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KING CHECKMATE
Opus Arcana Covert Intervention
5811
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Posted - 2014.11.06 21:29:00 -
[1] - Quote
The scout has 4 specific playstyles:
-Dampened : 2+ Profile dampeners to be Radar invisible -Tanked: Full HP mods in order to have an Assault suit with less EHP but more speed and better E-war perks. -E-war Scanner: Full precision mods to use passive scanning. ( my Fav style, Amarr and Cal scouts) -Speed Tanked: 2+ Kinetic Cats for max speed and combat agility.
In 1.9 we have ony 2 types working.Dampened and Tanked. Why you ask? -E-war Passive scanning is dead because scouts are now either Not dampened ( and i can passive scan them anyways without prec. enhancers) or fully Dampened (and i cant scan them at all even with 2Cx prec enhancers on my Proto Amarr scout). Not to mention i feel stupid when im in one of my E-war scouts and everybody in my team is scanning at 200mts away and im like: ''Great, i should have just shield tanked....'''
Also the 30mts radar range on my amarr scout its just lame, making the only true radar capable scout , the Cal Scout.
-Speed tanked: AA is too strong and bullets seem to be incapable of missing on some weapons. Speed is not enough to get to cover in time with how open maps are now.
So we are left with 2: -TANKED: Full HP Scout, used as an assault with a lot less HP and no weapon bonuses but more stamina/e-war/speed. The one im using now is a Cal scout tanked...My cal Scout has 440ish Shields and 303 Armor, at the cost of dampening,speed,radar capacity,strafing speed and well...dignity.
-DAMPENED: Gals and Cals with 2 Cx profile dampeners and Amarr and Min with 2 or 3. Very stealthy and will never achieve over 500EHP.
So, 1.9 only left us with 2 viable scout playstyles and now lets review the rest of the game! XD
NEW MAPS? Horrible for scouts , they are the playground of Dropships+Uplink , Railrifles and Laser weaponry.
New Weapon Balance? Sure the Breach AR now works (one of my fav weapons) But what difference does it make to hit 60+ per bullet if HMGs can hit me effectivley at 45mts? AND win? XD WEapons with LONGER ranges are now the best ones because of these maps! You can use a RR/SCR/LR/TAC AR in order to engage in longer ranges and use sidearms in CQ.
Assaults have the advantage now because of MAP LAYOUT. How maps are done now. The open spaces and reduced cover in most maps make the assault EHP plus above avarege mobility ideal for for this engagements. Heavies Can move almost freely around in close quarters areas since the SCAN SPAM (now TEAM BASED) is so drastic that they know where every enemy is....
Heavies Too,because of their LAV + HMG combo.
So overall, this patch is like a big Invisible nerf to scouts. I mean if you can see a scout running through 500mts of open terrain is YOUR fault for being a sucky as hell player, not scouts being OP.
Even my 700HP full TAnked cal scout (eew im ashamed again) is crap compared to my Templar BPO fit (850+HP) with Templar SCR rifle in this patch...
Q.Q all you want but if it WASNT ENOUGH, cloak is ALSO nerfed and now i have to wait while running behind a Sentinel to be able to knife him. The window of error is Way to big now. Stalking has become even less effective.
Complain about scouts? they get kileld in 1 second by even a MLT combat rifle Complain now about the BRCH AR? Lol when every other light and heavy weapon (except the Shotgun) has equal or more range?
So please enlighen me. WHO THE HELL ARE YOU? nono, not that...Why are you all always complaining instead of getting good?
The best Damage mod is a HEADSHOT....
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KING CHECKMATE
Opus Arcana Covert Intervention
5811
|
Posted - 2014.11.06 21:44:00 -
[2] - Quote
Ripley Riley wrote:
Here are the "weapon bonuses" that assaults get: Bigger clip size (Amarr/Minmatar) Recoil reduction (Gallente) Faster reload speed... lol (Caldari)
Bigger clip Size (MINMATAR ONLY): Equals more time delivering DPS. Less HEAT REDUCTION (AMARR) : Equals more time delivering DPS. Recoil reduction. Sure m8, this one sucks, but ARs are working now so whatevs. This bonus DOES WORK with the TAC and regular AR thou. Pretty well too. Faster Reload speed: well it reduced the time it takes to get back on dealing damage. It should be a little more thou...
An advanced Scout with 2 Cx profile dampeners will always be (AT MAX) in 400EHP (give or take) . This is light, considering how weapons cannot miss now. So they apply Full DPS most of the time.
The best Damage mod is a HEADSHOT....
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KING CHECKMATE
Opus Arcana Covert Intervention
5811
|
Posted - 2014.11.06 21:45:00 -
[3] - Quote
Ivy Zalinto wrote:I still speed tank mate =p
i dont mind the new maps. Make my own cover. blueberries are excellent for this!
When they are not getting slaughtered by the red line because they dont know where to run to >..>
The thing is, the main idea of the scout is to be able to SOLO play, and effectivley engage enemies in 1 on 1. People already QQ so much that they are even taking this aways (like cloak nerf, E-war being ''too strong'' etc...)
The best Damage mod is a HEADSHOT....
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KING CHECKMATE
Opus Arcana Covert Intervention
5811
|
Posted - 2014.11.06 21:47:00 -
[4] - Quote
Breakin Stuff wrote:Hit detection glitching.
On the contrary.
1.9 Is the most noobish of all updates, i dont even need to AIM anymore. AA is so strong i can wipe other Cal scouts at over 40-50mts in seconds with hip fire only...
Still not convinced? Then ''fix'' hit detection, REMOVE AA.
The best Damage mod is a HEADSHOT....
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KING CHECKMATE
Opus Arcana Covert Intervention
5811
|
Posted - 2014.11.06 22:09:00 -
[5] - Quote
Ripley Riley wrote:I will need to see someone at CCP that states the scout's role is solo and engage the enemy one on one. I'm pretty sure they never have. That's an idea you have in your head about how scouts should work that probably happens to be your preferred playstyle.
The ability to fit cloaks easier and strafe-dance to become invincible still outweighs the assault bonuses.
1 - Scotu is a solo role. I cannot move in a squad or my dampening becomes useless since they will track my teammates and there by get to me through their signatures. Solo play, or scout on scout play. The engage part? Sure , Stalking and waiting for a single enemy to go through certain area to stab him in the back? If this is not one of the intended purposes of a scout then why do we have knives? (and a SCOUT BONUS FOR knives?)
''The ability to fit cloaks easier and strafe-dance to become invincible still outweighs the assault bonuses. ''
But not ASSAULT EHP.
Plus , maybe i CAN strafe dance, sure. But good players will kill me regardless.
The best Damage mod is a HEADSHOT....
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KING CHECKMATE
Opus Arcana Covert Intervention
5811
|
Posted - 2014.11.06 22:24:00 -
[6] - Quote
Arkena Wyrnspire wrote:Literally every time there is a change to a scanning mechanic we have scouts crying all over the forums about how dead the class is.
It's really cute.
I never said our class is dead Queefy Arkena. just saying Non scouts whine too much.
The best Damage mod is a HEADSHOT....
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KING CHECKMATE
Opus Arcana Covert Intervention
5811
|
Posted - 2014.11.06 22:25:00 -
[7] - Quote
Operative 1125 Lokaas wrote:
Lol, he says get goodGǪ needs a cloak.
Real scouts from before the cloak say scouts are fine as a scout and not as a pre-packaged ninja assassin with the cloak.
That's who.
I am a real scout from before cloaks... >..>
Get your facts straight. Whats worng of using a new equipement meant for us?
Its like saying, OMG you ppl are not real assaults because old school assaults only had ARs as light weapons and you are using a CR/SCR/RR...
DUMB.
The best Damage mod is a HEADSHOT....
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KING CHECKMATE
Opus Arcana Covert Intervention
5815
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Posted - 2014.11.06 22:44:00 -
[8] - Quote
Savage Mangler wrote:Good to see you back around King, though I was surprised to see you rocking a calscout last night.
On the whole subject of them being nerfed, scouts are still the best flankers in the game. Last night alone I was able to bag 4 guys in under 2 seconds with NK's in a 300ehp suit all because they didn't know I was there till it was too late.
They still outstrafe everything that's not also a light frame and their smaller hitboxes can allow them to literally weave through heavy fire if they have that skill down pat.
1-True they are the best flankers because of innate low Scan profile. 2-''Last night alone I was able to bag 4 guys in under 2 seco.....'' lets stop right there. Because they didnt make visual contact with you. thats all. Truth be told if you are seen with 300EHP, you are dead.
Again , im not saying Scouts are UP. By no means .But considering the tools Med frames and Heavies Have i think calling them OP is a little exaggerated. To prove it. I'll start running assault and i'll stick to it to prove to myself im right and other classes have the same chances in the battlefield.
The best Damage mod is a HEADSHOT....
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KING CHECKMATE
Opus Arcana Covert Intervention
5815
|
Posted - 2014.11.06 22:46:00 -
[9] - Quote
Iron Wolf Saber wrote:Ran up to a gal scout today, prototype; shotgunned his face off. Never saw me approach from his peripherals.
I had scanned message too and was not cloaked.
Scout harder.
Got lucky.
This is not a statistic.
Plus, scout harder? Im not acomplaining my scout is UP XD
The best Damage mod is a HEADSHOT....
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KING CHECKMATE
Opus Arcana Covert Intervention
5816
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Posted - 2014.11.06 23:11:00 -
[10] - Quote
Riptalis wrote:In my opinion you Scouts are still too damn op. All you do is strafe, strafe, RE, and more strafe! Not cool. -_- (No disrespect)
Well if we dont strafe we die . Like...really quick XD
You are basically saying: ''In my opinion you Scouts are still too damn op. All you do isavoid dying,avoid dying, use powerful CQ weapons because regular ones dont cut it against the 900+EHP of med frames, and more avoid dying! Not cool. -_- (
no disrespect. :3
The best Damage mod is a HEADSHOT....
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KING CHECKMATE
Opus Arcana Covert Intervention
5817
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Posted - 2014.11.07 00:16:00 -
[11] - Quote
xavier zor wrote:It depends on the map, but i have tried this on my scout ck.0:
3 Complex precision enhancers 1 Complex shield extender
1 Complex ferroscale plate 1 Complex dampener
1 Six kin assault combat rifle 1 Ishokune nova knives
1 ARN-18 cloak field (escape tool) 1 Viziam stable drop uplink
1 Flux grenade
I use this fit on particular maps, and it really works. You rarely cloak up unless you are attacked by several enemies (i have had some crazy escapes), the precision enhancers mean that you don't get caught by shotgun scouts and the dampener can be swapped with another plate if there aren't scan scouts/logis around.
On an outdoor map i just completely max out my caldari scout full tank or run an assault suit
Very original and cool. +1
But i still get more precision with my Proto Amarr scout with 2 Complex Prec Enhancers (each cx prec enh is 20%, + the bonus that its 25%) And even with a Cx range amp i STILL dont see trully dampened scouts. And to scan the ones that are not dampened i dont really need to equip a Prec Enh.
See what im sayin mah friend?
The best Damage mod is a HEADSHOT....
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KING CHECKMATE
Opus Arcana Covert Intervention
5819
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Posted - 2014.11.07 01:35:00 -
[12] - Quote
Pocket Rocket Girl wrote:
scouts are the easiest thing to use in the game i have been killed by tons scouts left and right, yes i have also played as scout and when i do its no effort easy kills left and right. there have been times when scouts run up to me i open fire and what? im dead? oh look the scout that filled the HMG targeting circle didn't take enough damage from the 35m distance it took to get to me, so i say to you check mate there have been times when as a scout Ive been caught with my skirt down trying to get a hvy or some other frame because i wasn't paying attention "why are you complain instead of getting good? " also if you cant avoid a HMG at 45m don't stand still?
I've been using a Cal scout, while on the move , cloaked , and i get killed by an HMG at 40mts away. I was OBVIOULY , not standing still.
Scouts is the easiest thing to use.... Huh...
Then i dont want to play EZ mode, its just that kind of guy....!
I might just go around in a 1000+ EHP Amarr assault with double Cx Damage mods to have a little challenge...
The best Damage mod is a HEADSHOT....
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KING CHECKMATE
Opus Arcana Covert Intervention
5827
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Posted - 2014.11.09 19:32:00 -
[13] - Quote
hold that wrote:Thanks for your exclusive POV, scout. One day when you play other roles you will realize 90% of this game has become defense against scouts.
I got Gk.0 and Mk.0 Assault.
Been playing them for the past 2 days.
Assautls are NOW UP. You people are whiners thats all.
Min +900EHP? 7.7 Sprt speed? 20 Armor regen per sec? 40 Shield regen per sec? 85 Magazine for my Six Kin Assault CR?
You think THIS IS UP? u people be nuts...
I also been foling aroudn with a Gk.0 with 30 armor rep per sec, 7.35 sprt speed, 810 total EHP and damage mods. Lol.... Im actually putting down my scout suits for a while...
Thats how good assaults are...
The best Damage mod is a HEADSHOT....
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