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Thread Statistics | Show CCP posts - 2 post(s) |
Blueprint For Murder
Immortal Guides
103
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Posted - 2014.10.11 08:06:00 -
[1] - Quote
Mobius many of these guys are cheating with turbo mouse/controllers it is the reason their choices are tac ar and prev scr. The weapon works fine for me, but I don't expect to mow through someone by holding down my trigger.
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Blueprint For Murder
Immortal Guides
106
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Posted - 2014.10.11 19:28:00 -
[2] - Quote
That is a fair thought, but even if it was throttled perfectly to combat turbo consistency and proficiency can not be overlooked.
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Blueprint For Murder
Immortal Guides
106
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Posted - 2014.10.11 20:07:00 -
[3] - Quote
We can't forget the headshot multiplier though which in most cases would eliminate the need to overheat the weapon.
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Blueprint For Murder
Immortal Guides
106
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Posted - 2014.10.11 22:04:00 -
[4] - Quote
I got a reading of 180% for the scrR 165% for the AR I am not sure why it reads like that, but that is what I got just now.
Hybrid +10% damage bonus to shields. -10% damage penalty to armour
laser +20% damage bonus to shields. -20% damage penalty to armour.
New, delicious, Soylent green the miracle food of high-energy plankton gathered from the oceans of the world.
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Blueprint For Murder
Immortal Guides
106
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Posted - 2014.10.11 22:20:00 -
[5] - Quote
The toon has skills in scrR 4 and starter skills only.
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Blueprint For Murder
Immortal Guides
108
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Posted - 2014.10.11 22:32:00 -
[6] - Quote
I am not sure what you mean CB... both were headshot readings.
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Blueprint For Murder
Immortal Guides
110
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Posted - 2014.10.12 22:42:00 -
[7] - Quote
I think that is proof of just how op it was.. he has to settle for the CR lolz
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Blueprint For Murder
Immortal Guides
110
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Posted - 2014.10.12 23:21:00 -
[8] - Quote
I always end up contributing, but I try to stick to snide remarks... what can you do? On a serious note calling out exploitation is hardly what I would consider snide.
An age old problem since last patch?
Disclaimer: I don't use turbo so my results may vary: I find your description is inaccurate remember we can all pick up the weapons right now lol. The weapon functions better than the combat rifle while aiming with 0 recoil in any fire mode it also fires like the AR when hip firing (or at least the BAR) making it one of the most if not the most versatile weapons in the game without a range penalty. As for that horrid weapon profile it give the weapon a headshot multiplier of 202%(rounded down) with proff 5.
But I am tired of weapons having any drawbacks also.
New, delicious, Soylent green the miracle food of high-energy plankton gathered from the oceans of the world.
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Blueprint For Murder
Immortal Guides
110
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Posted - 2014.10.12 23:54:00 -
[9] - Quote
man- bear pig wrote:Blueprint For Murder wrote:I always end up contributing, but I will try to stick to snide remarks... what can you do? On a serious not calling out exploitation is hardly what I would consider snide. An age old problem since last patch?
Disclaimer: I don't use turbo so my results may vary: I find your description is inaccurate remember we can all pick up the weapons right now lol. The weapon functions better than the combat rifle while aiming with 0 recoil in any fire mode it also fires like the AR when hip firing (or at least the BAR) making it one of the most if not the most versatile weapons in the game without a range penalty. As for that horrid weapon profile it give the weapon a headshot multiplier of 202%(rounded down) with proff 5.
But I am tired of weapons having any drawbacks also. Sure, no recoil, but the overheat limits how many rounds you can shoot with accuracy, compared to the CR that is only limited by the magazine size. The fact that it does operate like an AR when hip fired is because of the broken heat mechanic, which is what we want fixed. the 202% head shot is because of the +20/-20, so after you drop their shield, your lvl 5 proficiency in the rifle goes away, and then the +20/-20 comes into play. So what does it go down to? Is it 202-40-15=147%, or is the math different?
Base it 150% so 120% head shot multiplier once there shields are gone.
The shots posted earlier were 16 before over heat with no regard for heat would allow you to do 915 dmg with no headshots to armor alone before you overheat. 1372.8 damage to shields.
New, delicious, Soylent green the miracle food of high-energy plankton gathered from the oceans of the world.
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Blueprint For Murder
Immortal Guides
110
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Posted - 2014.10.13 03:06:00 -
[10] - Quote
Good stuff m8. The AR and smg are not landing every shot + range limitations. The RR and CR I think we can all agree are still broken so you can't expect them to make every other weapon broken to match it.
I am aware that there are shields and armor lol. I used the pro scrR to get the numbers with weapon profile -/+ 16 shots.
I did not calculate the dmg to a target because I am not sure when the profile difference takes effect along with all the other factors.
I use the scrR on my alt and I don't find any issue with it but my mains assault is AR so that could be the disconnect if people expect game breaking weapons well the scrR isn't it any more and hopefully will not be again you will have to play with the RR and CR until they are fixed.
New, delicious, Soylent green the miracle food of high-energy plankton gathered from the oceans of the world.
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Blueprint For Murder
Immortal Guides
110
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Posted - 2014.10.13 03:18:00 -
[11] - Quote
The tac has horrid hipfire and even aim dispersion correct? I played with the pro version for a bit on my gal ass but he gets bonuses.
New, delicious, Soylent green the miracle food of high-energy plankton gathered from the oceans of the world.
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Blueprint For Murder
Immortal Guides
111
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Posted - 2014.10.13 08:06:00 -
[12] - Quote
Your not suppose to let the rifle over heat at all, there are a ton of variables you are bummed out because it doesn't do enough dps to burn through a sent in 3 second solo lol. This is not something I would expect from any weapon aside from the bolt pistol lol. The ScrR work for me in fact more so then before for what ever reason and I will continue to have fun with it if it doesn't work for you like I said before there are still broken and exploitable weapons out there pick one up.
New, delicious, Soylent green the miracle food of high-energy plankton gathered from the oceans of the world.
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Blueprint For Murder
Immortal Guides
111
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Posted - 2014.10.13 09:22:00 -
[13] - Quote
Well if I hit them with a charged shot they normally die with only a few shots after or one shot if I hit them in the head. I took out 2 1/2 people in a fire fight last match would have been 3 but I kept missing and was Rail Rifled down. For having a "charge time" it doesn't leave any room when popping out from cover. In fights where a lot of combat is going on the weapon acts as a sniper rifle finishing off almost anyone with charge. I use the semi auto sometimes when I have a little cover, but not enough to charge the weapon this keeps heat down enough to fire as I pass out and back into my cover.
I know right tactics are silly I want to pewpew through them I get it.
Notes:
I was using a starter fit as my other frontline suit has a AscrR in it.
I would take a mil scrR over my proto AR in most scenarios.
New, delicious, Soylent green the miracle food of high-energy plankton gathered from the oceans of the world.
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Blueprint For Murder
Immortal Guides
111
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Posted - 2014.10.13 10:45:00 -
[14] - Quote
I use AR if I am not using side arms and even with all the synergy with AR I get from my suit, sharp shooter, and proff It is still easier to play with most other mil weapons the same hip fire as a AR or BAR with the added ability to charge and no range penalty so its a winner in my book, but I was already use to having to take/keep cover. This is my main and it is cal I often use its starter fit instead of my proto AR fit lol not because it is cheaper, but because its cheaper lol. Until they fix the Charge and recoil on the RR it is easy mode. The CR has so little recoil, such good accuracy, range, and Rate of fire that the damage profile of +15/-15 is outrageous making gameplay with this obviously small caliber weapon easymode; A profile of something like +5/-5 or 0/0 would be much more appropriate and balance the rifle since many stack armor.
New, delicious, Soylent green the miracle food of high-energy plankton gathered from the oceans of the world.
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Blueprint For Murder
Immortal Guides
111
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Posted - 2014.10.13 11:36:00 -
[15] - Quote
What I meant about the AR is I am use to covering because you have to close gaps in order to be effective at range as far as strikes and CQC it isn't bad, but is still only = to many other rifles despite its short coming; Like the dispersion that depending on rng can make you completely miss your target.
I am aware of weapon profiles.. it was what my comment was about in part. When it comes to the RR the charge time might as well not be there it is so insignificant and the recoil is progressive so in most cases your target is dead before there is any effect. The CR currently has no downfalls as the dispersion and kick are almost non existent, but that fits a low cal weapon the profile dmg does not however.
The RR mimics large cal. weaponry yet it has a lower profile than the CR that is small cal. weaponry to any marksman it is an obvious flaw. The reason for my suggestions the flaws in RR are the mechanics meant to balance it are not effective and the CR is just over powered because of its unfit profile. The Armor type make no difference because it is working as intended you are not meant to have a huge shield pool.
New, delicious, Soylent green the miracle food of high-energy plankton gathered from the oceans of the world.
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Blueprint For Murder
Immortal Guides
114
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Posted - 2014.10.14 18:48:00 -
[16] - Quote
I have not noticed it with the SrcR so much, but man that CR it is less then one second and you are dead.
New, delicious, Soylent green the miracle food of high-energy plankton gathered from the oceans of the world.
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