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Iron Wolf Saber
Den of Swords
16990
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Posted - 2014.10.02 00:40:00 -
[1] - Quote
Uhm with these new rifles roofs are the worst spot to be.
Also you are making up wild assumptions of goals as well.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Sniper Rifles =// Unlocked
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Iron Wolf Saber
Den of Swords
16991
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Posted - 2014.10.02 01:25:00 -
[2] - Quote
Aeon Amadi wrote:IWS shitting out anecdotal evidence again. Sure, I'd buy that, if you could actually get any sort of coverage on them. See, some of the legitimate snipers would actually use the high ground to snipe the drop-uplink off the roof or even kill people that -aren't- on the very edge. With this range change you might as well just ditch the rifle, grab a forge gun, and don the zoom function on your television. Or, even better, get a television/monitor with a built in crosshair.
Have you even seriously tried the new rifles? I know there are a few snipers currently frustrated with the current ranges still as it makes counter sniping a bit more of a cat mouse and chicken game at that point.
Also getting snipers out of the redline wasn't a goal; if it was we be seeing ranges of 250 or less.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Sniper Rifles =// Unlocked
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Iron Wolf Saber
Den of Swords
16991
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Posted - 2014.10.02 01:27:00 -
[3] - Quote
Aeon Amadi wrote:hfderrtgvcd wrote:They increased the damage and headshot multiplier significantly but reduced the range to compensate. I'd have stuck with the old stats. More worthwhile to have longer range and the ability to suppress units on the rooftops/kill their equipment then to outright kill them and not be able to actively get them off the roof.
So you want sniper rifles that cannot kill a heavy with two+ magazines?
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Sniper Rifles =// Unlocked
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Iron Wolf Saber
Den of Swords
16992
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Posted - 2014.10.02 01:58:00 -
[4] - Quote
Aeon Amadi wrote: Sure, but do so as a -sniper-. An M16 now has longer effective range than a Sniper Rifle in Dust 514. I don't understand why there couldn't have just been a high damage/low range variant added on that could have made everyone happy.
An M16 has a longer effective range than every weapon in Dust 514 (and many many many other games)
Your point?
Also Fiction vs Science Fiction vs Non-fiction.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Sniper Rifles =// Unlocked
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Iron Wolf Saber
Den of Swords
16992
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Posted - 2014.10.02 04:09:00 -
[5] - Quote
Large Railgun Turret 300m Forge Gun 300m Baseline Sniper 450m M-16 Effective 600m
Your quip does little to prove a point of your statement. m-16 has longer range than every weapon in this game. So what? Maybe we should bring in m-16 in the game; make it so that it would do damage m-16s would do against durabide tritanium armor, isogenetic gel ceramic padding and ion shields complete with a defense suit that can detect incomming shots and does its best to try to deflect them in a very similar manner the http://en.wikipedia.org/wiki/Trophy_(countermeasure)
Also https://forums.dust514.com/default.aspx?g=posts&t=176726
Also just because CCP Rattati has numbers and plays the game as much as anyone else here it is still the CPM's job to try to keep his point of views informed, give context to the numbers and his experiences, and keeping on track on making this game better. Letting him change numbers unabated completely would have made him no better that some of your more notoriously bad at balancing devs we have had experienced before. Luckily CCP Rattati does talk to the community and does talk to the CPM.
Also it remains ultimately CCP's game. If they want to nerf sniper range they're going to nerf it; and worse thing hurting the counter argument cases if numbers of sales; kills; deaths and usage are proving the changes were doing much more good than harm bringing them much closer to all the other weapons.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Sniper Rifles =// Unlocked
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Iron Wolf Saber
Den of Swords
16999
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Posted - 2014.10.02 12:08:00 -
[6] - Quote
Cpt McReady wrote:from my experience the changes made counter sniping harder. you have to move closer thus are easily spotted before you can actually counter snipe.
I seen more folks getting more creative with it though from sneaking around to cloaking it up even to get in range. The fact I am seeing more people attempting to do this is a positive thing and there are folks to are seemingly enjoying counter sniping especially when they know that if they're successful they're going to accomplish the goal of killing whoever had that gun. There are exceptionally very few fits that can survive even a max damage profiled charge sniper and the ishukone can follow up a headshot with a finishing body shot faster than most people react.
The thing that warms my heart the most though is seeing
Militia Sniper Rifle Sniper Rifle Tactical Sniper RIfle C15-A NT-511s Ishukone Kaalakiota
back on the kill feeds again. I can go a dozen matches without seeing kills from these weapons back in pre-delta days.
Either way I am still seeing the behaviors on the field continuing to evolve the apex of the meta has not reached full height yet. The team will continue to monitor this weapon.
I am glad the changes made its way into delta because the pre-delta complaints where getting more so on my nerves than the current and much smaller post-delta handful.
For example the thale shooters logging off the game to avoid a thale's loss has dried up lately; its maybe because of the overkill creating the instant loss of the item.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Sniper Rifles =// Unlocked
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Iron Wolf Saber
Den of Swords
17028
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Posted - 2014.10.03 01:58:00 -
[7] - Quote
So far the feedback on the new rifles said we hit the nail on the end with the damage.
New Tactical Magazine Size is beloved.
Winged dots have mixed reactions
Circle dots on Tactical are not that well loved.
Rifle Ammo skill useless.
Charge Rifle ammo lamented at bit; players have adapted and learned to not burn thier shots all up.
Counter sniper behaviors are evolving
Newer long range sniper behaviors are also evolving.
Field sniping population is up and behaviors and new sniping spots in field are also constantly evolving and has not yet full settled down.
Fitting meta is also changing a bit too.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Sniper Rifles =// Unlocked
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Iron Wolf Saber
Den of Swords
17128
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Posted - 2014.10.06 03:58:00 -
[8] - Quote
Faquira Bleuetta wrote:Iron Wolf Saber wrote:Aeon Amadi wrote: Sure, but do so as a -sniper-. An M16 now has longer effective range than a Sniper Rifle in Dust 514. I don't understand why there couldn't have just been a high damage/low range variant added on that could have made everyone happy.
An M16 has a longer effective range than every weapon in Dust 514 (and many many many other games) Your point? Also Fiction vs Science Fiction vs Non-fiction. just imagine the Caldari sniper rifle in Arma 3 with the efficient range off 12000 m
We're going to need a GPS Scope for that one.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Assault Rifles =// Unlocked
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Iron Wolf Saber
Den of Swords
17412
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Posted - 2014.10.21 18:09:00 -
[9] - Quote
btw sniper trails been in since closed beta.
sarcasm /on
As for the nerf request there is not much room to nerf it any further.
Could reduce charge rifle magazine to 1.
Double the charge time maybe.
Reduce zoom on both charge and tactical.
and the complaints about red line not getting fixed by the veterans makes nerfing its range to sub forge gun ranges too tempting;
250 275 and 300 meters!
sarcasm /off
:D
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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Iron Wolf Saber
Den of Swords
17416
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Posted - 2014.10.21 19:27:00 -
[10] - Quote
Canis Ferox wrote:Ok so basically, you can f**k off. That's the new stance on snipers. You're K/D is too high, so we're removing the range from your ranged weapon. Go cry in a.. oh you're playing something else already.
We all know the sniper rifle can only be used from distances which in real life would be considered extreme: The sort of range you see in films like Shooter, Enemy at the Gates, but NOT the likely range used by snipers covering friendlies in the field, who tend to be a lot closer (as far as my armchair expertise goes).
I want real sniper rifles. The new range is fine for me, but can I get something that I can aim at a target, say 250m away but also kill someone 30m away; something I can use quickly and then move, not sit on a hive in the hills all day relentlessly executing the same clueless, respawning noob and the occasional scout.
I don't snipe. The action in this game is too intense and I like to be involved directly, not watching from the red zone. But the real reason is. The rifle is ****. I know it is for balance, but why would anyone ever make a mag-fed rifle with only 3 Fuggin bullets per CliP!! It is boring. And I don't always have a mouse handy.
I only counter-snipe. Something I will do begrudgingly if I die three times to the same sniper. And then I always win. Always, love sniping! Love it. I think people who do it all day are twats.
Yup, that's you.
I don't care anymore, sorry.
Can we STOP rebalancing this game now please!
We are never going to call of duty style based snipers; sorry. Tactical is the closest you're getting.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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Iron Wolf Saber
Den of Swords
17416
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Posted - 2014.10.21 19:29:00 -
[11] - Quote
Canis Ferox wrote:Binoculars and Tagging
Binoculars, telescopes, things wot allow you to see far without using a rifle scope. Soldiers have 'em now, why not in the future?
I am a scout and I play like a scout. I actually 'scout' I don't engage unless I have advantage, I don't shotgun cloak 'n runoft, I don't use knifes. I keep at range, hack in silence and keep good comms with my teammates. Great aren't I?
I just want some binoculars, so I can spot for snipers and tanks and everyone else. I also need to be able to TAG targets: The technology is already there within the game and it is broken: A squad leader can call out a target, such as an HAV and it'll stay highlighted for all to see forever. That doesn't make sense - how can the scanner keep track of something it cannot detect?
But what I suggest is better and fair. If you have a foe in sight with a red triangle overhead you should be able to 'tag' him - highlight him so he appears as a priority target on your allies' radars. It makes tactical sense, it is fair, it is a communication and warning device: It is cool. Once he is without range of all scanners he appears normal again.
But tanks are way too sneaky: They are big, loud, noisy but if one ducks in cover for a second it disappears from your radar: this is silly. It should be tracked and obvious - once you've seen it and as long as it is in range it MUST be visible; how can it not be? Also it should take at least 3 seconds to fade away - even with headphones I cannot tell the direct a tank is in - that is due to lack of comms between your in game character to you the user not in game perception and must be rectified.
this is not a balance - it is a mechanic fault fix
Would love binoculars as equipment, maybe a modified scanner with zoom function and a tagging system.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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Iron Wolf Saber
Den of Swords
17420
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Posted - 2014.10.21 21:31:00 -
[12] - Quote
Symbioticforks wrote:Had a terrible scenario earlier today while playing Dust 514.
I went to the 2nd ring on the orbital bombardment, in the city on bridge map.
@ 375m away was the enemy supply depot..
meaning the rooftop there is 400m
meaning I can't cover the back area near the objective
meaning I can't cover their sniper covered hilltop next to their home point / red line
This was my first experience being choked by the new range nerf. I was very unhappy.
Oh charge rifles are not meant for overwatch; they're designed to terminate known and located targets.
Go with the ishukone (or thales) 450 meters higher ammo endurance comparatively nearly as lethal to most suits and much easier to place a round in one right after the other just don't trigger too early.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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Iron Wolf Saber
Den of Swords
17476
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Posted - 2014.10.23 08:49:00 -
[13] - Quote
Symbioticforks wrote:"Oh charge rifles are not meant for overwatch"
The first thing you say is they're 50m too short of being meant for overwatch.
Do you know what 50m is? And how ridiculous that sounds?
50m is 1/12th of the original 600m sniper range (effectively nothing)
If you told a sniper that their 600m sniper rifle wasn't "meant for overwatch" because let's say a 650m sniper rifle existed.
How do you think anyone listening would react?
The difference between 400-450m is of random to little benefit to the sniper. Not having the full 600m is enough to make the current 400m feel awful. Again you've taken 1/12th of the original sniping distance, and ascribing it to have enough value to determine overwatch. Although it looks good on paper to have a wide variety of ranges for these guns, they're all too short, and the ranges too insignificant. Practical application sucks, find another answer to your red line problems and stop taking it out on snipers.
1 meter over another weapons max effective range is still immunity. Though with the fastest scout 0.09 seconds. I am pretty sure you remember sharp shooter's original skill and why it was removed despite that 5% of some of our side arms and rifles at the time that used it was 'nothing' as well. Leading to a large amounts of veteran immunity back then.
150 meters is only half of the previous advantage of 300 meters.
Also the current spread is 350 meters, 400, and 450 for the tactical, charge, and standard respectively.
The next closest weapon is 300 meters the forge gun and large railgun and few of the installation weapons. Not even projectile based weapons reach that far due to projectile popping well before even getting close to you.
So your immunity advantages are 50, 100 and 150 meters. On the fastest scouts thats 5.2, 10.5, and 15.8 seconds which is entirely wrong because scouts don't carry forge guns.... fastest scouts immunity is upwards the area of 30+ seconds +human skill to aim.
For the forge gunner starts around 14.2, 28.5, and 43.1 seconds+ forge gun charge time +human skill to aim.
If an LAV or ADS or DS is after you; you were not stealthy enough and might deserve the incoming murder. Though lately bolt pistols been enough of an LAV defense. This hasn't really changed pre-delta days other than maybe the extreme 'black' zone snipers where nobody on the hostile team non-sniper could even shoot you without blowing up to red-line timer requiring an orbital strike as the only reliable response.
If you are ever going to get that 600 meters back its going to be using severe amounts fall off damage. You're looking at scaling to as low as 0% (to which headshot bonus reflects afterwards) at 600 meters. The idea of 600 meter engagement ranges are dead; blame the game; blame the poor maps; blame the poor counterplay and chances are those slices are not going to be numbers anyone who enjoyed the previous rifles is going to like.
The next thing that has upsetted me greatly over the feedback of the 600 range being gone is that there is no distinction in the excuses as to why 600 meters versus how easily the 1800 meters own excuses would fit just as fine in this game other than maybe the zoom function ceases to work past 0 (Dust/UE3 does this backwards over what most people think) I really would be more sympathetic to the 600 range if it weren't so but the 425 range had far better excuses that stacks up well against the 600 on both play and counter play.
Having such massive reach flattens the player's game out extremely catering to very few acceptable play methodologies while immensely increasing the counter player's frustration in being able to do anything about it.
As for effective ranges and max range stats the CPM been asking for a while so well see what happens. Having it in the SDE would be a start though.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Forge Gun=// Unlocked
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