|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
CommanderBolt
KILL-EM-QUICK RISE of LEGION
2305
|
Posted - 2014.11.04 22:48:00 -
[1] - Quote
Zatara Rought wrote:Iskandar Zul Karnain wrote:Pretty sure the point of AA is to make people feel better about themselves. Actually it's use covers a variety of reasons. The most important of which is balancing for player skill. https://www.youtube.com/watch?v=EitZRLt2G3w
By your reckoning and that video, we are already in that category so how does AA help?
KB/M player - Their control scheme is already borked and gimped, so how does adding (albeit limited) AA on top of us help?
Bollocks.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
|
CommanderBolt
KILL-EM-QUICK RISE of LEGION
2320
|
Posted - 2014.11.05 18:45:00 -
[2] - Quote
Grease Spillett wrote:CommanderBolt wrote:Zatara Rought wrote:Iskandar Zul Karnain wrote:Pretty sure the point of AA is to make people feel better about themselves. Actually it's use covers a variety of reasons. The most important of which is balancing for player skill. https://www.youtube.com/watch?v=EitZRLt2G3w By your reckoning and that video, we are already in that category so how does AA help? KB/M player - Their control scheme is already borked and gimped, so how does adding (albeit limited) AA on top of us help? Bollocks. It's very simple in tracking terms to the advantage of KBM. In a ds3 controller you have to cross the plane of zero to begin to move in the opposite direction. For a KBM you don't instantaneous left and right movement. crossing the plane of zero in dust is probably a few tenths of a second. Any veteran knows that's enough time to win that gun fight.
What on earth are you talking about? If you are talking about strafing here, you are utterly wrong as both control options can move at the exact same speed. You will have to forgive me if your fingers are too slow because the control system does not limit strafing, that's for sure.
Now granted KB/M does have the advantage in vehicles of having forwards and left/right directional movement at the same time for tanks. Controller has this for LAV with the accelerate / decelerate with the triggers. This is something that should be allowed for tanks as well as I do want equal terms.
Now if you are talking about aiming, it is all a matter of preference. I would agree that in an ungimped setting, the mouse offers a more precise aiming method but in DUST this is not the case. The Kb/M is gimped to hell and back. Aiming is very troublesome.
You will also notice that all of the top players in this game, in terms of PC fights OR in terms of the leaderboards - are ALL DS3 controller users. So before we start arguing specifics and the nuances of KB/M vs controller, we must remember that you cannot argue any points while any control system is nerfed / gimped.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
|
CommanderBolt
KILL-EM-QUICK RISE of LEGION
2329
|
Posted - 2014.11.05 23:27:00 -
[3] - Quote
Grease Spillett wrote:
ok i'll show you... this is ds3 360 transition__0__transition180 KBM Immediate360 Immediate180 no acceleration between the two. Instant left and right theoritically
What on earth are you talking about? Are you talking about turning speed / sensitivity now?
If that is the case you DS3 users should be asking CCP to give you an increased sensitivity setting or something. This is not my issue and it is NOT I repeat NOT a limitation of your control mechanism, instead this is an artificial limit placed by the game. Just as how KB/M has many artificial limits and gimps.
You see..... you dont like it when stuff is messed up either, do you? Now maybe we can all push for everyone's preferred controls to be up to par?
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
|
|
|
|