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Symbioticforks
Pure Evil. Capital Punishment.
847
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Posted - 2014.10.21 17:09:00 -
[1] - Quote
Iron Wolf Saber wrote:So far the feedback on the new rifles said we hit the nail on the end with the damage.
New Tactical Magazine Size is beloved.
Winged dots have mixed reactions
Circle dots on Tactical are not that well loved.
Rifle Ammo skill useless.
Charge Rifle ammo lamented at bit; players have adapted and learned to not burn thier shots all up.
Counter sniper behaviors are evolving
Newer long range sniper behaviors are also evolving.
Field sniping population is up and behaviors and new sniping spots in field are also constantly evolving and has not yet full settled down.
Fitting meta is also changing a bit too.
Range Subject has been a hot iron.
How much aurum do I have to buy to get body shot sniping back into the game?
With lag / framerate issues headshots are a luxury, especially in PC. Count the percentage of headshots, in this limited high end competitive game mode yielded from sniper rifles, and it will become clear the intended buff does next to nothing when it "really matters".
Limiting the charge sniper rifle clip size, effectively castrated this effective skillful gameplay, and replaced it with a "lucky bullet" mechanic.
Nobody wants to rely on a "lucky bullet" to hold down an objective.
Sniping Dust 514 (video series)
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Symbioticforks
Pure Evil. Capital Punishment.
847
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Posted - 2014.10.21 17:16:00 -
[2] - Quote
Also BULLET TRAILS for sniper rifles?
Dust 514 is supposed to be team based gameplay, with communication.
Adding trails to sniper rifle rounds? After a handful of kills it should be rather obvious where someone is sniping from.
The complaint of not having enough good sniping locations wouldn't exist if this were not true.
This is the cry of a solo player seeking a revenge kill and in my opinion is garbage.
Sniping Dust 514 (video series)
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Symbioticforks
Pure Evil. Capital Punishment.
847
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Posted - 2014.10.21 17:24:00 -
[3] - Quote
Snipers now render to everyone at MAXIMUM sniper rifle range now, yes?
Sniping Dust 514 (video series)
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Symbioticforks
Pure Evil. Capital Punishment.
848
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Posted - 2014.10.21 17:29:00 -
[4] - Quote
Ripley Riley wrote:Symbioticforks wrote:Dust 514 is supposed to be team based gameplay, with communication.
This is the cry of a solo player a¦á_a¦á Okay, so I have to be in a squad and communicate, but you don't. Okay. Sgt Kirk wrote:Can we just have all races sniper rifles please? Caldari - sniper rifle Amarr - laser rifle (?) Minmatar - precision rifle (unreleased) Gallente - ... What were the Gallente going to get? I don't think I have ever heard of such a thing.
eh? Snipers need communication!
What's a sniper without a spotter(s)?
or in the case of dust,
A full squad of scouts with scanners..
NOT ALL THAT AMAZING.
Give a sniper constant scans and call outs on high priority targets, and they contribute a great deal.
(but not in terms of war points, that would be broken apparently)
Sniping Dust 514 (video series)
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Symbioticforks
Pure Evil. Capital Punishment.
848
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Posted - 2014.10.21 17:34:00 -
[5] - Quote
Snipers should be stealthy, this has in part already been accomplished by not having stupid obvious bullet trails, if the sniper poses an issue, there are hard counters and ways to find/kill them already existing within the game.
Also if it hasn't been done yet, remove the MLT fit sniper fitting. (please)
You know you want to.
Sniping Dust 514 (video series)
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Symbioticforks
Pure Evil. Capital Punishment.
848
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Posted - 2014.10.21 17:42:00 -
[6] - Quote
I've agreed to this for many months now.
AND NEW PLAYER MLT SNIPERS MAKE UP A FAIR PERCENTAGE OF MY OWN KILLS.
I AM ASKING FOR A NERF!
TO MYSELF!!
Sniping Dust 514 (video series)
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Symbioticforks
Pure Evil. Capital Punishment.
849
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Posted - 2014.10.21 19:32:00 -
[7] - Quote
Iron Wolf Saber wrote:Canis Ferox wrote:Ok so basically, you can f**k off. That's the new stance on snipers. You're K/D is too high, so we're removing the range from your ranged weapon. Go cry in a.. oh you're playing something else already.
We all know the sniper rifle can only be used from distances which in real life would be considered extreme: The sort of range you see in films like Shooter, Enemy at the Gates, but NOT the likely range used by snipers covering friendlies in the field, who tend to be a lot closer (as far as my armchair expertise goes).
I want real sniper rifles. The new range is fine for me, but can I get something that I can aim at a target, say 250m away but also kill someone 30m away; something I can use quickly and then move, not sit on a hive in the hills all day relentlessly executing the same clueless, respawning noob and the occasional scout.
I don't snipe. The action in this game is too intense and I like to be involved directly, not watching from the red zone. But the real reason is. The rifle is ****. I know it is for balance, but why would anyone ever make a mag-fed rifle with only 3 Fuggin bullets per CliP!! It is boring. And I don't always have a mouse handy.
I only counter-snipe. Something I will do begrudgingly if I die three times to the same sniper. And then I always win. Always, love sniping! Love it. I think people who do it all day are twats.
Yup, that's you.
I don't care anymore, sorry.
Can we STOP rebalancing this game now please!
We are never going to call of duty style based snipers; sorry. Tactical is the closest you're getting.
Which nobody was asking for by the way.
Nobody asked for an executioner style charge sniper rifle that one shots anything on a "lucky bullet".
but that's the crap hand we've been dealt.
Sniping Dust 514 (video series)
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Symbioticforks
Pure Evil. Capital Punishment.
849
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Posted - 2014.10.21 19:38:00 -
[8] - Quote
Had a terrible scenario earlier today while playing Dust 514.
I went to the 2nd ring on the orbital bombardment, in the city on bridge map.
@ 375m away was the enemy supply depot..
meaning the rooftop there is 400m
meaning I can't cover the back area near the objective
meaning I can't cover their sniper covered hilltop next to their home point / red line
This was my first experience being choked by the new range nerf. I was very unhappy.
Sniping Dust 514 (video series)
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Symbioticforks
Pure Evil. Capital Punishment.
849
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Posted - 2014.10.21 19:44:00 -
[9] - Quote
Iron Wolf Saber wrote:Canis Ferox wrote:Binoculars and Tagging
Binoculars, telescopes, things wot allow you to see far without using a rifle scope. Soldiers have 'em now, why not in the future?
I am a scout and I play like a scout. I actually 'scout' I don't engage unless I have advantage, I don't shotgun cloak 'n runoft, I don't use knifes. I keep at range, hack in silence and keep good comms with my teammates. Great aren't I?
I just want some binoculars, so I can spot for snipers and tanks and everyone else. I also need to be able to TAG targets: The technology is already there within the game and it is broken: A squad leader can call out a target, such as an HAV and it'll stay highlighted for all to see forever. That doesn't make sense - how can the scanner keep track of something it cannot detect?
But what I suggest is better and fair. If you have a foe in sight with a red triangle overhead you should be able to 'tag' him - highlight him so he appears as a priority target on your allies' radars. It makes tactical sense, it is fair, it is a communication and warning device: It is cool. Once he is without range of all scanners he appears normal again.
But tanks are way too sneaky: They are big, loud, noisy but if one ducks in cover for a second it disappears from your radar: this is silly. It should be tracked and obvious - once you've seen it and as long as it is in range it MUST be visible; how can it not be? Also it should take at least 3 seconds to fade away - even with headphones I cannot tell the direct a tank is in - that is due to lack of comms between your in game character to you the user not in game perception and must be rectified.
this is not a balance - it is a mechanic fault fix Would love binoculars as equipment, maybe a modified scanner with zoom function and a tagging system. As for why make a weapon with 3 round magazine fed "clip" is nearly the same reason why there are one round weapon clips as well. Size of the bullet or charge can be freakishly enormous. its bad enough our current sniper rounds are almost as large as our heads with the energy packs.
I really wish Judge (yes that guy) would have spearheaded sniping changes instead of you.
The range nerf makes sniping, honestly? more of a gimmic now, or a genuine afterthought.
This whole change was a major nerf, from the viewpoint of a sniper.
YET AGAIN. AND ALWAYS.
I honestly want to come back, but this !#@% was better before Delta. before the "Circle" or the "Plasma Sight"
Sniping Dust 514 (video series)
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Symbioticforks
Pure Evil. Capital Punishment.
855
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Posted - 2014.10.22 07:13:00 -
[10] - Quote
Iron Wolf Saber wrote:Symbioticforks wrote:Had a terrible scenario earlier today while playing Dust 514.
I went to the 2nd ring on the orbital bombardment, in the city on bridge map.
@ 375m away was the enemy supply depot..
meaning the rooftop there is 400m
meaning I can't cover the back area near the objective
meaning I can't cover their sniper covered hilltop next to their home point / red line
This was my first experience being choked by the new range nerf. I was very unhappy. Oh charge rifles are not meant for overwatch; they're designed to terminate known and located targets. Go with the ishukone (or thales) 450 meters higher ammo endurance comparatively nearly as lethal to most suits and much easier to place a round in one right after the other just don't trigger too early.
1. +50m is almost nothing.
2. Thale's should never be presented as a viable alternative for any situation (you cannot purchase these)
3. Ishukone has lower base damage requiring minimum 3 body shots for tanked scouts / medium size drop suits (average player)
4. The more shots you have to spend time aiming / missing at a target to induce death the less efficient you are. The damage difference between charge and standard sniper rifles when it comes to killing most targets requires at least 1-2 more bullets. Giving your target more opportunity to.. locate your position.. find cover.. call in a vehicle.. and come kill you.
An infantry player could have easily abused this range reduction today by hitting up the supply depot, and playing around with my choke point. Like a dog with a shock collar being taunted and having things thrown at me from just outside my reach. This sucks.
Sniping Dust 514 (video series)
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Symbioticforks
Pure Evil. Capital Punishment.
855
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Posted - 2014.10.22 07:26:00 -
[11] - Quote
"Oh charge rifles are not meant for overwatch"
get outta here! you're fired! haha..
no really.
you break everything you touch, and aren't aware of it.
Sniping Dust 514 (video series)
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Symbioticforks
Pure Evil. Capital Punishment.
855
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Posted - 2014.10.22 07:56:00 -
[12] - Quote
"Oh charge rifles are not meant for overwatch"
The first thing you say is they're 50m too short of being meant for overwatch.
Do you know what 50m is? And how ridiculous that sounds?
50m is 1/12th of the original 600m sniper range (effectively nothing)
If you told a sniper that their 600m sniper rifle wasn't "meant for overwatch" because let's say a 650m sniper rifle existed.
How do you think anyone listening would react?
The difference between 400-450m is of random to little benefit to the sniper. Not having the full 600m is enough to make the current 400m feel awful. Again you've taken 1/12th of the original sniping distance, and ascribing it to have enough value to determine overwatch. Although it looks good on paper to have a wide variety of ranges for these guns, they're all too short, and the ranges too insignificant. Practical application sucks, find another answer to your red line problems and stop taking it out on snipers.
Sniping Dust 514 (video series)
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