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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
xavier zor
G0DS AM0NG MEN General Tso's Alliance
226
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Posted - 2014.11.15 09:55:00 -
[1] - Quote
First, +1 to this if you support it!
Reduce the charge time, you nerfed it HEAPS! For instance
Scenario 1: Horrid hip-fire, great charge-time
I pull out my sub-machine gun to CQC people, and use my rail rifle for long range. I can still hide behind corners but i will be down 100hp max. before i start doing damage to him if we start shooting at the same time.
Scenario 2: I get given 1 Million ISK if CCP un-nerfs the rail rifle
Scenario 3: Great hip-fire, horrid charge-time
I am hiding behind a crate at the rail rifles optimal range and the enemy is doing the same. When i poke my head out he can shoot me straight away. When i want to fire i am down 200-300hp before i start doing damage to him. In this case i have to pre-charge, but if i pre-charge and he ISN'T there than i am giving my position away and wasting bullets. In this instance i would rather go closer to sub-machine gun range and kill him.
CCP read this CCP read that --> THE REASONS ABOVE ARE A MAJORITY OF PLAYERS' RESPONSE TO THE CHARGE TIME NERF
Highest plasma cannon kill: 132 metres
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Sequal Rise
Les Desanusseurs
271
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Posted - 2014.11.15 10:56:00 -
[2] - Quote
I agree with you.
I liked how the hip-fire was changed, it was perfect to fix its CQC ability. The charge time is way too long now, better use anything else that RR as, even at long range, your target will flee before you start shooting.. or kill you..
Take out all forms of scans and you'll see how great Dust can be.
Scrubs will cry, good players will love it.
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Cavani1EE7
Murphys-Law General Tso's Alliance
494
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Posted - 2014.11.15 10:58:00 -
[3] - Quote
Nah breh, just git gud.
Take a bow
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Shinobi MumyoSakanagare ZaShigurui
VEHICLEBUSTERS Demolitions and Logistics Corp .
1394
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Posted - 2014.11.15 11:32:00 -
[4] - Quote
Why don't you just incorporate a petition to have the Cal Assault's bonuses changed to support the rail rifle as is now so that if you want a " functional " weapon , you have to play Caldari Assault instead .
Have the bonuses changed to less kick and charge up times for rail tec weapons .
That would be better for the role , Caldari loyalist and those who care about the Cal Assault and it's role on the battlefield .
Doubts are like flies and should be treated as such and crushed .
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xavier zor
G0DS AM0NG MEN General Tso's Alliance
229
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Posted - 2014.11.15 11:37:00 -
[5] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Why don't you just incorporate a petition to have the Cal Assault's bonuses changed to support the rail rifle as is now so that if you want a " functional " weapon , you have to play Caldari Assault instead .
Have the bonuses changed to less kick and charge up times for rail tec weapons .
That would be better for the role , Caldari loyalist and those who care about the Cal Assault and it's role on the battlefield .
CCP is less likely to do it because they have the original rail rifle codes that aren't broken. If they make new strings that co-relate with other strings there is a chance of a 'broken string' which could nullify it
Highest plasma cannon kill: 132 metres
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bolsh lee
Ahrendee Mercenaries
1009
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Posted - 2014.11.15 11:54:00 -
[6] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Why don't you just incorporate a petition to have the Cal Assault's bonuses changed to support the rail rifle as is now so that if you want a " functional " weapon , you have to play Caldari Assault instead .
Have the bonuses changed to less kick and charge up times for rail tec weapons .
That would be better for the role , Caldari loyalist and those who care about the Cal Assault and it's role on the battlefield .
+1
This is the way CCP needs to think.. I've always said give us more options to balance out the playing field don't just nerf and run with it or you'll get stuck in a nerf buff cycle.. We have different suits and modules for a reason the rail was never extremely OP to begin with but adding the perk to a suit/role bonus would be a great way to balance it out..
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Fizzer XCIV
Heaven's Lost Property
1073
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Posted - 2014.11.15 12:31:00 -
[7] - Quote
ITT: Rail Rifle users think their weapon is UP, and mistakenly believe a petition will somehow buff it...
Please, make my Opus pretty...
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Joseph Ridgeson
WarRavens Capital Punishment.
2560
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Posted - 2014.11.15 12:44:00 -
[8] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Why don't you just incorporate a petition to have the Cal Assault's bonuses changed to support the rail rifle as is now so that if you want a " functional " weapon , you have to play Caldari Assault instead .
Have the bonuses changed to less kick and charge up times for rail tec weapons .
That would be better for the role , Caldari loyalist and those who care about the Cal Assault and it's role on the battlefield .
Rob Peter to pay Paul.
Regardless, having to do Caldari Assault for the Rail Rifle to be a "functional weapon" is asking too much.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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bolsh lee
Ahrendee Mercenaries
1009
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Posted - 2014.11.15 13:00:00 -
[9] - Quote
Joseph Ridgeson wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Why don't you just incorporate a petition to have the Cal Assault's bonuses changed to support the rail rifle as is now so that if you want a " functional " weapon , you have to play Caldari Assault instead .
Have the bonuses changed to less kick and charge up times for rail tec weapons .
That would be better for the role , Caldari loyalist and those who care about the Cal Assault and it's role on the battlefield .
Rob Peter to pay Paul. Regardless, having to do Caldari Assault for the Rail Rifle to be a "functional weapon" is asking too much.
Bruh... Do you even MMO? Errr FPS for that matter.. Restrictions on a weapon or in this case weapon bonuses is not anything new in the gaming Industry.. Even with a proposed suit bonus the RR is still usable. "Functional" in your case is a matter of opinion.
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Sequal Rise
Les Desanusseurs
272
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Posted - 2014.11.15 13:13:00 -
[10] - Quote
Cavani1EE7 wrote:Nah breh, just git gud. Funny to hear this from a CalScout FOTM chaser ^^
Take out all forms of scans and you'll see how great Dust can be.
Scrubs will cry, good players will love it.
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GLOBAL fils'de RAGE
Consolidated Dust
43
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Posted - 2014.11.15 15:08:00 -
[11] - Quote
bolsh lee wrote:Joseph Ridgeson wrote:Shinobi MumyoSakanagare ZaShigurui wrote:Why don't you just incorporate a petition to have the Cal Assault's bonuses changed to support the rail rifle as is now so that if you want a " functional " weapon , you have to play Caldari Assault instead .
Have the bonuses changed to less kick and charge up times for rail tec weapons .
That would be better for the role , Caldari loyalist and those who care about the Cal Assault and it's role on the battlefield .
Rob Peter to pay Paul. Regardless, having to do Caldari Assault for the Rail Rifle to be a "functional weapon" is asking too much. Bruh... Do you even MMO? Errr FPS for that matter.. Restrictions on a weapon or in this case weapon bonuses is not anything new in the gaming Industry.. Even with a proposed suit bonus the RR is still usable. "Functional" in your case is a matter of opinion.
In the real world as well.
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Cavani1EE7
Murphys-Law General Tso's Alliance
497
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Posted - 2014.11.15 15:17:00 -
[12] - Quote
Sequal Rise wrote:Cavani1EE7 wrote:Nah breh, just git gud. Funny to hear this from a CalScout FOTM chaser ^^ Here you go
Take a bow
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Dust User
KILL-EM-QUICK RISE of LEGION
1062
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Posted - 2014.11.15 15:18:00 -
[13] - Quote
Cavani1EE7 wrote:Nah breh, just git gud.
GAM iz OP breh |
Cavani1EE7
Murphys-Law General Tso's Alliance
497
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Posted - 2014.11.15 15:20:00 -
[14] - Quote
Dust User wrote:Cavani1EE7 wrote:Nah breh, just git gud. GAM iz OP breh ikr, without 501 GAM iz uber OP breh lolCP
Take a bow
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NextDark Knight
Molon Labe. General Tso's Alliance
608
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Posted - 2014.11.15 15:22:00 -
[15] - Quote
It's just unplayable, I removed the gun from all my fits after some more testing yesterday. I think CCP needs to clone the RR, switch the damage profile to blaster.. call it the Assault Repeater tweak the range down a bit and give the AR class a gun that's easy and fun to use.
The RR is popular not cause it's good or terrible in CQC .. it's because it has all the stuff a person wants in a gun. Nice scope and handles really well.
Over 60+ Million SP and full proto in all Caldari Suits. No matter how hard CCP tries Dust just won't die on PS3/Xbox.
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shaman oga
The Dunwich Horror
3172
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Posted - 2014.11.15 15:41:00 -
[16] - Quote
It's already unnerfed, people are still using it for CQC instead of long distance. Why do the Amarr guys have never QQ on the laser rifle if they can't kill people in cqc range?
Join channel: FW Kickstarter
More people in = more FW matches
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NextDark Knight
Molon Labe. General Tso's Alliance
608
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Posted - 2014.11.15 15:54:00 -
[17] - Quote
shaman oga wrote:It's already unnerfed, people are still using it for CQC instead of long distance. Why do the Amarr guys have never QQ on the laser rifle if they can't kill people in cqc range?
Cause the scrambler rifle is the main weapon.
Over 60+ Million SP and full proto in all Caldari Suits. No matter how hard CCP tries Dust just won't die on PS3/Xbox.
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DDx77
The Exemplars Top Men.
24
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Posted - 2014.11.15 16:20:00 -
[18] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Why don't you just incorporate a petition to have the Cal Assault's bonuses changed to support the rail rifle as is now so that if you want a " functional " weapon , you have to play Caldari Assault instead .
Have the bonuses changed to less kick and charge up times for rail tec weapons .
That would be better for the role , Caldari loyalist and those who care about the Cal Assault and it's role on the battlefield .
+1 Yes Have bonus reduce rail/hybrid hipfire kick & charge time 5% per level
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Joel II X
Bacon with a bottle of Quafe
4582
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Posted - 2014.11.15 16:27:00 -
[19] - Quote
Spool time is manageable. If it does get shortened, it shouldn't be as short as before.
The kick for ADS should be lowered for more precision aiming for long range, while keeping, or SLIGHTLY reducing, the hipfire kick.
Then, slightly increase the Magsec spool by .1 second.
Finally, change Caldari Assault bonus to spool time reduction. |
Meee One
Amakakeru-Ryu-no-Hirameki
1298
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Posted - 2014.11.15 16:54:00 -
[20] - Quote
xavier zor wrote:First, +1 to this if you support it!
Reduce the charge time, you nerfed it HEAPS! For instance
Scenario 1: Horrid hip-fire, great charge-time
I pull out my sub-machine gun to CQC people, and use my rail rifle for long range. I can still hide behind corners but i will be down 100hp max. before i start doing damage to him if we start shooting at the same time.
Scenario 2: I get given 1 Million ISK if CCP un-nerfs the rail rifle
Scenario 3: Great hip-fire, horrid charge-time
I am hiding behind a crate at the rail rifles optimal range and the enemy is doing the same. When i poke my head out he can shoot me straight away. When i want to fire i am down 200-300hp before i start doing damage to him. In this case i have to pre-charge, but if i pre-charge and he ISN'T there than i am giving my position away and wasting bullets. In this instance i would rather go closer to sub-machine gun range and kill him.
CCP read this CCP read that --> THE REASONS ABOVE ARE A MAJORITY OF PLAYERS' RESPONSE TO THE CHARGE TIME NERF -or-
Give the Cal Assault bonuses to the RR that would bring it back to where it was. I mean,it makes sense seeing as they are supposed to be the go-to Cal kill suit.
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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Apothecary Za'ki
Biomass Positive
1883
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Posted - 2014.11.15 16:59:00 -
[21] - Quote
as much as i hate to agree but also disagree i think makeing the RR have the kick AND charge needs to be done... BUT give it more damage per shot and slightly less ROF so its like an oversized bolt pistol with faster ROF and 1/2 the dmg per shot...
and then tweek the ARR to have less kick at hip and no kick at ADS since its the CQB rifle.. but would need to introduce the ARR at L2 rail rifle skill aswell so newbros dont have to pain through the normal RR till they get the 400k sp or what ever it is to get L4
TL;DR nerf RR kick aswell nerf ROF buff damage per shot/clip HIGH buff ARR hipfire buff ARR ADS buff ARR dmg per shot/clip a little more add ARR to L2 (standard) aswell
[[LogiBro ADV/PRO]] [[Level 1 Forum Warrior]] [[Level 2 Forum Pariah]]
All Hail our Lord and Savior CCP RATTATTI o7
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Cavani1EE7
Murphys-Law General Tso's Alliance
498
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Posted - 2014.11.15 17:25:00 -
[22] - Quote
Apothecary Za'ki wrote:as much as i hate to agree but also disagree i think makeing the RR have the kick AND charge needs to be done... BUT give it more damage per shot and slightly less ROF so its like an oversized bolt pistol with faster ROF and 1/2 the dmg per shot...
and then tweek the ARR to have less kick at hip and no kick at ADS since its the CQB rifle.. but would need to introduce the ARR at L2 rail rifle skill aswell so newbros dont have to pain through the normal RR till they get the 400k sp or what ever it is to get L4
TL;DR nerf RR kick aswell slightly nerf ROF yes buff damage per shot/clip HIGH slightly buff ARR hipfire buff ARR ADS buff ARR dmg per shot/clip a little more no add ARR to L2 (standard) aswell
Take a bow
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Henrietta Unknown
Isuuaya Tactical Caldari State
472
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Posted - 2014.11.15 17:30:00 -
[23] - Quote
I was under the impression that they still haven't returned the kick to pre-nerf level in exchange for the longer charge time. AND it appears that firing in ADS for more than 5 seconds induces kick similar to that of hipfire. WTF?
Give the Magsex some love.
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Eruditus 920
Nemo Malus Felix
800
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Posted - 2014.11.15 17:51:00 -
[24] - Quote
More game modes.
Less crap like this.
"Stay gold, Ponyboy..."
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KEROSIINI-TERO
The Rainbow Effect
1526
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Posted - 2014.11.15 18:01:00 -
[25] - Quote
xavier zor wrote:First, +1 to this if you support it!
Reduce the charge time, you nerfed it HEAPS! For instance
Scenario 1: Horrid hip-fire, great charge-time
I pull out my sub-machine gun to CQC people, and use my rail rifle for long range. I can still hide behind corners but i will be down 100hp max. before i start doing damage to him if we start shooting at the same time.
Scenario 2: I get given 1 Million ISK if CCP un-nerfs the rail rifle
Scenario 3: Great hip-fire, horrid charge-time
I am hiding behind a crate at the rail rifles optimal range and the enemy is doing the same. When i poke my head out he can shoot me straight away. When i want to fire i am down 200-300hp before i start doing damage to him. In this case i have to pre-charge, but if i pre-charge and he ISN'T there than i am giving my position away and wasting bullets. In this instance i would rather go closer to sub-machine gun range and kill him.
CCP read this CCP read that --> THE REASONS ABOVE ARE A MAJORITY OF PLAYERS' RESPONSE TO THE CHARGE TIME NERF
No, for the first time the RR has a weakness in cqc scenario while still maintaining it's superior long range killing power.
People would enjoy Dust a lot more if they accepted the fact that EVERYTHING is subject to change
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Shinobi MumyoSakanagare ZaShigurui
VEHICLEBUSTERS Demolitions and Logistics Corp .
1403
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Posted - 2014.11.15 18:21:00 -
[26] - Quote
Meee One wrote: Give the Cal Assault bonuses to the RR that would bring it back to where it was. I mean,it makes sense seeing as they are supposed to be the go-to Cal kill suit.
It just makes too much sense , it's like giving the Cal assault an " actual " role for a change and it wouldn't be OP like those who complained about it sees it because it would be in the hands of it's rightful owners .
It would be like giving the Cal Assault a commando's bonus but instead of raw power , your giving the suit the functionality to actually assault better with their racial weapon ... like having a laser in the Amarr assault's hand for that matter because this mimic's the heat bonus that their assaults get that help to make laser weapons more functional in the hands of an Amarrian .
Something that would give the suit a role , the gun ... better functionality being pared with the suit and a bonus that actually highlights the suit , gun and role all at the same time .
It's just too much right all at once and maybe that's the problem ?
Doubts are like flies and should be treated as such and crushed .
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Killer's Coys
Prima Gallicus
150
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Posted - 2014.11.15 18:56:00 -
[27] - Quote
xavier zor wrote:First, +1 to this if you support it!
Reduce the charge time, you nerfed it HEAPS! For instance
Scenario 1: Horrid hip-fire, great charge-time
I pull out my sub-machine gun to CQC people, and use my rail rifle for long range. I can still hide behind corners but i will be down 100hp max. before i start doing damage to him if we start shooting at the same time.
Scenario 2: I get given 1 Million ISK if CCP un-nerfs the rail rifle
Scenario 3: Great hip-fire, horrid charge-time
I am hiding behind a crate at the rail rifles optimal range and the enemy is doing the same. When i poke my head out he can shoot me straight away. When i want to fire i am down 200-300hp before i start doing damage to him. In this case i have to pre-charge, but if i pre-charge and he ISN'T there than i am giving my position away and wasting bullets. In this instance i would rather go closer to sub-machine gun range and kill him.
CCP read this CCP read that --> THE REASONS ABOVE ARE A MAJORITY OF PLAYERS' RESPONSE TO THE CHARGE TIME NERF
Simply +1
And give us a basic assault rail rifle in ISK pleaaaaaase !
Welcome to CAMPER 514
The game where you never touch the ground.
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2844
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Posted - 2014.11.15 19:22:00 -
[28] - Quote
Almost like the cloak...Keep the weapon just the way it is. Make everything feel clunky in this game, cause thats what CCP wants.
"Minja" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
I piss Remote Explosives and shit Shotgun shells.
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Operative 1174 Uuali
The Unholy Legion Of DarkStar DARKSTAR ARMY
76
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Posted - 2014.11.15 20:14:00 -
[29] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:Why don't you just incorporate a petition to have the Cal Assault's bonuses changed to support the rail rifle as is now so that if you want a " functional " weapon , you have to play Caldari Assault instead .
Have the bonuses changed to less kick and charge up times for rail tec weapons .
That would be better for the role , Caldari loyalist and those who care about the Cal Assault and it's role on the battlefield .
Yes, the RR should be linked to he cal assualt for usefulness.
I'm better than laser focused; I'm hybrid focused.
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sir RAVEN WING
Horizons' Edge Proficiency V.
273
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Posted - 2014.11.15 20:25:00 -
[30] - Quote
I just want the old charge time Signed
Pal'Ahm kim kama'Ahm
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