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PROPHET HELLSCREAM
UNSVER UNITED
11
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Posted - 2014.10.02 11:03:00 -
[31] - Quote
Aeon Amadi wrote:Kevall Longstride wrote:Welcome back Aeon.
The sniper rebalance was born from the fact that as a weapon class, they remained the only weapon to have not been touched in anyway since the game launch. With the sidearm and rifles rebalancing also being done in delta (fairly successfully from the feedback we've got) it would've been somewhat remiss to not look at the snipers as well.
There was some serious map and range analysis with the snipers, something that hadn't been done in that level of detail for quite a while. Well known and successful snipers were polled an questioned as to their favourite snipe points and tactics. A large number of such points and tactics had nothing to do redlining either.
What was found is that on some of the maps the power projection of snipers from these favoured snipe points was, put simply, excessive.
Now, as you, me and virtually everyone else has pointed out, this is more to do with poor map design than anything else but any changes required to fix that will need to be part of a client patch rather than server side. Believe me, such map changes are going to be top of the list if such a chance comes.
So a reduction in sniper range was thought, a decent compromise. It forces snipers to come more into the battlefield and give non snipers a chance to counter them with something other than another Thale. To compensate for the range nerf, they were all given a fairly hefty damage increase to keep in line with the increases ehp of suits since the games launch and given a significant headshot multiplier to reward skilful play.
Were the changes perfect? Of course not, they were a product of unfortunate compromise. Were they needed? Absolutely. There isn't another class of weapon in the game that was so dominated by one particular varient of that class ie the Thale, than snipers. We need a broader range of varient use than was being seen before delta, in all weapon classes and it's my belief that simply looking at the kill feed in a match post delta, will tell you that delta has achieved that.
Sure, that's all well and good - I'm not disputing that the current sniper rifles didn't immediately fulfill their intended job of being a high damage option at a long range, making them a worthy suppression tool in the right hands. Now, as far as 'hefty damage' increase goes, I'd argue that since the Ishukone Sniper Rifle only received +20 damage as far as I'm aware. The only real trade-off that happened was the increase in headshot damage which I have found to be very appealing. However. While the high damage/low range solution did it's job, there's now a gap in the ultra-long range tactical viability that can no longer be fulfilled in the game that could have been more elegantly handled than cutting off 150-250 meters off of the rifles. At those ranges, I'd argue that it becomes even harder to hit targets due to the sheer scale on the screen, so it's not like there was an exorbitant amount of deaths going on at 450+ meters. In fact, I'd like to see the data pulled on just how many deaths were actually occurring at those ranges for them to be considered an overarching problem. EDIT: Of course, I'd like to see data pulled on virtually any of these discussions because other than a casual mention from a developer the term 'data' lacks a lot of substance. If it's one thing Eve devs have over Dust devs, it's showing charts and information as the basis for their reasoning as opposed to simply referencing it. That being said, having a longer ranged/lower damage variant would only complement the goal of having a broader use of weapon variants.
longer ranged weapon... is no longer needed... now we can supress and kill more easily than before outside RLine... so fun to see the heavys falling with HS...
but what i would like to see after delta, are the nunbers on the tactical rifles... i try to use it but i can`t... ... is the weapon working the way you want it?
Hobby: Headshot on cloaked units
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Cpt McReady
Amarr Templars Amarr Empire
90
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Posted - 2014.10.02 11:23:00 -
[32] - Quote
from my experience the changes made counter sniping harder. you have to move closer thus are easily spotted before you can actually counter snipe.
weapons can still have optimal ranges where they deal maximum damage but controlling weapons effectiveness through accuracy, kick and spread would be way better imho than just removing their ability to do damage beyond certain ranges. "long range shots with an AR doing single shots, waiting till aim recovers and shoot again, cannot do much damage cause out of range" is much better system than "see that target far way, ADS & full auto with almost pin point accuracy, oh wait my bullets hit invisible barrier preventing me doing any damage despite filling his head with hot plasma". |
Leanna Boghin
Paradox Pride
461
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Posted - 2014.10.02 11:41:00 -
[33] - Quote
Iron Wolf Saber wrote:Uhm with these new rifles roofs are the worst spot to be.
Also you are making up wild assumptions of goals as well. I will probably get banned from the forums for asking this. but... why do you have to be an ******* to everyone that comments on something they dont like in this game? Seriously Iron you dont play the game enough to even have a comment let alone comment on other peoples comments so why be a ****? As for the OPs post i completely agree but whatever we will just have to make do with the 350 range (i think thats a bit toooo short of a range 450 would have been alot better choice) and make it work in our favor and if we cant guess all those whine asses get exactly what they want. No more sniper rifles in the game (bunch of panty wastes cant handle getting sniped i guess). As for you Iron im sick of reading your bullshit if you cant at least try to be a bit positive on peoples comments or at least give a valid reason why you think their ideas and comments are "wild assumptions" then maybe you should stop posting because all you are doing is trolling and last i checked that was against the rules of the Dust forums. Its a wonder you havent been banned yet for insiting hatred on a regular basis like you do. But then again anyone who kisses CCP butt gets a free pass i guess.
I snipe in the redline because i know it pisses you off
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PROPHET HELLSCREAM
UNSVER UNITED
11
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Posted - 2014.10.02 11:44:00 -
[34] - Quote
Cpt McReady wrote:from my experience the changes made counter sniping harder. you have to move closer thus are easily spotted before you can actually counter snipe. .
what? now is more harder to countersniping???
from my personal experience countersniping is easyer... rooftops, redline snipers, etc... the risk for going after someone on the redline now can be more rewarded because one HS kills... the risk of beeing kill is the same now and predelta. i`m having more fun now after delta... great hotfix!!
Hobby: Headshot on cloaked units
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Iron Wolf Saber
Den of Swords
16999
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Posted - 2014.10.02 12:08:00 -
[35] - Quote
Cpt McReady wrote:from my experience the changes made counter sniping harder. you have to move closer thus are easily spotted before you can actually counter snipe.
I seen more folks getting more creative with it though from sneaking around to cloaking it up even to get in range. The fact I am seeing more people attempting to do this is a positive thing and there are folks to are seemingly enjoying counter sniping especially when they know that if they're successful they're going to accomplish the goal of killing whoever had that gun. There are exceptionally very few fits that can survive even a max damage profiled charge sniper and the ishukone can follow up a headshot with a finishing body shot faster than most people react.
The thing that warms my heart the most though is seeing
Militia Sniper Rifle Sniper Rifle Tactical Sniper RIfle C15-A NT-511s Ishukone Kaalakiota
back on the kill feeds again. I can go a dozen matches without seeing kills from these weapons back in pre-delta days.
Either way I am still seeing the behaviors on the field continuing to evolve the apex of the meta has not reached full height yet. The team will continue to monitor this weapon.
I am glad the changes made its way into delta because the pre-delta complaints where getting more so on my nerves than the current and much smaller post-delta handful.
For example the thale shooters logging off the game to avoid a thale's loss has dried up lately; its maybe because of the overkill creating the instant loss of the item.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Sniper Rifles =// Unlocked
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shaman oga
Nexus Balusa Horizon
2892
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Posted - 2014.10.02 12:31:00 -
[36] - Quote
Normal variant SR is not bad if you aim for an headsot and range is decent, zoom level is still gimped. I have problem with sensitivity, SR should have a dedicated option, change it in settings everytime would be really annoying.
PSN: ogamega
"Dust is full of communists who despise people with enough isk to buy expensive items"
LOCK REGIONS
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Cass Caul
1186
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Posted - 2014.10.02 19:45:00 -
[37] - Quote
Amadi, you forgot out missed the biggest change. Reduced clip and total ammo of the charge sniper rifle. Reduced range + that is why Symbioticforks hadn't even logged in since delta deployed.
On Hiatus.
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Thumb Green
Raymond James Corp
1594
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Posted - 2014.10.02 20:01:00 -
[38] - Quote
Iron Wolf Saber wrote:
Also getting snipers out of the redline wasn't a goal; if it was we be seeing ranges of 250 or less.
If that wasn't the goal then why the fck reduce the range in the first place? To make it harder to counter snipe redline snipers?
We don't kick ass, we kick dick and we kick it hard.
Join us in our Pumpkin Crushing
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Soraya Xel
Abandoned Privilege Top Men.
3892
|
Posted - 2014.10.02 20:06:00 -
[39] - Quote
One of the things being missed here, I think, is rendering issues at 450-600m. One of my primary concerns personally, was for instance how the Thale's excessively good zoom pre-Delta allowed snipers to easily kill players from outside their rendering distance. There was no way to identify the location of a sniper shot, even if you survived it.
Snipers sit outside the range of most other weapons. That's fine, but it also means the play to counter them can be more challenging. Because for one, you're going to have to get into that range to counter them. You cannot get in range of a weapon you cannot find. And whether a sniper is in the redline or not is largely irrelevant, in my book, when the real problem is often that there's no way to find the sniper at all.
Also, in the cases of some of the extreme 600m ranges, most sniper rifles were firing at scanned down chevrons, not actual targets they could see. I'm also not sure it's good gameplay for this to be possible or relied upon. I think bringing snipers down a bit to accommodate the nature of the game is acceptable.
I've seen a lot more snipers out and about since Delta too. And I want to highlight that the submissions CPM members received from career snipers were definitely looked at heavily, including the numbers. The base damage didn't go as high as was proposed by those, but those numbers were definitely crunched.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Raptor Princess
ALLOTEC INC
45
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Posted - 2014.10.02 20:21:00 -
[40] - Quote
PROPHET HELLSCREAM wrote:Cpt McReady wrote:from my experience the changes made counter sniping harder. you have to move closer thus are easily spotted before you can actually counter snipe. . what? now is more harder to countersniping??? from my personal experience countersniping is easyer... rooftops, redline snipers, etc... the risk for going after someone on the redline now can be more rewarded because one HS kills... the risk of beeing kill is the same now and predelta. i`m having more fun now after delta... great hotfix!!
I find it much harder. I had just started getting used to the old recticle, so I could quickly counter-snipe someone, but now it takes me a long time to line the shot up. It's mostly guess work and relying on the numbers, as I can't see the lines or dot go red if I'm on target.
And snipers on rooftops can't always be counter sniped now due to the range nerf. Delta stole all my easy kills from me! |
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Thumb Green
Raymond James Corp
1594
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Posted - 2014.10.02 20:26:00 -
[41] - Quote
Soraya Xel wrote:One of the things being missed here, I think, is rendering issues at 450-600m. One of my primary concerns personally, was for instance how the Thale's excessively good zoom pre-Delta allowed snipers to easily kill players from outside their rendering distance. There was no way to identify the location of a sniper shot, even if you survived it. Uhm... it's called situational awareness and hit markers. If you know where you are it's pretty easy to figure out where a shot came from, especially when you have a red marker that pops up to point out the general direction. Even when you're insta-killed you can still catch a brief glimpse of the hit marker (though Dust is kind of sluggish on my ps3 so that might be why I catch it).
Soraya Xel wrote:Snipers sit outside the range of most other weapons. That's fine, but it also means the play to counter them can be more challenging. Because for one, you're going to have to get into that range to counter them. You cannot get in range of a weapon you cannot find. And whether a sniper is in the redline or not is largely irrelevant, in my book, when the real problem is often that there's no way to find the sniper at all. It's harder to counter them now than it was before. Simply because now you have to get so close to them. Before you could counter-snipe from the redline if you wanted to avoid the infantry threat but on the other hand that's where everyone looked for snipers; or like some us you could counter-snipe from within the actual battle zone where you were exposed to every threat in the game but not many would look there for snipers. Now you have to be in the battle zone to counter snipe a sniper and everyone knows it and looks there for you.
We don't kick ass, we kick dick and we kick it hard.
Join us in our Pumpkin Crushing
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Operative 1125 Lokaas
True Companion Planetary Requisitions
432
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Posted - 2014.10.02 20:45:00 -
[42] - Quote
Kevall Longstride wrote:Welcome back Aeon.
The sniper rebalance was born from the fact that as a weapon class, they remained the only weapon to have not been touched in anyway since the game launch. With the sidearm and rifles rebalancing also being done in delta (fairly successfully from the feedback we've got) it would've been somewhat remiss to not look at the snipers as well.
There was some serious map and range analysis with the snipers, something that hadn't been done in that level of detail for quite a while. Well known and successful snipers were polled an questioned as to their favourite snipe points and tactics. A large number of such points and tactics had nothing to do redlining either.
What was found is that on some of the maps the power projection of snipers from these favoured snipe points was, put simply, excessive.
Now, as you, me and virtually everyone else has pointed out, this is more to do with poor map design than anything else but any changes required to fix that will need to be part of a client patch rather than server side. Believe me, such map changes are going to be top of the list if such a chance comes.
So a reduction in sniper range was thought, a decent compromise. It forces snipers to come more into the battlefield and give non snipers a chance to counter them with something other than another Thale. To compensate for the range nerf, they were all given a fairly hefty damage increase to keep in line with the increases ehp of suits since the games launch and given a significant headshot multiplier to reward skilful play.
Were the changes perfect? Of course not, they were a product of unfortunate compromise. Were they needed? Absolutely. There isn't another class of weapon in the game that was so dominated by one particular varient of that class ie the Thale, than snipers. We need a broader range of varient use than was being seen before delta, in all weapon classes and it's my belief that simply looking at the kill feed in a match post delta, will tell you that delta has achieved that.
Weren't maps reduced in size to fix lag problems? If the larger maps could still be viable then aren't they still in the game and therefore could be reavtivated via server side update?
I miss the big Ashland map. I hate what happened to Ashland and Manus Peak for size.
THIS IS THE VOICE OF RÁN
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Leanna Boghin
Paradox Pride
465
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Posted - 2014.10.02 21:15:00 -
[43] - Quote
Soraya Xel wrote:One of the things being missed here, I think, is rendering issues at 450-600m. One of my primary concerns personally, was for instance how the Thale's excessively good zoom pre-Delta allowed snipers to easily kill players from outside their rendering distance. There was no way to identify the location of a sniper shot, even if you survived it.
Snipers sit outside the range of most other weapons. That's fine, but it also means the play to counter them can be more challenging. Because for one, you're going to have to get into that range to counter them. You cannot get in range of a weapon you cannot find. And whether a sniper is in the redline or not is largely irrelevant, in my book, when the real problem is often that there's no way to find the sniper at all.
Also, in the cases of some of the extreme 600m ranges, most sniper rifles were firing at scanned down chevrons, not actual targets they could see. I'm also not sure it's good gameplay for this to be possible or relied upon. I think bringing snipers down a bit to accommodate the nature of the game is acceptable.
I've seen a lot more snipers out and about since Delta too. And I want to highlight that the submissions CPM members received from career snipers were definitely looked at heavily, including the numbers. The base damage didn't go as high as was proposed by those, but those numbers were definitely crunched. So now your saying its the Thales fault the range got nerfed? Seems like a crap deal to snipers. I mean after all just reduce the zoom on Thales and problem solved. Also ANYONE can tell you that you can locate a sniper very easily IF you pay attention to your radar. That lovely little map will tell you EXACTLY where the sniper is if they dont kill you with the first shot and with a head shot. I should know i have been found and have found snipers because of that lovely radar. Another thing is that you cant shoot at chevrons and expect to hit anyone you have to be able to see your target to hit them otherwise you could be shooting at thin air. Dont know if any other "career" sniper has noticed but the rendering tend to get so wonkey that sometimes there will be chevrons where their shouldnt be meaning you are hitting nothing but the dirt if your shooting at it. And another thing i know damn well no one from CCP or any of the CPMs talked to any of those players that constantly snipe on a regular basis because if they did they would have this information already and would have realized that a 350 m range nerf would have made sniping that much more USELESS. Sure you can run around on the field with a sniper rifle now and try to quick scope but only problem with that is someone is going to see you and kill you before you can even crouch and snipe. No way in hell you can stand straife and snipe at the same time not with the wavering of the weapon. And you certainly cant just sit still and snipe anymore like you used to. Sure you can cloak but how effective is sniping really gonna be if you get to kill 3 people all match because you spent the rest of it running around cloaked so that people wouldnt find you. And redline sniping is dead on SOME maps but not all so now not only have you given people free reign to snipe in the redline without fear but also without fear of being counter sniped. Thats right no one is gonna try to get that close to a person redline sniping they would be spotted before they even got into position. Honestly CCP screwed up me and symbiotic both believe that a nerf of 350m was a bit too much. But of course no one listens to the TWO snipers that actually have spent more time sniping than anything else on this game. Apparently our opinion as snipers just doesnt count. Its fine though i never expected CCP to do much more than lie and claim they talked to all the snipers and got their opinion when i know they clearly did not. BTW all those "career" snipers they talked too were mearly noobs that probably havent played the game for more than 6 months. To be honest the whole thing is sickening. Players like myself that have played this game for YEARS get ignored and pushed to the side as if OUR opinions arent worth a ******* damn while those nooblets that dont play more than 3 hours a months get to decide the fate of the game. Its no wonder this game is dying.
I snipe in the redline because i know it pisses you off
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Aeon Amadi
Fatal Absolution General Tso's Alliance
6613
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Posted - 2014.10.02 21:16:00 -
[44] - Quote
A big problem with the whole 'finding the sniper' bit is that there aren't that many places for a sniper to honestly be. These aren't new maps, there's nothing being "found" anymore - if a sniper is in a location I can give a 99% guarantee that he's going to be in a spot that has been used before. In fact, a great deal of the interior sniper positions (orbital artillery outpost for instance) are now walled off with invisible barriers preventing access because... I dunno, reasons.
Playing "find the sniper" is honestly not that big of an issue. If you're having problems finding them on the maps at this point then maybe you just don't play the game that much.
Line Harvest: On the mountains or building rooftops. Sometimes the pipes/warehouse roofs. Manus Peak: The only time I could ever justify a range reduction because South side had a direct line of sight with Objective Alpha from the start of the game. Ashland: Mountains on either side of the starting points, sometimes on the silos east/west, rarely on the pipeline.
And that's just off of memory. Suffice to say, bringing up 'can't find the sniper' as a complaint is just as much anecdotal evidence as saying that you -can- find them. Some people just don't have Spatial Awareness 5. Still not a good enough reason, to me, to slam-hammer the range the way it was.
EDIT: Another thing; try just casually dragging your reticle over where you think they'll be without being zoomed in. Their chevron will light up like a ******* christmas tree regardless of the range.
Iron Wolf Saber wrote:
I am glad the changes made its way into delta because the pre-delta complaints where getting more so on my nerves than the current and much smaller post-delta handful.
Yeah, well we're all entitled to our (wrong) opinions. If you're still considering differing views as 'complaints' then maybe it was a bad idea to re-elect you for CPM.
{ | bittervetmode = 1
I }
== Description ==
This player has reached their breaking point
[[Category: Angry]]
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Leanna Boghin
Paradox Pride
467
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Posted - 2014.10.02 21:38:00 -
[45] - Quote
Aeon Amadi wrote:Iron Wolf Saber wrote:
I am glad the changes made its way into delta because the pre-delta complaints where getting more so on my nerves than the current and much smaller post-delta handful.
Yeah, well we're all entitled to our (wrong) opinions. If you're still considering differing views as 'complaints' then maybe it was a bad idea to re-elect you for CPM. Honestly i dont see how the guy got re-elected in the first place. He clearly doesnt play the game enough to have an opinion. And he is clearly trying to smash this game into the ground what with his vile comments and horrible feedback. Im thining CCP only chose to keep him around because of how much he ass kisses. And whether he wants to admit to it or not he does alot of ass kissing. I mean every comment he posts after an update or patch is him putting someone down (that clearly knows more about the game than he does) and claiming that their complaints are invalid or "wild assumptions". Its clear to me that Iron wolf saber should be removed as a CPM immediately since he seems to have no real interest in this game other than to destroy it. ANYONE who cant be nuetral and base their decisions and information SOLELY on the information of the gamers and their experiences have NO PLACE being a CPM. Your comments need to be unbiased and Iron they clearly are NOT! You have done nothing but put down every good idea and opinion since day 1! And the only reason CCP allows you to be so trolling as you have been is because of how much ass kissing you do. Also dont see you denying it either. In fact you make a point to "ignore" my comments of ass kissery when i make them. And i make alot of them. So man up and tell the truth. You dont really give a rats ass about Dust do you?! You would rather spend your time playing other games than being forced to sit around typing up responses to opinions that just dont matter to you.
I snipe in the redline because i know it pisses you off
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Thumb Green
Raymond James Corp
1594
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Posted - 2014.10.02 21:54:00 -
[46] - Quote
Leanna Boghin wrote:Aeon Amadi wrote:Iron Wolf Saber wrote:
I am glad the changes made its way into delta because the pre-delta complaints where getting more so on my nerves than the current and much smaller post-delta handful.
Yeah, well we're all entitled to our (wrong) opinions. If you're still considering differing views as 'complaints' then maybe it was a bad idea to re-elect you for CPM. Honestly i dont see how the guy got re-elected in the first place. He got re-elected because the voting process wasn't explained clearly. Which ended making some votes for candidates shift over to other candidates, if I recall correctly (a comprehensive explanation is on the forums somewhere for those that care to search for it).
We don't kick ass, we kick dick and we kick it hard.
Join us in our Pumpkin Crushing
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KalOfTheRathi
Nec Tributis
1386
|
Posted - 2014.10.02 21:58:00 -
[47] - Quote
Aeon Amadi wrote:So, imagine my surprise when I try to counter rampant rooftop gameplay in a domination map with a sniper rifle only to discover that it's got a max range of 350m. Apparently they thought that supporting whoever has the high ground with something other than a sniper rifle was more important. FG have the longer range. Even longer than a missile tank's main turret.
I played a little bit a few days ago and nobody I play with uses sniper rifles anymore, they're junk. Whoever gets the high ground has the win, even in ambush. Bugged out when the AK0 was at 20/0 and climbing. Nothing about the new Scottie can stop a proto stomper. I have no idea why this game is so supportive of proto stomping, maybe its an EVE thing?
Dust514 and 'a well balanced game'. Yeah, those don't really deserve to be in the same sentence, unless it is for a game show: What is impossible, Alex.
PS: AA, My PS2 blue guy just picked up a railjack. Sweet. And you can get different scopes! Just wish I had that TV or I was a better sniper.
In New Eden no SP is wisely spent.
CCP will Nerf the reason right out from under you.
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Soraya Xel
Abandoned Privilege Top Men.
3894
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Posted - 2014.10.02 22:13:00 -
[48] - Quote
Leanna Boghin wrote:So now your saying its the Thales fault the range got nerfed? Seems like a crap deal to snipers. I mean after all just reduce the zoom on Thales and problem solved.
The Thale's just illustrates the point well. At the high end of range, 450-600m, snipers do not render on the client like they should.
Leanna Boghin wrote: And another thing i know damn well no one from CCP or any of the CPMs talked to any of those players that constantly snipe on a regular basis because if they did they would have this information already and would have realized that a 350 m range nerf would have made sniping that much more USELESS.
Also, the two snipers I received feedback from were Appia and Symbioticforks. Obviously not everyone got everything they wanted, but I definitely see where their feedback played in. A base damage buff was something I fought for largely based on their feedback. The headshot bonus buff should've been fairly close to the document I got. And one of the other things, is that the only sniper with a range of 350m is the Tactical, as far as I'm aware. The normal sniper should still be 450m according to the spreadsheet.
Actually, that is kinda one of my peeves, I don't like the range disparity between the sniper rifles. I would've rather they all been the same, so snipers can always countersnipe the sniper aiming at them.
Aeon Amadi wrote:A big problem with the whole 'finding the sniper' bit is that there aren't that many places for a sniper to honestly be. These aren't new maps, there's nothing being "found" anymore - if a sniper is in a location I can give a 99% guarantee that he's going to be in a spot that has been used before. In fact, a great deal of the interior sniper positions (orbital artillery outpost for instance) are now walled off with invisible barriers preventing access because... I dunno, reasons.
There's a lot of "general directions" where the sniper could be anywhere from on the ground to on a building to on a tower, to on top of the MCC from the exact same direction. I'm sorry, but the inability to actually point your gun in the direction of a sniper, and have his chevron appear, like it used to, is crippling. And the problem particularly manifests at the extreme end of range. Because no, that doesn't work anymore actually, if they're far enough away.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Leanna Boghin
Paradox Pride
471
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Posted - 2014.10.02 22:14:00 -
[49] - Quote
Thumb Green wrote:Leanna Boghin wrote:Aeon Amadi wrote:Iron Wolf Saber wrote:
I am glad the changes made its way into delta because the pre-delta complaints where getting more so on my nerves than the current and much smaller post-delta handful.
Yeah, well we're all entitled to our (wrong) opinions. If you're still considering differing views as 'complaints' then maybe it was a bad idea to re-elect you for CPM. Honestly i dont see how the guy got re-elected in the first place. He got re-elected because the voting process wasn't explained clearly. Which ended making some votes for candidates shift over to other candidates, if I recall correctly (a comprehensive explanation is on the forums somewhere for those that care to search for it). So in other words CCP rigged it so that certain people would remain CPMs even though they clearly have no interest in being CPM. Or at least being a proper CPM. Honestly If Iron cant find it within himself to be unbiased and actually play the game (so that he will know what he is talking about rather than basing his information off posts from the forums) then maybe he should just quit and give up the CPM spot. Honestly i wish he would quit then they could fill the spot with one of the CPM cannidates that didnt win but would obviously be better suited to the job than Iron ever will.
I snipe in the redline because i know it pisses you off
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Cass Caul
1197
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Posted - 2014.10.02 22:20:00 -
[50] - Quote
Lol @ leanna, you think IWS is trolling. He's not trolling, he's just some socially ******** kid with problems falling in the autism spectum.
He legitimately thinks those terrible ideas are good ones.
The sniper rifle is the finest example of balancing a weapon for pub matches when everything else is balanced for PC.
On Hiatus.
This is my smartphone alt
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KalOfTheRathi
Nec Tributis
1386
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Posted - 2014.10.02 22:27:00 -
[51] - Quote
Soraya Xel wrote:One of the things being missed here, I think, is rendering issues at 450-600m. One of my primary concerns personally, was for instance how the Thale's excessively good zoom pre-Delta allowed snipers to easily kill players from outside their rendering distance. There was no way to identify the location of a sniper shot, even if you survived it. That is a result of the game engine settings and not related to any mercenary attribute or real world skill. CCP/Shanghai chose to favor art over game play. It is a common problem in FPS gaming and is the bane of AAA development costs. Not that dust is AAA, just sayin.
Look at Rage by Id Software. Definitely was a AAA game by a AAA studio, FPS, beautiful sky boxes that are useless in game but they are pretty. And expensive in every aspect. Ultimately they were merely wasted resources. Which was a shame because the shooting game in Rage was great fun. There was just so little of it. Fun and shooting, I mean.
This game, dust514, hasn't been able draw at a distance since 1.0. Which was stated as a conscious decision by CCP/Shanghai. Add to the previous (pre-delta) situation it only had one good scope and it was on the Thale. Regardless of the Thale's extra damage it was the only one that let a player see at a distance. There are still locations in game that dust cannot draw mercenaries, of any color, over 210m. With the bad hit reporting the victim of a sniper rifle, forge gun, plasma cannon, swarm launcher and anything that hits from above there is little to no escape. It simply escalates the dead clone's rage (pun sort of intended). Some of which will be reflected on the forums and not in accurate kill feeds.
Allowing a better scope on other sniper rifles would have helped. Then cutting the range to 500 meters or 450m would have been better. With these changes there isn't a reason to bring out the now over priced charged sniper rifle.
PS: The Thale's previous magnification was too much for me. Which was an interesting problem, but we solved it with a Nerf Hammer. Too funny.
In New Eden no SP is wisely spent.
CCP will Nerf the reason right out from under you.
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Leanna Boghin
Paradox Pride
471
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Posted - 2014.10.02 22:29:00 -
[52] - Quote
Cass Caul wrote:Lol @ leanna, you think IWS is trolling. He's not trolling, he's just some socially ******** kid with problems falling in the autism spectum.
He legitimately thinks those terrible ideas are good ones.
The sniper rifle is the finest example of balancing a weapon for pub matches when everything else is balanced for PC. See thats just it IWS and many of the other CPMs dont seem to understand that you cant ever fully perfectly and completely balance a game. Specially FPS games like Dust. There is always gonna be that 1 weapon or piece of gear that people say is over powered or too weak. The idea of "balancing" Is to get as close as you can without breaking the game and making it a complete nut fest. And yes i agree he thinks that CCP ideas are awesome although im not sure why since most of CCP ideas have ended in complete failure. Honestly CCP needs to start truely taking the ideas of the players and putting them into effect. Even if its just for a test run try the idea out and if it works well leave it alone and if it doesnt try another idea. After all Dust is only a beta now for Leagion (although CCP would never admit to it) so they might as well treat it like a beta and make the changes that people are really looking for and have solid ideas for changes on. There have been SOOO many good ideas by people in this game that have gotten smashed and pushed to the side from the likes of people like Iron and it needs to stop. The people who actually play this game need to be heard their ideas need to be utilized and CCP needs to stop ignoring the fact that the only way that Leagion wont be a complete and utter failure is if they start giving the players what is it they truely want. Sure they want balance but they are also willing to compromise.
I snipe in the redline because i know it pisses you off
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
1026
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Posted - 2014.10.02 22:29:00 -
[53] - Quote
Soraya Xel wrote:One of the things being missed here, I think, is rendering issues at 450-600m. One of my primary concerns personally, was for instance how the Thale's excessively good zoom pre-Delta allowed snipers to easily kill players from outside their rendering distance. There was no way to identify the location of a sniper shot, even if you survived it.
Snipers sit outside the range of most other weapons. That's fine, but it also means the play to counter them can be more challenging. Because for one, you're going to have to get into that range to counter them. You cannot get in range of a weapon you cannot find. And whether a sniper is in the redline or not is largely irrelevant, in my book, when the real problem is often that there's no way to find the sniper at all.
Also, in the cases of some of the extreme 600m ranges, most sniper rifles were firing at scanned down chevrons, not actual targets they could see. I'm also not sure it's good gameplay for this to be possible or relied upon. I think bringing snipers down a bit to accommodate the nature of the game is acceptable.
I've seen a lot more snipers out and about since Delta too. And I want to highlight that the submissions CPM members received from career snipers were definitely looked at heavily, including the numbers. The base damage didn't go as high as was proposed by those, but those numbers were definitely crunched.
I could always see the source, even at even beyond the range of my rifle at times when I looked in their direction. They weren't out of render distance, they were just the size of a pixel on the screen. Some of the locations that I could NOT see the shooter were within 300m however.
Terrain glitching is something that is quite.... a distraction. If you cannot shoot in at an angle, you should not be able to shoot out at said same angle... Since sniper rifles fire so slowly, it would not be that much of a problem for them to check the shot going both ways before allowing damage to calculate. (as in a mirror bullet originates from the impact point, and if it cannot hit back up the sight from that region, then the damage to the intended target is nullified. However, i can sooo imagine some new "cannot damage anything" bug.)
However, I think 350 is a tad short. 400 would have been a better range
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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Soraya Xel
Abandoned Privilege Top Men.
3898
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Posted - 2014.10.02 22:31:00 -
[54] - Quote
KalOfTheRathi, not arguing that it's an issue with the game itself, just saying, in a situation where our client cruds out at 450m, having snipers at 600m isn't cool. It was a conscious decision, as far as I know, particularly because of the trade off between draw distance and frame rate. More draw distance is less frame rate.
I'm glad you like the Thale's zoom change, I saw a lot of people complain about it.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Leanna Boghin
Paradox Pride
471
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Posted - 2014.10.02 22:37:00 -
[55] - Quote
Dovallis Martan JenusKoll wrote:Soraya Xel wrote:One of the things being missed here, I think, is rendering issues at 450-600m. One of my primary concerns personally, was for instance how the Thale's excessively good zoom pre-Delta allowed snipers to easily kill players from outside their rendering distance. There was no way to identify the location of a sniper shot, even if you survived it.
Snipers sit outside the range of most other weapons. That's fine, but it also means the play to counter them can be more challenging. Because for one, you're going to have to get into that range to counter them. You cannot get in range of a weapon you cannot find. And whether a sniper is in the redline or not is largely irrelevant, in my book, when the real problem is often that there's no way to find the sniper at all.
Also, in the cases of some of the extreme 600m ranges, most sniper rifles were firing at scanned down chevrons, not actual targets they could see. I'm also not sure it's good gameplay for this to be possible or relied upon. I think bringing snipers down a bit to accommodate the nature of the game is acceptable.
I've seen a lot more snipers out and about since Delta too. And I want to highlight that the submissions CPM members received from career snipers were definitely looked at heavily, including the numbers. The base damage didn't go as high as was proposed by those, but those numbers were definitely crunched. I could always see the source, even at even beyond the range of my rifle at times when I looked in their direction. They weren't out of render distance, they were just the size of a pixel on the screen. Some of the locations that I could NOT see the shooter were within 300m however. Terrain glitching is something that is quite.... a distraction. If you cannot shoot in at an angle, you should not be able to shoot out at said same angle... Since sniper rifles fire so slowly, it would not be that much of a problem for them to check the shot going both ways before allowing damage to calculate. (as in a mirror bullet originates from the impact point, and if it cannot hit back up the sight from that region, then the damage to the intended target is nullified. However, i can sooo imagine some new "cannot damage anything" bug.) However, I think 350 is a tad short. 400 would have been a better range hmm i still feel that 400m is a bit too short after all a sniper rifle is meant to be a long range weapon and although 400m is long range is not optimal i believe for a sniper rifle but im willing to compromise and suggest a range of 425m as a sniper rifle range. Its not too far so that people will be constantly sniping from the redline while it still allows snipers to keep their distance from the hotzone. Although there are still some maps out there due to the maps size that will always allow redline sniping even if they nerfed the range to 200m (manas peak or whats left of it being one of those maps)
I snipe in the redline because i know it pisses you off
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Leanna Boghin
Paradox Pride
471
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Posted - 2014.10.02 22:41:00 -
[56] - Quote
Soraya Xel wrote:KalOfTheRathi, not arguing that it's an issue with the game itself, just saying, in a situation where our client cruds out at 450m, having snipers at 600m isn't cool. It was a conscious decision, as far as I know, particularly because of the trade off between draw distance and frame rate. More draw distance is less frame rate.
I'm glad you like the Thale's zoom change, I saw a lot of people complain about it. They nerfed the zoom on Thales? (I havent been able to play in a couple weeks due to a busted PS3) If thats the case it was a much needed change. I honestly found that it was too easy to kill targets from 600m with a thales but at closer ranges it was almost impossible to keep a shot lined up. So if they nerfed the zoom on a thales it was a much needed change indeed regardless of how many people whine about it thats something that had to happen. But as for the 350m range nerf that was a bit too much so they need to up the range on sniper rifles ASAP because 350m is too short for a weapon that was meant to be long distance.
I snipe in the redline because i know it pisses you off
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Aeon Amadi
Fatal Absolution General Tso's Alliance
6616
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Posted - 2014.10.02 22:59:00 -
[57] - Quote
Soraya Xel wrote:Leanna Boghin wrote:So now your saying its the Thales fault the range got nerfed? Seems like a crap deal to snipers. I mean after all just reduce the zoom on Thales and problem solved. The Thale's just illustrates the point well. At the high end of range, 450-600m, snipers do not render on the client like they should. Leanna Boghin wrote: And another thing i know damn well no one from CCP or any of the CPMs talked to any of those players that constantly snipe on a regular basis because if they did they would have this information already and would have realized that a 350 m range nerf would have made sniping that much more USELESS. Also, the two snipers I received feedback from were Appia and Symbioticforks. Obviously not everyone got everything they wanted, but I definitely see where their feedback played in. A base damage buff was something I fought for largely based on their feedback. The headshot bonus buff should've been fairly close to the document I got. And one of the other things, is that the only sniper with a range of 350m is the Tactical, as far as I'm aware. The normal sniper should still be 450m according to the spreadsheet. Actually, that is kinda one of my peeves, I don't like the range disparity between the sniper rifles. I would've rather they all been the same, so snipers can always countersnipe the sniper aiming at them. Aeon Amadi wrote:A big problem with the whole 'finding the sniper' bit is that there aren't that many places for a sniper to honestly be. These aren't new maps, there's nothing being "found" anymore - if a sniper is in a location I can give a 99% guarantee that he's going to be in a spot that has been used before. In fact, a great deal of the interior sniper positions (orbital artillery outpost for instance) are now walled off with invisible barriers preventing access because... I dunno, reasons. There's a lot of "general directions" where the sniper could be anywhere from on the ground to on a building to on a tower, to on top of the MCC from the exact same direction. I'm sorry, but the inability to actually point your gun in the direction of a sniper, and have his chevron appear, like it used to, is crippling. And the problem particularly manifests at the extreme end of range. Because no, that doesn't work anymore actually, if they're far enough away.
As you mention in a later post, it was intentional and by design. Back in beta we had infinite draw distances that outlined players in blocky black non-sense that could be seen through the 'dust in the wind' sort of visual effects (SSAO was also visible). It's literally no different then the crippling issue of not being able to hear **** behind you because of an 'animation optimization' that was slated to be fixed but never was (dev's words, not mine).
So, tie it all into account and there is literally nothing here that is the fault of the sniper rifle. Redline is simple game mechanics, sniping perches are map design, and render distance is optimization. All of which paint a nice little picture for the up-and-close rough-and-tussle but we've been steadily draining options out of the game to accomodate for that for as long as anyone can remember.
IMO, kill the SSAO and bring back the draw distance. See what the performance looks like after that.
{ | bittervetmode = 1
I }
== Description ==
This player has reached their breaking point
[[Category: Angry]]
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Leanna Boghin
Paradox Pride
471
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Posted - 2014.10.03 00:07:00 -
[58] - Quote
Aeon Amadi wrote:Soraya Xel wrote:Leanna Boghin wrote:So now your saying its the Thales fault the range got nerfed? Seems like a crap deal to snipers. I mean after all just reduce the zoom on Thales and problem solved. The Thale's just illustrates the point well. At the high end of range, 450-600m, snipers do not render on the client like they should. Leanna Boghin wrote: And another thing i know damn well no one from CCP or any of the CPMs talked to any of those players that constantly snipe on a regular basis because if they did they would have this information already and would have realized that a 350 m range nerf would have made sniping that much more USELESS. Also, the two snipers I received feedback from were Appia and Symbioticforks. Obviously not everyone got everything they wanted, but I definitely see where their feedback played in. A base damage buff was something I fought for largely based on their feedback. The headshot bonus buff should've been fairly close to the document I got. And one of the other things, is that the only sniper with a range of 350m is the Tactical, as far as I'm aware. The normal sniper should still be 450m according to the spreadsheet. Actually, that is kinda one of my peeves, I don't like the range disparity between the sniper rifles. I would've rather they all been the same, so snipers can always countersnipe the sniper aiming at them. Aeon Amadi wrote:A big problem with the whole 'finding the sniper' bit is that there aren't that many places for a sniper to honestly be. These aren't new maps, there's nothing being "found" anymore - if a sniper is in a location I can give a 99% guarantee that he's going to be in a spot that has been used before. In fact, a great deal of the interior sniper positions (orbital artillery outpost for instance) are now walled off with invisible barriers preventing access because... I dunno, reasons. There's a lot of "general directions" where the sniper could be anywhere from on the ground to on a building to on a tower, to on top of the MCC from the exact same direction. I'm sorry, but the inability to actually point your gun in the direction of a sniper, and have his chevron appear, like it used to, is crippling. And the problem particularly manifests at the extreme end of range. Because no, that doesn't work anymore actually, if they're far enough away. As you mention in a later post, it was intentional and by design. Back in beta we had infinite draw distances that outlined players in blocky black non-sense that could be seen through the 'dust in the wind' sort of visual effects (SSAO was also visible). It's literally no different then the crippling issue of not being able to hear **** behind you because of an 'animation optimization' that was slated to be fixed but never was (dev's words, not mine). So, tie it all into account and there is literally nothing here that is the fault of the sniper rifle. Redline is simple game mechanics, sniping perches are map design, and render distance is optimization. All of which paint a nice little picture for the up-and-close rough-and-tussle but we've been steadily draining options out of the game to accomodate for that for as long as anyone can remember. IMO, kill the SSAO and bring back the draw distance. See what the performance looks like after that. Honestly I think its a good idea and worth trying. And your absolutely right nothing is wrong with the sniper rifle in itself. Just the map design and game mechanics is made specifically more for close range combat then long range leaving snipers lying in the dirt more often than not. Its a shame because the sniper rifle has always been the most balanced weapon in the game that hadnt been touched since beta days. But with the amount of changes since then to the game as well as the map designs constantly changed its left the sniper rifle with no choice but to join the rest in the endless nerf and buff loop.
I snipe in the redline because i know it pisses you off
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Soraya Xel
Abandoned Privilege Top Men.
3903
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Posted - 2014.10.03 00:27:00 -
[59] - Quote
Leanna Boghin wrote:They nerfed the zoom on Thales? (I havent been able to play in a couple weeks due to a busted PS3) If thats the case it was a much needed change. I honestly found that it was too easy to kill targets from 600m with a thales but at closer ranges it was almost impossible to keep a shot lined up. So if they nerfed the zoom on a thales it was a much needed change indeed regardless of how many people whine about it thats something that had to happen. But as for the 350m range nerf that was a bit too much so they need to up the range on sniper rifles ASAP because 350m is too short for a weapon that was meant to be long distance.
Ah, you haven't played yet. Explains the other misconception. Only the tactical sniper is 350m. Charge should be 400m and normal snipers are 450m, unless I forgot how to read the spreadsheet.
And yeah, Thale's zoom is now the same as the proto rifle, I believe. It's plenty "officer" enough without the OP zoom.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Leanna Boghin
Paradox Pride
471
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Posted - 2014.10.03 00:42:00 -
[60] - Quote
Soraya Xel wrote:Leanna Boghin wrote:They nerfed the zoom on Thales? (I havent been able to play in a couple weeks due to a busted PS3) If thats the case it was a much needed change. I honestly found that it was too easy to kill targets from 600m with a thales but at closer ranges it was almost impossible to keep a shot lined up. So if they nerfed the zoom on a thales it was a much needed change indeed regardless of how many people whine about it thats something that had to happen. But as for the 350m range nerf that was a bit too much so they need to up the range on sniper rifles ASAP because 350m is too short for a weapon that was meant to be long distance. Ah, you haven't played yet. Explains the other misconception. Only the tactical sniper is 350m. Charge should be 400m and normal snipers are 450m, unless I forgot how to read the spreadsheet. And yeah, Thale's zoom is now the same as the proto rifle, I believe. It's plenty "officer" enough without the OP zoom. Yeah i havent played for a couple weeks because of a PS3 meltdown (literally). And i just assumed the ranges were all the same (except the tac rifle that always seems to be different than the other rifles) so i just assumed the 350m range was for all the sniper rifles. But if it is as you say then i got no complaints about the ranges of the rifles. Actually I find the current numbers you have given me to be most agreeable although i think that the tac rifle range is a bit too short honestly but not by much to even be worth another hotfix. Although i wont really know for sure what i think of the current ranges until i can get another PS3 and start playing again. Im so having major withdrawals. Now if you are wrong about the numbers and the range is as everyone has made it seem then i will have to stand by my previous statements as to the range being too low. Specially for regular sniper rifles and charge rifles.
As for the thales yeah it really needed the zoom dumbed down quite a bit. Although i have to disagree with it being OP without the zoom since the zoom is what i believe really made it OP to begin with. SO it should be fairly balanced as an OW now or at least as much as it can be.
BTW you can read the spreed sheets all you want for the numbers but nothing beats a good field testing of the changes that CCP makes to the game.
I snipe in the redline because i know it pisses you off
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