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Sgt Kirk
Fatal Absolution
8266
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Posted - 2014.11.07 23:55:00 -
[1] - Quote
Problem solved
CCP holds the Caldari's hand so this doesn't happen again.
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Spademan
Fatal Absolution General Tso's Alliance
4397
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Posted - 2014.11.08 00:07:00 -
[2] - Quote
Sigh
Look, there's balancing and then there's castrating, this falls into the latter. I just want to ask, precisely why do you reckon this is (A) needed and (B) going to help?
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Raptor Princess
ALLOTEC INC
80
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Posted - 2014.11.08 00:10:00 -
[3] - Quote
The problem with scouts being OP isn't anything to do with the light weapon slot. |
Skullmizer Vulcansu
Edimmu Warfighters Gallente Federation
22
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Posted - 2014.11.08 00:11:00 -
[4] - Quote
What is it that you think is the problem?
This game makes me suicidal.
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Llast 326
An Arkhos
5274
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Posted - 2014.11.08 00:16:00 -
[5] - Quote
Sgt Kirk wrote:Problem solved Great solution I also suggest removing the Heavy Weapon slot from Sentinels, and replacing it with a sidearm as well. This would surely balance the game
MOAR Ladders
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Raptor Princess
ALLOTEC INC
80
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Posted - 2014.11.08 00:18:00 -
[6] - Quote
The cloak, the fact scouts can have such high HP and can move so fast to avoid being shot. |
shaman oga
The Dunwich Horror
3055
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Posted - 2014.11.08 00:18:00 -
[7] - Quote
Tune down shield recharge and give a penalty on armor reps.
Problem solved.
4 November 2014 - the most funny day in Dust514
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Sgt Kirk
Fatal Absolution
8267
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Posted - 2014.11.08 00:19:00 -
[8] - Quote
Llast 326 wrote:Sgt Kirk wrote:Problem solved Great solution I also suggest removing the Heavy Weapon slot from Sentinels, and replacing it with a sidearm as well. This would surely balance the game Now you're getting it!
Take away Logistics equipment while we are at it!!!
Commandos don't need module slots and Assaults don't need grenades!
Small turrets only on the MCC
CCP holds the Caldari's hand so this doesn't happen again.
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Raptor Princess
ALLOTEC INC
80
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Posted - 2014.11.08 00:21:00 -
[9] - Quote
shaman oga wrote:Tune down shield recharge and give a penalty on armor reps.
Problem solved.
And remove the ability to throw REs so far. |
Llast 326
An Arkhos
5274
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Posted - 2014.11.08 00:21:00 -
[10] - Quote
Sgt Kirk wrote:Llast 326 wrote:Sgt Kirk wrote:Problem solved Great solution I also suggest removing the Heavy Weapon slot from Sentinels, and replacing it with a sidearm as well. This would surely balance the game Now you're getting it! Take away Logistics equipment while we are at it!!! Commandos don't need module slots and Assaults don't need grenades! Small turrets only on the MCC Small turrets on the MCC Perfect This should be a priority
MOAR Ladders
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Sgt Kirk
Fatal Absolution
8268
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Posted - 2014.11.08 00:43:00 -
[11] - Quote
Skullmizer Vulcansu wrote:What is it that you think is the problem? The Barbershop
CCP holds the Caldari's hand so this doesn't happen again.
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Mobius Wyvern
Onslaught Inc RISE of LEGION
5393
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Posted - 2014.11.08 00:43:00 -
[12] - Quote
Sgt Kirk wrote:Skullmizer Vulcansu wrote:What is it that you think is the problem? The Barbershop That thread needs a lock.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Sgt Kirk
Fatal Absolution
8268
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Posted - 2014.11.08 00:47:00 -
[13] - Quote
Mobius Wyvern wrote:Sgt Kirk wrote:Skullmizer Vulcansu wrote:What is it that you think is the problem? The Barbershop That thread needs a lock.
CCP holds the Caldari's hand so this doesn't happen again.
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Fizzer XCIV
Heaven's Lost Property
887
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Posted - 2014.11.08 00:59:00 -
[14] - Quote
Sgt Kirk wrote:Skullmizer Vulcansu wrote:What is it that you think is the problem? The Barbershop I think Rattati is spending too much time in there.
Swag-suit4lyfe!
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Spademan
Fatal Absolution General Tso's Alliance
4397
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Posted - 2014.11.08 01:23:00 -
[15] - Quote
Mobius Wyvern wrote:Sgt Kirk wrote:Skullmizer Vulcansu wrote:What is it that you think is the problem? The Barbershop That thread needs a lock. And what precisely do you imagine happens in the thread? We're not trying to pull a fast one, nor would we be able to. Rattati has a pretty good bullshit detector.
We don't like the tanked cloaky shotgunner any more than you do.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Blueprint For Murder
Immortal Guides
216
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Posted - 2014.11.08 01:28:00 -
[16] - Quote
Ahh.. and another leaves the darkness. If you want to balance scouts you have to reduce there Time To Kill so scouts can not drop someone before they can react. Increasing the time before the engagement is worthless what must be increased is the time between the first shot and death of target... impossible in a shared weapon pool including the sg and plc this is why side arms is the only way to balance them.
Check out the film Flame and Citron it is amazing! Wizard Talk
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Vitantur Nothus
Nos Nothi
78
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Posted - 2014.11.08 01:30:00 -
[17] - Quote
Fizzer XCIV wrote:Sgt Kirk wrote:Skullmizer Vulcansu wrote:What is it that you think is the problem? The Barbershop I think Rattati is spending too much time in there. It's where he gets his best scout nerf ideas.
* Penalties for plates on lights * Increased decloak delay * TacNet blind while cloaked * Directional arrow removal
^ All of these ideas originated in the Barbershop. From Scouts.
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Blueprint For Murder
Immortal Guides
216
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Posted - 2014.11.08 01:47:00 -
[18] - Quote
I am a side arm no cloak scout and the only reason I didn't use the cloak before was it was so over powered, but now that it is tacnet blinding I would not use it because it is no longer functional unless you use a shotgun. If scouts were made side arm only I would hope cloak would be reverted. Anyone that would agree with that tacnet trade off is a fool and likely a shotgun scout.
Check out the film Flame and Citron it is amazing! Wizard Talk
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Raptor Princess
ALLOTEC INC
80
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Posted - 2014.11.08 02:14:00 -
[19] - Quote
Blueprint For Murder wrote:I am a side arm no cloak scout and the only reason I didn't use the cloak before was it was so over powered, but now that it is tacnet blinding I would not use it because it is no longer functional unless you use a shotgun. If scouts were made side arm only I would hope cloak tacnet would be reverted and the delay kept. Any scout that would agree with that tacnet trade off is a fool and likely a shotgun scout. Really the delay would not even be needed because the lower dps/clipsize would make up for the .33 seconds.
I thought it was going up to 1 second on Tuesday 11th?
CCP Rattati wrote: The current delay is almost not noticeable. Bumping it to 1.0 seconds, but also re-introducing the de-cloak animation, that makes the decloak happen over time. These should offset with a slight nerf to cloaks. Cloak delay 1. secnerf Cloak animation 1 secbuff
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One Eyed King
Land of the BIind
5686
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Posted - 2014.11.08 03:02:00 -
[20] - Quote
Fizzer XCIV wrote:Sgt Kirk wrote:Skullmizer Vulcansu wrote:What is it that you think is the problem? The Barbershop I think Rattati is spending too much time in there. You are right.
I am sure he never makes threads for discussion for the whole community in this section to discuss changes.
1.9 Where cloaked scouts give way to tanked scouts. Problem solved?
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Imp Smash
Molon Labe. General Tso's Alliance
330
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Posted - 2014.11.08 03:05:00 -
[21] - Quote
Blueprint For Murder wrote:Ahh.. and another leaves the darkness. If you want to balance scouts you have to reduce there Time To Kill so scouts can not drop someone before they can react. Increasing the time before the engagement is worthless what must be increased is the time between the first shot and death of target... impossible in a shared weapon pool including the sg and plc this is why side arms is the only way to balance them.
Not if you could damage scouts close to like you can damage Logis and Assaults. Then their lower HP would matter and they would drop (unless they TOTALLY got the drop on you -- in which case they deserve the kill.) |
One Eyed King
Land of the BIind
5688
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Posted - 2014.11.08 03:14:00 -
[22] - Quote
Blueprint For Murder wrote:I am a side arm no cloak scout and the only reason I didn't use the cloak before was it was so over powered, but now that it is tacnet blinding I would not use it because it is no longer functional unless you use a shotgun. If scouts were made side arm only I would hope cloak tacnet would be reverted and the delay kept. Any scout that would agree with that tacnet trade off is a fool and likely a shotgun scout. Really the delay would not even be needed because the lower dps/clipsize would make up for the .33 seconds. The problem is that shotgun scouts are a legitimate role in the same way that sniper scouts are and AV scouts.
We need to find a way to balance them without ruining their role, and that of a great many other legitimate scouts.
1.9 Where cloaked scouts give way to tanked scouts. Problem solved?
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Lloyd Orfay
SHAKING BABIES FACTION WARFARE ALLIANCE
185
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Posted - 2014.11.08 10:26:00 -
[23] - Quote
Spademan wrote:Sigh
Look, there's balancing and then there's castrating, this falls into the latter. I just want to ask, precisely why do you reckon this is (A) needed and (B) going to help?
It falls into balancing.
Scouts are not slayers and therefore they should not slay. |
Spademan
Fatal Absolution General Tso's Alliance
4414
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Posted - 2014.11.08 11:40:00 -
[24] - Quote
Lloyd Orfay wrote:Spademan wrote:Sigh
Look, there's balancing and then there's castrating, this falls into the latter. I just want to ask, precisely why do you reckon this is (A) needed and (B) going to help? It falls into balancing. Scouts are not slayers and therefore they should not slay. So what do they do? Sit on their ass all day calling out targets for everyone else? If you haven't noticed, killing is the main part of the game.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Sylwester Dziewiecki
Interregnum.
417
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Posted - 2014.11.08 12:13:00 -
[25] - Quote
Sgt Kirk wrote:Problem solved I have no problem with killing people with just ScP(I'm not even use L or G to do so).
Gallente Speed Scout.
EVE side of me: Nosum Hseebnrido
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abdullah muzaffar
G0DS AM0NG MEN General Tso's Alliance
49
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Posted - 2014.11.08 13:19:00 -
[26] - Quote
..or you can just have 2 variants of scouts, one with 2 sides,eqs and higher ewar, and one with 1light 1side 1 eq and lower ewar.. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4689
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Posted - 2014.11.08 14:22:00 -
[27] - Quote
OP has obviously never encountered a scout with an Ishukone SMG.
Otherwise he'd realize that this thread was formed on a false premise.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Blueprint For Murder
Immortal Guides
226
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Posted - 2014.11.08 14:57:00 -
[28] - Quote
One Eyed King wrote:Blueprint For Murder wrote:I am a side arm no cloak scout and the only reason I didn't use the cloak before was it was so over powered, but now that it is tacnet blinding I would not use it because it is no longer functional unless you use a shotgun. If scouts were made side arm only I would hope cloak tacnet would be reverted and the delay kept. Any scout that would agree with that tacnet trade off is a fool and likely a shotgun scout. Really the delay would not even be needed because the lower dps/clipsize would make up for the .33 seconds. The problem is that shotgun scouts are a legitimate role in the same way that sniper scouts are and AV scouts. We need to find a way to balance them without ruining their role, and that of a great many other legitimate scouts.
In the other thread we proposed that light suits would be kept as is so those rolls would still be filled and balanced because of the lower cpu/pg that the basic suits have.
Check out the film Flame and Citron it is amazing! Wizard Talk
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The Master Race
Immortal Guides
232
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Posted - 2014.11.08 14:57:00 -
[29] - Quote
One Eyed King wrote:Blueprint For Murder wrote:I am a side arm no cloak scout and the only reason I didn't use the cloak before was it was so over powered, but now that it is tacnet blinding I would not use it because it is no longer functional unless you use a shotgun. If scouts were made side arm only I would hope cloak tacnet would be reverted and the delay kept. Any scout that would agree with that tacnet trade off is a fool and likely a shotgun scout. Really the delay would not even be needed because the lower dps/clipsize would make up for the .33 seconds. The problem is that shotgun scouts are a legitimate role in the same way that sniper scouts are and AV scouts. We need to find a way to balance them without ruining their role, and that of a great many other legitimate scouts.
In the other thread we proposed that light suits would be kept as is so those rolls would still be filled and balanced because of the lower cpu/pg that the basic suits have.
Check out the film Flame and Citron it is amazing! Wizard Talk
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Kensai Dragon
DUST University Ivy League
52
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Posted - 2014.11.08 15:58:00 -
[30] - Quote
Nerf the shotgun. Problem solved. |
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