Pages: [1] 2 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |
|
CCP Frame
C C P C C P Alliance
4193
|
Posted - 2014.09.24 09:45:00 -
[1] - Quote
We are very pleased to announce that Hotfix Delta has been deployed to DUST 514.
Hotfix Delta contains even more changes than the other Hotfixes. It contains many targeted tweaks, but also a full rebalancing of Sniper Rifles and Sidearms. For full details on this update, please click here.
And another reminder - no skill point refund will be granted with this hotfix.
CCP Frame
|
|
|
ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
1290
|
Posted - 2014.09.24 11:36:00 -
[2] - Quote
IT'S ALIVE!
Looking forward to hopefully using a new Sniper dot!
DUSTBoard
DUST Server Status
|
|
postapo wastelander
Wasteland Desert Rangers
71
|
Posted - 2014.09.24 11:49:00 -
[3] - Quote
If that is great like balancing one, count me like supporter of Dust
"The human being was not chosen to be a god..the god himself should become a human being."
|
Spaceman-Rob
New Age Empire. General Tso's Alliance
552
|
Posted - 2014.09.24 11:55:00 -
[4] - Quote
CCP Frame wrote:We are very pleased to announce that Hotfix Delta has been deployed to DUST 514. Hotfix Delta contains even more changes than the other Hotfixes. It contains many targeted tweaks, but also a full rebalancing of Sniper Rifles and Sidearms. For full details on this update, please click here. And another reminder - no skill point refund will be granted with this hotfix.
I love you! |
CommanderBolt
KILL-EM-QUICK RISE of LEGION
1744
|
Posted - 2014.09.24 12:12:00 -
[5] - Quote
Rattati! Awesome stuff man, awesome stuff. A little disheartened about the ADS RoF but other than that the changes look really superb.
Praise Rattati!
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
|
Cody Sietz
Evzones Public.Disorder.
4006
|
Posted - 2014.09.24 12:30:00 -
[6] - Quote
w00t!
"I do agree with you there though. shudders"
-Arkena Wyrnspire
|
Vyzion Eyri
The Southern Legion Final Resolution.
2459
|
Posted - 2014.09.24 13:09:00 -
[7] - Quote
I've wanted the D for far too long.
> Quis custodiet ipsos custodes?
|
Kuruld Sengar
transport killers
7
|
Posted - 2014.09.24 13:48:00 -
[8] - Quote
Thank you! Now my plasma cannon is complete. Let fear, chaos, and hilarity ensue. |
Lonewolf Heavy
Chaotic Company
126
|
Posted - 2014.09.24 14:18:00 -
[9] - Quote
I am beyond excited to try out delta tonight! Going to test out the Militia HMG and also going to see how my snipers feel now on my cal Commando and swarms on my Minmando!
Blueberries are delicious and an essential part of my diet ;)
Commando/Heavy
Willing to PC for anyone for a low price
|
Mobius Kaethis
Molon Labe. General Tso's Alliance
1838
|
Posted - 2014.09.24 14:36:00 -
[10] - Quote
Wow that was quick. Usually we've had to wait a week after the hotfixes stats to get deployment. You guys rock!
Now to start shooting people in the face with pistols to test them out.
Now with more evil.
|
|
Cavani1EE7
FACTI0N WARFARE ARMY
277
|
Posted - 2014.09.24 14:38:00 -
[11] - Quote
CCP Frame wrote:We are very pleased to announce that Hotfix Delta has been deployed to DUST 514. Hotfix Delta contains even more changes than the other Hotfixes. It contains many targeted tweaks, but also a full rebalancing of Sniper Rifles and Sidearms. For full details on this update, please click here. And another reminder - no skill point refund will be granted with this hotfix.
The new Breach AR is life |
Brush Master
Onslaught Inc RISE of LEGION
1301
|
Posted - 2014.09.24 14:57:00 -
[12] - Quote
I assume by radius for supply depots, it will only be horizontal? Dropships need some vertical resupply.
Dust Veteran. June 2012 - ?
True Logi. Flying DS from the start.
@dustreports
|
Gaius Calinus
Incarnation Soldiers
10
|
Posted - 2014.09.24 15:05:00 -
[13] - Quote
CCP Frame wrote:We are very pleased to announce that Hotfix Delta has been deployed to DUST 514. Hotfix Delta contains even more changes than the other Hotfixes. It contains many targeted tweaks, but also a full rebalancing of Sniper Rifles and Sidearms. For full details on this update, please click here. And another reminder - no skill point refund will be granted with this hotfix.
Ahhhm... What about the mentioned new officer rifles / swarms / guns ? No? Not even a single word?
Postponed? Cancelled? Anything?
Hail Caldari !!
Hail to the Caldari State !!!
|
Radec fett
2
|
Posted - 2014.09.24 15:05:00 -
[14] - Quote
Good job CCP, I like that you are releasing updates(hotfix) much quicker
Im a proud minmatar scout, ill cut u down with my knife or throw an RE , one way or another i will assassinate u...
|
Cyrus Grevare
WarRavens Capital Punishment.
338
|
Posted - 2014.09.24 15:24:00 -
[15] - Quote
Can we get a new SDE? pleeease
www.protofits.com - a Dust 514 fitting tool
|
Ice Royal Glantix
Osmon Surveillance Caldari State
8
|
Posted - 2014.09.24 15:25:00 -
[16] - Quote
Can we get the info on the Assault Frontline Mk II and the Sentinel Defender Mk II?
1 year veteran. Over 200 times restarted.
I have once had an advanced fitting.... Once....
CaLogi. Ex-everything else.
|
Vell0cet
Vengeance Unbound Dark Taboo
2276
|
Posted - 2014.09.24 15:27:00 -
[17] - Quote
The biggest disappointment in Delta for me is the NPE suits. I was hoping we could get a dozen-or-so 0 SP militia fits premade that were restockable with 5-10 copies of each. I'd like to see a militia equivalent of the other race's starter fits, so they can quickly get an understanding of the various racial philosophies, and change races early before getting too invested in something they don't want. I also want to see militia versions of the various logi philosophies with their "support weapon." For example a MIL mass driver with a MIL rep tool, on a MIL Minmatar basic medium frame, and a MIL laser rifle with a MIL drop uplink on a MIL Amarr basic medium frame, a Gallente plasma cannon scanner MIL fit and a Caldari MIL nano hive fit (not sure of the weapon for that one). This would expose the new player to a huge cross section of the game's content, all with suits they could fit themselves, but probably don't realize is available. I'd also like to see a 0 SP MIL tank fit, and a 0 SP MIL dropship each with 1 copy. So new players realize there are tanks and dropships in the game right away.
Some of this may require tweaking the CPU/PG on some of those MIL suits, and creating MIL variants of every weapon, module, and equipment.
Also, I'd really like to see an optional Academy game mode for players under 5mill SP. This would be separate from the existing academy (which should be short like it was before), because you don't want players trying to learn the controls in the same match with a dude with 4.9 mill SP. You want players to quickly graduate from the academy so they can see there is a lot more to the game than just Academy battles, but they need a mode protected from stomping by high SP players until they have the SP to build a reasonably competitive ADV fit, knowledge of the maps, understanding of the game mechanics, social connections to squad up with friends and use teamwork, etc. The current solution is very inadequate. I worry with an extended academy, new players will think the academy is all there is to the game. The amount it's been extended really doesn't give them the 5 mill SP they're going to need to put together a reasonable fit.
Really, the best solution is to separate the two (since they have 2 separate purposes). The initial academy is for learning what buttons to press, configuring control sensitivity, figuring out what the game even is, the optional academy game mode (only one checked by default) is to provide a more sheltered experience to get comfortable with the game, still giving her the freedom to try other gamemodes and be exposed to the full range of what DUST has to offer.
I hope we can move towards these in Echo. Perhaps some (or all) aren't possible to hotfix. If they are, I urge you to keep pushing forward on these ideas.
Best PvE idea ever!
|
man- bear pig
D3ATH CARD
39
|
Posted - 2014.09.24 15:44:00 -
[18] - Quote
Now that Delta is live, why have you still not released the changes to rifles? It is final and put into place, so there's really no reason to keep it hidden, it's actually worse to keep it quiet. Take my SCR for example, I saw that the ROF has changed. It is an ok change, because I could still shoot it as fast as I could before and didn't notice any delay. However, for a bit I thought that you had increased the kick back of my SCR, because it didn't seem right.
I played some more and realized that it wasn't changed, or I was able to overcome the slight change. I was getting hit by a rail rifle and I felt that it had it's range increased, because I didn't feel like it used to be able to hit me at that range before. I got demolished by a standard laser rifle, which never happens, so I'm pretty sure you increased the damage. I also got a sketchy death by an assault rifle, but i don't know why.
My point is that the unknown aspect of what got changed with the rifles is setting up a situation where there is a placebo effect. No one knows what rifles got changed and how, we just know that either some or all of them did. I just listed the ideas I have as to what changed, but I really don't know, and I'm stuck with these ideas. Wither I want them to or not, they will alter my view on the game and on the rifles unless I get evidence to prove them wrong.
I'm not the only one who will get ideas about rifle changes, and not everyone will be able to realize that their ideas may be wrong, and that these ideas will ultimately alter their view of what they encounter in the game, good or bad.
I'm sure CCP, the CPM, and yourself don't want to have to constantly keep reading forum posts from people screaming and crying about guns being to nerfed or op when you never even touched that rifle.
If you do not want to release the numbers, please just state which rifles were changed and a basic explanation of how. e.g. Scrambler rifle- ROF decreased
|
Minion Max
Kang Lo Directorate Gallente Federation
14
|
Posted - 2014.09.24 16:27:00 -
[19] - Quote
Like tho sights on the Charge Sniper but that is all, none of the other changes. Ammo and range is cut Gàô . Other sniper rifles got a boost or no change to ammo. I guess I will have stop playing or tank out a Sentinel or Commando for sniping because a light will not cut it at 400m max. I guess the Devs do not understand what a snipers roll is.
Semper Fi.
Cpl, 87-95
|
TOOMANY NAMES ALREADYTAKEn
Going for the gold
179
|
Posted - 2014.09.24 16:28:00 -
[20] - Quote
Y U NO TELL US it was gonna be today???
32 kills with militia shotgun. OP? naaaaaah
|
|
Gabriel Ceja
Knights of Eternal Darkness League of Infamy
59
|
Posted - 2014.09.24 16:54:00 -
[21] - Quote
All small turrets are still currently at the previous Charlie prices so what's up with that. Is it a bug or did that not make it into Charlie even though it says it did in the link you provided for changes in delta.
"Throw on the flux capacitor."
activates fuel injector
"WOOOOOO!!!"
|
Ryme Intrinseca
Fatal Absolution General Tso's Alliance
1936
|
Posted - 2014.09.24 17:30:00 -
[22] - Quote
man- bear pig wrote:Now that Delta is live, why have you still not released the changes to rifles? It is final and put into place, so there's really no reason to keep it hidden, it's actually worse to keep it quiet. Take my SCR for example, I saw that the ROF has changed. It is an ok change, because I could still shoot it as fast as I could before and didn't notice any delay. However, for a bit I thought that you had increased the kick back of my SCR, because it didn't seem right.
I played some more and realized that it wasn't changed, or I was able to overcome the slight change. I was getting hit by a rail rifle and I felt that it had it's range increased, because I didn't feel like it used to be able to hit me at that range before. I got demolished by a standard laser rifle, which never happens, so I'm pretty sure you increased the damage. I also got a sketchy death by an assault rifle, but i don't know why.
My point is that the unknown aspect of what got changed with the rifles is setting up a situation where there is a placebo effect. No one knows what rifles got changed and how, we just know that either some or all of them did. I just listed the ideas I have as to what changed, but I really don't know, and I'm stuck with these ideas. Wither I want them to or not, they will alter my view on the game and on the rifles unless I get evidence to prove them wrong.
I'm not the only one who will get ideas about rifle changes, and not everyone will be able to realize that their ideas may be wrong, and that these ideas will ultimately alter their view of what they encounter in the game, good or bad.
I'm sure CCP, the CPM, and yourself don't want to have to constantly keep reading forum posts from people screaming and crying about guns being to nerfed or op when you never even touched that rifle.
If you do not want to release the numbers, please just state which rifles were changed and a basic explanation of how. e.g. Scrambler rifle- ROF decreased
Agree, we really need information about the rifle changes. All there is in the dev blog is 'Almost all the Rifles received a tweak with regard to Handling and Accuracy, making them more balanced', which is very vague, and doesn't cover the expected damage increases (breach AR especially) and RoF changes (Tac AR, ScR, and apparently AScR). |
Alex-ZX
Valor Coalition Red Whines.
2
|
Posted - 2014.09.24 18:04:00 -
[23] - Quote
I like most of the changes CCP good work. I'd like you to reduce the recoil, kick and dispersion of the ion pistol a little bit because it is hard to hit another players, even if they are literally in front of you, it shoots fast but is simply not as good as the scrambler pistol.
Also i have one really good question.... where are our new officer weapons? i can see them in the marketplace, but you didn't send us them. I'd like to use them a little bit :P |
man- bear pig
D3ATH CARD
40
|
Posted - 2014.09.24 18:30:00 -
[24] - Quote
Also, still getting modded controller SCR's, You just end up surviving for 2 seconds instead of 1. Changing the heat build up to per shot is the only way you'll get rid of them. |
CommanderBolt
KILL-EM-QUICK RISE of LEGION
1750
|
Posted - 2014.09.24 18:53:00 -
[25] - Quote
man- bear pig wrote:Also, still getting modded controller SCR's, You just end up surviving for 2 seconds instead of 1. Changing the heat build up to per shot is the only way you'll get rid of them.
Look man hitting 600 rpm is easy, I too used to complain about obvious rapid fire mods but there is no way this can be an issue now.
Its really not hard for even an average scrambler rifle user to hit a consistent 600rpm. You do realise that this is a very high dps weapon right? In fact the highest light weapon burst DPS.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
|
Thang Bausch
Pierrot Le Fou Industries
222
|
Posted - 2014.09.24 18:54:00 -
[26] - Quote
Will there be an SP event soon to celebrate the release of delta? (i know we just had the clone event, but I am a greedy, greedy man) |
CommanderBolt
KILL-EM-QUICK RISE of LEGION
1750
|
Posted - 2014.09.24 18:59:00 -
[27] - Quote
Ryme Intrinseca wrote:man- bear pig wrote:Now that Delta is live, why have you still not released the changes to rifles? It is final and put into place, so there's really no reason to keep it hidden, it's actually worse to keep it quiet. Take my SCR for example, I saw that the ROF has changed. It is an ok change, because I could still shoot it as fast as I could before and didn't notice any delay. However, for a bit I thought that you had increased the kick back of my SCR, because it didn't seem right.
I played some more and realized that it wasn't changed, or I was able to overcome the slight change. I was getting hit by a rail rifle and I felt that it had it's range increased, because I didn't feel like it used to be able to hit me at that range before. I got demolished by a standard laser rifle, which never happens, so I'm pretty sure you increased the damage. I also got a sketchy death by an assault rifle, but i don't know why.
My point is that the unknown aspect of what got changed with the rifles is setting up a situation where there is a placebo effect. No one knows what rifles got changed and how, we just know that either some or all of them did. I just listed the ideas I have as to what changed, but I really don't know, and I'm stuck with these ideas. Wither I want them to or not, they will alter my view on the game and on the rifles unless I get evidence to prove them wrong.
I'm not the only one who will get ideas about rifle changes, and not everyone will be able to realize that their ideas may be wrong, and that these ideas will ultimately alter their view of what they encounter in the game, good or bad.
I'm sure CCP, the CPM, and yourself don't want to have to constantly keep reading forum posts from people screaming and crying about guns being to nerfed or op when you never even touched that rifle.
If you do not want to release the numbers, please just state which rifles were changed and a basic explanation of how. e.g. Scrambler rifle- ROF decreased
Agree, we really need information about the rifle changes. All there is in the dev blog is 'Almost all the Rifles received a tweak with regard to Handling and Accuracy, making them more balanced', which is very vague, and doesn't cover the expected damage increases (breach AR especially) and RoF changes (Tac AR, ScR, and apparently AScR).
I am pretty sure that they did have and still do have the changes in a post somewhere. I have not looked but I believe it will be one of the posts in the Development Discussion Archives.
Ok did some digging for you guys.
https://forums.dust514.com/default.aspx?g=posts&t=174569&find=unread
And :
CCP Rattati wrote: Watching the TAR vs Scrambler video and poring over the rifle data, we propose these small tweaks. In most cases, the Gallente rifle family just has overall the worst comparative kick and dispersion so we want to bring them closer to the rest of the rifles.
Bear in mind that these are very small tweaks except for the Gallente ones that are heavily underperforming
Reduce Hipfire dispersion of Tactical Assault Rifle (TAR) to be closer to the Scrambler Rifle (considerable)
Reduce Hipfire Kick of TAR to be closer to Scrambler Rifle (considerable)
Increase Hipfire Kick of Scrambler Rifle to be closer to TAR (tiny)
Reduce Hipfire Kick of Gallente Assault rifle (tiny)
Reduce Hipfire Kick of Gallente Burst Assault Rifles (tiny)
Reduce Zoomed Dispersion of Gallente Breach Rifles (considerable)
Set ROF of both Scrambler and TAR to 600
Increase Hipfire Kick of Rail Rifles on second or more rapid consecutive shot, so full auto will be less accurate in CQC (some)
There are no tweaks for the Assault Scrambler as it may be suffering from Armor tanking environment, unless there is a specific reason you can find, there is nothing in the stats that says it should be.
So that last bit also shows that the Assault Scrambler reduced rate of fire was a mistake and not intended. (If anything Rattati would probably lean towards helping it a little perhaps)
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
|
man- bear pig
D3ATH CARD
42
|
Posted - 2014.09.24 19:08:00 -
[28] - Quote
CommanderBolt wrote:man- bear pig wrote:Also, still getting modded controller SCR's, You just end up surviving for 2 seconds instead of 1. Changing the heat build up to per shot is the only way you'll get rid of them. Look man hitting 600 rpm is easy, I too used to complain about obvious rapid fire mods but there is no way this can be an issue now. Its really not hard for even an average scrambler rifle user to hit a consistent 600rpm. You do realise that this is a very high dps weapon right? In fact the highest light weapon burst DPS.
Yes, I use it, I understand that it can perform at that level. I understand that people can get the rpm at that speed, but its when it is consistently at that speed, and the only thing that is changing is where they are shooting because I am moving it raises a question. When it also doesn't taper off at all, it simply stops after shooting for about 3 seconds, it raises a question, and when the guy is using frontline suit SCR in an ambush match doing this, yea I'm calling bullshit.
Your telling me that you can perform a 600rpm fire for 3 seconds straight, every time you shoot in the match, while at the same time use the same hand to track me as I dodge your bullets? |
Lonewolf Heavy
Chaotic Company
128
|
Posted - 2014.09.24 19:09:00 -
[29] - Quote
Minion Max wrote:Like tho sights on the Charge Sniper but that is all, none of the other changes. Ammo and range is cut Gàô . Other sniper rifles got a boost or no change to ammo. I guess I will have stop playing or tank out a Sentinel or Commando for sniping because a light will not cut it at 400m max. I guess the Devs do not understand what a snipers roll is.
No offense, but 400m is way over enough range to be a sniper in any suit. Also you can't say that Rail rifles and such are killing you at 200m because they do so little damage that it won't affect you. I do my fair share of sniping in Commandos, Scouts, and logis and only rarely do I sit out at 400m. Usually i'll be within 200 meters doing fairly decent. Only difference now is more snipers will be easy to spot because they aren't used to being anywhere near a battle and don't know how to move from position to position to avoid being killed. Plus look at it this way, You are doing significantly more damage with all snipers, and being closer makes head shots easier so its easier to score a kill and then move to a new spot.
Blueberries are delicious and an essential part of my diet ;)
Commando/Heavy
Willing to PC for anyone for a low price
|
CommanderBolt
KILL-EM-QUICK RISE of LEGION
1754
|
Posted - 2014.09.24 19:18:00 -
[30] - Quote
man- bear pig wrote:CommanderBolt wrote:man- bear pig wrote:Also, still getting modded controller SCR's, You just end up surviving for 2 seconds instead of 1. Changing the heat build up to per shot is the only way you'll get rid of them. Look man hitting 600 rpm is easy, I too used to complain about obvious rapid fire mods but there is no way this can be an issue now. Its really not hard for even an average scrambler rifle user to hit a consistent 600rpm. You do realise that this is a very high dps weapon right? In fact the highest light weapon burst DPS. Yes, I use it, I understand that it can perform at that level. I understand that people can get the rpm at that speed, but its when it is consistently at that speed, and the only thing that is changing is where they are shooting because I am moving it raises a question. When it also doesn't taper off at all, it simply stops after shooting for about 3 seconds, it raises a question, and when the guy is using frontline suit SCR in an ambush match doing this, yea I'm calling bullshit. Your telling me that you can perform a 600rpm fire for 3 seconds straight, every time you shoot in the match, while at the same time use the same hand to track me as I dodge your bullets?
Next time I am on I will use the scrambler and see how it performs. I dont think it will be as hard as you make out man. The TAC AR used to be 500 and I found that very easy to oversample, the scrambler rof used to be what 700,750 something like that? Its lost a lot of rate of fire.
I dunno man il get back to you after some testing as I know there are a few that will abuse what ever they can get no matter how small a margin. I'm just saying be open to the possibility that 600rpm is quite doable. You should try the weapon out yourself.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
|
|
|
|
|
Pages: [1] 2 3 :: one page |
First page | Previous page | Next page | Last page |