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DUST Fiend
Onslaught Inc RISE of LEGION
14985
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Posted - 2014.11.09 16:32:00 -
[31] - Quote
Jack McReady wrote:my armor tanked dropship can take 3 swarm volleys and get out alive, I dont see any issues here.
thus the general consensus is that most dropship pilots are terrible, maybe gitgud? Tanks advanced swarms and thinks hes good. That or runs dual hardeners one rep and can literally only tank those three swarms then flies around at flight ceiling praying no one so much as sneezes his way.
Honestly though, given your past posts, im just gonna call BS on basically anything you say about dropships.
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Bitter Vet extraordinaire
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Jack McReady
DUST University Ivy League
1608
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Posted - 2014.11.09 17:36:00 -
[32] - Quote
DUST Fiend wrote:Tanks advanced swarms and thinks hes good. That or runs dual hardeners one rep and can literally only tank those three swarms then flies around at flight ceiling praying no one so much as sneezes his way.
Honestly though, given your past posts, im just gonna call BS on basically anything you say about dropships. yeah because your recent posts were brilliant, right? oh wait, it was just a bunch of random brainfarts and QQ about how you cant fly and fit your dropship correctly aka "how do I lose my credibility in an instant" |
DUST Fiend
Onslaught Inc RISE of LEGION
14988
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Posted - 2014.11.09 18:01:00 -
[33] - Quote
Jack McReady wrote:DUST Fiend wrote:Tanks advanced swarms and thinks hes good. That or runs dual hardeners one rep and can literally only tank those three swarms then flies around at flight ceiling praying no one so much as sneezes his way.
Honestly though, given your past posts, im just gonna call BS on basically anything you say about dropships. yeah because your recent posts were brilliant, right? oh wait, it was just a bunch of random brainfarts and QQ about how you cant fly and fit your dropship correctly aka "how do I lose my credibility in an instant" I could take a dump on my keyboard amd come up with more relevant posts than you
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Bitter Vet extraordinaire
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Hakyou Brutor
Capital Acquisitions LLC
1551
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Posted - 2014.11.09 18:31:00 -
[34] - Quote
I used to ADS in PC, then CCP screwed them. Unless you're Snugglz, Derrith, PARTH0K, or Shep Grey, ADSing is not worth it, for now at least.
Last night in PC I ran a Minmando mk.0 with a prof 3 Wirykomi (I know I'm butchering the name) swarms. The ADS' stood no chance, it was a 3-hit kill to every dropship unless they used a shield booster in between. Heck, even PARTH0K was there, he was useless.
Until CCP fixes AV there is no point in running ADS'.
Edit: The Minmando with Swarms is when the swarms do the most damage btw.
Knight Soiaire = my bae
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DUST Fiend
Onslaught Inc RISE of LEGION
14989
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Posted - 2014.11.09 18:39:00 -
[35] - Quote
Hakyou Brutor wrote:I used to ADS in PC, then CCP screwed them. Unless you're Snugglz, Derrith, PARTH0K, or Shep Grey, ADSing is not worth it, for now at least.
Last night in PC I ran a Minmando mk.0 with a prof 3 Wirykomi (I know I'm butchering the name) swarms. The ADS' stood no chance, it was a 3-hit kill to every dropship unless they used a shield booster in between. Heck, even PARTH0K was there, he was useless.
Until CCP fixes AV there is no point in running ADS'.
Edit: The Minmando with Swarms is when the swarms do the most damage btw. Do those guys run Incubus in PC? if so I'll have to chat with them about their fits and tactics
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Bitter Vet extraordinaire
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Hakyou Brutor
Capital Acquisitions LLC
1551
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Posted - 2014.11.09 18:41:00 -
[36] - Quote
DUST Fiend wrote:Do those guys run Incubus in PC? if so I'll have to chat with them about their fits and tactics Well, Snugglz doesn't play much anymore, but he always ran Python.
Everyone runs Pythons in PC, the only time I see an Incubus in PC is for transport or on rare occasion there is an Incubus trying to AV tanks.
Knight Soiaire = my bae
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Dauth Jenkins
Tankers United Covert Intervention
559
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Posted - 2014.11.09 19:15:00 -
[37] - Quote
I've found more success running a Myron post 1.9 than running my Python (Probably because my Python is made for speed, not tank) . The only real problem I have is the fact that swarms seem to still be able to follow me around corners. Flying standard drop ships is much more fun than it used to be though, so overall I'm enjoying it.
-Sincerely
--The Dual Swarm Commando
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DUST Fiend
Onslaught Inc RISE of LEGION
14990
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Posted - 2014.11.09 19:24:00 -
[38] - Quote
Hakyou Brutor wrote:DUST Fiend wrote:Do those guys run Incubus in PC? if so I'll have to chat with them about their fits and tactics Well, Snugglz doesn't play much anymore, but he always ran Python. Everyone runs Pythons in PC, the only time I see an Incubus in PC is for transport or on rare occasion there is an Incubus trying to AV tanks. Ok, thats what I figured but I dont play PC. Small rails are worse than small missiles for AV now anyways, so there is literally no reason to pick an incubus over python
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Bitter Vet extraordinaire
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
2513
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Posted - 2014.11.09 19:59:00 -
[39] - Quote
DUST Fiend wrote:Hakyou Brutor wrote:I used to ADS in PC, then CCP screwed them. Unless you're Snugglz, Derrith, PARTH0K, or Shep Grey, ADSing is not worth it, for now at least.
Last night in PC I ran a Minmando mk.0 with a prof 3 Wirykomi (I know I'm butchering the name) swarms. The ADS' stood no chance, it was a 3-hit kill to every dropship unless they used a shield booster in between. Heck, even PARTH0K was there, he was useless.
Until CCP fixes AV there is no point in running ADS'.
Edit: The Minmando with Swarms is when the swarms do the most damage btw. Do those guys run Incubus in PC? if so I'll have to chat with them about their fits and tactics I do as AV rail, but my brother runs one as both rail and missile.
You need armor fitting 3/4 to fit Cplx 120mm plate, Cplx light repair, proto turret, and a basic/ADV AB respectively. It's the best fitting imo. Armor comp +3 is really helpful as well.
As far as game play goes, just try and chase off ADSs and tanks. With the current rails you're not going to get as many kills without AV support, so be sure to plant some forgers somewhere you really want defended. It does great in this sense as it can chase wounded Pythons and kill them easily.
When it comes to enemy AV, the best bet is either drop people on them or (my favorite) squish them.
Edit: small rails are leagues better for air to air than missiles due to missile's travel time. Rails still do more sustained DPS than missiles (assuming you don't over heat).
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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DUST Fiend
Onslaught Inc RISE of LEGION
14990
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Posted - 2014.11.09 21:44:00 -
[40] - Quote
See, I find Missiles to be easier to dog fight with because they have higher burst damage, which is what you need against good pilots because they'll move around too much for you to sustain that dps. its so easy to drop out of sight for moment, pull up behind them or just disengage. Leading missiles is easy enough. I will yield that a side rail is useful in that your gunner can apply his dps consistently, and with missiles still killing their gunners, its the best side turret option.
I literally have every relevant skill for dropships and small turrers maxed, except pythons which has 1 point, but the new rof is a worthless buff anyways so it makes little difference. Given that, for me at least, front missiles are now the superior AV option for both shield and armor vehicles, its what i use.
I see little incentive to take almost 50% more damage when I cant even have a good hardener (shield hardeners are boss as ****)
I despise Pythons, have since the day they were released, but I no longer see the silver lining in the puffy harmless cloud that is the incubus. So, if you can't beat em...
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Bitter Vet extraordinaire
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14336
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Posted - 2014.11.09 22:01:00 -
[41] - Quote
Lloyd Orfay wrote:Dergle wrote:I used to fly 99% of the time, now I run infantry 99% of the time. Flying just isn't as fun as it used to be, it's more frustrating than anything now. Forgeguns in a literal sense are portable large rail gun turrets, and swarms are sniper rifles for vehicles. Both forgeguns and snipers still need to be changed. Those words are just my ways of saying how AV is like right now.
They should not have comprable or more power than a Large Railgun Turret though. The fundamental difference between the two is that one requires a mechanised platform to fire off of and cannot be carried by infantry.
If it could it would fundamentally invalidate the need for HAV entirely
"HeGÇÖs sorry. ThatGÇÖs his sorry faceGǪ. Just keep quiet for now and maybe you'll get through this."
-Kador Ouryon
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Lloyd Orfay
SHAKING BABIES FACTION WARFARE ALLIANCE
196
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Posted - 2014.11.09 22:31:00 -
[42] - Quote
Kallas Hallytyr wrote:I second pretty much everything Tesfa has said.
I've been piloting properly since about 1.0 or slightly before. We've been through some pretty horrendous times (1.4 and before where we had 600m range Railguns or 400m lock-on more powerful Swarms) and we've had times where we've been OP (1.7 Hardeners, 7.5s cooldown Afterburners.)
Currently, the main role of an ADS is to provide fire support/suppression and to insert/extract small teams to important locations. These are the reasons that these roles don't play out properly: - we can only really provide fire support against uncoordinated non-AV infantry: the power of infantry-based AV means that our window of retaliation is miniscule; they will almost always hit you once when you are unaware and the follow up shots are fast on their heels meaning you are forced to run immediately (and no longer assist your team) or stay (and likely die.) - with small turrets as they are, you can kill an infantrymerc pretty effectively at 50-70m, but with the small splash radius (missiles/blasters) and/or low ROF (pretty much all of them) and the incredibly lacklustre ADS racial bonuses, your suppression is minimal. What is needed is small turrets more akin to the Large Missile: rapid firing, high visual impact and generally intimidating. Blasters are simply terrible at suppression due to a number of factors (inability to kill being the foremost) and small rails are simply too precise to hit infantry reliably at standard A/DS engagement ranges,:though small rails are effective at suppressing tanks (which is perfectly reasonable.)
- the ability to insert troops is relatively simple, since a fast pass and a good pilot can drop troops almost anywhere larger than twenty square feet. Extracting, however, is nigh impossible when enemies are looking askance at you: the power of AV means that you rarely have enough time to even slow down before you need to run (or die as a result) meaning that you are unable to extract friendlies from a hot zone - which is stated as a purpose of the DS.
ADSs are useable and can have a great impact, most notably when you have a full squad including scans and another vehicle allowing you to pinpoint where you are needed. DSs are in a pretty good spot: with mCRUs they can recoup a healthy WP amount for the pilot and provide a solid point for your team (particularly in Domination) and have enough tank to resist uncoordinated AV before retreating. DSs still have the issue of extraction non-viability, but are otherwise very solid.
Generally, Dropships are in a slightly below-par situation: against infantry, infantry kill better for the most part (exception being a very coordinated and high SP-invested ADS: 1-2 gunners using proto modules/turrets) and against vehicles, infantry based AV is far superior to a dropship's firepower (even a maxed out Incubus is inferior to most Swarm users.)
What the ADS needs is a more defined ability to perform its role of harassment and area suppression: small missiles/blasters that operate in a similar fashion to a large missile turret, allowing you to perform sweeping passes and saturate an area. The DS needs to be able to resist more firepower when coming in to extract infantry; something like a specific 'Bastion' or 'Siege'-esque module to allow greater resistances/reduced impulse effects when dropping down.
All true, but one thing though. Dropships of course have more HP than ADS but are too slow/unmaneuverable to actually evade/ run away from forgeguns and swarms. I also went in a match with a dropship with an mCRU. I got lucky that there were no AV(as infantry AV generally act as predators and take out their AV fits way before theres a need to) and I hovered right above the objective in an area no one could shoot infantry if they were to fall from my DS. I got little to no WP from the mCRU because no one used it. Regardless of the fact that I got there first before anyone in the match and regadless if I was right above the objective. Besides that small turrets acting as large ones would be a bit overpowered. It would be just better to revert ADS to a two small turrets layout, because before the current one two small turrets was quite effective but not overpowered due to the ADS' power being solely placed on their HP factor and speed factor. I wouldn't say harassment, but just suppression. ADS really should be the advanced version of dropships and have more PG/CPU, as they are a heavy SP investment, yet players are blown off with a dropship that has a bare minimum PG/CPU, only one gun the pilot can control, and bare minimum HP that pretty much allows anyone to one/two shot pilots out of the sky. DUST Fiend was right the ADS changes were a neutering to pilots. People abusing a game feature to be overpowered need to be neutered, but not everyone uses something for exploitation(like how many players specced into calscout to fight against scouts, but hot"fix"[more like coldbreak] Charlie basically reversed people's efforts to try and control a problem)
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Lloyd Orfay
SHAKING BABIES FACTION WARFARE ALLIANCE
196
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Posted - 2014.11.09 22:38:00 -
[43] - Quote
Dauth Jenkins wrote:I've found more success running a Myron post 1.9 than running my Python (Probably because my Python is made for speed, not tank) . The only real problem I have is the fact that swarms seem to still be able to follow me around corners. Flying standard drop ships is much more fun than it used to be though, so overall I'm enjoying it.
It's because swarms don't have an expiration time like missiles are supposed to have.(Seriously no missiles should have infinite thrust) |
DUST Fiend
Onslaught Inc RISE of LEGION
14991
|
Posted - 2014.11.09 23:03:00 -
[44] - Quote
Lloyd Orfay wrote:Dauth Jenkins wrote:I've found more success running a Myron post 1.9 than running my Python (Probably because my Python is made for speed, not tank) . The only real problem I have is the fact that swarms seem to still be able to follow me around corners. Flying standard drop ships is much more fun than it used to be though, so overall I'm enjoying it. It's because swarms don't have an expiration time like missiles are supposed to have.(Seriously no missiles should have infinite thrust) They do expire, but its after like 400m of travel time, which is a good chunk of the map
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Bitter Vet extraordinaire
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Kallas Hallytyr
Skullbreakers
939
|
Posted - 2014.11.09 23:08:00 -
[45] - Quote
[quote=Lloyd Orfay]Besides that small turrets acting as large ones would be a bit overpowered. Maybe you misunderstand: I meant that the firing and operation of the turrets would be like the large ones, not that they would be of the same power.
Alt of Halla Murr. Sentinel.
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xavier zor
G0DS AM0NG MEN General Tso's Alliance
187
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Posted - 2014.11.09 23:14:00 -
[46] - Quote
Tesfa Alem wrote:La Lore Sleipnier wrote:AV is too powerfull now and we have no defense because they are invisibles for us. So in my opinion:
- Reduce swarm acceleration to 0,5 and make they turn radius 90 or 100 degrees or increase the ADS slots, right now the game isnot balance for pilots - Make a simbol or something to see the AV, especialy when they are targeting us with swarm (every plane have a lock on alert, why not for us) -Flares or something to scape - Increase the ROF from 3 at 5 per level please, 3 is a bad joke and TOO EXPENSIVE FOR THAT **** - A button to eject all passengers - Block our ship because sometimes the blues stole us while we are outside repairing etc - Reduce the effective shot for large rail turrets, i hate the camper tank in their red line, those cowards must be nerfed - Increse the tanks price, compared with ADS they are a gif. - Reduce militia tanks slots and/or shield/armor, everybody runs now in militias and they are just for try somethin not to be harder than a diamond. - Make that tanks skill do somethin like increase cpu or something, now people learn it a level 1 and the have all, but we the pilotsneed a lot of skills, all of them usefull, and any stupid camper meka us down in less than a minute
And i think is that all friends, with that the game should be balanced to us the players, maybe not for cryers and campers.
P.D.: Maybe AV players and tanks will hate me for this post, but remember: i hate you more camper I agree with you one most of the points except these -Increase the tank price: I strongly disagree, my adv missile gunlogi fit is about 300K without proto turrets of proto shield modules, all enhanced. Tanks are expensive enough, if you want to hurt redline tanks then decrease the size of the redline so that they will not be able to engage fights around the objective from the redline. - reducing militia tank slots: they are only any good if your not facing any decent AV or opposition tank, somas and sicas still get eaten alive unless they run in packs. Their slot layout is bad enough, leave it as is. I agree pilots are in a bad place right now, but i don't want to drag our tank brothers through the mud as well.
Standard ADS costs twice more than a standard tank fit
and has half the attacking power
Highest plasma cannon kill: 132 metres
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Lupus Wolf
Minmatar Republic
24
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Posted - 2014.11.09 23:26:00 -
[47] - Quote
Lloyd Orfay wrote:Lupus Wolf wrote:2: I considered it... for a few seconds, before deciding that that would be stupid. What would make it stupid? I'm not just gonna quit flying just because it's even harder than it already was. I'm still consider myself a newbie, I only skilled into the ADS like, 3 months ago(? on't remember exactly), and the most kills i've gotten in a match was 5. That being said, i'm not completely terrible. I've been getting better at knowing when to run, and when to stay. If I quit now, I won't get better. My goal is to someday get at least 20 kills (then maybe senpai will notice me).
Plus, doing corkscrews, nose dives, and back-flips is insanely fun. You can't really get the full flying experience unless you're flying an ADS.
Gunnlogis with BLASTERS!?! BLASPHEMY!!! #MissilesFoLyfe
|: Rail/Missile GL< Blaster GL< B Matty< M Matty< Missile GL :|
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Lloyd Orfay
SHAKING BABIES FACTION WARFARE ALLIANCE
197
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Posted - 2014.11.09 23:35:00 -
[48] - Quote
Kallas Hallytyr wrote:Lloyd Orfay wrote:Besides that small turrets acting as large ones would be a bit overpowered. Maybe you misunderstand: I meant that the firing and operation of the turrets would be like the large ones, not that they would be of the same power.
They're fine where they are now. The small turrets have functions based on roles(although they are hardly enforced as they can still work around them)
Blasters being anti Infantry Rails being pure AV And missiles, being the (overpowered) combination of both.
They all do what they were designed to do, but like I typed they're not enforced as rails can be abused by some people as anti infantry and missiles being an overpowered option.
Like I typed before, ADS were efficient when they had two turrets the pilot can use and not one. |
manboar thunder fist
Dead Man's Game RUST415
221
|
Posted - 2014.11.09 23:41:00 -
[49] - Quote
I would describe it like this
Ads is the most unforgiving play style in the game. If you make a mistake you are 100% dead. Whether that's not running after 2 volleys have impacted, not waiting for your afterburner to cool down, or hitting your shield booster mid damage and turning off your hardener rather than your after burner on accidentally. From my talks with many newer pilots they find it incredibly hard and off putting, with the community ads channel resorting to using tanks 80% of the time instead of ads. Still, I find against single targets I am quite effective. When they have wirykomi swarms or assault forge guns I cannot engage at all because they apply damage before they render, and I can't see them while they are locking on or charging. Pc wise I already lose a lot of ads because rail tanks 2 shot them which becomes really easy on a lagging ds because they stay still in the air while lagging. Minmatar commandos with wirykomis are just OP against ads and swarms are much more effective than forge guns. Even with hardener on they break through My Python relatively fast. Incubus stands no chance with its armour tank as swarms annihilate it.
NERF SCOUTS, NERF TANKS, NERF AV, NERF ASSAULTS, NERF LOGIS, NERF HEAVIES
nerf life
Delta- bye bye ads, bye bye scr
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DUST Fiend
Onslaught Inc RISE of LEGION
14992
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Posted - 2014.11.09 23:48:00 -
[50] - Quote
Rails as side guns are NOT "pure AV", at least not in practice. While I agree that a steady craft with a decent gunner can apply consistent dps with a rail, it is marginally better than a simliarly aimed missile. This doesn't mean the rail in and of itself is bad at AV, its simply that its pros barely outweigh its cons, even before its compared to missiles.
And, the bit about not being only AV. Small rails now are really good for blapping infantry.
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
Bitter Vet extraordinaire
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Lupus Wolf
Minmatar Republic
24
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Posted - 2014.11.09 23:49:00 -
[51] - Quote
manboar thunder fist wrote:From my talks with many newer pilots they find it incredibly hard and off putting, with the community ads channel resorting to using tanks 80% of the time instead of ads.
There's an ADS channel? Plz tell meh!
Gunnlogis with BLASTERS!?! BLASPHEMY!!! #MissilesFoLyfe
|: Rail/Missile GL< Blaster GL< B Matty< M Matty< Missile GL :|
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manboar thunder fist
Dead Man's Game RUST415
223
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Posted - 2014.11.09 23:52:00 -
[52] - Quote
1st Airborne Has quite a few tankers too, I wish derrith would join though, he annoys me.
NERF SCOUTS, NERF TANKS, NERF AV, NERF ASSAULTS, NERF LOGIS, NERF HEAVIES
nerf life
Delta- bye bye ads, bye bye scr
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Lloyd Orfay
SHAKING BABIES FACTION WARFARE ALLIANCE
198
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Posted - 2014.11.09 23:54:00 -
[53] - Quote
DUST Fiend wrote:Rails as side guns are NOT "pure AV", at least not in practice. While I agree that a steady craft with a decent gunner can apply consistent dps with a rail, it is marginally better than a simliarly aimed missile. This doesn't mean the rail in and of itself is bad at AV, its simply that its pros barely outweigh its cons, even before its compared to missiles.
And, the bit about not being only AV. Small rails now are really good for blapping infantry.
They were meant for AV, but like I typed before these functions are not enforced.
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DUST Fiend
Onslaught Inc RISE of LEGION
14992
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Posted - 2014.11.09 23:57:00 -
[54] - Quote
Lloyd Orfay wrote:DUST Fiend wrote:Rails as side guns are NOT "pure AV", at least not in practice. While I agree that a steady craft with a decent gunner can apply consistent dps with a rail, it is marginally better than a simliarly aimed missile. This doesn't mean the rail in and of itself is bad at AV, its simply that its pros barely outweigh its cons, even before its compared to missiles.
And, the bit about not being only AV. Small rails now are really good for blapping infantry. They were meant for AV, but like I typed before these functions are not enforced. Oh I agree whole heartedly. CCPs execution of vehicles and by extention, turrets, has been....interesting, at best.
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
Bitter Vet extraordinaire
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manboar thunder fist
Dead Man's Game RUST415
223
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Posted - 2014.11.09 23:57:00 -
[55] - Quote
This is a misconception
Meant for av is different to av only
The plc is meant for av, skilled players use it for anti infantry The forge gun is meant for av, skilled players can snipe with it
Killing people with small turrets needs to be effective because simply they are quite big @ss guns to shoot infantry with.
NERF SCOUTS, NERF TANKS, NERF AV, NERF ASSAULTS, NERF LOGIS, NERF HEAVIES
nerf life
Delta- bye bye ads, bye bye scr
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TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
1331
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Posted - 2014.11.10 00:08:00 -
[56] - Quote
Lloyd Orfay wrote:I was wondering if dropship pilots could tell me the long term effect of AV and Dropship changes(ADS of course) from hotfixes some time ago and how the changes have affected their gameplay. Besides that I've seen some glitches happen where a person randomly jumps out of their ship without pressing circle or so. Even one where ADS pilots won't hear the sound of missiles or rail weapon projectiles hitting them. That might be annoying for some.
Just a few questions... Anyone here a pilot that that could still play fine with any dropships? Anyone stopped piloting anything because of this? Anyone having that similar glitch?
well easy mode flying has come to past.. before i could just ignore SL now i have to take it serious.. i haven't had the sound bug.. i usually tank the first volley, if i AB at the sound of a swarm it might be a friendly one and i waste that AB cycle.. as soon as the first volley hits i check hit points and make a judgement call, if my gunner has targets i try to tank 1 more swarm volley so maybe he can get a kill before we evac the area... same deal if i'm flying an incubus. you simply fly to other side of the map and harass that area before taking more SL..
you keep going back and forth tanking swarm volleys and ideally your getting kills here and there.. the SLs will eventually grow tired of this game you play with them and give up when they witness the power of level 5 shield and armor repair.. then the sky is yours.. it doen't always play out like that but most of the time it does.. it's fair imo.
to an experience pilot only takes a couple minutes of flying thru the map to determine if the swarm and general AV threat is too great.. sometimes you get shot down and decide it was pilot error so it's worth it to call another, other times it's obviously a hopeless endeavor to fly that match
what makes me stop flying is when the frame rate bug knocks you down to zero FPS which is compounded by AV and the use of AB
AKA Zirzo Valcyn
AFKing since 2012
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Lloyd Orfay
SHAKING BABIES FACTION WARFARE ALLIANCE
198
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Posted - 2014.11.10 00:14:00 -
[57] - Quote
manboar thunder fist wrote:This is a misconception
Meant for av is different to av only
The plc is meant for av, skilled players use it for anti infantry The forge gun is meant for av, skilled players can snipe with it
Killing people with small turrets needs to be effective because simply they are quite big @ss guns to shoot infantry with.
Blasters and missiles should be, the rest no.
It wouldn't be fair for anything specialised to fight against vehicles to kill infantry because they of course will have high damage and will kill infantry with ease.
Killing anyone should not be easy in a team based game. It has to be slightly challenging, with enough reward for the risk, yet here its easy with only people that are able to abuse things getting the better reward. |
TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
1331
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Posted - 2014.11.10 00:38:00 -
[58] - Quote
Lloyd Orfay wrote:manboar thunder fist wrote:This is a misconception
Meant for av is different to av only
The plc is meant for av, skilled players use it for anti infantry The forge gun is meant for av, skilled players can snipe with it
Killing people with small turrets needs to be effective because simply they are quite big @ss guns to shoot infantry with. Blasters and missiles should be, the rest no. It wouldn't be fair for anything specialised to fight against vehicles to kill infantry because they of course will have high damage and will kill infantry with ease. Killing anyone should not be easy in a team based game. It has to be slightly challenging, with enough reward for the risk, yet here its easy with only people that are able to abuse things getting the better reward.
RG minus the splash is incredibly hard shot vs infantry.. my gunner still does it but for a nose cannon it's really hard and generally not worth
AKA Zirzo Valcyn
AFKing since 2012
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manboar thunder fist
Dead Man's Game RUST415
225
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Posted - 2014.11.10 00:40:00 -
[59] - Quote
Having a gunner is no way t look at balance. Swarms don't differentiate between one or two ppl in ads so why should a pilot be forced to have gunner to use rails or blaster viably.
NERF SCOUTS, NERF TANKS, NERF AV, NERF ASSAULTS, NERF LOGIS, NERF HEAVIES
nerf life
Delta- bye bye ads, bye bye scr
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TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
1331
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Posted - 2014.11.10 00:44:00 -
[60] - Quote
manboar thunder fist wrote:Having a gunner is no way t look at balance. Swarms don't differentiate between one or two ppl in ads so why should a pilot be forced to have gunner to use rails or blaster viably.
if he's good enough i guess he could use them solo.. tho that's mostly who stopped flying was the solo pilots who took it up for the slayer role during easy mode.
AKA Zirzo Valcyn
AFKing since 2012
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