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Thread Statistics | Show CCP posts - 2 post(s) |
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CCP Frame
C C P C C P Alliance
4193
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Posted - 2014.09.24 09:45:00 -
[1] - Quote
We are very pleased to announce that Hotfix Delta has been deployed to DUST 514.
Hotfix Delta contains even more changes than the other Hotfixes. It contains many targeted tweaks, but also a full rebalancing of Sniper Rifles and Sidearms. For full details on this update, please click here.
And another reminder - no skill point refund will be granted with this hotfix.
CCP Frame
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ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
1290
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Posted - 2014.09.24 11:36:00 -
[2] - Quote
IT'S ALIVE!
Looking forward to hopefully using a new Sniper dot!
DUSTBoard
DUST Server Status
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postapo wastelander
Wasteland Desert Rangers
71
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Posted - 2014.09.24 11:49:00 -
[3] - Quote
If that is great like balancing one, count me like supporter of Dust
"The human being was not chosen to be a god..the god himself should become a human being."
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Spaceman-Rob
New Age Empire. General Tso's Alliance
552
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Posted - 2014.09.24 11:55:00 -
[4] - Quote
CCP Frame wrote:We are very pleased to announce that Hotfix Delta has been deployed to DUST 514. Hotfix Delta contains even more changes than the other Hotfixes. It contains many targeted tweaks, but also a full rebalancing of Sniper Rifles and Sidearms. For full details on this update, please click here. And another reminder - no skill point refund will be granted with this hotfix.
I love you! |
CommanderBolt
KILL-EM-QUICK RISE of LEGION
1744
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Posted - 2014.09.24 12:12:00 -
[5] - Quote
Rattati! Awesome stuff man, awesome stuff. A little disheartened about the ADS RoF but other than that the changes look really superb.
Praise Rattati!
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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Cody Sietz
Evzones Public.Disorder.
4006
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Posted - 2014.09.24 12:30:00 -
[6] - Quote
w00t!
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Vyzion Eyri
The Southern Legion Final Resolution.
2459
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Posted - 2014.09.24 13:09:00 -
[7] - Quote
I've wanted the D for far too long.
> Quis custodiet ipsos custodes?
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Kuruld Sengar
transport killers
7
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Posted - 2014.09.24 13:48:00 -
[8] - Quote
Thank you! Now my plasma cannon is complete. Let fear, chaos, and hilarity ensue. |
Lonewolf Heavy
Chaotic Company
126
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Posted - 2014.09.24 14:18:00 -
[9] - Quote
I am beyond excited to try out delta tonight! Going to test out the Militia HMG and also going to see how my snipers feel now on my cal Commando and swarms on my Minmando!
Blueberries are delicious and an essential part of my diet ;)
Commando/Heavy
Willing to PC for anyone for a low price
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Mobius Kaethis
Molon Labe. General Tso's Alliance
1838
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Posted - 2014.09.24 14:36:00 -
[10] - Quote
Wow that was quick. Usually we've had to wait a week after the hotfixes stats to get deployment. You guys rock!
Now to start shooting people in the face with pistols to test them out.
Now with more evil.
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Cavani1EE7
FACTI0N WARFARE ARMY
277
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Posted - 2014.09.24 14:38:00 -
[11] - Quote
CCP Frame wrote:We are very pleased to announce that Hotfix Delta has been deployed to DUST 514. Hotfix Delta contains even more changes than the other Hotfixes. It contains many targeted tweaks, but also a full rebalancing of Sniper Rifles and Sidearms. For full details on this update, please click here. And another reminder - no skill point refund will be granted with this hotfix.
The new Breach AR is life |
Brush Master
Onslaught Inc RISE of LEGION
1301
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Posted - 2014.09.24 14:57:00 -
[12] - Quote
I assume by radius for supply depots, it will only be horizontal? Dropships need some vertical resupply.
Dust Veteran. June 2012 - ?
True Logi. Flying DS from the start.
@dustreports
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Gaius Calinus
Incarnation Soldiers
10
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Posted - 2014.09.24 15:05:00 -
[13] - Quote
CCP Frame wrote:We are very pleased to announce that Hotfix Delta has been deployed to DUST 514. Hotfix Delta contains even more changes than the other Hotfixes. It contains many targeted tweaks, but also a full rebalancing of Sniper Rifles and Sidearms. For full details on this update, please click here. And another reminder - no skill point refund will be granted with this hotfix.
Ahhhm... What about the mentioned new officer rifles / swarms / guns ? No? Not even a single word?
Postponed? Cancelled? Anything?
Hail Caldari !!
Hail to the Caldari State !!!
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Radec fett
2
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Posted - 2014.09.24 15:05:00 -
[14] - Quote
Good job CCP, I like that you are releasing updates(hotfix) much quicker
Im a proud minmatar scout, ill cut u down with my knife or throw an RE , one way or another i will assassinate u...
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Cyrus Grevare
WarRavens Capital Punishment.
338
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Posted - 2014.09.24 15:24:00 -
[15] - Quote
Can we get a new SDE? pleeease
www.protofits.com - a Dust 514 fitting tool
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Ice Royal Glantix
Osmon Surveillance Caldari State
8
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Posted - 2014.09.24 15:25:00 -
[16] - Quote
Can we get the info on the Assault Frontline Mk II and the Sentinel Defender Mk II?
1 year veteran. Over 200 times restarted.
I have once had an advanced fitting.... Once....
CaLogi. Ex-everything else.
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Vell0cet
Vengeance Unbound Dark Taboo
2276
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Posted - 2014.09.24 15:27:00 -
[17] - Quote
The biggest disappointment in Delta for me is the NPE suits. I was hoping we could get a dozen-or-so 0 SP militia fits premade that were restockable with 5-10 copies of each. I'd like to see a militia equivalent of the other race's starter fits, so they can quickly get an understanding of the various racial philosophies, and change races early before getting too invested in something they don't want. I also want to see militia versions of the various logi philosophies with their "support weapon." For example a MIL mass driver with a MIL rep tool, on a MIL Minmatar basic medium frame, and a MIL laser rifle with a MIL drop uplink on a MIL Amarr basic medium frame, a Gallente plasma cannon scanner MIL fit and a Caldari MIL nano hive fit (not sure of the weapon for that one). This would expose the new player to a huge cross section of the game's content, all with suits they could fit themselves, but probably don't realize is available. I'd also like to see a 0 SP MIL tank fit, and a 0 SP MIL dropship each with 1 copy. So new players realize there are tanks and dropships in the game right away.
Some of this may require tweaking the CPU/PG on some of those MIL suits, and creating MIL variants of every weapon, module, and equipment.
Also, I'd really like to see an optional Academy game mode for players under 5mill SP. This would be separate from the existing academy (which should be short like it was before), because you don't want players trying to learn the controls in the same match with a dude with 4.9 mill SP. You want players to quickly graduate from the academy so they can see there is a lot more to the game than just Academy battles, but they need a mode protected from stomping by high SP players until they have the SP to build a reasonably competitive ADV fit, knowledge of the maps, understanding of the game mechanics, social connections to squad up with friends and use teamwork, etc. The current solution is very inadequate. I worry with an extended academy, new players will think the academy is all there is to the game. The amount it's been extended really doesn't give them the 5 mill SP they're going to need to put together a reasonable fit.
Really, the best solution is to separate the two (since they have 2 separate purposes). The initial academy is for learning what buttons to press, configuring control sensitivity, figuring out what the game even is, the optional academy game mode (only one checked by default) is to provide a more sheltered experience to get comfortable with the game, still giving her the freedom to try other gamemodes and be exposed to the full range of what DUST has to offer.
I hope we can move towards these in Echo. Perhaps some (or all) aren't possible to hotfix. If they are, I urge you to keep pushing forward on these ideas.
Best PvE idea ever!
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man- bear pig
D3ATH CARD
39
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Posted - 2014.09.24 15:44:00 -
[18] - Quote
Now that Delta is live, why have you still not released the changes to rifles? It is final and put into place, so there's really no reason to keep it hidden, it's actually worse to keep it quiet. Take my SCR for example, I saw that the ROF has changed. It is an ok change, because I could still shoot it as fast as I could before and didn't notice any delay. However, for a bit I thought that you had increased the kick back of my SCR, because it didn't seem right.
I played some more and realized that it wasn't changed, or I was able to overcome the slight change. I was getting hit by a rail rifle and I felt that it had it's range increased, because I didn't feel like it used to be able to hit me at that range before. I got demolished by a standard laser rifle, which never happens, so I'm pretty sure you increased the damage. I also got a sketchy death by an assault rifle, but i don't know why.
My point is that the unknown aspect of what got changed with the rifles is setting up a situation where there is a placebo effect. No one knows what rifles got changed and how, we just know that either some or all of them did. I just listed the ideas I have as to what changed, but I really don't know, and I'm stuck with these ideas. Wither I want them to or not, they will alter my view on the game and on the rifles unless I get evidence to prove them wrong.
I'm not the only one who will get ideas about rifle changes, and not everyone will be able to realize that their ideas may be wrong, and that these ideas will ultimately alter their view of what they encounter in the game, good or bad.
I'm sure CCP, the CPM, and yourself don't want to have to constantly keep reading forum posts from people screaming and crying about guns being to nerfed or op when you never even touched that rifle.
If you do not want to release the numbers, please just state which rifles were changed and a basic explanation of how. e.g. Scrambler rifle- ROF decreased
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Minion Max
Kang Lo Directorate Gallente Federation
14
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Posted - 2014.09.24 16:27:00 -
[19] - Quote
Like tho sights on the Charge Sniper but that is all, none of the other changes. Ammo and range is cut Gàô . Other sniper rifles got a boost or no change to ammo. I guess I will have stop playing or tank out a Sentinel or Commando for sniping because a light will not cut it at 400m max. I guess the Devs do not understand what a snipers roll is.
Semper Fi.
Cpl, 87-95
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TOOMANY NAMES ALREADYTAKEn
Going for the gold
179
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Posted - 2014.09.24 16:28:00 -
[20] - Quote
Y U NO TELL US it was gonna be today???
32 kills with militia shotgun. OP? naaaaaah
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Gabriel Ceja
Knights of Eternal Darkness League of Infamy
59
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Posted - 2014.09.24 16:54:00 -
[21] - Quote
All small turrets are still currently at the previous Charlie prices so what's up with that. Is it a bug or did that not make it into Charlie even though it says it did in the link you provided for changes in delta.
"Throw on the flux capacitor."
activates fuel injector
"WOOOOOO!!!"
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Ryme Intrinseca
Fatal Absolution General Tso's Alliance
1936
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Posted - 2014.09.24 17:30:00 -
[22] - Quote
man- bear pig wrote:Now that Delta is live, why have you still not released the changes to rifles? It is final and put into place, so there's really no reason to keep it hidden, it's actually worse to keep it quiet. Take my SCR for example, I saw that the ROF has changed. It is an ok change, because I could still shoot it as fast as I could before and didn't notice any delay. However, for a bit I thought that you had increased the kick back of my SCR, because it didn't seem right.
I played some more and realized that it wasn't changed, or I was able to overcome the slight change. I was getting hit by a rail rifle and I felt that it had it's range increased, because I didn't feel like it used to be able to hit me at that range before. I got demolished by a standard laser rifle, which never happens, so I'm pretty sure you increased the damage. I also got a sketchy death by an assault rifle, but i don't know why.
My point is that the unknown aspect of what got changed with the rifles is setting up a situation where there is a placebo effect. No one knows what rifles got changed and how, we just know that either some or all of them did. I just listed the ideas I have as to what changed, but I really don't know, and I'm stuck with these ideas. Wither I want them to or not, they will alter my view on the game and on the rifles unless I get evidence to prove them wrong.
I'm not the only one who will get ideas about rifle changes, and not everyone will be able to realize that their ideas may be wrong, and that these ideas will ultimately alter their view of what they encounter in the game, good or bad.
I'm sure CCP, the CPM, and yourself don't want to have to constantly keep reading forum posts from people screaming and crying about guns being to nerfed or op when you never even touched that rifle.
If you do not want to release the numbers, please just state which rifles were changed and a basic explanation of how. e.g. Scrambler rifle- ROF decreased
Agree, we really need information about the rifle changes. All there is in the dev blog is 'Almost all the Rifles received a tweak with regard to Handling and Accuracy, making them more balanced', which is very vague, and doesn't cover the expected damage increases (breach AR especially) and RoF changes (Tac AR, ScR, and apparently AScR). |
Alex-ZX
Valor Coalition Red Whines.
2
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Posted - 2014.09.24 18:04:00 -
[23] - Quote
I like most of the changes CCP good work. I'd like you to reduce the recoil, kick and dispersion of the ion pistol a little bit because it is hard to hit another players, even if they are literally in front of you, it shoots fast but is simply not as good as the scrambler pistol.
Also i have one really good question.... where are our new officer weapons? i can see them in the marketplace, but you didn't send us them. I'd like to use them a little bit :P |
man- bear pig
D3ATH CARD
40
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Posted - 2014.09.24 18:30:00 -
[24] - Quote
Also, still getting modded controller SCR's, You just end up surviving for 2 seconds instead of 1. Changing the heat build up to per shot is the only way you'll get rid of them. |
CommanderBolt
KILL-EM-QUICK RISE of LEGION
1750
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Posted - 2014.09.24 18:53:00 -
[25] - Quote
man- bear pig wrote:Also, still getting modded controller SCR's, You just end up surviving for 2 seconds instead of 1. Changing the heat build up to per shot is the only way you'll get rid of them.
Look man hitting 600 rpm is easy, I too used to complain about obvious rapid fire mods but there is no way this can be an issue now.
Its really not hard for even an average scrambler rifle user to hit a consistent 600rpm. You do realise that this is a very high dps weapon right? In fact the highest light weapon burst DPS.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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Thang Bausch
Pierrot Le Fou Industries
222
|
Posted - 2014.09.24 18:54:00 -
[26] - Quote
Will there be an SP event soon to celebrate the release of delta? (i know we just had the clone event, but I am a greedy, greedy man) |
CommanderBolt
KILL-EM-QUICK RISE of LEGION
1750
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Posted - 2014.09.24 18:59:00 -
[27] - Quote
Ryme Intrinseca wrote:man- bear pig wrote:Now that Delta is live, why have you still not released the changes to rifles? It is final and put into place, so there's really no reason to keep it hidden, it's actually worse to keep it quiet. Take my SCR for example, I saw that the ROF has changed. It is an ok change, because I could still shoot it as fast as I could before and didn't notice any delay. However, for a bit I thought that you had increased the kick back of my SCR, because it didn't seem right.
I played some more and realized that it wasn't changed, or I was able to overcome the slight change. I was getting hit by a rail rifle and I felt that it had it's range increased, because I didn't feel like it used to be able to hit me at that range before. I got demolished by a standard laser rifle, which never happens, so I'm pretty sure you increased the damage. I also got a sketchy death by an assault rifle, but i don't know why.
My point is that the unknown aspect of what got changed with the rifles is setting up a situation where there is a placebo effect. No one knows what rifles got changed and how, we just know that either some or all of them did. I just listed the ideas I have as to what changed, but I really don't know, and I'm stuck with these ideas. Wither I want them to or not, they will alter my view on the game and on the rifles unless I get evidence to prove them wrong.
I'm not the only one who will get ideas about rifle changes, and not everyone will be able to realize that their ideas may be wrong, and that these ideas will ultimately alter their view of what they encounter in the game, good or bad.
I'm sure CCP, the CPM, and yourself don't want to have to constantly keep reading forum posts from people screaming and crying about guns being to nerfed or op when you never even touched that rifle.
If you do not want to release the numbers, please just state which rifles were changed and a basic explanation of how. e.g. Scrambler rifle- ROF decreased
Agree, we really need information about the rifle changes. All there is in the dev blog is 'Almost all the Rifles received a tweak with regard to Handling and Accuracy, making them more balanced', which is very vague, and doesn't cover the expected damage increases (breach AR especially) and RoF changes (Tac AR, ScR, and apparently AScR).
I am pretty sure that they did have and still do have the changes in a post somewhere. I have not looked but I believe it will be one of the posts in the Development Discussion Archives.
Ok did some digging for you guys.
https://forums.dust514.com/default.aspx?g=posts&t=174569&find=unread
And :
CCP Rattati wrote: Watching the TAR vs Scrambler video and poring over the rifle data, we propose these small tweaks. In most cases, the Gallente rifle family just has overall the worst comparative kick and dispersion so we want to bring them closer to the rest of the rifles.
Bear in mind that these are very small tweaks except for the Gallente ones that are heavily underperforming
Reduce Hipfire dispersion of Tactical Assault Rifle (TAR) to be closer to the Scrambler Rifle (considerable)
Reduce Hipfire Kick of TAR to be closer to Scrambler Rifle (considerable)
Increase Hipfire Kick of Scrambler Rifle to be closer to TAR (tiny)
Reduce Hipfire Kick of Gallente Assault rifle (tiny)
Reduce Hipfire Kick of Gallente Burst Assault Rifles (tiny)
Reduce Zoomed Dispersion of Gallente Breach Rifles (considerable)
Set ROF of both Scrambler and TAR to 600
Increase Hipfire Kick of Rail Rifles on second or more rapid consecutive shot, so full auto will be less accurate in CQC (some)
There are no tweaks for the Assault Scrambler as it may be suffering from Armor tanking environment, unless there is a specific reason you can find, there is nothing in the stats that says it should be.
So that last bit also shows that the Assault Scrambler reduced rate of fire was a mistake and not intended. (If anything Rattati would probably lean towards helping it a little perhaps)
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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man- bear pig
D3ATH CARD
42
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Posted - 2014.09.24 19:08:00 -
[28] - Quote
CommanderBolt wrote:man- bear pig wrote:Also, still getting modded controller SCR's, You just end up surviving for 2 seconds instead of 1. Changing the heat build up to per shot is the only way you'll get rid of them. Look man hitting 600 rpm is easy, I too used to complain about obvious rapid fire mods but there is no way this can be an issue now. Its really not hard for even an average scrambler rifle user to hit a consistent 600rpm. You do realise that this is a very high dps weapon right? In fact the highest light weapon burst DPS.
Yes, I use it, I understand that it can perform at that level. I understand that people can get the rpm at that speed, but its when it is consistently at that speed, and the only thing that is changing is where they are shooting because I am moving it raises a question. When it also doesn't taper off at all, it simply stops after shooting for about 3 seconds, it raises a question, and when the guy is using frontline suit SCR in an ambush match doing this, yea I'm calling bullshit.
Your telling me that you can perform a 600rpm fire for 3 seconds straight, every time you shoot in the match, while at the same time use the same hand to track me as I dodge your bullets? |
Lonewolf Heavy
Chaotic Company
128
|
Posted - 2014.09.24 19:09:00 -
[29] - Quote
Minion Max wrote:Like tho sights on the Charge Sniper but that is all, none of the other changes. Ammo and range is cut Gàô . Other sniper rifles got a boost or no change to ammo. I guess I will have stop playing or tank out a Sentinel or Commando for sniping because a light will not cut it at 400m max. I guess the Devs do not understand what a snipers roll is.
No offense, but 400m is way over enough range to be a sniper in any suit. Also you can't say that Rail rifles and such are killing you at 200m because they do so little damage that it won't affect you. I do my fair share of sniping in Commandos, Scouts, and logis and only rarely do I sit out at 400m. Usually i'll be within 200 meters doing fairly decent. Only difference now is more snipers will be easy to spot because they aren't used to being anywhere near a battle and don't know how to move from position to position to avoid being killed. Plus look at it this way, You are doing significantly more damage with all snipers, and being closer makes head shots easier so its easier to score a kill and then move to a new spot.
Blueberries are delicious and an essential part of my diet ;)
Commando/Heavy
Willing to PC for anyone for a low price
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
1754
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Posted - 2014.09.24 19:18:00 -
[30] - Quote
man- bear pig wrote:CommanderBolt wrote:man- bear pig wrote:Also, still getting modded controller SCR's, You just end up surviving for 2 seconds instead of 1. Changing the heat build up to per shot is the only way you'll get rid of them. Look man hitting 600 rpm is easy, I too used to complain about obvious rapid fire mods but there is no way this can be an issue now. Its really not hard for even an average scrambler rifle user to hit a consistent 600rpm. You do realise that this is a very high dps weapon right? In fact the highest light weapon burst DPS. Yes, I use it, I understand that it can perform at that level. I understand that people can get the rpm at that speed, but its when it is consistently at that speed, and the only thing that is changing is where they are shooting because I am moving it raises a question. When it also doesn't taper off at all, it simply stops after shooting for about 3 seconds, it raises a question, and when the guy is using frontline suit SCR in an ambush match doing this, yea I'm calling bullshit. Your telling me that you can perform a 600rpm fire for 3 seconds straight, every time you shoot in the match, while at the same time use the same hand to track me as I dodge your bullets?
Next time I am on I will use the scrambler and see how it performs. I dont think it will be as hard as you make out man. The TAC AR used to be 500 and I found that very easy to oversample, the scrambler rof used to be what 700,750 something like that? Its lost a lot of rate of fire.
I dunno man il get back to you after some testing as I know there are a few that will abuse what ever they can get no matter how small a margin. I'm just saying be open to the possibility that 600rpm is quite doable. You should try the weapon out yourself.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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Fox Gaden
Immortal Guides
4346
|
Posted - 2014.09.24 19:28:00 -
[31] - Quote
Quote:We also fixed both Large Missile and Large Railgun Turret damage profiles and took the Burst Heavy Machine Gun down a notch, as it was needed. Of course I am biased, but dosen't the Burst HMG nerf deserve it's own bullet point? The Burst HMG has nothing to do with the Large Turrets, and you have used "and" twice in the sentence without the use of an ";".
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Kensai Dragon
Dust University Ivy League
2
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Posted - 2014.09.24 19:29:00 -
[32] - Quote
Dude, really? Burst HMG got a double nerf? Increased heat buildup AND damage decrease? Can we at least get a decrease in recovery time on the inevitable overheat? Just running fast numbers, we get 5 rapid bursts instead of 6, so the overall damage nerf is as much as 25% decrease. Was that really 'needed'? |
man- bear pig
D3ATH CARD
43
|
Posted - 2014.09.24 19:42:00 -
[33] - Quote
CommanderBolt wrote:man- bear pig wrote:CommanderBolt wrote:man- bear pig wrote:Also, still getting modded controller SCR's, You just end up surviving for 2 seconds instead of 1. Changing the heat build up to per shot is the only way you'll get rid of them. Look man hitting 600 rpm is easy, I too used to complain about obvious rapid fire mods but there is no way this can be an issue now. Its really not hard for even an average scrambler rifle user to hit a consistent 600rpm. You do realise that this is a very high dps weapon right? In fact the highest light weapon burst DPS. Yes, I use it, I understand that it can perform at that level. I understand that people can get the rpm at that speed, but its when it is consistently at that speed, and the only thing that is changing is where they are shooting because I am moving it raises a question. When it also doesn't taper off at all, it simply stops after shooting for about 3 seconds, it raises a question, and when the guy is using frontline suit SCR in an ambush match doing this, yea I'm calling bullshit. Your telling me that you can perform a 600rpm fire for 3 seconds straight, every time you shoot in the match, while at the same time use the same hand to track me as I dodge your bullets? Next time I am on I will use the scrambler and see how it performs. I dont think it will be as hard as you make out man. The TAC AR used to be 500 and I found that very easy to oversample, the scrambler rof used to be what 700,750 something like that? Its lost a lot of rate of fire. I dunno man il get back to you after some testing as I know there are a few that will abuse what ever they can get no matter how small a margin. I'm just saying be open to the possibility that 600rpm is quite doable. You should try the weapon out yourself.
Right, I just told you I use it.
I'm bringing up the issue now because modded controllers were the main reason why it had it's ROF cut down. Even with a decreased ROF, a modded controller still turns it into an automatic rifle with almost no kick back and an extremely high dps. a change to ROF doesn't change the fact that in the hands of someone with a modded controller it is extremely powerful.
I love the gun, I'm trying to make sure it doesn't get it's DPS cut just because changing the ROF did nothing to get rid of the modded controllers. If you changed the heat build up to per shot, pumping out 600rpm with a modded controller is going to blow up on you a hell of a lot faster then someone using it with a regular controller, who is not putting out that ROF every time they shoot.
Right now, the heat build up system has the same amount of build up when using the rifle to fire 3 round bursts, and using it to fire as fast as you can. The system they have in place is great for automatic weapons (HMG and blaster) and consistent weapons (Laser rifle), but it doesn't not work for a semi auto rifle.
So before you start throwing insults and assuming I'm just ranting because you think I hate the SCR, play the game, run into a modded controller and tell me then that changing the ROF did anything to get rid of the cheaters. |
Necalli XIBALBA
Crows Assassins
4
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Posted - 2014.09.24 19:42:00 -
[34] - Quote
R.I.P. DUST514 |
man- bear pig
D3ATH CARD
45
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Posted - 2014.09.24 19:58:00 -
[35] - Quote
CommanderBolt wrote: Next time I am on I will use the scrambler and see how it performs. I dont think it will be as hard as you make out man. The TAC AR used to be 500 and I found that very easy to oversample, the scrambler rof used to be what 700,750 something like that? Its lost a lot of rate of fire.
I dunno man il get back to you after some testing as I know there are a few that will abuse what ever they can get no matter how small a margin. I'm just saying be open to the possibility that 600rpm is quite doable. You should try the weapon out yourself.
If you read my comment earlier on the forum, you'd also see that I'm actually ok with the ROF at 600, I can still perform well with it, so the cut was not over extreme as many people were trying to say it was.
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Clint Tosspon
Ghosts of Dawn General Tso's Alliance
0
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Posted - 2014.09.24 20:20:00 -
[36] - Quote
I will have to see for myself I suppose what all of this balancing rifles is. I mean the CR got nerfed 3 times already and I noticed it is more efficient as a armor damaging weapon (which I understand of course), but why the SMG? Especially why the AS SMG? Was it not balanced? If not why not buff the other sidearms to have equal performance? People spend most if not all of their time maxing out the capabilities of their weapons and you take that away? Makes me question if there was any rationalizing at all here. Are the developers calling the shots or are the players? Who made the game? Think about it. |
zzZaXxx
Vengeance Unbound
577
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Posted - 2014.09.24 21:16:00 -
[37] - Quote
Rifle change specific info please. |
Kensai Dragon
Dust University Ivy League
2
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Posted - 2014.09.24 21:22:00 -
[38] - Quote
zzZaXxx wrote:Rifle change specific info please.
Can be found here: https://docs.google.com/spreadsheets/d/1Bqr2OKuQXCKrvx721n07xLb5VYmwvXEoftyNqRg3ew8/edit#gid=1986456775
Edit: My personal favorite spec, under rifles 'Multiple small tweaks to parameters noone understands'
LOL |
4lbert Wesker
Osmon Surveillance Caldari State
2
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Posted - 2014.09.24 23:11:00 -
[39] - Quote
Kensai Dragon wrote:Dude, really? Burst HMG got a double nerf? Increased heat buildup AND damage decrease? Can we at least get a decrease in recovery time on the inevitable overheat? Just running fast numbers, we get 5 rapid bursts instead of 6, so the overall damage nerf is as much as 25% decrease. Was that really 'needed'?
Yeah,that was needed.Shield tanked heavy could be killed in two good aimed Six Kin burst shots.
I punched camel once,and it meows at me
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CCP Rattati
C C P C C P Alliance
7942
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Posted - 2014.09.25 00:46:00 -
[40] - Quote
Please post issues or discrepancies from stated intent here
https://forums.dust514.com/default.aspx?g=posts&m=2375326#post2375326
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Espeon Bons
Bloodline Rebellion Public.Disorder.
260
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Posted - 2014.09.25 03:43:00 -
[41] - Quote
Thanks for making Assault dropships irrelevant again.
Follow your bliss!
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Glyd Path
Nec Tributis
129
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Posted - 2014.09.25 06:42:00 -
[42] - Quote
I am not trying to troll here but I just checked CCP Rattitti's comment on Delta.
Regarding: Sniper rifles "reducing range a little". It would appear I seriously don't understand this statement.
Hopefully he was joking or being ironic because losing 25% of 600m does not seem a like a 'little'.
He and I don't share nationalities so this might have been meant as a joke, or was meant in a joking manner but frankly I find that it is insulting.
I have SP to spend after the event but I hesitate as I don't want to spend it where 'little' adjustments are already targeted, making my hoped for improvements primed for a 25% gutting. Not just in Echo, but longer term.
Nobody at CCP cares because we ain't Legionnaires.
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Glyd Path
Nec Tributis
129
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Posted - 2014.09.25 06:45:00 -
[43] - Quote
Espeon Bons wrote:Thanks for making Assault dropships irrelevant again. Yes, that I noticed. Hardly worth being in a vehicle anymore. ADS or tank. And we have red line tanks again because any AV can force them off the battlefield where they wait for their modules to cool down. ADS does have it worse, IMO. At least by the numbers.
Also, wasn't there supposed to be 30% reduction in small turret prices? Cause I didn't notice that. XT still cost 105K so I didn't look further.
Nobody at CCP cares because we ain't Legionnaires.
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AndyPandy Puschel
Tronhadar Free Guard Minmatar Republic
34
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Posted - 2014.09.25 12:21:00 -
[44] - Quote
Quote:by changing the Nanite Injector to heal Shields as well
How does this actually work and what exactly was changed, i could not notice any difference in use and the tool-tip, description, attributes tab are still the same?
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Lonewolf Heavy
Chaotic Company
129
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Posted - 2014.09.25 14:25:00 -
[45] - Quote
Glyd Path wrote:I am not trying to troll here but I just checked CCP Rattitti's comment on Delta.
Regarding: Sniper rifles "reducing range a little". It would appear I seriously don't understand this statement.
Hopefully he was joking or being ironic because losing 25% of 600m does not seem a like a 'little'.
He and I don't share nationalities so this might have been meant as a joke, or was meant in a joking manner but frankly I find that it is insulting.
I have SP to spend after the event but I hesitate as I don't want to spend it where 'little' adjustments are already targeted, making my hoped for improvements primed for a 25% gutting. Not just in Echo, but longer term.
You do realize that 400m is still over enough to sit in your redline and effectively fire into objectives on most maps? there was literally no point in it having 600m before. Hell on most maps I can sit in the redline and be within 200m of objectives. It seriously is only a slight reduction when you think about how some maps from redline to redline is maybe 500-600m.
Blueberries are delicious and an essential part of my diet ;)
Commando/Heavy
Willing to PC for anyone for a low price
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IVIaster LUKE
686
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Posted - 2014.09.25 23:37:00 -
[46] - Quote
Dat hit detection in delta is p!ss poor.
Get'em to a quarter armor left and they take no damage.
Also kin cats are the new armor plates. You shoot a speed demon (while they are running) and they take no damage just like the closed beta scouts of old.
Man I miss Charlie's hit detection.
Delta = the worse hit detection ever......
R.I.P. BENDECCO 1970 - 2014
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Thokk Nightshade
KNIGHTZ OF THE ROUND
569
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Posted - 2014.09.26 00:10:00 -
[47] - Quote
Lonewolf Heavy wrote:Glyd Path wrote:I am not trying to troll here but I just checked CCP Rattitti's comment on Delta.
Regarding: Sniper rifles "reducing range a little". It would appear I seriously don't understand this statement.
Hopefully he was joking or being ironic because losing 25% of 600m does not seem a like a 'little'.
He and I don't share nationalities so this might have been meant as a joke, or was meant in a joking manner but frankly I find that it is insulting.
I have SP to spend after the event but I hesitate as I don't want to spend it where 'little' adjustments are already targeted, making my hoped for improvements primed for a 25% gutting. Not just in Echo, but longer term. You do realize that 400m is still over enough to sit in your redline and effectively fire into objectives on most maps? there was literally no point in it having 600m before. Hell on most maps I can sit in the redline and be within 200m of objectives. It seriously is only a slight reduction when you think about how some maps from redline to redline is maybe 500-600m.
Isn't that more an issue with redlining and map design? If the maps were larger (they stretch for 1000's of meters) it would help. So CCP could just move everything back so the "redline" is 500 or 600 meters from the objective on all sides. Redline sniping eliminated or completely ineffective being so far away from the main reason to have a sniper (objective overwatch). This will also increase the necessity for clone spawn points and uplinks. Logi's will be desired again because without either clone spawnpoints or drop uplinks in various strategic locations, people are going to have to hike/ride/fly/drive hundreds of meters to get back to the objective.
Thokk Kill. Thokk Crush. Thokk Smash.
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IVIaster LUKE
687
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Posted - 2014.09.26 00:22:00 -
[48] - Quote
The game wasn't even balanced when they made these maps anyway.
There in lays the problem.
I wonder if Legion will have the same discrepancies.
Delta = the worse hit detection ever......
R.I.P. BENDECCO 1970 - 2014
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Thokk Nightshade
KNIGHTZ OF THE ROUND
577
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Posted - 2014.09.26 00:44:00 -
[49] - Quote
IVIaster LUKE wrote:The game wasn't even balanced when they made these maps anyway.
There in lays the problem.
I wonder if Legion will have the same discrepancies.
Agreed, but it would at least do SOMETHING to alleviate one of the problems plaguing the game
Thokk Kill. Thokk Crush. Thokk Smash.
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Right-wing Extremist
Nos Nothi
1319
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Posted - 2014.09.26 00:44:00 -
[50] - Quote
IVIaster LUKE wrote:Dat hit detection in delta is p!ss poor. Get'em to a quarter armor left and they take no damage. Also kin cats are the new armor plates. You shoot a speed demon (while they are running) and they take no damage just like the closed beta scouts of old. Man I miss Charlie's hit detection. You're just bad at the game. Or laggy. Probably bad.
mk.0 Scout with 2x complex kincats at full sprint, getting shredded by ScRs, RRs, CRs, you name it. Don't even get me started on bolt pistols.
If it's visible, it's killable.
Jaceon Pale-eye.
And you shall know me by the sound of Charge SR bullets whizzing by your head as I miss repeatedly.
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IVIaster LUKE
688
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Posted - 2014.09.26 01:02:00 -
[51] - Quote
Right-wing Extremist wrote:IVIaster LUKE wrote:Dat hit detection in delta is p!ss poor. Get'em to a quarter armor left and they take no damage. Also kin cats are the new armor plates. You shoot a speed demon (while they are running) and they take no damage just like the closed beta scouts of old. Man I miss Charlie's hit detection. You're just bad at the game. Or laggy. Probably bad. mk.0 Scout with 2x complex kincats at full sprint, getting shredded by ScRs, RRs, CRs, you name it. Don't even get me started on bolt pistols. If it's visible, it's killable.
Yeah I have no skill. Secrets out. Whoopee!!
Relax
You don't have to worry about your Speed Demon.
It just seems like the closed beta hit detection issues all over again. That's all.
Delta = the worse hit detection ever......
R.I.P. BENDECCO 1970 - 2014
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Right-wing Extremist
Nos Nothi
1319
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Posted - 2014.09.26 01:09:00 -
[52] - Quote
IVIaster LUKE wrote:Yeah I have no skill. Secrets out. Whoopee!!
Relax
You don't have to worry about your Speed Demon.
It just seems like the closed beta hit detection issues all over again. That's all. Fair enough.
For the record, though, I only run the 2x kincat fit in niche situations. Damps are too important, so I'm usually 2x damp 1x kincat or 1x codebreaker.
Jaceon Pale-eye.
And you shall know me by the sound of Charge SR bullets whizzing by your head as I miss repeatedly.
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IVIaster LUKE
688
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Posted - 2014.09.26 01:29:00 -
[53] - Quote
Honestly, I should've posted in technical support/bugs with my concerns.
I apologize.
I'm a simple 'Mountain Troll' without Rabies..that is.
CCP please check hit detection. More Sugar, Less Vinegar.
R.I.P. BENDECCO 1970 - 2014
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JONAHBENHUR
home of the forgotten
47
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Posted - 2014.09.26 01:52:00 -
[54] - Quote
how come the assualt variant of the combat rifle has same ROF and does less damage ? is it for the run shoot glitch ?
"To be a man you must have honor, "HONOR AND A PENIS !!" -shinoske noharu
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Minion Max
Kang Lo Directorate Gallente Federation
14
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Posted - 2014.09.26 05:04:00 -
[55] - Quote
Lonewolf Heavy wrote:Minion Max wrote:Like tho sights on the Charge Sniper but that is all, none of the other changes. Ammo and range is cut Gàô . Other sniper rifles got a boost or no change to ammo. I guess I will have stop playing or tank out a Sentinel or Commando for sniping because a light will not cut it at 400m max. I guess the Devs do not understand what a snipers roll is. No offense, but 400m is way over enough range to be a sniper in any suit. Also you can't say that Rail rifles and such are killing you at 200m because they do so little damage that it won't affect you. I do my fair share of sniping in Commandos, Scouts, and logis and only rarely do I sit out at 400m. Usually i'll be within 200 meters doing fairly decent. Only difference now is more snipers will be easy to spot because they aren't used to being anywhere near a battle and don't know how to move from position to position to avoid being killed. Plus look at it this way, You are doing significantly more damage with all snipers, and being closer makes head shots easier so its easier to score a kill and then move to a new spot.
I am on the field most of the time and run a the G-1 and G/1 Light 99% of the time. Sitting around 200m or so on half of the maps, 300 on the open ones keeping cover on a few objectives. I cover out to the 600m to deter someone trying to get to it, longest kill was almost 596m headshot in Bravo and 585m finishing shot in Charley. I prefer to stay above 4.0 being Dust is my first shooter, GT(1=6) 15y vet, and I do not believe you should be able to fit a light main gun to a heavy suit. That is like using a 155 Howie instead of pepper spay for crowd control or redline sniping in a Heavy. The ones I hate is the Cloaked Shoot guns, sneaky little bastards.
Semper Fi.
Cpl, 87-95
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FrosTy GlocK
NIGHT RIDERZ POD-SQUAD
1
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Posted - 2014.09.26 07:24:00 -
[56] - Quote
I love the new reticle for the charge sniper. Having no trouble with the range since I'm usually within 300m. Its also nice that the headshot bonus is 300% now I feel headshots are actually rewarding
Invincible? My swarm launcher says different
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LOGAN XIII
Proditus est
28
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Posted - 2014.09.26 08:19:00 -
[57] - Quote
You drunk a s s diptards are acre sung this game up. Seriously. In what reality does it make sense to shorten sniper rifle ranges. When every country on this not as advanced as Eve universe is increasing sniper rifle ranges. In this less technological real world, snipers are making kills of over a kilometer, easily. With over a mile becoming quite frequent. I thought the Eve universe was supposed to be more advanced? And everything you alcohol swilling douche-wagons are doing is contrary to an advanced society. 300m???? |
Vapor Forseti
DIOS EX. General Tso's Alliance
1565
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Posted - 2014.09.26 13:15:00 -
[58] - Quote
LOGAN XIII wrote:You drunk a s s diptards are acre sung this game up. Seriously. In what reality does it make sense to shorten sniper rifle ranges. When every country on this not as advanced as Eve universe is increasing sniper rifle ranges. In this less technological real world, snipers are making kills of over a kilometer, easily. With over a mile becoming quite frequent. I thought the Eve universe was supposed to be more advanced? And everything you alcohol swilling douche-wagons are doing is contrary to an advanced society. 300m???? Don't even compare Dust to reality. It doesn't work that way. If you want that ****, then "go back to CoD."
Now, using a sniper rifle will require you to make risk and enter deeper into the battlefield to actually contribute to your team. The headshot damage multiplier is now 300%, so you should be grateful. You don't even realize how generous this buff is. Lastly, it's 400m, not 300m.
Get out.
"I think not having a heart or soul in this case is an asset." -One Eyed King
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DEMONWOLF4891
Bahdo faal dovah
0
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Posted - 2014.09.28 02:17:00 -
[59] - Quote
Bolt pistol is way way way OP!!!! Needs to be fixed and other then that all is good I think |
jNs Vit4l
THE 300 SPARTANS
28
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Posted - 2014.09.28 15:05:00 -
[60] - Quote
DEMONWOLF4891 wrote:Bolt pistol is way way way OP!!!! Needs to be fixed and other then that all is good I think i aggree! Its OP nerfhammer coming soon.
CEO of The 300 Spartans!
Leader FC of J PLATOON VIT4L Min / Gal Fw
FW FTW!
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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
614
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Posted - 2014.09.28 18:08:00 -
[61] - Quote
I don't think the BP is overpowered. Reasoning: It's a Calari Weapon, so very high damage, with an extreme range. It has a few shots in the clip, so you have to land them. It gives the Illusion of being overpowered, because it does a lot of damage in a short time. Every other sidearm does as much damage as it does per clip. The SMG does 20 damage per bullet not counting proficiency or the 15% against armor. With 80 bullets, that's 800 damage per clip without damage bonuses, almost as much as the BP.
It's working as intended (No I don't use the gun. Knives are quieter, never run out of rounds, and require no reload. IF the gun needs a nerf, reduce the ammo, but leave the damage as is.
CEO of GODS AMONG MEN/ Code name: Kronos
Friendships are forged by war, enemies by peace
Stars Wars Fan4ever, BFront3
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Megaman Trigger
Knights of Eternal Darkness League of Infamy
128
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Posted - 2014.09.29 00:11:00 -
[62] - Quote
There was talk of adding the missing LP items to the store. When are they being added?
Purifier. First Class.
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