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Raptor Princess
ALLOTEC INC
80
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Posted - 2014.11.08 00:10:00 -
[1] - Quote
The problem with scouts being OP isn't anything to do with the light weapon slot. |

Raptor Princess
ALLOTEC INC
80
 |
Posted - 2014.11.08 00:18:00 -
[2] - Quote
The cloak, the fact scouts can have such high HP and can move so fast to avoid being shot. |

Raptor Princess
ALLOTEC INC
80
 |
Posted - 2014.11.08 00:21:00 -
[3] - Quote
shaman oga wrote:Tune down shield recharge and give a penalty on armor reps.
Problem solved.
And remove the ability to throw REs so far. |

Raptor Princess
ALLOTEC INC
80
 |
Posted - 2014.11.08 02:14:00 -
[4] - Quote
Blueprint For Murder wrote:I am a side arm no cloak scout and the only reason I didn't use the cloak before was it was so over powered, but now that it is tacnet blinding I would not use it because it is no longer functional unless you use a shotgun. If scouts were made side arm only I would hope cloak tacnet would be reverted and the delay kept. Any scout that would agree with that tacnet trade off is a fool and likely a shotgun scout. Really the delay would not even be needed because the lower dps/clipsize would make up for the .33 seconds.
I thought it was going up to 1 second on Tuesday 11th?
CCP Rattati wrote: The current delay is almost not noticeable. Bumping it to 1.0 seconds, but also re-introducing the de-cloak animation, that makes the decloak happen over time. These should offset with a slight nerf to cloaks. Cloak delay 1. secnerf Cloak animation 1 secbuff
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Raptor Princess
ALLOTEC INC
82
 |
Posted - 2014.11.09 17:20:00 -
[5] - Quote
Sgt Kirk wrote:Meee One wrote:Sgt Kirk wrote:Llast 326 wrote:Sgt Kirk wrote:Problem solved  Great solution I also suggest removing the Heavy Weapon slot from Sentinels, and replacing it with a sidearm as well. This would surely balance the game Now you're getting it! Take away Logistics equipment while we are at it!!!Commandos don't need module slots and Assaults don't need grenades! Small turrets only on the MCC Sure,but i better get a heavy weapon slot on my Min logi.  Heavy weapons for all frames actually.
Except scouts I presume? |

Raptor Princess
ALLOTEC INC
93
 |
Posted - 2014.11.21 20:24:00 -
[6] - Quote
Sgt Kirk wrote:Jadd Hatchen wrote:Sgt Kirk wrote:Problem solved  NO This screws with the scouts ability to be a sniper... Instead just remove the sidearm slot altogether. You can still fit a sidearm in a lightweapon slot so people that want knives or whatever can still do that. Wow, scouts actually sniper rifles!? That's news to me. I see a scout with a sniper rifle at least once per week due to the fact that they can be so easily one shotted by other sniper rifles they prefer to snipe in a suit that won't get them one shotted. Even with all that being said it is correct. Sniper Rifles should be able to be used on scouts.
I've been one shotted in my commando suit. I prefer the scout suit because it's harder to spot. Stick some profile dampeners on it and you don't show up on scans, so when someone's scanning the area you're sniping in you're still semi-safe.
Snipers can one shot most suits now. The only way to be safe from OHK is being a sentinel. |
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