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Derrith Erador
Fatal Absolution
2821
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Posted - 2014.10.09 11:05:00 -
[1] - Quote
Well, here comes another long winded post from Derrith. And what a twist, I'm not ranting about ADS! Anyway, on to the subject matter, we all know PC is a flawed and rather crappy system. Let's see just how we can implement a decent fix for that.
Issue 1: Passive isk. Personally I believe we should bring that back, with some modifications.
Mod 1: I believe in order to avoid what I call "The Nyain Effect", we should add to each district owned by X corp to have a 25% penalty to any district with corresponding timers under X corp.
Example: Say FA has a district at 2100 and we make about (random number) 20mil isk a day off it. Having a second district under that timer would lower the isk production rate of both the first district and the corresponding district.
District 1 will make 15mil a day, as will district 2. Having a third district on this timer would render third district useless, and have no need of said district, FA will definitely sell it to some newb corp for money (we're nice people that way).
Issue 2: Alt corps/ and vanity corps. I've heard FAs fair Princess Zatata argue that if this change would be implemented, there would be an increased number of alt and vanity corps.
Let me start off by saying you can't stop vanity corps, or alt corps. This idea should get the ball rolling in highly discouraging it, however.
Mod 2: When AE and FA merged to become the Last of Dust (pretty horrid fail, almost as bad as MHPD), I had a panty dropper library inside FA that I put on a word document to transfer over to TLODs private GD thread. I had to wait two weeks, and the corp had to have about 10 members inside of corp for me to transfer my said panty dropper library.
Now my question to CCP is this, why is it that I have to wait two weeks and have ten or so corp members to make as simple and insignificant as a GD thread, yet I can create a corp instantly and launch clone packs all over the place? That just doesn't make sense to me.
Proposed fix: Make a corp have to exist for at least a week and have at least 20 members inside of corp. Again, you can't stop alt corps, but this will greatly discourage it, if I'm correct.
Issue 3: Spreading more combat in Molden Heath.
As it is right now, MH is a smoldering ruin of hippies, and beatnicks. How to get rid of them, you ask? The answer is probably simple.
Mod 3: Increasing rewards for flipping a district and successfully defending a district.
As it is currently, we get isk based off of a 150 clone count, no matter the winning side, or how many of those clones we kill on enemy team, along with gear destroyed in battle. But there's no real reward for defending a district from 400 clones, you get the same reward if you defended it from 150, along with destroyed clones.
Make defenses to where if a district is successfully defended, the biomass of attacking clones turns to isk, and goes right into the defenders wallets, making for a nice paycheck on their end.
And on the attackers side. Giving a reason to flip the district is the key. As it is right now, people will go into some new corps turf, beat the crap out of him, but not so much to where he can't come back and have it happen all over again. Solution to this being that if you flip the district, an extra isk reward will be given to mercs in said battle.
Another idea that pops up is to make the Surface research lab the district type that if you successfully defend or flip, an extra reward on top of the defense or flip reward would make those areas bloodbaths.
Issue 4: A lot of PC have been shouting about this for a while now. I'm sure I'm not the only guy who thinks "Gee, I'm getting kind of sick of having to fight on the cargo hub map over and over and over again.
Mod 4: Introduce new maps every time a re-attack takes place. The initial defense will be the same old map, but the re-attack will have a different map waiting for you, and thus a different plan.
BTW, on a side note, nearly every PC vet I've talked to despises the Gallente research facility, that map has produced better slideshows than Microsoft Powerpoint. Just kill that map.
Issue 5: Getting new corps in PC. A lot of new corps complain that it's hard getting in PC. And for the most part, you're right. Clone packs are too expensive, and pub isk gained is laughable.
Mod 5A: This idea does not come from me. I take no credit, Sota Pop came up with this idea. For new corps trying to get into PC, it would be prudent and helpful to give them discounts on the clone packs so they don't have to grind for so long for it.
Mod 5B: increase pub isk by 50%. Typically we get about 200k per match in a pub, which for new corps, grinding that out is rather frustrating. Increasing the pub isk would give pubbies a good reason to keep playing so they don't have to go dirt poor nearly every match, and would help the isk grind for the new boys and girls.
Again, sorry for the long windedness.
FAs official perv and lech. My dream is to turn 80 and become a dirty old man chasing skirts.
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Cavani1EE7
Murphys-Law
317
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Posted - 2014.10.09 11:08:00 -
[2] - Quote
Derrith Erador wrote:Well, here comes another long winded post from Derrith. And what a twist, I'm not ranting about ADS! Anyway, on to the subject matter, we all know PC is a flawed and rather crappy system. Let's see just how we can implement a decent fix for that.
Issue 1: Passive isk. Personally I believe we should bring that back, with some modifications.
Mod 1: I believe in order to avoid what I call "The Nyain Effect", we should add to each district owned by X corp to have a 25% penalty to any district with corresponding timers under X corp.
Example: Say FA has a district at 2100 and we make about (random number) 20mil isk a day off it. Having a second district under that timer would lower the isk production rate of both the first district and the corresponding district.
District 1 will make 15mil a day, as will district 2. Having a third district on this timer would render third district useless, and have no need of said district, FA will definitely sell it to some newb corp for money (we're nice people that way).
Issue 2: Alt corps/ and vanity corps. I've heard FAs fair Princess Zatata argue that if this change would be implemented, there would be an increased number of alt and vanity corps.
Let me start off by saying you can't stop vanity corps, or alt corps. This idea should get the ball rolling in highly discouraging it, however.
Mod 2: When AE and FA merged to become the Last of Dust (pretty horrid fail, almost as bad as MHPD), I had a panty dropper library inside FA that I put on a word document to transfer over to TLODs private GD thread. I had to wait two weeks, and the corp had to have about 10 members inside of corp for me to transfer my said panty dropper library.
Now my question to CCP is this, why is it that I have to wait two weeks and have ten or so corp members to make as simple and insignificant as a GD thread, yet I can create a corp instantly and launch clone packs all over the place? That just doesn't make sense to me.
Proposed fix: Make a corp have to exist for at least a week and have at least 20 members inside of corp. Again, you can't stop alt corps, but this will greatly discourage it, if I'm correct.
Issue 3: Spreading more combat in Molden Heath.
As it is right now, MH is a smoldering ruin of hippies, and beatnicks. How to get rid of them, you ask? The answer is probably simple.
Mod 3: Increasing rewards for flipping a district and successfully defending a district.
As it is currently, we get isk based off of a 150 clone count, no matter the winning side, or how many of those clones we kill on enemy team, along with gear destroyed in battle. But there's no real reward for defending a district from 400 clones, you get the same reward if you defended it from 150, along with destroyed clones.
Make defenses to where if a district is successfully defended, the biomass of attacking clones turns to isk, and goes right into the defenders wallets, making for a nice paycheck on their end.
And on the attackers side. Giving a reason to flip the district is the key. As it is right now, people will go into some new corps turf, beat the crap out of him, but not so much to where he can't come back and have it happen all over again. Solution to this being that if you flip the district, an extra isk reward will be given to mercs in said battle.
Another idea that pops up is to make the Surface research lab the district type that if you successfully defend or flip, an extra reward on top of the defense or flip reward would make those areas bloodbaths.
Issue 4: A lot of PC have been shouting about this for a while now. I'm sure I'm not the only guy who thinks "Gee, I'm getting kind of sick of having to fight on the cargo hub map over and over and over again.
Mod 4: Introduce new maps every time a re-attack takes place. The initial defense will be the same old map, but the re-attack will have a different map waiting for you, and thus a different plan.
BTW, on a side note, nearly every PC vet I've talked to despises the Gallente research facility, that map has produced better slideshows than Microsoft Powerpoint. Just kill that map.
Issue 5: Getting new corps in PC. A lot of new corps complain that it's hard getting in PC. And for the most part, you're right. Clone packs are too expensive, and pub isk gained is laughable.
Mod 5A: This idea does not come from me. I take no credit, Sota Pop came up with this idea. For new corps trying to get into PC, it would be prudent and helpful to give them discounts on the clone packs so they don't have to grind for so long for it.
Mod 5B: increase pub isk by 50%. Typically we get about 200k per match in a pub, which for new corps, grinding that out is rather frustrating. Increasing the pub isk would give pubbies a good reason to keep playing so they don't have to go dirt poor nearly every match, and would help the isk grind for the new boys and girls.
Again, sorry for the long windedness. I'm so proud of you.
Take a bow
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Derrith Erador
Fatal Absolution
2821
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Posted - 2014.10.09 11:11:00 -
[3] - Quote
Cavani1EE7 wrote: I'm so proud of you.
I love you too, daddy!
FAs official perv and lech. My dream is to turn 80 and become a dirty old man chasing skirts.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3497
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Posted - 2014.10.09 11:45:00 -
[4] - Quote
I will be liberally and shamelessly stealing from this post while I write my PC proposal.
My objective is to make it fun, profitable and most importantly, impossible to farm isk from districts without commisurate risk. |
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CCP Rattati
C C P C C P Alliance
8533
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Posted - 2014.10.09 12:59:00 -
[5] - Quote
Keep the ideas coming.
Just a thought, should/could FW be the place where budding PC corps should be training and grinding?
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
1931
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Posted - 2014.10.09 13:47:00 -
[6] - Quote
CCP Rattati wrote:Keep the ideas coming.
Just a thought, should/could FW be the place where budding PC corps should be training and grinding?
I know some would argue that FW should be the step up from pub matches and on the rungs towards PC. However unless you expect people to use only factional gear, FW needs isk payouts as well.
Also, being a realist - are there really that many people that dont currently do PC that actually want to do PC?
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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Tesfa Alem
Death by Disassociation
221
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Posted - 2014.10.09 13:47:00 -
[7] - Quote
CCP Rattati wrote:Keep the ideas coming.
Just a thought, should/could FW be the place where budding PC corps should be training and grinding?
I've done this.
Pros : Its the only place available. - You can earn LP to get proto suits - you can practice working as a 16 man team.
Cons: You can't practice facing another organized team, Your 16 vs an unorganzied team will generally result in a rollover win. Not of the caliber need for PC.
- You can't practice fighting 16 proto suits, which is what PC is about.
- You don't earn isk you need to do PC
- A lot of maps/socket configurations are not PC maps. So you can't really practice deploymens and such.
- Waiting for a battle que takes an extremley long time. Better off practicing in regular skirmish with specific squads.
- Also, non PC players don't necessarily want to fight 16 man teams in FW. No need to bring the worst parts of PC (coordintating 3 proto stomp squads) into FW. Its doesn't hepl your corp, and it kills the game for everybody.
Redline for Thee, but no Redline for Me.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3500
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Posted - 2014.10.09 13:49:00 -
[8] - Quote
CCP Rattati wrote:Keep the ideas coming.
Just a thought, should/could FW be the place where budding PC corps should be training and grinding?
Absolutely anyone who has ambitions higher than the pubstomp merry-go-round should be participating and making contacts in FW.
Faction Warfare is the intermediate difficulty that forces teams to learn things like fire discipline (don't shoot blues, stupid), how not to try and killsteal by bodyblocking the HMG sentinel pouring fire into the enemy (I'm not letting go of the trigger, you moron), and how lack of teamwork inevitably results in a slaughter.
Unfortunately due to the nature of FW rewards, there is not a true "graduation" from pub matches. The rewards of facwar are dependent upon the pubmatch welfare check. There is no impetus to use it as PC prep.
Finally, without team deploy you fundamentally cannot use facwar as a team PC training option. Q-syncing only guarantees so much and the disorganized pubbie patrol you usually get on the other side is hardly training for facing a group like the imperfects used to be.
Hell in my estimation I've encountered very few groups in 1.8 that I've thought "if I could convince most of Goonfeet to play again, we would have a hard time rolling them." Most of the groups think they are better than they actually are. |
Travis Stanush
Polish Fighting Chickens
194
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Posted - 2014.10.09 13:49:00 -
[9] - Quote
CCP Rattati wrote:Keep the ideas coming.
Just a thought, should/could FW be the place where budding PC corps should be training and grinding? Logically and by the lore itself it makes sense. Practically speaking though it doesn't no isk, no team deploy, and no choice on location makes it less than optimal for serious gameplay.
No I will not show you where they touched me!!!
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Fox Gaden
Immortal Guides
4524
|
Posted - 2014.10.09 14:02:00 -
[10] - Quote
Make Location Matter!
Change Clone transport attrition rates to what they were originally.
Change Clone Packs so that they are deployed like clones from a district accept that:
1)You have to pay for them. (Could we make it so you pay by the Clone?)
2)They are deployed from the following high Sec Planets:
- Gelfiven VI
- Gelfiven VIII
- Orien IV
- Orien V
- Fegomenko VII
- Fegomenko VIII
Map for reference.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2182
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Posted - 2014.10.09 14:24:00 -
[11] - Quote
Notice how the only people calling for Passive Isk to be returned to PC are those who were among the most egregious farmers.
This should tell you something.
Am I saying that PC doesn't need fixed?
No, I am saying that it does need fixed but not by returning to the brokenness of prior iterations.
The Universe is hostile, so impersonal
Devour to survive
So it is, so it's always been....
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Fox Gaden
Immortal Guides
4524
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Posted - 2014.10.09 15:01:00 -
[12] - Quote
In response to the OP.
Mod 1: Diminishing returns for passive ISK on districts owned by the same Corp on the same timbers. I am not sure on this one.
Mod 2: A Corp has to exist for 1 week and have 20 members before it can purchase clones. I like it.
Mod 3: Increasing rewards for flipping or defending a district. I like it.
Mod 4: Change the map for subsequent battles in a district. NO! Absolutely Not! District ownership barely feels like owning land as it is. This would remove any recognizable distinction of a District, and completely banish any lingering feelings of ownership. Besides, my suggestion above would make Research Facilities much more common. (If you donGÇÖt like the Research Facility socket, replace it with the Gallente Communications facility socket.)
Mod 5A: Discount on Clone packs for Corps that do not hold districts. I like it.
Mod 5B: Larger ISK payouts for Pub matches by 50%. I like it.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Derrith Erador
Fatal Absolution
2823
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Posted - 2014.10.09 15:17:00 -
[13] - Quote
Fox Gaden wrote:In response to the OP. Mod 1: Diminishing returns for passive ISK on districts owned by the same Corp on the same timbers. I am not sure on this one.
Mod 4: Change the map for subsequent battles in a district. [b] NO! Absolutely Not! District ownership barely feels like owning land as it is. This would remove any recognizable distinction of a District, and completely banish any lingering feelings of ownership. Besides, my suggestion above would make Research Facilities much more common. (If you donGÇÖt like the Research Facility socket, replace it with the Gallente Communications facility socket.)
Mod 1 response: Well, the main problem we had in PC was the fact that corps could use obscene timers to put a lot of districts on "lockdown" where they could farm isk with impunity and the community would not do anything about it. I was a part of three Nyain San blitzes, I can easily assure you I understand why the community didn't want any part of that. Spending my peaceful coffee filled mornings getting blasted by core nades isn't exactly what I'd call a good morning Aside from that, none of them were ever successful.
Mod 4 response: Another one of our problems in PC was map variety. There is no map variety, except for the occasional bridge, or fifth point in the city. There is three types of districts, and three types of maps to coincide.
I understand your hesitation on this suggestion, but I believe it is the best way to keep map variety alive. If you're still completely against this idea, you could also try just implementing more maps for each type of district, they would turn, but they'd be different.
@Alaiko Arbosa: For my own sake, I'm going to ignore until you have something productive to say. Until then, have a good day.
FAs official perv and lech. My dream is to turn 80 and become a dirty old man chasing skirts.
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Alaika Arbosa
Matari Combat Research and Manufacture Inc.
2182
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Posted - 2014.10.09 15:25:00 -
[14] - Quote
Derrith Erador wrote: @Alaiko Arbosa: For my own sake, I'm going to ignore until you have something productive to say. Until then, have a good day.
Sad thing is, I do have something constructive to say.
It simply doesn't align with your thoughts on PC.
Returning to previous brokenness is not fixing anything, it is returning to something we already know doesn't work.
That doesn't sound like moving forward at all, it sounds like moving backwards.
The Universe is hostile, so impersonal
Devour to survive
So it is, so it's always been....
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
2268
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Posted - 2014.10.09 15:31:00 -
[15] - Quote
Just at first glance:
Issue 1: I don't really like passive ISK, it should be earned one way or another. Besides, even wth a corp cap, how do you prevent alt corps? (See issue 2)
Issue 2: Not positive but I'm pretty sure Dust's corp system is integrated with Eve's. Changing something like this might not be possible. Besides, what if legitimate small corps actually want to hold districts (more likely "district") and hire ringers to fill their slots? Unlikely, but it could happen.
Issue 3: I'd have to think about it, but I do think there should be more reward in PC. I just haven't run any numbers or anything...
Issue 4: this is a bad idea if things are kept as they are otherwise. It is important to know what map you're fighting on and build your team/strategize around that. If we could know the map/installations before hand I may be more open to it, still not too inclined.
Issue 5: Again, how would you differentiate between a new corp and an alt corp?
Dust was real! I was there!
Dear diary, Rattati senpai noticed me today~
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Haerr
Clone Manque
1589
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Posted - 2014.10.09 15:33:00 -
[16] - Quote
CCP Rattati wrote:Keep the ideas coming.
Just a thought, should/could FW be the place where budding PC corps should be training and grinding?
Yes change FW into a Team Deploy mode. |
Derrith Erador
Fatal Absolution
2823
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Posted - 2014.10.09 15:46:00 -
[17] - Quote
Vulpes Dolosus wrote:Just at first glance:
Issue 1: I don't really like passive ISK, it should be earned one way or another. Besides, even wth a corp cap, how do you prevent alt corps? (See issue 2)
Issue 2: Not positive but I'm pretty sure Dust's corp system is integrated with Eve's. Changing something like this might not be possible. Besides, what if legitimate small corps actually want to hold districts (more likely "district") and hire ringers to fill their slots? Unlikely, but it could happen.
Issue 3: I'd have to think about it, but I do think there should be more reward in PC. I just haven't run any numbers or anything...
Issue 4: this is a bad idea if things are kept as they are otherwise. It is important to know what map you're fighting on and build your team/strategize around that. If we could know the map/installations before hand I may be more open to it, still not too inclined.
Issue 5: Again, how would you differentiate between a new corp and an alt corp?
Issue 1 response: There is no real reward for holding a district, that is my beef. And like I said, you can't stop alt corps, my theory should highly discourage it however.
Issue 2 response: Ringers are a very important part of Dust, gives us our merc mindset and allows hiring for outside help. And the problem with that is also the fact that some corps hire nothing but ringers. Some of those are alt corps. Heck, I've got my own alt corp for kicks and giggles.
Issue 4 response: I've said it before, I'll say it again. A lot of PC vets are sick and tired of the same three maps we get, we want something new.
Issue 5 response: See issue 1 response. Though I'm afraid if we both keep talking about these, we'll be going in circles.
FAs official perv and lech. My dream is to turn 80 and become a dirty old man chasing skirts.
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Dust User
KILL-EM-QUICK RISE of LEGION
802
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Posted - 2014.10.09 15:58:00 -
[18] - Quote
I would like to see some new maps but not Border Gulch or Fracture Road. Those are just way too big for 16v16. |
Moorian Flav
274
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Posted - 2014.10.09 16:26:00 -
[19] - Quote
Quote:Issue 5: Getting new corps in PC. A lot of new corps complain that it's hard getting in PC. And for the most part, you're right. Clone packs are too expensive, and pub isk gained is laughable. This is only the immediate problem. The main problem that has always plagued PC is there are simply too many buddy corps that squeeze everyone else out. Even seemingly rival corps will work together into squeezing newcomers out. On top of that, PC has had multiple exploits where some corps were able to build up huge banks of ISK where they are quite honestly too rich to fail as they can always top hire ringers. I've said for quite a while that PC has been broken and should of been disabled until it had been corrected where now the only fix for the overabundance of ISK is an overall wipe but that is quite honestly not feasible at this point. In all honesty, PC should of had it's own currency like FW has LP; instead of specialty items though like the LP store, the PC store would duplicate the ISK store with possible colored variants to note that it is PC specific items. That way if there was a horrible flaw with PC (like there had been multiple times before), devs could easily wipe if needed. CCP could even redistribute ISK for equivalent PC credits if it was due to a problem from their side like the server being down during a scheduled attack. Again, this fix is probably not feasible at this point.
I don't troll; I tell the truth.
I'm also known as "The ANTI-Propaganda Machine".
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Grand Master Kubo
PIanet Express Top Men.
134
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Posted - 2014.10.09 16:30:00 -
[20] - Quote
Alot of good ideas. The biggest problem with PC in my opinion is the inaccessibility to smaller corps and this is due to the large ISK wall in the way. I love the discounted clone pack idea but in general 50 million ISK for 150 clones is very expensive. For a good new corporation to take a district they'd need two clone packs as taking a district with one clone pack is extremely difficult. If they wanted to take a cargo hub they'd need three clone packs. Is a district worth this much? If you invest this much ISK into taking a district you will not see a return in profit in a very long time and this is if your corporation is good enough to win.
Molden Heath shouldn't be restricted to the Dust elite. It should be easy for smaller corporations to give PC a stab. Big corps will always dominate Molden Heath but it doesn't mean that small corps should have to pay 50mil just to test the waters.
If a small corp manages to take a district it's not going to generate very much ISK. I've seen higher-tier corps attack smaller corps, win and then not flip the district on purpose in an attempt to continually attack them. Why do they do this? Because winning is the only way of making ISK. Passive ISK should come back and I really like the idea of limiting the amount of ISK gained off of the reinforcement timer. This won't really stop corporations from stacking timers and having alot of districts because clone attacks through clone movements are always appealing but at least small corporations will be more readily to invest ISK into taking a district. With passive ISK gain, there will be more appeal for smaller corps to get started in Molden Heath |
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Moorian Flav
275
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Posted - 2014.10.09 16:36:00 -
[21] - Quote
Quote:Molden Heath shouldn't be restricted to the Dust elite. It should be easy for smaller corporations to give PC a stab. Big corps will always dominate Molden Heath but it doesn't mean that small corps should have to pay 50mil just to test the waters. I was thinking about suggesting 1 free clone pack per corp a week to fix this problem but then you would simply see a lot of alt corps taking over districts with ringers just for a laugh. IDK. If there was a way to give non-PC corps with a member cap (like at least 20 members) that were not currently in PC a free clone pack, that may increase PC action but I am not sure how easy/difficult that would be to code for CCP.
I don't troll; I tell the truth.
I'm also known as "The ANTI-Propaganda Machine".
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Soraya Xel
Abandoned Privilege Top Men.
4103
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Posted - 2014.10.09 16:37:00 -
[22] - Quote
Moorian Flav wrote:Quote:Molden Heath shouldn't be restricted to the Dust elite. It should be easy for smaller corporations to give PC a stab. Big corps will always dominate Molden Heath but it doesn't mean that small corps should have to pay 50mil just to test the waters. I was thinking about suggesting 1 free clone pack per corp a week but then you would simply see a lot of alt corps taking over districts with ringers just for a laugh. IDK. If there was a way to give non-PC corps with a member cap (like at least 20 members) that were not currently in PC a free clone pack, that may increase PC action but I am not sure how easily that would be to code for CCP.
The problem is this only adds a minimal entry barrier. Now you just need 20 alts per alt corp. No big deal. Alts are free.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
2268
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Posted - 2014.10.09 16:37:00 -
[23] - Quote
Derrith Erador wrote:Issue 1 response: There is no real reward for holding a district, that is my beef. And like I said, you can't stop alt corps, my theory should highly discourage it however.
Issue 2 response: Ringers are a very important part of Dust, gives us our merc mindset and allows hiring for outside help. And the problem with that is also the fact that some corps hire nothing but ringers. Some of those are alt corps. Heck, I've got my own alt corp for kicks and giggles.
Issue 4 response: I've said it before, I'll say it again. A lot of PC vets are sick and tired of the same three maps we get, we want something new.
Issue 5 response: See issue 1 response. Though I'm afraid if we both keep talking about these, we'll be going in circles. 1: yes there is. Your districs generate clones for free, you use these clone to fight/ defend and victories give you ISK. It is far more efficient than using clone packs and gives far more ISK than Pubs alone, while forcing you to go out and earn the ISK and reduces (to my knowledge) abuse. Perhaps there are changes to biomass sell price, clone creation/ surplus amounts, etc that could make it better, but the system seems fine for now (not my ideal, but it's what we have).
2 Didnt really answer the question. The goal is to weed out apt corps, but how to you prevent filtering out legitament small PC corps?
3: yes I know. I'm all for incorporating more maps, but it is very important to know where you're fighting beforehand. I wouldn't mind either knowing what map it will be or perhaps the district holder setting the map him/herself along with the infrastructure.
Dust was real! I was there!
Dear diary, Rattati senpai noticed me today~
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Moorian Flav
275
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Posted - 2014.10.09 16:44:00 -
[24] - Quote
Quote:The problem is this only adds a minimal entry barrier. Now you just need 20 alts per alt corp. No big deal. Alts are free. My thinking is you make it too hard for most players to spend the time to do. After all, you cannot counter everything. Besides, if someone wants to take the time to create an alt, get enough XP for the alt to be able to create a corp, spend the ISK to create a corp, get 19 (or more as cap could be higher) other alts into the corp, and then find the ringers needed to fight for them to use the clone pack, then sure I would be fine with them getting 1 free clone pack for that corp. And if they want to spend the time to do this over and over again with more alt corps, then more power to them as they obviously have a ton of time to waste. In the end, it is just one free clone pack a week and I think it would help more corps than would exploit it if such constraints were put in place.
I don't troll; I tell the truth.
I'm also known as "The ANTI-Propaganda Machine".
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Derrith Erador
Fatal Absolution
2825
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Posted - 2014.10.09 16:53:00 -
[25] - Quote
Soraya Xel wrote:Moorian Flav wrote:Quote:Molden Heath shouldn't be restricted to the Dust elite. It should be easy for smaller corporations to give PC a stab. Big corps will always dominate Molden Heath but it doesn't mean that small corps should have to pay 50mil just to test the waters. I was thinking about suggesting 1 free clone pack per corp a week but then you would simply see a lot of alt corps taking over districts with ringers just for a laugh. IDK. If there was a way to give non-PC corps with a member cap (like at least 20 members) that were not currently in PC a free clone pack, that may increase PC action but I am not sure how easily that would be to code for CCP. The problem is this only adds a minimal entry barrier. Now you just need 20 alts per alt corp. No big deal. Alts are free. Maybe you could get away with it if it had a weekly WP requirement to count. So the characters counted must be in active use. That's... actually an interesting idea. And on the alts going into a corp, let me ask you a question. Who other than Sota Pop do you know with 20 alts laying about? Not many I'd wager.
I still like your idea, but I think mine would be better, as it would highly discourage it. But as any PC vet knows, you can't stop alt corps.
@Vulpes, when I mentioned Sotas idea about lowering isk cost for clone packs for newer corps, he didn't say newer corps, he said corps that don't hold land. Miscommunication on my end, sorry.
FAs official perv and lech. My dream is to turn 80 and become a dirty old man chasing skirts.
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Derrith Erador
Fatal Absolution
2825
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Posted - 2014.10.09 16:57:00 -
[26] - Quote
Vulpes Dolosus wrote: 2 Didnt really answer the question. The goal is to weed out apt corps, but how to you prevent filtering out legitament small PC corps?
The problem therein lies that this cannot be done. At least not to my knowledge. Soraya offered a decent proposal for such an issue above, but I'm honestly unsure if that will work.
FAs official perv and lech. My dream is to turn 80 and become a dirty old man chasing skirts.
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Heimdallr69
Nyain San General Tso's Alliance
3775
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Posted - 2014.10.09 16:58:00 -
[27] - Quote
CCP Rattati wrote:Keep the ideas coming.
Just a thought, should/could FW be the place where budding PC corps should be training and grinding? FW doesn't give Isk so the poor corps will fall apart from being broke. Though I like the idea. Now they could run std or adv gear but that doesn't help train for proto. Let's say the average proto suit costs 200k and the average player dies 5 times that's 1m isk right there with no payout. FW is only good for the rich. Now if you could make another version of FW that has isk payouts and no LP then I think that'd be a start for new corps.
Removed inappropriate content - CCP Logibro
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Moorian Flav
275
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Posted - 2014.10.09 17:02:00 -
[28] - Quote
Quote:Maybe you could get away with it if it had a weekly WP requirement to count. So the characters counted must be in active use. I can't speak for CCP, but doing specific member stat tracking to apply for a free weekly clone pack looks to be a tad too complicated. That is why I suggested referencing corp stats; 20+ members + not currently in PC. I put the limit at 20 members because you need at least 16 to fight. Besides, if your corp has less than 20 members but can afford ringers, your corp doesn't need a free clone pack.
I don't troll; I tell the truth.
I'm also known as "The ANTI-Propaganda Machine".
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Derpty Derp
Dead Man's Game RUST415
508
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Posted - 2014.10.09 17:24:00 -
[29] - Quote
What about passive weapons/vehicles/equipment and so on instead of isk... these things couldn't be traded so alt corps would be useless, make them annoyingly random anything from militia to proto.
Lets say once per day (downtime perhaps) members in corps that own at least 1 district get random gear, the more districts your corp has the more people in the crop get stuff, so not everyone gets it every day unless you've got a butt load of districts.
The more districts your corp owns the more people get a chance at free stuff.
You could have some "special" districts that everyone will want (and hopefully fight like hell to get) that give out more or better stuff... You could even have each district specialize in something different.
Just a thought, probably a bad one. |
Moorian Flav
275
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Posted - 2014.10.09 17:29:00 -
[30] - Quote
Quote:What about passive weapons/vehicles/equipment and so on instead of isk... these things couldn't be traded so alt corps would be useless, make them annoyingly random anything from militia to proto. That's a cool idea but you could see some getting pissed from being consistently passed over such random occurrences. Also, players could end up with good stuff they are not skilled into such as what happens with salvage now. Still, it is an idea with promise that could be tweaked into something good for PC.
I don't troll; I tell the truth.
I'm also known as "The ANTI-Propaganda Machine".
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