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KING CHECKMATE
Opus Arcana Covert Intervention
5811
|
Posted - 2014.11.06 21:29:00 -
[1] - Quote
The scout has 4 specific playstyles:
-Dampened : 2+ Profile dampeners to be Radar invisible -Tanked: Full HP mods in order to have an Assault suit with less EHP but more speed and better E-war perks. -E-war Scanner: Full precision mods to use passive scanning. ( my Fav style, Amarr and Cal scouts) -Speed Tanked: 2+ Kinetic Cats for max speed and combat agility.
In 1.9 we have ony 2 types working.Dampened and Tanked. Why you ask? -E-war Passive scanning is dead because scouts are now either Not dampened ( and i can passive scan them anyways without prec. enhancers) or fully Dampened (and i cant scan them at all even with 2Cx prec enhancers on my Proto Amarr scout). Not to mention i feel stupid when im in one of my E-war scouts and everybody in my team is scanning at 200mts away and im like: ''Great, i should have just shield tanked....'''
Also the 30mts radar range on my amarr scout its just lame, making the only true radar capable scout , the Cal Scout.
-Speed tanked: AA is too strong and bullets seem to be incapable of missing on some weapons. Speed is not enough to get to cover in time with how open maps are now.
So we are left with 2: -TANKED: Full HP Scout, used as an assault with a lot less HP and no weapon bonuses but more stamina/e-war/speed. The one im using now is a Cal scout tanked...My cal Scout has 440ish Shields and 303 Armor, at the cost of dampening,speed,radar capacity,strafing speed and well...dignity.
-DAMPENED: Gals and Cals with 2 Cx profile dampeners and Amarr and Min with 2 or 3. Very stealthy and will never achieve over 500EHP.
So, 1.9 only left us with 2 viable scout playstyles and now lets review the rest of the game! XD
NEW MAPS? Horrible for scouts , they are the playground of Dropships+Uplink , Railrifles and Laser weaponry.
New Weapon Balance? Sure the Breach AR now works (one of my fav weapons) But what difference does it make to hit 60+ per bullet if HMGs can hit me effectivley at 45mts? AND win? XD WEapons with LONGER ranges are now the best ones because of these maps! You can use a RR/SCR/LR/TAC AR in order to engage in longer ranges and use sidearms in CQ.
Assaults have the advantage now because of MAP LAYOUT. How maps are done now. The open spaces and reduced cover in most maps make the assault EHP plus above avarege mobility ideal for for this engagements. Heavies Can move almost freely around in close quarters areas since the SCAN SPAM (now TEAM BASED) is so drastic that they know where every enemy is....
Heavies Too,because of their LAV + HMG combo.
So overall, this patch is like a big Invisible nerf to scouts. I mean if you can see a scout running through 500mts of open terrain is YOUR fault for being a sucky as hell player, not scouts being OP.
Even my 700HP full TAnked cal scout (eew im ashamed again) is crap compared to my Templar BPO fit (850+HP) with Templar SCR rifle in this patch...
Q.Q all you want but if it WASNT ENOUGH, cloak is ALSO nerfed and now i have to wait while running behind a Sentinel to be able to knife him. The window of error is Way to big now. Stalking has become even less effective.
Complain about scouts? they get kileld in 1 second by even a MLT combat rifle Complain now about the BRCH AR? Lol when every other light and heavy weapon (except the Shotgun) has equal or more range?
So please enlighen me. WHO THE HELL ARE YOU? nono, not that...Why are you all always complaining instead of getting good?
The best Damage mod is a HEADSHOT....
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4595
|
Posted - 2014.11.06 21:31:00 -
[2] - Quote
Hit detection glitching.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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One Eyed King
Land of the BIind
5609
|
Posted - 2014.11.06 21:34:00 -
[3] - Quote
Because these are the same fools who said "Scouts were fine" before 1.8.
1.9 Where cloaked scouts give way to tanked scouts. Problem solved?
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CUSE WarLord
KILL-EM-QUICK RISE of LEGION
45
|
Posted - 2014.11.06 21:35:00 -
[4] - Quote
pubs who cares |
Ripley Riley
Incorruptibles
4571
|
Posted - 2014.11.06 21:37:00 -
[5] - Quote
KING CHECKMATE wrote:So we are left with 2: -TANKED: Full HP Scout, used as an assault with a lot less HP and no weapon bonuses but more stamina/e-war/speed. The one im using now is a Cal scout tanked...My cal Scout has 440ish Shields and 303 Armor, at the cost of dampening,speed,radar capacity,strafing speed and well...dignity. A dual tanked scout still has the best base scan precision, scan radius, and profile in Dust 514 BEFORE dropsuit command skills are applied. If you are concerned about you strafe speed you can fit reactives and ferroscales and still achieve respectable eHP totals.
Here are the "weapon bonuses" that assaults get: Bigger clip size (Amarr/Minmatar) Recoil reduction (Gallente) Faster reload speed... lol (Caldari)
Assaults can't fit cloaks or matrix dodge like a scout can so that a toss-up at best.
KING CHECKMATE wrote:-DAMPENED: Gals and Cals with 2 Cx profile dampeners and Amarr and Min with 2 or 3. Very stealthy and will never achieve over 500EHP. Focused EWAR, very light tank scouts you say? Why, what a novel concept
My advice to you, playa...
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Ivy Zalinto
Intara Direct Action Caldari State
423
|
Posted - 2014.11.06 21:42:00 -
[6] - Quote
I still speed tank mate =p
i dont mind the new maps. Make my own cover. blueberries are excellent for this!
Dedicated Stealth Scout.
Pay attention to your surroundings or your getting 2 in the back of the head.
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CLONE117
True Pros Forever
871
|
Posted - 2014.11.06 21:44:00 -
[7] - Quote
i havnt seen the lav/hmg thing in such a long time.
Clone117:MLT specialist.
Translation:dont mess with me or you lose your kdr.(and isk)
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KING CHECKMATE
Opus Arcana Covert Intervention
5811
|
Posted - 2014.11.06 21:44:00 -
[8] - Quote
Ripley Riley wrote:
Here are the "weapon bonuses" that assaults get: Bigger clip size (Amarr/Minmatar) Recoil reduction (Gallente) Faster reload speed... lol (Caldari)
Bigger clip Size (MINMATAR ONLY): Equals more time delivering DPS. Less HEAT REDUCTION (AMARR) : Equals more time delivering DPS. Recoil reduction. Sure m8, this one sucks, but ARs are working now so whatevs. This bonus DOES WORK with the TAC and regular AR thou. Pretty well too. Faster Reload speed: well it reduced the time it takes to get back on dealing damage. It should be a little more thou...
An advanced Scout with 2 Cx profile dampeners will always be (AT MAX) in 400EHP (give or take) . This is light, considering how weapons cannot miss now. So they apply Full DPS most of the time.
The best Damage mod is a HEADSHOT....
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KING CHECKMATE
Opus Arcana Covert Intervention
5811
|
Posted - 2014.11.06 21:45:00 -
[9] - Quote
Ivy Zalinto wrote:I still speed tank mate =p
i dont mind the new maps. Make my own cover. blueberries are excellent for this!
When they are not getting slaughtered by the red line because they dont know where to run to >..>
The thing is, the main idea of the scout is to be able to SOLO play, and effectivley engage enemies in 1 on 1. People already QQ so much that they are even taking this aways (like cloak nerf, E-war being ''too strong'' etc...)
The best Damage mod is a HEADSHOT....
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KING CHECKMATE
Opus Arcana Covert Intervention
5811
|
Posted - 2014.11.06 21:47:00 -
[10] - Quote
Breakin Stuff wrote:Hit detection glitching.
On the contrary.
1.9 Is the most noobish of all updates, i dont even need to AIM anymore. AA is so strong i can wipe other Cal scouts at over 40-50mts in seconds with hip fire only...
Still not convinced? Then ''fix'' hit detection, REMOVE AA.
The best Damage mod is a HEADSHOT....
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Ripley Riley
Incorruptibles
4572
|
Posted - 2014.11.06 21:53:00 -
[11] - Quote
KING CHECKMATE wrote:The thing is, the main idea of the scout is to be able to SOLO play, and effectively engage enemies in 1 on 1. I will need to see someone at CCP that states the scout's role is solo and engage the enemy one on one. I'm pretty sure they never have. That's an idea you have in your head about how scouts should work that probably happens to be your preferred playstyle.
KING CHECKMATE wrote:Bigger clip Size (MINMATAR ONLY): Equals more time delivering DPS. Less HEAT REDUCTION (AMARR) : Equals more time delivering DPS. It is effectively the same thing: shoot longer before being forced to reload. The head build-up reduction paired with the cooldown speed increase (from the weapon operation skill) makes the Amarr's dropsuit bonus decent. You got me there. One of the assault bonuses is adequate.
The ability to fit cloaks easier and strafe-dance to become invincible still outweighs the assault bonuses.
My advice to you, playa...
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Apothecary Za'ki
Biomass Positive
1632
|
Posted - 2014.11.06 21:54:00 -
[12] - Quote
KING CHECKMATE wrote:The scout has 4 specific playstyles:
-Dampened : 2+ Profile dampeners to be Radar invisible -Tanked: Full HP mods in order to have an Assault suit with less EHP but more speed and better E-war perks. -E-war Scanner: Full precision mods to use passive scanning. ( my Fav style, Amarr and Cal scouts) -Speed Tanked: 2+ Kinetic Cats for max speed and combat agility.
In 1.9 we have ony 2 types working.Dampened and Tanked. Why you ask? -E-war Passive scanning is dead because scouts are now either Not dampened ( and i can passive scan them anyways without prec. enhancers) or fully Dampened (and i cant scan them at all even with 2Cx prec enhancers on my Proto Amarr scout). Not to mention i feel stupid when im in one of my E-war scouts and everybody in my team is scanning at 200mts away and im like: ''Great, i should have just shield tanked....'''
Also the 30mts radar range on my amarr scout its just lame, making the only true radar capable scout , the Cal Scout.
-Speed tanked: AA is too strong and bullets seem to be incapable of missing on some weapons. Speed is not enough to get to cover in time with how open maps are now.
So we are left with 2: -TANKED: Full HP Scout, used as an assault with a lot less HP and no weapon bonuses but more stamina/e-war/speed. The one im using now is a Cal scout tanked...My cal Scout has 440ish Shields and 303 Armor, at the cost of dampening,speed,radar capacity,strafing speed and well...dignity.
-DAMPENED: Gals and Cals with 2 Cx profile dampeners and Amarr and Min with 2 or 3. Very stealthy and will never achieve over 500EHP.
So, 1.9 only left us with 2 viable scout playstyles and now lets review the rest of the game! XD
NEW MAPS? Horrible for scouts , they are the playground of Dropships+Uplink , Railrifles and Laser weaponry.
New Weapon Balance? Sure the Breach AR now works (one of my fav weapons) But what difference does it make to hit 60+ per bullet if HMGs can hit me effectivley at 45mts? AND win? XD WEapons with LONGER ranges are now the best ones because of these maps! You can use a RR/SCR/LR/TAC AR in order to engage in longer ranges and use sidearms in CQ.
Assaults have the advantage now because of MAP LAYOUT. How maps are done now. The open spaces and reduced cover in most maps make the assault EHP plus above avarege mobility ideal for for this engagements. Heavies Can move almost freely around in close quarters areas since the SCAN SPAM (now TEAM BASED) is so drastic that they know where every enemy is....
Heavies Too,because of their LAV + HMG combo.
So overall, this patch is like a big Invisible nerf to scouts. I mean if you cant see a scout running through 500mts of open terrain is YOUR fault for being a sucky as hell player, not scouts being OP.
Even my 700HP full TAnked cal scout (eew im ashamed again) is crap compared to my Templar BPO fit (850+HP) with Templar SCR rifle in this patch...
Q.Q all you want but if it WASNT ENOUGH, cloak is ALSO nerfed and now i have to wait while running behind a Sentinel to be able to knife him. The window of error is Way to big now. Stalking has become even less effective.
Complain about scouts? they get kileld in 1 second by even a MLT combat rifle Complain now about the BRCH AR? Lol when every other light and heavy weapon (except the Shotgun) has equal or more range?
So please enlighen me. WHO THE HELL ARE YOU? nono, not that...Why are you all always complaining instead of getting good? basic light suits and scout suits dont even need to run ewar to stay under the tacnet, with active scanners one still has to run a L3 + gal logi and level 5 focused active scanner to even have a chance to spot a scout who is even running 1 damp
[[LogiBro ADV/PRO]] [[Level 1 Forum Warrior]] [[Level 2 Forum Pariah]]
All Hail our Lord and Savior CCP RATTATTI o7
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Apothecary Za'ki
Biomass Positive
1632
|
Posted - 2014.11.06 21:57:00 -
[13] - Quote
KING CHECKMATE wrote:Breakin Stuff wrote:Hit detection glitching. On the contrary.
1.9 Is the most noobish of all updates, i dont even need to AIM anymore. AA is so strong i can wipe other Cal scouts at over 40-50mts in seconds with hip fire only... Still not convinced? Then ''fix'' hit detection, REMOVE AA. its not AA its that scouts cannot avoid hit detection because of latency causeing your scuit to be somewher other then where the opponent sees it.
they did nothing to AA, the lag fix just helped us connect shots.
so. go assault if you hate being squishy
[[LogiBro ADV/PRO]] [[Level 1 Forum Warrior]] [[Level 2 Forum Pariah]]
All Hail our Lord and Savior CCP RATTATTI o7
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Arkena Wyrnspire
Fatal Absolution
18755
|
Posted - 2014.11.06 21:57:00 -
[14] - Quote
Literally every time there is a change to a scanning mechanic we have scouts crying all over the forums about how dead the class is.
It's really cute.
You have long since made your choice. What you make now is a mistake.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4599
|
Posted - 2014.11.06 21:57:00 -
[15] - Quote
KING CHECKMATE wrote:Breakin Stuff wrote:Hit detection glitching. On the contrary.
1.9 Is the most noobish of all updates, i dont even need to AIM anymore. AA is so strong i can wipe other Cal scouts at over 40-50mts in seconds with hip fire only... Still not convinced? Then ''fix'' hit detection, REMOVE AA. None of my weapons benefit from AA.
Hit detection glitching.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Savage Mangler
Molon Labe. General Tso's Alliance
197
|
Posted - 2014.11.06 21:58:00 -
[16] - Quote
Good to see you back around King, though I was surprised to see you rocking a calscout last night.
On the whole subject of them being nerfed, scouts are still the best flankers in the game. Last night alone I was able to bag 4 guys in under 2 seconds with NK's in a 300ehp suit all because they didn't know I was there till it was too late.
They still outstrafe everything that's not also a light frame and their smaller hitboxes can allow them to literally weave through heavy fire if they have that skill down pat.
-YOU HAVE BEEN SCANNED-
"Good, then they'll know who killed them."
Salvation...through Annihilation
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Apothecary Za'ki
Biomass Positive
1632
|
Posted - 2014.11.06 21:58:00 -
[17] - Quote
KING CHECKMATE wrote:Breakin Stuff wrote:Hit detection glitching. On the contrary.
1.9 Is the most noobish of all updates, i dont even need to AIM anymore. AA is so strong i can wipe other Cal scouts at over 40-50mts in seconds with hip fire only... Still not convinced? Then ''fix'' hit detection, REMOVE AA. if they remove AA they will need to remove KB/m too.. they added AA because of the massive skill gap between players but also to aid people against KB/m users
[[LogiBro ADV/PRO]] [[Level 1 Forum Warrior]] [[Level 2 Forum Pariah]]
All Hail our Lord and Savior CCP RATTATTI o7
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Ripley Riley
Incorruptibles
4573
|
Posted - 2014.11.06 21:59:00 -
[18] - Quote
KING CHECKMATE wrote:1.9 Is the most noobish of all updates, i don't even need to AIM anymore. AA is so strong i can wipe other Cal scouts at over 40-50mts in seconds with hip fire only...
Still not convinced? Then ''fix'' hit detection, REMOVE AA. All 1.9 did was increase FPS in certain instances. This made hit detection more accurate thus making it appear to "buff" AA. (That's my theory)
Aim assist compensates for controllers' clunky, jerky movements. It needs to stay, but it could probably be turned down a bit now the FPS optimizations have been added in 1.9.
By the way, even after hit detection was improved scouts can strafe all but focused fire from multiple players.
My advice to you, playa...
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Apothecary Za'ki
Biomass Positive
1632
|
Posted - 2014.11.06 21:59:00 -
[19] - Quote
CLONE117 wrote:i havnt seen the lav/hmg thing in such a long time. murder taxi? i saw it once yesterday
[[LogiBro ADV/PRO]] [[Level 1 Forum Warrior]] [[Level 2 Forum Pariah]]
All Hail our Lord and Savior CCP RATTATTI o7
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Apothecary Za'ki
Biomass Positive
1632
|
Posted - 2014.11.06 22:00:00 -
[20] - Quote
Ripley Riley wrote:KING CHECKMATE wrote:1.9 Is the most noobish of all updates, i don't even need to AIM anymore. AA is so strong i can wipe other Cal scouts at over 40-50mts in seconds with hip fire only...
Still not convinced? Then ''fix'' hit detection, REMOVE AA. All 1.9 did was increase FPS in certain instances. This made hit detection more accurate thus making it appear to "buff" AA. (That's my theory) Aim assist compensates for controllers' clunky, jerky movements. It needs to stay, but it could probably be turned down a bit now the FPS optimizations have been added in 1.9. By the way, even after hit detection was improved scouts can strafe all but focused fire from multiple players. aim assist is also there for players who dont have as good skill.. but also DS3 with out AA gets wrecked by KB/m so thats another reason to keep it
[[LogiBro ADV/PRO]] [[Level 1 Forum Warrior]] [[Level 2 Forum Pariah]]
All Hail our Lord and Savior CCP RATTATTI o7
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Apothecary Za'ki
Biomass Positive
1632
|
Posted - 2014.11.06 22:02:00 -
[21] - Quote
KING CHECKMATE wrote:Ripley Riley wrote:
Here are the "weapon bonuses" that assaults get: Bigger clip size (Amarr/Minmatar) Recoil reduction (Gallente) Faster reload speed... lol (Caldari)
Bigger clip Size (MINMATAR ONLY): Equals more time delivering DPS. Less HEAT REDUCTION (AMARR) : Equals more time delivering DPS. Recoil reduction. Sure m8, this one sucks, but ARs are working now so whatevs. This bonus DOES WORK with the TAC and regular AR thou. Pretty well too. Faster Reload speed: well it reduced the time it takes to get back on dealing damage. It should be a little more thou... An advanced Scout with 2 Cx profile dampeners will always be (AT MAX) in 400EHP (give or take) . This is light, considering how weapons cannot miss now. So they apply Full DPS most of the time. AR are the highest damage with in their range.
and RR are skirmish weapons so you reload faster while you can duck behind cover then pop back out to blap more people
[[LogiBro ADV/PRO]] [[Level 1 Forum Warrior]] [[Level 2 Forum Pariah]]
All Hail our Lord and Savior CCP RATTATTI o7
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KING CHECKMATE
Opus Arcana Covert Intervention
5811
|
Posted - 2014.11.06 22:09:00 -
[22] - Quote
Ripley Riley wrote:I will need to see someone at CCP that states the scout's role is solo and engage the enemy one on one. I'm pretty sure they never have. That's an idea you have in your head about how scouts should work that probably happens to be your preferred playstyle.
The ability to fit cloaks easier and strafe-dance to become invincible still outweighs the assault bonuses.
1 - Scotu is a solo role. I cannot move in a squad or my dampening becomes useless since they will track my teammates and there by get to me through their signatures. Solo play, or scout on scout play. The engage part? Sure , Stalking and waiting for a single enemy to go through certain area to stab him in the back? If this is not one of the intended purposes of a scout then why do we have knives? (and a SCOUT BONUS FOR knives?)
''The ability to fit cloaks easier and strafe-dance to become invincible still outweighs the assault bonuses. ''
But not ASSAULT EHP.
Plus , maybe i CAN strafe dance, sure. But good players will kill me regardless.
The best Damage mod is a HEADSHOT....
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Operative 1125 Lokaas
True Companion Planetary Requisitions
622
|
Posted - 2014.11.06 22:10:00 -
[23] - Quote
KING CHECKMATE wrote:The scout has 4 specific playstyles:
-Dampened : 2+ Profile dampeners to be Radar invisible -Tanked: Full HP mods in order to have an Assault suit with less EHP but more speed and better E-war perks. -E-war Scanner: Full precision mods to use passive scanning. ( my Fav style, Amarr and Cal scouts) -Speed Tanked: 2+ Kinetic Cats for max speed and combat agility.
In 1.9 we have ony 2 types working.Dampened and Tanked. Why you ask? -E-war Passive scanning is dead because scouts are now either Not dampened ( and i can passive scan them anyways without prec. enhancers) or fully Dampened (and i cant scan them at all even with 2Cx prec enhancers on my Proto Amarr scout). Not to mention i feel stupid when im in one of my E-war scouts and everybody in my team is scanning at 200mts away and im like: ''Great, i should have just shield tanked....'''
Also the 30mts radar range on my amarr scout its just lame, making the only true radar capable scout , the Cal Scout.
-Speed tanked: AA is too strong and bullets seem to be incapable of missing on some weapons. Speed is not enough to get to cover in time with how open maps are now.
So we are left with 2: -TANKED: Full HP Scout, used as an assault with a lot less HP and no weapon bonuses but more stamina/e-war/speed. The one im using now is a Cal scout tanked...My cal Scout has 440ish Shields and 303 Armor, at the cost of dampening,speed,radar capacity,strafing speed and well...dignity.
-DAMPENED: Gals and Cals with 2 Cx profile dampeners and Amarr and Min with 2 or 3. Very stealthy and will never achieve over 500EHP.
So, 1.9 only left us with 2 viable scout playstyles and now lets review the rest of the game! XD
NEW MAPS? Horrible for scouts , they are the playground of Dropships+Uplink , Railrifles and Laser weaponry.
New Weapon Balance? Sure the Breach AR now works (one of my fav weapons) But what difference does it make to hit 60+ per bullet if HMGs can hit me effectivley at 45mts? AND win? XD WEapons with LONGER ranges are now the best ones because of these maps! You can use a RR/SCR/LR/TAC AR in order to engage in longer ranges and use sidearms in CQ.
Assaults have the advantage now because of MAP LAYOUT. How maps are done now. The open spaces and reduced cover in most maps make the assault EHP plus above avarege mobility ideal for for this engagements. Heavies Can move almost freely around in close quarters areas since the SCAN SPAM (now TEAM BASED) is so drastic that they know where every enemy is....
Heavies Too,because of their LAV + HMG combo.
So overall, this patch is like a big Invisible nerf to scouts. I mean if you cant see a scout running through 500mts of open terrain is YOUR fault for being a sucky as hell player, not scouts being OP.
Even my 700HP full TAnked cal scout (eew im ashamed again) is crap compared to my Templar BPO fit (850+HP) with Templar SCR rifle in this patch...
Q.Q all you want but if it WASNT ENOUGH, cloak is ALSO nerfed and now i have to wait while running behind a Sentinel to be able to knife him. The window of error is Way to big now. Stalking has become even less effective.
Complain about scouts? they get kileld in 1 second by even a MLT combat rifle Complain now about the BRCH AR? Lol when every other light and heavy weapon (except the Shotgun) has equal or more range?
So please enlighen me. WHO THE HELL ARE YOU? nono, not that...Why are you all always complaining instead of getting good?
Lol, he says get goodGǪ needs a cloak.
Real scouts from before the cloak say scouts are fine as a scout and not as a pre-packaged ninja assassin with the cloak.
That's who.
Boycott Black Thursday!
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KING CHECKMATE
Opus Arcana Covert Intervention
5811
|
Posted - 2014.11.06 22:24:00 -
[24] - Quote
Arkena Wyrnspire wrote:Literally every time there is a change to a scanning mechanic we have scouts crying all over the forums about how dead the class is.
It's really cute.
I never said our class is dead Queefy Arkena. just saying Non scouts whine too much.
The best Damage mod is a HEADSHOT....
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KING CHECKMATE
Opus Arcana Covert Intervention
5811
|
Posted - 2014.11.06 22:25:00 -
[25] - Quote
Operative 1125 Lokaas wrote:
Lol, he says get goodGǪ needs a cloak.
Real scouts from before the cloak say scouts are fine as a scout and not as a pre-packaged ninja assassin with the cloak.
That's who.
I am a real scout from before cloaks... >..>
Get your facts straight. Whats worng of using a new equipement meant for us?
Its like saying, OMG you ppl are not real assaults because old school assaults only had ARs as light weapons and you are using a CR/SCR/RR...
DUMB.
The best Damage mod is a HEADSHOT....
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Iron Wolf Saber
Den of Swords
17636
|
Posted - 2014.11.06 22:37:00 -
[26] - Quote
Ran up to a gal scout today, prototype; shotgunned his face off. Never saw me approach from his peripherals.
I had scanned message too and was not cloaked.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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KING CHECKMATE
Opus Arcana Covert Intervention
5815
|
Posted - 2014.11.06 22:44:00 -
[27] - Quote
Savage Mangler wrote:Good to see you back around King, though I was surprised to see you rocking a calscout last night.
On the whole subject of them being nerfed, scouts are still the best flankers in the game. Last night alone I was able to bag 4 guys in under 2 seconds with NK's in a 300ehp suit all because they didn't know I was there till it was too late.
They still outstrafe everything that's not also a light frame and their smaller hitboxes can allow them to literally weave through heavy fire if they have that skill down pat.
1-True they are the best flankers because of innate low Scan profile. 2-''Last night alone I was able to bag 4 guys in under 2 seco.....'' lets stop right there. Because they didnt make visual contact with you. thats all. Truth be told if you are seen with 300EHP, you are dead.
Again , im not saying Scouts are UP. By no means .But considering the tools Med frames and Heavies Have i think calling them OP is a little exaggerated. To prove it. I'll start running assault and i'll stick to it to prove to myself im right and other classes have the same chances in the battlefield.
The best Damage mod is a HEADSHOT....
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KING CHECKMATE
Opus Arcana Covert Intervention
5815
|
Posted - 2014.11.06 22:46:00 -
[28] - Quote
Iron Wolf Saber wrote:Ran up to a gal scout today, prototype; shotgunned his face off. Never saw me approach from his peripherals.
I had scanned message too and was not cloaked.
Scout harder.
Got lucky.
This is not a statistic.
Plus, scout harder? Im not acomplaining my scout is UP XD
The best Damage mod is a HEADSHOT....
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Riptalis
Horizons' Edge Proficiency V.
61
|
Posted - 2014.11.06 22:56:00 -
[29] - Quote
In my opinion you Scouts are still too damn op. All you do is strafe, strafe, RE, and more strafe! Not cool. -_- (No disrespect)
Python pilot
PSN: Riptalis
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KING CHECKMATE
Opus Arcana Covert Intervention
5816
|
Posted - 2014.11.06 23:11:00 -
[30] - Quote
Riptalis wrote:In my opinion you Scouts are still too damn op. All you do is strafe, strafe, RE, and more strafe! Not cool. -_- (No disrespect)
Well if we dont strafe we die . Like...really quick XD
You are basically saying: ''In my opinion you Scouts are still too damn op. All you do isavoid dying,avoid dying, use powerful CQ weapons because regular ones dont cut it against the 900+EHP of med frames, and more avoid dying! Not cool. -_- (
no disrespect. :3
The best Damage mod is a HEADSHOT....
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xavier zor
G0DS AM0NG MEN General Tso's Alliance
173
|
Posted - 2014.11.06 23:30:00 -
[31] - Quote
It depends on the map, but i have tried this on my scout ck.0:
3 Complex precision enhancers 1 Complex shield extender
1 Complex ferroscale plate 1 Complex dampener
1 Six kin assault combat rifle 1 Ishokune nova knives
1 ARN-18 cloak field (escape tool) 1 Viziam stable drop uplink
1 Flux grenade
I use this fit on particular maps, and it really works. You rarely cloak up unless you are attacked by several enemies (i have had some crazy escapes), the precision enhancers mean that you don't get caught by shotgun scouts and the dampener can be swapped with another plate if there aren't scan scouts/logis around.
On an outdoor map i just completely max out my caldari scout full tank or run an assault suit
scout ck.0 here!
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Seigfried Warheit
373
|
Posted - 2014.11.06 23:41:00 -
[32] - Quote
People hate them because no matter what they do there is nothing they can do besides going scout to counter scouts..which means you will be going scout every match just to counter them and makes their other investments irrelevant. Scouts see almost all frames without even trying (except scouts..for the most part) and are hidden from other frames without a damp or just 1 damp will do for pubs(but Pubs are pubs...pubs is where everyone is at and what most people run so they do matter). Sure a medium frame can put damps, precision,range on but if your gonna be doing that might as well go scout cause they can pull it off better without sacrificing much. A tanked scout with no ewar mods still has more ewar power than a medium frame trying to be a lolewar suit.
ewar > EHP
I am a prof. V scrub. I have no honor
The best strategy is not to wear pants
My Skills = a fresh blueberry
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KING CHECKMATE
Opus Arcana Covert Intervention
5817
|
Posted - 2014.11.07 00:16:00 -
[33] - Quote
xavier zor wrote:It depends on the map, but i have tried this on my scout ck.0:
3 Complex precision enhancers 1 Complex shield extender
1 Complex ferroscale plate 1 Complex dampener
1 Six kin assault combat rifle 1 Ishokune nova knives
1 ARN-18 cloak field (escape tool) 1 Viziam stable drop uplink
1 Flux grenade
I use this fit on particular maps, and it really works. You rarely cloak up unless you are attacked by several enemies (i have had some crazy escapes), the precision enhancers mean that you don't get caught by shotgun scouts and the dampener can be swapped with another plate if there aren't scan scouts/logis around.
On an outdoor map i just completely max out my caldari scout full tank or run an assault suit
Very original and cool. +1
But i still get more precision with my Proto Amarr scout with 2 Complex Prec Enhancers (each cx prec enh is 20%, + the bonus that its 25%) And even with a Cx range amp i STILL dont see trully dampened scouts. And to scan the ones that are not dampened i dont really need to equip a Prec Enh.
See what im sayin mah friend?
The best Damage mod is a HEADSHOT....
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Mike Ox Bigger
KILL-EM-QUICK RISE of LEGION
352
|
Posted - 2014.11.07 00:24:00 -
[34] - Quote
I got killed by a scout cko last night so I pulled out my scout cko and went and found him. He ended up killing me again in what was probably the craziest gun fight I've been apart of. We both emptied our clips from both weapons then reloaded and did it again. He finally killed me when his buddy flanked me but it was literally a five minute battle 20 feet from each other where we strafed and jumped on mountain terrain unable to kill one another. After he finally killed me I couldn't help but laugh at how absurd the gun battle was.
Anyone who tries to tell me the gk0 is better doesn't have a ck0 or is just a loyalist. :) |
Pocket Rocket Girl
Psygod9
85
|
Posted - 2014.11.07 00:39:00 -
[35] - Quote
KING CHECKMATE wrote:The scout has 4 specific playstyles:
-Dampened : 2+ Profile dampeners to be Radar invisible -Tanked: Full HP mods in order to have an Assault suit with less EHP but more speed and better E-war perks. -E-war Scanner: Full precision mods to use passive scanning. ( my Fav style, Amarr and Cal scouts) -Speed Tanked: 2+ Kinetic Cats for max speed and combat agility.
In 1.9 we have ony 2 types working.Dampened and Tanked. Why you ask? -E-war Passive scanning is dead because scouts are now either Not dampened ( and i can passive scan them anyways without prec. enhancers) or fully Dampened (and i cant scan them at all even with 2Cx prec enhancers on my Proto Amarr scout). Not to mention i feel stupid when im in one of my E-war scouts and everybody in my team is scanning at 200mts away and im like: ''Great, i should have just shield tanked....'''
Also the 30mts radar range on my amarr scout its just lame, making the only true radar capable scout , the Cal Scout.
-Speed tanked: AA is too strong and bullets seem to be incapable of missing on some weapons. Speed is not enough to get to cover in time with how open maps are now.
So we are left with 2: -TANKED: Full HP Scout, used as an assault with a lot less HP and no weapon bonuses but more stamina/e-war/speed. The one im using now is a Cal scout tanked...My cal Scout has 440ish Shields and 303 Armor, at the cost of dampening,speed,radar capacity,strafing speed and well...dignity.
-DAMPENED: Gals and Cals with 2 Cx profile dampeners and Amarr and Min with 2 or 3. Very stealthy and will never achieve over 500EHP.
So, 1.9 only left us with 2 viable scout playstyles and now lets review the rest of the game! XD
NEW MAPS? Horrible for scouts , they are the playground of Dropships+Uplink , Railrifles and Laser weaponry.
New Weapon Balance? Sure the Breach AR now works (one of my fav weapons) But what difference does it make to hit 60+ per bullet if HMGs can hit me effectivley at 45mts? AND win? XD WEapons with LONGER ranges are now the best ones because of these maps! You can use a RR/SCR/LR/TAC AR in order to engage in longer ranges and use sidearms in CQ.
Assaults have the advantage now because of MAP LAYOUT. How maps are done now. The open spaces and reduced cover in most maps make the assault EHP plus above avarege mobility ideal for for this engagements. Heavies Can move almost freely around in close quarters areas since the SCAN SPAM (now TEAM BASED) is so drastic that they know where every enemy is....
Heavies Too,because of their LAV + HMG combo.
So overall, this patch is like a big Invisible nerf to scouts. I mean if you cant see a scout running through 500mts of open terrain is YOUR fault for being a sucky as hell player, not scouts being OP.
Even my 700HP full TAnked cal scout (eew im ashamed again) is crap compared to my Templar BPO fit (850+HP) with Templar SCR rifle in this patch...
Q.Q all you want but if it WASNT ENOUGH, cloak is ALSO nerfed and now i have to wait while running behind a Sentinel to be able to knife him. The window of error is Way to big now. Stalking has become even less effective.
Complain about scouts? they get kileld in 1 second by even a MLT combat rifle Complain now about the BRCH AR? Lol when every other light and heavy weapon (except the Shotgun) has equal or more range?
So please enlighen me. WHO THE HELL ARE YOU? nono, not that...Why are you all always complaining instead of getting good?
scouts are the easiest thing to use in the game i have been killed by tons scouts left and right, yes i have also played as scout and when i do its no effort easy kills left and right. there have been times when scouts run up to me i open fire and what? im dead? oh look the scout that filled the HMG targeting circle didn't take enough damage from the 35m distance it took to get to me, so i say to you check mate there have been times when as a scout Ive been caught with my skirt down trying to get a hvy or some other frame because i wasn't paying attention "why are you complain instead of getting good? " also if you cant avoid a HMG at 45m don't stand still?
The Little Girl with the HMG
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Riptalis
Horizons' Edge Proficiency V.
63
|
Posted - 2014.11.07 00:54:00 -
[36] - Quote
KING CHECKMATE wrote:Riptalis wrote:In my opinion you Scouts are still too damn op. All you do is strafe, strafe, RE, and more strafe! Not cool. -_- (No disrespect) Well if we dont strafe we die . Like...really quick XDYou are basically saying: '' In my opinion you Scouts are still too damn op. All you do isavoid dying,avoid dying, use powerful CQ weapons because regular ones dont cut it against the 900+EHP of med frames, and more avoid dying! Not cool. -_- (no disrespect. :3
I meant all you do is strafe quickly, strafe quickly, RE, shotgun, strafe quickly, run, come back fulky decked, repeat. Or at least that's what it seems like with most Scouts I'm fed to... Seems like Scouts are soooo fast that they manage to dodge my bullets from a couple of meters away. And I (try) to move my reticule to where they are at all times... Maybe I'm too slow?
Python pilot
PSN: Riptalis
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CHECHOWOMAN
44
|
Posted - 2014.11.07 01:08:00 -
[37] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=2444220#post2444220
The same, what happens is that if you want something with a specific need for it dropshuit ... And wanting to find a balance, is not worth a dropshuit against everything and not die ...
Do not give more pain in the ass to crap, pesaos ...
CHECHOMAN : 60 MILLIONS SP'S , THANKS CCP FOR RESETTING ! , EVE-LEGION! GO ! ;)
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KING CHECKMATE
Opus Arcana Covert Intervention
5819
|
Posted - 2014.11.07 01:35:00 -
[38] - Quote
Pocket Rocket Girl wrote:
scouts are the easiest thing to use in the game i have been killed by tons scouts left and right, yes i have also played as scout and when i do its no effort easy kills left and right. there have been times when scouts run up to me i open fire and what? im dead? oh look the scout that filled the HMG targeting circle didn't take enough damage from the 35m distance it took to get to me, so i say to you check mate there have been times when as a scout Ive been caught with my skirt down trying to get a hvy or some other frame because i wasn't paying attention "why are you complain instead of getting good? " also if you cant avoid a HMG at 45m don't stand still?
I've been using a Cal scout, while on the move , cloaked , and i get killed by an HMG at 40mts away. I was OBVIOULY , not standing still.
Scouts is the easiest thing to use.... Huh...
Then i dont want to play EZ mode, its just that kind of guy....!
I might just go around in a 1000+ EHP Amarr assault with double Cx Damage mods to have a little challenge...
The best Damage mod is a HEADSHOT....
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Joel II X
Bacon with a bottle of Quafe
4390
|
Posted - 2014.11.07 01:39:00 -
[39] - Quote
Scouts are "horrible" with the new maps because they're new.
Once we get a foot on the map and memorize the layout, entrances, exits, etc, it'll get better. Map knowledge is OP. I'm loving the small socket maps, but I'm still trying to get a hang of the underground thingy. The one with the trucks and all that. |
Kuruld Sengar
Bloodline Rebellion Capital Punishment.
26
|
Posted - 2014.11.07 01:44:00 -
[40] - Quote
Ripley Riley wrote:KING CHECKMATE wrote:1.9 Is the most noobish of all updates, i don't even need to AIM anymore. AA is so strong i can wipe other Cal scouts at over 40-50mts in seconds with hip fire only...
Still not convinced? Then ''fix'' hit detection, REMOVE AA. All 1.9 did was increase FPS in certain instances. This made hit detection more accurate thus making it appear to "buff" AA. (That's my theory) Aim assist compensates for controllers' clunky, jerky movements. It needs to stay, but it could probably be turned down a bit now the FPS optimizations have been added in 1.9. By the way, even after hit detection was improved scouts can strafe all but focused fire from multiple players. AA might not have to stay... I run without it on controller with the combat rifle, and at range, you can still be accurate by twitch aiming and strafing to make fine adjustments. |
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Operative 1125 Lokaas
True Companion Planetary Requisitions
629
|
Posted - 2014.11.07 05:28:00 -
[41] - Quote
KING CHECKMATE wrote:Operative 1125 Lokaas wrote:
Lol, he says get goodGǪ needs a cloak.
Real scouts from before the cloak say scouts are fine as a scout and not as a pre-packaged ninja assassin with the cloak.
That's who.
I am a real scout from before cloaks... >..> Get your facts straight. Whats worng of using a new equipement meant for us? Its like saying, OMG you ppl are not real assaults because old school assaults only had ARs as light weapons and you are using a CR/SCR/RR... DUMB.
I didn't say you weren't, but if you are then you've answered your own question(s).
Boycott Black Thursday!
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Pocket Rocket Girl
Psygod9
87
|
Posted - 2014.11.07 23:11:00 -
[42] - Quote
KING CHECKMATE wrote:Pocket Rocket Girl wrote:
scouts are the easiest thing to use in the game i have been killed by tons scouts left and right, yes i have also played as scout and when i do its no effort easy kills left and right. there have been times when scouts run up to me i open fire and what? im dead? oh look the scout that filled the HMG targeting circle didn't take enough damage from the 35m distance it took to get to me, so i say to you check mate there have been times when as a scout Ive been caught with my skirt down trying to get a hvy or some other frame because i wasn't paying attention "why are you complain instead of getting good? " also if you cant avoid a HMG at 45m don't stand still?
I've been using a Cal scout, while on the move , cloaked , and i get killed by an HMG at 40mts away. I was OBVIOUSLY , not standing still. Scouts is the easiest thing to use.... Huh...
Then i dont want to play EZ mode, its just that kind of guy....!
I might just go around in a 1000+ EHP Amarr assault with double Cx Damage mods to have a little challenge...
im amused that you think that use a amarr hvy with 1000+ ehp, no i use avd min sent with kincats i rather have the speed than be slow
The Little Girl with the HMG
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DeadlyAztec11
Ostrakon Agency
5866
|
Posted - 2014.11.07 23:18:00 -
[43] - Quote
Your argument from for passive scanning and dampening being dead are that you have to apply multiple modules to do what you used to do?
The first thing you did wrong was try playing EWAR on an Amarr scout, the scout that is least oriented to stealth or surveillance. It's the equivalent to trying to shield tank a Gallante Assault.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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MINA Longstrike
Kirjuun Heiian
1565
|
Posted - 2014.11.07 23:22:00 -
[44] - Quote
I have cal, min and amarr scout to proto (across 3 accounts) and can honestly say this "Scouts are underpowered" claim is horseshit. You always, always have the engagement advantage against other suits. And when your first shot is easily capable of doing 400-500 damage quess what - you win a lot of fights against any suit that can't see you.
I heard an interesting proposal for scouts the other day... Currently a large part of the problem is that their scanning/dampening is always incredibly powerful.
What if (just hear me out on this). We made scout scanning ranges WEAKER when in their non-cloaked combat mode... and then we made their scanning *STRONGER* while in their cloaked mode. Say they only have 15m range while uncloaked, but when cloaked that jumps up to 50m
This does a few things - It incentivises not only fitting cloaks but fitting better cloaks so you have a longer amount of time to choose your fights, in addition it tones down some of the issues that we're currently seeing where scouts really just get too much of practically everything that is useful. If they want to gather intel and lurk around their squad, they have to be invisible and unable to use their weapon. If they want to fight they have to give up their OP Godmode wallhack scans. Just need to jump up their delay before being able to fire so that transition between 'modes' isn't an instant process and make the decloaking sound a bit louder.
Essentially it means that when they go into 'combat' mode, they're just really, really fragile suits with low profile, when they go into cloaked mode they get to do their ewar stuff but they give up being able to fight.
I think we may have been thinking about this 'problem' in the wrong manner.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Magewarlord
Vengeance Unbound RISE of LEGION
54
|
Posted - 2014.11.07 23:40:00 -
[45] - Quote
can someone tell me what AA is? amarr assault would be my only guess but I'm guessing that's wrong. |
postapo wastelander
Wasteland Desert Rangers
591
|
Posted - 2014.11.07 23:45:00 -
[46] - Quote
KING CHECKMATE wrote:The scout has 4 specific playstyles:
-Dampened : 2+ Profile dampeners to be Radar invisible -Tanked: Full HP mods in order to have an Assault suit with less EHP but more speed and better E-war perks. -E-war Scanner: Full precision mods to use passive scanning. ( my Fav style, Amarr and Cal scouts) -Speed Tanked: 2+ Kinetic Cats for max speed and combat agility.
In 1.9 we have ony 2 types working.Dampened and Tanked. Why you ask? -E-war Passive scanning is dead because scouts are now either Not dampened ( and i can passive scan them anyways without prec. enhancers) or fully Dampened (and i cant scan them at all even with 2Cx prec enhancers on my Proto Amarr scout). Not to mention i feel stupid when im in one of my E-war scouts and everybody in my team is scanning at 200mts away and im like: ''Great, i should have just shield tanked....'''
Also the 30mts radar range on my amarr scout its just lame, making the only true radar capable scout , the Cal Scout.
-Speed tanked: AA is too strong and bullets seem to be incapable of missing on some weapons. Speed is not enough to get to cover in time with how open maps are now.
So we are left with 2: -TANKED: Full HP Scout, used as an assault with a lot less HP and no weapon bonuses but more stamina/e-war/speed. The one im using now is a Cal scout tanked...My cal Scout has 440ish Shields and 303 Armor, at the cost of dampening,speed,radar capacity,strafing speed and well...dignity.
-DAMPENED: Gals and Cals with 2 Cx profile dampeners and Amarr and Min with 2 or 3. Very stealthy and will never achieve over 500EHP.
So, 1.9 only left us with 2 viable scout playstyles and now lets review the rest of the game! XD
NEW MAPS? Horrible for scouts , they are the playground of Dropships+Uplink , Railrifles and Laser weaponry.
New Weapon Balance? Sure the Breach AR now works (one of my fav weapons) But what difference does it make to hit 60+ per bullet if HMGs can hit me effectivley at 45mts? AND win? XD WEapons with LONGER ranges are now the best ones because of these maps! You can use a RR/SCR/LR/TAC AR in order to engage in longer ranges and use sidearms in CQ.
Assaults have the advantage now because of MAP LAYOUT. How maps are done now. The open spaces and reduced cover in most maps make the assault EHP plus above avarege mobility ideal for for this engagements. Heavies Can move almost freely around in close quarters areas since the SCAN SPAM (now TEAM BASED) is so drastic that they know where every enemy is....
Heavies Too,because of their LAV + HMG combo.
So overall, this patch is like a big Invisible nerf to scouts. I mean if you cant see a scout running through 500mts of open terrain is YOUR fault for being a sucky as hell player, not scouts being OP.
Even my 700HP full TAnked cal scout (eew im ashamed again) is crap compared to my Templar BPO fit (850+HP) with Templar SCR rifle in this patch...
Q.Q all you want but if it WASNT ENOUGH, cloak is ALSO nerfed and now i have to wait while running behind a Sentinel to be able to knife him. The window of error is Way to big now. Stalking has become even less effective.
Complain about scouts? they get kileld in 1 second by even a MLT combat rifle Complain now about the BRCH AR? Lol when every other light and heavy weapon (except the Shotgun) has equal or more range?
So please enlighen me. WHO THE HELL ARE YOU? nono, not that...Why are you all always complaining instead of getting good?
I MUST CLARIFY, i am not saying Scouts are UP. Or useless , or whining about our current situation. Im just trying to make you guys SEE its not that we are ''OP'' its that you are lazy..
Speed/Shotie/Armor stax/hit detection thats issue, most versatile should be assault not scout.
"Nanohives, repairs or droplinks, just ask me on field i can tink anything"
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MINA Longstrike
Kirjuun Heiian
1565
|
Posted - 2014.11.07 23:51:00 -
[47] - Quote
Magewarlord wrote:can someone tell me what AA is? amarr assault would be my only guess but I'm guessing that's wrong.
Aim Assist
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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Dreis Shadowweaver
T.H.I.R.D R.O.C.K
592
|
Posted - 2014.11.08 00:04:00 -
[48] - Quote
Speed tanked Min Scout is dead
Creator of the 'Nova Knifers United' channel
I've only ever known 1.8...
Caldari blood, Minmatar heart <3
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Bone Scratcher
Wirykomi Wolf Pack
97
|
Posted - 2014.11.08 00:45:00 -
[49] - Quote
What game are you playing? I play a game called DUST 514, where scouts are the go-to slayers.
Wirykomi Wolf Pack Director
Lag Compensation Explained
|
Kensai Dragon
DUST University Ivy League
51
|
Posted - 2014.11.08 00:56:00 -
[50] - Quote
I must say, I'm pretty amused at all the crying from scouts concerning hit detection. For so long the scout class (as a generalization) seemed to avoid getting hit so easily I think many of them forgot that they could also be targets, lol
Seriously though, Rattati is always working on the balance issue. Hit detection combined with the precision of the team scans may have been too much together, but they (CCP) are already working towards the next round of tweaks.
Part of the problem of balance *may* lie in the fact of the four viable options you pointed out for running scout. A nerf to one leaves the others OP. |
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Lloyd Orfay
SHAKING BABIES FACTION WARFARE ALLIANCE
181
|
Posted - 2014.11.08 02:55:00 -
[51] - Quote
Aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaand another thoughtless thread wasting space in the database. If you can't play well as an Amarr or Gal scout you probably don't have high scout skill bonuses and high levels for your EWAR. |
Blueprint For Murder
Immortal Guides
217
|
Posted - 2014.11.08 03:03:00 -
[52] - Quote
Scouts were nerfed in a horrible counter productive way that is both ineffectual and harmful to the class.
Check out the film Flame and Citron it is amazing! Wizard Talk
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JUDASisMYhomeboy
xCosmic Voidx Ishuk-Raata Enforcement Directive
148
|
Posted - 2014.11.08 03:03:00 -
[53] - Quote
CUSE WarLord wrote:pubs who cares 90% of the playerbase, jerk. |
The Master Race
Immortal Guides
239
|
Posted - 2014.11.08 03:03:00 -
[54] - Quote
Scouts were nerfed in a horrible counter productive way that is both ineffectual and harmful to the class.
Check out the film Flame and Citron it is amazing! Wizard Talk
|
Aeon Amadi
Fatal Absolution General Tso's Alliance
7089
|
Posted - 2014.11.08 03:11:00 -
[55] - Quote
Alright, so I'm going to try and give an unbiased opinion here.
The overall problem is that it's far too easy to perform 'gotcha' kills with Shotguns/Knives/what have you. I can spend ages going over the whole timeline of how EWAR's gone down but it essentially comes down to this: If Cloaking devices were meant to be used for logistical purposes (moving from point a to point b) and not for 'predator' kills... Then perhaps the cloaking effects should have been reversed, with -BETTER- cloaking while moving and more blue shimmer while holding still. This gives an extreme advantage to crossing long distances to be able to flank the enemy.
But with that, there has to be a tradeoff, because the cloaking animation/delay is problematic at best. It shouldn't be that you can just drop cloak and kill the person instantly before they can grasp what is happening, this is the exact nature of a 'gotcha' / 'predator' kill and it's primarily what makes Scouts over-powered. Even if you live, you're likely in no shape to continue and extended fight with a player who can defy physics and dance between bullets with circle strafing or simply out damage and out-tank the competition.
Sure, Scouts can be mpervious to scans. That seems inevitable at this point. Every scout has the capability to get beneath a Gal Logi's focused scanner, as niche as it is, and there are already changes underway to reduce the efficiency of it. In the words of one Duster: Fixing a problem meant for one class in a way that affects everyone. Suffice to say, Scouts won that battle - they have the profile dampening. That's fine though, as long as that's what they're doing instead of plating up and playing Slayer.
The community needs to think less in the way of hotfixes and balances and more along the lines of 'what role does the Scout -actually- play and how can we refine/tweak that to make it both viable and functional?" It simply cannot be slayer, however, as it then crosses into Assault/Commando territory, which desperately needs to come up. Thereby it must be EWAR, but done so in a way that a Scout has to be more tactical than the rest of the roles but not over-powering in a way that it makes for easy kills regardless of outcome or ease of use into Slayer category.
Legion Transparency
Long-Term Roadmap
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2779
|
Posted - 2014.11.08 04:00:00 -
[56] - Quote
Ripley Riley wrote:KING CHECKMATE wrote:So we are left with 2: -TANKED: Full HP Scout, used as an assault with a lot less HP and no weapon bonuses but more stamina/e-war/speed. The one im using now is a Cal scout tanked...My cal Scout has 440ish Shields and 303 Armor, at the cost of dampening,speed,radar capacity,strafing speed and well...dignity. A dual tanked scout still has the best base scan precision, scan radius, and profile in Dust 514 BEFORE dropsuit command skills are applied. If you are concerned about you strafe speed you can fit reactives or ferroscales and still achieve respectable eHP totals. Here are the "weapon bonuses" that assaults get: Bigger clip size (Amarr/Minmatar) Recoil reduction (Gallente) Faster reload speed... lol (Caldari) Assaults can't fit cloaks or matrix dodge like a scout can so that is a toss-up at best. KING CHECKMATE wrote:-DAMPENED: Gals and Cals with 2 Cx profile dampeners and Amarr and Min with 2 or 3. Very stealthy and will never achieve over 500EHP. Focused EWAR, very light tank scouts you say? Why, what a novel concept I beg to differ about matrix dodging....The people I fear most strafing are minmitar assaults, and some OG caldaris....twice the HP, same strafe speed, same acceleration (infinity)
Also, people REALLY need better aim...yall suck.
"Minja" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
I piss Remote Explosives and shit Shotgun shells.
|
Bone Scratcher
Wirykomi Wolf Pack
98
|
Posted - 2014.11.08 04:30:00 -
[57] - Quote
Aeon Amadi wrote:Alright, so I'm going to try and give an unbiased opinion here.
The overall problem is that it's far too easy to perform 'gotcha' kills with Shotguns/Knives/what have you. I can spend ages going over the whole timeline of how EWAR's gone down but it essentially comes down to this: If Cloaking devices were meant to be used for logistical purposes (moving from point a to point b) and not for 'predator' kills... Then perhaps the cloaking effects should have been reversed, with -BETTER- cloaking while moving and more blue shimmer while holding still. This gives an extreme advantage to crossing long distances to be able to flank the enemy.
But with that, there has to be a tradeoff, because the cloaking animation/delay is problematic at best. It shouldn't be that you can just drop cloak and kill the person instantly before they can grasp what is happening, this is the exact nature of a 'gotcha' / 'predator' kill and it's primarily what makes Scouts over-powered. Even if you live, you're likely in no shape to continue and extended fight with a player who can defy physics and dance between bullets with circle strafing or simply out damage and out-tank the competition.
Sure, Scouts can be mpervious to scans. That seems inevitable at this point. Every scout has the capability to get beneath a Gal Logi's focused scanner, as niche as it is, and there are already changes underway to reduce the efficiency of it. In the words of one Duster: Fixing a problem meant for one class in a way that affects everyone. Suffice to say, Scouts won that battle - they have the profile dampening. That's fine though, as long as that's what they're doing instead of plating up and playing Slayer.
The community needs to think less in the way of hotfixes and balances and more along the lines of 'what role does the Scout -actually- play and how can we refine/tweak that to make it both viable and functional?" It simply cannot be slayer, however, as it then crosses into Assault/Commando territory, which desperately needs to come up. Thereby it must be EWAR, but done so in a way that a Scout has to be more tactical than the rest of the roles but not over-powering in a way that it makes for easy kills regardless of outcome or ease of use into Slayer category. Agreed, but there is now a .33 second delay between cloaking and firing, so that helps.
Wirykomi Wolf Pack Director
Lag Compensation Explained
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Bone Scratcher
Wirykomi Wolf Pack
98
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Posted - 2014.11.08 04:33:00 -
[58] - Quote
Gavr1lo Pr1nc1p wrote:Ripley Riley wrote:KING CHECKMATE wrote:So we are left with 2: -TANKED: Full HP Scout, used as an assault with a lot less HP and no weapon bonuses but more stamina/e-war/speed. The one im using now is a Cal scout tanked...My cal Scout has 440ish Shields and 303 Armor, at the cost of dampening,speed,radar capacity,strafing speed and well...dignity. A dual tanked scout still has the best base scan precision, scan radius, and profile in Dust 514 BEFORE dropsuit command skills are applied. If you are concerned about you strafe speed you can fit reactives or ferroscales and still achieve respectable eHP totals. Here are the "weapon bonuses" that assaults get: Bigger clip size (Amarr/Minmatar) Recoil reduction (Gallente) Faster reload speed... lol (Caldari) Assaults can't fit cloaks or matrix dodge like a scout can so that is a toss-up at best. KING CHECKMATE wrote:-DAMPENED: Gals and Cals with 2 Cx profile dampeners and Amarr and Min with 2 or 3. Very stealthy and will never achieve over 500EHP. Focused EWAR, very light tank scouts you say? Why, what a novel concept I beg to differ about matrix dodging....The people I fear most strafing are minmitar assaults, and some OG caldaris....twice the HP, same strafe speed, same acceleration (infinity) Also, people REALLY need better aim...yall suck. Well, aren't you nice? Actually, I have found that it's not the cal scout hit detection that's broken, but rather the aim assist. It seems to pull me off of them. I now turn it off when against them.
Wirykomi Wolf Pack Director
Lag Compensation Explained
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hold that
Krusual Covert Operators Minmatar Republic
351
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Posted - 2014.11.08 04:58:00 -
[59] - Quote
Thanks for your exclusive POV, scout. One day when you play other roles you will realize 90% of this game has become defense against scouts. |
Lloyd Orfay
SHAKING BABIES FACTION WARFARE ALLIANCE
183
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Posted - 2014.11.08 05:01:00 -
[60] - Quote
Bone Scratcher wrote:Aeon Amadi wrote:Alright, so I'm going to try and give an unbiased opinion here.
The overall problem is that it's far too easy to perform 'gotcha' kills with Shotguns/Knives/what have you. I can spend ages going over the whole timeline of how EWAR's gone down but it essentially comes down to this: If Cloaking devices were meant to be used for logistical purposes (moving from point a to point b) and not for 'predator' kills... Then perhaps the cloaking effects should have been reversed, with -BETTER- cloaking while moving and more blue shimmer while holding still. This gives an extreme advantage to crossing long distances to be able to flank the enemy.
But with that, there has to be a tradeoff, because the cloaking animation/delay is problematic at best. It shouldn't be that you can just drop cloak and kill the person instantly before they can grasp what is happening, this is the exact nature of a 'gotcha' / 'predator' kill and it's primarily what makes Scouts over-powered. Even if you live, you're likely in no shape to continue and extended fight with a player who can defy physics and dance between bullets with circle strafing or simply out damage and out-tank the competition.
Sure, Scouts can be mpervious to scans. That seems inevitable at this point. Every scout has the capability to get beneath a Gal Logi's focused scanner, as niche as it is, and there are already changes underway to reduce the efficiency of it. In the words of one Duster: Fixing a problem meant for one class in a way that affects everyone. Suffice to say, Scouts won that battle - they have the profile dampening. That's fine though, as long as that's what they're doing instead of plating up and playing Slayer.
The community needs to think less in the way of hotfixes and balances and more along the lines of 'what role does the Scout -actually- play and how can we refine/tweak that to make it both viable and functional?" It simply cannot be slayer, however, as it then crosses into Assault/Commando territory, which desperately needs to come up. Thereby it must be EWAR, but done so in a way that a Scout has to be more tactical than the rest of the roles but not over-powering in a way that it makes for easy kills regardless of outcome or ease of use into Slayer category. Agreed, but there is now a .33 second delay between cloaking and firing, so that helps.
0.33 does not help.
It's non existent and it's a change that still does not affect the very core issue with scouts.
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KING CHECKMATE
Opus Arcana Covert Intervention
5827
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Posted - 2014.11.09 19:32:00 -
[61] - Quote
hold that wrote:Thanks for your exclusive POV, scout. One day when you play other roles you will realize 90% of this game has become defense against scouts.
I got Gk.0 and Mk.0 Assault.
Been playing them for the past 2 days.
Assautls are NOW UP. You people are whiners thats all.
Min +900EHP? 7.7 Sprt speed? 20 Armor regen per sec? 40 Shield regen per sec? 85 Magazine for my Six Kin Assault CR?
You think THIS IS UP? u people be nuts...
I also been foling aroudn with a Gk.0 with 30 armor rep per sec, 7.35 sprt speed, 810 total EHP and damage mods. Lol.... Im actually putting down my scout suits for a while...
Thats how good assaults are...
The best Damage mod is a HEADSHOT....
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