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Soraya Xel
Abandoned Privilege Top Men.
3892
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Posted - 2014.10.02 20:06:00 -
[1] - Quote
One of the things being missed here, I think, is rendering issues at 450-600m. One of my primary concerns personally, was for instance how the Thale's excessively good zoom pre-Delta allowed snipers to easily kill players from outside their rendering distance. There was no way to identify the location of a sniper shot, even if you survived it.
Snipers sit outside the range of most other weapons. That's fine, but it also means the play to counter them can be more challenging. Because for one, you're going to have to get into that range to counter them. You cannot get in range of a weapon you cannot find. And whether a sniper is in the redline or not is largely irrelevant, in my book, when the real problem is often that there's no way to find the sniper at all.
Also, in the cases of some of the extreme 600m ranges, most sniper rifles were firing at scanned down chevrons, not actual targets they could see. I'm also not sure it's good gameplay for this to be possible or relied upon. I think bringing snipers down a bit to accommodate the nature of the game is acceptable.
I've seen a lot more snipers out and about since Delta too. And I want to highlight that the submissions CPM members received from career snipers were definitely looked at heavily, including the numbers. The base damage didn't go as high as was proposed by those, but those numbers were definitely crunched.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Soraya Xel
Abandoned Privilege Top Men.
3894
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Posted - 2014.10.02 22:13:00 -
[2] - Quote
Leanna Boghin wrote:So now your saying its the Thales fault the range got nerfed? Seems like a crap deal to snipers. I mean after all just reduce the zoom on Thales and problem solved.
The Thale's just illustrates the point well. At the high end of range, 450-600m, snipers do not render on the client like they should.
Leanna Boghin wrote: And another thing i know damn well no one from CCP or any of the CPMs talked to any of those players that constantly snipe on a regular basis because if they did they would have this information already and would have realized that a 350 m range nerf would have made sniping that much more USELESS.
Also, the two snipers I received feedback from were Appia and Symbioticforks. Obviously not everyone got everything they wanted, but I definitely see where their feedback played in. A base damage buff was something I fought for largely based on their feedback. The headshot bonus buff should've been fairly close to the document I got. And one of the other things, is that the only sniper with a range of 350m is the Tactical, as far as I'm aware. The normal sniper should still be 450m according to the spreadsheet.
Actually, that is kinda one of my peeves, I don't like the range disparity between the sniper rifles. I would've rather they all been the same, so snipers can always countersnipe the sniper aiming at them.
Aeon Amadi wrote:A big problem with the whole 'finding the sniper' bit is that there aren't that many places for a sniper to honestly be. These aren't new maps, there's nothing being "found" anymore - if a sniper is in a location I can give a 99% guarantee that he's going to be in a spot that has been used before. In fact, a great deal of the interior sniper positions (orbital artillery outpost for instance) are now walled off with invisible barriers preventing access because... I dunno, reasons.
There's a lot of "general directions" where the sniper could be anywhere from on the ground to on a building to on a tower, to on top of the MCC from the exact same direction. I'm sorry, but the inability to actually point your gun in the direction of a sniper, and have his chevron appear, like it used to, is crippling. And the problem particularly manifests at the extreme end of range. Because no, that doesn't work anymore actually, if they're far enough away.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Soraya Xel
Abandoned Privilege Top Men.
3898
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Posted - 2014.10.02 22:31:00 -
[3] - Quote
KalOfTheRathi, not arguing that it's an issue with the game itself, just saying, in a situation where our client cruds out at 450m, having snipers at 600m isn't cool. It was a conscious decision, as far as I know, particularly because of the trade off between draw distance and frame rate. More draw distance is less frame rate.
I'm glad you like the Thale's zoom change, I saw a lot of people complain about it.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Soraya Xel
Abandoned Privilege Top Men.
3903
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Posted - 2014.10.03 00:27:00 -
[4] - Quote
Leanna Boghin wrote:They nerfed the zoom on Thales? (I havent been able to play in a couple weeks due to a busted PS3) If thats the case it was a much needed change. I honestly found that it was too easy to kill targets from 600m with a thales but at closer ranges it was almost impossible to keep a shot lined up. So if they nerfed the zoom on a thales it was a much needed change indeed regardless of how many people whine about it thats something that had to happen. But as for the 350m range nerf that was a bit too much so they need to up the range on sniper rifles ASAP because 350m is too short for a weapon that was meant to be long distance.
Ah, you haven't played yet. Explains the other misconception. Only the tactical sniper is 350m. Charge should be 400m and normal snipers are 450m, unless I forgot how to read the spreadsheet.
And yeah, Thale's zoom is now the same as the proto rifle, I believe. It's plenty "officer" enough without the OP zoom.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Soraya Xel
Abandoned Privilege Top Men.
3907
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Posted - 2014.10.03 01:07:00 -
[5] - Quote
Leanna Boghin wrote:BTW you can read the spreed sheets all you want for the numbers but nothing beats a good field testing of the changes that CCP makes to the game.
I agree. Hope you find a solution for your ailing PS3 soon!
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Soraya Xel
Abandoned Privilege Top Men.
3935
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Posted - 2014.10.04 00:51:00 -
[6] - Quote
Aeon Amadi wrote:People forget that they changed the draw distance to correlate with the weapon you're using, so looking around for a sniper whilst holding a shotgun - technically speaking - is foolhardy because you're not expected to be able to engage that target anyway. I don't assume to use that as evidence as to why the sniper rifle's range should be reduced or why we should -not- have an ultra-long range rifle variant available.
This is something I, at least, take into account. But when you get shot at with an AR or rail rifle or something, it's reasonable to expect you can look and see where the shot came from and try to go counter it. Or that at least somebody in your party might have a weapon that can locate that individual.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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