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xavier zor
G0DS AM0NG MEN General Tso's Alliance
187
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Posted - 2014.11.09 11:11:00 -
[1] - Quote
Vulpes Dolosus wrote:Lloyd Orfay wrote:I was wondering if dropship pilots could tell me the long term effect of AV and Dropship changes(ADS of course) from hotfixes some time ago and how the changes have affected their gameplay. Besides that I've seen some glitches happen where a person randomly jumps out of their ship without pressing circle or so. Even one where ADS pilots won't hear the sound of missiles or rail weapon projectiles hitting them. That might be annoying for some.
Just a few questions... Anyone here a pilot that that could still play fine with any dropships? Anyone stopped piloting anything because of this? Anyone having that similar glitch? 1) Yep. I still regularly pilot and have great success in games (make more money than I lose usually, help the team out where I can). Adapt and Die. (That's not to say there still aren't things unbalanced both against and with ADSs) 2) Scrubs have. 3) Haven't seen anyone forced to jump out (I even use a MCRU on my Python), but I haven't had much dialogue with my passangers. I have noticed invisible swarms, though, and enemies failing to render upon approach. EDIT: To address the AV issue arising, I disagree that a single swarmer/forged shouldn't be able to "kill" a pilot. I will say, though, that I think TTK is way too low for swarms, being such a "user friendly" weapon, so to speak. Forges are fine since they are anti-tank weapons and take quite a lot of still to use while an experienced ADS pilot has ways to engage them in combat.
the TTK is way to high for a dropship and they should be dumbfire...have you ever tried flying an ADS? They are underpowered....the missiles on the ADS are far to inaccurate and need increased slpash damage
Highest plasma cannon kill: 132 metres
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xavier zor
G0DS AM0NG MEN General Tso's Alliance
187
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Posted - 2014.11.09 23:14:00 -
[2] - Quote
Tesfa Alem wrote:La Lore Sleipnier wrote:AV is too powerfull now and we have no defense because they are invisibles for us. So in my opinion:
- Reduce swarm acceleration to 0,5 and make they turn radius 90 or 100 degrees or increase the ADS slots, right now the game isnot balance for pilots - Make a simbol or something to see the AV, especialy when they are targeting us with swarm (every plane have a lock on alert, why not for us) -Flares or something to scape - Increase the ROF from 3 at 5 per level please, 3 is a bad joke and TOO EXPENSIVE FOR THAT **** - A button to eject all passengers - Block our ship because sometimes the blues stole us while we are outside repairing etc - Reduce the effective shot for large rail turrets, i hate the camper tank in their red line, those cowards must be nerfed - Increse the tanks price, compared with ADS they are a gif. - Reduce militia tanks slots and/or shield/armor, everybody runs now in militias and they are just for try somethin not to be harder than a diamond. - Make that tanks skill do somethin like increase cpu or something, now people learn it a level 1 and the have all, but we the pilotsneed a lot of skills, all of them usefull, and any stupid camper meka us down in less than a minute
And i think is that all friends, with that the game should be balanced to us the players, maybe not for cryers and campers.
P.D.: Maybe AV players and tanks will hate me for this post, but remember: i hate you more camper I agree with you one most of the points except these -Increase the tank price: I strongly disagree, my adv missile gunlogi fit is about 300K without proto turrets of proto shield modules, all enhanced. Tanks are expensive enough, if you want to hurt redline tanks then decrease the size of the redline so that they will not be able to engage fights around the objective from the redline. - reducing militia tank slots: they are only any good if your not facing any decent AV or opposition tank, somas and sicas still get eaten alive unless they run in packs. Their slot layout is bad enough, leave it as is. I agree pilots are in a bad place right now, but i don't want to drag our tank brothers through the mud as well.
Standard ADS costs twice more than a standard tank fit
and has half the attacking power
Highest plasma cannon kill: 132 metres
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xavier zor
G0DS AM0NG MEN General Tso's Alliance
188
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Posted - 2014.11.10 01:15:00 -
[3] - Quote
Vulpes Dolosus wrote:xavier zor wrote:Vulpes Dolosus wrote:Lloyd Orfay wrote:I was wondering if dropship pilots could tell me the long term effect of AV and Dropship changes(ADS of course) from hotfixes some time ago and how the changes have affected their gameplay. Besides that I've seen some glitches happen where a person randomly jumps out of their ship without pressing circle or so. Even one where ADS pilots won't hear the sound of missiles or rail weapon projectiles hitting them. That might be annoying for some.
Just a few questions... Anyone here a pilot that that could still play fine with any dropships? Anyone stopped piloting anything because of this? Anyone having that similar glitch? 1) Yep. I still regularly pilot and have great success in games (make more money than I lose usually, help the team out where I can). Adapt and Die. (That's not to say there still aren't things unbalanced both against and with ADSs) 2) Scrubs have. 3) Haven't seen anyone forced to jump out (I even use a MCRU on my Python), but I haven't had much dialogue with my passangers. I have noticed invisible swarms, though, and enemies failing to render upon approach. EDIT: To address the AV issue arising, I disagree that a single swarmer/forged shouldn't be able to "kill" a pilot. I will say, though, that I think TTK is way too low for swarms, being such a "user friendly" weapon, so to speak. Forges are fine since they are anti-tank weapons and take quite a lot of still to use while an experienced ADS pilot has ways to engage them in combat. the TTK is way to high for a dropship and they should be dumbfire...have you ever tried flying an ADS? They are underpowered....the missiles on the ADS are far to inaccurate and need increased slpash damage A dropship will two or three virtually every non-heavy suit. I don't think TTK is a problem. (I assume you mean swarms) I kind of disagree, though I'd like to see some changes to their function. Uh... I've been flying since 1.3. I'm one of the best pilots in our alliance. I always have a seat open on ML's PC team. I've made almost 200m while consistantly flying ADSs, netting positive even pre-1.7. So yeah, I fly a bit. Anti-infantry-wise, they are fine, I've seen little difference over the last few HFs. Defensively, I think they're fine, just swarms are a bit OP. AV-wise, they're really lacking. Missiles go where they're fired, they're 100% accurate to your aim. See first point. Gad you have. When someone starts flying ADS compared to using a tank, it is harder to shoot and fly in an ADS than shoot and drive in a tank. ADS cost way to much as well. I only fly ADS to drop links, scan and do barrel rolls around AV players to tease them (and the occasional tank/turret)
Highest plasma cannon kill: 132 metres
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