|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |
CommanderBolt
KILL-EM-QUICK RISE of LEGION
1744
|
Posted - 2014.09.24 12:12:00 -
[1] - Quote
Rattati! Awesome stuff man, awesome stuff. A little disheartened about the ADS RoF but other than that the changes look really superb.
Praise Rattati!
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
|
CommanderBolt
KILL-EM-QUICK RISE of LEGION
1750
|
Posted - 2014.09.24 18:53:00 -
[2] - Quote
man- bear pig wrote:Also, still getting modded controller SCR's, You just end up surviving for 2 seconds instead of 1. Changing the heat build up to per shot is the only way you'll get rid of them.
Look man hitting 600 rpm is easy, I too used to complain about obvious rapid fire mods but there is no way this can be an issue now.
Its really not hard for even an average scrambler rifle user to hit a consistent 600rpm. You do realise that this is a very high dps weapon right? In fact the highest light weapon burst DPS.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
|
CommanderBolt
KILL-EM-QUICK RISE of LEGION
1750
|
Posted - 2014.09.24 18:59:00 -
[3] - Quote
Ryme Intrinseca wrote:man- bear pig wrote:Now that Delta is live, why have you still not released the changes to rifles? It is final and put into place, so there's really no reason to keep it hidden, it's actually worse to keep it quiet. Take my SCR for example, I saw that the ROF has changed. It is an ok change, because I could still shoot it as fast as I could before and didn't notice any delay. However, for a bit I thought that you had increased the kick back of my SCR, because it didn't seem right.
I played some more and realized that it wasn't changed, or I was able to overcome the slight change. I was getting hit by a rail rifle and I felt that it had it's range increased, because I didn't feel like it used to be able to hit me at that range before. I got demolished by a standard laser rifle, which never happens, so I'm pretty sure you increased the damage. I also got a sketchy death by an assault rifle, but i don't know why.
My point is that the unknown aspect of what got changed with the rifles is setting up a situation where there is a placebo effect. No one knows what rifles got changed and how, we just know that either some or all of them did. I just listed the ideas I have as to what changed, but I really don't know, and I'm stuck with these ideas. Wither I want them to or not, they will alter my view on the game and on the rifles unless I get evidence to prove them wrong.
I'm not the only one who will get ideas about rifle changes, and not everyone will be able to realize that their ideas may be wrong, and that these ideas will ultimately alter their view of what they encounter in the game, good or bad.
I'm sure CCP, the CPM, and yourself don't want to have to constantly keep reading forum posts from people screaming and crying about guns being to nerfed or op when you never even touched that rifle.
If you do not want to release the numbers, please just state which rifles were changed and a basic explanation of how. e.g. Scrambler rifle- ROF decreased
Agree, we really need information about the rifle changes. All there is in the dev blog is 'Almost all the Rifles received a tweak with regard to Handling and Accuracy, making them more balanced', which is very vague, and doesn't cover the expected damage increases (breach AR especially) and RoF changes (Tac AR, ScR, and apparently AScR).
I am pretty sure that they did have and still do have the changes in a post somewhere. I have not looked but I believe it will be one of the posts in the Development Discussion Archives.
Ok did some digging for you guys.
https://forums.dust514.com/default.aspx?g=posts&t=174569&find=unread
And :
CCP Rattati wrote: Watching the TAR vs Scrambler video and poring over the rifle data, we propose these small tweaks. In most cases, the Gallente rifle family just has overall the worst comparative kick and dispersion so we want to bring them closer to the rest of the rifles.
Bear in mind that these are very small tweaks except for the Gallente ones that are heavily underperforming
Reduce Hipfire dispersion of Tactical Assault Rifle (TAR) to be closer to the Scrambler Rifle (considerable)
Reduce Hipfire Kick of TAR to be closer to Scrambler Rifle (considerable)
Increase Hipfire Kick of Scrambler Rifle to be closer to TAR (tiny)
Reduce Hipfire Kick of Gallente Assault rifle (tiny)
Reduce Hipfire Kick of Gallente Burst Assault Rifles (tiny)
Reduce Zoomed Dispersion of Gallente Breach Rifles (considerable)
Set ROF of both Scrambler and TAR to 600
Increase Hipfire Kick of Rail Rifles on second or more rapid consecutive shot, so full auto will be less accurate in CQC (some)
There are no tweaks for the Assault Scrambler as it may be suffering from Armor tanking environment, unless there is a specific reason you can find, there is nothing in the stats that says it should be.
So that last bit also shows that the Assault Scrambler reduced rate of fire was a mistake and not intended. (If anything Rattati would probably lean towards helping it a little perhaps)
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
|
CommanderBolt
KILL-EM-QUICK RISE of LEGION
1754
|
Posted - 2014.09.24 19:18:00 -
[4] - Quote
man- bear pig wrote:CommanderBolt wrote:man- bear pig wrote:Also, still getting modded controller SCR's, You just end up surviving for 2 seconds instead of 1. Changing the heat build up to per shot is the only way you'll get rid of them. Look man hitting 600 rpm is easy, I too used to complain about obvious rapid fire mods but there is no way this can be an issue now. Its really not hard for even an average scrambler rifle user to hit a consistent 600rpm. You do realise that this is a very high dps weapon right? In fact the highest light weapon burst DPS. Yes, I use it, I understand that it can perform at that level. I understand that people can get the rpm at that speed, but its when it is consistently at that speed, and the only thing that is changing is where they are shooting because I am moving it raises a question. When it also doesn't taper off at all, it simply stops after shooting for about 3 seconds, it raises a question, and when the guy is using frontline suit SCR in an ambush match doing this, yea I'm calling bullshit. Your telling me that you can perform a 600rpm fire for 3 seconds straight, every time you shoot in the match, while at the same time use the same hand to track me as I dodge your bullets?
Next time I am on I will use the scrambler and see how it performs. I dont think it will be as hard as you make out man. The TAC AR used to be 500 and I found that very easy to oversample, the scrambler rof used to be what 700,750 something like that? Its lost a lot of rate of fire.
I dunno man il get back to you after some testing as I know there are a few that will abuse what ever they can get no matter how small a margin. I'm just saying be open to the possibility that 600rpm is quite doable. You should try the weapon out yourself.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
|
|
|
|