Pages: 1 2 3 [4] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Symbioticforks
Pure Evil. Capital Punishment.
848
|
Posted - 2014.10.21 17:34:00 -
[91] - Quote
Snipers should be stealthy, this has in part already been accomplished by not having stupid obvious bullet trails, if the sniper poses an issue, there are hard counters and ways to find/kill them already existing within the game.
Also if it hasn't been done yet, remove the MLT fit sniper fitting. (please)
You know you want to.
Sniping Dust 514 (video series)
|
Thor Odinson42
Molon Labe. General Tso's Alliance
5053
|
Posted - 2014.10.21 17:35:00 -
[92] - Quote
Symbioticforks wrote:Snipers should be stealthy, this has in part already been accomplished by not having stupid obvious bullet trails, if the sniper poses an issue, there are hard counters and ways to find/kill them already existing within the game.
Also if it hasn't been done yet, remove the MLT fit sniper fitting. (please)
You know you want to.
I think they should change the light weapon operation requirement to L4 as well.
In my opinion the worst thing a new player to this game could do is snipe right away.
I wish my avatar was Minmatar.
|
Symbioticforks
Pure Evil. Capital Punishment.
848
|
Posted - 2014.10.21 17:42:00 -
[93] - Quote
I've agreed to this for many months now.
AND NEW PLAYER MLT SNIPERS MAKE UP A FAIR PERCENTAGE OF MY OWN KILLS.
I AM ASKING FOR A NERF!
TO MYSELF!!
Sniping Dust 514 (video series)
|
Iron Wolf Saber
Den of Swords
17412
|
Posted - 2014.10.21 18:09:00 -
[94] - Quote
btw sniper trails been in since closed beta.
sarcasm /on
As for the nerf request there is not much room to nerf it any further.
Could reduce charge rifle magazine to 1.
Double the charge time maybe.
Reduce zoom on both charge and tactical.
and the complaints about red line not getting fixed by the veterans makes nerfing its range to sub forge gun ranges too tempting;
250 275 and 300 meters!
sarcasm /off
:D
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
|
Coleman Gray
Opus Arcana Covert Intervention
1237
|
Posted - 2014.10.21 18:37:00 -
[95] - Quote
Like how you left out the damage buff they got.
Original Commando, before all you posers just saying
|
Canis Ferox
Onikanabo Brigade Caldari State
27
|
Posted - 2014.10.21 19:01:00 -
[96] - Quote
Ok so basically, you can f**k off. That's the new stance on snipers. You're K/D is too high, so we're removing the range from your ranged weapon. Go cry in a.. oh you're playing something else already.
We all know the sniper rifle can only be used from distances which in real life would be considered extreme: The sort of range you see in films like Shooter, Enemy at the Gates, but NOT the likely range used by snipers covering friendlies in the field, who tend to be a lot closer (as far as my armchair expertise goes).
I want real sniper rifles. The new range is fine for me, but can I get something that I can aim at a target, say 250m away but also kill someone 30m away; something I can use quickly and then move, not sit on a hive in the hills all day relentlessly executing the same clueless, respawning noob and the occasional scout.
I don't snipe. The action in this game is too intense and I like to be involved directly, not watching from the red zone. But the real reason is. The rifle is ****. I know it is for balance, but why would anyone ever make a mag-fed rifle with only 3 Fuggin bullets per CliP!! It is boring. And I don't always have a mouse handy.
I only counter-snipe. Something I will do begrudgingly if I die three times to the same sniper. And then I always win. Always, love sniping! Love it. I think people who do it all day are twats.
Yup, that's you.
I don't care anymore, sorry.
Can we STOP rebalancing this game now please!
+ö+ò+P+æ+Ö
|
Thor Odinson42
Molon Labe. General Tso's Alliance
5058
|
Posted - 2014.10.21 19:15:00 -
[97] - Quote
Canis Ferox wrote:Ok so basically, you can f**k off. That's the new stance on snipers. You're K/D is too high, so we're removing the range from your ranged weapon. Go cry in a.. oh you're playing something else already.
We all know the sniper rifle can only be used from distances which in real life would be considered extreme: The sort of range you see in films like Shooter, Enemy at the Gates, but NOT the likely range used by snipers covering friendlies in the field, who tend to be a lot closer (as far as my armchair expertise goes).
I want real sniper rifles. The new range is fine for me, but can I get something that I can aim at a target, say 250m away but also kill someone 30m away; something I can use quickly and then move, not sit on a hive in the hills all day relentlessly executing the same clueless, respawning noob and the occasional scout.
I don't snipe. The action in this game is too intense and I like to be involved directly, not watching from the red zone. But the real reason is. The rifle is ****. I know it is for balance, but why would anyone ever make a mag-fed rifle with only 3 Fuggin bullets per CliP!! It is boring. And I don't always have a mouse handy.
I only counter-snipe. Something I will do begrudgingly if I die three times to the same sniper. And then I always win. Always, love sniping! Love it. I think people who do it all day are twats.
Yup, that's you.
I don't care anymore, sorry.
Can we STOP rebalancing this game now please!
What good would it do to stop balancing the game?
That would be really stupid.
I wish my avatar was Minmatar.
|
Canis Ferox
Onikanabo Brigade Caldari State
27
|
Posted - 2014.10.21 19:16:00 -
[98] - Quote
Binoculars and Tagging
Binoculars, telescopes, things wot allow you to see far without using a rifle scope. Soldiers have 'em now, why not in the future?
I am a scout and I play like a scout. I actually 'scout' I don't engage unless I have advantage, I don't shotgun cloak 'n runoft, I don't use knifes. I keep at range, hack in silence and keep good comms with my teammates. Great aren't I?
I just want some binoculars, so I can spot for snipers and tanks and everyone else. I also need to be able to TAG targets: The technology is already there within the game and it is broken: A squad leader can call out a target, such as an HAV and it'll stay highlighted for all to see forever. That doesn't make sense - how can the scanner keep track of something it cannot detect?
But what I suggest is better and fair. If you have a foe in sight with a red triangle overhead you should be able to 'tag' him - highlight him so he appears as a priority target on your allies' radars. It makes tactical sense, it is fair, it is a communication and warning device: It is cool. Once he is without range of all scanners he appears normal again.
But tanks are way too sneaky: They are big, loud, noisy but if one ducks in cover for a second it disappears from your radar: this is silly. It should be tracked and obvious - once you've seen it and as long as it is in range it MUST be visible; how can it not be? Also it should take at least 3 seconds to fade away - even with headphones I cannot tell the direct a tank is in - that is due to lack of comms between your in game character to you the user not in game perception and must be rectified.
this is not a balance - it is a mechanic fault fix
+ö+ò+P+æ+Ö
|
Canis Ferox
Onikanabo Brigade Caldari State
27
|
Posted - 2014.10.21 19:24:00 -
[99] - Quote
Quote:"What good would it do to stop balancing the game?
That would be really stupid."
It's done man. it is DONE. It is balanced enough. It'll do. it's mostly fine!
Focus on new content, new gamemodes, new weapons, events, design, matchmaking - exciting things!
Not the little, fiddly, tiny, microscopic adjustment of a particular weapons rate of fire or the range of plasmas vs assault. **** that! every time they do it they just **** a whole new group of people over. The last change I approved was the Mass driver, but only because they hit it way too hard with the nerf hammer (1.3??) - and they only did that because it was silly OP before. It's roughly right now, can we get a new skin on a map please?
OR some rain effects instead of just either dimness or volcanic eruption? or how about some frikkin foliage?
I mean - why are we fighting over all these bits of background stage from 90s sci fi flicks anyway? It's like the staged moon landing up in here!
+ö+ò+P+æ+Ö
|
Iron Wolf Saber
Den of Swords
17416
|
Posted - 2014.10.21 19:27:00 -
[100] - Quote
Canis Ferox wrote:Ok so basically, you can f**k off. That's the new stance on snipers. You're K/D is too high, so we're removing the range from your ranged weapon. Go cry in a.. oh you're playing something else already.
We all know the sniper rifle can only be used from distances which in real life would be considered extreme: The sort of range you see in films like Shooter, Enemy at the Gates, but NOT the likely range used by snipers covering friendlies in the field, who tend to be a lot closer (as far as my armchair expertise goes).
I want real sniper rifles. The new range is fine for me, but can I get something that I can aim at a target, say 250m away but also kill someone 30m away; something I can use quickly and then move, not sit on a hive in the hills all day relentlessly executing the same clueless, respawning noob and the occasional scout.
I don't snipe. The action in this game is too intense and I like to be involved directly, not watching from the red zone. But the real reason is. The rifle is ****. I know it is for balance, but why would anyone ever make a mag-fed rifle with only 3 Fuggin bullets per CliP!! It is boring. And I don't always have a mouse handy.
I only counter-snipe. Something I will do begrudgingly if I die three times to the same sniper. And then I always win. Always, love sniping! Love it. I think people who do it all day are twats.
Yup, that's you.
I don't care anymore, sorry.
Can we STOP rebalancing this game now please!
We are never going to call of duty style based snipers; sorry. Tactical is the closest you're getting.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
|
|
Iron Wolf Saber
Den of Swords
17416
|
Posted - 2014.10.21 19:29:00 -
[101] - Quote
Canis Ferox wrote:Binoculars and Tagging
Binoculars, telescopes, things wot allow you to see far without using a rifle scope. Soldiers have 'em now, why not in the future?
I am a scout and I play like a scout. I actually 'scout' I don't engage unless I have advantage, I don't shotgun cloak 'n runoft, I don't use knifes. I keep at range, hack in silence and keep good comms with my teammates. Great aren't I?
I just want some binoculars, so I can spot for snipers and tanks and everyone else. I also need to be able to TAG targets: The technology is already there within the game and it is broken: A squad leader can call out a target, such as an HAV and it'll stay highlighted for all to see forever. That doesn't make sense - how can the scanner keep track of something it cannot detect?
But what I suggest is better and fair. If you have a foe in sight with a red triangle overhead you should be able to 'tag' him - highlight him so he appears as a priority target on your allies' radars. It makes tactical sense, it is fair, it is a communication and warning device: It is cool. Once he is without range of all scanners he appears normal again.
But tanks are way too sneaky: They are big, loud, noisy but if one ducks in cover for a second it disappears from your radar: this is silly. It should be tracked and obvious - once you've seen it and as long as it is in range it MUST be visible; how can it not be? Also it should take at least 3 seconds to fade away - even with headphones I cannot tell the direct a tank is in - that is due to lack of comms between your in game character to you the user not in game perception and must be rectified.
this is not a balance - it is a mechanic fault fix
Would love binoculars as equipment, maybe a modified scanner with zoom function and a tagging system.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
|
Symbioticforks
Pure Evil. Capital Punishment.
849
|
Posted - 2014.10.21 19:32:00 -
[102] - Quote
Iron Wolf Saber wrote:Canis Ferox wrote:Ok so basically, you can f**k off. That's the new stance on snipers. You're K/D is too high, so we're removing the range from your ranged weapon. Go cry in a.. oh you're playing something else already.
We all know the sniper rifle can only be used from distances which in real life would be considered extreme: The sort of range you see in films like Shooter, Enemy at the Gates, but NOT the likely range used by snipers covering friendlies in the field, who tend to be a lot closer (as far as my armchair expertise goes).
I want real sniper rifles. The new range is fine for me, but can I get something that I can aim at a target, say 250m away but also kill someone 30m away; something I can use quickly and then move, not sit on a hive in the hills all day relentlessly executing the same clueless, respawning noob and the occasional scout.
I don't snipe. The action in this game is too intense and I like to be involved directly, not watching from the red zone. But the real reason is. The rifle is ****. I know it is for balance, but why would anyone ever make a mag-fed rifle with only 3 Fuggin bullets per CliP!! It is boring. And I don't always have a mouse handy.
I only counter-snipe. Something I will do begrudgingly if I die three times to the same sniper. And then I always win. Always, love sniping! Love it. I think people who do it all day are twats.
Yup, that's you.
I don't care anymore, sorry.
Can we STOP rebalancing this game now please!
We are never going to call of duty style based snipers; sorry. Tactical is the closest you're getting.
Which nobody was asking for by the way.
Nobody asked for an executioner style charge sniper rifle that one shots anything on a "lucky bullet".
but that's the crap hand we've been dealt.
Sniping Dust 514 (video series)
|
Fox Gaden
Immortal Guides
4641
|
Posted - 2014.10.21 19:33:00 -
[103] - Quote
I like the idea of Grappling HooksGǪ
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Symbioticforks
Pure Evil. Capital Punishment.
849
|
Posted - 2014.10.21 19:38:00 -
[104] - Quote
Had a terrible scenario earlier today while playing Dust 514.
I went to the 2nd ring on the orbital bombardment, in the city on bridge map.
@ 375m away was the enemy supply depot..
meaning the rooftop there is 400m
meaning I can't cover the back area near the objective
meaning I can't cover their sniper covered hilltop next to their home point / red line
This was my first experience being choked by the new range nerf. I was very unhappy.
Sniping Dust 514 (video series)
|
Symbioticforks
Pure Evil. Capital Punishment.
849
|
Posted - 2014.10.21 19:44:00 -
[105] - Quote
Iron Wolf Saber wrote:Canis Ferox wrote:Binoculars and Tagging
Binoculars, telescopes, things wot allow you to see far without using a rifle scope. Soldiers have 'em now, why not in the future?
I am a scout and I play like a scout. I actually 'scout' I don't engage unless I have advantage, I don't shotgun cloak 'n runoft, I don't use knifes. I keep at range, hack in silence and keep good comms with my teammates. Great aren't I?
I just want some binoculars, so I can spot for snipers and tanks and everyone else. I also need to be able to TAG targets: The technology is already there within the game and it is broken: A squad leader can call out a target, such as an HAV and it'll stay highlighted for all to see forever. That doesn't make sense - how can the scanner keep track of something it cannot detect?
But what I suggest is better and fair. If you have a foe in sight with a red triangle overhead you should be able to 'tag' him - highlight him so he appears as a priority target on your allies' radars. It makes tactical sense, it is fair, it is a communication and warning device: It is cool. Once he is without range of all scanners he appears normal again.
But tanks are way too sneaky: They are big, loud, noisy but if one ducks in cover for a second it disappears from your radar: this is silly. It should be tracked and obvious - once you've seen it and as long as it is in range it MUST be visible; how can it not be? Also it should take at least 3 seconds to fade away - even with headphones I cannot tell the direct a tank is in - that is due to lack of comms between your in game character to you the user not in game perception and must be rectified.
this is not a balance - it is a mechanic fault fix Would love binoculars as equipment, maybe a modified scanner with zoom function and a tagging system. As for why make a weapon with 3 round magazine fed "clip" is nearly the same reason why there are one round weapon clips as well. Size of the bullet or charge can be freakishly enormous. its bad enough our current sniper rounds are almost as large as our heads with the energy packs.
I really wish Judge (yes that guy) would have spearheaded sniping changes instead of you.
The range nerf makes sniping, honestly? more of a gimmic now, or a genuine afterthought.
This whole change was a major nerf, from the viewpoint of a sniper.
YET AGAIN. AND ALWAYS.
I honestly want to come back, but this !#@% was better before Delta. before the "Circle" or the "Plasma Sight"
Sniping Dust 514 (video series)
|
Iron Wolf Saber
Den of Swords
17420
|
Posted - 2014.10.21 21:31:00 -
[106] - Quote
Symbioticforks wrote:Had a terrible scenario earlier today while playing Dust 514.
I went to the 2nd ring on the orbital bombardment, in the city on bridge map.
@ 375m away was the enemy supply depot..
meaning the rooftop there is 400m
meaning I can't cover the back area near the objective
meaning I can't cover their sniper covered hilltop next to their home point / red line
This was my first experience being choked by the new range nerf. I was very unhappy.
Oh charge rifles are not meant for overwatch; they're designed to terminate known and located targets.
Go with the ishukone (or thales) 450 meters higher ammo endurance comparatively nearly as lethal to most suits and much easier to place a round in one right after the other just don't trigger too early.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
|
Aeon Amadi
Fatal Absolution General Tso's Alliance
6767
|
Posted - 2014.10.21 23:22:00 -
[107] - Quote
Iron Wolf Saber wrote:Symbioticforks wrote:Had a terrible scenario earlier today while playing Dust 514.
I went to the 2nd ring on the orbital bombardment, in the city on bridge map.
@ 375m away was the enemy supply depot..
meaning the rooftop there is 400m
meaning I can't cover the back area near the objective
meaning I can't cover their sniper covered hilltop next to their home point / red line
This was my first experience being choked by the new range nerf. I was very unhappy. Oh charge rifles are not meant for overwatch; they're designed to terminate known and located targets. Go with the ishukone (or thales) 450 meters higher ammo endurance comparatively nearly as lethal to most suits and much easier to place a round in one right after the other just don't trigger too early.
Blah. The range nerf was bad but having different ranges for different variants is even worse. I don't want to have to think, "Oh, damn it, this counter-sniper is using a different variant then me. I guess I'm just ****ed because I brought this one instead of the one he has."
The entire argument was that snipers were firing at people outside of their engagement ranges and now even other snipers are having that issue. It's an artificial limitation that just puts up a brand new barrier that wasn't necessary.
{ | bittervetmode = 0
I }
== Description ==
This player has recovered morale
[[Category: Hopeful]]
|
Symbioticforks
Pure Evil. Capital Punishment.
855
|
Posted - 2014.10.22 07:13:00 -
[108] - Quote
Iron Wolf Saber wrote:Symbioticforks wrote:Had a terrible scenario earlier today while playing Dust 514.
I went to the 2nd ring on the orbital bombardment, in the city on bridge map.
@ 375m away was the enemy supply depot..
meaning the rooftop there is 400m
meaning I can't cover the back area near the objective
meaning I can't cover their sniper covered hilltop next to their home point / red line
This was my first experience being choked by the new range nerf. I was very unhappy. Oh charge rifles are not meant for overwatch; they're designed to terminate known and located targets. Go with the ishukone (or thales) 450 meters higher ammo endurance comparatively nearly as lethal to most suits and much easier to place a round in one right after the other just don't trigger too early.
1. +50m is almost nothing.
2. Thale's should never be presented as a viable alternative for any situation (you cannot purchase these)
3. Ishukone has lower base damage requiring minimum 3 body shots for tanked scouts / medium size drop suits (average player)
4. The more shots you have to spend time aiming / missing at a target to induce death the less efficient you are. The damage difference between charge and standard sniper rifles when it comes to killing most targets requires at least 1-2 more bullets. Giving your target more opportunity to.. locate your position.. find cover.. call in a vehicle.. and come kill you.
An infantry player could have easily abused this range reduction today by hitting up the supply depot, and playing around with my choke point. Like a dog with a shock collar being taunted and having things thrown at me from just outside my reach. This sucks.
Sniping Dust 514 (video series)
|
Symbioticforks
Pure Evil. Capital Punishment.
855
|
Posted - 2014.10.22 07:26:00 -
[109] - Quote
"Oh charge rifles are not meant for overwatch"
get outta here! you're fired! haha..
no really.
you break everything you touch, and aren't aware of it.
Sniping Dust 514 (video series)
|
Symbioticforks
Pure Evil. Capital Punishment.
855
|
Posted - 2014.10.22 07:56:00 -
[110] - Quote
"Oh charge rifles are not meant for overwatch"
The first thing you say is they're 50m too short of being meant for overwatch.
Do you know what 50m is? And how ridiculous that sounds?
50m is 1/12th of the original 600m sniper range (effectively nothing)
If you told a sniper that their 600m sniper rifle wasn't "meant for overwatch" because let's say a 650m sniper rifle existed.
How do you think anyone listening would react?
The difference between 400-450m is of random to little benefit to the sniper. Not having the full 600m is enough to make the current 400m feel awful. Again you've taken 1/12th of the original sniping distance, and ascribing it to have enough value to determine overwatch. Although it looks good on paper to have a wide variety of ranges for these guns, they're all too short, and the ranges too insignificant. Practical application sucks, find another answer to your red line problems and stop taking it out on snipers.
Sniping Dust 514 (video series)
|
|
Raptor Princess
ALLOTEC INC
54
|
Posted - 2014.10.22 08:09:00 -
[111] - Quote
Can I request a tiny change for 1.9? In the weapon information, could the range be added under the 'Attributes' section? People who don't read the forums won't know the differences in ranges when they buy them for the first time. |
PROPHET HELLSCREAM
UNSVER UNITED
12
|
Posted - 2014.10.22 13:50:00 -
[112] - Quote
Raptor Princess wrote:Can I request a tiny change for 1.9? In the weapon information, could the range be added under the 'Attributes' section? People who don't read the forums won't know the differences in ranges when they buy them for the first time.
Yes this is true... it should be implemented... and again thx for delta, still and again, i think that kalakyota should be "reinvented (?)"...
Hobby: Headshot on cloaked units
|
Aeon Amadi
Fatal Absolution General Tso's Alliance
6768
|
Posted - 2014.10.22 15:15:00 -
[113] - Quote
PROPHET HELLSCREAM wrote:Raptor Princess wrote:Can I request a tiny change for 1.9? In the weapon information, could the range be added under the 'Attributes' section? People who don't read the forums won't know the differences in ranges when they buy them for the first time. Yes this is true... it should be implemented... and again thx for delta, still and again, i think that kalakyota should be "reinvented (?)"...
Should be, but likely won't, because it'd likely require a client update. Even though it's something we should have had in the 'Show Info' since day one and many (MANY) players complained about it.
{ | bittervetmode = 0
I }
== Description ==
This player has recovered morale
[[Category: Hopeful]]
|
Raptor Princess
ALLOTEC INC
55
|
Posted - 2014.10.22 22:02:00 -
[114] - Quote
Aeon Amadi wrote:PROPHET HELLSCREAM wrote:Raptor Princess wrote:Can I request a tiny change for 1.9? In the weapon information, could the range be added under the 'Attributes' section? People who don't read the forums won't know the differences in ranges when they buy them for the first time. Yes this is true... it should be implemented... and again thx for delta, still and again, i think that kalakyota should be "reinvented (?)"... Should be, but likely won't, because it'd likely require a client update. Even though it's something we should have had in the 'Show Info' since day one and many (MANY) players complained about it.
Can't they do it in 1.9? |
Aeon Amadi
Fatal Absolution General Tso's Alliance
6771
|
Posted - 2014.10.23 05:38:00 -
[115] - Quote
Raptor Princess wrote:Aeon Amadi wrote:PROPHET HELLSCREAM wrote:Raptor Princess wrote:Can I request a tiny change for 1.9? In the weapon information, could the range be added under the 'Attributes' section? People who don't read the forums won't know the differences in ranges when they buy them for the first time. Yes this is true... it should be implemented... and again thx for delta, still and again, i think that kalakyota should be "reinvented (?)"... Should be, but likely won't, because it'd likely require a client update. Even though it's something we should have had in the 'Show Info' since day one and many (MANY) players complained about it. Can't they do it in 1.9?
Severely doubt it. They're probably in the process of wrapping it up for final deployment already. Even then, it's not a high enough priority to likely be considered, unfortunately.
{ | bittervetmode = 0
I }
== Description ==
This player has recovered morale
[[Category: Hopeful]]
|
Iron Wolf Saber
Den of Swords
17476
|
Posted - 2014.10.23 08:49:00 -
[116] - Quote
Symbioticforks wrote:"Oh charge rifles are not meant for overwatch"
The first thing you say is they're 50m too short of being meant for overwatch.
Do you know what 50m is? And how ridiculous that sounds?
50m is 1/12th of the original 600m sniper range (effectively nothing)
If you told a sniper that their 600m sniper rifle wasn't "meant for overwatch" because let's say a 650m sniper rifle existed.
How do you think anyone listening would react?
The difference between 400-450m is of random to little benefit to the sniper. Not having the full 600m is enough to make the current 400m feel awful. Again you've taken 1/12th of the original sniping distance, and ascribing it to have enough value to determine overwatch. Although it looks good on paper to have a wide variety of ranges for these guns, they're all too short, and the ranges too insignificant. Practical application sucks, find another answer to your red line problems and stop taking it out on snipers.
1 meter over another weapons max effective range is still immunity. Though with the fastest scout 0.09 seconds. I am pretty sure you remember sharp shooter's original skill and why it was removed despite that 5% of some of our side arms and rifles at the time that used it was 'nothing' as well. Leading to a large amounts of veteran immunity back then.
150 meters is only half of the previous advantage of 300 meters.
Also the current spread is 350 meters, 400, and 450 for the tactical, charge, and standard respectively.
The next closest weapon is 300 meters the forge gun and large railgun and few of the installation weapons. Not even projectile based weapons reach that far due to projectile popping well before even getting close to you.
So your immunity advantages are 50, 100 and 150 meters. On the fastest scouts thats 5.2, 10.5, and 15.8 seconds which is entirely wrong because scouts don't carry forge guns.... fastest scouts immunity is upwards the area of 30+ seconds +human skill to aim.
For the forge gunner starts around 14.2, 28.5, and 43.1 seconds+ forge gun charge time +human skill to aim.
If an LAV or ADS or DS is after you; you were not stealthy enough and might deserve the incoming murder. Though lately bolt pistols been enough of an LAV defense. This hasn't really changed pre-delta days other than maybe the extreme 'black' zone snipers where nobody on the hostile team non-sniper could even shoot you without blowing up to red-line timer requiring an orbital strike as the only reliable response.
If you are ever going to get that 600 meters back its going to be using severe amounts fall off damage. You're looking at scaling to as low as 0% (to which headshot bonus reflects afterwards) at 600 meters. The idea of 600 meter engagement ranges are dead; blame the game; blame the poor maps; blame the poor counterplay and chances are those slices are not going to be numbers anyone who enjoyed the previous rifles is going to like.
The next thing that has upsetted me greatly over the feedback of the 600 range being gone is that there is no distinction in the excuses as to why 600 meters versus how easily the 1800 meters own excuses would fit just as fine in this game other than maybe the zoom function ceases to work past 0 (Dust/UE3 does this backwards over what most people think) I really would be more sympathetic to the 600 range if it weren't so but the 425 range had far better excuses that stacks up well against the 600 on both play and counter play.
Having such massive reach flattens the player's game out extremely catering to very few acceptable play methodologies while immensely increasing the counter player's frustration in being able to do anything about it.
As for effective ranges and max range stats the CPM been asking for a while so well see what happens. Having it in the SDE would be a start though.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
|
CommanderBolt
KILL-EM-QUICK RISE of LEGION
2110
|
Posted - 2014.10.23 11:53:00 -
[117] - Quote
I am not really a full-time snipers sniper, but I have dabbled a little, however I will say I do think this was all handled a little ......humm rough shall we say? But you redline snipers only have yourselves to blame.
That being said how about you god damn snipers actually MOVE position! Stop god damn camping you absolute anal mofos.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
|
Aeon Amadi
Fatal Absolution General Tso's Alliance
6772
|
Posted - 2014.10.23 15:26:00 -
[118] - Quote
Iron Wolf Saber wrote:-Snip-
So, let me get this straight...
If anyone says they actually liked the previous mechanics (range over damage) they're just making excuses..? And then you go on to say that it was mostly CCP's idea and the CPM just played an advisory role... Well, perhaps you should take into account what some of these excuse-makers are saying instead of shoe-horning them. That's entirely contrary to what your specialists are asking for. If you're playing the advisory role for just the one side then how is that in any way balanced..?
"Having such massive reach flattens the player's game out extremely catering to very few acceptable play methodologies while immensely increasing the counter player's frustration in being able to do anything about it. "
^^ This argument does not change with current ranges either. In fact, as I'll demonstrate below, the current ranges just made this argument even more profound. ^^
Look, I'll be blunt with you, the 'immunity' argument is just dumb when you consider these new ranges because of the fact that you've now provided immunity for snipers against other snipers with those ranges. It's a hypocritical argument to suggest that reducing the ranges from 600 to 450 meters will somehow stop this "immunity" because -even then- it's still got immunity from almost all other weapons, including the Large Railgun since it received it's range nerf.
What's worse is that the immunity argument is now exacerbated because, as previously mentioned, you would need to have a counter-sniper fitted with the exact same -variant- (let alone weapon) to properly engage and dispatch the problem sniper due to "immunity".
If anything the logical course of action would have been to flatten -all- of the sniper variants to a similar range so that they could properly engage one another.
{ | bittervetmode = 0
I }
== Description ==
This player has recovered morale
[[Category: Hopeful]]
|
|
|
|
Pages: 1 2 3 [4] :: one page |
First page | Previous page | Next page | Last page |