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![You Are Inferior You Are Inferior](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
You Are Inferior
Amarr Templars Amarr Empire
2
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Posted - 2014.09.25 11:06:00 -
[61] - Quote
They wouldn't even have to do that they could raise the suits db to 50 and it would require 2 mods and a bonus or 3 mods for undetectable... I believe. I would rather see light weapon slot taken away and melee dmg increased to 130-150.
It didn't taste like abortion.?.?.
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![typhi0d mary typhi0d mary](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
typhi0d mary
K-A-O-S theory
1
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Posted - 2014.09.26 00:17:00 -
[62] - Quote
Scouts run around invisible, walk up to somebody hit a button once or twice to get a kill. The rest of us use cover and actual aiming skills. Take off the training wheels, and play the fps the rest of us are. |
![Gavr1lo Pr1nc1p Gavr1lo Pr1nc1p](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2410
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Posted - 2014.09.26 00:55:00 -
[63] - Quote
typhi0d mary wrote:Scouts run around invisible, walk up to somebody hit a button once or twice to get a kill. The rest of us use cover and actual aiming skills. Take off the training wheels, and play the fps the rest of us are. 1). The cloak isn't invisible, and neither are scouts. 2). By once or twice, do you mean 3-6 times? Because thats a lot more accurate. Add that to the fact that we have to strafe our skinny asses off once the first shot hits or we die, and you get a lot more than "hit a button once or twice" 3). Scouts need to aim more than any other class because every shot needs to hit or we die. 4). I took off the training wheels by stopping using Heavy frames and Assaults, because after taking a break for a while I do find it satisfying to EZ mode the first few matches until my aim gets good enough again to use a SG. 5). I am playing the fps that you and everyone else on this thread does--Its called DUST 514.
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
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![You Are Inferior You Are Inferior](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
You Are Inferior
Amarr Templars Amarr Empire
2
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.09.26 01:18:00 -
[64] - Quote
You can't listen to anything gavr1lo says there is something wrong with that guy. I am a scout I one shot most people with a mil shotgun 3 shots for heavys.
It didn't taste like abortion.?.?.
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![Gavr1lo Pr1nc1p Gavr1lo Pr1nc1p](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2410
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.09.26 01:20:00 -
[65] - Quote
You Are Inferior wrote:You can't listen to anything gavr1lo says there is something wrong with that guy. I am a scout I one shot most people with a mil shotgun 3 shots for heavys. If you can three shot a heavy, then they are a basic heavy standing still with perfect hit detection going for you.
Once you leave the academy, this stops working for you.
Against GOOD players, the shotgun is, in general, worse than a fine rifle.
Also, please stop trying to derail my thread, and respond to the original post.
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
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![Echo 1991 Echo 1991](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Echo 1991
WarRavens Capital Punishment.
455
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Posted - 2014.09.26 01:43:00 -
[66] - Quote
Gavr1lo Pr1nc1p wrote:typhi0d mary wrote:Scouts run around invisible, walk up to somebody hit a button once or twice to get a kill. The rest of us use cover and actual aiming skills. Take off the training wheels, and play the fps the rest of us are. 1). The cloak isn't invisible, and neither are scouts. 2). By once or twice, do you mean 3-6 times? Because thats a lot more accurate. Add that to the fact that we have to strafe our skinny asses off once the first shot hits or we die, and you get a lot more than "hit a button once or twice" 3). Scouts need to aim more than any other class because every shot needs to hit or we die. 4). I took off the training wheels by stopping using Heavy frames and Assaults, because after taking a break for a while I do find it satisfying to EZ mode the first few matches until my aim gets good enough again to use a SG. 5). I am playing the fps that you and everyone else on this thread does--Its called DUST 514. Just because you have to aim a bit more does not mean you should be near impossible to detect by anything other than a scout. Scouts have too many options and it should change. |
![Gavr1lo Pr1nc1p Gavr1lo Pr1nc1p](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2410
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.09.26 03:03:00 -
[67] - Quote
Echo 1991 wrote:Gavr1lo Pr1nc1p wrote:typhi0d mary wrote:Scouts run around invisible, walk up to somebody hit a button once or twice to get a kill. The rest of us use cover and actual aiming skills. Take off the training wheels, and play the fps the rest of us are. 1). The cloak isn't invisible, and neither are scouts. 2). By once or twice, do you mean 3-6 times? Because thats a lot more accurate. Add that to the fact that we have to strafe our skinny asses off once the first shot hits or we die, and you get a lot more than "hit a button once or twice" 3). Scouts need to aim more than any other class because every shot needs to hit or we die. 4). I took off the training wheels by stopping using Heavy frames and Assaults, because after taking a break for a while I do find it satisfying to EZ mode the first few matches until my aim gets good enough again to use a SG. 5). I am playing the fps that you and everyone else on this thread does--Its called DUST 514. Just because you have to aim a bit more does not mean you should be near impossible to detect by anything other than a scout. Scouts have too many options and it should change. Anything can detect a scout, even a militia medium frame with no modules equipped.
Every suit in the game has access to this ridiculously overpowered tool, simply known as "Eyes".
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
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![KA24DERT KA24DERT](https://web.ccpgamescdn.com/dust/img/character_creator/male_minmatar_128.jpg)
KA24DERT
TeamPlayers Negative-Feedback
641
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Posted - 2014.09.26 03:42:00 -
[68] - Quote
The only thing that makes scouts OP is their ability to walk around cloaked and get free kills.
In their current form, they need a delay between cloaking and being able to shoot, I say 5 seconds, other people say 2 seconds, but a delay is needed.
But the real problem behind the scout class is the utter lack of vision.
Do we NEED another slayer oriented class? Or do we need a proper recon/spy class?
Wouldn't it be nice to drop uplinks behind enemy lines undetected? Perform scans? Lay a minefield? All while cloaked? Being able to hack while cloaked is a good start to making the scout class more of a sneaky saboteur/spy, but CCP stopped there and did the easy thing.
The lack of a proper delay after decloak is one of the few things WRONG with scouts, but there could be so much more RIGHT with them. |
![Bethhy Bethhy](https://web.ccpgamescdn.com/dust/img/character_creator/female_gallente_128.jpg)
Bethhy
Ancient Exiles.
2433
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Posted - 2014.09.26 03:57:00 -
[69] - Quote
KA24DERT wrote:The only thing that makes scouts OP is their ability to walk around cloaked and get free kills.
In their current form, they need a delay between cloaking and being able to shoot, I say 5 seconds, other people say 2 seconds, but a delay is needed.
But the real problem behind the scout class is the utter lack of vision.
Do we NEED another slayer oriented class? Or do we need a proper recon/spy class?
Wouldn't it be nice to drop uplinks behind enemy lines undetected? Perform scans? Lay a minefield? All while cloaked? Being able to hack while cloaked is a good start to making the scout class more of a sneaky saboteur/spy, but CCP stopped there and did the easy thing.
The lack of a proper delay after decloak is one of the few things WRONG with scouts, but there could be so much more RIGHT with them.
In all reality the CLoak isn't even a factor... In Competitive play.. The Cloak stacks up to getting across open fields without dieing..
In in pubs with decent Opponents.. That is all the cloak affords you.. The ability to cross open fields and get into an effective position... Before this or without a cloak.. Moving around in an open field with under 600 health usually under 500... Is the same as killing yourself.
Cloaks in Planetside 2 on their scout class is much the same... They have the same speed and maneuverability.. The same ability to kill.... But they can fire cloaked. with a sniper rifle... At considerable distance... and that is a true cloak that is impossible to pick out if used right.
DUST's cloak even with a scout fully cloaked standing absolutely still..... is still detectable to the naked human eye....
Scouts have one main advantage and it's the ONLY thing that people really have issue with. Prefire.
Scouts can track your reticule box that highlights your exact position through walls without even seeing you. Then You can LDS... and track the targets perfectly behind the wall like you have Wallhacks... and prefire as you come around the corner... Or as they come around the corner on you.... Bullets are already flying that way and connecting before The opponent could ever react and defend themselves... It is physically impossible to compete in any way with the scout in this manner.
The fact that scouts have always been slayers... Since they where Called Arbitors instead of scouts in Beta.. They have always been slayers... Some of the best players considered the best slayers ever in DUST are scouts and have been since Beta... Scouts have always been the hard counter to Heavies... This is a fundamental concept to how DUST has always operated.
The only time people should be able to see other people through walls is when you physically make eye contact with them... You then have scanned their signature and can track it for 15-30 seconds through the wall at max. But picking up someone through solid walls with no idea you where ever there? IS THE PROBLEM.
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![The Master Race The Master Race](https://web.ccpgamescdn.com/dust/img/character_creator/male_caldari_128.jpg)
The Master Race
Immortal Guides
45
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Posted - 2014.09.26 11:15:00 -
[70] - Quote
This http://www.youtube.com/watch?v=_7fZZRV_QVM
New, delicious, Soylent green the miracle food of high-energy plankton gathered from the oceans of the world.
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![Cat Merc Cat Merc](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Cat Merc
Onslaught Inc RISE of LEGION
12447
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.09.26 11:26:00 -
[71] - Quote
Cpt McReady wrote:the real issue is that
1. scout gets their EWAR bonus to its base stats instead of EWAR mods. 2. damps are more powerful than precision enhancers which by design is already a huge flaw. 3. there is no counter mod to range amps, if there was an equipment that would lower sensor radius for anyone for a short time around the dropsuit it would not be that bad as it is now. Actually I wouldn't consider damps being more powerful a flaw.
The ability to scan is HUGELY powerful, scouts get most of their power over assaults from this feature alone. Damps are really the only way to avoid the legal wall hacks that is scanning.
That is the one feature that really pisses me off when I play as a scout, because it feels like I'm being handed intel I should gather with my own eyes and ears, or through the use of equipment (which is limited, meaning I only get a snapshot once in a while). It really is one of my most hated features in DUST.
Feline overlord of all humans - CAT MERC
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![Echo 1991 Echo 1991](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Echo 1991
WarRavens Capital Punishment.
456
![View only posts by author View only posts by author](/images/icon_filter.gif) |
Posted - 2014.09.26 11:44:00 -
[72] - Quote
Gavr1lo Pr1nc1p wrote:Echo 1991 wrote:Gavr1lo Pr1nc1p wrote:typhi0d mary wrote:Scouts run around invisible, walk up to somebody hit a button once or twice to get a kill. The rest of us use cover and actual aiming skills. Take off the training wheels, and play the fps the rest of us are. 1). The cloak isn't invisible, and neither are scouts. 2). By once or twice, do you mean 3-6 times? Because thats a lot more accurate. Add that to the fact that we have to strafe our skinny asses off once the first shot hits or we die, and you get a lot more than "hit a button once or twice" 3). Scouts need to aim more than any other class because every shot needs to hit or we die. 4). I took off the training wheels by stopping using Heavy frames and Assaults, because after taking a break for a while I do find it satisfying to EZ mode the first few matches until my aim gets good enough again to use a SG. 5). I am playing the fps that you and everyone else on this thread does--Its called DUST 514. Just because you have to aim a bit more does not mean you should be near impossible to detect by anything other than a scout. Scouts have too many options and it should change. Anything can detect a scout, even a militia medium frame with no modules equipped. Every suit in the game has access to this ridiculously overpowered tool, simply known as "Eyes". Didn't realise I could see behind me, how foolish of me![Roll](https://forums.dust514.com/Images/Emoticons/ccp_roll.png) You seem to forget that scouts don't need to look around to find a target cos you can see them on the tacnet. Another thing, you obviously know when the map has a really bright area the cloak literally makes you completely invisible. |
![Cpt McReady Cpt McReady](https://web.ccpgamescdn.com/dust/img/character_creator/male_amarr_128.jpg)
Cpt McReady
Amarr Templars Amarr Empire
65
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Posted - 2014.09.26 11:48:00 -
[73] - Quote
Cat Merc wrote:Cpt McReady wrote:the real issue is that
1. scout gets their EWAR bonus to its base stats instead of EWAR mods. 2. damps are more powerful than precision enhancers which by design is already a huge flaw. 3. there is no counter mod to range amps, if there was an equipment that would lower sensor radius for anyone for a short time around the dropsuit it would not be that bad as it is now. Actually I wouldn't consider damps being more powerful a flaw. The ability to scan is HUGELY powerful, scouts get most of their power over assaults from this feature alone. Damps are really the only way to avoid the legal wall hacks that is scanning. That is the one feature that really pisses me off when I play as a scout, because it feels like I'm being handed intel I should gather with my own eyes and ears, or through the use of equipment (which is limited, meaning I only get a snapshot once in a while). It really is one of my most hated features in DUST. but scouts have already better profile than precision. why is it necessary to widen the gap more between them and other suits with damps that give bigger bonus?
Gavr1lo Pr1nc1p wrote: If you can three shot a heavy, then they are a basic heavy standing still with perfect hit detection going for you.
a headshot from shotgun can remove up to 800 HP and even moving heavies are not hard to headshot at all. my logi with 780 total hp gets constantly one shot by shotgun scouts and I am not standing still.
[quote=Gavr1lo Pr1nc1p]Every suit in the game has access to this ridiculously overpowered tool, simply known as "Eyes"./quote] eyes do not really work if lighting leveles off various areas in certain maps occludes the cloak animation, this issues is present since day one of cloak existance.
eyes also do not work through walls while the passive scanner picks you up showing which direction you currently walk thus I can sneak up without you ever noticing me. |
![Duke Noobiam Duke Noobiam](https://web.ccpgamescdn.com/dust/img/character_creator/male_gallente_128.jpg)
Duke Noobiam
S.e.V.e.N. General Tso's Alliance
171
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Posted - 2014.09.26 12:04:00 -
[74] - Quote
Many things have been proposed, I think the easiest to implement would be to increase the size of the hitbox for scouts.
This would make their low hp a true disadvantage and would help greatly in balancing as they would be less effective in cqc.
How do you kill that which has no life?
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