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Lost Apollo
RISE of LEGION
15
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Posted - 2014.10.27 11:52:00 -
[1] - Quote
Vulpes Dolosus wrote:Literally just posted this on another thread:
"Role Bonus: Can fit Vehicle Link Mods. 2% efficacy and -2% fitting to Vehicle Link Mods (mods that go on the dropsuits that buff vehicle performance. Lore-wise it can say they enhance the mental capabilities of the pilot, increase the clone's resilience to vehicle stresses, and improve neural connection between pilot and vehicle).
Amarr: +Armor hp and resistance Cal: +Shield hp and resistance Gal: +Armor repair amount and maneuverability Min: +Shield repair and acceleration
There each has bonuses to a specific racial tank and divides them into more defensive and offensive specialties. Perhaps those second bonuses could be tinkered with, but it's an idea. I am pretty set on the first ones, though.
And of course, vehicles and vehicle mods should receive buffs/nerfs in line with these suits to keep them balanced. There should be a noticeable difference between a pilot suit and a non-pilot suit in a vehicle."
As far as weapons and equipment go, side arm(s?) only (no bonus, it should be vehicles only), iffy on the grenade slot, 2 equipment slots (for tactical links, repair tool, hives for setting up teammatesGǪ), and very low highs and lows (total should be like 2/3/4) and should only be used for those "vehicle link mods" I mentioned above, since you should be encouraged to stay in your vehicle.
You are definitely on to something here. Come on guys, lets get on this. Positive feedback would be great!!!
I am Caldari, but that does not mean I support our alliance with the Amarr..
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Lost Apollo
RISE of LEGION
15
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Posted - 2014.10.27 11:56:00 -
[2] - Quote
Breakin Stuff wrote:A pilot dropsuit should get bonuses to vehicle operation and zero fitting slots besides a sidearm.
It's module slots and primary defenses should be the vehicle. It should not be a combat viable dropsuit.
It is also grossly unfair to vehicle drivers to require potentially 100k+ in addition to the cost of the vehicle. Keeping bonuses only and null slots provides operator benefits and reduces the required cost to field the vehicle.
This should be a suit with no tiers. Only racial variation and the dropsuit skill.
Although I don't think a pilot suit should be necessarily a combat viable suit, I do believe that they should have at least some bedding so they could get away if they can get out of the vehicle in time, and calling another vehicle. Maybe get to the supply depot and change their suits.
I am Caldari, but that does not mean I support our alliance with the Amarr..
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Lost Apollo
RISE of LEGION
15
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Posted - 2014.10.27 12:05:00 -
[3] - Quote
Breakin Stuff wrote:Lost Apollo wrote:Breakin Stuff wrote:A pilot dropsuit should get bonuses to vehicle operation and zero fitting slots besides a sidearm.
It's module slots and primary defenses should be the vehicle. It should not be a combat viable dropsuit.
It is also grossly unfair to vehicle drivers to require potentially 100k+ in addition to the cost of the vehicle. Keeping bonuses only and null slots provides operator benefits and reduces the required cost to field the vehicle.
This should be a suit with no tiers. Only racial variation and the dropsuit skill. Although I don't think a pilot suit should be necessarily a combat viable suit, I do believe that they should have at least some bedding so they could get away if they can get out of the vehicle in time, and calling another vehicle. Maybe get to the supply depot and change their suits. You do that by making their base speed stupid-fast. Or tomake it so RDVs respond and drop faster for them
You can't outrun bullets my friend. If their speed was boosted to a stupid FAST level, you would see people running around in pilot suits using side arms all the time.If you think scouts are bad because of their speed, think about how people would miss use the pilot suits. I would say make their speed somewhere between the Scout and the assault suit and give them a little fitting for defense.
I am Caldari, but that does not mean I support our alliance with the Amarr..
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Lost Apollo
RISE of LEGION
15
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Posted - 2014.10.27 12:33:00 -
[4] - Quote
Haerr wrote:How about this:
Pilot suits: Pilot module slots: 1 @ STD, 2 @ ADV, 3 @ PRO OR Pilot module slots: 3 @ all tiers, differentiate by CPU / PG cost of modules instead.
Racial Pilot skills are efficacy bonuses to Pilot modules.
Pilot modules can be things like: Higher top speed Higher acceleration Higher torque Quicker Shield Recharge Lower Shield Recharge Delay ... Basically equivalent to rigs in Eve.
^^THIS^^
I am Caldari, but that does not mean I support our alliance with the Amarr..
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Lost Apollo
RISE of LEGION
17
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Posted - 2014.10.28 00:00:00 -
[5] - Quote
sabre prime wrote:Good thread. Pilot suits are the one suit where sidearm only makes sense. Otherwise similar to light frames (edit). Two equipments, one grenade. Lower EHP, through reduction of high/low slots. And removal of any scout-like EWAR passive skills. Profile and scanning similar to medium suits, when outside of vehicles.
As has been said earlier, pilots should be encouraged to stay in their vehicles, and get bonuses to vehicle operation as a result.
This is more of a cry for help for other players and it is myself. As I have previously stated, I don't do the vehicles. I would really like to see something implemented for all the people that do. I think we need to push CCP and get this done!
I am Caldari, but that does not mean I support our alliance with the Amarr..
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Lost Apollo
RISE of LEGION
18
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Posted - 2014.10.28 06:32:00 -
[6] - Quote
Bump for CCP Ratatti
I am Caldari, but that does not mean I support our alliance with the Amarr..
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Lost Apollo
RISE of LEGION
18
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Posted - 2014.10.28 09:39:00 -
[7] - Quote
Cross Atu wrote:Lost Apollo wrote:Bump for CCP Ratatti Oh, you can trust that the thread is being tracked, no worries there.
I'm going to look at the light frames as well as the scout suits (STD, ADV, PRO & Race) to get a deeper understanding of this and try to come up with something to present. Hopefully, after a small presentation, the pilots of the community will voice their opinions and give people like me (non-pilots) some better incite as to what us needed.
There is one request for SURE. If (hopefully more like when) they are introduced, make them ORANGE!!!
I am Caldari, but that does not mean I support our alliance with the Amarr..
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Lost Apollo
RISE of LEGION
18
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Posted - 2014.10.28 09:49:00 -
[8] - Quote
Can we get some other CPM input as well?
I am Caldari, but that does not mean I support our alliance with the Amarr..
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Lost Apollo
RISE of LEGION
18
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Posted - 2014.10.28 11:37:00 -
[9] - Quote
Okay, I just realized that the patch notes for 1.9 have been announced. I'm very happy with what I saw and I am in no way upset about pilots due to not being in there at this time. I am very hopeful for the future. I would still like to see this pushed.
Thank you CPM Cross Atu for letting us know that this thread (hopefully others like it as well) is beimg watched.
I am Caldari, but that does not mean I support our alliance with the Amarr..
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Lost Apollo
RISE of LEGION
26
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Posted - 2014.11.02 02:51:00 -
[10] - Quote
Sorry about the delay, real life has kicked me in the nuts.
I have done some research on the mend Minmatar light frame and the Minmatar scout. I am going to attempt to do a side by side comparison but using my phone it may not look too pretty, so bear with me. I will be listing the basic first then the Scout then a proposed pilot...
Standard PG/CPU. 30/115. 31/183. 31/150 Shield. 100. 100. 100 Armor. 70. 70. 70 Shield Recharge Rate 40hp/s. 40hp/s. 30hp/s (-10hp/s) Shield Recharge Delay. 4s. 4s. 6s (+2s) Shield Depletion Recharge. 5s. 5s. 6.5s (+1.5s) Armor Repair Rate. 1hp/s. 1hp/s. 1hp/s Movement Speed. 5.65 m/s. 5.65 m/s. 5.25 m/s (-.40 m/s) Sprint Speed. 7.91 m/s. 7.91 m/s. 7.31m/s (-.60 m/s) Sprint Duration. 22.5s. 22.5s. 20s (-2.5s) Stamina. 225. 225. 200 (-25) Stamina Recovery Rate. 60/s. 60/s. 50/s (-10/s) Scan Profile. 35DB. 35DB. 35DB Scan Precision. 40DB. 40DB. 45DB (+5DB) Scan Radius. 20m. 20m. 20m Melee Damage. 110. 120. 100 (-10 from basic light frame) Meta Level. 1. 1. 1
High/Low. 2/2. 2/2. 2/2 Equipment. 2. 2. 1 (-1) Grenade. 1. 1. 1 Light Weapon. 1. 1. 0 (-1, where would they put it?!) Sidearm. 1. 1. 1
I have also done the advanced and the prototype gear for the basic and the Scout suits I will post those a little later. If I could get some feedback on what to do as far as pilot suit affecting their vehicles, that would be greatly appreciated.
I am Caldari, but that does not mean I support our alliance with the Amarr..
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Lost Apollo
RISE of LEGION
26
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Posted - 2014.11.02 03:00:00 -
[11] - Quote
Hunter Junko wrote:why not an additional bonus for pilot suits: if the wearer of the suit calls in a vehicle of any kind, it'll immediately take first priority over those who are not wearing a pilot suit of any kind.
just something to throw out an invoke discussion; should it be ok for a pilot to acquire his /her vehicle first so that he/she can do their jobs effectively?
I am definitely no developer but I don't see why that would be an issue. There's going to be a lot of people that don't run pilot suits be very upset about that. I like it though.
I am Caldari, but that does not mean I support our alliance with the Amarr..
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Lost Apollo
RISE of LEGION
26
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Posted - 2014.11.02 04:26:00 -
[12] - Quote
The racial bonus and suits bonus coupled with the pilot suit vehicle priority and my suggestion on the stats for the Standard Minmatar Pilot suit does not make anything OP but helps the effective role of the pilot suit.
I will also be posting the other races basic light frames and scout frames with a proposed pilot suit for each. This will take some time but I hope that the CPM's and Devs are still watching.
I am Caldari, but that does not mean I support our alliance with the Amarr..
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Lost Apollo
RISE of LEGION
26
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Posted - 2014.11.02 04:48:00 -
[13] - Quote
The hard part will be getting the modules to work for the vehicle when equipped on a pilot suit and making them not work for the other suits. I agree completely here but as stated previously, the bonuses. would not be a bad thing in general. I like your module idea and it would help the person wearing the pilot suit to stay in their vehicle.
The stats I suggested, take em or leave em. The bonuses the other people have proposed, along with the module idea, seem to be very solid ideas. To solve the issue of someone just skilling to 5 and running a different suit, make all the mentioned bonuses/ideas work ONLY if you are in a PILOT suit.
I am Caldari, but that does not mean I support our alliance with the Amarr..
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Lost Apollo
RISE of LEGION
26
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Posted - 2014.11.02 05:42:00 -
[14] - Quote
Pokey Dravon wrote:Lost Apollo wrote:The hard part will be getting the modules to work for the vehicle when equipped on a pilot suit and making them not work for the other suits. I agree completely here but as stated previously, the bonuses. would not be a bad thing in general. I like your module idea and it would help the person wearing the pilot suit to stay in their vehicle.
The stats I suggested, take em or leave em. The bonuses the other people have proposed, along with the module idea, seem to be very solid ideas. To solve the issue of someone just skilling to 5 and running a different suit, make all the mentioned bonuses/ideas work ONLY if you are in a PILOT suit. Well that's easy Pilot Suit Role Bonus -15% PG/CPU Cost of Vehicle Link Modules/ Lvl I mean sure you could fit maybe 1 or 2 links on a non pilot suit, but it would be so draining on resources that it wouldn't amount to much, whereas the pilot could fit a full gambit of them. I'd probably just copy the slot layout of the Scout suit over to pilot, and make each link module do a relatively small bonus with the intention that you're going to be stacking multiples. The bonuses of the suit would then apply to the modules you fit on them, and not directly affect the vehicle. That way you have to be using the suit to get the bonus to the Link Modules, and then have the Link Modules to actually get the bonus to the vehicle.
Given the suggestion on stats, will the link mods fit? Are there vehicle link mods?
Do I need to post the remaining ideas for racial pilot suit suggestions?
I am Caldari, but that does not mean I support our alliance with the Amarr..
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Lost Apollo
RISE of LEGION
26
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Posted - 2014.11.02 06:03:00 -
[15] - Quote
Would the % go up by level of the pilot suit? Will the effects from the skill itself only be effective when wearing said suit? I like where this is going but what would stop other suits from using the link mods?
I am Caldari, but that does not mean I support our alliance with the Amarr..
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Lost Apollo
RISE of LEGION
26
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Posted - 2014.11.02 06:05:00 -
[16] - Quote
Also...
wouldn't link mods need to be their own skill?
I am Caldari, but that does not mean I support our alliance with the Amarr..
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Lost Apollo
RISE of LEGION
26
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Posted - 2014.11.02 06:21:00 -
[17] - Quote
I honestly hadn't thought of any of that...
With that embarrassing truth out of the way, let me get home to my iPad and I'll be able to do some things a little better than I can on my phone.
I am still going to post all of the ideas I have for the stats on the pilot suit themselves if you want to work on the link modules.
I am Caldari, but that does not mean I support our alliance with the Amarr..
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Lost Apollo
RISE of LEGION
26
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Posted - 2014.11.02 06:32:00 -
[18] - Quote
Well when I started getting into AV and stuff like that I decided to start looking into vehicles myself. Who knows a vehicle's week. Better than the pilot themselves? That is when I also noticed that the pilot chute is pretty much non-existent but it's there in the market tab. So I poured over the forums had I seen people complaining because it wasn't there but nobody had really any ideas on what to put.
That is where I came up with the idea for looking at the basic frames of the light suit and then looking at the Scout variations. As I said I fully intend on putting my suggestions in this thread for the other racial suits. As far as the link model all that goes, I'm not a pilot so I really don't know if I can be much help there. I am, however, a number cruncher. I always have been, & I always will be. I get extremely upset if things don't balance out. Call it OCD if you want to but that's just me.
If you can give me a baseline on the racial link mods or something like that or maybe just the link mods themselves I can number crunch the crap out of them
I am Caldari, but that does not mean I support our alliance with the Amarr..
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Lost Apollo
RISE of LEGION
26
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Posted - 2014.11.02 06:56:00 -
[19] - Quote
Pokey Dravon wrote:Haha well I'm not much of a balance guy, I can do analysis but I'm mostly into conceptual design. I think we should probably focus on the concept itself first before we really dig into the numbers. Unfortunately people often get caught up on the numbers themselves instead of looking at the big picture, and that is what needs to be really hammered out before we dig deep into the numbers themselves.
Lemme think about the links some more and get back to you, plus give people some time to hop in with feedback and the sort.
Very VERY true.
I like you lol
I am Caldari, but that does not mean I support our alliance with the Amarr..
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Lost Apollo
RISE of LEGION
26
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Posted - 2014.11.02 09:05:00 -
[20] - Quote
I like the idea of pilot suits vehicle ques being priority...
I am Caldari, but that does not mean I support our alliance with the Amarr..
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Lost Apollo
RISE of LEGION
61
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Posted - 2014.11.04 07:34:00 -
[21] - Quote
DARU Prime wrote:Hakyou Brutor wrote:DARU Prime wrote:Got a warning from CCP. do not click the link!!!! lol wot m8 When I clicked on the link a warning page from CCP came up saying something about spammers and keyloggers. I went ahead and clicked on it and that picture was from some time ago? If that is true then why was the idea pulled? If this is true then it also tells me that they already know how to build a pilot suit. I think it just needs a little bit of modification, to make it more viable and a vehicle as opposed to being viable on the field. I believe that a pilot should be able to defend himself when out of his vehicle but not very well at all. Still lovin the link module idea!!!
This is the very reason Rattati needs to stop by and say something.
I am Caldari, but that does not mean I support our alliance with the Amarr..
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Lost Apollo
RISE of LEGION
62
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Posted - 2014.11.04 09:52:00 -
[22] - Quote
Ok... here I go again lol.
Pilot Suit Bonus Proposal (based somewhat one the picture)
All pilot suits - 10% to active vehicle module CD/level (max 50%) Minmatar - 5% to efficiency of vehicle weapon damage modules (max 25%) Caldari - 2% to vehicle shield extender (or recharge, not both) modules per level (max 10%) Amarr - 2% to efficiency of vehicle armor plating modules per level (max 10%)
These bonuses do not seem OP (may need to do somthing different with Minmatar). This is my idea based off that picture. if it seems to much, please give another suggestion. Gallente - 2% to efficiency of vehicle armor repair modules per level (max 10%)
I am Caldari, but that does not mean I support our alliance with the Amarr..
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Lost Apollo
RISE of LEGION
63
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Posted - 2014.11.04 10:39:00 -
[23] - Quote
I get impatient at times lol. I will refrain from asking Rattati to say something lol.
I am Caldari, but that does not mean I support our alliance with the Amarr..
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Lost Apollo
Caldari State
67
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Posted - 2014.11.06 03:51:00 -
[24] - Quote
Pokey Dravon wrote:So, brainstorm time! I tried to avoid bonuses that directly buff defenses or damage output, while maintaining some of the racial themes we already see in the game.
Pilot Role Bonus +% Reduction to Mindlink Modules per level to prevent mindlink use on other dropsuits.
Amarr Pilot Designed for relentless assault by keeping weapons firing longer and providing rapid deployment of troops for a hotzone. +% Reduction to Turret Heat Buildup +% Reduction to mCRU Spawn Time
Caldari Pilot Designed for continual long range bombardment with faster reloads to keep sustained DPS high. +% Increase to Turret Reload Speed ???
Gallente Pilot Designed to quickly close the gap between targets to make use of short range weapons as well as move around quickly to scan large areas. +% Increase to Max Speed +% Increase to Range of Active Scanners
Minmatar Pilot Designed to be quick and agile to outmaneuver enemies with a tracking speed bonus prevent enemies from out-tracking them. +% Increase to Acceleration +% Increase to Turret Rotation Speed
Do you have any idea as to what the percentages would be? What the percentages go up her with the skill?
I am Caldari, but that does not mean I support our alliance with the Amarr..
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Lost Apollo
Caldari State
69
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Posted - 2014.11.07 03:37:00 -
[25] - Quote
Pokey Dravon wrote:So, brainstorm time! I tried to avoid bonuses that directly buff defenses or damage output, while maintaining some of the racial themes we already see in the game.
Pilot Role Bonus +% Reduction to Mindlink Modules per level to prevent mindlink use on other dropsuits.
Amarr Pilot Designed for relentless assault by keeping weapons firing longer and providing rapid deployment of troops for a hotzone. +% Reduction to Turret Heat Buildup +% Reduction to mCRU Spawn Time
Caldari Pilot Designed for continual long range bombardment with faster reloads to keep sustained DPS high. +% Increase to Turret Reload Speed ???
Gallente Pilot Designed to quickly close the gap between targets to make use of short range weapons as well as move around quickly to scan large areas. +% Increase to Max Speed +% Increase to Range of Active Scanners
Minmatar Pilot Designed to be quick and agile to outmaneuver enemies with a tracking speed bonus prevent enemies from out-tracking them. +% Increase to Acceleration +% Increase to Turret Rotation Speed
Okay, let's talk about the Mindlink Modules. If we are going to give the pilot suit bonuses to these things, we need to figure out what they are and what they effect. Do we want to give her a deduction to the CPU/PG per level and how much? 2%, 5%?
If we are going to use the link mods, i think we should focus on that very idea first.
I am Caldari, but that does not mean I support our alliance with the Amarr..
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Lost Apollo
Caldari State
70
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Posted - 2014.11.08 05:33:00 -
[26] - Quote
There would be an entire corporation of them... the nut squad!!!
I am Caldari, but that does not mean I support our alliance with the Amarr..
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Lost Apollo
Caldari State
70
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Posted - 2014.11.08 10:52:00 -
[27] - Quote
No tiers simply would not be viable . Without them, how would your suggestion of 2% mod recharge delat per LEVEL work? They should cost just as much as any other proto suit. Before you bring up the cost of vehicles, look at the cost of running full (or as closs as possible) proto gear on infantry costs. ( the proto breach AR is 77k isk I believe ) Running a proto suit with adv mods and equipment cost around 150K, per fit used. I'm not being an ass here, just arguing the other sidd.
I am Caldari, but that does not mean I support our alliance with the Amarr..
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