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Zatara Rought
Fatal Absolution General Tso's Alliance
4308
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Posted - 2014.11.04 21:46:00 -
[1] - Quote
Iskandar Zul Karnain wrote:Pretty sure the point of AA is to make people feel better about themselves.
Actually it's use covers a variety of reasons.
The most important of which is balancing for player skill.
https://www.youtube.com/watch?v=EitZRLt2G3w
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Zatara Rought
Fatal Absolution General Tso's Alliance
4309
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Posted - 2014.11.04 22:21:00 -
[2] - Quote
KA24DERT wrote:Zatara Rought wrote:Iskandar Zul Karnain wrote:Pretty sure the point of AA is to make people feel better about themselves. Actually it's use covers a variety of reasons. The most important of which is balancing for player skill. https://www.youtube.com/watch?v=EitZRLt2G3w Balancing for player skill? Gotcha, AA is the Blue Turtle Shell of shooters. It's a tool for the unmotivated and unskilled to feel good about themselves, while eliminating the advantage that a skilled player has spent hundreds of hours developing.It has nothing to do with KBM vs DS3. And the solution for that effort/skill gap is via matchmaking, IF any solution is necessary.
If everyone has the same AA in a console shooter (dust doesn't) then how is the guy who's skilled not going to kill those less skilled?
In Destiny for example I have like a 2nd percentile KDR. Everyone enjoys aim assist, so...my 25 year old reflexes are better than the 16 year old's i'm mostly playing? I highly doubt it. The AA mechanics and the shooting mechanics overall are simply much more fine tuned and fluid. The top KDR in Destiny? like about 200 people have above a 3.0.
In dust meanwhile where there is much less balancing for player skill? Reg in chrome held a 22.7 KDR it his peak and it was not uncommon for the very best infantry players like almighty and others to maintain above an 8 kdr.
There's a ******* reason competitive games have noob tubes, and there's sound logic behind balancing for player skill.
Oversimplifying things into saying that all AA = an iwinbutton is so lol it's pathetic.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Zatara Rought
Fatal Absolution General Tso's Alliance
4310
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Posted - 2014.11.04 22:36:00 -
[3] - Quote
It's tough to say on dust which is better ds3 or kbm..
The KBM's have been so fugged up over the last 18 months that it may as well be almost 'balanced' as far as making both incredibly difficult to aim.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Zatara Rought
Fatal Absolution General Tso's Alliance
4313
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Posted - 2014.11.04 22:43:00 -
[4] - Quote
Grease Spillett wrote:Zatara Rought wrote:It's tough to say on dust which is better ds3 or kbm..
The KBM's have been so fugged up over the last 18 months that it may as well be almost 'balanced' as far as making both incredibly difficult to aim.
There you have it. If there is no clear winner then we all win.
which is sad in a way.
It should feel "good" to aim. should feel satisfying.
I'm not the best, but obviously I've played in dust and now destiny at a very high level for a very long time , and dust's aiming just feels so dissatisfying.
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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Zatara Rought
Fatal Absolution General Tso's Alliance
4362
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Posted - 2014.11.06 08:19:00 -
[5] - Quote
KA24DERT wrote:Zatara Rought wrote:KA24DERT wrote:Zatara Rought wrote:Iskandar Zul Karnain wrote:Pretty sure the point of AA is to make people feel better about themselves. Actually it's use covers a variety of reasons. The most important of which is balancing for player skill. https://www.youtube.com/watch?v=EitZRLt2G3w Balancing for player skill? Gotcha, AA is the Blue Turtle Shell of shooters. It's a tool for the unmotivated and unskilled to feel good about themselves, while eliminating the advantage that a skilled player has spent hundreds of hours developing.It has nothing to do with KBM vs DS3. And the solution for that effort/skill gap is via matchmaking, IF any solution is necessary. If everyone has the same AA in a console shooter (dust doesn't) then how is the guy who's skilled not going to kill those less skilled? In Destiny for example I have like a 2nd percentile KDR. Everyone enjoys aim assist, so...my 25 year old reflexes are better than the 16 year old's i'm mostly playing? I highly doubt it. The AA mechanics and the shooting mechanics overall are simply much more fine tuned and fluid. The top KDR in Destiny? like about 200 people have above a 3.0. In dust meanwhile where there is much less balancing for player skill? Reg in chrome held a 22.7 KDR it his peak and it was not uncommon for the very best infantry players like almighty and others to maintain above an 8 kdr. There's a ******* reason competitive games have noob tubes, and there's sound logic behind balancing for player skill. Oversimplifying things into saying that all AA = an iwinbutton is so lol it's pathetic. What's the sound logic for balancing for player skill, I gave you two real world examples of other games where such balancing doesn't exist and players of all skill levels co-exist. And what's the rationale behind using aim assist to "balance" that skill instead of matchmaking?Also, I'm not over simplifying the effect AA has on engagements. I have held impromptu blue on blue fights during no-show PCs and people who would otherwise STOMP me in pubs I ended up holding my own against, or even beating.
I think that's pretty close to an "I Win" button.
1.) Can you prove there is no aim assist on those games at all.
Do you see the conundrum of talking about games that are only KBM or only competitive using KBM?
KBM's (unfugged) do not :need: aim assist, although you need to know when we talk about aim assit we aren't mentioning 'bullet magnetism' or w/e you're describing with the RR.
I get killed around corners in FPS all the time..it's called lag.
When I think about aim assist some things to think about are:
View acceleration View friction View adhesion Aim attraction
2.) Anecdotal
B3RT > PFBHz > TEAM > MHPD > IMPS > FA
They call me ~Princess Zatata~
Skype: Zatara.Rought Twitter: @ZataraRought
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