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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2383
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Posted - 2014.09.23 03:12:00 -
[1] - Quote
Would this proposition appease your bloodthirsty nerf calls?
Quote:For radar--directional should only show if your scan precision is 60% or lower of their profile
So scout with max skills can directional an unskilled heavy but nothing else, sees everything else as a dot that is 36 db or over
Am scout with a prec. of 17 can directional anything 28.3 db or over, this being the lowest possible dB that one could be directionaled at.
Will really add some more balance to the game's eWar by changing it from a binary win-lose situation
Also gives reason to run precision other than just picking up scouts.
Active scanners continue to show the direction regardless of scan strength.
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
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Joel II X
Molon Labe. General Tso's Alliance
3567
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Posted - 2014.09.23 03:19:00 -
[2] - Quote
Gavr1lo Pr1nc1p wrote:Would this proposition appease your bloodthirsty nerf calls? Quote:For radar--directional should only show if your scan precision is 60% or lower of their profile
So scout with max skills can directional an unskilled heavy but nothing else, sees everything else as a dot that is 36 db or over
Am scout with a prec. of 17 can directional anything 28.3 db or over
Will really add some more balance to the game's eWar by changing it from a binary win-lose situation
Also gives reason to run precision other than just picking up scouts. Along with the removal of an equipment slot and nerf CPU/PG of all light frames. Even the Minmatar. The only thing I sacrifice in that suit is the equipments and grenades to have proto knives and adv kincats plus other adv mods on my M-I.
Also, change scout blanket bonus from Cloak CPU/PG reduction per level, to just the reduction (i.e. Scout Bonus: 75% Reduction to CPU/PG cost of cloaks) to give new players the chance to taste the use of cloaks.
On a biased note: Change Caldari and Gallente Scout bonuses. I want an exclusive dampening bonus!
Best regards, Scout Gk.0/Mk.0 |
Michael Arck
5715
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Posted - 2014.09.23 03:27:00 -
[3] - Quote
The CPU/PG needs to be reduced a bit. I wish not for the scouts to be neutered. They just need to be conditioned properly so they stay within their roles instead of being assault players in scout suits.
Archistrategos / The 7th Prime / Selah
*Where the fear has gone there will be nothing....only I will remain
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1001
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Posted - 2014.09.23 03:33:00 -
[4] - Quote
My main issue with the scout is that it can perform as the best of ANY role in this game.
My vote is 1 light weapon slot and 1 equipment slot. Currently scouts make the best logi and the best long range fighters while being just a little behind heavies in CQC.
The current EWAR is okay with me, if a scout works hard enough to sneak up on me when I am checking my six or have a squad member watching it then he deserves the kill. I say that as I have been running scout a lot lately for links and ammo delivery so I respect the scouts that work hard to actually sneak up on a player that is halfway aware of his surroundings. |
Aria Gomes
The dyst0pian Corporation
529
|
Posted - 2014.09.23 03:45:00 -
[5] - Quote
Joel II X wrote:Gavr1lo Pr1nc1p wrote:Would this proposition appease your bloodthirsty nerf calls? Quote:For radar--directional should only show if your scan precision is 60% or lower of their profile
So scout with max skills can directional an unskilled heavy but nothing else, sees everything else as a dot that is 36 db or over
Am scout with a prec. of 17 can directional anything 28.3 db or over
Will really add some more balance to the game's eWar by changing it from a binary win-lose situation
Also gives reason to run precision other than just picking up scouts. Along with the removal of an equipment slot and nerf CPU/PG of all light frames. Even the Minmatar. The only thing I sacrifice in that suit is the equipments and grenades to have proto knives and adv kincats plus other adv mods on my M-I. Also, change scout blanket bonus from Cloak CPU/PG reduction per level, to just the reduction (i.e. Scout Bonus: 75% Reduction to CPU/PG cost of cloaks) to give new players the chance to taste the use of cloaks. On a biased note: Change Caldari and Gallente Scout bonuses. I want an exclusive dampening bonus! Best regards, Scout Gk.0/Mk.0
Only thing about getting rid of PG from Min Scouts (Mk.0 specifically) is that it takes away from the speed tankers. 3 Complex Kin cats equal 45 pg just right there. Now add in weapons and other things it's costly on that sode. Like my Proto Knives/Proto SMG fit with 3 kins is only allowed 1 complex shield and my other two highs are complex precisions since they take no PG. Then I got a flux nade and basic RE. To get this suit I had to grind at engineering to 5.
But CPU sure yeah get rid.of.that
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CommanderBolt
TerranProtossZerg
1708
|
Posted - 2014.09.23 03:56:00 -
[6] - Quote
Do what you like with scouts but dont you dare make me unable to fit 3x comp kincats and a PLC on my dragonfly.
Or should we all just brick tank everything and be boring with no fit experimentation?
-=#[ Gastun's Forge ]#=-
MY LIFE FOR AIUR!
"I'm wasting away here" - "Get me back into zee fight!
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Michael Arck
5716
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Posted - 2014.09.23 04:00:00 -
[7] - Quote
Really? Now you edit title and put scrubs? Lol
Archistrategos / The 7th Prime / Selah
*Where the fear has gone there will be nothing....only I will remain
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2386
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Posted - 2014.09.23 04:03:00 -
[8] - Quote
Michael Arck wrote:Really? Now you edit title and put scrubs? Lol It was there from the beginning bro...
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
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Michael Arck
5717
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Posted - 2014.09.23 04:11:00 -
[9] - Quote
Me jokes
Archistrategos / The 7th Prime / Selah
*Where the fear has gone there will be nothing....only I will remain
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HOWDIDHEKILLME
Dying to Reload
615
|
Posted - 2014.09.23 04:31:00 -
[10] - Quote
Scouts are the easiest kills of all. My commando absolutely melts them( tho I never see other commandos since their so weak ) most my hate mail is from scouts. I also run sentinel, logi, assault, and scouts. Each suit has its strengths. Get them all and use them appropriately.
I think most the rage is from being ohk by cloaked shotgun scouts. A scout will never out logi my logi, or out tank my assault, or out dps my sentinel, and it can't out av my commando and survive infantry.
Reminder... Cloaks are getting nerfed in delta, any suit can kill anything. Except redline snipers, only another sniper can kill a smart one.
Lonewolf till I die
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Adipem Nothi
Nos Nothi
5149
|
Posted - 2014.09.23 04:32:00 -
[11] - Quote
If you really wanted to win people over, you'd have found a way to squeeze in a few more insults.
Shoot scout with yes.
- Ripley Riley
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13358
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Posted - 2014.09.23 04:32:00 -
[12] - Quote
Minmatar rebels are terrible people.
You should feel bad.
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
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hold that
Krusual Covert Operators Minmatar Republic
265
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Posted - 2014.09.23 05:26:00 -
[13] - Quote
i like the removal of an equipment slot and to get rid of wall hacks suggestion (<-- you can still see peeps on the tacnet but can see their positions through walls etc). |
Sinboto Simmons
SVER True Blood Public.Disorder.
6365
|
Posted - 2014.09.23 05:31:00 -
[14] - Quote
True Adamance wrote:Minmatar rebels are terrible people.
You should feel bad. huh, I didn't know your golden booty was even alive! (I'm one to talk)
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 1
STB-Infantry (Demolition)
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Ryme Intrinseca
Fatal Absolution General Tso's Alliance
1912
|
Posted - 2014.09.23 06:40:00 -
[15] - Quote
Gavr1lo Pr1nc1p wrote:Would this proposition appease your bloodthirsty nerf calls? Quote:For radar--directional should only show if your scan precision is 60% or lower of their profile
So scout with max skills can directional an unskilled heavy but nothing else, sees everything else as a dot that is 36 db or over
Am scout with a prec. of 17 can directional anything 28.3 db or over, this being the lowest possible dB that one could be directionaled at.
Will really add some more balance to the game's eWar by changing it from a binary win-lose situation
Also gives reason to run precision other than just picking up scouts.
Active scanners continue to show the direction regardless of scan strength. This would be a buff for the Amarr scout and a nerf for the Minmatar scout. Amarr (and maybe Gallente) would be getting directionals, Minmatar wouldn't. This seems like a bad idea. |
The Master Race
Osmon Surveillance Caldari State
24
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Posted - 2014.09.23 06:55:00 -
[16] - Quote
I would vote 2 side arm slots and 2 equipment a scout with droplinks and stealth seems proper. Otherwise I think they should raise the sp/sp to that of med frame so they have to actually slot damps to be undetectable.
New, delicious, Soylent green the miracle food of high-energy plankton gathered from the oceans of the world.
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Sinboto Simmons
SVER True Blood Public.Disorder.
6368
|
Posted - 2014.09.23 07:16:00 -
[17] - Quote
They'll never be happy scout, they were trying to nerf us when we had nothing, what makes you think they'll listen now, go get yerself a haircut if you're lucky someone important may give you a nice trimming.
Sinboto - The True Blood Minja
Forum Warrior level 5 Prof 1
STB-Infantry (Demolition)
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Cpt McReady
Amarr Templars Amarr Empire
49
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Posted - 2014.09.23 08:00:00 -
[18] - Quote
the real issue is that
1. scout gets their EWAR bonus to its base stats instead of EWAR mods. 2. damps are more powerful than precision enhancers which by design is already a huge flaw. 3. there is no counter mod to range amps, if there was an equipment that would lower sensor radius it would not be that bad as it is now. |
PARKOUR PRACTIONER
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1958
|
Posted - 2014.09.23 08:09:00 -
[19] - Quote
Nerf, buff, OP, UP. As long as the suits still exist and servers are up, i will be in at least one of my seven scout suits. Im counting tier wise and my 'Sever.' People just hate being killed by the underdog, but now its spilled over into easyscrubscout mode.
I personally prefer underdog and for it to stay that way.
PSN Sil4ntChaozz
Slowly embracing my inner ninja. Im a decent ghost.
Mk.0, Gk.0, & 'Sever' Scout
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The Master Race
Osmon Surveillance Caldari State
24
|
Posted - 2014.09.23 08:17:00 -
[20] - Quote
As it is ewarfare might as well not even be a thing we are calculating for a class that plays outside of any other class or equipment parameter or even possible parameters. Maybe we should just be asking for an easier fix a stealth recharge and duration nerf.
New, delicious, Soylent green the miracle food of high-energy plankton gathered from the oceans of the world.
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Scar Scrilla
425
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Posted - 2014.09.23 10:36:00 -
[21] - Quote
I mostly run Scout and skilled into Amarr Proto heavy with SixKin Burst HMG after the MCC. Everybody QQ about scouts is for real a ******* scrub, cuz in fact Heavies shut down every scout in a blink of an eye. In 4 PC matches yesterday, I only died once to a scout while I was hacking a CRU. Claiming scouts were OP when heavies destroy everything without much effort is ridiculous indeed.
"Si tacuisses, philosophus mansisses"
" ... or grab a shotgun and REs." - UN1TE
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Scar Scrilla
425
|
Posted - 2014.09.23 10:39:00 -
[22] - Quote
deezy dabest wrote:My main issue with the scout is that it can perform as the best of ANY role in this game.
My vote is 1 light weapon slot and 1 equipment slot. Currently scouts make the best logi and the best long range fighters while being just a little behind heavies in CQC.
The current EWAR is okay with me, if a scout works hard enough to sneak up on me when I am checking my six or have a squad member watching it then he deserves the kill. I say that as I have been running scout a lot lately for links and ammo delivery so I respect the scouts that work hard to actually sneak up on a player that is halfway aware of his surroundings.
As the best of any role in the game? Really? Can they also perform as heavies? Mhhhhh...
"Si tacuisses, philosophus mansisses"
" ... or grab a shotgun and REs." - UN1TE
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Joel II X
Molon Labe. General Tso's Alliance
3583
|
Posted - 2014.09.23 14:22:00 -
[23] - Quote
Aria Gomes wrote:Joel II X wrote:Gavr1lo Pr1nc1p wrote:Would this proposition appease your bloodthirsty nerf calls? Quote:For radar--directional should only show if your scan precision is 60% or lower of their profile
So scout with max skills can directional an unskilled heavy but nothing else, sees everything else as a dot that is 36 db or over
Am scout with a prec. of 17 can directional anything 28.3 db or over
Will really add some more balance to the game's eWar by changing it from a binary win-lose situation
Also gives reason to run precision other than just picking up scouts. Along with the removal of an equipment slot and nerf CPU/PG of all light frames. Even the Minmatar. The only thing I sacrifice in that suit is the equipments and grenades to have proto knives and adv kincats plus other adv mods on my M-I. Also, change scout blanket bonus from Cloak CPU/PG reduction per level, to just the reduction (i.e. Scout Bonus: 75% Reduction to CPU/PG cost of cloaks) to give new players the chance to taste the use of cloaks. On a biased note: Change Caldari and Gallente Scout bonuses. I want an exclusive dampening bonus! Best regards, Scout Gk.0/Mk.0 Only thing about getting rid of PG from Min Scouts (Mk.0 specifically) is that it takes away from the speed tankers. 3 Complex Kin cats equal 45 pg just right there. Now add in weapons and other things it's costly on that sode. Like my Proto Knives/Proto SMG fit with 3 kins is only allowed 1 complex shield and my other two highs are complex precisions since they take no PG. Then I got a flux nade and basic RE. To get this suit I had to grind at engineering to 5. But CPU sure yeah get rid.of.that Just take away more PG from kincats... they only took away one last time. That's hardly a buff. |
Nestil
uptown456
142
|
Posted - 2014.09.23 15:42:00 -
[24] - Quote
Cpt McReady wrote:the real issue is that
1. scout gets their EWAR bonus to its base stats instead of EWAR mods. 2. damps are more powerful than precision enhancers which by design is already a huge flaw. 3. there is no counter mod to range amps, if there was an equipment that would lower sensor radius for anyone for a short time around the dropsuit it would not be that bad as it is now.
1: but that is true for every other suit and passive skill .... or do you want to remove passive cpu/pg increasing skills and use a cpu/pg enhancer to get an actual cpu buff? i bet you dont want that...
2: no thats actually pretty good as it is now... i rather want not to see an enemy/ and not been seen by him in return than no way to hide from him and always been detected by him which would happen if precision would be more powerful.
3: well i actually would like to have some kind of a "ghost emitter" that would produce a red dot on the enemy radar which is either stanionary (like you would place some kind of uplink which produces a red dot on the enemy radar) or a ghost double of yourself... |
Cpt McReady
Amarr Templars Amarr Empire
50
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Posted - 2014.09.23 15:49:00 -
[25] - Quote
Nestil wrote:Cpt McReady wrote:the real issue is that
1. scout gets their EWAR bonus to its base stats instead of EWAR mods. 2. damps are more powerful than precision enhancers which by design is already a huge flaw. 3. there is no counter mod to range amps, if there was an equipment that would lower sensor radius for anyone for a short time around the dropsuit it would not be that bad as it is now. 1: but that is true for every other suit and passive skill .... or do you want to remove passive cpu/pg increasing skills and use a cpu/pg enhancer to get an actual cpu buff? i bet you dont want that... 2: no thats actually pretty good as it is now... i rather want not to see an enemy/ and not been seen by him in return than no way to hide from him and always been detected by him which would happen if precision would be more powerful. 3: well i actually would like to have some kind of a "ghost emitter" that would produce a red dot on the enemy radar which is either stanionary (like you would place some kind of uplink which produces a red dot on the enemy radar) or a ghost double of yourself...
@1 you do not benefit from the bonus unless you fit the weapon or the module, sentinel resistance bonus is an exception though although you could argue that you get the most out of it if you fit some HP. this is not true for the scouts bonus, you just select the suit and get the suits bonus ontop of its superior base stats
@2 except for scouts no one has a realistic chance to see a dampened scout. I fit 3 proto precision enhancers on my logi, give up huge amounts of hp for it while scout can still go under my radar with a single proto damp while having similar hp as the logi fit plus all the other scout advantages. if you change the scouts bonus to ewar mods you will still be able to hide from everything, except you get real drawbacks for doing it. |
Ripley Riley
Incorruptibles
3358
|
Posted - 2014.09.23 15:52:00 -
[26] - Quote
I will be satisfied with scouts when two of the following has been implemented:
- Removal of light weapon slot, replace with a second sidearm slot.
- Removal of second equipment slot.
- Slight CPU/PG decrease for all scouts.
He imposes order on the chaos of organic evolution...
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Thor Odinson42
Molon Labe. General Tso's Alliance
4683
|
Posted - 2014.09.23 16:46:00 -
[27] - Quote
I think that it should be EWAR or killing ability.
I think it might be interesting to apply dropsuit precision increases to EHP mods as well.
Level 4 Forum Warrior
PSN: wbrom42
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Krator Kosta Nostra
Nos Nothi
17
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Posted - 2014.09.23 17:35:00 -
[28] - Quote
We need to revert back to 1.6 scouting. Scouts should have their precision and dampening put back to 40/40. That would make active scanners worth getting again for any non-scout. Cal keeps their shared vision Gal keeps the shield regeneration Give Amar a bonus regen to armor and /or keep the bonus for stamina Min keeps the hack and NK bonus
Leave the speed of the scouts the same as it is for 1.8 HF Charlie
That would be my 'hot fix'. A true fix would be to make the shields and armor mods a percentage increase in the base stats of all suits. That would completely fix the brick tanking scouting, while retaining Assaults role as being Assaults.
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Joel II X
Molon Labe. General Tso's Alliance
3588
|
Posted - 2014.09.23 18:32:00 -
[29] - Quote
Ripley Riley wrote:I will be satisfied with scouts when two of the following has been implemented: - Removal of light weapon slot, replace with a second sidearm slot.
- Removal of second equipment slot.
- Slight CPU/PG decrease for all scouts.
I wish to keep my light weapon slot for shotguns. Hue |
The Master Race
Osmon Surveillance Caldari State
30
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Posted - 2014.09.23 19:40:00 -
[30] - Quote
The scout is able to enter an leave combat as it pleases with little to no threat from any small arms fire due to impressive shield recharge cloak and the ability to choose/maintain distance with the long range and stability of the CR.
The light weapon slot not the only obvious problem I mean it would just require a scout to be close to you in order to kill you meaning it would be much harder to engage people in open field, but that is ok I don't think anyone here believes that they are meant to be open field fighters. I think that they would still be over powered even if light weapons were taken from them.
That brings us to Ewar with a scout suites scan profile at 35db it allows the scout to obtain undetectable at a very small cost with its bonuses allowing it to take on a invisible face melting roll that only heavies can attempt to deal with, and really any other role it chooses. The scout even though a stealthy role should be visible to all unless heavily invested in dampening in a suit with enough slots to obtain it. The current suit/role seems like a lazy design and that lack of definition is what is missing from the scout class creating this obvious imbalance.
In conclusion balls... Everyone play CR scout we need more of them.
New, delicious, Soylent green the miracle food of high-energy plankton gathered from the oceans of the world.
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Echo 1991
WarRavens Capital Punishment.
434
|
Posted - 2014.09.23 20:03:00 -
[31] - Quote
Scouts are OP becuase of the sheer versatility they have, they can see almost anything as well as being fast and invisible. Not to mention they can be a pseudo-logi because they have 2 equipment slots and can have assault levels of HP. All that needs to be done is remove the second equipment slot because it isnt needed. You should have to decide between a cloak or remotes not have both. Lower PG and cpu (minnie scout should probably keep a similar PG value if second equip is removed) This will stop them from tanking like crazy. I must stress that this should not be done drastically just a small amount i think. Maybe change the skill bonus to a module specific bonus rather than raw stat reduction. This would probably help most with reducing tanky scouts. Just my thoughts. |
Nestil
uptown456
142
|
Posted - 2014.09.23 20:15:00 -
[32] - Quote
Cpt McReady wrote:Nestil wrote:Cpt McReady wrote:the real issue is that
1. scout gets their EWAR bonus to its base stats instead of EWAR mods. 2. damps are more powerful than precision enhancers which by design is already a huge flaw. 3. there is no counter mod to range amps, if there was an equipment that would lower sensor radius for anyone for a short time around the dropsuit it would not be that bad as it is now. 1: but that is true for every other suit and passive skill .... or do you want to remove passive cpu/pg increasing skills and use a cpu/pg enhancer to get an actual cpu buff? i bet you dont want that... 2: no thats actually pretty good as it is now... i rather want not to see an enemy/ and not been seen by him in return than no way to hide from him and always been detected by him which would happen if precision would be more powerful. 3: well i actually would like to have some kind of a "ghost emitter" that would produce a red dot on the enemy radar which is either stanionary (like you would place some kind of uplink which produces a red dot on the enemy radar) or a ghost double of yourself... @1 you do not benefit from the bonus unless you fit the weapon or the module, sentinel resistance bonus is an exception though although you could argue that you get the most out of it if you fit some HP. this is not true for the EWAR bonus some scouts have, you just select the suit and get the suits bonus ontop of its superior base stats @2 except for scouts no one has a realistic chance to see a dampened scout. I fit 3 proto precision enhancers on my logi, give up huge amounts of hp for it and scout can still go under my radar with a single proto damp while having similar hp as the logi fit plus all the other scout advantages. if you change the scouts bonus to ewar mods you will still be able to hide from everything, except you get real drawbacks for doing it.
1: biotics, armor/shield upgrades, electronics/construction, the core upgrade are all passive skills.... oh and btw shouldnt scouts be the king of EWAR? i run at least one dampener on everry loadout (and since i face all day the scrub eu pubstompers use 2 damps more than often) so 2/3 of my lows are used for dampening. the passive precision skill on gal scout should be removed i honestly dont even know why they changed that....
2: as i said before its not about that you see the scout its about you should try to hide from the scout scan... have you ever tried skill into profile dampening?
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2398
|
Posted - 2014.09.23 23:51:00 -
[33] - Quote
Echo 1991 wrote:Scouts are OP becuase of the sheer versatility they have, they can see almost anything as well as being fast and invisible. Not to mention they can be a pseudo-logi because they have 2 equipment slots and can have assault levels of HP. All that needs to be done is remove the second equipment slot because it isnt needed. You should have to decide between a cloak or remotes not have both. Lower PG and cpu (minnie scout should probably keep a similar PG value if second equip is removed) This will stop them from tanking like crazy. I must stress that this should not be done drastically just a small amount i think. Maybe change the skill bonus to a module specific bonus rather than raw stat reduction. This would probably help most with reducing tanky scouts. Just my thoughts. Tanky scouts are literally irrelevant
The only relevant ones are Gal scouts with 560 armor (double complex plates) and no shields (precision) because they can dodge all scans with two damps.
However: They move slower than a 560 HP gal assault with 1/10th the reps per second, they do not have nearly as many slots to stack damage mods and whatnot, and do not have any offense bonuses whatsoever.
Also, the above fit for gal scouts is not used in PC simply because the speed is too low, and its viability in CQC is none, and equipping a rifle neuters your ability to kill the slayer heavies that are everywhere.
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2398
|
Posted - 2014.09.23 23:55:00 -
[34] - Quote
Ripley Riley wrote:I will be satisfied with scouts when two of the following has been implemented: - Removal of light weapon slot, replace with a second sidearm slot.
- Removal of second equipment slot.
- Slight CPU/PG decrease for all scouts.
Removing the light weapon completely neuters the role.
Removing the second EQ slot might be ok, but it really reduces the versatility a scout has.
But, i don't use my second EQ slot because even with maxed cores, and SG fitting op using a k5 and a basic SMG and an ADV cloak, my PG is maxed as a minmitar scout, so this is a very biased opinion.
Also, CPU/PG does not need to be reduced except for maybe gal/am, as being a scout requires max fitting skills as is
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
|
hfderrtgvcd
521
|
Posted - 2014.09.23 23:56:00 -
[35] - Quote
Scar Scrilla wrote:I mostly run Scout and skilled into Amarr Proto heavy with SixKin Burst HMG after the MCC. Everybody QQ about scouts is for real a ******* scrub, cuz in fact Heavies shut down every scout in a blink of an eye. In 4 PC matches yesterday, I only died once to a scout while I was hacking a CRU. Claiming scouts were OP when heavies destroy everything without much effort is ridiculous indeed. Then how did you manage to go negative in that stomp against prima gallicus? Fact is that fro the most part the suits are balanced, with just a few minor tweaks needed.
You can't fight in here! This is the war room.
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Echo 1991
WarRavens Capital Punishment.
438
|
Posted - 2014.09.24 00:22:00 -
[36] - Quote
Gavr1lo Pr1nc1p wrote:Ripley Riley wrote:I will be satisfied with scouts when two of the following has been implemented: - Removal of light weapon slot, replace with a second sidearm slot.
- Removal of second equipment slot.
- Slight CPU/PG decrease for all scouts.
Removing the light weapon completely neuters the role. Removing the second EQ slot might be ok, but it really reduces the versatility a scout has. But, i don't use my second EQ slot because even with maxed cores, and SG fitting op using a k5 and a basic SMG and an ADV cloak, my PG is maxed as a minmitar scout, so this is a very biased opinion. Also, CPU/PG does not need to be reduced except for maybe gal/am, as being a scout requires max fitting skills as is The scouts versatility is the reason it is OP. scouts should not be able to assault points like an assault suit. They should have to rely on stealth and speed, not put 400+ armour on and only get seen by another scout. Scouts can have Tank, stealth and speed and see almost anything within their scan radius. It isnt right. Oh and if you lose that extra equipment slot the suits will need a pg/cpu reduction. Maybe not the minnie though cos its low anyway. |
The Master Race
Immortal Guides
33
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Posted - 2014.09.24 00:45:00 -
[37] - Quote
How would removing the equipment slot make them less tank able? How would it detour them from assaulting multiple people in open field? I ask because I would think along with getting the jump on people being able to drop an uplink is fitting as a scout.
A db change could fix the issue or by changing the ability of targets to react (ie. sidarms)
New, delicious, Soylent green the miracle food of high-energy plankton gathered from the oceans of the world.
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2401
|
Posted - 2014.09.24 01:56:00 -
[38] - Quote
The Master Race wrote:How would removing the equipment slot make them less tank able? How would it detour them from assaulting multiple people in open field? I ask because I would think along with getting the jump on people being able to drop an uplink is fitting as a scout.
A db change could fix the issue or by changing the ability of targets to react (ie. sidarms)
So basically you're saying that until scouts are unable to kill other players, they should be nerfed...
So lets examine your proposition for a second.
1). Nerf eWar on a scout suit by making them more detectable: This is a terrible idea, as anyone with basic knowledge of eWar balancing would know...any higher dB completely throws off balance that scouts, Rattati, and the rest of the community have sought to create. The way it works now- To dodge passives you need two comp damps, and proto skills and a proto cloak active on a min/Am scout, or just two proto damps, all proto skills, and a gal/cal scout to dodge passives.
Add a cloak or extra dampener to each race and you dodge a gallogi focused.
This has been determined by Rattati to be balanced, however, I think its slightly too punitive to the Cal and Min scouts which have to sacrifice utility of one of their racial bonuses for dampening. (Cal has two low slots, each with damps if it wants to damp, so it can't use range amps. Min has 3, and needs a codebreaker to use one bonus, a kin cat to (effectively) use the other, and two complex damps to remain under the radar). For now, however, it is the closest to balanced that we will have, and for the most part I highly agree with it.
2). Remove the light weapon slot: No. This is even worse than the first idea. Scouts have had their light weapon slot for as long as they were around, and REQUIRE it for weapons such as the shotgun, sniper rifle, plasma cannon/SL for AV, and other such specialist weapons. While sidearms are very niche, they are also very generic in function as a whole, and no suit should be restricted to only sidearms, unless the intent was to make them unable to kill other players.
However, if you are instead suggesting that we dual wield sidearms, while id like to say yes, It would be overpowered. Imagine a heavy machine gun on a scout that has better hip fire and less muzzle flash. Yes, thats what dual wielding aSMG's would be like. Dual wielding ion pistols would be like shotguns that dealt 750 damage and could do it from 20 meters away.
Overall, no matter how you look at it, your ideas are bad. If you want to find a way to balance a suit, nerf one aspect while buffing another.
Example: Double the move penalty on armor plates and the regen delay penalty on shield extenders on scout suits so that they are discouraged from becoming "Assault Lights", but return the cloak to a 25% dampening level so that Caldari and Minmitar scouts can make better use of their racial bonuses.
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
|
buzzzzzzz killllllllll
Fatal Absolution General Tso's Alliance
695
|
Posted - 2014.09.24 02:03:00 -
[39] - Quote
NURFF SCOUNTS DEY OP DEY SHOOTGUNN MEI HEVY AND MOVE WILE I SHUET DEM AND DEY HAV SKILL NURFF NOW
But in all seriousness, why the **** would they nerf scouts, which reward skill, when a heavy is twice a effective, requires almost no skill to be decent, and is only sligthly less versatile than a scout, or as versatile if they have a logi (which any good heavy should have)
Nerf my heavy suit, its so OP its UP
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2403
|
Posted - 2014.09.24 02:07:00 -
[40] - Quote
buzzzzzzz killllllllll wrote:NURFF SCOUNTS DEY OP DEY SHOOTGUNN MEI HEVY AND MOVE WILE I SHUET DEM AND DEY HAV SKILL NURFF NOW
But in all seriousness, why the **** would they nerf scouts, which reward skill, when a heavy is twice a effective, requires almost no skill to be decent, and is only sligthly less versatile than a scout, or as versatile if they have a logi (which any good heavy should have) TY buzz for the feedback
I also got in ten games for you so you should have 2M SP waiting on your acc
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
|
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The Master Race
Immortal Guides
33
|
Posted - 2014.09.24 02:09:00 -
[41] - Quote
We are just spit balling m8 relax, try not to over react and try to be constructive. We all understand you like your class in the position it is and you are worried about your time investment.
Can't kill players with side arms? Come on bro get real.
I was not talking about duel wielding.
Edit: buzz one shoting people and out ranging them with higher speed and non detection is hardly skillful where is the risk. ... no one likes flaccid epeen.
New, delicious, Soylent green the miracle food of high-energy plankton gathered from the oceans of the world.
|
buzzzzzzz killllllllll
Fatal Absolution General Tso's Alliance
696
|
Posted - 2014.09.24 02:28:00 -
[42] - Quote
The Master Race wrote:We are just spit balling m8 relax, try not to over react and try to be constructive. We all understand you like your class in the position it is and you are worried about your time investment.
Can't kill players with side arms? Come on bro get real.
I was not talking about duel wielding.
Edit: buzz one shoting people and out ranging them with higher speed and non detection is hardly skillful where is the risk. ... no one likes flaccid epeen.
there is no scout weapon that 1 shots people and outranges them... shotgun does not one shot unless you are shield tanked, standing still, and under 500 health. hit detection is pretty much fixed, i have no problems instagibbing any scout within 30 meters of me. it takes skill to run a low health suit and pick and choose the situations, which is where the scout gets its advantage. higher speed is also for choosing engagements, or getting out of one if your very lucky. btw, gav seems to be a lot more constructive than you atm, and i would not insult his ability to kill players with any weapon either, as im pretty sure he could buttfuk you with a plc and a flaylock while you're running your suit of choice. also, wtf is a flaccid epeen? it sounds disturbing
Nerf my heavy suit, its so OP its UP
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Cpt McReady
Amarr Templars Amarr Empire
54
|
Posted - 2014.09.24 08:17:00 -
[43] - Quote
Nestil wrote: 1: biotics, armor/shield upgrades, electronics/construction, the core upgrade are all passive skills.... oh and btw shouldnt scouts be the king of EWAR? i run at least one dampener on everry loadout (and since i face all day the scrub eu pubstompers use 2 damps more than often) so 2/3 of my lows are used for dampening. the passive precision skill on gal scout should be removed i honestly dont even know why they changed that....
2: as i said before its not about that you see the scout its about you should try to hide from the scout scan... have you ever tried skill into profile dampening?
lolwhat? the lack of common sense and logic in this post is disgusting.
the skills you listed have nothing to do with a suits base stats and suits bonus on top of it the scouts were already king of ewar before the huge buff they received. they will also remain kings of ewar even if you normalize the base stats and bonus to be in line with heavy to medium progression.
and please show me the medium suit with a viable fit that can go under a properly fit scouts radar? not to mention that this fit would be anyway totally useless cause you are still physically visible in a medium suit have none of scouts advantages... |
Nestil
uptown456
144
|
Posted - 2014.09.24 08:42:00 -
[44] - Quote
Cpt McReady wrote:Nestil wrote: 1: biotics, armor/shield upgrades, electronics/construction, the core upgrade are all passive skills.... oh and btw shouldnt scouts be the king of EWAR? i run at least one dampener on everry loadout (and since i face all day the scrub eu pubstompers use 2 damps more than often) so 2/3 of my lows are used for dampening. the passive precision skill on gal scout should be removed i honestly dont even know why they changed that....
2: as i said before its not about that you see the scout its about you should try to hide from the scout scan... have you ever tried skill into profile dampening?
lolwhat? the lack of common sense and logic in this post is disgusting. the skills you listed have nothing to do with a suits base stats and suits bonus on top of it the scouts were already king of ewar before the huge buff they received. they will also remain kings of ewar even if you normalize the base stats and bonus to be in line with heavy to medium progression. and please show me the medium suit with a viable fit that can go under a properly fit scouts radar? not to mention that this fit would be anyway totally useless cause you are still physically visible in a medium suit have none of scouts advantages... buzzzzzzz killllllllll wrote: there is no scout weapon that 1 shots people and outranges them... shotgun does not one shot unless you are shield tanked, standing still, and under 500 health.
the shotgun is very capable of one shotting up to 800 hp with a HEADSHOT.
I think you don't get what I want to say...there are more passive skills than just ewar, which other suits also benefits from without using modules... tell me why should I gimp my suit using my highs and lows for ewar modules (and spend a lot of sp on top of that) whole you are to comfortable to skill into them to avoid getting killed by scouts? or do you want to keep your 1000+ EHP on top of being undetectable?! I still remember the time when I fought people like kingbabar, he used a damped medium frame and it worked well for him. ask him or go to protofits and test fittings for yourself. oh and btw I played with my cousins alt for a bit (he's an assault) and I can't understand all the whining. I can get as many kills as I can get with my scout without any ewar skills and with cheaper fits..... |
Varoth Drac
Vengeance Unbound Dark Taboo
236
|
Posted - 2014.09.24 09:03:00 -
[45] - Quote
Krator Kosta Nostra wrote:We need to revert back to 1.6 scouting. Scouts should have their precision and dampening put back to 40/40. That would make active scanners worth getting again for any non-scout. Cal keeps their shared vision Gal keeps the shield regeneration Give Amar a bonus regen to armor and /or keep the bonus for stamina Min keeps the hack and NK bonus
Leave the speed of the scouts the same as it is for 1.8 HF Charlie
That would be my 'hot fix'. A true fix would be to make the shields and armor mods a percentage increase in the base stats of all suits. That would completely fix the brick tanking scouting, while retaining Assaults role as being Assaults.
You are forgetting the 1.6 scout bonus to profile per level. It is more difficult for scouts to avoid scans now than it was in 1.6. Profile dampeners are much more necessary and widely used amoungst max sp scouts than in 1.6.
Putting the base profile back to 40 would render scouts pointless. If you gave us back the profile bonus it would only relegate low sp scouts to being pointless like they were in 1.6.
I do agree with someone's suggestion of changing the cloak bonus from 15% per level to a flat 75% at level one. As it is now we have a similar (though not as bad) problem as in 1.6, where low sp scouts can not properly play the role as they can't use a cloak.
I also strongly feel that if anyone can try a cloaked scout for a reasonable sp investement they would see it is not the OP monster people believe it is.
Everyone is afraid of what they don't understand. The high investment required to try the role is a barrier that breeds mistrust.
I know there are people with a level 5 scout who want it nerfed. though I will point out that there are peple who want everything nerfed. To these people I will point out that Gav here has just suggested a significant nerf to scouts, when arguably they don't even need nerfing. What do you think about this? Is it even worth asking when people's understanding of scouts and EWAR is so poor?
An additional balance suggestion I have is to buff scan range extenders. The reason being to make assaults better able to fit as a light EWAR assault in a similar way that scouts fitted for hp can. As it is there is not much difference between a scout fitted for tank and an assault fitted for EWAR. Better range extenders would solve this. This would also help logis who already make good use of range extenders. Scouts rarely use them and I doubt such a buff would have a practical effect on a scout's EWAR ability. |
The Master Race
Immortal Guides
35
|
Posted - 2014.09.24 09:06:00 -
[46] - Quote
Because you are the only class that can be to be invisible for 40 seconds. Mobility, Mobility, and MOBILITY! You are granted not only a huge natural ewar bonus, but ones from stealth field and suit skill if chosen. There are many stats and scout tops all of them but ehp, cpu/pg, and melee.
Scouts don't need to be fast to get behind enemy lines you could bring there speed in line with logistics it would re-balance the combat I am sure. lol I bet if ccp proposed that you guys would beg for some of these other changes.
New, delicious, Soylent green the miracle food of high-energy plankton gathered from the oceans of the world.
|
Varoth Drac
Vengeance Unbound Dark Taboo
236
|
Posted - 2014.09.24 09:28:00 -
[47] - Quote
The Master Race wrote: Edit: Valroth I am a scout/assult
Great, what do you think about buffing range extenders to the point where fitting one complex on an assault would give you a scan range comparable to a scout's (25-30m) allowing you to use radar effectively in CQC combat whlist also being able to fit for similar speed, regen, profile, hp and damage as a tanked scout plus your assault's weapon bonus? I think this would fix the tanked scout complaint as assaults would be the same. It wouldn't help with EWAR scouts, but I think Gav's idea sounds pretty good for that, in anything needs doing. |
Cpt McReady
Amarr Templars Amarr Empire
54
|
Posted - 2014.09.24 09:31:00 -
[48] - Quote
Nestil wrote:
I think you don't get what I want to say...
nope, you are the one that do not get it
Nestil wrote: there are more passive skills than just ewar, which other suits also benefits from without using modules...
which has nothing to do with a suits over the top base stats, again you dont get it
Nestil wrote: tell me why should I gimp my suit using my highs and lows for ewar modules (and spend a lot of sp on top of that) whole you are to comfortable to skill into them to avoid getting killed by scouts?
because those passive skills do not help at all. a scout cannot even detect an undamped scout. scouts base scan profile 35 & base scan precision 40. applying skills does not change it at all. medium suits can only dream to hide from that or detect it. an assault would need atleast 2 modules to be able to beat one of those values assuming the scout does not have fitted some of his own but then why play assault then when you can simply take a scout and fit him like an assault. you will have all the advantages of both worlds without any drawbacks.
base scan is alot more powerful than precision, just like damps and precision enhancers. this is a huge design flaw and with your comment you have basically shown that you obviously you have no clue what you are talking about
Varoth Drac wrote: You are forgetting the 1.6 scout bonus to profile per level. It is more difficult for scouts to avoid scans now than it was in 1.6. Profile dampeners are much more necessary and widely used amoungst max sp scouts than in 1.6.
Putting the base profile back to 40 would render scouts pointless. If you gave us back the profile bonus it would only relegate low sp scouts to being pointless like they were in 1.6.
first of all this is simply not true. base scan precision of scouts is 40, all other suits have 45 and more. add the bonus of some suits to dampening and the fact that the dampening module gives a bigger bonus than the precision enhancer.
beside that I cant remember scouts having fitting capabilites of assautls in 1.6. |
Varoth Drac
Vengeance Unbound Dark Taboo
236
|
Posted - 2014.09.24 09:51:00 -
[49] - Quote
Cpt McReady wrote:Nestil wrote:
I think you don't get what I want to say...
nope, you are the one that do not get it Nestil wrote: there are more passive skills than just ewar, which other suits also benefits from without using modules...
which has nothing to do with a suits over the top base stats, again you dont get it Nestil wrote: tell me why should I gimp my suit using my highs and lows for ewar modules (and spend a lot of sp on top of that) whole you are to comfortable to skill into them to avoid getting killed by scouts?
because those passive skills do not help at all. a scout cannot even detect an undamped scout. scouts base scan profile 35 & base scan precision 40. applying skills does not change it at all. medium suits can only dream to hide from that or detect it. an assault would need atleast 2 modules to be able to beat one of those values assuming the scout does not have fitted some of his own but then why play assault then when you can simply take a scout and fit him like an assault. you will have all the advantages of both worlds without any drawbacks. base scan is alot more powerful than precision, just like damps and precision enhancers. this is a huge design flaw and with your comment you have basically shown that you obviously you have no clue what you are talking about Varoth Drac wrote: You are forgetting the 1.6 scout bonus to profile per level. It is more difficult for scouts to avoid scans now than it was in 1.6. Profile dampeners are much more necessary and widely used amoungst max sp scouts than in 1.6.
Putting the base profile back to 40 would render scouts pointless. If you gave us back the profile bonus it would only relegate low sp scouts to being pointless like they were in 1.6.
first of all this is simply not true. base scan precision of scouts is 40, all other suits have 45 and more. add the bonus of some suits to dampening and the fact that the dampening module gives a bigger bonus than the precision enhancer. beside that I cant remember scouts having fitting capabilites of assautls in 1.6. Scouts need to fit for a profile below 18db to avoid Gal logi scanners and Amarr scouts.
Also scouts don't have the fitting capabilities of assaults now other than speed and EWAR, just like 1.6.
|
The Master Race
Immortal Guides
35
|
Posted - 2014.09.24 10:43:00 -
[50] - Quote
Varoth Drac wrote:The Master Race wrote: Edit: Valroth I am a scout/assult
Great, what do you think about buffing range extenders to the point where fitting one complex on an assault would give you a scan range comparable to a scout's (25-30m) allowing you to use radar effectively in CQC combat whlist also being able to fit for similar speed, regen, profile, hp and damage as a tanked scout plus your assault's weapon bonus? I think this would fix the tanked scout complaint as assaults would be the same. It wouldn't help with EWAR scouts, but I think Gav's idea sounds pretty good for that, in anything needs doing.
The problem isn't the bonuses of med suits it is the undefined role of a scout. The only way they could possibly balance by buffing would be to undefine the other suits talking away strength and weaknesses of each class in turn ruining the game. Everyone can't do everything and no one can do anything or you lose any reason for having classes at all taking away one of the things that make this game unique. I don't really know their track record, but I am shocked the scout update was given the green light as is because the other classes seem so well defined.
New, delicious, Soylent green the miracle food of high-energy plankton gathered from the oceans of the world.
|
|
Cpt McReady
Amarr Templars Amarr Empire
54
|
Posted - 2014.09.24 10:53:00 -
[51] - Quote
Varoth Drac wrote: Scouts need to fit for a profile below 18db to avoid Gal logi scanners and Amarr scouts.
Also scouts don't have the fitting capabilities of assaults now other than speed and EWAR, just like 1.6.
I will let others figure out where the errors in this quote are |
Varoth Drac
Vengeance Unbound Dark Taboo
236
|
Posted - 2014.09.24 11:09:00 -
[52] - Quote
Cpt McReady wrote:Varoth Drac wrote: Scouts need to fit for a profile below 18db to avoid Gal logi scanners and Amarr scouts.
Also scouts don't have the fitting capabilities of assaults now other than speed and EWAR, just like 1.6.
I will let others figure out where the errors in this quote are Please do so using example fits rather than simply baseless comments.
As for scouts having undefined roles. I don't see how this is different than other suits in the game. The strength of the game is in fitting variety. Many suits can do many things in different ways, this doesn't mean they are the same.
I do not agree that scouts are better at everything than other classes. Is this all because they have 2 equipment slots and are therefore somehow better at equipment than logis? That is ridiculous.
I'm not saying scouts don't need a nerf. Ratatti will tell us if they do based on stats. I just don't believe the balance is far off. Large nerfs are unnecessary and damaging in this situation. If they are even needed. |
postapo wastelander
Wasteland Desert Rangers
71
|
Posted - 2014.09.24 11:20:00 -
[53] - Quote
Im maybe scrub, but scouts are little much OP right now, they need proper role. Tactical role, not to be a stalkerish slayers of EvE, right they are right now
"The human being was not chosen to be a god..the god himself should become a human being."
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Nestil
uptown456
144
|
Posted - 2014.09.24 11:28:00 -
[54] - Quote
Cpt McReady wrote:Nestil wrote:
I think you don't get what I want to say...
nope, you are the one that do not get it Nestil wrote: there are more passive skills than just ewar, which other suits also benefits from without using modules...
which has nothing to do with a suits over the top base stats, again you dont get it Nestil wrote: tell me why should I gimp my suit using my highs and lows for ewar modules (and spend a lot of sp on top of that) whole you are to comfortable to skill into them to avoid getting killed by scouts?
because those passive skills do not help at all. a scout cannot even detect an undamped scout. scouts base scan profile 35 & base scan precision 40. applying skills does not change it at all. medium suits can only dream to hide from that or detect it. an assault would need atleast 2 modules to be able to beat one of those values assuming the scout does not have fitted some of his own but then why play assault then when you can simply take a scout and fit him like an assault. you will have all the advantages of both worlds without any drawbacks. base scan is alot more powerful than precision, just like damps and precision enhancers. this is a huge design flaw and with your comment you have basically shown that you obviously you have no clue what you are talking about
it's not a design flaw and by thinking that you have obviously shown that you have no clue at all....
why should an assault be able to detect a scout? actually I would be ok with nerfing the scouts precision so I wouldn't be able to detect assaults without a precision enhancer so you can finally stop crying. I don't need a tacnet. I just need my eyes.
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2408
|
Posted - 2014.09.25 00:24:00 -
[55] - Quote
The Master Race wrote:Because you are the only class that can be to be invisible for 40 seconds. Mobility, Mobility, and MOBILITY! You are granted not only a huge natural ewar bonus, but ones from stealth field and suit skill if chosen. There are many stats and scout tops all of them but ehp, cpu/pg, and melee.
Scouts don't need to be fast to get behind enemy lines you could bring there speed in line with logistics it would re-balance the combat I am sure. lol I bet if ccp proposed that you guys would beg for some of these other changes.
Edit: Valroth I am a scout/assult Its not invisibility at all...its the removal of a red shoot me sign for 40 seconds, thats all.
Removal of scout speed would make them a terribad class, worse at slaying than logis are currently
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
|
Cpt McReady
Amarr Templars Amarr Empire
56
|
Posted - 2014.09.25 00:36:00 -
[56] - Quote
Nestil wrote:
it's not a design flaw and by thinking that you have obviously shown that you have no clue at all....
why should an assault be able to detect a scout? actually I would be ok with nerfing the scouts precision so I wouldn't be able to detect assaults without a precision enhancer so you can finally stop crying. I don't need a tacnet. I just need my eyes.
your lack of reading comprehension is disgusting |
Yeeeuuuupppp
Vengeance Unbound
607
|
Posted - 2014.09.25 01:14:00 -
[57] - Quote
Not the suits. The cloaks, the weapons, the capabilities. Being a scout is like picking "Very Easy" as a choice of difficulty. I miss pre 1.8
"Removed for hurting my feelings" - CCP
PSN: GMANCASH
Rage Proficiency V
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Louis Domi
Pradox One Proficiency V.
666
|
Posted - 2014.09.25 01:19:00 -
[58] - Quote
HOWDIDHEKILLME wrote: most my hate mail is from scouts.
You get hatemail?... Lucky... |
Nestil
uptown456
147
|
Posted - 2014.09.25 06:59:00 -
[59] - Quote
Cpt McReady wrote:Nestil wrote:
it's not a design flaw and by thinking that you have obviously shown that you have no clue at all....
why should an assault be able to detect a scout? actually I would be ok with nerfing the scouts precision so I wouldn't be able to detect assaults without a precision enhancer so you can finally stop crying. I don't need a tacnet. I just need my eyes.
your lack of reading comprehension is disgusting
no but i can't understand what it make you think that i could fit a scout like an "assault" .... even my most tanked fits have 222 shields and 300 armor.... lets say somone fits a gal scout with 232 shields and 500 armor or a scrub cal scout fit +í la saxonmish with 350 shields and 300 armor its still not close to an assault... more like an std assault fit. |
Echo 1991
WarRavens Capital Punishment.
445
|
Posted - 2014.09.25 10:31:00 -
[60] - Quote
Nestil wrote:Cpt McReady wrote:Nestil wrote:
it's not a design flaw and by thinking that you have obviously shown that you have no clue at all....
why should an assault be able to detect a scout? actually I would be ok with nerfing the scouts precision so I wouldn't be able to detect assaults without a precision enhancer so you can finally stop crying. I don't need a tacnet. I just need my eyes.
your lack of reading comprehension is disgusting no but i can't understand what it make you think that i could fit a scout like an "assault" .... even my most tanked fits have 222 shields and 300 armor.... lets say somone fits a gal scout with 232 shields and 500 armor or a scrub cal scout fit +í la saxonmish with 350 shields and 300 armor its still not close to an assault... more like an std assault fit. Aside from HP, it has more movement speed, can see almost everything and can only be picked up by proto scans and other scouts. Which is stupid. Change the bonus they have to a module specific one. |
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You Are Inferior
Amarr Templars Amarr Empire
2
|
Posted - 2014.09.25 11:06:00 -
[61] - Quote
They wouldn't even have to do that they could raise the suits db to 50 and it would require 2 mods and a bonus or 3 mods for undetectable... I believe. I would rather see light weapon slot taken away and melee dmg increased to 130-150.
It didn't taste like abortion.?.?.
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typhi0d mary
K-A-O-S theory
1
|
Posted - 2014.09.26 00:17:00 -
[62] - Quote
Scouts run around invisible, walk up to somebody hit a button once or twice to get a kill. The rest of us use cover and actual aiming skills. Take off the training wheels, and play the fps the rest of us are. |
Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2410
|
Posted - 2014.09.26 00:55:00 -
[63] - Quote
typhi0d mary wrote:Scouts run around invisible, walk up to somebody hit a button once or twice to get a kill. The rest of us use cover and actual aiming skills. Take off the training wheels, and play the fps the rest of us are. 1). The cloak isn't invisible, and neither are scouts. 2). By once or twice, do you mean 3-6 times? Because thats a lot more accurate. Add that to the fact that we have to strafe our skinny asses off once the first shot hits or we die, and you get a lot more than "hit a button once or twice" 3). Scouts need to aim more than any other class because every shot needs to hit or we die. 4). I took off the training wheels by stopping using Heavy frames and Assaults, because after taking a break for a while I do find it satisfying to EZ mode the first few matches until my aim gets good enough again to use a SG. 5). I am playing the fps that you and everyone else on this thread does--Its called DUST 514.
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
|
You Are Inferior
Amarr Templars Amarr Empire
2
|
Posted - 2014.09.26 01:18:00 -
[64] - Quote
You can't listen to anything gavr1lo says there is something wrong with that guy. I am a scout I one shot most people with a mil shotgun 3 shots for heavys.
It didn't taste like abortion.?.?.
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2410
|
Posted - 2014.09.26 01:20:00 -
[65] - Quote
You Are Inferior wrote:You can't listen to anything gavr1lo says there is something wrong with that guy. I am a scout I one shot most people with a mil shotgun 3 shots for heavys. If you can three shot a heavy, then they are a basic heavy standing still with perfect hit detection going for you.
Once you leave the academy, this stops working for you.
Against GOOD players, the shotgun is, in general, worse than a fine rifle.
Also, please stop trying to derail my thread, and respond to the original post.
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
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Echo 1991
WarRavens Capital Punishment.
455
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Posted - 2014.09.26 01:43:00 -
[66] - Quote
Gavr1lo Pr1nc1p wrote:typhi0d mary wrote:Scouts run around invisible, walk up to somebody hit a button once or twice to get a kill. The rest of us use cover and actual aiming skills. Take off the training wheels, and play the fps the rest of us are. 1). The cloak isn't invisible, and neither are scouts. 2). By once or twice, do you mean 3-6 times? Because thats a lot more accurate. Add that to the fact that we have to strafe our skinny asses off once the first shot hits or we die, and you get a lot more than "hit a button once or twice" 3). Scouts need to aim more than any other class because every shot needs to hit or we die. 4). I took off the training wheels by stopping using Heavy frames and Assaults, because after taking a break for a while I do find it satisfying to EZ mode the first few matches until my aim gets good enough again to use a SG. 5). I am playing the fps that you and everyone else on this thread does--Its called DUST 514. Just because you have to aim a bit more does not mean you should be near impossible to detect by anything other than a scout. Scouts have too many options and it should change. |
Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2410
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Posted - 2014.09.26 03:03:00 -
[67] - Quote
Echo 1991 wrote:Gavr1lo Pr1nc1p wrote:typhi0d mary wrote:Scouts run around invisible, walk up to somebody hit a button once or twice to get a kill. The rest of us use cover and actual aiming skills. Take off the training wheels, and play the fps the rest of us are. 1). The cloak isn't invisible, and neither are scouts. 2). By once or twice, do you mean 3-6 times? Because thats a lot more accurate. Add that to the fact that we have to strafe our skinny asses off once the first shot hits or we die, and you get a lot more than "hit a button once or twice" 3). Scouts need to aim more than any other class because every shot needs to hit or we die. 4). I took off the training wheels by stopping using Heavy frames and Assaults, because after taking a break for a while I do find it satisfying to EZ mode the first few matches until my aim gets good enough again to use a SG. 5). I am playing the fps that you and everyone else on this thread does--Its called DUST 514. Just because you have to aim a bit more does not mean you should be near impossible to detect by anything other than a scout. Scouts have too many options and it should change. Anything can detect a scout, even a militia medium frame with no modules equipped.
Every suit in the game has access to this ridiculously overpowered tool, simply known as "Eyes".
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
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KA24DERT
TeamPlayers Negative-Feedback
641
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Posted - 2014.09.26 03:42:00 -
[68] - Quote
The only thing that makes scouts OP is their ability to walk around cloaked and get free kills.
In their current form, they need a delay between cloaking and being able to shoot, I say 5 seconds, other people say 2 seconds, but a delay is needed.
But the real problem behind the scout class is the utter lack of vision.
Do we NEED another slayer oriented class? Or do we need a proper recon/spy class?
Wouldn't it be nice to drop uplinks behind enemy lines undetected? Perform scans? Lay a minefield? All while cloaked? Being able to hack while cloaked is a good start to making the scout class more of a sneaky saboteur/spy, but CCP stopped there and did the easy thing.
The lack of a proper delay after decloak is one of the few things WRONG with scouts, but there could be so much more RIGHT with them. |
Bethhy
Ancient Exiles.
2433
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Posted - 2014.09.26 03:57:00 -
[69] - Quote
KA24DERT wrote:The only thing that makes scouts OP is their ability to walk around cloaked and get free kills.
In their current form, they need a delay between cloaking and being able to shoot, I say 5 seconds, other people say 2 seconds, but a delay is needed.
But the real problem behind the scout class is the utter lack of vision.
Do we NEED another slayer oriented class? Or do we need a proper recon/spy class?
Wouldn't it be nice to drop uplinks behind enemy lines undetected? Perform scans? Lay a minefield? All while cloaked? Being able to hack while cloaked is a good start to making the scout class more of a sneaky saboteur/spy, but CCP stopped there and did the easy thing.
The lack of a proper delay after decloak is one of the few things WRONG with scouts, but there could be so much more RIGHT with them.
In all reality the CLoak isn't even a factor... In Competitive play.. The Cloak stacks up to getting across open fields without dieing..
In in pubs with decent Opponents.. That is all the cloak affords you.. The ability to cross open fields and get into an effective position... Before this or without a cloak.. Moving around in an open field with under 600 health usually under 500... Is the same as killing yourself.
Cloaks in Planetside 2 on their scout class is much the same... They have the same speed and maneuverability.. The same ability to kill.... But they can fire cloaked. with a sniper rifle... At considerable distance... and that is a true cloak that is impossible to pick out if used right.
DUST's cloak even with a scout fully cloaked standing absolutely still..... is still detectable to the naked human eye....
Scouts have one main advantage and it's the ONLY thing that people really have issue with. Prefire.
Scouts can track your reticule box that highlights your exact position through walls without even seeing you. Then You can LDS... and track the targets perfectly behind the wall like you have Wallhacks... and prefire as you come around the corner... Or as they come around the corner on you.... Bullets are already flying that way and connecting before The opponent could ever react and defend themselves... It is physically impossible to compete in any way with the scout in this manner.
The fact that scouts have always been slayers... Since they where Called Arbitors instead of scouts in Beta.. They have always been slayers... Some of the best players considered the best slayers ever in DUST are scouts and have been since Beta... Scouts have always been the hard counter to Heavies... This is a fundamental concept to how DUST has always operated.
The only time people should be able to see other people through walls is when you physically make eye contact with them... You then have scanned their signature and can track it for 15-30 seconds through the wall at max. But picking up someone through solid walls with no idea you where ever there? IS THE PROBLEM.
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The Master Race
Immortal Guides
45
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Posted - 2014.09.26 11:15:00 -
[70] - Quote
This http://www.youtube.com/watch?v=_7fZZRV_QVM
New, delicious, Soylent green the miracle food of high-energy plankton gathered from the oceans of the world.
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Cat Merc
Onslaught Inc RISE of LEGION
12447
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Posted - 2014.09.26 11:26:00 -
[71] - Quote
Cpt McReady wrote:the real issue is that
1. scout gets their EWAR bonus to its base stats instead of EWAR mods. 2. damps are more powerful than precision enhancers which by design is already a huge flaw. 3. there is no counter mod to range amps, if there was an equipment that would lower sensor radius for anyone for a short time around the dropsuit it would not be that bad as it is now. Actually I wouldn't consider damps being more powerful a flaw.
The ability to scan is HUGELY powerful, scouts get most of their power over assaults from this feature alone. Damps are really the only way to avoid the legal wall hacks that is scanning.
That is the one feature that really pisses me off when I play as a scout, because it feels like I'm being handed intel I should gather with my own eyes and ears, or through the use of equipment (which is limited, meaning I only get a snapshot once in a while). It really is one of my most hated features in DUST.
Feline overlord of all humans - CAT MERC
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Echo 1991
WarRavens Capital Punishment.
456
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Posted - 2014.09.26 11:44:00 -
[72] - Quote
Gavr1lo Pr1nc1p wrote:Echo 1991 wrote:Gavr1lo Pr1nc1p wrote:typhi0d mary wrote:Scouts run around invisible, walk up to somebody hit a button once or twice to get a kill. The rest of us use cover and actual aiming skills. Take off the training wheels, and play the fps the rest of us are. 1). The cloak isn't invisible, and neither are scouts. 2). By once or twice, do you mean 3-6 times? Because thats a lot more accurate. Add that to the fact that we have to strafe our skinny asses off once the first shot hits or we die, and you get a lot more than "hit a button once or twice" 3). Scouts need to aim more than any other class because every shot needs to hit or we die. 4). I took off the training wheels by stopping using Heavy frames and Assaults, because after taking a break for a while I do find it satisfying to EZ mode the first few matches until my aim gets good enough again to use a SG. 5). I am playing the fps that you and everyone else on this thread does--Its called DUST 514. Just because you have to aim a bit more does not mean you should be near impossible to detect by anything other than a scout. Scouts have too many options and it should change. Anything can detect a scout, even a militia medium frame with no modules equipped. Every suit in the game has access to this ridiculously overpowered tool, simply known as "Eyes". Didn't realise I could see behind me, how foolish of me You seem to forget that scouts don't need to look around to find a target cos you can see them on the tacnet. Another thing, you obviously know when the map has a really bright area the cloak literally makes you completely invisible. |
Cpt McReady
Amarr Templars Amarr Empire
65
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Posted - 2014.09.26 11:48:00 -
[73] - Quote
Cat Merc wrote:Cpt McReady wrote:the real issue is that
1. scout gets their EWAR bonus to its base stats instead of EWAR mods. 2. damps are more powerful than precision enhancers which by design is already a huge flaw. 3. there is no counter mod to range amps, if there was an equipment that would lower sensor radius for anyone for a short time around the dropsuit it would not be that bad as it is now. Actually I wouldn't consider damps being more powerful a flaw. The ability to scan is HUGELY powerful, scouts get most of their power over assaults from this feature alone. Damps are really the only way to avoid the legal wall hacks that is scanning. That is the one feature that really pisses me off when I play as a scout, because it feels like I'm being handed intel I should gather with my own eyes and ears, or through the use of equipment (which is limited, meaning I only get a snapshot once in a while). It really is one of my most hated features in DUST. but scouts have already better profile than precision. why is it necessary to widen the gap more between them and other suits with damps that give bigger bonus?
Gavr1lo Pr1nc1p wrote: If you can three shot a heavy, then they are a basic heavy standing still with perfect hit detection going for you.
a headshot from shotgun can remove up to 800 HP and even moving heavies are not hard to headshot at all. my logi with 780 total hp gets constantly one shot by shotgun scouts and I am not standing still.
[quote=Gavr1lo Pr1nc1p]Every suit in the game has access to this ridiculously overpowered tool, simply known as "Eyes"./quote] eyes do not really work if lighting leveles off various areas in certain maps occludes the cloak animation, this issues is present since day one of cloak existance.
eyes also do not work through walls while the passive scanner picks you up showing which direction you currently walk thus I can sneak up without you ever noticing me. |
Duke Noobiam
S.e.V.e.N. General Tso's Alliance
171
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Posted - 2014.09.26 12:04:00 -
[74] - Quote
Many things have been proposed, I think the easiest to implement would be to increase the size of the hitbox for scouts.
This would make their low hp a true disadvantage and would help greatly in balancing as they would be less effective in cqc.
How do you kill that which has no life?
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