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KING CHECKMATE
Opus Arcana Covert Intervention
5811
|
Posted - 2014.11.06 21:29:00 -
[1] - Quote
The scout has 4 specific playstyles:
-Dampened : 2+ Profile dampeners to be Radar invisible -Tanked: Full HP mods in order to have an Assault suit with less EHP but more speed and better E-war perks. -E-war Scanner: Full precision mods to use passive scanning. ( my Fav style, Amarr and Cal scouts) -Speed Tanked: 2+ Kinetic Cats for max speed and combat agility.
In 1.9 we have ony 2 types working.Dampened and Tanked. Why you ask? -E-war Passive scanning is dead because scouts are now either Not dampened ( and i can passive scan them anyways without prec. enhancers) or fully Dampened (and i cant scan them at all even with 2Cx prec enhancers on my Proto Amarr scout). Not to mention i feel stupid when im in one of my E-war scouts and everybody in my team is scanning at 200mts away and im like: ''Great, i should have just shield tanked....'''
Also the 30mts radar range on my amarr scout its just lame, making the only true radar capable scout , the Cal Scout.
-Speed tanked: AA is too strong and bullets seem to be incapable of missing on some weapons. Speed is not enough to get to cover in time with how open maps are now.
So we are left with 2: -TANKED: Full HP Scout, used as an assault with a lot less HP and no weapon bonuses but more stamina/e-war/speed. The one im using now is a Cal scout tanked...My cal Scout has 440ish Shields and 303 Armor, at the cost of dampening,speed,radar capacity,strafing speed and well...dignity.
-DAMPENED: Gals and Cals with 2 Cx profile dampeners and Amarr and Min with 2 or 3. Very stealthy and will never achieve over 500EHP.
So, 1.9 only left us with 2 viable scout playstyles and now lets review the rest of the game! XD
NEW MAPS? Horrible for scouts , they are the playground of Dropships+Uplink , Railrifles and Laser weaponry.
New Weapon Balance? Sure the Breach AR now works (one of my fav weapons) But what difference does it make to hit 60+ per bullet if HMGs can hit me effectivley at 45mts? AND win? XD WEapons with LONGER ranges are now the best ones because of these maps! You can use a RR/SCR/LR/TAC AR in order to engage in longer ranges and use sidearms in CQ.
Assaults have the advantage now because of MAP LAYOUT. How maps are done now. The open spaces and reduced cover in most maps make the assault EHP plus above avarege mobility ideal for for this engagements. Heavies Can move almost freely around in close quarters areas since the SCAN SPAM (now TEAM BASED) is so drastic that they know where every enemy is....
Heavies Too,because of their LAV + HMG combo.
So overall, this patch is like a big Invisible nerf to scouts. I mean if you can see a scout running through 500mts of open terrain is YOUR fault for being a sucky as hell player, not scouts being OP.
Even my 700HP full TAnked cal scout (eew im ashamed again) is crap compared to my Templar BPO fit (850+HP) with Templar SCR rifle in this patch...
Q.Q all you want but if it WASNT ENOUGH, cloak is ALSO nerfed and now i have to wait while running behind a Sentinel to be able to knife him. The window of error is Way to big now. Stalking has become even less effective.
Complain about scouts? they get kileld in 1 second by even a MLT combat rifle Complain now about the BRCH AR? Lol when every other light and heavy weapon (except the Shotgun) has equal or more range?
So please enlighen me. WHO THE HELL ARE YOU? nono, not that...Why are you all always complaining instead of getting good?
The best Damage mod is a HEADSHOT....
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4595
|
Posted - 2014.11.06 21:31:00 -
[2] - Quote
Hit detection glitching.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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One Eyed King
Land of the BIind
5609
|
Posted - 2014.11.06 21:34:00 -
[3] - Quote
Because these are the same fools who said "Scouts were fine" before 1.8.
1.9 Where cloaked scouts give way to tanked scouts. Problem solved?
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CUSE WarLord
KILL-EM-QUICK RISE of LEGION
45
|
Posted - 2014.11.06 21:35:00 -
[4] - Quote
pubs who cares |
Ripley Riley
Incorruptibles
4571
|
Posted - 2014.11.06 21:37:00 -
[5] - Quote
KING CHECKMATE wrote:So we are left with 2: -TANKED: Full HP Scout, used as an assault with a lot less HP and no weapon bonuses but more stamina/e-war/speed. The one im using now is a Cal scout tanked...My cal Scout has 440ish Shields and 303 Armor, at the cost of dampening,speed,radar capacity,strafing speed and well...dignity. A dual tanked scout still has the best base scan precision, scan radius, and profile in Dust 514 BEFORE dropsuit command skills are applied. If you are concerned about you strafe speed you can fit reactives and ferroscales and still achieve respectable eHP totals.
Here are the "weapon bonuses" that assaults get: Bigger clip size (Amarr/Minmatar) Recoil reduction (Gallente) Faster reload speed... lol (Caldari)
Assaults can't fit cloaks or matrix dodge like a scout can so that a toss-up at best.
KING CHECKMATE wrote:-DAMPENED: Gals and Cals with 2 Cx profile dampeners and Amarr and Min with 2 or 3. Very stealthy and will never achieve over 500EHP. Focused EWAR, very light tank scouts you say? Why, what a novel concept
My advice to you, playa...
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Ivy Zalinto
Intara Direct Action Caldari State
423
|
Posted - 2014.11.06 21:42:00 -
[6] - Quote
I still speed tank mate =p
i dont mind the new maps. Make my own cover. blueberries are excellent for this!
Dedicated Stealth Scout.
Pay attention to your surroundings or your getting 2 in the back of the head.
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CLONE117
True Pros Forever
871
|
Posted - 2014.11.06 21:44:00 -
[7] - Quote
i havnt seen the lav/hmg thing in such a long time.
Clone117:MLT specialist.
Translation:dont mess with me or you lose your kdr.(and isk)
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KING CHECKMATE
Opus Arcana Covert Intervention
5811
|
Posted - 2014.11.06 21:44:00 -
[8] - Quote
Ripley Riley wrote:
Here are the "weapon bonuses" that assaults get: Bigger clip size (Amarr/Minmatar) Recoil reduction (Gallente) Faster reload speed... lol (Caldari)
Bigger clip Size (MINMATAR ONLY): Equals more time delivering DPS. Less HEAT REDUCTION (AMARR) : Equals more time delivering DPS. Recoil reduction. Sure m8, this one sucks, but ARs are working now so whatevs. This bonus DOES WORK with the TAC and regular AR thou. Pretty well too. Faster Reload speed: well it reduced the time it takes to get back on dealing damage. It should be a little more thou...
An advanced Scout with 2 Cx profile dampeners will always be (AT MAX) in 400EHP (give or take) . This is light, considering how weapons cannot miss now. So they apply Full DPS most of the time.
The best Damage mod is a HEADSHOT....
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KING CHECKMATE
Opus Arcana Covert Intervention
5811
|
Posted - 2014.11.06 21:45:00 -
[9] - Quote
Ivy Zalinto wrote:I still speed tank mate =p
i dont mind the new maps. Make my own cover. blueberries are excellent for this!
When they are not getting slaughtered by the red line because they dont know where to run to >..>
The thing is, the main idea of the scout is to be able to SOLO play, and effectivley engage enemies in 1 on 1. People already QQ so much that they are even taking this aways (like cloak nerf, E-war being ''too strong'' etc...)
The best Damage mod is a HEADSHOT....
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KING CHECKMATE
Opus Arcana Covert Intervention
5811
|
Posted - 2014.11.06 21:47:00 -
[10] - Quote
Breakin Stuff wrote:Hit detection glitching.
On the contrary.
1.9 Is the most noobish of all updates, i dont even need to AIM anymore. AA is so strong i can wipe other Cal scouts at over 40-50mts in seconds with hip fire only...
Still not convinced? Then ''fix'' hit detection, REMOVE AA.
The best Damage mod is a HEADSHOT....
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Ripley Riley
Incorruptibles
4572
|
Posted - 2014.11.06 21:53:00 -
[11] - Quote
KING CHECKMATE wrote:The thing is, the main idea of the scout is to be able to SOLO play, and effectively engage enemies in 1 on 1. I will need to see someone at CCP that states the scout's role is solo and engage the enemy one on one. I'm pretty sure they never have. That's an idea you have in your head about how scouts should work that probably happens to be your preferred playstyle.
KING CHECKMATE wrote:Bigger clip Size (MINMATAR ONLY): Equals more time delivering DPS. Less HEAT REDUCTION (AMARR) : Equals more time delivering DPS. It is effectively the same thing: shoot longer before being forced to reload. The head build-up reduction paired with the cooldown speed increase (from the weapon operation skill) makes the Amarr's dropsuit bonus decent. You got me there. One of the assault bonuses is adequate.
The ability to fit cloaks easier and strafe-dance to become invincible still outweighs the assault bonuses.
My advice to you, playa...
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Apothecary Za'ki
Biomass Positive
1632
|
Posted - 2014.11.06 21:54:00 -
[12] - Quote
KING CHECKMATE wrote:The scout has 4 specific playstyles:
-Dampened : 2+ Profile dampeners to be Radar invisible -Tanked: Full HP mods in order to have an Assault suit with less EHP but more speed and better E-war perks. -E-war Scanner: Full precision mods to use passive scanning. ( my Fav style, Amarr and Cal scouts) -Speed Tanked: 2+ Kinetic Cats for max speed and combat agility.
In 1.9 we have ony 2 types working.Dampened and Tanked. Why you ask? -E-war Passive scanning is dead because scouts are now either Not dampened ( and i can passive scan them anyways without prec. enhancers) or fully Dampened (and i cant scan them at all even with 2Cx prec enhancers on my Proto Amarr scout). Not to mention i feel stupid when im in one of my E-war scouts and everybody in my team is scanning at 200mts away and im like: ''Great, i should have just shield tanked....'''
Also the 30mts radar range on my amarr scout its just lame, making the only true radar capable scout , the Cal Scout.
-Speed tanked: AA is too strong and bullets seem to be incapable of missing on some weapons. Speed is not enough to get to cover in time with how open maps are now.
So we are left with 2: -TANKED: Full HP Scout, used as an assault with a lot less HP and no weapon bonuses but more stamina/e-war/speed. The one im using now is a Cal scout tanked...My cal Scout has 440ish Shields and 303 Armor, at the cost of dampening,speed,radar capacity,strafing speed and well...dignity.
-DAMPENED: Gals and Cals with 2 Cx profile dampeners and Amarr and Min with 2 or 3. Very stealthy and will never achieve over 500EHP.
So, 1.9 only left us with 2 viable scout playstyles and now lets review the rest of the game! XD
NEW MAPS? Horrible for scouts , they are the playground of Dropships+Uplink , Railrifles and Laser weaponry.
New Weapon Balance? Sure the Breach AR now works (one of my fav weapons) But what difference does it make to hit 60+ per bullet if HMGs can hit me effectivley at 45mts? AND win? XD WEapons with LONGER ranges are now the best ones because of these maps! You can use a RR/SCR/LR/TAC AR in order to engage in longer ranges and use sidearms in CQ.
Assaults have the advantage now because of MAP LAYOUT. How maps are done now. The open spaces and reduced cover in most maps make the assault EHP plus above avarege mobility ideal for for this engagements. Heavies Can move almost freely around in close quarters areas since the SCAN SPAM (now TEAM BASED) is so drastic that they know where every enemy is....
Heavies Too,because of their LAV + HMG combo.
So overall, this patch is like a big Invisible nerf to scouts. I mean if you cant see a scout running through 500mts of open terrain is YOUR fault for being a sucky as hell player, not scouts being OP.
Even my 700HP full TAnked cal scout (eew im ashamed again) is crap compared to my Templar BPO fit (850+HP) with Templar SCR rifle in this patch...
Q.Q all you want but if it WASNT ENOUGH, cloak is ALSO nerfed and now i have to wait while running behind a Sentinel to be able to knife him. The window of error is Way to big now. Stalking has become even less effective.
Complain about scouts? they get kileld in 1 second by even a MLT combat rifle Complain now about the BRCH AR? Lol when every other light and heavy weapon (except the Shotgun) has equal or more range?
So please enlighen me. WHO THE HELL ARE YOU? nono, not that...Why are you all always complaining instead of getting good? basic light suits and scout suits dont even need to run ewar to stay under the tacnet, with active scanners one still has to run a L3 + gal logi and level 5 focused active scanner to even have a chance to spot a scout who is even running 1 damp
[[LogiBro ADV/PRO]] [[Level 1 Forum Warrior]] [[Level 2 Forum Pariah]]
All Hail our Lord and Savior CCP RATTATTI o7
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Apothecary Za'ki
Biomass Positive
1632
|
Posted - 2014.11.06 21:57:00 -
[13] - Quote
KING CHECKMATE wrote:Breakin Stuff wrote:Hit detection glitching. On the contrary.
1.9 Is the most noobish of all updates, i dont even need to AIM anymore. AA is so strong i can wipe other Cal scouts at over 40-50mts in seconds with hip fire only... Still not convinced? Then ''fix'' hit detection, REMOVE AA. its not AA its that scouts cannot avoid hit detection because of latency causeing your scuit to be somewher other then where the opponent sees it.
they did nothing to AA, the lag fix just helped us connect shots.
so. go assault if you hate being squishy
[[LogiBro ADV/PRO]] [[Level 1 Forum Warrior]] [[Level 2 Forum Pariah]]
All Hail our Lord and Savior CCP RATTATTI o7
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Arkena Wyrnspire
Fatal Absolution
18755
|
Posted - 2014.11.06 21:57:00 -
[14] - Quote
Literally every time there is a change to a scanning mechanic we have scouts crying all over the forums about how dead the class is.
It's really cute.
You have long since made your choice. What you make now is a mistake.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4599
|
Posted - 2014.11.06 21:57:00 -
[15] - Quote
KING CHECKMATE wrote:Breakin Stuff wrote:Hit detection glitching. On the contrary.
1.9 Is the most noobish of all updates, i dont even need to AIM anymore. AA is so strong i can wipe other Cal scouts at over 40-50mts in seconds with hip fire only... Still not convinced? Then ''fix'' hit detection, REMOVE AA. None of my weapons benefit from AA.
Hit detection glitching.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Savage Mangler
Molon Labe. General Tso's Alliance
197
|
Posted - 2014.11.06 21:58:00 -
[16] - Quote
Good to see you back around King, though I was surprised to see you rocking a calscout last night.
On the whole subject of them being nerfed, scouts are still the best flankers in the game. Last night alone I was able to bag 4 guys in under 2 seconds with NK's in a 300ehp suit all because they didn't know I was there till it was too late.
They still outstrafe everything that's not also a light frame and their smaller hitboxes can allow them to literally weave through heavy fire if they have that skill down pat.
-YOU HAVE BEEN SCANNED-
"Good, then they'll know who killed them."
Salvation...through Annihilation
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Apothecary Za'ki
Biomass Positive
1632
|
Posted - 2014.11.06 21:58:00 -
[17] - Quote
KING CHECKMATE wrote:Breakin Stuff wrote:Hit detection glitching. On the contrary.
1.9 Is the most noobish of all updates, i dont even need to AIM anymore. AA is so strong i can wipe other Cal scouts at over 40-50mts in seconds with hip fire only... Still not convinced? Then ''fix'' hit detection, REMOVE AA. if they remove AA they will need to remove KB/m too.. they added AA because of the massive skill gap between players but also to aid people against KB/m users
[[LogiBro ADV/PRO]] [[Level 1 Forum Warrior]] [[Level 2 Forum Pariah]]
All Hail our Lord and Savior CCP RATTATTI o7
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Ripley Riley
Incorruptibles
4573
|
Posted - 2014.11.06 21:59:00 -
[18] - Quote
KING CHECKMATE wrote:1.9 Is the most noobish of all updates, i don't even need to AIM anymore. AA is so strong i can wipe other Cal scouts at over 40-50mts in seconds with hip fire only...
Still not convinced? Then ''fix'' hit detection, REMOVE AA. All 1.9 did was increase FPS in certain instances. This made hit detection more accurate thus making it appear to "buff" AA. (That's my theory)
Aim assist compensates for controllers' clunky, jerky movements. It needs to stay, but it could probably be turned down a bit now the FPS optimizations have been added in 1.9.
By the way, even after hit detection was improved scouts can strafe all but focused fire from multiple players.
My advice to you, playa...
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Apothecary Za'ki
Biomass Positive
1632
|
Posted - 2014.11.06 21:59:00 -
[19] - Quote
CLONE117 wrote:i havnt seen the lav/hmg thing in such a long time. murder taxi? i saw it once yesterday
[[LogiBro ADV/PRO]] [[Level 1 Forum Warrior]] [[Level 2 Forum Pariah]]
All Hail our Lord and Savior CCP RATTATTI o7
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Apothecary Za'ki
Biomass Positive
1632
|
Posted - 2014.11.06 22:00:00 -
[20] - Quote
Ripley Riley wrote:KING CHECKMATE wrote:1.9 Is the most noobish of all updates, i don't even need to AIM anymore. AA is so strong i can wipe other Cal scouts at over 40-50mts in seconds with hip fire only...
Still not convinced? Then ''fix'' hit detection, REMOVE AA. All 1.9 did was increase FPS in certain instances. This made hit detection more accurate thus making it appear to "buff" AA. (That's my theory) Aim assist compensates for controllers' clunky, jerky movements. It needs to stay, but it could probably be turned down a bit now the FPS optimizations have been added in 1.9. By the way, even after hit detection was improved scouts can strafe all but focused fire from multiple players. aim assist is also there for players who dont have as good skill.. but also DS3 with out AA gets wrecked by KB/m so thats another reason to keep it
[[LogiBro ADV/PRO]] [[Level 1 Forum Warrior]] [[Level 2 Forum Pariah]]
All Hail our Lord and Savior CCP RATTATTI o7
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Apothecary Za'ki
Biomass Positive
1632
|
Posted - 2014.11.06 22:02:00 -
[21] - Quote
KING CHECKMATE wrote:Ripley Riley wrote:
Here are the "weapon bonuses" that assaults get: Bigger clip size (Amarr/Minmatar) Recoil reduction (Gallente) Faster reload speed... lol (Caldari)
Bigger clip Size (MINMATAR ONLY): Equals more time delivering DPS. Less HEAT REDUCTION (AMARR) : Equals more time delivering DPS. Recoil reduction. Sure m8, this one sucks, but ARs are working now so whatevs. This bonus DOES WORK with the TAC and regular AR thou. Pretty well too. Faster Reload speed: well it reduced the time it takes to get back on dealing damage. It should be a little more thou... An advanced Scout with 2 Cx profile dampeners will always be (AT MAX) in 400EHP (give or take) . This is light, considering how weapons cannot miss now. So they apply Full DPS most of the time. AR are the highest damage with in their range.
and RR are skirmish weapons so you reload faster while you can duck behind cover then pop back out to blap more people
[[LogiBro ADV/PRO]] [[Level 1 Forum Warrior]] [[Level 2 Forum Pariah]]
All Hail our Lord and Savior CCP RATTATTI o7
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KING CHECKMATE
Opus Arcana Covert Intervention
5811
|
Posted - 2014.11.06 22:09:00 -
[22] - Quote
Ripley Riley wrote:I will need to see someone at CCP that states the scout's role is solo and engage the enemy one on one. I'm pretty sure they never have. That's an idea you have in your head about how scouts should work that probably happens to be your preferred playstyle.
The ability to fit cloaks easier and strafe-dance to become invincible still outweighs the assault bonuses.
1 - Scotu is a solo role. I cannot move in a squad or my dampening becomes useless since they will track my teammates and there by get to me through their signatures. Solo play, or scout on scout play. The engage part? Sure , Stalking and waiting for a single enemy to go through certain area to stab him in the back? If this is not one of the intended purposes of a scout then why do we have knives? (and a SCOUT BONUS FOR knives?)
''The ability to fit cloaks easier and strafe-dance to become invincible still outweighs the assault bonuses. ''
But not ASSAULT EHP.
Plus , maybe i CAN strafe dance, sure. But good players will kill me regardless.
The best Damage mod is a HEADSHOT....
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Operative 1125 Lokaas
True Companion Planetary Requisitions
622
|
Posted - 2014.11.06 22:10:00 -
[23] - Quote
KING CHECKMATE wrote:The scout has 4 specific playstyles:
-Dampened : 2+ Profile dampeners to be Radar invisible -Tanked: Full HP mods in order to have an Assault suit with less EHP but more speed and better E-war perks. -E-war Scanner: Full precision mods to use passive scanning. ( my Fav style, Amarr and Cal scouts) -Speed Tanked: 2+ Kinetic Cats for max speed and combat agility.
In 1.9 we have ony 2 types working.Dampened and Tanked. Why you ask? -E-war Passive scanning is dead because scouts are now either Not dampened ( and i can passive scan them anyways without prec. enhancers) or fully Dampened (and i cant scan them at all even with 2Cx prec enhancers on my Proto Amarr scout). Not to mention i feel stupid when im in one of my E-war scouts and everybody in my team is scanning at 200mts away and im like: ''Great, i should have just shield tanked....'''
Also the 30mts radar range on my amarr scout its just lame, making the only true radar capable scout , the Cal Scout.
-Speed tanked: AA is too strong and bullets seem to be incapable of missing on some weapons. Speed is not enough to get to cover in time with how open maps are now.
So we are left with 2: -TANKED: Full HP Scout, used as an assault with a lot less HP and no weapon bonuses but more stamina/e-war/speed. The one im using now is a Cal scout tanked...My cal Scout has 440ish Shields and 303 Armor, at the cost of dampening,speed,radar capacity,strafing speed and well...dignity.
-DAMPENED: Gals and Cals with 2 Cx profile dampeners and Amarr and Min with 2 or 3. Very stealthy and will never achieve over 500EHP.
So, 1.9 only left us with 2 viable scout playstyles and now lets review the rest of the game! XD
NEW MAPS? Horrible for scouts , they are the playground of Dropships+Uplink , Railrifles and Laser weaponry.
New Weapon Balance? Sure the Breach AR now works (one of my fav weapons) But what difference does it make to hit 60+ per bullet if HMGs can hit me effectivley at 45mts? AND win? XD WEapons with LONGER ranges are now the best ones because of these maps! You can use a RR/SCR/LR/TAC AR in order to engage in longer ranges and use sidearms in CQ.
Assaults have the advantage now because of MAP LAYOUT. How maps are done now. The open spaces and reduced cover in most maps make the assault EHP plus above avarege mobility ideal for for this engagements. Heavies Can move almost freely around in close quarters areas since the SCAN SPAM (now TEAM BASED) is so drastic that they know where every enemy is....
Heavies Too,because of their LAV + HMG combo.
So overall, this patch is like a big Invisible nerf to scouts. I mean if you cant see a scout running through 500mts of open terrain is YOUR fault for being a sucky as hell player, not scouts being OP.
Even my 700HP full TAnked cal scout (eew im ashamed again) is crap compared to my Templar BPO fit (850+HP) with Templar SCR rifle in this patch...
Q.Q all you want but if it WASNT ENOUGH, cloak is ALSO nerfed and now i have to wait while running behind a Sentinel to be able to knife him. The window of error is Way to big now. Stalking has become even less effective.
Complain about scouts? they get kileld in 1 second by even a MLT combat rifle Complain now about the BRCH AR? Lol when every other light and heavy weapon (except the Shotgun) has equal or more range?
So please enlighen me. WHO THE HELL ARE YOU? nono, not that...Why are you all always complaining instead of getting good?
Lol, he says get goodGǪ needs a cloak.
Real scouts from before the cloak say scouts are fine as a scout and not as a pre-packaged ninja assassin with the cloak.
That's who.
Boycott Black Thursday!
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KING CHECKMATE
Opus Arcana Covert Intervention
5811
|
Posted - 2014.11.06 22:24:00 -
[24] - Quote
Arkena Wyrnspire wrote:Literally every time there is a change to a scanning mechanic we have scouts crying all over the forums about how dead the class is.
It's really cute.
I never said our class is dead Queefy Arkena. just saying Non scouts whine too much.
The best Damage mod is a HEADSHOT....
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KING CHECKMATE
Opus Arcana Covert Intervention
5811
|
Posted - 2014.11.06 22:25:00 -
[25] - Quote
Operative 1125 Lokaas wrote:
Lol, he says get goodGǪ needs a cloak.
Real scouts from before the cloak say scouts are fine as a scout and not as a pre-packaged ninja assassin with the cloak.
That's who.
I am a real scout from before cloaks... >..>
Get your facts straight. Whats worng of using a new equipement meant for us?
Its like saying, OMG you ppl are not real assaults because old school assaults only had ARs as light weapons and you are using a CR/SCR/RR...
DUMB.
The best Damage mod is a HEADSHOT....
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Iron Wolf Saber
Den of Swords
17636
|
Posted - 2014.11.06 22:37:00 -
[26] - Quote
Ran up to a gal scout today, prototype; shotgunned his face off. Never saw me approach from his peripherals.
I had scanned message too and was not cloaked.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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KING CHECKMATE
Opus Arcana Covert Intervention
5815
|
Posted - 2014.11.06 22:44:00 -
[27] - Quote
Savage Mangler wrote:Good to see you back around King, though I was surprised to see you rocking a calscout last night.
On the whole subject of them being nerfed, scouts are still the best flankers in the game. Last night alone I was able to bag 4 guys in under 2 seconds with NK's in a 300ehp suit all because they didn't know I was there till it was too late.
They still outstrafe everything that's not also a light frame and their smaller hitboxes can allow them to literally weave through heavy fire if they have that skill down pat.
1-True they are the best flankers because of innate low Scan profile. 2-''Last night alone I was able to bag 4 guys in under 2 seco.....'' lets stop right there. Because they didnt make visual contact with you. thats all. Truth be told if you are seen with 300EHP, you are dead.
Again , im not saying Scouts are UP. By no means .But considering the tools Med frames and Heavies Have i think calling them OP is a little exaggerated. To prove it. I'll start running assault and i'll stick to it to prove to myself im right and other classes have the same chances in the battlefield.
The best Damage mod is a HEADSHOT....
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KING CHECKMATE
Opus Arcana Covert Intervention
5815
|
Posted - 2014.11.06 22:46:00 -
[28] - Quote
Iron Wolf Saber wrote:Ran up to a gal scout today, prototype; shotgunned his face off. Never saw me approach from his peripherals.
I had scanned message too and was not cloaked.
Scout harder.
Got lucky.
This is not a statistic.
Plus, scout harder? Im not acomplaining my scout is UP XD
The best Damage mod is a HEADSHOT....
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Riptalis
Horizons' Edge Proficiency V.
61
|
Posted - 2014.11.06 22:56:00 -
[29] - Quote
In my opinion you Scouts are still too damn op. All you do is strafe, strafe, RE, and more strafe! Not cool. -_- (No disrespect)
Python pilot
PSN: Riptalis
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KING CHECKMATE
Opus Arcana Covert Intervention
5816
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Posted - 2014.11.06 23:11:00 -
[30] - Quote
Riptalis wrote:In my opinion you Scouts are still too damn op. All you do is strafe, strafe, RE, and more strafe! Not cool. -_- (No disrespect)
Well if we dont strafe we die . Like...really quick XD
You are basically saying: ''In my opinion you Scouts are still too damn op. All you do isavoid dying,avoid dying, use powerful CQ weapons because regular ones dont cut it against the 900+EHP of med frames, and more avoid dying! Not cool. -_- (
no disrespect. :3
The best Damage mod is a HEADSHOT....
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