|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Ripley Riley
Incorruptibles
4571
|
Posted - 2014.11.06 21:37:00 -
[1] - Quote
KING CHECKMATE wrote:So we are left with 2: -TANKED: Full HP Scout, used as an assault with a lot less HP and no weapon bonuses but more stamina/e-war/speed. The one im using now is a Cal scout tanked...My cal Scout has 440ish Shields and 303 Armor, at the cost of dampening,speed,radar capacity,strafing speed and well...dignity. A dual tanked scout still has the best base scan precision, scan radius, and profile in Dust 514 BEFORE dropsuit command skills are applied. If you are concerned about you strafe speed you can fit reactives and ferroscales and still achieve respectable eHP totals.
Here are the "weapon bonuses" that assaults get: Bigger clip size (Amarr/Minmatar) Recoil reduction (Gallente) Faster reload speed... lol (Caldari)
Assaults can't fit cloaks or matrix dodge like a scout can so that a toss-up at best.
KING CHECKMATE wrote:-DAMPENED: Gals and Cals with 2 Cx profile dampeners and Amarr and Min with 2 or 3. Very stealthy and will never achieve over 500EHP. Focused EWAR, very light tank scouts you say? Why, what a novel concept
My advice to you, playa...
|
Ripley Riley
Incorruptibles
4572
|
Posted - 2014.11.06 21:53:00 -
[2] - Quote
KING CHECKMATE wrote:The thing is, the main idea of the scout is to be able to SOLO play, and effectively engage enemies in 1 on 1. I will need to see someone at CCP that states the scout's role is solo and engage the enemy one on one. I'm pretty sure they never have. That's an idea you have in your head about how scouts should work that probably happens to be your preferred playstyle.
KING CHECKMATE wrote:Bigger clip Size (MINMATAR ONLY): Equals more time delivering DPS. Less HEAT REDUCTION (AMARR) : Equals more time delivering DPS. It is effectively the same thing: shoot longer before being forced to reload. The head build-up reduction paired with the cooldown speed increase (from the weapon operation skill) makes the Amarr's dropsuit bonus decent. You got me there. One of the assault bonuses is adequate.
The ability to fit cloaks easier and strafe-dance to become invincible still outweighs the assault bonuses.
My advice to you, playa...
|
Ripley Riley
Incorruptibles
4573
|
Posted - 2014.11.06 21:59:00 -
[3] - Quote
KING CHECKMATE wrote:1.9 Is the most noobish of all updates, i don't even need to AIM anymore. AA is so strong i can wipe other Cal scouts at over 40-50mts in seconds with hip fire only...
Still not convinced? Then ''fix'' hit detection, REMOVE AA. All 1.9 did was increase FPS in certain instances. This made hit detection more accurate thus making it appear to "buff" AA. (That's my theory)
Aim assist compensates for controllers' clunky, jerky movements. It needs to stay, but it could probably be turned down a bit now the FPS optimizations have been added in 1.9.
By the way, even after hit detection was improved scouts can strafe all but focused fire from multiple players.
My advice to you, playa...
|
|
|
|