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Cpt McReady
Amarr Templars Amarr Empire
49
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Posted - 2014.09.23 08:00:00 -
[1] - Quote
the real issue is that
1. scout gets their EWAR bonus to its base stats instead of EWAR mods. 2. damps are more powerful than precision enhancers which by design is already a huge flaw. 3. there is no counter mod to range amps, if there was an equipment that would lower sensor radius it would not be that bad as it is now. |
Cpt McReady
Amarr Templars Amarr Empire
50
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Posted - 2014.09.23 15:49:00 -
[2] - Quote
Nestil wrote:Cpt McReady wrote:the real issue is that
1. scout gets their EWAR bonus to its base stats instead of EWAR mods. 2. damps are more powerful than precision enhancers which by design is already a huge flaw. 3. there is no counter mod to range amps, if there was an equipment that would lower sensor radius for anyone for a short time around the dropsuit it would not be that bad as it is now. 1: but that is true for every other suit and passive skill .... or do you want to remove passive cpu/pg increasing skills and use a cpu/pg enhancer to get an actual cpu buff? i bet you dont want that... 2: no thats actually pretty good as it is now... i rather want not to see an enemy/ and not been seen by him in return than no way to hide from him and always been detected by him which would happen if precision would be more powerful. 3: well i actually would like to have some kind of a "ghost emitter" that would produce a red dot on the enemy radar which is either stanionary (like you would place some kind of uplink which produces a red dot on the enemy radar) or a ghost double of yourself...
@1 you do not benefit from the bonus unless you fit the weapon or the module, sentinel resistance bonus is an exception though although you could argue that you get the most out of it if you fit some HP. this is not true for the scouts bonus, you just select the suit and get the suits bonus ontop of its superior base stats
@2 except for scouts no one has a realistic chance to see a dampened scout. I fit 3 proto precision enhancers on my logi, give up huge amounts of hp for it while scout can still go under my radar with a single proto damp while having similar hp as the logi fit plus all the other scout advantages. if you change the scouts bonus to ewar mods you will still be able to hide from everything, except you get real drawbacks for doing it. |
Cpt McReady
Amarr Templars Amarr Empire
54
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Posted - 2014.09.24 08:17:00 -
[3] - Quote
Nestil wrote: 1: biotics, armor/shield upgrades, electronics/construction, the core upgrade are all passive skills.... oh and btw shouldnt scouts be the king of EWAR? i run at least one dampener on everry loadout (and since i face all day the scrub eu pubstompers use 2 damps more than often) so 2/3 of my lows are used for dampening. the passive precision skill on gal scout should be removed i honestly dont even know why they changed that....
2: as i said before its not about that you see the scout its about you should try to hide from the scout scan... have you ever tried skill into profile dampening?
lolwhat? the lack of common sense and logic in this post is disgusting.
the skills you listed have nothing to do with a suits base stats and suits bonus on top of it the scouts were already king of ewar before the huge buff they received. they will also remain kings of ewar even if you normalize the base stats and bonus to be in line with heavy to medium progression.
and please show me the medium suit with a viable fit that can go under a properly fit scouts radar? not to mention that this fit would be anyway totally useless cause you are still physically visible in a medium suit have none of scouts advantages... |
Cpt McReady
Amarr Templars Amarr Empire
54
|
Posted - 2014.09.24 09:31:00 -
[4] - Quote
Nestil wrote:
I think you don't get what I want to say...
nope, you are the one that do not get it
Nestil wrote: there are more passive skills than just ewar, which other suits also benefits from without using modules...
which has nothing to do with a suits over the top base stats, again you dont get it
Nestil wrote: tell me why should I gimp my suit using my highs and lows for ewar modules (and spend a lot of sp on top of that) whole you are to comfortable to skill into them to avoid getting killed by scouts?
because those passive skills do not help at all. a scout cannot even detect an undamped scout. scouts base scan profile 35 & base scan precision 40. applying skills does not change it at all. medium suits can only dream to hide from that or detect it. an assault would need atleast 2 modules to be able to beat one of those values assuming the scout does not have fitted some of his own but then why play assault then when you can simply take a scout and fit him like an assault. you will have all the advantages of both worlds without any drawbacks.
base scan is alot more powerful than precision, just like damps and precision enhancers. this is a huge design flaw and with your comment you have basically shown that you obviously you have no clue what you are talking about
Varoth Drac wrote: You are forgetting the 1.6 scout bonus to profile per level. It is more difficult for scouts to avoid scans now than it was in 1.6. Profile dampeners are much more necessary and widely used amoungst max sp scouts than in 1.6.
Putting the base profile back to 40 would render scouts pointless. If you gave us back the profile bonus it would only relegate low sp scouts to being pointless like they were in 1.6.
first of all this is simply not true. base scan precision of scouts is 40, all other suits have 45 and more. add the bonus of some suits to dampening and the fact that the dampening module gives a bigger bonus than the precision enhancer.
beside that I cant remember scouts having fitting capabilites of assautls in 1.6. |
Cpt McReady
Amarr Templars Amarr Empire
54
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Posted - 2014.09.24 10:53:00 -
[5] - Quote
Varoth Drac wrote: Scouts need to fit for a profile below 18db to avoid Gal logi scanners and Amarr scouts.
Also scouts don't have the fitting capabilities of assaults now other than speed and EWAR, just like 1.6.
I will let others figure out where the errors in this quote are |
Cpt McReady
Amarr Templars Amarr Empire
56
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Posted - 2014.09.25 00:36:00 -
[6] - Quote
Nestil wrote:
it's not a design flaw and by thinking that you have obviously shown that you have no clue at all....
why should an assault be able to detect a scout? actually I would be ok with nerfing the scouts precision so I wouldn't be able to detect assaults without a precision enhancer so you can finally stop crying. I don't need a tacnet. I just need my eyes.
your lack of reading comprehension is disgusting |
Cpt McReady
Amarr Templars Amarr Empire
65
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Posted - 2014.09.26 11:48:00 -
[7] - Quote
Cat Merc wrote:Cpt McReady wrote:the real issue is that
1. scout gets their EWAR bonus to its base stats instead of EWAR mods. 2. damps are more powerful than precision enhancers which by design is already a huge flaw. 3. there is no counter mod to range amps, if there was an equipment that would lower sensor radius for anyone for a short time around the dropsuit it would not be that bad as it is now. Actually I wouldn't consider damps being more powerful a flaw. The ability to scan is HUGELY powerful, scouts get most of their power over assaults from this feature alone. Damps are really the only way to avoid the legal wall hacks that is scanning. That is the one feature that really pisses me off when I play as a scout, because it feels like I'm being handed intel I should gather with my own eyes and ears, or through the use of equipment (which is limited, meaning I only get a snapshot once in a while). It really is one of my most hated features in DUST. but scouts have already better profile than precision. why is it necessary to widen the gap more between them and other suits with damps that give bigger bonus?
Gavr1lo Pr1nc1p wrote: If you can three shot a heavy, then they are a basic heavy standing still with perfect hit detection going for you.
a headshot from shotgun can remove up to 800 HP and even moving heavies are not hard to headshot at all. my logi with 780 total hp gets constantly one shot by shotgun scouts and I am not standing still.
[quote=Gavr1lo Pr1nc1p]Every suit in the game has access to this ridiculously overpowered tool, simply known as "Eyes"./quote] eyes do not really work if lighting leveles off various areas in certain maps occludes the cloak animation, this issues is present since day one of cloak existance.
eyes also do not work through walls while the passive scanner picks you up showing which direction you currently walk thus I can sneak up without you ever noticing me. |
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