Halla Murr
Skullbreakers
35
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Posted - 2014.10.10 21:21:00 -
[1] - Quote
At Operation 4 on my scout I can usually volley down most mediums and will drop many heavies to roughly half armour before I overheat/switch fast enough to my sidearm.
I honestly don't know what people are complaining about for the standard ScR. The assault is terrible, but the regular ScR is still better than the TacAR for what it does: still more accurate and more versatile, though the damage profile is worse. Oh, and my AR skills are Op 5, Sharpshooter 3, so actually better than the ScR.
Main of Kallas Hallytyr. ADS, Logistics, Scout, Commando and Assault.
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Halla Murr
Skullbreakers
36
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Posted - 2014.10.11 17:32:00 -
[2] - Quote
Fizzer XCIV wrote:On this suit, I would rather use the TacAR because:
GÇóIts easier to fit. Even with Fitting Optimization V on the ScR, the Duvolle is easier to fit. GÇóIt does more damage before I have to stop firing, something the Amarr Assault skill should switch around completely, and by a wide margin. GÇóIt has a better damage profile. It just does. I don't want to hear "oh its just more specialized". Yeah, its specialized, but more armor damage is just better, and we both know it. GÇóBetter Hipfire. I don't think I need to explain the virtues of better Hipfire accuracy in a game where 90% of the combat takes place within 25m. GÇóWith Sharpshooter, the kick is either the same, similar as to be irrelevant, or better. And with all the point I won't be spending on ScR fitting Optimization, I can max this skill no problem. GÇóIMO, the extra damage on the TacAR outweighs the extra range on the ScR. Like I pointed out earlier, 90% of the combat in this games happens at less than 25m, so damage is better. IMO, at least.
Easier fitting, yeah, the Amarr weapons have generally higher fitting. I'm not entirely sure why this is necessary for balance.
More damage before you stop firing, fair enough, though I must say that I, personally, find the ScR much easier to handle than the TAR by a large degree. That's with Op 4 ScR only, and with Op 5/SS 3 AR. Maybe that's just me.
Damage profile, you're not wrong. I have no intention of arguing otherwise. The +20/-20 is rough in the current state of the game - if armour tanking becomes actually balanced (or rather, dual brick tanking becomes less prevalent) then the ScR will have a better time. Changing it to reflect the projectile profile would be interesting.
Fizzer XCIV wrote:Without the Amarr Assault, the ScR is ****. There is absolutely no compelling reason to use it rather than the TacAR.
Well, as I said it may just be my nebulous feeling on the situation, but using the ScR feels so much more easy than handling the TAR. If you can't apply your higher damage then having more powerful shots is not much of an advantage.
Main of Kallas Hallytyr. ADS, Logistics, Scout, Commando and Assault.
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