Pages: 1 2 3 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Sgt Kirk
Fatal Absolution
8266
|
Posted - 2014.11.07 23:55:00 -
[1] - Quote
Problem solved
CCP holds the Caldari's hand so this doesn't happen again.
|
Spademan
Fatal Absolution General Tso's Alliance
4397
|
Posted - 2014.11.08 00:07:00 -
[2] - Quote
Sigh
Look, there's balancing and then there's castrating, this falls into the latter. I just want to ask, precisely why do you reckon this is (A) needed and (B) going to help?
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
|
Raptor Princess
ALLOTEC INC
80
|
Posted - 2014.11.08 00:10:00 -
[3] - Quote
The problem with scouts being OP isn't anything to do with the light weapon slot. |
Skullmizer Vulcansu
Edimmu Warfighters Gallente Federation
22
|
Posted - 2014.11.08 00:11:00 -
[4] - Quote
What is it that you think is the problem?
This game makes me suicidal.
|
Llast 326
An Arkhos
5274
|
Posted - 2014.11.08 00:16:00 -
[5] - Quote
Sgt Kirk wrote:Problem solved Great solution I also suggest removing the Heavy Weapon slot from Sentinels, and replacing it with a sidearm as well. This would surely balance the game
MOAR Ladders
|
Raptor Princess
ALLOTEC INC
80
|
Posted - 2014.11.08 00:18:00 -
[6] - Quote
The cloak, the fact scouts can have such high HP and can move so fast to avoid being shot. |
shaman oga
The Dunwich Horror
3055
|
Posted - 2014.11.08 00:18:00 -
[7] - Quote
Tune down shield recharge and give a penalty on armor reps.
Problem solved.
4 November 2014 - the most funny day in Dust514
|
Sgt Kirk
Fatal Absolution
8267
|
Posted - 2014.11.08 00:19:00 -
[8] - Quote
Llast 326 wrote:Sgt Kirk wrote:Problem solved Great solution I also suggest removing the Heavy Weapon slot from Sentinels, and replacing it with a sidearm as well. This would surely balance the game Now you're getting it!
Take away Logistics equipment while we are at it!!!
Commandos don't need module slots and Assaults don't need grenades!
Small turrets only on the MCC
CCP holds the Caldari's hand so this doesn't happen again.
|
Raptor Princess
ALLOTEC INC
80
|
Posted - 2014.11.08 00:21:00 -
[9] - Quote
shaman oga wrote:Tune down shield recharge and give a penalty on armor reps.
Problem solved.
And remove the ability to throw REs so far. |
Llast 326
An Arkhos
5274
|
Posted - 2014.11.08 00:21:00 -
[10] - Quote
Sgt Kirk wrote:Llast 326 wrote:Sgt Kirk wrote:Problem solved Great solution I also suggest removing the Heavy Weapon slot from Sentinels, and replacing it with a sidearm as well. This would surely balance the game Now you're getting it! Take away Logistics equipment while we are at it!!! Commandos don't need module slots and Assaults don't need grenades! Small turrets only on the MCC Small turrets on the MCC Perfect This should be a priority
MOAR Ladders
|
|
Sgt Kirk
Fatal Absolution
8268
|
Posted - 2014.11.08 00:43:00 -
[11] - Quote
Skullmizer Vulcansu wrote:What is it that you think is the problem? The Barbershop
CCP holds the Caldari's hand so this doesn't happen again.
|
Mobius Wyvern
Onslaught Inc RISE of LEGION
5393
|
Posted - 2014.11.08 00:43:00 -
[12] - Quote
Sgt Kirk wrote:Skullmizer Vulcansu wrote:What is it that you think is the problem? The Barbershop That thread needs a lock.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Sgt Kirk
Fatal Absolution
8268
|
Posted - 2014.11.08 00:47:00 -
[13] - Quote
Mobius Wyvern wrote:Sgt Kirk wrote:Skullmizer Vulcansu wrote:What is it that you think is the problem? The Barbershop That thread needs a lock.
CCP holds the Caldari's hand so this doesn't happen again.
|
Fizzer XCIV
Heaven's Lost Property
887
|
Posted - 2014.11.08 00:59:00 -
[14] - Quote
Sgt Kirk wrote:Skullmizer Vulcansu wrote:What is it that you think is the problem? The Barbershop I think Rattati is spending too much time in there.
Swag-suit4lyfe!
|
Spademan
Fatal Absolution General Tso's Alliance
4397
|
Posted - 2014.11.08 01:23:00 -
[15] - Quote
Mobius Wyvern wrote:Sgt Kirk wrote:Skullmizer Vulcansu wrote:What is it that you think is the problem? The Barbershop That thread needs a lock. And what precisely do you imagine happens in the thread? We're not trying to pull a fast one, nor would we be able to. Rattati has a pretty good bullshit detector.
We don't like the tanked cloaky shotgunner any more than you do.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
|
Blueprint For Murder
Immortal Guides
216
|
Posted - 2014.11.08 01:28:00 -
[16] - Quote
Ahh.. and another leaves the darkness. If you want to balance scouts you have to reduce there Time To Kill so scouts can not drop someone before they can react. Increasing the time before the engagement is worthless what must be increased is the time between the first shot and death of target... impossible in a shared weapon pool including the sg and plc this is why side arms is the only way to balance them.
Check out the film Flame and Citron it is amazing! Wizard Talk
|
Vitantur Nothus
Nos Nothi
78
|
Posted - 2014.11.08 01:30:00 -
[17] - Quote
Fizzer XCIV wrote:Sgt Kirk wrote:Skullmizer Vulcansu wrote:What is it that you think is the problem? The Barbershop I think Rattati is spending too much time in there. It's where he gets his best scout nerf ideas.
* Penalties for plates on lights * Increased decloak delay * TacNet blind while cloaked * Directional arrow removal
^ All of these ideas originated in the Barbershop. From Scouts.
|
Blueprint For Murder
Immortal Guides
216
|
Posted - 2014.11.08 01:47:00 -
[18] - Quote
I am a side arm no cloak scout and the only reason I didn't use the cloak before was it was so over powered, but now that it is tacnet blinding I would not use it because it is no longer functional unless you use a shotgun. If scouts were made side arm only I would hope cloak would be reverted. Anyone that would agree with that tacnet trade off is a fool and likely a shotgun scout.
Check out the film Flame and Citron it is amazing! Wizard Talk
|
Raptor Princess
ALLOTEC INC
80
|
Posted - 2014.11.08 02:14:00 -
[19] - Quote
Blueprint For Murder wrote:I am a side arm no cloak scout and the only reason I didn't use the cloak before was it was so over powered, but now that it is tacnet blinding I would not use it because it is no longer functional unless you use a shotgun. If scouts were made side arm only I would hope cloak tacnet would be reverted and the delay kept. Any scout that would agree with that tacnet trade off is a fool and likely a shotgun scout. Really the delay would not even be needed because the lower dps/clipsize would make up for the .33 seconds.
I thought it was going up to 1 second on Tuesday 11th?
CCP Rattati wrote: The current delay is almost not noticeable. Bumping it to 1.0 seconds, but also re-introducing the de-cloak animation, that makes the decloak happen over time. These should offset with a slight nerf to cloaks. Cloak delay 1. secnerf Cloak animation 1 secbuff
|
One Eyed King
Land of the BIind
5686
|
Posted - 2014.11.08 03:02:00 -
[20] - Quote
Fizzer XCIV wrote:Sgt Kirk wrote:Skullmizer Vulcansu wrote:What is it that you think is the problem? The Barbershop I think Rattati is spending too much time in there. You are right.
I am sure he never makes threads for discussion for the whole community in this section to discuss changes.
1.9 Where cloaked scouts give way to tanked scouts. Problem solved?
|
|
Imp Smash
Molon Labe. General Tso's Alliance
330
|
Posted - 2014.11.08 03:05:00 -
[21] - Quote
Blueprint For Murder wrote:Ahh.. and another leaves the darkness. If you want to balance scouts you have to reduce there Time To Kill so scouts can not drop someone before they can react. Increasing the time before the engagement is worthless what must be increased is the time between the first shot and death of target... impossible in a shared weapon pool including the sg and plc this is why side arms is the only way to balance them.
Not if you could damage scouts close to like you can damage Logis and Assaults. Then their lower HP would matter and they would drop (unless they TOTALLY got the drop on you -- in which case they deserve the kill.) |
One Eyed King
Land of the BIind
5688
|
Posted - 2014.11.08 03:14:00 -
[22] - Quote
Blueprint For Murder wrote:I am a side arm no cloak scout and the only reason I didn't use the cloak before was it was so over powered, but now that it is tacnet blinding I would not use it because it is no longer functional unless you use a shotgun. If scouts were made side arm only I would hope cloak tacnet would be reverted and the delay kept. Any scout that would agree with that tacnet trade off is a fool and likely a shotgun scout. Really the delay would not even be needed because the lower dps/clipsize would make up for the .33 seconds. The problem is that shotgun scouts are a legitimate role in the same way that sniper scouts are and AV scouts.
We need to find a way to balance them without ruining their role, and that of a great many other legitimate scouts.
1.9 Where cloaked scouts give way to tanked scouts. Problem solved?
|
Lloyd Orfay
SHAKING BABIES FACTION WARFARE ALLIANCE
185
|
Posted - 2014.11.08 10:26:00 -
[23] - Quote
Spademan wrote:Sigh
Look, there's balancing and then there's castrating, this falls into the latter. I just want to ask, precisely why do you reckon this is (A) needed and (B) going to help?
It falls into balancing.
Scouts are not slayers and therefore they should not slay. |
Spademan
Fatal Absolution General Tso's Alliance
4414
|
Posted - 2014.11.08 11:40:00 -
[24] - Quote
Lloyd Orfay wrote:Spademan wrote:Sigh
Look, there's balancing and then there's castrating, this falls into the latter. I just want to ask, precisely why do you reckon this is (A) needed and (B) going to help? It falls into balancing. Scouts are not slayers and therefore they should not slay. So what do they do? Sit on their ass all day calling out targets for everyone else? If you haven't noticed, killing is the main part of the game.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
|
Sylwester Dziewiecki
Interregnum.
417
|
Posted - 2014.11.08 12:13:00 -
[25] - Quote
Sgt Kirk wrote:Problem solved I have no problem with killing people with just ScP(I'm not even use L or G to do so).
Gallente Speed Scout.
EVE side of me: Nosum Hseebnrido
|
abdullah muzaffar
G0DS AM0NG MEN General Tso's Alliance
49
|
Posted - 2014.11.08 13:19:00 -
[26] - Quote
..or you can just have 2 variants of scouts, one with 2 sides,eqs and higher ewar, and one with 1light 1side 1 eq and lower ewar.. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4689
|
Posted - 2014.11.08 14:22:00 -
[27] - Quote
OP has obviously never encountered a scout with an Ishukone SMG.
Otherwise he'd realize that this thread was formed on a false premise.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
|
Blueprint For Murder
Immortal Guides
226
|
Posted - 2014.11.08 14:57:00 -
[28] - Quote
One Eyed King wrote:Blueprint For Murder wrote:I am a side arm no cloak scout and the only reason I didn't use the cloak before was it was so over powered, but now that it is tacnet blinding I would not use it because it is no longer functional unless you use a shotgun. If scouts were made side arm only I would hope cloak tacnet would be reverted and the delay kept. Any scout that would agree with that tacnet trade off is a fool and likely a shotgun scout. Really the delay would not even be needed because the lower dps/clipsize would make up for the .33 seconds. The problem is that shotgun scouts are a legitimate role in the same way that sniper scouts are and AV scouts. We need to find a way to balance them without ruining their role, and that of a great many other legitimate scouts.
In the other thread we proposed that light suits would be kept as is so those rolls would still be filled and balanced because of the lower cpu/pg that the basic suits have.
Check out the film Flame and Citron it is amazing! Wizard Talk
|
The Master Race
Immortal Guides
232
|
Posted - 2014.11.08 14:57:00 -
[29] - Quote
One Eyed King wrote:Blueprint For Murder wrote:I am a side arm no cloak scout and the only reason I didn't use the cloak before was it was so over powered, but now that it is tacnet blinding I would not use it because it is no longer functional unless you use a shotgun. If scouts were made side arm only I would hope cloak tacnet would be reverted and the delay kept. Any scout that would agree with that tacnet trade off is a fool and likely a shotgun scout. Really the delay would not even be needed because the lower dps/clipsize would make up for the .33 seconds. The problem is that shotgun scouts are a legitimate role in the same way that sniper scouts are and AV scouts. We need to find a way to balance them without ruining their role, and that of a great many other legitimate scouts.
In the other thread we proposed that light suits would be kept as is so those rolls would still be filled and balanced because of the lower cpu/pg that the basic suits have.
Check out the film Flame and Citron it is amazing! Wizard Talk
|
Kensai Dragon
DUST University Ivy League
52
|
Posted - 2014.11.08 15:58:00 -
[30] - Quote
Nerf the shotgun. Problem solved. |
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4691
|
Posted - 2014.11.08 16:01:00 -
[31] - Quote
Kensai Dragon wrote:Nerf the shotgun. Problem solved.
Making it worthless to anyone but scouts. Brilliant.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
|
Kensai Dragon
DUST University Ivy League
52
|
Posted - 2014.11.08 16:12:00 -
[32] - Quote
Lol, only scouts seem to use it now. Nerf it to uselessness!
OK, I'm joking (sort of), but the spam of cloak/shotgun combo doesn't seem to have slowed. Still see it used quite a bit. Hell, I use it from time to time and it really is EASY mode. That combination seems to be the root of every 'nerf the scout' I've read. Well, that and strafing, but the framerate buff seems to have helped with that.
Outside of cloak/sg and hit detection, I really don't see any other valid complaints against the scouts, just a bunch of whining. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4692
|
Posted - 2014.11.08 16:19:00 -
[33] - Quote
Kensai Dragon wrote:Lol, only scouts seem to use it now. Nerf it to uselessness!
OK, I'm joking (sort of), but the spam of cloak/shotgun combo doesn't seem to have slowed. Still see it used quite a bit. Hell, I use it from time to time and it really is EASY mode. That combination seems to be the root of every 'nerf the scout' I've read. Well, that and strafing, but the framerate buff seems to have helped with that.
Outside of cloak/sg and hit detection, I really don't see any other valid complaints against the scouts, just a bunch of whining.
Nova knives are as bad.
Brickscout substitute assaults with SMGs is just as obnoxious.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
|
VikingKong iBUN
T.H.I.R.D R.O.C.K
176
|
Posted - 2014.11.08 16:47:00 -
[34] - Quote
Sgt Kirk wrote:Llast 326 wrote:Sgt Kirk wrote:Problem solved Great solution I also suggest removing the Heavy Weapon slot from Sentinels, and replacing it with a sidearm as well. This would surely balance the game Now you're getting it! Take away Logistics equipment while we are at it!!! Commandos don't need module slots and Assaults don't need grenades! Small turrets only on the MCC Oooh, now I understand this topic. |
Spectral Clone
Abandoned Privilege Top Men.
3066
|
Posted - 2014.11.08 17:12:00 -
[35] - Quote
Assaults need to be the go to suit for killing, the rest suits should support assault-¦s killing by supressing, flanking, hacking, healing.
This is why I support scouts being limited to 2 sidearms only. Believe me, you can do well with 2 sidearms.. I have at least seen scouts do it. It is not neutering the class.
EVE: Legion, also known as: Schroedinger's Game, EVE: Limbo, or just "Not-a-game-yet".
|
VikingKong iBUN
T.H.I.R.D R.O.C.K
178
|
Posted - 2014.11.08 17:35:00 -
[36] - Quote
Spectral Clone wrote:Assaults need to be the go to suit for killing, the rest suits should support assault-¦s killing by supressing, flanking, hacking, healing.
This is why I support scouts being limited to 2 sidearms only. Believe me, you can do well with 2 sidearms.. I have at least seen scouts do it. It is not neutering the class. You're almost right, but flanking is supposed to be more of an Assault role - Scouts are meant more for recon and battlefield awareness, and sneaky infiltration. Obviously roles overlap in this game, but having scouts really good at just running in and shotgunning everyone really diminishes their role as well as the role of assault suits. But taking away the light weapon from scouts would be awful because in order to fill the role of an actual "Scout" they would often need weapons capable of damaging enemies at long range, which no sidearms can really do. |
el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
435
|
Posted - 2014.11.08 20:26:00 -
[37] - Quote
Vitantur Nothus wrote:Fizzer XCIV wrote:Sgt Kirk wrote:Skullmizer Vulcansu wrote:What is it that you think is the problem? The Barbershop I think Rattati is spending too much time in there. It's where he gets his best scout nerf ideas. * Penalties for plates on lights * Increased decloak delay * TacNet blind while cloaked * Directional arrow removal ^ All of these ideas originated in the Barbershop. From Scouts.
And all of these are merely shaving at a problem that needs cutting.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|
Zindorak
G0DS AM0NG MEN General Tso's Alliance
1235
|
Posted - 2014.11.08 20:51:00 -
[38] - Quote
Why do we need to do this when we can already fit 2 sidearms? Your suggestion doesn't solve anything
Pokemon master and Tekken Lord
Gk0 Scout yay :)
|
el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
435
|
Posted - 2014.11.08 20:53:00 -
[39] - Quote
Zindorak wrote:Why do we need to do this when we can already fit 2 sidearms? Your suggestion doesn't solve anything
Its to limit you (and thus your overall battlefield approach/impact) TO those sidearms.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|
el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
435
|
Posted - 2014.11.08 20:55:00 -
[40] - Quote
So far theres no shortage of input on how to balance scouts with everbody else, the only real question is when to initiate what aspect.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|
|
John Demonsbane
Unorganized Ninja Infantry Tactics
4474
|
Posted - 2014.11.08 21:28:00 -
[41] - Quote
ITT: OP uses his credibility to hide the trololol.
10/10.
(The godfather of tactical logistics)
|
el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
442
|
Posted - 2014.11.08 21:47:00 -
[42] - Quote
John Demonsbane wrote:ITT: OP uses his credibility to hide the trololol.
10/10.
Grains of truth are more valuable than blocks of falsehoods.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
|
Vitantur Nothus
Nos Nothi
104
|
Posted - 2014.11.09 00:42:00 -
[43] - Quote
el OPERATOR wrote:Vitantur Nothus wrote:Fizzer XCIV wrote:Sgt Kirk wrote:Skullmizer Vulcansu wrote:What is it that you think is the problem? The Barbershop I think Rattati is spending too much time in there. It's where he gets his best scout nerf ideas. * Penalties for plates on lights * Increased decloak delay * TacNet blind while cloaked * Directional arrow removal ^ All of these ideas originated in the Barbershop. From Scouts. And all of these are merely shaving at a problem that needs cutting. EDIT/ And if there are actual cuts made to scouts, those plus the shaves will have scouts back at where they don't want to be: 1.0-1.7; products of their own initiatives. The only Cuts warranted at this stage in the game are those which will be made to Heavies. If you're still getting owned by scouts, you will always get owned by scouts. |
Blueprint For Murder
Immortal Guides
233
|
Posted - 2014.11.09 00:58:00 -
[44] - Quote
It has nothing to do with getting owned kid most of us are scouts in fact this is scout 514.
Check out the film Flame and Citron it is amazing! Wizard Talk
|
The Master Race
Immortal Guides
239
|
Posted - 2014.11.09 00:58:00 -
[45] - Quote
It has nothing to do with getting owned kid most of us are scouts in fact this is scout 514.
Check out the film Flame and Citron it is amazing! Wizard Talk
|
Zindorak
G0DS AM0NG MEN General Tso's Alliance
1238
|
Posted - 2014.11.09 01:01:00 -
[46] - Quote
el OPERATOR wrote:Zindorak wrote:Why do we need to do this when we can already fit 2 sidearms? Your suggestion doesn't solve anything Its to limit you (and thus your overall battlefield approach/impact) TO those sidearms. That's stupid. Scouts can be decent with dual sidearms but everyone will cry about dual smg's and ask for nerf. We are better anyway with the light slot. I think OP is butthurt and is crying
Pokemon master and Tekken Lord
Gk0 Scout yay :)
|
Vitantur Nothus
Nos Nothi
105
|
Posted - 2014.11.09 07:27:00 -
[47] - Quote
Blueprint For Murder wrote:It has nothing to do with getting owned kid most of us are scouts in fact this is scout 514. Rattati: "The top killers in PC are Heavies."
Community: "Scout 514."
|
137H4RGIC
Bloodline Rebellion Capital Punishment.
286
|
Posted - 2014.11.09 07:58:00 -
[48] - Quote
Llast 326 wrote:Sgt Kirk wrote:Problem solved Great solution I also suggest removing the Heavy Weapon slot from Sentinels, and replacing it with a sidearm as well. This would surely balance the game While we're at it, lets remove the scout equipment slots too. No HMG = No RE for scouts, no cloak
D.U.S.T. Don't Underestimate Stupid Tryhards...
|
Ghost Kaisar
Fatal Absolution General Tso's Alliance
7515
|
Posted - 2014.11.09 08:06:00 -
[49] - Quote
Scouts with Sidearms?
Only if you make the SMG cost less PG than a combat rifle. It's the only reason why I went CR over SMG. Fitting restraints.
Though in all honesty, this may fix the problem of scout 514, but it won't fix shotgun514.
Everyone would just put damps on assault fits, and run shotguns. It works already for trolling scouts that don't run precisions. Trust me. You lose out on eWAR and regen, but lets face it, eWAR is getting buffed on med frames already.
If rattati goes through with the eWAR changes, my money is on Assault Shotguns becoming the next meta.
Oh, and nice troll Kirk. 8/10
Bullet Hell and Duct-Tape? Count me in!
FA recruits get free officer BPO's. Enlist today. Must be a scrub to enter.
|
Buwaro Draemon
WarRavens Capital Punishment.
420
|
Posted - 2014.11.09 08:19:00 -
[50] - Quote
Spademan wrote:Lloyd Orfay wrote:Spademan wrote:Sigh
Look, there's balancing and then there's castrating, this falls into the latter. I just want to ask, precisely why do you reckon this is (A) needed and (B) going to help? It falls into balancing. Scouts are not slayers and therefore they should not slay. So what do they do? Sit on their ass all day calling out targets for everyone else? If you haven't noticed, killing is the main part of the game. That is what a scout is supposed to do....
Been here since Mordus Private Trials
Closed Beta Vet under 30 million SP ;-;
|
|
Blueprint For Murder
Immortal Guides
239
|
Posted - 2014.11.09 09:39:00 -
[51] - Quote
Ghost Kaisar wrote:Scouts with Sidearms?
Only if you make the SMG cost less PG than a combat rifle. It's the only reason why I went CR over SMG. Fitting restraints.
Though in all honesty, this may fix the problem of scout 514, but it won't fix shotgun514.
Everyone would just put damps on assault fits, and run shotguns. It works already for trolling scouts that don't run precisions. Trust me. You lose out on eWAR and regen, but lets face it, eWAR is getting buffed on med frames already.
If rattati goes through with the eWAR changes, my money is on Assault Shotguns becoming the next meta.
Oh, and nice troll Kirk. 8/10
You might be right, but there are other benefits to the scout like speed, cloak, hitboxes, and super mario jump that make a difference. Hopefully this would be considered and implemented first because the main reason for looking at ewar is to address scouts imbalance. Giving assaults the same ability would just make the game even more dreadful, but the only thing I have read so far from him is a increase to precision.
Check out the film Flame and Citron it is amazing! Wizard Talk
|
The Master Race
Immortal Guides
239
|
Posted - 2014.11.09 09:39:00 -
[52] - Quote
Ghost Kaisar wrote:Scouts with Sidearms?
Only if you make the SMG cost less PG than a combat rifle. It's the only reason why I went CR over SMG. Fitting restraints.
Though in all honesty, this may fix the problem of scout 514, but it won't fix shotgun514.
Everyone would just put damps on assault fits, and run shotguns. It works already for trolling scouts that don't run precisions. Trust me. You lose out on eWAR and regen, but lets face it, eWAR is getting buffed on med frames already.
If rattati goes through with the eWAR changes, my money is on Assault Shotguns becoming the next meta.
Oh, and nice troll Kirk. 8/10
You might be right, but there are other benefits to the scout like speed, cloak, hitboxes, and super mario jump that make a difference. Hopefully this would be considered and implemented first because the main reason for looking at ewar is to address scouts imbalance. Giving assaults the same ability would just make the game even more dreadful, but the only thing I have read so far from him is a increase to precision.
Check out the film Flame and Citron it is amazing! Wizard Talk
|
Doyle Reese
OSG Planetary Operations Covert Intervention
520
|
Posted - 2014.11.09 09:43:00 -
[53] - Quote
2x Bolt Pistol, you'd still complain :P |
Meee One
Amakakeru-Ryu-no-Hirameki
1249
|
Posted - 2014.11.09 16:20:00 -
[54] - Quote
Sgt Kirk wrote:Llast 326 wrote:Sgt Kirk wrote:Problem solved Great solution I also suggest removing the Heavy Weapon slot from Sentinels, and replacing it with a sidearm as well. This would surely balance the game Now you're getting it! Take away Logistics equipment while we are at it!!!Commandos don't need module slots and Assaults don't need grenades! Small turrets only on the MCC Sure,but i better get a heavy weapon slot on my Min logi.
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
|
Sgt Kirk
Fatal Absolution
8334
|
Posted - 2014.11.09 16:25:00 -
[55] - Quote
Meee One wrote:Sgt Kirk wrote:Llast 326 wrote:Sgt Kirk wrote:Problem solved Great solution I also suggest removing the Heavy Weapon slot from Sentinels, and replacing it with a sidearm as well. This would surely balance the game Now you're getting it! Take away Logistics equipment while we are at it!!!Commandos don't need module slots and Assaults don't need grenades! Small turrets only on the MCC Sure,but i better get a heavy weapon slot on my Min logi. Heavy weapons for all frames actually.
CCP holds the Caldari's hand so this doesn't happen again.
|
Vitantur Nothus
Nos Nothi
107
|
Posted - 2014.11.09 17:12:00 -
[56] - Quote
Buwaro Draemon wrote:Spademan wrote:Lloyd Orfay wrote:Spademan wrote:Sigh
Look, there's balancing and then there's castrating, this falls into the latter. I just want to ask, precisely why do you reckon this is (A) needed and (B) going to help? It falls into balancing. Scouts are not slayers and therefore they should not slay. So what do they do? Sit on their ass all day calling out targets for everyone else? If you haven't noticed, killing is the main part of the game. That is what a scout is supposed to do.... Scout Bonus: +2 WP per second (must do absolutely nothing other than looking around) |
Raptor Princess
ALLOTEC INC
82
|
Posted - 2014.11.09 17:20:00 -
[57] - Quote
Sgt Kirk wrote:Meee One wrote:Sgt Kirk wrote:Llast 326 wrote:Sgt Kirk wrote:Problem solved Great solution I also suggest removing the Heavy Weapon slot from Sentinels, and replacing it with a sidearm as well. This would surely balance the game Now you're getting it! Take away Logistics equipment while we are at it!!!Commandos don't need module slots and Assaults don't need grenades! Small turrets only on the MCC Sure,but i better get a heavy weapon slot on my Min logi. Heavy weapons for all frames actually.
Except scouts I presume? |
Maken Tosch
DUST University Ivy League
10194
|
Posted - 2014.11.09 17:53:00 -
[58] - Quote
/smells the trolly smell
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
|
Zindorak
G0DS AM0NG MEN General Tso's Alliance
1257
|
Posted - 2014.11.09 18:43:00 -
[59] - Quote
I thought about this and im agreeing with this. After we do that lets get rid of the Light slot on an Assault and athe heavy slot on a Sentinel. That will make them less overpowered. While we're at it make grenades melee weapons and remove the explosive aspect towards it. It's not like it needed it anyway. Then we can remove arms on all the suits so it will be Kick 514. Or we can remove all weapons and suits and make it the new Tekken 7. Great Ideas right? #sarcasm Honestly some of the ideas i see on the forums can be really dumb.
Pokemon master and Tekken Lord
Gk0 Scout yay :)
|
XxVEXESxX
41
|
Posted - 2014.11.09 20:53:00 -
[60] - Quote
This or take away their sidearms.
Heavy: grenade no equip long reload heavy wep/sidearm. Balanced. Commando: no grenade but equipment with his 2 light wep. Balanced. Assault: Light/sidearm one grenade and one equipment. Balanced Logistics: Light wep grenade and 3-4 equipment. Balanced. Scouts: Light/sidearm, grenade, two equipment, ewar comes standard... uhhh why?
Take that sidearm away just like the Logi for anything more than two equipment or lower their dps alpha by doing what the OP is requesting. there is no reason why we should keep scouts the way they are right now. They are stronger than a logi in terms of tank/regen/ewar/dps and equal in base line equipment like needles. They are equal to any logis that choose not to run racial equipment. CCP we all know that most if not all logis run at least 1-2 non racial equipment so why is the scout able to play like one of three roles better? (assault, logi, EWAR scout)
Rattati: Look at the stats for shotgun switch to sidearm kills for scouts. Bet the K/S graph would look interesting for that one.
TD;LR Nerf bat the scout already its been over 3 months man... and do it right after the HMG heat changes so we flatten the field out.
PSN: XxVEXESxX
Minmatar loyalist
MK.0 A/C/L
|
|
The Master Race
Immortal Guides
379
|
Posted - 2014.11.21 15:38:00 -
[61] - Quote
GöêGöêGöÅGöüGò«Gò¡GöüGöôGöêGò¡GöüGöüGöüGöüGò« GöêGöêGöâGöÅGöùGö¢GöôGöâGò¡Gö½GôPGôÿGô¥GôÜGöâ GöêGöêGò¦GöôGûïGûïGöÅGò»Gò»Gò¦GöüGöüGöüGöüGò» GöêGò¡GöüGö+Gò«Gò¦GöùGöüGöüGöüGöüGò«Gò¡Gò«Göê GöêGöâGûÄGûÄGöâGò¦Gò¦Gò¦Gò¦Gò¦Gò¦GöúGöüGò»Göê GöêGò¦GöüGö¦Gö+GûàGò»Gò¦Gò¦Gò¦Gò¦GöâGöêGöêGöê GöêGöêGöêGò¦GöüGö¦GöôGöÅGö¦GöôGöÅGò»GöêGöêGöê GöêGöêGöêGöêGöêGöùGö+Gö¢GöùGö+Gö¢GöêGöêGöêGöê
The Impossible Dream-Wizard Talk @MMoMerc
|
Blueprint For Murder
Immortal Guides
379
|
Posted - 2014.11.21 15:38:00 -
[62] - Quote
GöêGöêGöÅGöüGò«Gò¡GöüGöôGöêGò¡GöüGöüGöüGöüGò« GöêGöêGöâGöÅGöùGö¢GöôGöâGò¡Gö½GôPGôÿGô¥GôÜGöâ GöêGöêGò¦GöôGûïGûïGöÅGò»Gò»Gò¦GöüGöüGöüGöüGò» GöêGò¡GöüGö+Gò«Gò¦GöùGöüGöüGöüGöüGò«Gò¡Gò«Göê GöêGöâGûÄGûÄGöâGò¦Gò¦Gò¦Gò¦Gò¦Gò¦GöúGöüGò»Göê GöêGò¦GöüGö¦Gö+GûàGò»Gò¦Gò¦Gò¦Gò¦GöâGöêGöêGöê GöêGöêGöêGò¦GöüGö¦GöôGöÅGö¦GöôGöÅGò»GöêGöêGöê GöêGöêGöêGöêGöêGöùGö+Gö¢GöùGö+Gö¢GöêGöêGöêGöê
The Impossible Dream-Wizard Talk @MMoMerc
|
Leadfoot10
Molon Labe. General Tso's Alliance
2253
|
Posted - 2014.11.21 16:01:00 -
[63] - Quote
If we remove the light weapon slot from scout suits, what's left to counter heavies?
Not sure I like this idea.
That's not to say the scouts don't need a nerf, relatively speaking, but we have to be careful we don't throw the game balance out of whack even further as the popularity/effectiveness of heavies is also a problem, IMO, and scouts is one of the only counters. |
Myron Kundera
The Generals
113
|
Posted - 2014.11.21 17:39:00 -
[64] - Quote
Remove the sidearm from Scouts, leave the Light weapon OR give back sidearms to Logis. Fair is fair and logis need a buff.
"Greed, the forgotten mental disease"
"Spray and pray makes my day"
"Will use proto gear in self defense"
|
Jadd Hatchen
KILL-EM-QUICK
676
|
Posted - 2014.11.21 18:45:00 -
[65] - Quote
Sgt Kirk wrote:Problem solved
NO
This screws with the scouts ability to be a sniper...
Instead just remove the sidearm slot altogether. You can still fit a sidearm in a lightweapon slot so people that want knives or whatever can still do that.
|
Blueprint For Murder
Immortal Guides
383
|
Posted - 2014.11.21 18:50:00 -
[66] - Quote
You can't balance scouts without making them side arm only because it effects the other classes to greatly i.e. if they try to nerf scouts dps they nerf everyone else with it.
The Impossible Dream-Wizard Talk @MMoMerc
|
jNs Vit4l
Random Gunz RISE of LEGION
54
|
Posted - 2014.11.21 18:58:00 -
[67] - Quote
Make shield extenders / armor plates to increase db profile when equiped on a scout. Problem Sovled.. So scouts would have to choose dampened & squishy fit, or tanked and visible..
"God, grand me the serenity to accept the things that I cannot change and the courage to change the things that I can"
|
Lonewolf Heavy
Chaotic Company
169
|
Posted - 2014.11.21 19:03:00 -
[68] - Quote
jNs Vit4l wrote:Make shield extenders / armor plates to increase db profile when equiped on a scout. Problem Sovled.. So scouts would have to choose dampened & squishy fit, or tanked and visible..
I believe shield extenders were supposed to have scan profile increase as you added them. It was there weakness such as Armor plates slowing you down.
Sentinel/Commando
|
Sgt Kirk
Fatal Absolution
8566
|
Posted - 2014.11.21 19:56:00 -
[69] - Quote
Jadd Hatchen wrote:Sgt Kirk wrote:Problem solved NO This screws with the scouts ability to be a sniper... Instead just remove the sidearm slot altogether. You can still fit a sidearm in a lightweapon slot so people that want knives or whatever can still do that. Wow, scouts actually sniper rifles!? That's news to me. I see a scout with a sniper rifle at least once per week due to the fact that they can be so easily one shotted by other sniper rifles they prefer to snipe in a suit that won't get them one shotted.
Even with all that being said it is correct. Sniper Rifles should be able to be used on scouts.
CCP holds the Caldari's hand so this doesn't happen again.
|
Blueprint For Murder
Immortal Guides
384
|
Posted - 2014.11.21 20:12:00 -
[70] - Quote
If they kept light suits the same they could use SR on them.
The Impossible Dream-Wizard Talk @MMoMerc
|
|
Raptor Princess
ALLOTEC INC
93
|
Posted - 2014.11.21 20:24:00 -
[71] - Quote
Sgt Kirk wrote:Jadd Hatchen wrote:Sgt Kirk wrote:Problem solved NO This screws with the scouts ability to be a sniper... Instead just remove the sidearm slot altogether. You can still fit a sidearm in a lightweapon slot so people that want knives or whatever can still do that. Wow, scouts actually sniper rifles!? That's news to me. I see a scout with a sniper rifle at least once per week due to the fact that they can be so easily one shotted by other sniper rifles they prefer to snipe in a suit that won't get them one shotted. Even with all that being said it is correct. Sniper Rifles should be able to be used on scouts.
I've been one shotted in my commando suit. I prefer the scout suit because it's harder to spot. Stick some profile dampeners on it and you don't show up on scans, so when someone's scanning the area you're sniping in you're still semi-safe.
Snipers can one shot most suits now. The only way to be safe from OHK is being a sentinel. |
Iron Toast
Tronhadar Free Guard Minmatar Republic
22
|
Posted - 2014.11.21 21:53:00 -
[72] - Quote
Sgt Kirk wrote:Meee One wrote:Sgt Kirk wrote:Llast 326 wrote:Sgt Kirk wrote:Problem solved Great solution I also suggest removing the Heavy Weapon slot from Sentinels, and replacing it with a sidearm as well. This would surely balance the game Now you're getting it! Take away Logistics equipment while we are at it!!!Commandos don't need module slots and Assaults don't need grenades! Small turrets only on the MCC Sure,but i better get a heavy weapon slot on my Min logi. Heavy weapons for all frames actually.
And the Commando gets to fire both HMGs at the same time!
Commando 514! |
Blueprint For Murder
Immortal Guides
388
|
Posted - 2014.11.22 08:25:00 -
[73] - Quote
Leadfoot10 wrote:If we remove the light weapon slot from scout suits, what's left to counter heavies?
Not sure I like this idea.
That's not to say the scouts don't need a nerf, relatively speaking, but we have to be careful we don't throw the game balance out of whack even further as the popularity/effectiveness of heavies is also a problem, IMO, and scouts is one of the only counters.
I believe you could use assaults in a similar respect, they are above scouts in the ewar tiers and could be countered by the side arm scouts, since they would fall above the assaults ewar.
The Impossible Dream-Wizard Talk @MMoMerc
|
PARKOUR PRACTIONER
Fatal Absolution General Tso's Alliance
2257
|
Posted - 2014.11.22 10:04:00 -
[74] - Quote
As much as i disagree with this i still respect you Kirk.
Shotguns, CRs and SR are scoutly weapons.
Not that they cant be used by other suits, i just think scouts should have SLIGHT bonus to them.
You seem to like scouts working with you then against you, but you already told me you had a problem with scouts so that is why im not mad.
o7 Kirk
PSN Sil4ntChaozz
Specialist Low SP Player [SMG CR SR NK/Mk.0&Gk.0]
Not well-known not unknown
|
CommanderBolt
KILL-EM-QUICK RISE of LEGION
2548
|
Posted - 2014.11.22 10:23:00 -
[75] - Quote
Clearly the scout needs that sidearm slot changed to a heavy weapons slot.
Then I can carry a plasma cannon in one hand and a forge gun in the other! Muhahahaha I can taste the salty tears already! Oh CCP do it! Please do that, give us an officer scout suit that can carry heavy weapons.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
|
|
|
|
Pages: 1 2 3 :: [one page] |