COMMANDO DUE TO INCREASE CHARGE TIME AND REDUCE RANGE
I THINK CCP NEEDS TO ADJUST THE BONUS FOR CALDRI ASSAULTS AND COMMANDOS FOR COMMANDOS: RANGE AND DAMAGE(+2 % DMG IS NOT ENOUGH FOR COMMANDOS FOR ASSAULTS: KICK AND CHARGE TIME
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NextDark Knight
Molon Labe. General Tso's Alliance
767
|
Posted - 2014.12.29 15:50:00 -
[82] - Quote
Don't use all caps.. but use a Laser riffle on the Cal Mando until they RR gets fixed. I know you don't get a bonus but it works much better then the RR. I have max skills in both Cal Mando and RR and only 3 points into the laser and it's kinda sad but a true fact with the current community.
Over 60+ Million SP and full proto in all Caldari Suits. Dust just won't die on PS3/Xbox. Dustin since 6/29/2012
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Nirwanda Vaughns
1153
|
Posted - 2014.12.29 16:00:00 -
[83] - Quote
leave the hip fire kick as is but the kick for scoped fire should be reduced and also the cycle time wants bringing back down. the main issue with the RR was it was far too accurate in CQC that was solved with the increased hipfire kick/spread. changing everything else was an overnerf
Never argue with an idiot. they bring you down to their level and beat you through experience
proud C-II bpo owner
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al nize mk2
No Skillz inc.
235
|
Posted - 2014.12.29 16:18:00 -
[84] - Quote
xavier zor wrote:First, +1 to this if you support it!
Okay I've plus oned this because which RR user wouldn't like a buff right?
But I should add that the gun still works for me. Played at mid range it's a beast and has been since it's undignified nerfing.
GÇ£All that I know most surely about morality and obligations I owe to football.GÇ¥
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7th Son 7
Chatelain Rapid Response Gallente Federation
35
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Posted - 2014.12.29 17:46:00 -
[85] - Quote
sorry but just get good is some good advice |
BRUTAL TRON
Eternal Beings Dark Taboo
2
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Posted - 2014.12.29 17:48:00 -
[86] - Quote
I use the arr on my min assault and still beat most suits in mid and long range.. the rr has awfull kick when your aiming downsight. Buff it there but don't touch nothing else on the rr or the arr.
Logi mk.0 Assault mk.0 Scout mk.0 & gk.0
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1913 DfLo
ScReWeD uP InC Learning Alliance
137
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Posted - 2014.12.29 18:20:00 -
[87] - Quote
Signed
ScReWeD uP InC
Recruit BPO's
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Henrietta Unknown
Kaalmayoti Warzone Control
685
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Posted - 2014.12.29 19:53:00 -
[88] - Quote
7th Son 7 wrote:sorry but just get good is some good advice lel
IDK about you, but I could've said the same when the RR was in its prime and you Gallente were petitioning for AR buffs.
Please buff my Magsex. It doesn't hit hard enough...
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2Berries
Ghosts of Dawn General Tso's Alliance
481
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Posted - 2014.12.29 20:09:00 -
[89] - Quote
Damn, thought I signed this long ago. Reduce kick with ADS. That is all. There is no precision in it's niche effective range, firing on someone +80m results in them turning around, closing the distance & beating you in CQC.
Have you considered a career in costumed aggression?
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Nirwanda Vaughns
1154
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Posted - 2014.12.29 20:17:00 -
[90] - Quote
2Berries wrote:Damn, thought I signed this long ago. Reduce kick with ADS. That is all. There is no precision in it's niche effective range, firing on someone +80m results in them turning around, closing the distance & beating you in CQC.
eithe rthat or change the caldari assault to 5% reduction to scoped kick and dispersion (a mirror of the gallente bonus) that way players are persuaded to use RR;s with the racial suits and the caldari cmmando then becomes more tailored to the ARR witht he damage and reload speed
Never argue with an idiot. they bring you down to their level and beat you through experience
proud C-II bpo owner
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Big Burns
Harbingers of Desolation
266
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Posted - 2014.12.29 20:33:00 -
[91] - Quote
The rail rifle... Oh, that's that weapon that vaporizes 700 hp's in 0.90 seconds. Yea, that definitely needs a buff. It should be stronger than the round of a thale.
Kain Spero for GM of Dust514.
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2Berries
Ghosts of Dawn General Tso's Alliance
481
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Posted - 2014.12.29 20:34:00 -
[92] - Quote
Nirwanda Vaughns wrote:2Berries wrote:Damn, thought I signed this long ago. Reduce kick with ADS. That is all. There is no precision in it's niche effective range, firing on someone +80m results in them turning around, closing the distance & beating you in CQC. eithe rthat or change the caldari assault to 5% reduction to scoped kick and dispersion (a mirror of the gallente bonus) that way players are persuaded to use RR;s with the racial suits and the caldari cmmando then becomes more tailored to the ARR witht he damage and reload speed I disagree with changes to the role bonuses, don't see the point in only certain suits get to us an unbroken weapon. He rail rifle is meant to work at range, not work at range for only cal assaults. I don't see where sharpshooter skills are removed from the AR when not usimg a galente assault so why would we do the same with the RR?
Leave the bonuses alone, they are fine where they are.
Have you considered a career in costumed aggression?
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Zindorak
G0DS AM0NG MEN General Tso's Alliance
1449
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Posted - 2014.12.29 21:38:00 -
[93] - Quote
No
Pokemon master and Tekken Lord
Give me da iskiez
Gk0 Scout yay :)
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Killer's Coys
Prima Gallicus
190
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Posted - 2014.12.29 21:59:00 -
[94] - Quote
CCP Rattati wrote:Joel II X wrote:Spool time is manageable. If it does get shortened, it shouldn't be as short as before.
The kick for ADS should be lowered for more precision aiming for long range, while keeping, or SLIGHTLY reducing, the hipfire kick.
Then, slightly increase the Magsec spool by .1 second.
Finally, change Caldari Assault bonus to spool time reduction. This is along the lines that I was thinking.
And what about a kick reduction bonus (for calda assault) ? Some weeks ago, you said you'll give us it, but anything... Now a charge-time reduction bonus ? I agree but only if you increase the basic charge time and decrease the kick.
Whatever you are going to do, please change the CaldAssault bonus soon
Ho, I'm thinking about this : Please fix the CaldaScout and the MinmAssault hitbox, (and nerf the tactical asault rifle and scrambler rifle = optinal)
Like a dream
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Nirwanda Vaughns
1155
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Posted - 2014.12.29 22:14:00 -
[95] - Quote
2Berries wrote:Nirwanda Vaughns wrote:2Berries wrote:Damn, thought I signed this long ago. Reduce kick with ADS. That is all. There is no precision in it's niche effective range, firing on someone +80m results in them turning around, closing the distance & beating you in CQC. eithe rthat or change the caldari assault to 5% reduction to scoped kick and dispersion (a mirror of the gallente bonus) that way players are persuaded to use RR;s with the racial suits and the caldari cmmando then becomes more tailored to the ARR witht he damage and reload speed I disagree with changes to the role bonuses, don't see the point in only certain suits get to us an unbroken weapon. He rail rifle is meant to work at range, not work at range for only cal assaults. I don't see where sharpshooter skills are removed from the AR when not usimg a galente assault so why would we do the same with the RR? Leave the bonuses alone, they are fine where they are.
but it is a caldari rifle and so should ideally be used in conjuction with the caldari assault, in teh same way teh amarr assault gets teh heat buildup reduction to lasers. the rifle is still usefull in its current form, albeit not as much as it used to be, but having the assault bonus changed would encourage more racial pairing as it does in EVE. sure you can put railguns on a rupture but you get more of a bonus by puttign them on a Moa and just as you can use a laser on another suit, it'll never be as effective as it is on the 'correct' suit DUST is the same, sure we can put any wepaon on equivalent suits but there should be a reason to use your racial weapon on your racial suit to have it excel. as things are the caldari assault and commando are too similar at least witht he assault suit bonus changed it would allow the assault suit to have the role its kinda designed for and leave the commando as the mid range 'do what it can' and use the assault variants
Never argue with an idiot. they bring you down to their level and beat you through experience
proud C-II bpo owner
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HOWDIDHEKILLME
Dying to Reload
691
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Posted - 2014.12.30 00:03:00 -
[96] - Quote
+1 ... assault/commando bonus to rail tech kick instead of reload +10
Lonewolf till I die
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