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Lloyd Orfay
SHAKING BABIES FACTION WARFARE ALLIANCE
190
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Posted - 2014.11.09 03:23:00 -
[1] - Quote
I was wondering if dropship pilots could tell me the long term effect of AV and Dropship changes(ADS of course) from hotfixes some time ago and how the changes have affected their gameplay. Besides that I've seen some glitches happen where a person randomly jumps out of their ship without pressing circle or so. Even one where ADS pilots won't hear the sound of missiles or rail weapon projectiles hitting them. That might be annoying for some.
Just a few questions... Anyone here a pilot that that could still play fine with any dropships? Anyone stopped piloting anything because of this? Anyone having that similar glitch? |
Operative 1125 Lokaas
True Companion Planetary Requisitions
636
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Posted - 2014.11.09 03:38:00 -
[2] - Quote
Lloyd Orfay wrote:I was wondering if dropship pilots could tell me the long term effect of AV and Dropship changes(ADS of course) from hotfixes some time ago and how the changes have affected their gameplay. Besides that I've seen some glitches happen where a person randomly jumps out of their ship without pressing circle or so. Even one where ADS pilots won't hear the sound of missiles or rail weapon projectiles hitting them. That might be annoying for some.
Just a few questions... Anyone here a pilot that that could still play fine with any dropships? Anyone stopped piloting anything because of this? Anyone having that similar glitch?
I think I'm doing better than most as a DS pilot simply because I have not, until 1.9, decided to run ADS on a regular basis. I'm not a leet ADS pilot.
I go isk positive, but also am not trying to rack up kills. I am providing a service whether it be mCRU, denial fire or link destruction. Also, distract to keep people busy focusing on me. Then to just fly for the enjoyment while peoviding something other than sitting out a protostomp.
I, from the beginning of my playing DUST decided to train with DS to be able to circle and strafe instead of hover or dive.
The only thing I have a problem with is swarms being able to lock on for that third or fourth volley.
I've said it once and I'll say it againGǪ one person with swarms should not be able to down a DS or tank. This is simply because the dynamics are different between a vehicle and infantry and it is too darn easy for that one person to go change out to AV at their convenience vs. a pilot wanting to stay running vehicles. There is no excuse to want to destroy a vehicle other than a player hates the playstyle. That is not a valid excuse. Forcing the vehicle to leave and rep or simply be denied the area is what the goal should be for a lone AVer.
Boycott Black Thursday!
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Lloyd Orfay
SHAKING BABIES FACTION WARFARE ALLIANCE
190
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Posted - 2014.11.09 04:34:00 -
[3] - Quote
Operative 1125 Lokaas wrote:Lloyd Orfay wrote:I was wondering if dropship pilots could tell me the long term effect of AV and Dropship changes(ADS of course) from hotfixes some time ago and how the changes have affected their gameplay. Besides that I've seen some glitches happen where a person randomly jumps out of their ship without pressing circle or so. Even one where ADS pilots won't hear the sound of missiles or rail weapon projectiles hitting them. That might be annoying for some.
Just a few questions... Anyone here a pilot that that could still play fine with any dropships? Anyone stopped piloting anything because of this? Anyone having that similar glitch? I think I'm doing better than most as a DS pilot simply because I have not, until 1.9, decided to run ADS on a regular basis. I'm not a leet ADS pilot. I go isk positive, but also am not trying to rack up kills. I am providing a service whether it be mCRU, denial fire or link destruction. Also, distract to keep people busy focusing on me. Then to just fly for the enjoyment while peoviding something other than sitting out a protostomp. I, from the beginning of my playing DUST decided to train with DS to be able to circle and strafe instead of hover or dive. The only thing I have a problem with is swarms being able to lock on for that third or fourth volley. I've said it once and I'll say it againGǪ one person with swarms should not be able to down a DS or tank. This is simply because the dynamics are different between a vehicle and infantry and it is too darn easy for that one person to go change out to AV at their convenience vs. a pilot wanting to stay running vehicles. There is no excuse to want to destroy a vehicle other than a player hates the playstyle. That is not a valid excuse. Forcing the vehicle to leave and rep or simply be denied the area is what the goal should be for a lone AVer.
Seems like you have it good. But yeah AV should not have a slayer power, and it should be suppression(which is why I'd reduce the ranges of the forgegun and swarms. I'd make swarms breach-like, where they do more damage but can't just outright destroy tanks with high DPS. That means there will be a certain delay between locks and such. Forges have always been a bit ridiculous for a time though, especially assault ones, so damage nerf for certain variants) |
Vulpes Dolosus
Molon Labe. General Tso's Alliance
2507
|
Posted - 2014.11.09 05:59:00 -
[4] - Quote
Lloyd Orfay wrote:I was wondering if dropship pilots could tell me the long term effect of AV and Dropship changes(ADS of course) from hotfixes some time ago and how the changes have affected their gameplay. Besides that I've seen some glitches happen where a person randomly jumps out of their ship without pressing circle or so. Even one where ADS pilots won't hear the sound of missiles or rail weapon projectiles hitting them. That might be annoying for some.
Just a few questions... Anyone here a pilot that that could still play fine with any dropships? Anyone stopped piloting anything because of this? Anyone having that similar glitch? 1) Yep. I still regularly pilot and have great success in games (make more money than I lose usually, help the team out where I can). Adapt and Die. (That's not to say there still aren't things unbalanced both against and with ADSs)
2) Scrubs have.
3) Haven't seen anyone forced to jump out (I even use a MCRU on my Python), but I haven't had much dialogue with my passangers. I have noticed invisible swarms, though, and enemies failing to render upon approach.
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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Lupus Wolf
Minmatar Republic
23
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Posted - 2014.11.09 07:55:00 -
[5] - Quote
Lloyd Orfay wrote:I was wondering if dropship pilots could tell me the long term effect of AV and Dropship changes(ADS of course) from hotfixes some time ago and how the changes have affected their gameplay. Besides that I've seen some glitches happen where a person randomly jumps out of their ship without pressing circle or so. Even one where ADS pilots won't hear the sound of missiles or rail weapon projectiles hitting them. That might be annoying for some.
Just a few questions... Anyone here a pilot that that could still play fine with any dropships? Anyone stopped piloting anything because of this? Anyone having that similar glitch? 1: Ish. I still play with dropships, but now I always have to run. If you stick around, you're dead. I have to constantly run back and forth to figure out where the AV is. Sometimes you don't get a chance (Normally if there's 2 or more AVers).
2: I considered it... for a few seconds, before deciding that that would be stupid.
3: All the time. Invisible swarms, soundless forge/railgun shots, missing damage indicators. Never heard of pilots falling out, though.
Gunnlogis with BLASTERS!?! BLASPHEMY!!! #MissilesFoLyfe
|: Rail/Missile GL< Blaster GL< B Matty< M Matty< Missile GL :|
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Lloyd Orfay
SHAKING BABIES FACTION WARFARE ALLIANCE
190
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Posted - 2014.11.09 08:00:00 -
[6] - Quote
Lupus Wolf wrote:Lloyd Orfay wrote:I was wondering if dropship pilots could tell me the long term effect of AV and Dropship changes(ADS of course) from hotfixes some time ago and how the changes have affected their gameplay. Besides that I've seen some glitches happen where a person randomly jumps out of their ship without pressing circle or so. Even one where ADS pilots won't hear the sound of missiles or rail weapon projectiles hitting them. That might be annoying for some.
Just a few questions... Anyone here a pilot that that could still play fine with any dropships? Anyone stopped piloting anything because of this? Anyone having that similar glitch? 1: Ish. I still play with dropships, but now I always have to run. If you stick around, you're dead. I have to constantly run back and forth to figure out where the AV is. Sometimes you don't get a chance (Normally if there's 2 or more AVers). 2: I considered it... for a few seconds, before deciding that that would be stupid. 3: All the time. Invisible swarms, soundless forge/railgun shots, missing damage indicators. Never heard of pilots falling out, though.
What would make it stupid?
And I guess its a ds3 controller thing.
I've seen one random person complain about it in local, and it had happen to me too, but only twice. |
DUST Fiend
Onslaught Inc RISE of LEGION
14980
|
Posted - 2014.11.09 08:03:00 -
[7] - Quote
I've been a Gallente loyalist from the start, refusing to ever once skill filthy ass caldari out of sheer principle.
The incubus was always the underdog, but now, its on the exact same chopping block as my beloved Prometheus. Rattati, the DUST Judas, has betrayed us. The Pie Thong is his piper, and oh how he dances to its fiddle
Even I, a great champion of the Federation, have been forced to infiltrate this Villains lair, and steal his precious craft.
Using the Pie Thong is the only recourse. We have been stripped of our teeth, declawed and neutered. He is a madman, cackling behind a mountain of irrelevant data. We...we could not best his diabolical aim to destroy us from within
Damn Caldari scum got to our manufacturing lines...
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
Bitter Vet extraordinaire
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Lloyd Orfay
SHAKING BABIES FACTION WARFARE ALLIANCE
191
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Posted - 2014.11.09 08:09:00 -
[8] - Quote
DUST Fiend wrote:I've been a Gallente loyalist from the start, refusing to ever once skill filthy ass caldari out of sheer principle.
The incubus was always the underdog, but now, its on the exact same chopping block as my beloved Prometheus. Rattati, the DUST Judas, has betrayed us. The Pie Thong is his piper, and oh how he dances to its fiddle
Even I, a great champion of the Federation, have been forced to infiltrate this Villains lair, and steal his precious craft.
Using the Pie Thong is the only recourse. We have been stripped of our teeth, declawed and neutered. He is a madman, cackling behind a mountain of irrelevant data. We...we could not best his diabolical aim to destroy us from within
Damn Caldari scum got to our manufacturing lines...
I had to hold my breath to not start laughing like an idiot in the living room because of this post. Every time I hear the phrasing "Pie Thong" in my mind I can feel my diaphram involuntarily try to make me laugh. |
Dergle
Vengeance Unbound
45
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Posted - 2014.11.09 08:11:00 -
[9] - Quote
I used to fly 99% of the time, now I run infantry 99% of the time. Flying just isn't as fun as it used to be, it's more frustrating than anything now.
Quantum Entangler
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Atiim
Heaven's Lost Property
13529
|
Posted - 2014.11.09 08:14:00 -
[10] - Quote
Lloyd Orfay wrote: Just a few questions... Anyone here a pilot that that could still play fine with any dropships?
Derrith Erador is one. Up until a few weeks ago I would 1v1 him every night at least once or twice in PCs, and even after HF Delta he still managed to perform well. Given that we would both kill each-other in a tit-for-tat manner, it was pretty fun.
Then you have Pvt. Numnutz, who's pretty good at dropping people in and out of areas quickly. I know there are more but these guys stand out the most.
Espeon Bons is another one, who's pretty good with it until someone gives him an alchoholic beverage. Given how a lot of people only used ADSs because they were overpowered, there's no doubt that the recent changes have caused some Pilots to stop flying.
I flew a Myron a lot yesterday, and I haven't noticed any missing audio effects from Rails & Swarms. Then again, I haven't gotten into many fights against Rails so my findings are rather limited.
The 1st Matari Commando
-HAND
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Lloyd Orfay
SHAKING BABIES FACTION WARFARE ALLIANCE
191
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Posted - 2014.11.09 08:17:00 -
[11] - Quote
Dergle wrote:I used to fly 99% of the time, now I run infantry 99% of the time. Flying just isn't as fun as it used to be, it's more frustrating than anything now.
Forgeguns in a literal sense are portable large rail gun turrets, and swarms are sniper rifles for vehicles.
Both forgeguns and snipers still need to be changed.
Those words are just my ways of saying how AV is like right now. |
Lloyd Orfay
SHAKING BABIES FACTION WARFARE ALLIANCE
191
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Posted - 2014.11.09 08:21:00 -
[12] - Quote
Atiim wrote:Lloyd Orfay wrote:I was wondering if dropship pilots could tell me the long term effect of AV and Dropship changes(ADS of course) from hotfixes some time ago and how the changes have affected their gameplay. Besides that I've seen some glitches happen where a person randomly jumps out of their ship without pressing circle or so. Even one where ADS pilots won't hear the sound of missiles or rail weapon projectiles hitting them. That might be annoying for some.
Just a few questions... Anyone here a pilot that that could still play fine with any dropships? Anyone stopped piloting anything because of this? Anyone having that similar glitch? Derrith Erador is one. Up until a few weeks ago I would 1v1 him every night at least once or twice in PCs, and even after HF Delta he still managed to perform well. Given that we would both kill each-other in a tit-for-tat manner, it was pretty fun. Then you have Pvt. Numnutz, who's pretty good at dropping people in and out of areas quickly. I know there are more but these guys stand out the most. Espeon Bons is another one, who's pretty good with it until someone gives him an alchoholic beverage. Given how a lot of people only used ADSs because they were overpowered, there's no doubt that the recent changes have caused some Pilots to stop flying. I flew a Myron a lot yesterday, and I haven't noticed any missing audio effects from Rails & Swarms. Then again, I haven't gotten into many fights against Rails so my findings are rather limited.
The glitch may be just something native to ADS. I take my ADS out sometimes to eliminate rooftop campers and I have had the same effect. Do you know how long those players have been flying though? |
Tesfa Alem
Death by Disassociation
323
|
Posted - 2014.11.09 08:34:00 -
[13] - Quote
1) I don't bother with the pyhton, same ROF as my incubus so i perfect my incubus skills instead. Trying out gunning fits for my grimnes but 'm probably just gonna stick an XT-1 on a gorgon.
2) I haven't stopped at all, but I am exploring other ways of providing air supoort without losing 360K a ship. Its not fun being grounded for 3 or 4 matches i na row, and my proto logi aint cheap either. I'm not one of those corp sugar daddy pilot wh0res either, so i earn my right to fly.
3)Glitches related to flying ahs changed plus a few more have been added. Plenty of times i've been fired at by swarms, afterburn, spin my nose around, the objetive will be 400+ meters away and i still register a swarm hit.
In terms of rendering, especially on fast approach, its buiiding,then building details, then turret installations, then nanohives, then any obstacles (cranes, poles etc) then infantry. It can be pretty inconsistent, and frustrating as hell.
I can pull out minmatar commando/proto swarms/ bk-42 CR, wreck anything in the sky and still be cheaper than my turrets. So there you go.
Redline for Thee, but no Redline for Me.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4713
|
Posted - 2014.11.09 08:39:00 -
[14] - Quote
Lloyd Orfay wrote:Dergle wrote:I used to fly 99% of the time, now I run infantry 99% of the time. Flying just isn't as fun as it used to be, it's more frustrating than anything now. Forgeguns in a literal sense are portable large rail gun turrets, and swarms are sniper rifles for vehicles. Both forgeguns and snipers still need to be changed. Those words are just my ways of saying how AV is like right now. Why do forge guns need to be changed?
I find the assertion that you should be able to solo kill infantry but they should not be able to fight back equally well is a hilarious and stupid argument.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Lloyd Orfay
SHAKING BABIES FACTION WARFARE ALLIANCE
191
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Posted - 2014.11.09 08:56:00 -
[15] - Quote
Tesfa Alem wrote:1) I don't bother with the pyhton, same ROF as my incubus so i perfect my incubus skills instead. Trying out gunning fits for my grimnes but 'm probably just gonna stick an XT-1 on a gorgon.
2) I haven't stopped at all, but I am exploring other ways of providing air supoort without losing 360K a ship. Its not fun being grounded for 3 or 4 matches i na row, and my proto logi aint cheap either. I'm not one of those corp sugar daddy pilot wh0res either, so i earn my right to fly.
3)Glitches related to flying ahs changed plus a few more have been added. Plenty of times i've been fired at by swarms, afterburn, spin my nose around, the objetive will be 400+ meters away and i still register a swarm hit.
In terms of rendering, especially on fast approach, its buiiding,then building details, then turret installations, then nanohives, then any obstacles (cranes, poles etc) then infantry. It can be pretty inconsistent, and frustrating as hell.
I can pull out minmatar commando/proto swarms/ bk-42 CR, wreck anything in the sky and still be cheaper than my turrets. So there you go.
I think its not a swarms glitch, but the fact that swarms seem to not have a expiration time and will keep following something until it hits it but they flew out of the launcher's effective range so it does less damage or until they crash into a building.
I've had someone do a minmatar commando swarms and CR fit before. Seems effective considering how I had to get out of my MLT tank if I wanted to survive and get something done(I was trying to destroy an extremely problematic clone reanimation unit that a team kept spawning out of, which takes forever and I had to finish it off with RE's) Didn't take them very long to kill the tank at all. It's like watching a sentinel use their HMG to kill a half-naked scout. |
Atiim
Heaven's Lost Property
13530
|
Posted - 2014.11.09 08:57:00 -
[16] - Quote
Lloyd Orfay wrote: The glitch may be just something native to ADS. I take my ADS out sometimes to eliminate rooftop campers and I have had the same effect. Do you know how long those players have been flying though?
Quite possibly. I'd suggest making a thread or filing a a help ticket and ask CCP to look into it. Judge is a CPM and ADS Pilot so I'm sure he wouldn't mind hunting down a video of the bug and giving it to CCP.
When it comes to rooftop campers, I would suggest not using ADSs for that as many players have become proficent with AV weapons. A better tactic is a MLT Dropship going AFAP and having the pilot jump out and kill everyone there with an HMG.
As for how long they've been flying, I know many have been flying for well over a year. In the long run however, it doesn't make a difference. Either you're good or you're not.
The 1st Matari Commando
-HAND
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Lloyd Orfay
SHAKING BABIES FACTION WARFARE ALLIANCE
191
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Posted - 2014.11.09 09:13:00 -
[17] - Quote
Atiim wrote:Lloyd Orfay wrote: The glitch may be just something native to ADS. I take my ADS out sometimes to eliminate rooftop campers and I have had the same effect. Do you know how long those players have been flying though?
Quite possibly. I'd suggest making a thread or filing a a help ticket and ask CCP to look into it. Judge is a CPM and ADS Pilot so I'm sure he wouldn't mind hunting down a video of the bug and giving it to CCP. When it comes to rooftop campers, I would suggest not using ADSs for that as many players have become proficent with AV weapons. A better tactic is a MLT Dropship going AFAP and having the pilot jump out and kill everyone there with an HMG. As for how long they've been flying, I know many have been flying for well over a year. In the long run however, it doesn't make a difference. Either you're good or you're not.
Still if you took a year you get used to the controls.
My ADS rooftop camping thing has been working well and I don't lose them unless I get kill hungry. |
xavier zor
G0DS AM0NG MEN General Tso's Alliance
187
|
Posted - 2014.11.09 11:11:00 -
[18] - Quote
Vulpes Dolosus wrote:Lloyd Orfay wrote:I was wondering if dropship pilots could tell me the long term effect of AV and Dropship changes(ADS of course) from hotfixes some time ago and how the changes have affected their gameplay. Besides that I've seen some glitches happen where a person randomly jumps out of their ship without pressing circle or so. Even one where ADS pilots won't hear the sound of missiles or rail weapon projectiles hitting them. That might be annoying for some.
Just a few questions... Anyone here a pilot that that could still play fine with any dropships? Anyone stopped piloting anything because of this? Anyone having that similar glitch? 1) Yep. I still regularly pilot and have great success in games (make more money than I lose usually, help the team out where I can). Adapt and Die. (That's not to say there still aren't things unbalanced both against and with ADSs) 2) Scrubs have. 3) Haven't seen anyone forced to jump out (I even use a MCRU on my Python), but I haven't had much dialogue with my passangers. I have noticed invisible swarms, though, and enemies failing to render upon approach. EDIT: To address the AV issue arising, I disagree that a single swarmer/forged shouldn't be able to "kill" a pilot. I will say, though, that I think TTK is way too low for swarms, being such a "user friendly" weapon, so to speak. Forges are fine since they are anti-tank weapons and take quite a lot of still to use while an experienced ADS pilot has ways to engage them in combat.
the TTK is way to high for a dropship and they should be dumbfire...have you ever tried flying an ADS? They are underpowered....the missiles on the ADS are far to inaccurate and need increased slpash damage
Highest plasma cannon kill: 132 metres
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La Lore Sleipnier
Carbono Alterado
168
|
Posted - 2014.11.09 12:38:00 -
[19] - Quote
AV is too powerfull now and we have no defense because they are invisibles for us. So in my opinion:
- Reduce swarm acceleration to 0,5 and make they turn radius 90 or 100 degrees or increase the ADS slots, right now the game isnot balance for pilots - Make a simbol or something to see the AV, especialy when they are targeting us with swarm (every plane have a lock on alert, why not for us) -Flares or something to scape - Increase the ROF from 3 at 5 per level please, 3 is a bad joke and TOO EXPENSIVE FOR THAT **** - A button to eject all passengers - Block our ship because sometimes the blues stole us while we are outside repairing etc - Reduce the effective shot for large rail turrets, i hate the camper tank in their red line, those cowards must be nerfed - Increse the tanks price, compared with ADS they are a gif. - Reduce militia tanks slots and/or shield/armor, everybody runs now in militias and they are just for try somethin not to be harder than a diamond. - Make that tanks skill do somethin like increase cpu or something, now people learn it a level 1 and the have all, but we the pilotsneed a lot of skills, all of them usefull, and any stupid camper meka us down in less than a minute
And i think is that all friends, with that the game should be balanced to us the players, maybe not for cryers and campers.
P.D.: Maybe AV players and tanks will hate me for this post, but remember: i hate you more camper
Soy una hoja al viento a merced de los elementos...
https://dust514.com/recruit/MfQjol/
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Tesfa Alem
Death by Disassociation
325
|
Posted - 2014.11.09 13:51:00 -
[20] - Quote
La Lore Sleipnier wrote:AV is too powerfull now and we have no defense because they are invisibles for us. So in my opinion:
- Reduce swarm acceleration to 0,5 and make they turn radius 90 or 100 degrees or increase the ADS slots, right now the game isnot balance for pilots - Make a simbol or something to see the AV, especialy when they are targeting us with swarm (every plane have a lock on alert, why not for us) -Flares or something to scape - Increase the ROF from 3 at 5 per level please, 3 is a bad joke and TOO EXPENSIVE FOR THAT **** - A button to eject all passengers - Block our ship because sometimes the blues stole us while we are outside repairing etc - Reduce the effective shot for large rail turrets, i hate the camper tank in their red line, those cowards must be nerfed - Increse the tanks price, compared with ADS they are a gif. - Reduce militia tanks slots and/or shield/armor, everybody runs now in militias and they are just for try somethin not to be harder than a diamond. - Make that tanks skill do somethin like increase cpu or something, now people learn it a level 1 and the have all, but we the pilotsneed a lot of skills, all of them usefull, and any stupid camper meka us down in less than a minute
And i think is that all friends, with that the game should be balanced to us the players, maybe not for cryers and campers.
P.D.: Maybe AV players and tanks will hate me for this post, but remember: i hate you more camper I agree with you one most of the points except these
-Increase the tank price: I strongly disagree, my adv missile gunlogi fit is about 300K without proto turrets of proto shield modules, all enhanced. Tanks are expensive enough, if you want to hurt redline tanks then decrease the size of the redline so that they will not be able to engage fights around the objective from the redline.
- reducing militia tank slots: they are only any good if your not facing any decent AV or opposition tank, somas and sicas still get eaten alive unless they run in packs. Their slot layout is bad enough, leave it as is.
I agree pilots are in a bad place right now, but i don't want to drag our tank brothers through the mud as well.
Redline for Thee, but no Redline for Me.
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Henchmen21
Planet Express LLC
1101
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Posted - 2014.11.09 14:08:00 -
[21] - Quote
My main issue with swarms is them and and the user not rendering. By the time I know what I am shooting at the first volley has struck and I can't hang around to retaliate. It took like 7 passes and 3/4 of the match to clear one rooftop yesterday. That's not fun at all.
Your game f'ing sucks, but I'll still play it, damn you! Turns out I wont.
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Kallas Hallytyr
Skullbreakers
920
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Posted - 2014.11.09 14:29:00 -
[22] - Quote
I second pretty much everything Tesfa has said.
I've been piloting properly since about 1.0 or slightly before. We've been through some pretty horrendous times (1.4 and before where we had 600m range Railguns or 400m lock-on more powerful Swarms) and we've had times where we've been OP (1.7 Hardeners, 7.5s cooldown Afterburners.)
Currently, the main role of an ADS is to provide fire support/suppression and to insert/extract small teams to important locations. These are the reasons that these roles don't play out properly: - we can only really provide fire support against uncoordinated non-AV infantry: the power of infantry-based AV means that our window of retaliation is miniscule; they will almost always hit you once when you are unaware and the follow up shots are fast on their heels meaning you are forced to run immediately (and no longer assist your team) or stay (and likely die.) - with small turrets as they are, you can kill an infantrymerc pretty effectively at 50-70m, but with the small splash radius (missiles/blasters) and/or low ROF (pretty much all of them) and the incredibly lacklustre ADS racial bonuses, your suppression is minimal. What is needed is small turrets more akin to the Large Missile: rapid firing, high visual impact and generally intimidating. Blasters are simply terrible at suppression due to a number of factors (inability to kill being the foremost) and small rails are simply too precise to hit infantry reliably at standard A/DS engagement ranges,:though small rails are effective at suppressing tanks (which is perfectly reasonable.)
- the ability to insert troops is relatively simple, since a fast pass and a good pilot can drop troops almost anywhere larger than twenty square feet. Extracting, however, is nigh impossible when enemies are looking askance at you: the power of AV means that you rarely have enough time to even slow down before you need to run (or die as a result) meaning that you are unable to extract friendlies from a hot zone - which is stated as a purpose of the DS.
ADSs are useable and can have a great impact, most notably when you have a full squad including scans and another vehicle allowing you to pinpoint where you are needed. DSs are in a pretty good spot: with mCRUs they can recoup a healthy WP amount for the pilot and provide a solid point for your team (particularly in Domination) and have enough tank to resist uncoordinated AV before retreating. DSs still have the issue of extraction non-viability, but are otherwise very solid.
Generally, Dropships are in a slightly below-par situation: against infantry, infantry kill better for the most part (exception being a very coordinated and high SP-invested ADS: 1-2 gunners using proto modules/turrets) and against vehicles, infantry based AV is far superior to a dropship's firepower (even a maxed out Incubus is inferior to most Swarm users.)
What the ADS needs is a more defined ability to perform its role of harassment and area suppression: small missiles/blasters that operate in a similar fashion to a large missile turret, allowing you to perform sweeping passes and saturate an area. The DS needs to be able to resist more firepower when coming in to extract infantry; something like a specific 'Bastion' or 'Siege'-esque module to allow greater resistances/reduced impulse effects when dropping down.
Alt of Halla Murr. Sentinel.
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La Lore Sleipnier
Carbono Alterado
168
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Posted - 2014.11.09 14:43:00 -
[23] - Quote
Tesfa Alem wrote:La Lore Sleipnier wrote:AV is too powerfull now and we have no defense because they are invisibles for us. So in my opinion:
- Reduce swarm acceleration to 0,5 and make they turn radius 90 or 100 degrees or increase the ADS slots, right now the game isnot balance for pilots - Make a simbol or something to see the AV, especialy when they are targeting us with swarm (every plane have a lock on alert, why not for us) -Flares or something to scape - Increase the ROF from 3 at 5 per level please, 3 is a bad joke and TOO EXPENSIVE FOR THAT **** - A button to eject all passengers - Block our ship because sometimes the blues stole us while we are outside repairing etc - Reduce the effective shot for large rail turrets, i hate the camper tank in their red line, those cowards must be nerfed - Increse the tanks price, compared with ADS they are a gif. - Reduce militia tanks slots and/or shield/armor, everybody runs now in militias and they are just for try somethin not to be harder than a diamond. - Make that tanks skill do somethin like increase cpu or something, now people learn it a level 1 and the have all, but we the pilotsneed a lot of skills, all of them usefull, and any stupid camper meka us down in less than a minute
And i think is that all friends, with that the game should be balanced to us the players, maybe not for cryers and campers.
P.D.: Maybe AV players and tanks will hate me for this post, but remember: i hate you more camper I agree with you one most of the points except these -Increase the tank price: I strongly disagree, my adv missile gunlogi fit is about 300K without proto turrets of proto shield modules, all enhanced. Tanks are expensive enough, if you want to hurt redline tanks then decrease the size of the redline so that they will not be able to engage fights around the objective from the redline. - reducing militia tank slots: they are only any good if your not facing any decent AV or opposition tank, somas and sicas still get eaten alive unless they run in packs. Their slot layout is bad enough, leave it as is. I agree pilots are in a bad place right now, but i don't want to drag our tank brothers through the mud as well.
Well, maybe you are right about tanks price, but i think that to use a tankk you should have the skill, level 1 somas and sicas and level 3 gunlogi and madrugar, and make other tanks for militia users to try tanks because there are not militia ADS
Soy una hoja al viento a merced de los elementos...
https://dust514.com/recruit/MfQjol/
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
2510
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Posted - 2014.11.09 14:50:00 -
[24] - Quote
xavier zor wrote:Vulpes Dolosus wrote:Lloyd Orfay wrote:I was wondering if dropship pilots could tell me the long term effect of AV and Dropship changes(ADS of course) from hotfixes some time ago and how the changes have affected their gameplay. Besides that I've seen some glitches happen where a person randomly jumps out of their ship without pressing circle or so. Even one where ADS pilots won't hear the sound of missiles or rail weapon projectiles hitting them. That might be annoying for some.
Just a few questions... Anyone here a pilot that that could still play fine with any dropships? Anyone stopped piloting anything because of this? Anyone having that similar glitch? 1) Yep. I still regularly pilot and have great success in games (make more money than I lose usually, help the team out where I can). Adapt and Die. (That's not to say there still aren't things unbalanced both against and with ADSs) 2) Scrubs have. 3) Haven't seen anyone forced to jump out (I even use a MCRU on my Python), but I haven't had much dialogue with my passangers. I have noticed invisible swarms, though, and enemies failing to render upon approach. EDIT: To address the AV issue arising, I disagree that a single swarmer/forged shouldn't be able to "kill" a pilot. I will say, though, that I think TTK is way too low for swarms, being such a "user friendly" weapon, so to speak. Forges are fine since they are anti-tank weapons and take quite a lot of still to use while an experienced ADS pilot has ways to engage them in combat. the TTK is way to high for a dropship and they should be dumbfire...have you ever tried flying an ADS? They are underpowered....the missiles on the ADS are far to inaccurate and need increased slpash damage A dropship will two or three virtually every non-heavy suit. I don't think TTK is a problem.
(I assume you mean swarms) I kind of disagree, though I'd like to see some changes to their function.
Uh... I've been flying since 1.3. I'm one of the best pilots in our alliance. I always have a seat open on ML's PC team. I've made almost 200m while consistantly flying ADSs, netting positive even pre-1.7. So yeah, I fly a bit.
Anti-infantry-wise, they are fine, I've seen little difference over the last few HFs. Defensively, I think they're fine, just swarms are a bit OP. AV-wise, they're really lacking. Missiles go where they're fired, they're 100% accurate to your aim.
See first point.
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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Spkr4theDead
Red Star. EoN.
2345
|
Posted - 2014.11.09 14:54:00 -
[25] - Quote
Lloyd Orfay wrote:I was wondering if dropship pilots could tell me the long term effect of AV and Dropship changes(ADS of course) from hotfixes some time ago and how the changes have affected their gameplay. Besides that I've seen some glitches happen where a person randomly jumps out of their ship without pressing circle or so. Even one where ADS pilots won't hear the sound of missiles or rail weapon projectiles hitting them. That might be annoying for some.
Just a few questions... Anyone here a pilot that that could still play fine with any dropships? Anyone stopped piloting anything because of this? Anyone having that similar glitch? They're not worth it.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
2510
|
Posted - 2014.11.09 14:56:00 -
[26] - Quote
Shameless self-promotion of my own ADS fixes thread.
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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Pvt Numnutz
Prophets of the Velocirapture
1940
|
Posted - 2014.11.09 15:02:00 -
[27] - Quote
What's changed between 1.8 and now is that dropships have to run at the first sign of a swarmer if they want to keep their ship. Invisible swarms still exist though they have been reduced in frequency. People dont render very well still and typically not until after they have shot a forge round at you. Chevrons are rendering better, but are still very glitchy, you'll think your coming down for a perfect landing next to your squad mate when in reality they are 300m to the left and it doesn't change until your right on top of the glitched chevron. Turrets are a nice surprise and tend not to render until your in their line of fire. The radar doesn't pick up suicide dropships like we were lead to believe, I'm still get ram ships showing up out of the blue and hitting.
I think the most disappointing thing was the swarm changes, I was hoping we would be able to dodge them as we no longer would have the ability to out run them. CCP said that with the change to the turning radius of swarms we would be able to use buildings for cover. Yet even today I see swarms pulling the same 90-¦ turns as before the patch.
So nothing has really changed for pilots, we are still blind half the time (though all those active scans help a little) the only real change is that we now have to run if there is a swarm launcher, even if its std or advanced. Get hit, afterburn away to the other side of the map. I doubt its fun for either party.
Master Skyshark rider
Kaalaka dakka tamer
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Jack McReady
DUST University Ivy League
1608
|
Posted - 2014.11.09 15:48:00 -
[28] - Quote
my armor tanked dropship can take 3 swarm volleys and get out alive, I dont see any issues here.
thus the general consensus is that most dropship pilots are terrible, maybe gitgud? |
VikingKong iBUN
T.H.I.R.D R.O.C.K
180
|
Posted - 2014.11.09 16:01:00 -
[29] - Quote
My railgun has been rendered totally useless so I am forced to use missiles, and the entire time spent flying a dropship is so stressful that I'd really rather not put myself through the experience. I usually spend the entire time trying to kill a forge gunner who is on top of a building and can hit me at almost any point on the map, while there are also 4 guys with swarm launchers constantly pestering me, so that if I stop anywhere to shoot at something I'll be dead within about 5 seconds if I don't move again. |
Kallas Hallytyr
Skullbreakers
930
|
Posted - 2014.11.09 16:27:00 -
[30] - Quote
Jack McReady wrote:my armor tanked dropship can take 3 swarm volleys and get out alive, I dont see any issues here.
thus the general consensus is that most dropship pilots are terrible, maybe gitgud?
Personally, the issue is not surviving or not its that the majority of the time there is not fight: it's AV hitting you and either flight or death. I just would like to have a fight with Swarmers instead of get attacked; immediately flee or die.
I'm fine with being fragile, I just want to have something other than: I stomp non-AV infantry, then AV is pulled out and I immediately run or die.
Alt of Halla Murr. Sentinel.
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DUST Fiend
Onslaught Inc RISE of LEGION
14985
|
Posted - 2014.11.09 16:32:00 -
[31] - Quote
Jack McReady wrote:my armor tanked dropship can take 3 swarm volleys and get out alive, I dont see any issues here.
thus the general consensus is that most dropship pilots are terrible, maybe gitgud? Tanks advanced swarms and thinks hes good. That or runs dual hardeners one rep and can literally only tank those three swarms then flies around at flight ceiling praying no one so much as sneezes his way.
Honestly though, given your past posts, im just gonna call BS on basically anything you say about dropships.
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
Bitter Vet extraordinaire
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Jack McReady
DUST University Ivy League
1608
|
Posted - 2014.11.09 17:36:00 -
[32] - Quote
DUST Fiend wrote:Tanks advanced swarms and thinks hes good. That or runs dual hardeners one rep and can literally only tank those three swarms then flies around at flight ceiling praying no one so much as sneezes his way.
Honestly though, given your past posts, im just gonna call BS on basically anything you say about dropships. yeah because your recent posts were brilliant, right? oh wait, it was just a bunch of random brainfarts and QQ about how you cant fly and fit your dropship correctly aka "how do I lose my credibility in an instant" |
DUST Fiend
Onslaught Inc RISE of LEGION
14988
|
Posted - 2014.11.09 18:01:00 -
[33] - Quote
Jack McReady wrote:DUST Fiend wrote:Tanks advanced swarms and thinks hes good. That or runs dual hardeners one rep and can literally only tank those three swarms then flies around at flight ceiling praying no one so much as sneezes his way.
Honestly though, given your past posts, im just gonna call BS on basically anything you say about dropships. yeah because your recent posts were brilliant, right? oh wait, it was just a bunch of random brainfarts and QQ about how you cant fly and fit your dropship correctly aka "how do I lose my credibility in an instant" I could take a dump on my keyboard amd come up with more relevant posts than you
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Bitter Vet extraordinaire
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Hakyou Brutor
Capital Acquisitions LLC
1551
|
Posted - 2014.11.09 18:31:00 -
[34] - Quote
I used to ADS in PC, then CCP screwed them. Unless you're Snugglz, Derrith, PARTH0K, or Shep Grey, ADSing is not worth it, for now at least.
Last night in PC I ran a Minmando mk.0 with a prof 3 Wirykomi (I know I'm butchering the name) swarms. The ADS' stood no chance, it was a 3-hit kill to every dropship unless they used a shield booster in between. Heck, even PARTH0K was there, he was useless.
Until CCP fixes AV there is no point in running ADS'.
Edit: The Minmando with Swarms is when the swarms do the most damage btw.
Knight Soiaire = my bae
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DUST Fiend
Onslaught Inc RISE of LEGION
14989
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Posted - 2014.11.09 18:39:00 -
[35] - Quote
Hakyou Brutor wrote:I used to ADS in PC, then CCP screwed them. Unless you're Snugglz, Derrith, PARTH0K, or Shep Grey, ADSing is not worth it, for now at least.
Last night in PC I ran a Minmando mk.0 with a prof 3 Wirykomi (I know I'm butchering the name) swarms. The ADS' stood no chance, it was a 3-hit kill to every dropship unless they used a shield booster in between. Heck, even PARTH0K was there, he was useless.
Until CCP fixes AV there is no point in running ADS'.
Edit: The Minmando with Swarms is when the swarms do the most damage btw. Do those guys run Incubus in PC? if so I'll have to chat with them about their fits and tactics
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
Bitter Vet extraordinaire
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Hakyou Brutor
Capital Acquisitions LLC
1551
|
Posted - 2014.11.09 18:41:00 -
[36] - Quote
DUST Fiend wrote:Do those guys run Incubus in PC? if so I'll have to chat with them about their fits and tactics Well, Snugglz doesn't play much anymore, but he always ran Python.
Everyone runs Pythons in PC, the only time I see an Incubus in PC is for transport or on rare occasion there is an Incubus trying to AV tanks.
Knight Soiaire = my bae
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Dauth Jenkins
Tankers United Covert Intervention
559
|
Posted - 2014.11.09 19:15:00 -
[37] - Quote
I've found more success running a Myron post 1.9 than running my Python (Probably because my Python is made for speed, not tank) . The only real problem I have is the fact that swarms seem to still be able to follow me around corners. Flying standard drop ships is much more fun than it used to be though, so overall I'm enjoying it.
-Sincerely
--The Dual Swarm Commando
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DUST Fiend
Onslaught Inc RISE of LEGION
14990
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Posted - 2014.11.09 19:24:00 -
[38] - Quote
Hakyou Brutor wrote:DUST Fiend wrote:Do those guys run Incubus in PC? if so I'll have to chat with them about their fits and tactics Well, Snugglz doesn't play much anymore, but he always ran Python. Everyone runs Pythons in PC, the only time I see an Incubus in PC is for transport or on rare occasion there is an Incubus trying to AV tanks. Ok, thats what I figured but I dont play PC. Small rails are worse than small missiles for AV now anyways, so there is literally no reason to pick an incubus over python
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Bitter Vet extraordinaire
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
2513
|
Posted - 2014.11.09 19:59:00 -
[39] - Quote
DUST Fiend wrote:Hakyou Brutor wrote:I used to ADS in PC, then CCP screwed them. Unless you're Snugglz, Derrith, PARTH0K, or Shep Grey, ADSing is not worth it, for now at least.
Last night in PC I ran a Minmando mk.0 with a prof 3 Wirykomi (I know I'm butchering the name) swarms. The ADS' stood no chance, it was a 3-hit kill to every dropship unless they used a shield booster in between. Heck, even PARTH0K was there, he was useless.
Until CCP fixes AV there is no point in running ADS'.
Edit: The Minmando with Swarms is when the swarms do the most damage btw. Do those guys run Incubus in PC? if so I'll have to chat with them about their fits and tactics I do as AV rail, but my brother runs one as both rail and missile.
You need armor fitting 3/4 to fit Cplx 120mm plate, Cplx light repair, proto turret, and a basic/ADV AB respectively. It's the best fitting imo. Armor comp +3 is really helpful as well.
As far as game play goes, just try and chase off ADSs and tanks. With the current rails you're not going to get as many kills without AV support, so be sure to plant some forgers somewhere you really want defended. It does great in this sense as it can chase wounded Pythons and kill them easily.
When it comes to enemy AV, the best bet is either drop people on them or (my favorite) squish them.
Edit: small rails are leagues better for air to air than missiles due to missile's travel time. Rails still do more sustained DPS than missiles (assuming you don't over heat).
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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DUST Fiend
Onslaught Inc RISE of LEGION
14990
|
Posted - 2014.11.09 21:44:00 -
[40] - Quote
See, I find Missiles to be easier to dog fight with because they have higher burst damage, which is what you need against good pilots because they'll move around too much for you to sustain that dps. its so easy to drop out of sight for moment, pull up behind them or just disengage. Leading missiles is easy enough. I will yield that a side rail is useful in that your gunner can apply his dps consistently, and with missiles still killing their gunners, its the best side turret option.
I literally have every relevant skill for dropships and small turrers maxed, except pythons which has 1 point, but the new rof is a worthless buff anyways so it makes little difference. Given that, for me at least, front missiles are now the superior AV option for both shield and armor vehicles, its what i use.
I see little incentive to take almost 50% more damage when I cant even have a good hardener (shield hardeners are boss as ****)
I despise Pythons, have since the day they were released, but I no longer see the silver lining in the puffy harmless cloud that is the incubus. So, if you can't beat em...
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
Bitter Vet extraordinaire
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14336
|
Posted - 2014.11.09 22:01:00 -
[41] - Quote
Lloyd Orfay wrote:Dergle wrote:I used to fly 99% of the time, now I run infantry 99% of the time. Flying just isn't as fun as it used to be, it's more frustrating than anything now. Forgeguns in a literal sense are portable large rail gun turrets, and swarms are sniper rifles for vehicles. Both forgeguns and snipers still need to be changed. Those words are just my ways of saying how AV is like right now.
They should not have comprable or more power than a Large Railgun Turret though. The fundamental difference between the two is that one requires a mechanised platform to fire off of and cannot be carried by infantry.
If it could it would fundamentally invalidate the need for HAV entirely
"HeGÇÖs sorry. ThatGÇÖs his sorry faceGǪ. Just keep quiet for now and maybe you'll get through this."
-Kador Ouryon
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Lloyd Orfay
SHAKING BABIES FACTION WARFARE ALLIANCE
196
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Posted - 2014.11.09 22:31:00 -
[42] - Quote
Kallas Hallytyr wrote:I second pretty much everything Tesfa has said.
I've been piloting properly since about 1.0 or slightly before. We've been through some pretty horrendous times (1.4 and before where we had 600m range Railguns or 400m lock-on more powerful Swarms) and we've had times where we've been OP (1.7 Hardeners, 7.5s cooldown Afterburners.)
Currently, the main role of an ADS is to provide fire support/suppression and to insert/extract small teams to important locations. These are the reasons that these roles don't play out properly: - we can only really provide fire support against uncoordinated non-AV infantry: the power of infantry-based AV means that our window of retaliation is miniscule; they will almost always hit you once when you are unaware and the follow up shots are fast on their heels meaning you are forced to run immediately (and no longer assist your team) or stay (and likely die.) - with small turrets as they are, you can kill an infantrymerc pretty effectively at 50-70m, but with the small splash radius (missiles/blasters) and/or low ROF (pretty much all of them) and the incredibly lacklustre ADS racial bonuses, your suppression is minimal. What is needed is small turrets more akin to the Large Missile: rapid firing, high visual impact and generally intimidating. Blasters are simply terrible at suppression due to a number of factors (inability to kill being the foremost) and small rails are simply too precise to hit infantry reliably at standard A/DS engagement ranges,:though small rails are effective at suppressing tanks (which is perfectly reasonable.)
- the ability to insert troops is relatively simple, since a fast pass and a good pilot can drop troops almost anywhere larger than twenty square feet. Extracting, however, is nigh impossible when enemies are looking askance at you: the power of AV means that you rarely have enough time to even slow down before you need to run (or die as a result) meaning that you are unable to extract friendlies from a hot zone - which is stated as a purpose of the DS.
ADSs are useable and can have a great impact, most notably when you have a full squad including scans and another vehicle allowing you to pinpoint where you are needed. DSs are in a pretty good spot: with mCRUs they can recoup a healthy WP amount for the pilot and provide a solid point for your team (particularly in Domination) and have enough tank to resist uncoordinated AV before retreating. DSs still have the issue of extraction non-viability, but are otherwise very solid.
Generally, Dropships are in a slightly below-par situation: against infantry, infantry kill better for the most part (exception being a very coordinated and high SP-invested ADS: 1-2 gunners using proto modules/turrets) and against vehicles, infantry based AV is far superior to a dropship's firepower (even a maxed out Incubus is inferior to most Swarm users.)
What the ADS needs is a more defined ability to perform its role of harassment and area suppression: small missiles/blasters that operate in a similar fashion to a large missile turret, allowing you to perform sweeping passes and saturate an area. The DS needs to be able to resist more firepower when coming in to extract infantry; something like a specific 'Bastion' or 'Siege'-esque module to allow greater resistances/reduced impulse effects when dropping down.
All true, but one thing though. Dropships of course have more HP than ADS but are too slow/unmaneuverable to actually evade/ run away from forgeguns and swarms. I also went in a match with a dropship with an mCRU. I got lucky that there were no AV(as infantry AV generally act as predators and take out their AV fits way before theres a need to) and I hovered right above the objective in an area no one could shoot infantry if they were to fall from my DS. I got little to no WP from the mCRU because no one used it. Regardless of the fact that I got there first before anyone in the match and regadless if I was right above the objective. Besides that small turrets acting as large ones would be a bit overpowered. It would be just better to revert ADS to a two small turrets layout, because before the current one two small turrets was quite effective but not overpowered due to the ADS' power being solely placed on their HP factor and speed factor. I wouldn't say harassment, but just suppression. ADS really should be the advanced version of dropships and have more PG/CPU, as they are a heavy SP investment, yet players are blown off with a dropship that has a bare minimum PG/CPU, only one gun the pilot can control, and bare minimum HP that pretty much allows anyone to one/two shot pilots out of the sky. DUST Fiend was right the ADS changes were a neutering to pilots. People abusing a game feature to be overpowered need to be neutered, but not everyone uses something for exploitation(like how many players specced into calscout to fight against scouts, but hot"fix"[more like coldbreak] Charlie basically reversed people's efforts to try and control a problem)
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Lloyd Orfay
SHAKING BABIES FACTION WARFARE ALLIANCE
196
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Posted - 2014.11.09 22:38:00 -
[43] - Quote
Dauth Jenkins wrote:I've found more success running a Myron post 1.9 than running my Python (Probably because my Python is made for speed, not tank) . The only real problem I have is the fact that swarms seem to still be able to follow me around corners. Flying standard drop ships is much more fun than it used to be though, so overall I'm enjoying it.
It's because swarms don't have an expiration time like missiles are supposed to have.(Seriously no missiles should have infinite thrust) |
DUST Fiend
Onslaught Inc RISE of LEGION
14991
|
Posted - 2014.11.09 23:03:00 -
[44] - Quote
Lloyd Orfay wrote:Dauth Jenkins wrote:I've found more success running a Myron post 1.9 than running my Python (Probably because my Python is made for speed, not tank) . The only real problem I have is the fact that swarms seem to still be able to follow me around corners. Flying standard drop ships is much more fun than it used to be though, so overall I'm enjoying it. It's because swarms don't have an expiration time like missiles are supposed to have.(Seriously no missiles should have infinite thrust) They do expire, but its after like 400m of travel time, which is a good chunk of the map
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
Bitter Vet extraordinaire
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Kallas Hallytyr
Skullbreakers
939
|
Posted - 2014.11.09 23:08:00 -
[45] - Quote
[quote=Lloyd Orfay]Besides that small turrets acting as large ones would be a bit overpowered. Maybe you misunderstand: I meant that the firing and operation of the turrets would be like the large ones, not that they would be of the same power.
Alt of Halla Murr. Sentinel.
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xavier zor
G0DS AM0NG MEN General Tso's Alliance
187
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Posted - 2014.11.09 23:14:00 -
[46] - Quote
Tesfa Alem wrote:La Lore Sleipnier wrote:AV is too powerfull now and we have no defense because they are invisibles for us. So in my opinion:
- Reduce swarm acceleration to 0,5 and make they turn radius 90 or 100 degrees or increase the ADS slots, right now the game isnot balance for pilots - Make a simbol or something to see the AV, especialy when they are targeting us with swarm (every plane have a lock on alert, why not for us) -Flares or something to scape - Increase the ROF from 3 at 5 per level please, 3 is a bad joke and TOO EXPENSIVE FOR THAT **** - A button to eject all passengers - Block our ship because sometimes the blues stole us while we are outside repairing etc - Reduce the effective shot for large rail turrets, i hate the camper tank in their red line, those cowards must be nerfed - Increse the tanks price, compared with ADS they are a gif. - Reduce militia tanks slots and/or shield/armor, everybody runs now in militias and they are just for try somethin not to be harder than a diamond. - Make that tanks skill do somethin like increase cpu or something, now people learn it a level 1 and the have all, but we the pilotsneed a lot of skills, all of them usefull, and any stupid camper meka us down in less than a minute
And i think is that all friends, with that the game should be balanced to us the players, maybe not for cryers and campers.
P.D.: Maybe AV players and tanks will hate me for this post, but remember: i hate you more camper I agree with you one most of the points except these -Increase the tank price: I strongly disagree, my adv missile gunlogi fit is about 300K without proto turrets of proto shield modules, all enhanced. Tanks are expensive enough, if you want to hurt redline tanks then decrease the size of the redline so that they will not be able to engage fights around the objective from the redline. - reducing militia tank slots: they are only any good if your not facing any decent AV or opposition tank, somas and sicas still get eaten alive unless they run in packs. Their slot layout is bad enough, leave it as is. I agree pilots are in a bad place right now, but i don't want to drag our tank brothers through the mud as well.
Standard ADS costs twice more than a standard tank fit
and has half the attacking power
Highest plasma cannon kill: 132 metres
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Lupus Wolf
Minmatar Republic
24
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Posted - 2014.11.09 23:26:00 -
[47] - Quote
Lloyd Orfay wrote:Lupus Wolf wrote:2: I considered it... for a few seconds, before deciding that that would be stupid. What would make it stupid? I'm not just gonna quit flying just because it's even harder than it already was. I'm still consider myself a newbie, I only skilled into the ADS like, 3 months ago(? on't remember exactly), and the most kills i've gotten in a match was 5. That being said, i'm not completely terrible. I've been getting better at knowing when to run, and when to stay. If I quit now, I won't get better. My goal is to someday get at least 20 kills (then maybe senpai will notice me).
Plus, doing corkscrews, nose dives, and back-flips is insanely fun. You can't really get the full flying experience unless you're flying an ADS.
Gunnlogis with BLASTERS!?! BLASPHEMY!!! #MissilesFoLyfe
|: Rail/Missile GL< Blaster GL< B Matty< M Matty< Missile GL :|
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Lloyd Orfay
SHAKING BABIES FACTION WARFARE ALLIANCE
197
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Posted - 2014.11.09 23:35:00 -
[48] - Quote
Kallas Hallytyr wrote:Lloyd Orfay wrote:Besides that small turrets acting as large ones would be a bit overpowered. Maybe you misunderstand: I meant that the firing and operation of the turrets would be like the large ones, not that they would be of the same power.
They're fine where they are now. The small turrets have functions based on roles(although they are hardly enforced as they can still work around them)
Blasters being anti Infantry Rails being pure AV And missiles, being the (overpowered) combination of both.
They all do what they were designed to do, but like I typed they're not enforced as rails can be abused by some people as anti infantry and missiles being an overpowered option.
Like I typed before, ADS were efficient when they had two turrets the pilot can use and not one. |
manboar thunder fist
Dead Man's Game RUST415
221
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Posted - 2014.11.09 23:41:00 -
[49] - Quote
I would describe it like this
Ads is the most unforgiving play style in the game. If you make a mistake you are 100% dead. Whether that's not running after 2 volleys have impacted, not waiting for your afterburner to cool down, or hitting your shield booster mid damage and turning off your hardener rather than your after burner on accidentally. From my talks with many newer pilots they find it incredibly hard and off putting, with the community ads channel resorting to using tanks 80% of the time instead of ads. Still, I find against single targets I am quite effective. When they have wirykomi swarms or assault forge guns I cannot engage at all because they apply damage before they render, and I can't see them while they are locking on or charging. Pc wise I already lose a lot of ads because rail tanks 2 shot them which becomes really easy on a lagging ds because they stay still in the air while lagging. Minmatar commandos with wirykomis are just OP against ads and swarms are much more effective than forge guns. Even with hardener on they break through My Python relatively fast. Incubus stands no chance with its armour tank as swarms annihilate it.
NERF SCOUTS, NERF TANKS, NERF AV, NERF ASSAULTS, NERF LOGIS, NERF HEAVIES
nerf life
Delta- bye bye ads, bye bye scr
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DUST Fiend
Onslaught Inc RISE of LEGION
14992
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Posted - 2014.11.09 23:48:00 -
[50] - Quote
Rails as side guns are NOT "pure AV", at least not in practice. While I agree that a steady craft with a decent gunner can apply consistent dps with a rail, it is marginally better than a simliarly aimed missile. This doesn't mean the rail in and of itself is bad at AV, its simply that its pros barely outweigh its cons, even before its compared to missiles.
And, the bit about not being only AV. Small rails now are really good for blapping infantry.
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
Bitter Vet extraordinaire
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Lupus Wolf
Minmatar Republic
24
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Posted - 2014.11.09 23:49:00 -
[51] - Quote
manboar thunder fist wrote:From my talks with many newer pilots they find it incredibly hard and off putting, with the community ads channel resorting to using tanks 80% of the time instead of ads.
There's an ADS channel? Plz tell meh!
Gunnlogis with BLASTERS!?! BLASPHEMY!!! #MissilesFoLyfe
|: Rail/Missile GL< Blaster GL< B Matty< M Matty< Missile GL :|
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manboar thunder fist
Dead Man's Game RUST415
223
|
Posted - 2014.11.09 23:52:00 -
[52] - Quote
1st Airborne Has quite a few tankers too, I wish derrith would join though, he annoys me.
NERF SCOUTS, NERF TANKS, NERF AV, NERF ASSAULTS, NERF LOGIS, NERF HEAVIES
nerf life
Delta- bye bye ads, bye bye scr
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Lloyd Orfay
SHAKING BABIES FACTION WARFARE ALLIANCE
198
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Posted - 2014.11.09 23:54:00 -
[53] - Quote
DUST Fiend wrote:Rails as side guns are NOT "pure AV", at least not in practice. While I agree that a steady craft with a decent gunner can apply consistent dps with a rail, it is marginally better than a simliarly aimed missile. This doesn't mean the rail in and of itself is bad at AV, its simply that its pros barely outweigh its cons, even before its compared to missiles.
And, the bit about not being only AV. Small rails now are really good for blapping infantry.
They were meant for AV, but like I typed before these functions are not enforced.
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DUST Fiend
Onslaught Inc RISE of LEGION
14992
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Posted - 2014.11.09 23:57:00 -
[54] - Quote
Lloyd Orfay wrote:DUST Fiend wrote:Rails as side guns are NOT "pure AV", at least not in practice. While I agree that a steady craft with a decent gunner can apply consistent dps with a rail, it is marginally better than a simliarly aimed missile. This doesn't mean the rail in and of itself is bad at AV, its simply that its pros barely outweigh its cons, even before its compared to missiles.
And, the bit about not being only AV. Small rails now are really good for blapping infantry. They were meant for AV, but like I typed before these functions are not enforced. Oh I agree whole heartedly. CCPs execution of vehicles and by extention, turrets, has been....interesting, at best.
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
Bitter Vet extraordinaire
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manboar thunder fist
Dead Man's Game RUST415
223
|
Posted - 2014.11.09 23:57:00 -
[55] - Quote
This is a misconception
Meant for av is different to av only
The plc is meant for av, skilled players use it for anti infantry The forge gun is meant for av, skilled players can snipe with it
Killing people with small turrets needs to be effective because simply they are quite big @ss guns to shoot infantry with.
NERF SCOUTS, NERF TANKS, NERF AV, NERF ASSAULTS, NERF LOGIS, NERF HEAVIES
nerf life
Delta- bye bye ads, bye bye scr
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TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
1331
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Posted - 2014.11.10 00:08:00 -
[56] - Quote
Lloyd Orfay wrote:I was wondering if dropship pilots could tell me the long term effect of AV and Dropship changes(ADS of course) from hotfixes some time ago and how the changes have affected their gameplay. Besides that I've seen some glitches happen where a person randomly jumps out of their ship without pressing circle or so. Even one where ADS pilots won't hear the sound of missiles or rail weapon projectiles hitting them. That might be annoying for some.
Just a few questions... Anyone here a pilot that that could still play fine with any dropships? Anyone stopped piloting anything because of this? Anyone having that similar glitch?
well easy mode flying has come to past.. before i could just ignore SL now i have to take it serious.. i haven't had the sound bug.. i usually tank the first volley, if i AB at the sound of a swarm it might be a friendly one and i waste that AB cycle.. as soon as the first volley hits i check hit points and make a judgement call, if my gunner has targets i try to tank 1 more swarm volley so maybe he can get a kill before we evac the area... same deal if i'm flying an incubus. you simply fly to other side of the map and harass that area before taking more SL..
you keep going back and forth tanking swarm volleys and ideally your getting kills here and there.. the SLs will eventually grow tired of this game you play with them and give up when they witness the power of level 5 shield and armor repair.. then the sky is yours.. it doen't always play out like that but most of the time it does.. it's fair imo.
to an experience pilot only takes a couple minutes of flying thru the map to determine if the swarm and general AV threat is too great.. sometimes you get shot down and decide it was pilot error so it's worth it to call another, other times it's obviously a hopeless endeavor to fly that match
what makes me stop flying is when the frame rate bug knocks you down to zero FPS which is compounded by AV and the use of AB
AKA Zirzo Valcyn
AFKing since 2012
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Lloyd Orfay
SHAKING BABIES FACTION WARFARE ALLIANCE
198
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Posted - 2014.11.10 00:14:00 -
[57] - Quote
manboar thunder fist wrote:This is a misconception
Meant for av is different to av only
The plc is meant for av, skilled players use it for anti infantry The forge gun is meant for av, skilled players can snipe with it
Killing people with small turrets needs to be effective because simply they are quite big @ss guns to shoot infantry with.
Blasters and missiles should be, the rest no.
It wouldn't be fair for anything specialised to fight against vehicles to kill infantry because they of course will have high damage and will kill infantry with ease.
Killing anyone should not be easy in a team based game. It has to be slightly challenging, with enough reward for the risk, yet here its easy with only people that are able to abuse things getting the better reward. |
TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
1331
|
Posted - 2014.11.10 00:38:00 -
[58] - Quote
Lloyd Orfay wrote:manboar thunder fist wrote:This is a misconception
Meant for av is different to av only
The plc is meant for av, skilled players use it for anti infantry The forge gun is meant for av, skilled players can snipe with it
Killing people with small turrets needs to be effective because simply they are quite big @ss guns to shoot infantry with. Blasters and missiles should be, the rest no. It wouldn't be fair for anything specialised to fight against vehicles to kill infantry because they of course will have high damage and will kill infantry with ease. Killing anyone should not be easy in a team based game. It has to be slightly challenging, with enough reward for the risk, yet here its easy with only people that are able to abuse things getting the better reward.
RG minus the splash is incredibly hard shot vs infantry.. my gunner still does it but for a nose cannon it's really hard and generally not worth
AKA Zirzo Valcyn
AFKing since 2012
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manboar thunder fist
Dead Man's Game RUST415
225
|
Posted - 2014.11.10 00:40:00 -
[59] - Quote
Having a gunner is no way t look at balance. Swarms don't differentiate between one or two ppl in ads so why should a pilot be forced to have gunner to use rails or blaster viably.
NERF SCOUTS, NERF TANKS, NERF AV, NERF ASSAULTS, NERF LOGIS, NERF HEAVIES
nerf life
Delta- bye bye ads, bye bye scr
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TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
1331
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Posted - 2014.11.10 00:44:00 -
[60] - Quote
manboar thunder fist wrote:Having a gunner is no way t look at balance. Swarms don't differentiate between one or two ppl in ads so why should a pilot be forced to have gunner to use rails or blaster viably.
if he's good enough i guess he could use them solo.. tho that's mostly who stopped flying was the solo pilots who took it up for the slayer role during easy mode.
AKA Zirzo Valcyn
AFKing since 2012
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manboar thunder fist
Dead Man's Game RUST415
225
|
Posted - 2014.11.10 00:51:00 -
[61] - Quote
Rails on a front turret are a joke, I can hit infantry 50% of the time but strafing av players are a different matter. I go for snipers or camping players but have been known to kill running scouts too
NERF SCOUTS, NERF TANKS, NERF AV, NERF ASSAULTS, NERF LOGIS, NERF HEAVIES
nerf life
Delta- bye bye ads, bye bye scr
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TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
1332
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Posted - 2014.11.10 01:00:00 -
[62] - Quote
yea i just use the XT-1.. whoever said it's splash needs a buff is crazy.. someone else said it needed to be nerfed. it needs nothing. i have an incubus fit with XT-1 nose gun and particle cannon gunner which sometimes is pretty awesome if my gunners on. he takes out large turret installations with like 2-3 cycles of RG..
AKA Zirzo Valcyn
AFKing since 2012
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manboar thunder fist
Dead Man's Game RUST415
225
|
Posted - 2014.11.10 01:04:00 -
[63] - Quote
I like to Hop on installations and 3 shot Ads down for a laugh. Really easY
NERF SCOUTS, NERF TANKS, NERF AV, NERF ASSAULTS, NERF LOGIS, NERF HEAVIES
nerf life
Delta- bye bye ads, bye bye scr
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xavier zor
G0DS AM0NG MEN General Tso's Alliance
188
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Posted - 2014.11.10 01:15:00 -
[64] - Quote
Vulpes Dolosus wrote:xavier zor wrote:Vulpes Dolosus wrote:Lloyd Orfay wrote:I was wondering if dropship pilots could tell me the long term effect of AV and Dropship changes(ADS of course) from hotfixes some time ago and how the changes have affected their gameplay. Besides that I've seen some glitches happen where a person randomly jumps out of their ship without pressing circle or so. Even one where ADS pilots won't hear the sound of missiles or rail weapon projectiles hitting them. That might be annoying for some.
Just a few questions... Anyone here a pilot that that could still play fine with any dropships? Anyone stopped piloting anything because of this? Anyone having that similar glitch? 1) Yep. I still regularly pilot and have great success in games (make more money than I lose usually, help the team out where I can). Adapt and Die. (That's not to say there still aren't things unbalanced both against and with ADSs) 2) Scrubs have. 3) Haven't seen anyone forced to jump out (I even use a MCRU on my Python), but I haven't had much dialogue with my passangers. I have noticed invisible swarms, though, and enemies failing to render upon approach. EDIT: To address the AV issue arising, I disagree that a single swarmer/forged shouldn't be able to "kill" a pilot. I will say, though, that I think TTK is way too low for swarms, being such a "user friendly" weapon, so to speak. Forges are fine since they are anti-tank weapons and take quite a lot of still to use while an experienced ADS pilot has ways to engage them in combat. the TTK is way to high for a dropship and they should be dumbfire...have you ever tried flying an ADS? They are underpowered....the missiles on the ADS are far to inaccurate and need increased slpash damage A dropship will two or three virtually every non-heavy suit. I don't think TTK is a problem. (I assume you mean swarms) I kind of disagree, though I'd like to see some changes to their function. Uh... I've been flying since 1.3. I'm one of the best pilots in our alliance. I always have a seat open on ML's PC team. I've made almost 200m while consistantly flying ADSs, netting positive even pre-1.7. So yeah, I fly a bit. Anti-infantry-wise, they are fine, I've seen little difference over the last few HFs. Defensively, I think they're fine, just swarms are a bit OP. AV-wise, they're really lacking. Missiles go where they're fired, they're 100% accurate to your aim. See first point. Gad you have. When someone starts flying ADS compared to using a tank, it is harder to shoot and fly in an ADS than shoot and drive in a tank. ADS cost way to much as well. I only fly ADS to drop links, scan and do barrel rolls around AV players to tease them (and the occasional tank/turret)
Highest plasma cannon kill: 132 metres
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TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
1332
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Posted - 2014.11.10 01:16:00 -
[65] - Quote
it's easier to just proto swarm with a methana
AKA Zirzo Valcyn
AFKing since 2012
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Jack McReady
DUST University Ivy League
1609
|
Posted - 2014.11.10 01:37:00 -
[66] - Quote
DUST Fiend wrote:Jack McReady wrote:DUST Fiend wrote:Tanks advanced swarms and thinks hes good. That or runs dual hardeners one rep and can literally only tank those three swarms then flies around at flight ceiling praying no one so much as sneezes his way.
Honestly though, given your past posts, im just gonna call BS on basically anything you say about dropships. yeah because your recent posts were brilliant, right? oh wait, it was just a bunch of random brainfarts and QQ about how you cant fly and fit your dropship correctly aka "how do I lose my credibility in an instant" I could take a dump on my keyboard amd come up with more relevant posts than you Taking a dump on your keyboard would improve the qualitiy of your post massively unlike the scrubstuff you spill out about dropships |
Lloyd Orfay
SHAKING BABIES FACTION WARFARE ALLIANCE
199
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Posted - 2014.11.10 01:55:00 -
[67] - Quote
DUST Fiend wrote:Lloyd Orfay wrote:Dauth Jenkins wrote:I've found more success running a Myron post 1.9 than running my Python (Probably because my Python is made for speed, not tank) . The only real problem I have is the fact that swarms seem to still be able to follow me around corners. Flying standard drop ships is much more fun than it used to be though, so overall I'm enjoying it. It's because swarms don't have an expiration time like missiles are supposed to have.(Seriously no missiles should have infinite thrust) They do expire, but its after like 400m of travel time, which is a good chunk of the map
Just like papa forge, in which papa forge makes it barely possible to escape in the first place. |
DUST Fiend
Onslaught Inc RISE of LEGION
14993
|
Posted - 2014.11.10 02:33:00 -
[68] - Quote
Jack McReady wrote:DUST Fiend wrote:Jack McReady wrote:DUST Fiend wrote:Tanks advanced swarms and thinks hes good. That or runs dual hardeners one rep and can literally only tank those three swarms then flies around at flight ceiling praying no one so much as sneezes his way.
Honestly though, given your past posts, im just gonna call BS on basically anything you say about dropships. yeah because your recent posts were brilliant, right? oh wait, it was just a bunch of random brainfarts and QQ about how you cant fly and fit your dropship correctly aka "how do I lose my credibility in an instant" I could take a dump on my keyboard amd come up with more relevant posts than you Taking a dump on your keyboard would improve the qualitiy of your post massively unlike the scrubstuff you spill out about dropships I realize that talking logically about facts would resemble said refuse, and while I do desperately wish I could unlearn years of flying to see eye to eye with you, I sadly cannot respec IRL (could use one though)
Armor is dead. Post some real proof instead of your anecdotal nonsense that doesn't stack up to testimony from the vast majority of armor pilots. Please, by all means, share with the class. Enlighten me, oh wise one.
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
Bitter Vet extraordinaire
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14347
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Posted - 2014.11.10 02:50:00 -
[69] - Quote
DUST Fiend wrote: I realize that talking logically about facts would resemble said refuse, and while I do desperately wish I could unlearn years of flying to see eye to eye with you, I sadly cannot respec IRL (could use one though)
Armor is dead. Post some real proof instead of your anecdotal nonsense that doesn't stack up to testimony from the vast majority of armor pilots. Please, by all means, share with the class. Enlighten me, oh wise one.
You are not wrong about that.
Armour on vehicles is inferior statistically to shield variants on both HAV and DS this being the case due to the prevalence of Anti Armour AV options.
8 of the 11 AV options that I can name off the top of my head have bonuses to armour damage. Now that Armour Reps are passive Armour Vehicles cannot manage crises in the same way shield vehicles can.
More over it I am not mistake Armour Vehicles all suffer from a crippling lack of PG/ CPU (Comparing the Maddy to the Gunnlogi is a clear example) that makes fitting them altogether too difficult especially considering that PG and CPU mods are Low slots and are not a worthwhile trade when you consider losing module of your primary tanking type.
"HeGÇÖs sorry. ThatGÇÖs his sorry faceGǪ. Just keep quiet for now and maybe you'll get through this."
-Kador Ouryon
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Jack McReady
DUST University Ivy League
1609
|
Posted - 2014.11.10 09:05:00 -
[70] - Quote
DUST Fiend wrote:Enlighten me, oh wise one. first you attack me personally, claiming your dump is more worth than whatever I would say and now I shall enlighten your golden dump? you have issue...
beside that, you have already said yourself that it is entirely possible to survive swarms. anyway note that I never said there shouldnt be changed something, just pointed out the fact that people are crying about the wrong stuff which shows the general mindset of most dropship pilots. survivability isnt a problem imho, it is the difficult fitting and agility of swarm missiles that makes life hell for pilots. |
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