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Fizzer XCIV
Company of Marcher Lords Amarr Empire
622
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Posted - 2014.10.22 07:57:00 -
[1] - Quote
I don't think passive scans themselves are the problem, I think their strength is a problem. A big one.
Without any module assistance, they are already many times more powerful that the scanning that active scanners provided prior to their nerf. With modules, they can be hundreds of times more effective than them. You read that right.
Remember, Active Scannners were considered to be very overpowered by a majority of the player base prior to their meganerf. But somehow, passive scans that are many times more powerful are less of a problem?
I think not.
Passive scans need to be hit pretty ******* hard with the Nerf sledge if you ask me, at least as long as Active Scanners are considered to be balanced... -Module Bonuses for Scouts, no more suit bonuses for Ewar. No more relying on base scans to do the work while HP modules are used to make slay suits. -Less base Scanning for Scouts, still the best at it at base level, but not by much. They will need to use modules to actually make any use of their scans. Their slots should be dominated by range extenders and presicion enhancers if they want good scans. At most, Passive scans should reach 40m, and should never dip below 24Db precision, on any scout suit. This may require scan module nerfs. -No more shared passive scans, at least not all the time. This needs to be the defining difference between Active and Passive Scans. Actives will share with the entire squad, regardless of their distance from the scanner. Passive scans will only share info with the squad if the squad member is within the scan range of the scan. A passive scan that has a range of 30m will only share that info with the squad if the members are within 30m from the user.
Swag-suit4lyfe!
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Fizzer XCIV
Company of Marcher Lords Amarr Empire
622
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Posted - 2014.10.22 08:20:00 -
[2] - Quote
Also, I'd just like to state right now:
Anyone that thinks passive scans are even remotely balanced, is wrong, and a bit stupid.
They are better than constant scannerina scans, without cooldowns, from a prenerf Duvolle Focused Scanner, and they also allow the user to use weapons, equipment, and do other activities at the same time. Like sprinting,jumping, and cloaking for example. They don't even let the victim know they are being scanned like a Duvolle Scanner would...
Its insane. It would be like if CCP nerfed the Calogi back in 1.1, but sumultaniously added a different logi suit with a 5/5/5 Layout with two Heavy weapon slots, Infinite CPU/PG and 1200 Base EHP that could sprint at 10m/s. And offered a respec.
There is zero logical reasoning for passive scans to be as strong as they are...
Swag-suit4lyfe!
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Fizzer XCIV
Company of Marcher Lords Amarr Empire
626
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Posted - 2014.10.22 17:16:00 -
[3] - Quote
Mossellia Delt wrote:Tanked scouts are the problem.
Make regular plates increase db.
Fixed Shield Extenders should increase Db. Armor Plates should lower scan presicion or decrease scan range.
Swag-suit4lyfe!
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Fizzer XCIV
Company of Marcher Lords Amarr Empire
627
|
Posted - 2014.10.22 17:30:00 -
[4] - Quote
Horizon Limit wrote:Fizzer XCIV wrote:Mossellia Delt wrote:Tanked scouts are the problem.
Make regular plates increase db.
Fixed Shield Extenders should increase Db. Armor Plates should lower scan presicion or decrease scan range. There is no reason why a piece of scrap metal should interfere with scan, shield is different, due to its elettromagnetic nature. It makes enough sense to say that armor plates interfere with passive scans because scans have a harder time penetrating the armor on dropsuits, and it makes more sense for it to work this way for balance reasons. It also makes an insane amount of sense to say that insanely strong electromagnetic fields would light up on any scanners more than it would hinder them...
Balance>realism anyway, so shut it.
Swag-suit4lyfe!
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