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Lazer Fo Cused
Shining Flame Amarr Empire
0
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Posted - 2014.10.17 11:30:00 -
[1] - Quote
1. You do not play from the pilots perspective, or rarther you will not and complain that all pilots give you is anecdotal evidence which happens to be more reliable that your graphs
2. Pull random numbers from your arse - ie ADS ROF numbers
3. Nerfing and buffing at the same time - I understood the AB nerf but yet you dont understand that its the DS only counter to swarms, so what do you do at the same time? you buff swarms so we cant outrun them
4. More nerfing - With the Railgun ROF nerf you decided in your wisdom or stupidity to add on the ADS nerf which cripples the railgun and incubus
5. You dont understand the role of vehicles - You call ASSUALT dropships TRANSPORT? ASSAULT is used for ASSAULTING positions its why it has a gun on it for the pilot to kill infantry and vehicles and it can only trasport 2ppl at a time unless you manage to gimp your fit and put on small turrets. Also at a time we had LOGISTIC dropships which were used from transport and general LOGISTIC things
Bonus - For all you idiots who actually believe in the lolcpm and judge who you voted to be your vehicle candidate and represent pilots, well he failed you and has pulled a jenza and gone awol but found time to play destiny but not to comment on all the vehicle changes including his beloved ds, so another one who does it for the free trip to china but no suprise to the 95% of ppl who really dont care and didnt vote
Anymore? |
Lazer Fo Cused
Shining Flame Amarr Empire
0
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Posted - 2014.10.17 12:04:00 -
[2] - Quote
Breakin Stuff wrote:Inb4threadlock or devs ignore.
This thread defines the term "badpost."
Your screaming provides no useful information or evidence to back your claims.
Your sense of moral outrage and accusation fail to pass muster.
Make a new thread with less accusative ranting , a constructive title and evidence and it will be taken more seriously.
As it stands this is exactly the kind of thing that gets zero results.
1. Nice badpost
2. Cant scream on forums
3. Evidence is in playing the game which rattari will not do from a pilots persepctive and also the number of ADS in games has dropped significantly instead normal DS are used because cheaper/stronger
4. Moral outrage? oh do you mean that its all for infantry and nothing for vehicles and pilots should stay stum?
5. Accusation that rattari pulls numbers from his arse? But its true he made up the numbers the day before the hotfix without any input from anyone else hence why the ADS sucks and also its a pretty big fact that he doesnt fly
6. No need for new thread
7. Wont get results because in all honesty rattari wont read it, i mean do CCP even test out the changes beforehand? well no not when they shoehore changes the day before a hotfix |
Lazer Fo Cused
Shining Flame Amarr Empire
0
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Posted - 2014.10.17 12:19:00 -
[3] - Quote
jace silencerww wrote:ok how about the fact I saw a militia tank with nothing but militia mods drive from redline to redline while getting attacked by a soloing ads and the tank got away? how about with a gunner in an ads or ds as long as you use the same turret your gunner will do the same amount of damage ? yes I tested this. here is the funny thing you get more ehp, cpu/pg, high & low slots with a normal ds vs an ads. so why would I use an ads vs ds? oh right the turret that the pilot can use. lol that is laughable. you can do a lot more damage with a normal ds with 2 gunners and a mobile cru.
BTW why do we have the skill in vehciles to use better CRUs but we only have 1 in the market?
I have seen that too
1. Incubus - Was an awesome anti vehicle ADS, no is worthless, the ROF nerf to the railgun turret itself and the ADS means it will never dish out enough damage to kill a vehicle
2. Python - Same again, wont do enough to end a vehicle, not bad for infantry but be prepared to chase a target unless you get a direct hit which means they need to be under 500hp total for a OHK, splash helps but forget dualing a swarm user with the amount of rocking that happens when you are hit
3. mCRU is only basic atm, no adv or proto version just like vehicles, also no WP which they may add in 1.9 (dont hold your breath tho) Also mCRU is okay but no way to kick ppl out. Also mCRU is unlocked in the Engineering Skill, problem is it should unlock 5% per level for all vehicles just like the infantry one does yet it does not |
Lazer Fo Cused
Shining Flame Amarr Empire
0
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Posted - 2014.10.17 13:01:00 -
[4] - Quote
Derrith Erador wrote:If you're going to complain about the state of ADS, please do so in a better manner than that. Whining about the changes will change nothing. And to be honest, the only legit complaint you have is about the ROF.
1. Thats your opinion
2. I did a list
3. Complaining is classed as whining anyways it seems by everyone and anyone
4. Your right that nothing will change, never does, if its anything to do with vehicles if wont ever change for the better
5. Legit complaint, again your opinion, but i find that if you are going to change things test them out, test each of the changes on there own ie AB changes 1st, then swarms speeds next, discuss with community and dont pull numbers out of your arse the day before the hotfix also helps
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Lazer Fo Cused
Shining Flame Amarr Empire
0
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Posted - 2014.10.17 13:23:00 -
[5] - Quote
Derrith Erador wrote:Lazer Fo Cused wrote:Derrith Erador wrote:If you're going to complain about the state of ADS, please do so in a better manner than that. Whining about the changes will change nothing. And to be honest, the only legit complaint you have is about the ROF.
1. Thats your opinion 2. I did a list 3. Complaining is classed as whining anyways it seems by everyone and anyone 4. Your right that nothing will change, never does, if its anything to do with vehicles if wont ever change for the better 5. Legit complaint, again your opinion, but i find that if you are going to change things test them out, test each of the changes on there own ie AB changes 1st, then swarms speeds next, discuss with community and dont pull numbers out of your arse the day before the hotfix also helps 1) Well, you're entitled to your opinion as well. Even if your opinion is wrong (sorry, I had to do that. Been keeping that punchline stored for a while) 2) I've done my fair share of lists too. https://forums.dust514.com/default.aspx?g=posts&m=2377325#post2377325https://forums.dust514.com/default.aspx?g=posts&m=2395459#post2395459https://forums.dust514.com/default.aspx?g=posts&m=2350873#post2350873And research is in there as well 3) Try putting math in your threads, usually cancels it out. 4) Maybe, maybe not. 5) I refer you to #2 (hehe number two)
1. Meh i may disagree with your opinion and that its wrong but is still your opinion and aslong as you believe in it you will consider it right
2. Did your lists ever get anything done tho?
3. You did, nothing changed, even so rattari stands by his graphs and charts instead of seeing 1st hand in the game
4. Since the dawn of the forums pilots have asked for various things which have not happened while CCP goes the other direction like 5% per level CPU/PG.ARMOR/SHIELD skill which pilots lost for no reason yet infantry keep them, if basic things cannot be undone then the big problems will never change
5. 2&3 |
Lazer Fo Cused
Shining Flame Amarr Empire
7
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Posted - 2014.10.17 13:49:00 -
[6] - Quote
Gyn Wallace wrote:Apparently people write in enumerated lists now, so:
1. In your experience as an ADS pilot, what's your kill/death ratio now? Has it dropped under 6:1? Are you an under-average pilot, or do you have a K/D ratio that suggests that ADS pilots aren't underpowered?
There really isn't a third option, given that the ADS pilot stats haven't fallen to where any reasonable person would consider the ADS underpowered, in the absence of a better argument than you've presented.
2. I appreciate that you regret the loss of the days when the average ADS pilot's K/D ratio was 20:1, but can you understand why the rest of us didn't think that was particularly balanced?
3. How would you balance the ADS, without returning to those days of ADS's with 20:1 average K/D ratios? Few of us are going to support a return to clearly over-powered ADSs.
1. In PC or pubs? 1a. PC - I dont fly in PC, you have to be the best to fly and not get taken down by some of the best FG around and even then you generally will lose 1 or 2 or 3 and it is nowhere easy to fly in PC 1b. Pubs is different, its random matchmaking, some games against noobs no AV, sometimes 2 6man squads with enough proto AV to alpha you out of the sky, problem i find is swarms since they dont render at all distances and also infantry do not render half the time either so my gunner has to spot for me which means i gimp the tank to put a extra gun on or i can infantry spot but i cant dual with swarms like i can with a FG since they never miss 1c. My KDR will have gone down but the basic problems have not been fixed for vehicles for months if not years now, a basic DS is cheaper and stronger in everyway, my AV Incubus is useless, my python is even more useless but as SP investment go im better off with a heavy suit and minigun since level 5 in ADS is useless now
2. Again balancing for pubs where matchmaking is broken and i can be again complete noobs who i will **** because AV doesnt exist to them, balance for pubs they become useless in PC where its the most competitive gamemode with proto vs proto against organized teams
3. 20/1 KDR is if you let them be in a pub match where your team is random, a FG always worked better than a SL because it requires aim and hit harder because its a heavy weapon but also requires aim and skill 3a. To even fix the ADS as a pilot i would 1st like to see infantry and also the swarm missiles ie rendering fixes 3b. Balance for PC not pubs 3c. Proper matchmaking so ADS pilots dont get thrown against noobs 3d. Basic vehicle skills added back - 5% per level for CPU/PG/ARMOR/SHIELD 3e. Make swarms anti air only 3f. Fix the swarm launcher - another thread i made https://forums.dust514.com/default.aspx?g=posts&t=177891&find=unread 3g. Add in medium modules, small and heavy only how about medium mods for medium vehicles? 3h. Pilot suits - If you want to use a vehicles (not a basic LAV) you have to use a pilot suit
Prob a few that i missed
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Lazer Fo Cused
Shining Flame Amarr Empire
15
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Posted - 2014.10.17 14:31:00 -
[7] - Quote
Breakin Stuff wrote:Spkr proving again that you don't pay attention.
I did a series of threads detailing testing of the ADS and my conclusion which I have posted In multiple threads was that the ADS firepower needs to be brought back up a bit to compete against groundpounder AV.
But since you're always reactionary to anything I say I'm aware you can't be arsed to read my posts that are always intended to screw vehicle drivers.
To the rest this thread is posited in a fasion that is nothing short of accusative rant that appears to be an attempt to pick a fight in the forum.
Never said that he was wrong. I said he failed to prove his point or make a compelling argument.
Further until a tank can elevate hit main turret enough to hit you without getting lucky with terrain positioning I'll be more sympathetic about failing to farm an HAV.
And lastly this format and the way the OP has answered every dissenting (not even opposing) post tells me that he wants an echo chamber of people agreeing with him. This does not constitute a discussion because one side has set themselves into an antagonistic posture and maintained it from start to lock.
This thread adds nothing useful to the ADS discussion and debate.
1. Your threads were highly misleading 1a. Your situations in which you tested the ADS and swarms were specific situations which do not exist in pubs let alone PC so it automatically means the results would be false and not trustworthy 1b. Did your threads even take into account that pilots rarely see swarms in mid air and where they are fired from because rendering problems and same with actual infantry on the ground or the rock back when trying to dual a SL user?
2. Rant? More like experience in playing the game from a pilots view, a rant would be a wall of text with no spaces
3. Fight the forum? well the forums is very pro infantry and pro no skill weapons like swarms so maybe i am fighting the forum and ccp aswell
4. A tank no cannot elevate its turret? is that what you want? You do know COD has no vehicles
5. Echo chamber? No i see that pro swarm threads mostly, anything for vehicles is opposed at every opportunity |
Lazer Fo Cused
Shining Flame Amarr Empire
17
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Posted - 2014.10.17 15:36:00 -
[8] - Quote
Breakin Stuff wrote:Nice list.
Even better use of misleading information to make your points. I especially liked the complaint that you can't OHK infantry.
Tell you what. You may OHK infantry when my forge gun OHKs your dropship.
1. No counter to any of my points and you complain about no discussions
2. I can only OHK if the player i am shooting at has less HP than the direct damage of the missile, hint direct damage which isnt easy considering the missile has travel time, the target is moving unless its a sniper so i need splash and the OHK would be on low level suits, fighting proto sentinals with FG is a different kettle of fish
3. Some DS you can nearly OHK, sweet spot on gal DS too for extra dmg, general take 3-4 shots from an AFG, obv aim required |
Lazer Fo Cused
Shining Flame Amarr Empire
25
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Posted - 2014.10.18 12:28:00 -
[9] - Quote
Breakin Stuff wrote:Kaeru Nayiri wrote:Please kill this thread with fire. It's going nowhere. And it never will
1. Thats because SL users will never admit to problems with the SL
2. The SL problems offers a big advantage to the users
3. The SL problems offers a big disadvantage to all vehicle pilots
4. Aslong as the SL problems favour the users nothing will be said about it because it is only balanced when it favors infantry
5. SL users are always the problem when it comes to balancing it because any changes from the status quo ie fixing the problems is bad for infantry
6. SL users never want to discuss the obvious problems with the SL if it leads to it being fixed and the users losing the obvious disadvantage |
Lazer Fo Cused
Shining Flame Amarr Empire
35
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Posted - 2014.10.20 13:05:00 -
[10] - Quote
Gyn Wallace wrote:Gyn Wallace wrote: In your experience as an ADS pilot, what's your kill/death ratio now? You never answered this question. Or did I miss your answer? Perhaps the single most important piece of information you can possibly tell us about your experience as an ADS pilot. You wrote a long response as though the difference between PC and pubs was important, but you never gave up a number. I don't care if you give me two numbers, once for PC and one for pubs. I don't care if you're imprecise, giving me a rough approximation, but I would like to know what your K/D ratio is as an ADS pilot. Leaving that number out of your first post is a large part of why most people will read your first post as a whine rather than a constructive complaint.
1. KDR is not important and can be changed up or down due to a number of different factors 1a. PC vs pubs - PC is organized bring out your proto gear, pubs is very relient on matchmaking working (doesnt work) in which you hope that you are not against 2 6man squads while you have academy randoms not too mention are you solo or in a squad and what is the squad composition? 1b. The ADS - Incubus was the anti vehicle ADS, i say was because its ability has been severely diminished but because it was used to engage other vehicles not many kills were had because sometimes the pilot jumped out like with a DS or LAV, generally HAV pilots stayed in the vehicle. The Python is the anti infantry ADS but also weaker than the Incubus even though most AV weapons deal most damage to armor, its lighter to fly but gets knock around easier and when you land you can lose all your shield and try not to hit anything or it dies. 1c. Missiles - That is what i see on all the ADS now, railgun/blaster are useless against infantry and add the splash its good for clearing links and splashing the enemy 1d. AV - Some pubs games i can encounter no AV or militia at best, this can give me clear skies and the ability to get 20+ kills a game, other games im put against 2 6man squad with proto AV and while 1 FG can shut me down so can 1 SL user, add in anymore i can easily lose 1 ADS and i will not get 10kills 1e. Pilot skill - The ADS is by far the hardest vehicle to master and a wrong hit by AV can send you into the nearest wall 1f. Rendering - This is by far my biggest problem, how can i kill AV if i cannot see them? how can i take evasive action if i cannot see if missiles are coming towards me? this alone alters my KDR more than it should since i cannot effectively pick my battles against AV infantry or normal infantry 1g. Pilot stacking - Required 2 players, both with ADS skill to max would be be for best results, was fearsome in the air but did require 2 to use, i would have taken off my gun if i could as i liked to pilot and only pilot as side gunner did more damage, made the ADS more fun but my KDR did not change much as i did not shoot
2. With the above ADS changes, lack of rendering and taking pub games into account it will have moved down but overall its because i do not fly that much anymore, the Python is retired and inferior to the Incubus but also the std dropship has more slots for tank, can take more hits and do what it needs to do without costing me alot of ISK 2a. The ADS doesnt give me enough ISK at the end of the game, all i have for WP is either kills, gunner kills, WP from uplinks if i land or transport assist points and 3 of them can be done in a stronger basic DS with a cheaper price
3. KDR is not availible since i play many roles and i hover about 4 as standard and use lots of throwaway BPO suits which are cheap and get the job done
4. Your 15-1 KDR estimate i feel is off by quite a bit 4a. Do you fly? |
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Lazer Fo Cused
Shining Flame Amarr Empire
35
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Posted - 2014.10.20 15:37:00 -
[11] - Quote
Gyn Wallace wrote:Lazer Fo Cused wrote:Gyn Wallace wrote:Gyn Wallace wrote: In your experience as an ADS pilot, what's your kill/death ratio now? You never answered this question. ... 1. KDR is not important ... That's nice that you think so. I disagree. I suspect that several developers at CCP disagree. I suspect the people on the other side of that average ~15:1 K/D for ADS pilots disagree. That was a very long post that avoided answering the question, again. Why is it about your K/D ratioas an ADS pilot that keeps you from revealing it? Is it so high that it completely undermines your position that ADS are underpowered? Is it so far below average for ADS pilots that that it indicates that you are underpowered, rather than the ADS? I don't mind answering your questions, but first I'd like a straight answer to the very first question I asked you. If you think ADS are underpowered, why are you avoiding an honest answer to a simple question about your K/D ratio as an ADS pilot? You think 15:1 is too high, well what do you think yours is? 10:1? 5:1?
1. I see you have ignored the rest of the post that takes into account various factors which can alter the KDR and my lifetime KDR is around 4
2. ADS are underpowered if they cannot do what they are built to do and in the case of the Incubus it cannot effectively kill vehicles and that is the whole point of that particular ADS, the Python on the other hand uses missiles but it is weaker than the Incubus and is more vunerable to AV, add in other problems such as rendering and recent changes to the AB, swarm missile speed and basic DS buff it turns out the basic DS is better in everyway
3. Same as point 1. Impossible to give you a straight answer since i dont know my ADS KDR and various factors in pubs and PC changes it while each game is completely different
4. What my KDR is will differ from the average pilot, i would say im above average in an ADS but nowhere near the best, if im quick enough at the start of the match with a missile incubus i can maybe rack up a quick 10kills before enough AV is brought out or hitting me hard enough to either die or recall. I dont use the Python because its weaker and more fragile to everything 4a. If rendering is really bad i wont fly and just recall
5. CCP make changes according to data instead of taking into account actual game experience ie ADS ROF nerf
6. Do you fly? 6a. Are you skilled into vehicles? ADS in particular? Have you flown in a PC? Do you fly on a regular basis? |
Lazer Fo Cused
Shining Flame Amarr Empire
35
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Posted - 2014.10.20 17:00:00 -
[12] - Quote
Gyn Wallace wrote:Lazer Fo Cused wrote: 1. I see you have ignored the rest of the post that takes into account various factors which can alter the KDR and my lifetime KDR is around 4
Ok, so as far as we know, that ~15:1 KDR figure is accurate. You dont have enough recent experience as an ADS pilot to let you say, "Oh no in my experience the ADS pilots KDR has dropped to ____." I guess neither of us is in a position to tell CCP that they've nerfed the ADS too much. I can say as a user of proto-swarms, the balance feels pretty good right now. Proto-swarms don't feel even a little OP. I think I'm catching poor pilots, but more often than not, ADS pilots kill me or get away. That's fine. Even when I coordinate with other AV, smart pilots are still getting away, repping, and coming back. When I coordinate with two or three other AV, we're much more likely to kill the ADS, but not always. Sometimes good pilots drive more of us in to AV suits, then hang back out of lock range, but still present on the field, until their allies on the ground roll through us. Even without getting a single kill, an ADS pilot can have a disproportionate influence on winning the match for his team. That's not underpowered.
1. Wrong again
2. Incubus - When the Incubus cannot kill a vehicle it is not fufilling its role, the Python can still fufill it roles but overall is weaker than a missile Incubus and the ROF difference is meh 2a. When in general less ADS are being deployed even in pub games and more general DS are being used then it tells you that it is either too expensive or not worth using
3. If 2 AV cannot kill an ADS then you are doing wrong 3a. If 3 AV cannot kill an ADS then you are doing wrong and should find another game to play
4. If an ADS drives you to go AV its either because you want to kill it because it there to kill or the ADS is doing its role so you have to go AV. Im my experience so far i go AV because i just want to kill it not because its doing its role because more often that not i can drive it away on my own, if i dont go AV it doesnt bother me or impact my game 4a. If the ADS drives everyone to go AV and stays on the field they are mostly likely 'thinking if they should recall' or 'looking for where the AV is' or just thinking imma float up here and afkish while annoying the enemy' or 'stick around to annoy the enemy' or 'directing infantry/asking to find and kill the AV' 4b. When i fly i do all of that in 4a to try and weigh it up if im more useful in the air or on the ground, if the game is lost i just stick at the flight celing and stay alive because pubs matches are not important 4c. In PC different kettle of fish, if your useless your a waste of space literally |
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