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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3692
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Posted - 2014.10.17 11:52:00 -
[1] - Quote
Inb4threadlock or devs ignore.
This thread defines the term "badpost."
Your screaming provides no useful information or evidence to back your claims.
Your sense of moral outrage and accusation fail to pass muster.
Make a new thread with less accusative ranting , a constructive title and evidence and it will be taken more seriously.
As it stands this is exactly the kind of thing that gets zero results. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3693
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Posted - 2014.10.17 14:08:00 -
[2] - Quote
Spkr proving again that you don't pay attention.
I did a series of threads detailing testing of the ADS and my conclusion which I have posted In multiple threads was that the ADS firepower needs to be brought back up a bit to compete against groundpounder AV.
But since you're always reactionary to anything I say I'm aware you can't be arsed to read my posts that are always intended to screw vehicle drivers.
To the rest this thread is posited in a fasion that is nothing short of accusative rant that appears to be an attempt to pick a fight in the forum.
Never said that he was wrong. I said he failed to prove his point or make a compelling argument.
Further until a tank can elevate hit main turret enough to hit you without getting lucky with terrain positioning I'll be more sympathetic about failing to farm an HAV.
And lastly this format and the way the OP has answered every dissenting (not even opposing) post tells me that he wants an echo chamber of people agreeing with him. This does not constitute a discussion because one side has set themselves into an antagonistic posture and maintained it from start to lock.
This thread adds nothing useful to the ADS discussion and debate. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3694
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Posted - 2014.10.17 14:38:00 -
[3] - Quote
Nice list.
Even better use of misleading information to make your points. I especially liked the complaint that you can't OHK infantry.
Tell you what. You may OHK infantry when my forge gun OHKs your dropship. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3694
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Posted - 2014.10.17 15:11:00 -
[4] - Quote
Derrith Erador wrote:Breakin Stuff wrote:Nice list.
Even better use of misleading information to make your points. I especially liked the complaint that you can't OHK infantry.
Tell you what. You may OHK infantry when my forge gun OHKs your dropship. Amount of shots required to shoot required infantry, I can assure you this isn't misleading: Scouts: 1-2 Sometimes 3 if they're really plate and shield stacked Assaults: 2-4 usually Logis: 2-4 as well Commandos: 2-3 Heavies: 5-8 depending on what type of fatty. (8ish for a proper cal fatty) Keep in mind I'm using splash damage. Edit: And no, I don't think this needs to be looked at.
It fits my findings with the understanding that those shots all hit.
And the calsent takes six. Three extenders, energizer and rep is six shot with proto missiles. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3695
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Posted - 2014.10.17 16:20:00 -
[5] - Quote
Kaeru Nayiri wrote:Please kill this thread with fire. It's going nowhere.
And it never will
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3756
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Posted - 2014.10.20 15:32:00 -
[6] - Quote
KDR is useless as a metric in a team based tactical game. It's only useful as a metric in free for all games.
If you base everything off KDR in DUST then the only "good" players are literally the ones fastest to exploit FOTM and overpowered mechanics.
Because you can have a 6.0 KDR and still have your team get your ass handed to it, KDR only tells you one of three things:
1: you're risk averse. 2: you only snipe. (See risk averse) 3. You are monofocused on kills and don't care about tactical objectives 4: You are in a solid, coordinated squad or team.
The top three are solo pubstar idiots.
The last one is what you should be striving for. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3756
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Posted - 2014.10.20 16:40:00 -
[7] - Quote
Gyn Wallace wrote:No one would sit back and say, "nothing to see here, nothing to worry about" if a change to Rail rifles, caused their users to jump from a 3:1 KDR to a 60:1 KDR.
It is a useless metric in general.
Now from a balance standpoint you're right.
But if a sh*t player suddenly goes from 1.0 to 4.2 average the question pops up: Is it the fact that he swapped to the Rail Rifle? or is it because he joined a buncha PC tryhards who taught him how to coordinate, and then he stopped going solo entirely?
First is a possibility.
The second one is the most likely by far.
Plus you can't nerf weapons based on team synergy.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3768
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Posted - 2014.10.20 22:14:00 -
[8] - Quote
The OP is annoying but pigeonholing roles is how we achieved the various clusterf**ks in sentinel and scout balance.
Let's avoid trying to tell people how they are allowed to play with stuff.
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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