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Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Haerr
Clone Manque
1706
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Posted - 2014.10.27 12:30:00 -
[1] - Quote
How about this:
Pilot suits: Pilot module slots: 1 @ STD, 2 @ ADV, 3 @ PRO OR Pilot module slots: 3 @ all tiers, differentiate by CPU / PG cost of modules instead.
Racial Pilot skills are efficacy bonuses to Pilot modules.
Pilot modules can be things like: Higher top speed Higher acceleration Higher torque Quicker Shield Recharge Lower Shield Recharge Delay ... Basically equivalent to rigs in Eve.
Haerr's huge list of wish for 1.9 - 1.10:
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Haerr
Clone Manque
1714
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Posted - 2014.10.27 21:18:00 -
[2] - Quote
Pokey Dravon wrote:In general I feel that the base fitting of the vehicle should determine its overall tanking style and provide the baseline defenses. Pilot suits are an add on to give it a specific racial flair as well as optimize certain aspects of offense, defense, and utility.
The Rig analogy is pretty good, though you might go as far to say that the vehicle is the T3 Cruiser, and the Pilot suit (subsequently fit with Link Modules) are the sybsystems that modify how the T3 Cruiser performs.
Nice!
Pilot Suit = Regular Light Suit + Cybernetic Implants / Rig / Subsystem / Warlink slots
It would be really cool if the bonuses you got from the Pilot Modules gave out bonuses that you cannot get from regular vehicle modules.
With the Racial Pilot Skills giving out efficacy bonuses.
Haerr's huge list of wish for 1.9 - 1.10:
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Haerr
Clone Manque
1765
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Posted - 2014.11.03 12:17:00 -
[3] - Quote
True Adamance wrote:In my vision of vehicles Pilot's being their own class, and supported with a specialised dropsuit. I support this vision.True Adamance wrote:I would like Vehicle users to begin to consider their vehicle their primary suit by restricting them to Combat Ineffective Dropsuit Options if they want to use their vehicles in competitive levels.
Especially if Embarkment and Disembarkment timers are implemented which I suggest scales off of dropsuit frame size, meaning that larger suit frames take longer to embark and disembark, preventing them from immediately hopping into and out of vehicle to escape what should be our deaths. Delayed Disembarkment would be a very neat mechanic, and wouldn't be as game breaking as delayed Embarkment.True Adamance wrote:Moreover I feel that with a tangible representation in the game vehicle operator would have a mean by which to affirm their chosen role like the other classes. I really like this. |
Haerr
Clone Manque
1771
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Posted - 2014.11.03 16:10:00 -
[4] - Quote
I would really like for the Pilot suit to have: Shorter waiting time when calling in a vehicle. Shorter time required to recall a vehicle. Shorter delay before you can call in a new vehicle after having recalled one. (No delay at all actually.) Shorter Embark and/or Disembark than other suits. Pilot Suit specific vehicle quota. (Part of the vehicle quota is reserved for players in pilot suits.)
Oh and in general, limit the number of vehicles called in by a player to 1, so that you cannot circumvent the delay between recalling a vehicle and calling in a new one. |
Haerr
Dead Man's Game RUST415
1817
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Posted - 2014.11.06 18:44:00 -
[5] - Quote
I want vehicle dampeners and cloaks... Oh and I want the Gallente Pilot suit to have better dampening and cloaks! ^_^ |
Haerr
Dead Man's Game RUST415
1919
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Posted - 2014.11.16 20:32:00 -
[6] - Quote
Cross Atu wrote:Any more thoughts here? Guristas Pilot Suit? :) |
Haerr
Dead Man's Game RUST415
1919
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Posted - 2014.11.16 20:34:00 -
[7] - Quote
AoE infantry buff Warlink Modules that you can only fit on vehicles and that you can only activate if you are in a pilot suit? |
Haerr
Dead Man's Game RUST415
1919
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Posted - 2014.11.16 21:14:00 -
[8] - Quote
True Adamance wrote:Haerr wrote:AoE infantry buff Warlink Modules that you can only fit on vehicles and that you can only activate if you are in a pilot suit? NO NO NOT EVER! Not unless there are dedicated command vehicles that only apply vehicle related buffs to friendly vehicles and dropsuits that apply dropsuit bonuses within a certain radius. NO restriction to vehicles for this, no availability for non-designated command units.
Sounds like maybe it would be something that the MAVs would do on second thought... |
Haerr
1978
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Posted - 2014.11.22 17:55:00 -
[9] - Quote
The pilot suit tab is still sitting there in the market, tauntingly empty... :(
fighter jets
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Haerr
2009
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Posted - 2014.11.25 12:41:00 -
[10] - Quote
Just like the Heavy is the only Suit to be allowed to use a Heavy Weapons so should Pilot Suits be the only ones allowed to Pilot a Tank, and/or Dropship.
fighter jets
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