Vell0cet
Vengeance Unbound Dark Taboo
2276
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Posted - 2014.09.24 15:27:00 -
[1] - Quote
The biggest disappointment in Delta for me is the NPE suits. I was hoping we could get a dozen-or-so 0 SP militia fits premade that were restockable with 5-10 copies of each. I'd like to see a militia equivalent of the other race's starter fits, so they can quickly get an understanding of the various racial philosophies, and change races early before getting too invested in something they don't want. I also want to see militia versions of the various logi philosophies with their "support weapon." For example a MIL mass driver with a MIL rep tool, on a MIL Minmatar basic medium frame, and a MIL laser rifle with a MIL drop uplink on a MIL Amarr basic medium frame, a Gallente plasma cannon scanner MIL fit and a Caldari MIL nano hive fit (not sure of the weapon for that one). This would expose the new player to a huge cross section of the game's content, all with suits they could fit themselves, but probably don't realize is available. I'd also like to see a 0 SP MIL tank fit, and a 0 SP MIL dropship each with 1 copy. So new players realize there are tanks and dropships in the game right away.
Some of this may require tweaking the CPU/PG on some of those MIL suits, and creating MIL variants of every weapon, module, and equipment.
Also, I'd really like to see an optional Academy game mode for players under 5mill SP. This would be separate from the existing academy (which should be short like it was before), because you don't want players trying to learn the controls in the same match with a dude with 4.9 mill SP. You want players to quickly graduate from the academy so they can see there is a lot more to the game than just Academy battles, but they need a mode protected from stomping by high SP players until they have the SP to build a reasonably competitive ADV fit, knowledge of the maps, understanding of the game mechanics, social connections to squad up with friends and use teamwork, etc. The current solution is very inadequate. I worry with an extended academy, new players will think the academy is all there is to the game. The amount it's been extended really doesn't give them the 5 mill SP they're going to need to put together a reasonable fit.
Really, the best solution is to separate the two (since they have 2 separate purposes). The initial academy is for learning what buttons to press, configuring control sensitivity, figuring out what the game even is, the optional academy game mode (only one checked by default) is to provide a more sheltered experience to get comfortable with the game, still giving her the freedom to try other gamemodes and be exposed to the full range of what DUST has to offer.
I hope we can move towards these in Echo. Perhaps some (or all) aren't possible to hotfix. If they are, I urge you to keep pushing forward on these ideas.
Best PvE idea ever!
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