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CommanderBolt
KILL-EM-QUICK RISE of LEGION
2070
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Posted - 2014.10.22 05:49:00 -
[1] - Quote
I've been running the Gallente scout since the chromosome build so don't think that I am some ignorant heavy or something here.
Lets be honest, it looks as if around 50% of the suits bought on a daily basis are scouts - this correlates to what most people see and complain about in game.
I tell you with little doubt in my mind, passive scans are the main factor in this equation. Maybe we should totally remove passive scans.
I do realise this would mean scout bonuses would have to be looked at but as it stands having the ability to see everything through permanent scans and the ability to use the cloak (an assault cloak as the Judge would say) must be why everyone is choosing the scout for what ever role they desire.
So what are your thoughts on totally removing the passive scans from the game? (Does anyone have better ideas?)
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
2070
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Posted - 2014.10.22 06:11:00 -
[2] - Quote
Nocturnal Soul wrote:Shared scans would be a logi only thing Scout bonuses would only effect the mods not the suit Caldari get precision bonus and loose dampening bonus Gallente loose precision bonus All scouts but the Amarr loose recent stamina buffs Amarr looses precision bonus and gains range amplifier bonus Matar scout stays unchanged Gallente scout can only be undetectable with 4 damps in the lows(cloak not needed) Adjust everything to above statement Pyramid leveling of ewar from light to medium to heavy with a 10m difference for range with logi being closer to scouts ewar and commando being closer to an assaults.
Some of those things I like, others not so much.
I still feel that removing passive scans all together would be a lot better for the health of the game.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
2070
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Posted - 2014.10.22 06:12:00 -
[3] - Quote
X7 lion wrote:what if, only logi passives where shared out and scouts had no passive scans while cloaked.
forget that I miss read.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
2070
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Posted - 2014.10.22 06:15:00 -
[4] - Quote
Nocturnal Soul wrote:CommanderBolt wrote:Nocturnal Soul wrote:Shared scans would be a logi only thing Scout bonuses would only effect the mods not the suit Caldari get precision bonus and loose dampening bonus Gallente loose precision bonus All scouts but the Amarr loose recent stamina buffs Amarr looses precision bonus and gains range amplifier bonus Matar scout stays unchanged Gallente scout can only be undetectable with 4 damps in the lows(cloak not needed) Adjust everything to above statement Pyramid leveling of ewar from light to medium to heavy with a 10m difference for range with logi being closer to scouts ewar and commando being closer to an assaults. Some of those things I like, others not so much. I still feel that removing passive scans all together would be a lot better for the health of the game. Liiiike?
Well TLDR - everyone will still flock to scouts. I appreciate you are trying to make things a little more fair but as long as passive scans are in the game I dont see how we can reverse the mass scout problem.
I mean is it passives that make the scout so appealing? (Obviously the cloak is also a huge factor) Your proposals would not stop scouts from being the go to all around jack of all trades suits.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
2070
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Posted - 2014.10.22 06:37:00 -
[5] - Quote
Nocturnal Soul wrote:CommanderBolt wrote:Nocturnal Soul wrote:CommanderBolt wrote:Nocturnal Soul wrote:Shared scans would be a logi only thing Scout bonuses would only effect the mods not the suit Caldari get precision bonus and loose dampening bonus Gallente loose precision bonus All scouts but the Amarr loose recent stamina buffs Amarr looses precision bonus and gains range amplifier bonus Matar scout stays unchanged Gallente scout can only be undetectable with 4 damps in the lows(cloak not needed) Adjust everything to above statement Pyramid leveling of ewar from light to medium to heavy with a 10m difference for range with logi being closer to scouts ewar and commando being closer to an assaults. Some of those things I like, others not so much. I still feel that removing passive scans all together would be a lot better for the health of the game. Liiiike? Well TLDR - everyone will still flock to scouts. I appreciate you are trying to make things a little more fair but as long as passive scans are in the game I dont see how we can reverse the mass scout problem. I mean is it passives that make the scout so appealing? (Obviously the cloak is also a huge factor) Your proposals would not stop scouts from being the go to all around jack of all trades suits. It's not being seen that makes them desirable, and with my proposals it would require a gallente scout to fill up all his/her lows with damps to not be detected by anything which makes them paper thin. And the idea of logistics only passives helps fully define their support role so in the end you have a big majority of scannable scouts (big ol buff for scanners buut I suggest an ever longer cool down.. Maybe) that are either tank-ish or paper thin tissues that brake at the breeze of the wind.
Yea for sure, not being seen was the reason I speced into them myself a long time ago. Though back then we didn't have cloaks and I am pretty sure passives were no where near as powerful as they are these days.
I just miss the days where being a scout and being stealthy was something the player did, not what a module or cloak did..... if you see what I mean?
Still I do like the idea of logistics offering considerable ewar if ewar (aka passive scans) continues to be a thing.
I just really want every role to be totally useful and viable on as many maps as possible.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
2071
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Posted - 2014.10.22 07:07:00 -
[6] - Quote
Joel II X wrote:Let's not forget that changes done to scouts, should be in correlation with the other frames' as well.
For example, changing the scout bonuses to module efficiency should require an assault to use a module to make use of their modules (assuming they have any available, which they don't).
Removing passive scans totally removes the "scout" out of the role, as much as shared passive scans do.
This said, instead of having two bonuses (i.e. range and dampening) all scouts should have only one (except the Minmatar because hacking and knifing isn't as useful as a about as EWAR). In other words, I agree with Nocturnal Soul's view on this. Caldari Precision, Gallente Dampening, Amarr Range, and Minmatar Hack and Slash (see what I did there?).
Larger frame scan radius buff from 10 to 15 would be nice (15 to 20m for Logistics) with Logistics getting 3 points in precision less (between scout and assault) and the Commandos getting the precision between assaults and sentinels, another great suggestion from Soul. Giving Commandos a slight speed buff would be great, too, but this is a scout thread.
Removing scans from the game would basically remove the need and actual usability of scouts since they would try to mimic assaults and have less armor anyways. One could say, "B- but, Joel! Scouts have their fast speed H4X!" The Minmatar Assault is also fast, and is able to tank much better than a scout. Also, they get a bonus to the CR - the favored weapon of tanked scouts.
In other words, removing scans from the game is a big NO, as there are better solutions to the scout role. Will it stop scouts from wearing plates and extenders? Probably not, but no one ever talks about a sentinel stacking all dampeners, either so the double standard kind of kicks in and invalidates all reasoning behind these type of threads.
TL;DR Removing scans is no. Properly trying to balance scouts is yes. Caldari - Precision Gallente - Dampening Minmatar - Hack and Slash Amarr - Range
Ha nice post man, I like the hack and slash bit.
I disagree that scans is all a scout is good for. Scouting should be something verbal or at least something that has to be done ingame (spotting enemy locations if not verbally communicated on comms - then through waypoints in game like a squad leader can do for instance.) Scouting is about seeing what the enemy has and where is its location. Its about thinking about what you are doing, where you are going. Getting 'eyes on' the enemy. Not letting computers do all of the work for you. I guess I am bias about this.
I also am not a fan of your scenario with a heavy stacking damps. A dampend stacked heavy is still scanable. I mean are we talking a Caldari heavy with its one lowslot? Even a proto Amarr heavy with 4x Proto dampeners still only gets 25.26 dB. Most assault fit scouts passives will see that, let alone scanners or focused passive scan scout fits.
Dampening a heavy suit is almost pointless. Where as stacking tank on a scout is not.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
2074
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Posted - 2014.10.22 07:21:00 -
[7] - Quote
Viktor Hadah Jr wrote:you don't really even have to guess that scouts are 50% of the daily buy, the market data is released by CCP so it can be tracked. http://dust.thang.dk/market_tryhardinator.phpAround 49.8% of the most commonly purchased dropsuits are scouts of some sort.
Nice!
Who ever made that website is an internet god!
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
2074
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Posted - 2014.10.22 07:28:00 -
[8] - Quote
Joel II X wrote:CommanderBolt wrote:Joel II X wrote:Let's not forget that changes done to scouts, should be in correlation with the other frames' as well.
For example, changing the scout bonuses to module efficiency should require an assault to use a module to make use of their modules (assuming they have any available, which they don't).
Removing passive scans totally removes the "scout" out of the role, as much as shared passive scans do.
This said, instead of having two bonuses (i.e. range and dampening) all scouts should have only one (except the Minmatar because hacking and knifing isn't as useful as a about as EWAR). In other words, I agree with Nocturnal Soul's view on this. Caldari Precision, Gallente Dampening, Amarr Range, and Minmatar Hack and Slash (see what I did there?).
Larger frame scan radius buff from 10 to 15 would be nice (15 to 20m for Logistics) with Logistics getting 3 points in precision less (between scout and assault) and the Commandos getting the precision between assaults and sentinels, another great suggestion from Soul. Giving Commandos a slight speed buff would be great, too, but this is a scout thread.
Removing scans from the game would basically remove the need and actual usability of scouts since they would try to mimic assaults and have less armor anyways. One could say, "B- but, Joel! Scouts have their fast speed H4X!" The Minmatar Assault is also fast, and is able to tank much better than a scout. Also, they get a bonus to the CR - the favored weapon of tanked scouts.
In other words, removing scans from the game is a big NO, as there are better solutions to the scout role. Will it stop scouts from wearing plates and extenders? Probably not, but no one ever talks about a sentinel stacking all dampeners, either so the double standard kind of kicks in and invalidates all reasoning behind these type of threads.
TL;DR Removing scans is no. Properly trying to balance scouts is yes. Caldari - Precision Gallente - Dampening Minmatar - Hack and Slash Amarr - Range Ha nice post man, I like the hack and slash bit. I disagree that scans is all a scout is good for. Scouting should be something verbal or at least something that has to be done ingame (spotting enemy locations if not verbally communicated on comms - then through waypoints in game like a squad leader can do for instance.) Scouting is about seeing what the enemy has and where is its location. Its about thinking about what you are doing, where you are going. Getting 'eyes on' the enemy. Not letting computers do all of the work for you. I guess I am bias about this. I also am not a fan of your scenario with a heavy stacking damps. A dampend stacked heavy is still scanable. I mean are we talking a Caldari heavy with its one lowslot? Even a proto Amarr heavy with 4x Proto dampeners still only gets 25.26 dB. Most assault fit scouts passives will see that, let alone scanners or focused passive scan scout fits. Dampening a heavy suit is almost pointless. Where as stacking tank on a scout is not. Haven't really thought about verbal communication being part of the role. Glad you brought that up. If scouting would only be effective via Voice Communication, then you're basically shifting the scouts to the "fast knife guys that are weak" type of play for those who don't have mics. You'd be limiting a large portion of the playerbase to frames and specializations outside of the scout in terms of usefulness. As for your comment on the bias towards the tanked scout vs damped heavy, I'll have you know I told my heavy friend to stealth tank and he got by no problem. The only one who saw him were scouts (like you said) and almost no one carries scanners anymore so that wasn't a problem, either. On the other hand, when I've tried tanking my scout, I've underperformed. Probably because I wasn't used to it, so the outcomes of both our situations seemed staged (you know, too try to prove my point). Heavy was in a Sentinel Ak.0, so he had 4 ADV dampeners. Either way, though, I still see it as a double standard, and unless I see enough proof instead of anecdotes (including my own), I won't be changing my view on it. Anyways, as another scout balancing post, I also want CPU/PG nerfed on them, along with the removal of an equipment slot. Before the cloak was introduced, I figured it was necessary, but now... eh, not so much. It's a gimmick.
I like you, you have good ideas and actually give me a lot to think about in all honestly.
I suppose everything is very subject to what is going on in a particular battle. For sure some battles there are medium suits galore, others tons of heavys and not much in the way of scouts or logis with scanner etc...
I am always trying to think of the bigger generalist picture.
I was actually a little surprised that a dampened Amarr heavy could actually beat some passives and almost all scanners (actually beats even proto scanners except the focused! )
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
2077
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Posted - 2014.10.22 08:05:00 -
[9] - Quote
Fizzer XCIV wrote:I don't think passive scans themselves are the problem, I think their strength is a problem. A big one.
Without any module assistance, they are already many times more powerful that the scanning that active scanners provided prior to their nerf. With modules, they can be hundreds of times more effective than them. You read that right.
Remember, Active Scannners were considered to be very overpowered by a majority of the player base prior to their meganerf. But somehow, passive scans that are many times more powerful are less of a problem?
I think not.
Passive scans need to be hit pretty ******* hard with the Nerf sledge if you ask me, at least as long as Active Scanners are considered to be balanced... -Module Bonuses for Scouts, no more suit bonuses for Ewar. No more relying on base scans to do the work while HP modules are used to make slay suits. -Less base Scanning for Scouts, still the best at it at base level, but not by much. They will need to use modules to actually make any use of their scans. Their slots should be dominated by range extenders and presicion enhancers if they want good scans. At most, Passive scans should reach 40m, and should never dip below 24Db precision, on any scout suit. This may require scan module nerfs. -No more shared passive scans, at least not all the time. This needs to be the defining difference between Active and Passive Scans. Actives will share with the entire squad, regardless of their distance from the scanner. Passive scans will only share info with the squad if the squad member is within the scan range of the scan. A passive scan that has a range of 30m will only share that info with the squad if the members are within 30m from the user.
I like it.
I could go into detail about this but just to play devils advocate here - why not save CCP and ourselves a lot of work, totally remove passives and then focus on making active scanners the only form of scanning?
Otherwise I do agree with you and I also think we should look towards giving logistics a decent backbone of ewar perhaps.
Honestly I would just love to hear what CCP thinks about all of this. What do they envisage when making this game?
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
2098
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Posted - 2014.10.22 17:45:00 -
[10] - Quote
Thor Odinson42 wrote:CharacterNameWasTaken wrote:Thor Odinson42 wrote:Dreis Shadowweaver wrote:I don't like the idea of removing shared or passive scans, as that is what the Scout is supposed to be about. I also don't like the idea of removing the second equipment slot, as being able to use the cloak to sneak behind enemy lines and drop an Uplink or two seems like the epitomy of Scoutliness to me. My proposal is to remove the Scout's Light Weapon slot and replace it with a second Sidearm slot. I've always hated the idea of gimping the offensive capabilities of logis so I couldn't get behind the removal of the light weapon slot for scouts. The shotgun would effectively be gone from the game. Like others have said, it's just too easy to dominate with a bunch of scouts. Whatever the remedy is, it WILL **** off dedicated scouts. But as more and more players skill into them it's just killing any sort of variety on the battlefield. i can confirm that removing the light weap slot would ruin thors playstyle so protecting it aith false facts that it would make it harder to kill with a scout is invalid. Try running dual sidearms all day for 1 day and tell me that its imposaible to kill people with sidearms. I have the gal scout and it makes me feel like a dirty wh0re when I use it. You are barking up the wrong tree. I just don't think limited scouts to sidearms would be the right approach.
The gall scout is stealthy king and the Caldari scout just has ridiculous shield recharge capabilities. I was just checking proto fits after I was facing a Caldari scout earlier and he was recharging shields as I was fighting him!
Is it not wrong that a Caldari scout can have better shield capabilities (except maximum shield HP) than a Caldari sentinel? I think that is wrong to be honest but that's besides the point.
As it stands I believe it is only a matter of time before something is changed on scouts, I just hope it is the right sort of change and I hope discussion in threads like this will bring to light what that change might be.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
2099
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Posted - 2014.10.22 18:23:00 -
[11] - Quote
And please guys, the point of a scout suit is NOT the inbuilt scans. That only shows me how powerful the scans are if that is what people are specing into them for.
The scout is about scouting the enemy positions and composition, relaying that information back to your squad through what ever means available. The scout is about speed and stealth, about getting behind the enemy lines as it were.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
2099
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Posted - 2014.10.22 18:31:00 -
[12] - Quote
Thor Odinson42 wrote:CommanderBolt wrote:And please guys, the point of a scout suit is NOT the inbuilt scans. That only shows me how powerful the scans are if that is what people are specing into them for.
The scout is about scouting the enemy positions and composition, relaying that information back to your squad through what ever means available. The scout is about speed and stealth, about getting behind the enemy lines as it were. Well somehow logi became synonymous with medic so I'm not sure I agree with you here. Dust 514 is mostly played solo these days so if scouts are only supposed to audibly communicate information to their squad then we can just go ahead and remove them from the game.
You have been around this game for a long time right? Passive scans were never the scouts original selling point.
Don't you remember back to when Calamity Jane and others were running fast scout shotgunners? It was all about the speed coupled with the shotgun back then as well as stealth that were the selling points for the scout (I say scout singular as the Gallente scout was the only one back then)
I do forget somewhat but I am 90% sure passive scans and 'ewar' was different and more limited back then as well. IIRC the whole team shared scans as in if a blue dot saw an enemy, you saw it too.
Now I for one have not been using comms much since my mic broke so I am not saying every scout needs to be on comms but letting the game share information on its own accord is not the right answer either.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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