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The Master Race
Osmon Surveillance Caldari State
24
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Posted - 2014.09.23 06:55:00 -
[1] - Quote
I would vote 2 side arm slots and 2 equipment a scout with droplinks and stealth seems proper. Otherwise I think they should raise the sp/sp to that of med frame so they have to actually slot damps to be undetectable.
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The Master Race
Osmon Surveillance Caldari State
24
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Posted - 2014.09.23 08:17:00 -
[2] - Quote
As it is ewarfare might as well not even be a thing we are calculating for a class that plays outside of any other class or equipment parameter or even possible parameters. Maybe we should just be asking for an easier fix a stealth recharge and duration nerf.
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The Master Race
Osmon Surveillance Caldari State
30
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Posted - 2014.09.23 19:40:00 -
[3] - Quote
The scout is able to enter an leave combat as it pleases with little to no threat from any small arms fire due to impressive shield recharge cloak and the ability to choose/maintain distance with the long range and stability of the CR.
The light weapon slot not the only obvious problem I mean it would just require a scout to be close to you in order to kill you meaning it would be much harder to engage people in open field, but that is ok I don't think anyone here believes that they are meant to be open field fighters. I think that they would still be over powered even if light weapons were taken from them.
That brings us to Ewar with a scout suites scan profile at 35db it allows the scout to obtain undetectable at a very small cost with its bonuses allowing it to take on a invisible face melting roll that only heavies can attempt to deal with, and really any other role it chooses. The scout even though a stealthy role should be visible to all unless heavily invested in dampening in a suit with enough slots to obtain it. The current suit/role seems like a lazy design and that lack of definition is what is missing from the scout class creating this obvious imbalance.
In conclusion balls... Everyone play CR scout we need more of them.
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The Master Race
Immortal Guides
33
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Posted - 2014.09.24 00:45:00 -
[4] - Quote
How would removing the equipment slot make them less tank able? How would it detour them from assaulting multiple people in open field? I ask because I would think along with getting the jump on people being able to drop an uplink is fitting as a scout.
A db change could fix the issue or by changing the ability of targets to react (ie. sidarms)
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The Master Race
Immortal Guides
33
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Posted - 2014.09.24 02:09:00 -
[5] - Quote
We are just spit balling m8 relax, try not to over react and try to be constructive. We all understand you like your class in the position it is and you are worried about your time investment.
Can't kill players with side arms? Come on bro get real.
I was not talking about duel wielding.
Edit: buzz one shoting people and out ranging them with higher speed and non detection is hardly skillful where is the risk. ... no one likes flaccid epeen.
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The Master Race
Immortal Guides
35
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Posted - 2014.09.24 09:06:00 -
[6] - Quote
Because you are the only class that can be to be invisible for 40 seconds. Mobility, Mobility, and MOBILITY! You are granted not only a huge natural ewar bonus, but ones from stealth field and suit skill if chosen. There are many stats and scout tops all of them but ehp, cpu/pg, and melee.
Scouts don't need to be fast to get behind enemy lines you could bring there speed in line with logistics it would re-balance the combat I am sure. lol I bet if ccp proposed that you guys would beg for some of these other changes.
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The Master Race
Immortal Guides
35
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Posted - 2014.09.24 10:43:00 -
[7] - Quote
Varoth Drac wrote:The Master Race wrote: Edit: Valroth I am a scout/assult
Great, what do you think about buffing range extenders to the point where fitting one complex on an assault would give you a scan range comparable to a scout's (25-30m) allowing you to use radar effectively in CQC combat whlist also being able to fit for similar speed, regen, profile, hp and damage as a tanked scout plus your assault's weapon bonus? I think this would fix the tanked scout complaint as assaults would be the same. It wouldn't help with EWAR scouts, but I think Gav's idea sounds pretty good for that, in anything needs doing.
The problem isn't the bonuses of med suits it is the undefined role of a scout. The only way they could possibly balance by buffing would be to undefine the other suits talking away strength and weaknesses of each class in turn ruining the game. Everyone can't do everything and no one can do anything or you lose any reason for having classes at all taking away one of the things that make this game unique. I don't really know their track record, but I am shocked the scout update was given the green light as is because the other classes seem so well defined.
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The Master Race
Immortal Guides
45
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Posted - 2014.09.26 11:15:00 -
[8] - Quote
This http://www.youtube.com/watch?v=_7fZZRV_QVM
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