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Grease Spillett
Bloodline Rebellion Capital Punishment.
518
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Posted - 2014.11.04 21:40:00 -
[1] - Quote
Is so ds3 can compete with kbm. Now if you remove AA you must remove kbm or the ds3 controller from the game. One does not simply walk into mordor.
Next time you see me, bring more friends.
http://www.youtube.com/watch?v=gBM5hM5LdDw
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Iskandar Zul Karnain
2715
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Posted - 2014.11.04 21:44:00 -
[2] - Quote
Pretty sure the point of AA is to make people feel better about themselves.
TODAMOON514
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Zatara Rought
Fatal Absolution General Tso's Alliance
4308
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Posted - 2014.11.04 21:46:00 -
[3] - Quote
Iskandar Zul Karnain wrote:Pretty sure the point of AA is to make people feel better about themselves.
Actually it's use covers a variety of reasons.
The most important of which is balancing for player skill.
https://www.youtube.com/watch?v=EitZRLt2G3w
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Grease Spillett
Bloodline Rebellion Capital Punishment.
518
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Posted - 2014.11.04 21:48:00 -
[4] - Quote
Zatara Rought wrote:Iskandar Zul Karnain wrote:Pretty sure the point of AA is to make people feel better about themselves. Actually it's use covers a variety of reasons. The most important of which is balancing for player skill. https://www.youtube.com/watch?v=EitZRLt2G3w
https://www.youtube.com/watch?v=DF5hqdc510g
Next time you see me, bring more friends.
http://www.youtube.com/watch?v=gBM5hM5LdDw
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Happy Violentime
OMFGZOMBIESRUN
874
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Posted - 2014.11.04 21:49:00 -
[5] - Quote
Grease Spillett wrote:Is so ds3 can compete with kbm. Now if you remove AA you must remove kbm or the ds3 controller from the game. One does not simply walk into mordor.
Yeah whatever...before they turned AA DS3 users competed just fine provided they could aim. Half of the playerbase can't hit anything even WITH AA on, and about 85% of the remainder use AA as a crutch.
Official figures pulled outta my ass |
Grease Spillett
Bloodline Rebellion Capital Punishment.
518
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Posted - 2014.11.04 21:52:00 -
[6] - Quote
Thanks Zatara for the vid. I agree to an extent. But the video shown is pretty absolute. No AA vs kbm? means no fun vs LOADS.
Next time you see me, bring more friends.
http://www.youtube.com/watch?v=gBM5hM5LdDw
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Grease Spillett
Bloodline Rebellion Capital Punishment.
518
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Posted - 2014.11.04 21:57:00 -
[7] - Quote
https://www.youtube.com/watch?v=PCHycaybErs
Made me laugh
Next time you see me, bring more friends.
http://www.youtube.com/watch?v=gBM5hM5LdDw
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Auris Lionesse
Kang Lo Directorate Gallente Federation
1107
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Posted - 2014.11.04 21:58:00 -
[8] - Quote
i dont know what games you people play. buy kbm sucks for fps. so twitchy and overly sensitive.
its awful compared to a controller. having to type awsd to move is like something from the darkages. a dualshock is completely superior in every way, unless your hacking and using aimbots with the kbm and such which is pc gaming anyway.
Don't vote for iron wolf saber.
Vote for someone who will help the community i.e. anyone else.
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Iron Wolf Saber
Den of Swords
17590
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Posted - 2014.11.04 21:59:00 -
[9] - Quote
and the mere basis that DS3 controllers are not perfect and requires emulation to begin with ><
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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Jacques Cayton II
Fatal Absolution General Tso's Alliance
998
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Posted - 2014.11.04 22:02:00 -
[10] - Quote
Grease Spillett wrote:Is so ds3 can compete with kbm. Now if you remove AA you must remove kbm or the ds3 controller from the game. One does not simply walk into mordor. Well when i play cod or bf4 on my pc using a ds4 i pwn. Its avout preferences and i prefer controlers not kb/m
We fight for the future of the State not our
personal goals
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Grease Spillett
Bloodline Rebellion Capital Punishment.
518
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Posted - 2014.11.04 22:05:00 -
[11] - Quote
Jacques Cayton II wrote:Grease Spillett wrote:Is so ds3 can compete with kbm. Now if you remove AA you must remove kbm or the ds3 controller from the game. One does not simply walk into mordor. Well when i play cod or bf4 on my pc using a ds4 i pwn. Its avout preferences and i prefer controlers not kb/m
That's cool but honestly I don't care about this subject at all. It really shouldn't be a discussion anyone has to have. When you make a game don't put both interfaces choose 1 so that there are no doubts about someone being good vs someone who sucks at the game. But all inclusiveness makes us trade reason for madness.
Next time you see me, bring more friends.
http://www.youtube.com/watch?v=gBM5hM5LdDw
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KA24DERT
TeamPlayers Negative-Feedback
705
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Posted - 2014.11.04 22:11:00 -
[12] - Quote
Zatara Rought wrote:Iskandar Zul Karnain wrote:Pretty sure the point of AA is to make people feel better about themselves. Actually it's use covers a variety of reasons. The most important of which is balancing for player skill. https://www.youtube.com/watch?v=EitZRLt2G3w Balancing for player skill?
Gotcha, AA is the Blue Turtle Shell of shooters.
It's a tool for the unmotivated and unskilled to feel good about themselves, while eliminating the advantage that a skilled player has spent hundreds of hours developing.
It has nothing to do with KBM vs DS3.
And the solution for that effort/skill gap is via matchmaking, IF any solution is necessary.
You can hop on almost any TF2/CS server and find the whole gamut of player skill, from 360 no-scopers to guys running into walls, and the populations of those games, ESPECIALLY for their age, is rather healthy.
The idea that you need to balance for player skill, especially by unnaturally hampering one input while artificially enhancing another, is a fool's quest.
But IF you must balance, it should be via matchmaking(while still occasionally throwing the lambs to slaughter and the wolves to pasture to avoid monotony of pace). |
KA24DERT
TeamPlayers Negative-Feedback
705
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Posted - 2014.11.04 22:12:00 -
[13] - Quote
. |
Zatara Rought
Fatal Absolution General Tso's Alliance
4309
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Posted - 2014.11.04 22:21:00 -
[14] - Quote
KA24DERT wrote:Zatara Rought wrote:Iskandar Zul Karnain wrote:Pretty sure the point of AA is to make people feel better about themselves. Actually it's use covers a variety of reasons. The most important of which is balancing for player skill. https://www.youtube.com/watch?v=EitZRLt2G3w Balancing for player skill? Gotcha, AA is the Blue Turtle Shell of shooters. It's a tool for the unmotivated and unskilled to feel good about themselves, while eliminating the advantage that a skilled player has spent hundreds of hours developing.It has nothing to do with KBM vs DS3. And the solution for that effort/skill gap is via matchmaking, IF any solution is necessary.
If everyone has the same AA in a console shooter (dust doesn't) then how is the guy who's skilled not going to kill those less skilled?
In Destiny for example I have like a 2nd percentile KDR. Everyone enjoys aim assist, so...my 25 year old reflexes are better than the 16 year old's i'm mostly playing? I highly doubt it. The AA mechanics and the shooting mechanics overall are simply much more fine tuned and fluid. The top KDR in Destiny? like about 200 people have above a 3.0.
In dust meanwhile where there is much less balancing for player skill? Reg in chrome held a 22.7 KDR it his peak and it was not uncommon for the very best infantry players like almighty and others to maintain above an 8 kdr.
There's a ******* reason competitive games have noob tubes, and there's sound logic behind balancing for player skill.
Oversimplifying things into saying that all AA = an iwinbutton is so lol it's pathetic.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Grease Spillett
Bloodline Rebellion Capital Punishment.
518
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Posted - 2014.11.04 22:23:00 -
[15] - Quote
Such as the scout suit of this past era, the logi of old, and the tank of tomorrow. But I can guarantee that in our human nature to feel superior such as having the largest most powerful alliance simply to show you are better than everyone else should always be the absolute goal of any game. Now how you handle this is a testament to your survival abilities. Spec into FOTM, Get AA, or KBM it doesn't matter. Veterans that play according to the ultimate goal of being number one will gravitate towards the stronger. I just don't understand why it even is an issue at all??? Unless your failure to adapt is the issue. Which is the point Zatara made via someone's video. My videos just illustrated that KBM is superior to the ds3 in all tracking shooters and twitch. Does anyone else believe that they can defeat an opponent with the same suit and weapon with a ds3 versus a controller in dust 514? And would you make a video?
Next time you see me, bring more friends.
http://www.youtube.com/watch?v=gBM5hM5LdDw
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Zatara Rought
Fatal Absolution General Tso's Alliance
4310
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Posted - 2014.11.04 22:36:00 -
[16] - Quote
It's tough to say on dust which is better ds3 or kbm..
The KBM's have been so fugged up over the last 18 months that it may as well be almost 'balanced' as far as making both incredibly difficult to aim.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Grease Spillett
Bloodline Rebellion Capital Punishment.
519
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Posted - 2014.11.04 22:38:00 -
[17] - Quote
Zatara Rought wrote:It's tough to say on dust which is better ds3 or kbm..
The KBM's have been so fugged up over the last 18 months that it may as well be almost 'balanced' as far as making both incredibly difficult to aim.
There you have it. If there is no clear winner then we all win.
Next time you see me, bring more friends.
http://www.youtube.com/watch?v=gBM5hM5LdDw
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Zatara Rought
Fatal Absolution General Tso's Alliance
4313
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Posted - 2014.11.04 22:43:00 -
[18] - Quote
Grease Spillett wrote:Zatara Rought wrote:It's tough to say on dust which is better ds3 or kbm..
The KBM's have been so fugged up over the last 18 months that it may as well be almost 'balanced' as far as making both incredibly difficult to aim.
There you have it. If there is no clear winner then we all win.
which is sad in a way.
It should feel "good" to aim. should feel satisfying.
I'm not the best, but obviously I've played in dust and now destiny at a very high level for a very long time , and dust's aiming just feels so dissatisfying.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
2305
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Posted - 2014.11.04 22:48:00 -
[19] - Quote
Zatara Rought wrote:Iskandar Zul Karnain wrote:Pretty sure the point of AA is to make people feel better about themselves. Actually it's use covers a variety of reasons. The most important of which is balancing for player skill. https://www.youtube.com/watch?v=EitZRLt2G3w
By your reckoning and that video, we are already in that category so how does AA help?
KB/M player - Their control scheme is already borked and gimped, so how does adding (albeit limited) AA on top of us help?
Bollocks.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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Grease Spillett
Bloodline Rebellion Capital Punishment.
520
|
Posted - 2014.11.04 22:49:00 -
[20] - Quote
Zatara Rought wrote:Grease Spillett wrote:Zatara Rought wrote:It's tough to say on dust which is better ds3 or kbm..
The KBM's have been so fugged up over the last 18 months that it may as well be almost 'balanced' as far as making both incredibly difficult to aim.
There you have it. If there is no clear winner then we all win. which is sad in a way. It should feel "good" to aim. should feel satisfying. I'm not the best, but obviously I've played in dust and now destiny at a very high level for a very long time , and dust's aiming just feels so dissatisfying.
That is exactly why I came back to dust. There is an element of excitement and you can choose to turn the difficulty up or down based on you gear. You were good in your day. I'll never forget trying to shoot you down from the emerald city mushroom GKO logi vs GKO duvolle assault vs Duvolle assault I could tell a difference though. You had proficiency 5 ar and I had 4. That's all she wrote!
Next time you see me, bring more friends.
http://www.youtube.com/watch?v=gBM5hM5LdDw
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Joseph Ridgeson
WarRavens Capital Punishment.
2335
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Posted - 2014.11.04 22:49:00 -
[21] - Quote
Zatara Rought wrote:It's tough to say on dust which is better ds3 or kbm..
The KBM's have been so fugged up over the last 18 months that it may as well be almost 'balanced' as far as making both incredibly difficult to aim.
This is pretty much it. I have used a KB/M and a DS3 through two different times. When I first started when Aim Assist basically didn't exist, I used a controller. However, my controller must have been made for children with T-Rex hands because it was causing my big strong hands to cramp and hurt like hell. So I went KB/M. Huge improvement in feel as I was killing more people overall. It was both "wow, my hand doesn't feel like it is in a vice" and because the input was super screwed up.
Aim Assist comes out and my KB/M is pretty much screwed compared to it. At around this time, I started playing other PS3 games and got a controller that didn't say "Contains materials known by the state of California to cause cancer" on it so I switched back. Seems to work a bit better. Nowadays I use a controller to shoot people and a KB/M to drive my Tanks. In truth, it feels about the same. If I would actually go into my sensitivity settings and screw about with the settings I could probably use my KB/M just fine but I am happy with how I play.
I find myself believing that people that say "KB/M is so unfair in DUST!" are those that probably have not played with it for a long period of time. They are both pretty close, all things considered, if one sets sensitivity to as high as they can while still being able to control it.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Grease Spillett
Bloodline Rebellion Capital Punishment.
520
|
Posted - 2014.11.04 22:52:00 -
[22] - Quote
CommanderBolt wrote:Zatara Rought wrote:Iskandar Zul Karnain wrote:Pretty sure the point of AA is to make people feel better about themselves. Actually it's use covers a variety of reasons. The most important of which is balancing for player skill. https://www.youtube.com/watch?v=EitZRLt2G3w By your reckoning and that video, we are already in that category so how does AA help? KB/M player - Their control scheme is already borked and gimped, so how does adding (albeit limited) AA on top of us help? Bollocks.
It's very simple in tracking terms to the advantage of KBM. In a ds3 controller you have to cross the plane of zero to begin to move in the opposite direction. For a KBM you don't instantaneous left and right movement. crossing the plane of zero in dust is probably a few tenths of a second. Any veteran knows that's enough time to win that gun fight.
Next time you see me, bring more friends.
http://www.youtube.com/watch?v=gBM5hM5LdDw
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Haerr
Clone Manque
1784
|
Posted - 2014.11.05 12:45:00 -
[23] - Quote
Zatara Rought wrote:Grease Spillett wrote:Zatara Rought wrote:It's tough to say on dust which is better ds3 or kbm..
The KBM's have been so fugged up over the last 18 months that it may as well be almost 'balanced' as far as making both incredibly difficult to aim.
There you have it. If there is no clear winner then we all win. which is sad in a way. It should feel "good" to aim. should feel satisfying. I'm not the best, but obviously I've played in dust and now destiny at a very high level for a very long time , and dust's aiming just feels so dissatisfying. I have finally given in and started playing Dust with a controller instead of a mouse. The struggle of using a mouse in Dust is fucking surreal. |
Grease Spillett
Bloodline Rebellion Capital Punishment.
526
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Posted - 2014.11.05 18:32:00 -
[24] - Quote
Haerr wrote:Zatara Rought wrote:Grease Spillett wrote:Zatara Rought wrote:It's tough to say on dust which is better ds3 or kbm..
The KBM's have been so fugged up over the last 18 months that it may as well be almost 'balanced' as far as making both incredibly difficult to aim.
There you have it. If there is no clear winner then we all win. which is sad in a way. It should feel "good" to aim. should feel satisfying. I'm not the best, but obviously I've played in dust and now destiny at a very high level for a very long time , and dust's aiming just feels so dissatisfying. I have finally given in and started playing Dust with a controller instead of a mouse. The struggle of using a mouse in Dust is fu cking surreal.
I'll never forget a time I had to fight Regnyum on manas peak. It was like fighting a tornado of bullets. It wasn't because of a suit difference or a weapon difference. I was ds3 and he was KBM. I felt like a idiot child completely incapable of fighting back. I don't care what anyone says about KBM or AA. I just wish it were one or the other.
Next time you see me, bring more friends.
http://www.youtube.com/watch?v=gBM5hM5LdDw
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
2320
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Posted - 2014.11.05 18:45:00 -
[25] - Quote
Grease Spillett wrote:CommanderBolt wrote:Zatara Rought wrote:Iskandar Zul Karnain wrote:Pretty sure the point of AA is to make people feel better about themselves. Actually it's use covers a variety of reasons. The most important of which is balancing for player skill. https://www.youtube.com/watch?v=EitZRLt2G3w By your reckoning and that video, we are already in that category so how does AA help? KB/M player - Their control scheme is already borked and gimped, so how does adding (albeit limited) AA on top of us help? Bollocks. It's very simple in tracking terms to the advantage of KBM. In a ds3 controller you have to cross the plane of zero to begin to move in the opposite direction. For a KBM you don't instantaneous left and right movement. crossing the plane of zero in dust is probably a few tenths of a second. Any veteran knows that's enough time to win that gun fight.
What on earth are you talking about? If you are talking about strafing here, you are utterly wrong as both control options can move at the exact same speed. You will have to forgive me if your fingers are too slow because the control system does not limit strafing, that's for sure.
Now granted KB/M does have the advantage in vehicles of having forwards and left/right directional movement at the same time for tanks. Controller has this for LAV with the accelerate / decelerate with the triggers. This is something that should be allowed for tanks as well as I do want equal terms.
Now if you are talking about aiming, it is all a matter of preference. I would agree that in an ungimped setting, the mouse offers a more precise aiming method but in DUST this is not the case. The Kb/M is gimped to hell and back. Aiming is very troublesome.
You will also notice that all of the top players in this game, in terms of PC fights OR in terms of the leaderboards - are ALL DS3 controller users. So before we start arguing specifics and the nuances of KB/M vs controller, we must remember that you cannot argue any points while any control system is nerfed / gimped.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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Songs of Seraphim
Murphys-Law
35
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Posted - 2014.11.05 19:22:00 -
[26] - Quote
My name is Songs of Seraphim, and I'm an alcoholic.
OP, where did they touch you? |
DeadlyAztec11
Ostrakon Agency
5843
|
Posted - 2014.11.05 19:24:00 -
[27] - Quote
Aim Assist is used to aim more precisely with a joystick on moving objects when your point of view is itself moving. Using a mouse you do not need aim assist because it is easier to aim with your entire arm compared to aiming with only your thumb.
Put your flags up in the sky.
And wave them side to side.
Show the world where you're from.
Show the world we are one.
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Grease Spillett
Bloodline Rebellion Capital Punishment.
527
|
Posted - 2014.11.05 22:37:00 -
[28] - Quote
CommanderBolt wrote:Grease Spillett wrote:CommanderBolt wrote:Zatara Rought wrote:Iskandar Zul Karnain wrote:Pretty sure the point of AA is to make people feel better about themselves. Actually it's use covers a variety of reasons. The most important of which is balancing for player skill. https://www.youtube.com/watch?v=EitZRLt2G3w By your reckoning and that video, we are already in that category so how does AA help? KB/M player - Their control scheme is already borked and gimped, so how does adding (albeit limited) AA on top of us help? Bollocks. It's very simple in tracking terms to the advantage of KBM. In a ds3 controller you have to cross the plane of zero to begin to move in the opposite direction. For a KBM you don't instantaneous left and right movement. crossing the plane of zero in dust is probably a few tenths of a second. Any veteran knows that's enough time to win that gun fight. What on earth are you talking about? If you are talking about strafing here, you are utterly wrong as both control options can move at the exact same speed. You will have to forgive me if your fingers are too slow because the control system does not limit strafing, that's for sure. Now granted KB/M does have the advantage in vehicles of having forwards and left/right directional movement at the same time for tanks. Controller has this for LAV with the accelerate / decelerate with the triggers. This is something that should be allowed for tanks as well as I do want equal terms. Now if you are talking about aiming, it is all a matter of preference. I would agree that in an ungimped setting, the mouse offers a more precise aiming method but in DUST this is not the case. The Kb/M is gimped to hell and back. Aiming is very troublesome. You will also notice that all of the top players in this game, in terms of PC fights OR in terms of the leaderboards - are ALL DS3 controller users. So before we start arguing specifics and the nuances of KB/M vs controller, we must remember that you cannot argue any points while any control system is nerfed / gimped.
ok i'll show you... this is ds3 360 transition__0__transition180 KBM Immediate360 Immediate180 no acceleration between the two. Instant left and right theoritically
Next time you see me, bring more friends.
http://www.youtube.com/watch?v=gBM5hM5LdDw
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Derpty Derp
Dead Man's Game RUST415
632
|
Posted - 2014.11.05 22:56:00 -
[29] - Quote
If you limit the turn speed with a mouse, then the whole issue of m&k being better than controller goes away.
Also I tried AA for the first time in a very long time just before 1.9... It makes certain weapons so much better than they should be. The game needs a way to determine who can and can't aim and give a boost to those who can't, because when someone who can aim uses AA it makes them better than they were, which is just not what AA is for.
Of course that's probably impossible to calculate with any necessary amount of accuracy... So perhaps just tone it down to the point where the bullets don't home in on peoples heads, unless you're actually aiming at the guys head? |
Apothecary Za'ki
Biomass Positive
1611
|
Posted - 2014.11.05 23:23:00 -
[30] - Quote
Happy Violentime wrote:Grease Spillett wrote:Is so ds3 can compete with kbm. Now if you remove AA you must remove kbm or the ds3 controller from the game. One does not simply walk into mordor. Yeah whatever...before they turned AA on DS3 users competed just fine provided they could aim. Half of the playerbase can't hit anything even WITH AA on, and about 85% of the remainder use AA as a crutch. Official figures pulled outta my ass without AA anyone with out KB/m will use MD and flaylock or spray n pray HMG
[[LogiBro ADV/PRO]] [[Level 1 Forum Warrior]] [[Level 2 Forum Pariah]]
All Hail our Lord and Savior CCP RATTATTI o7
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
2329
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Posted - 2014.11.05 23:27:00 -
[31] - Quote
Grease Spillett wrote:
ok i'll show you... this is ds3 360 transition__0__transition180 KBM Immediate360 Immediate180 no acceleration between the two. Instant left and right theoritically
What on earth are you talking about? Are you talking about turning speed / sensitivity now?
If that is the case you DS3 users should be asking CCP to give you an increased sensitivity setting or something. This is not my issue and it is NOT I repeat NOT a limitation of your control mechanism, instead this is an artificial limit placed by the game. Just as how KB/M has many artificial limits and gimps.
You see..... you dont like it when stuff is messed up either, do you? Now maybe we can all push for everyone's preferred controls to be up to par?
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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Nevyn Tazinas
Company of Marcher Lords Amarr Empire
43
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Posted - 2014.11.05 23:29:00 -
[32] - Quote
Songs of Seraphim wrote:My name is Songs of Seraphim, and I'm an alcoholic.
OP, where did they touch you? Probably with the AA on the bolt pistol which seems to be auto head shot seeking at any range. I don't believe there are that many people who can aim at a head that accurately without AA making the shot for them. |
Finn Colman
Immortal Guides
53
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Posted - 2014.11.05 23:37:00 -
[33] - Quote
Personally I was curious what would happen if I turned AA off. (I'm a DS3 user btw) I found that I actually hit much more and won many more fights without it. My most common KD went from 0.3 to 3.0, however I did also change my play-style to be much more fast-paced using hybrid shield/speed tanking so this might be the actual cause for my increased performance.
Main weapons: CR, RR, LR, MD, PLC, Flaylock, MagSec.
The little Min with the little voice.
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Victor Moody Stahl
Amarr Templars Amarr Empire
95
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Posted - 2014.11.06 00:33:00 -
[34] - Quote
Grease Spillett wrote:I'll never forget a time I had to fight Regnyum on manas peak. It was like fighting a tornado of bullets. It wasn't because of a suit difference or a weapon difference. I was ds3 and he was KBM. I felt like a idiot child completely incapable of fighting back. I don't care what anyone says about KBM or AA. I just wish it were one or the other.
Citation please.
Because, you know, it is actually a well known fact that every single top-tier player in Chrome was actually a DS3 user. Also, as far as I know, Regnyum actually did a video tutorial on strafing, and it appeared he was using a DS3.
Mostly because it's hard as hell to try and circle-strafe/figure-8 strafe using a keyboard.
Buff Logis | Nerf Scouts
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KA24DERT
TeamPlayers Negative-Feedback
707
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Posted - 2014.11.06 01:07:00 -
[35] - Quote
CommanderBolt wrote:Grease Spillett wrote:
ok i'll show you... this is ds3 360 transition__0__transition180 KBM Immediate360 Immediate180 no acceleration between the two. Instant left and right theoritically
What on earth are you talking about? Are you talking about turning speed / sensitivity now? If that is the case you DS3 users should be asking CCP to give you an increased sensitivity setting or something. This is not my issue and it is NOT I repeat NOT a limitation of your control mechanism, instead this is an artificial limit placed by the game. Just as how KB/M has many artificial limits and gimps. You see..... you dont like it when stuff is messed up either, do you? Now maybe we can all push for everyone's preferred controls to be up to par? Nah.
Most DS3 users and AA addicts are too fixated on the proto-stomping super-strafing boogey men to actually think about what's affecting THEIR OWN performance.
I actually started a thread to buff DS3 turn speed, and it went absolutely nowhere.
https://forums.dust514.com/default.aspx?g=posts&m=2390912#post2390912 |
KA24DERT
TeamPlayers Negative-Feedback
707
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Posted - 2014.11.06 02:40:00 -
[36] - Quote
Zatara Rought wrote:KA24DERT wrote:Zatara Rought wrote:Iskandar Zul Karnain wrote:Pretty sure the point of AA is to make people feel better about themselves. Actually it's use covers a variety of reasons. The most important of which is balancing for player skill. https://www.youtube.com/watch?v=EitZRLt2G3w Balancing for player skill? Gotcha, AA is the Blue Turtle Shell of shooters. It's a tool for the unmotivated and unskilled to feel good about themselves, while eliminating the advantage that a skilled player has spent hundreds of hours developing.It has nothing to do with KBM vs DS3. And the solution for that effort/skill gap is via matchmaking, IF any solution is necessary. If everyone has the same AA in a console shooter (dust doesn't) then how is the guy who's skilled not going to kill those less skilled? In Destiny for example I have like a 2nd percentile KDR. Everyone enjoys aim assist, so...my 25 year old reflexes are better than the 16 year old's i'm mostly playing? I highly doubt it. The AA mechanics and the shooting mechanics overall are simply much more fine tuned and fluid. The top KDR in Destiny? like about 200 people have above a 3.0. In dust meanwhile where there is much less balancing for player skill? Reg in chrome held a 22.7 KDR it his peak and it was not uncommon for the very best infantry players like almighty and others to maintain above an 8 kdr. There's a ******* reason competitive games have noob tubes, and there's sound logic behind balancing for player skill. Oversimplifying things into saying that all AA = an iwinbutton is so lol it's pathetic.
What's the sound logic for balancing for player skill, I gave you two real world examples of other games where such balancing doesn't exist and players of all skill levels co-exist. And what's the rationale behind using aim assist to "balance" that skill instead of matchmaking?
Also, I'm not over simplifying the effect AA has on engagements.
I have held impromptu blue on blue fights during no-show PCs and people who would otherwise STOMP me in pubs I ended up holding my own against, or even beating.
I think that's pretty close to an "I Win" button.
But you don't have to hold a test to see it's effects. Go play a match and try to strafe against a competent rail rifle user at a distance. Every Bullet Hits.
Oh, did you duck behind cover and still get shot somehow? Every Bullet Hits.
An algorithm should never exert that much influence on the outcome of an engagement, and it's turned a game that used to have drawn out gun battles into an absolute BLAP-fest, and the loud and un-skilled celebrated the death of "bunny hoppers" and "dancing strafers", AKA key components of FPS games. |
Zatara Rought
Fatal Absolution General Tso's Alliance
4362
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Posted - 2014.11.06 08:19:00 -
[37] - Quote
KA24DERT wrote:Zatara Rought wrote:KA24DERT wrote:Zatara Rought wrote:Iskandar Zul Karnain wrote:Pretty sure the point of AA is to make people feel better about themselves. Actually it's use covers a variety of reasons. The most important of which is balancing for player skill. https://www.youtube.com/watch?v=EitZRLt2G3w Balancing for player skill? Gotcha, AA is the Blue Turtle Shell of shooters. It's a tool for the unmotivated and unskilled to feel good about themselves, while eliminating the advantage that a skilled player has spent hundreds of hours developing.It has nothing to do with KBM vs DS3. And the solution for that effort/skill gap is via matchmaking, IF any solution is necessary. If everyone has the same AA in a console shooter (dust doesn't) then how is the guy who's skilled not going to kill those less skilled? In Destiny for example I have like a 2nd percentile KDR. Everyone enjoys aim assist, so...my 25 year old reflexes are better than the 16 year old's i'm mostly playing? I highly doubt it. The AA mechanics and the shooting mechanics overall are simply much more fine tuned and fluid. The top KDR in Destiny? like about 200 people have above a 3.0. In dust meanwhile where there is much less balancing for player skill? Reg in chrome held a 22.7 KDR it his peak and it was not uncommon for the very best infantry players like almighty and others to maintain above an 8 kdr. There's a ******* reason competitive games have noob tubes, and there's sound logic behind balancing for player skill. Oversimplifying things into saying that all AA = an iwinbutton is so lol it's pathetic. What's the sound logic for balancing for player skill, I gave you two real world examples of other games where such balancing doesn't exist and players of all skill levels co-exist. And what's the rationale behind using aim assist to "balance" that skill instead of matchmaking?Also, I'm not over simplifying the effect AA has on engagements. I have held impromptu blue on blue fights during no-show PCs and people who would otherwise STOMP me in pubs I ended up holding my own against, or even beating.
I think that's pretty close to an "I Win" button.
1.) Can you prove there is no aim assist on those games at all.
Do you see the conundrum of talking about games that are only KBM or only competitive using KBM?
KBM's (unfugged) do not :need: aim assist, although you need to know when we talk about aim assit we aren't mentioning 'bullet magnetism' or w/e you're describing with the RR.
I get killed around corners in FPS all the time..it's called lag.
When I think about aim assist some things to think about are:
View acceleration View friction View adhesion Aim attraction
2.) Anecdotal
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Grease Spillett
Bloodline Rebellion Capital Punishment.
527
|
Posted - 2014.11.06 13:49:00 -
[38] - Quote
Victor Moody Stahl wrote:Grease Spillett wrote:I'll never forget a time I had to fight Regnyum on manas peak. It was like fighting a tornado of bullets. It wasn't because of a suit difference or a weapon difference. I was ds3 and he was KBM. I felt like a idiot child completely incapable of fighting back. I don't care what anyone says about KBM or AA. I just wish it were one or the other. Citation please. Because, you know, it is actually a well known fact that every single top-tier player in Chrome was actually a DS3 user. Also, as far as I know, Regnyum actually did a video tutorial on strafing, and it appeared he was using a DS3. Mostly because it's hard as hell to try and circle-strafe/figure-8 strafe using a keyboard.
Can't cite it. I don't have anything to record with. I just remember it.
Next time you see me, bring more friends.
http://www.youtube.com/watch?v=gBM5hM5LdDw
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Grease Spillett
Bloodline Rebellion Capital Punishment.
527
|
Posted - 2014.11.06 13:55:00 -
[39] - Quote
CommanderBolt wrote:Grease Spillett wrote:
ok i'll show you... this is ds3 360 transition__0__transition180 KBM Immediate360 Immediate180 no acceleration between the two. Instant left and right theoritically
What on earth are you talking about? Are you talking about turning speed / sensitivity now? If that is the case you DS3 users should be asking CCP to give you an increased sensitivity setting or something. This is not my issue and it is NOT I repeat NOT a limitation of your control mechanism, instead this is an artificial limit placed by the game. Just as how KB/M has many artificial limits and gimps. You see..... you dont like it when stuff is messed up either, do you? Now maybe we can all push for everyone's preferred controls to be up to par?
If you go back and read I made it clear I don't care about AA. The issue is if people want a KBM they should have that option and that option only in game. Same with Ds3 having both makes a lot of people rage for no reason from what I see. I don't care - 3rd time said in this thread- Just make it one or the other not both then AA can be turned off.
Next time you see me, bring more friends.
http://www.youtube.com/watch?v=gBM5hM5LdDw
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KA24DERT
TeamPlayers Negative-Feedback
713
|
Posted - 2014.11.06 23:51:00 -
[40] - Quote
Zatara Rought wrote:
1.) Can you prove there is no aim assist on those games at all.
Do you see the conundrum of talking about games that are only KBM or only competitive using KBM?
KBM's (unfugged) do not :need: aim assist, although you need to know when we talk about aim assit we aren't mentioning 'bullet magnetism' or w/e you're describing with the RR.
I get killed around corners in FPS all the time..it's called lag.
When I think about aim assist some things to think about are:
View acceleration View friction View adhesion Aim attraction
2.) Anecdotal
I'm pretty confident that any "aim assist" those games have is buried deep in the network prediction code and doesn't directly interfere with input, and certainly isn't nearly as strong as the AA in Dust. Most of those games are closed source, so experience, observation, and running a few Quake/HL servers will have to suffice. I do recall that aim assist was available in Quake, but it was enforced on the server side and defaulted to OFF.
I don't see the conundrum of talking about aim assist in KBM focused games at all. There are people who are terrible even with a mouse, and they still log on to play those games on servers littered with highly skilled players. That describes the situation before aim assist in Dust. You had a few crazy sharp shooters running around with excellent gun game, and then you had a gaggle of blueberries who were very much enjoying not getting BLAPPED by random raspberries in under a second. And that's how the formula works on PC games: Everyone gets to swim around with other fishes and enjoy getting bites out of each other, even when there's sharks in the water. In Dust with aim assist, any competent player a Shark, just slightly bigger or smaller, and that leads for frustrating gameplay for everyone, not just KBM users.
Also, bullet magnetism is the CORE issue I and others have with the overall aim assist package in Dust. Some may take issue other portions of the package focused around aim manipulation, but bullets that magically bend is the main reason behind the low TTK in this game, and the main culprit behind the unnecessary closure of the skill gap. |
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