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Fox Gaden
Immortal Guides
4524
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Posted - 2014.10.09 14:02:00 -
[1] - Quote
Make Location Matter!
Change Clone transport attrition rates to what they were originally.
Change Clone Packs so that they are deployed like clones from a district accept that:
1)You have to pay for them. (Could we make it so you pay by the Clone?)
2)They are deployed from the following high Sec Planets:
- Gelfiven VI
- Gelfiven VIII
- Orien IV
- Orien V
- Fegomenko VII
- Fegomenko VIII
Map for reference.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
4524
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Posted - 2014.10.09 15:01:00 -
[2] - Quote
In response to the OP.
Mod 1: Diminishing returns for passive ISK on districts owned by the same Corp on the same timbers. I am not sure on this one.
Mod 2: A Corp has to exist for 1 week and have 20 members before it can purchase clones. I like it.
Mod 3: Increasing rewards for flipping or defending a district. I like it.
Mod 4: Change the map for subsequent battles in a district. NO! Absolutely Not! District ownership barely feels like owning land as it is. This would remove any recognizable distinction of a District, and completely banish any lingering feelings of ownership. Besides, my suggestion above would make Research Facilities much more common. (If you donGÇÖt like the Research Facility socket, replace it with the Gallente Communications facility socket.)
Mod 5A: Discount on Clone packs for Corps that do not hold districts. I like it.
Mod 5B: Larger ISK payouts for Pub matches by 50%. I like it.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
4534
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Posted - 2014.10.10 17:47:00 -
[3] - Quote
Derrith Erador wrote:Fox Gaden wrote:Mod 4: Change the map for subsequent battles in a district. NO! Absolutely Not! District ownership barely feels like owning land as it is. This would remove any recognizable distinction of a District, and completely banish any lingering feelings of ownership. Besides, my suggestion above would make Research Facilities much more common. (If you donGÇÖt like the Research Facility socket, replace it with the Gallente Communications facility socket.) Mod 4 response: Another one of our problems in PC was map variety. There is no map variety, except for the occasional bridge, or fifth point in the city. There is three types of districts, and three types of maps to coincide. I understand your hesitation on this suggestion, but I believe it is the best way to keep map variety alive. If you're still completely against this idea, you could also try just implementing more maps for each type of district, they wouldn't change after a re-attack, but they'd be different. I have no objection to changing some of the districts to new maps, as a one-time change to add some variety. I just want a district to look the same every time you enter it so that it feels like a real piece of land that your Corp owns rather than just a random tournament ground.
I would even be in favour of some of the districts losing their infrastructure, being converted to the older maps that have no large sockets, and being converted to 12v12 or 8v8 player cap districts.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
4535
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Posted - 2014.10.10 18:39:00 -
[4] - Quote
Derrith Erador wrote:Soraya Xel wrote:Moorian Flav wrote:Quote:Molden Heath shouldn't be restricted to the Dust elite. It should be easy for smaller corporations to give PC a stab. Big corps will always dominate Molden Heath but it doesn't mean that small corps should have to pay 50mil just to test the waters. I was thinking about suggesting 1 free clone pack per corp a week but then you would simply see a lot of alt corps taking over districts with ringers just for a laugh. IDK. If there was a way to give non-PC corps with a member cap (like at least 20 members) that were not currently in PC a free clone pack, that may increase PC action but I am not sure how easily that would be to code for CCP. The problem is this only adds a minimal entry barrier. Now you just need 20 alts per alt corp. No big deal. Alts are free. Maybe you could get away with it if it had a weekly WP requirement to count. So the characters counted must be in active use. That's... actually an interesting idea. And on the alts going into a corp, let me ask you a question. Who other than Sota Pop do you know with 20 alts laying about? Not many I'd wager. I still like your idea, but I think mine would be better, as it would highly discourage it. But as any PC vet knows, you can't stop alt corps. @Vulpes, when I mentioned Sotas idea about lowering isk cost for clone packs for newer corps, he didn't say newer corps, he said corps that don't hold land. Miscommunication on my end, sorry. A small Corp that builds itself up until it is ready for PC will usually be a couple of months old before they have enough people who are practiced at working together and are ready to fight competitively.
A small Corp that forms from elite players from other Corps coming together to make a dream team will have their own financial resources and will be able to finance the purchase of Clone packs to get them started.
Therefore I think it would be reasonable to give 1 free, non-transferable Clone Pack per week, once the Corp is 1 month old and has 20 members who have more than 20,000 WP.
This would not be a very significant barrier to Corps wanting to get into PC, as they probably donGÇÖt have a chance if they donGÇÖt meet these requirements, but the requirements are significant enough to not be worth the effort for an Alt Corp.
Cap the free clone packs so that a Corp can have no more than 4 free clone packs in reserve, then they stop accumulating until one is used.
Keep in mind I am suggesting this in conjunction with the recommendation in my Make Location Matter post.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
4535
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Posted - 2014.10.10 19:00:00 -
[5] - Quote
Derpty Derp wrote:What about passive weapons/vehicles/equipment and so on instead of isk... these things couldn't be traded so alt corps would be useless, make them annoyingly random anything from militia to proto.
Lets say once per day (downtime perhaps) members in corps that own at least 1 district get random gear, the more districts your corp has the more people in the crop get stuff, so not everyone gets it every day unless you've got a butt load of districts.
The more districts your corp owns the more people get a chance at free stuff.
You could have some "special" districts that everyone will want (and hopefully fight like hell to get) that give out more or better stuff... You could even have each district specialize in something different.
Just a thought, probably a bad one. I like that idea. It is passive, but it reflects the Salvage District farming that is proposed for Legion.
Have a loot table for each district, which consists of all the items lost in the last battle in that district. The loot table would reset with each battle. This would insure a certain consistency in the items you get to insure that they are items which would be useful in PC. It also encourages the use of high quality gear in the defense or when trying to flip a district.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
4535
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Posted - 2014.10.10 19:07:00 -
[6] - Quote
Moorian Flav wrote:Quote:What about passive weapons/vehicles/equipment and so on instead of isk... these things couldn't be traded so alt corps would be useless, make them annoyingly random anything from militia to proto. That's a cool idea but you could see some getting pissed from being consistently passed over such random occurrences. Also, players could end up with good stuff they are not skilled into such as what happens with salvage now. Still, it is an idea with promise that could be tweaked into something good for PC. We could narrow it down by distributing the salvage between the people who had logged in, in the past 24 hours.
Or have your Kill, and WP count for the past 24 hours effect your odds of getting salvage, so that people who play the most have a better chance of getting free gear.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
4535
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Posted - 2014.10.10 19:15:00 -
[7] - Quote
Benjamin Ciscko wrote:Fox Gaden wrote:Make Location Matter!Change Clone transport attrition rates to what they were originally. Change Clone Packs so that they are deployed like clones from a district accept that: 1)You have to pay for them. (Could we make it so you pay by the Clone?)2)They are deployed from the following high Sec Planets:
- Gelfiven VI
- Gelfiven VIII
- Orien IV
- Orien V
- Fegomenko VII
- Fegomenko VIII
Map for reference.Commentary: Allowing unlimited clone packs made any district on any planet equally susceptible to attack by any Corporation, which just turned them into a number on a score sheet. There was no sense of territory. No battle lines. No strategic positions. No line of logistics. No out of the way, hard to get to districts were a small Corp could hold off the larger Corps attacking. This change would give all of those things. There would be new areas where new Corps could attack with Clones, and there would be areas that would be completely unaccusable by Clone pack, so you would need to acquire a district within range to use as a staging point to attack there. Big Corps would only be able to attack Districts in near-by systems, and would not be able to threaten every district on the map. Some systems would have a strategic value because they would be within range to attack districts in several neighbouring systems, while other systems would be hard to get to and much easier to defend. The extent of a CorpGÇÖs territory would also define the extent of their reach and influence. So you want heavier clone depreciation? Currently the farther away a district is the more clones it loses I'm not sure how severe it is but I know you can lose a significant amount of clones so their is actual meaning. OH didn't just pick Almur out of a hat they picked because it is the most secluded system so that if you attacked and you didn't have a district in Fittikan you faced severe clone loss. So, location matters more now than it used to, but only because they got rid of Passive ISK so it is not worth buying Clone packs. If they bring back passive ISK, or some other way of holding districts being profitable, then it will be worth buying clone packs again, and the ability to attack any district in the region will become an issue again.
I would like to get rid of Clone Packs entirely, but then there would be no way for new Corps to get into PC, so treating Clone Packs like District clones becomes the best solution. All of the High Sec Temperate Planets I listed are 1 jump from systems with PC districts.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
4535
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Posted - 2014.10.10 19:36:00 -
[8] - Quote
Gabriella Grey wrote:The state of PC just shows how much CCP Foxfour had on this. PC has never been the same without him. Though he is doing great I am sure, and has been working Eve side!
- The best positive changes to effect PC should be to implement how most RPG games have a PVP world vs world system. Make it to where everything resets itself after a week. WHY?!?!?!? This promotes all corporations to be apart of PC. As it stands its only a few corporations and Alliances that are in Planetary Conquest in the first place. Adding passive ISK will not help small corporations who were not fortunate to have players that have not been around since PC was first introduced to do anything meaningful.
- Make large corporations and alliances receive more taxing. As it stands when a small corporation goes on to making changes to their district, or go to purchase more clones it makes it extremely hard for these corporations to function. It should be the opposite. by taxing large corporations it should give them a better challenge on making decisions, and smaller corporations a chance to make mistakes, making the game more challenging for both side, as PC ought to be. Larger PC taxing should not only be limited to the corporation but also another tax on their alliance. The bigger the alliance, the bigger the corporations members, the bigger the tax.
- Give out limited edition gear in PC's to winners! We would have so much more people participating in PC if the reward system had some great content, rather than the normal loot everyone sees. This can be a ton of things. Corporation, and alliance only items that can be earned or even given during the successful completion of a PC battle. Rare things to the ones who loose and more exotic items for the victors.
- The option to sell unwanted loot through your corporation or alliance. Doesn't have to be an in game market but one no different than a tab added to our current marketplace to exchange our loot for isk.
- Release the strict constrains on when districts can be attacked. PC should be all about making competition fierce. Right now the way PC allowed time to attack is a very lock-down oriented. Owned districts that have not been attacked should be available to attacks at a moments notice. If a corporation is unable to fight then instead of awarding the corporation that showed up the district, it should give them the opportunity to purchase it. Recently acquired corporation districts should have a lock down of an hour.
- Corporations when purchasing their district should choose this as a starting point after each reseting. Keeps the game fun and allows if you lost your district(s), you can start again next week or whenever the time opens for the reset.
So basically you want to eliminate any sense of ownership from the holding of districts. You want to get rid of the whole idea of Owning Land, which is behind planetary conquest.
I am firmly opposed to just about every idea you presented!
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
4539
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Posted - 2014.10.11 15:40:00 -
[9] - Quote
PC District ownership rewards (alternative to Passive ISK)
The basic idea is that Districts would generate Salvage rather than ISK, and the amount of Salvage generated is tied to how active the Corp and the individual players within the Corp are. The more you fight, the better your odds of getting Salvage.
This proposal would run as a server side script, using data that is stored Server side, and would not require any changes to the Client Side interface.
Salvage Pool:
The Salvage Pool would consist of 30 unique items which were lost in the last battle in that district. If less than 30 unique items were lost, then some of the Salvage Pool slots will be empty, meaning you might win a big box of nothing. (This prevents stacking by one person dying with only an Officer Weapon equipped. It also means there will be no Salvage after a battle where no one dies.) Salvage rewarded is then randomly picked from this pool.
The Base Salvage reward for owning a district starts at 80 items (5x16) and drops by 16 each day until the 5th day when it levels off at 16 per day. 80, 64, 48, 32, 16, 16, 16, 16GǪ.
The Base Salvage reward item count is increased in proportion to the activity of all members of the Corp in the previous 24 hours. (1 kill having the same impact as 100 WP) I have not crunched the number to determine what an appropriate multiplier would be. The idea is that Corps with More or Better or More Active players will get more rewards. (I am open to impute on what formula should be used to calculate the size of the Salvage Pool.)
Just to throw some numbers out to get people thinking:
80 = Base pool on the first day after a battle. 24 = The number of corp members who won a match since the previous down time. 36 = 1% of the number of Kills by Corp members since the previous down time. 32 = 0.01% of the WP earned by Corp members since the previous down time.
Should it be 80 + 24 + 36 + 32 = 172 ? Or should it be (80 x 24 x 0.1) + 36 + 32 = 260 ? Or something else?
Getting Salvage Rewards:
Each Salvage Reward would be awarded like a raffle. Your activity in the game over the previous 24 hours will give you tickets. Basically it will assign you numbers from a sequential list of number, then one number is randomly chosen from the list and the player with that number gets that piece of Salvage. (The more numbers - tickets - assigned to you, the better your odds of receiving salvage.)
After each piece of Savage is rewarded, the player who received it looses 50% of their tickets before the next piece of Savage is rewarded, to a minimum of 1 ticket.
Earning Salvage Tickets:
1 ticket for logging in since the previous down time. 1 ticket for each kill since the previous down time. 1 ticket for every 100 WP earned since the previous down time. 10 tickets for every match won since the previous down time. 10 tickets for each kill in a PC match since the previous down time. 10 tickets for every 100 WP (1 for 10) earned since the previous down time.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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