KalOfTheRathi
Nec Tributis
1386
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Posted - 2014.10.02 21:58:00 -
[1] - Quote
Aeon Amadi wrote:So, imagine my surprise when I try to counter rampant rooftop gameplay in a domination map with a sniper rifle only to discover that it's got a max range of 350m. Apparently they thought that supporting whoever has the high ground with something other than a sniper rifle was more important. FG have the longer range. Even longer than a missile tank's main turret.
I played a little bit a few days ago and nobody I play with uses sniper rifles anymore, they're junk. Whoever gets the high ground has the win, even in ambush. Bugged out when the AK0 was at 20/0 and climbing. Nothing about the new Scottie can stop a proto stomper. I have no idea why this game is so supportive of proto stomping, maybe its an EVE thing?
Dust514 and 'a well balanced game'. Yeah, those don't really deserve to be in the same sentence, unless it is for a game show: What is impossible, Alex.
PS: AA, My PS2 blue guy just picked up a railjack. Sweet. And you can get different scopes! Just wish I had that TV or I was a better sniper.
In New Eden no SP is wisely spent.
CCP will Nerf the reason right out from under you.
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KalOfTheRathi
Nec Tributis
1386
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Posted - 2014.10.02 22:27:00 -
[2] - Quote
Soraya Xel wrote:One of the things being missed here, I think, is rendering issues at 450-600m. One of my primary concerns personally, was for instance how the Thale's excessively good zoom pre-Delta allowed snipers to easily kill players from outside their rendering distance. There was no way to identify the location of a sniper shot, even if you survived it. That is a result of the game engine settings and not related to any mercenary attribute or real world skill. CCP/Shanghai chose to favor art over game play. It is a common problem in FPS gaming and is the bane of AAA development costs. Not that dust is AAA, just sayin.
Look at Rage by Id Software. Definitely was a AAA game by a AAA studio, FPS, beautiful sky boxes that are useless in game but they are pretty. And expensive in every aspect. Ultimately they were merely wasted resources. Which was a shame because the shooting game in Rage was great fun. There was just so little of it. Fun and shooting, I mean.
This game, dust514, hasn't been able draw at a distance since 1.0. Which was stated as a conscious decision by CCP/Shanghai. Add to the previous (pre-delta) situation it only had one good scope and it was on the Thale. Regardless of the Thale's extra damage it was the only one that let a player see at a distance. There are still locations in game that dust cannot draw mercenaries, of any color, over 210m. With the bad hit reporting the victim of a sniper rifle, forge gun, plasma cannon, swarm launcher and anything that hits from above there is little to no escape. It simply escalates the dead clone's rage (pun sort of intended). Some of which will be reflected on the forums and not in accurate kill feeds.
Allowing a better scope on other sniper rifles would have helped. Then cutting the range to 500 meters or 450m would have been better. With these changes there isn't a reason to bring out the now over priced charged sniper rifle.
PS: The Thale's previous magnification was too much for me. Which was an interesting problem, but we solved it with a Nerf Hammer. Too funny.
In New Eden no SP is wisely spent.
CCP will Nerf the reason right out from under you.
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