Aeon Amadi wrote:Alright, so I'm going to try and give an unbiased opinion here.
The overall problem is that it's far too easy to perform 'gotcha' kills with Shotguns/Knives/what have you. I can spend ages going over the whole timeline of how EWAR's gone down but it essentially comes down to this: If Cloaking devices were meant to be used for logistical purposes (moving from point a to point b) and not for 'predator' kills... Then perhaps the cloaking effects should have been reversed, with -BETTER- cloaking while moving and more blue shimmer while holding still. This gives an extreme advantage to crossing long distances to be able to flank the enemy.
But with that, there has to be a tradeoff, because the cloaking animation/delay is problematic at best. It shouldn't be that you can just drop cloak and kill the person instantly before they can grasp what is happening, this is the exact nature of a 'gotcha' / 'predator' kill and it's primarily what makes Scouts over-powered. Even if you live, you're likely in no shape to continue and extended fight with a player who can defy physics and dance between bullets with circle strafing or simply out damage and out-tank the competition.
Sure, Scouts can be mpervious to scans. That seems inevitable at this point. Every scout has the capability to get beneath a Gal Logi's focused scanner, as niche as it is, and there are already changes underway to reduce the efficiency of it. In the words of one Duster: Fixing a problem meant for one class in a way that affects everyone. Suffice to say, Scouts won that battle - they have the profile dampening. That's fine though, as long as that's what they're doing instead of plating up and playing Slayer.
The community needs to think less in the way of hotfixes and balances and more along the lines of 'what role does the Scout -actually- play and how can we refine/tweak that to make it both viable and functional?" It simply cannot be slayer, however, as it then crosses into Assault/Commando territory, which desperately needs to come up. Thereby it must be EWAR, but done so in a way that a Scout has to be more tactical than the rest of the roles but not over-powering in a way that it makes for easy kills regardless of outcome or ease of use into Slayer category.
Agreed, but there is now a .33 second delay between cloaking and firing, so that helps.