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Echo 1991
WarRavens Capital Punishment.
434
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Posted - 2014.09.23 20:03:00 -
[1] - Quote
Scouts are OP becuase of the sheer versatility they have, they can see almost anything as well as being fast and invisible. Not to mention they can be a pseudo-logi because they have 2 equipment slots and can have assault levels of HP. All that needs to be done is remove the second equipment slot because it isnt needed. You should have to decide between a cloak or remotes not have both. Lower PG and cpu (minnie scout should probably keep a similar PG value if second equip is removed) This will stop them from tanking like crazy. I must stress that this should not be done drastically just a small amount i think. Maybe change the skill bonus to a module specific bonus rather than raw stat reduction. This would probably help most with reducing tanky scouts. Just my thoughts. |
Echo 1991
WarRavens Capital Punishment.
438
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Posted - 2014.09.24 00:22:00 -
[2] - Quote
Gavr1lo Pr1nc1p wrote:Ripley Riley wrote:I will be satisfied with scouts when two of the following has been implemented: - Removal of light weapon slot, replace with a second sidearm slot.
- Removal of second equipment slot.
- Slight CPU/PG decrease for all scouts.
Removing the light weapon completely neuters the role. Removing the second EQ slot might be ok, but it really reduces the versatility a scout has. But, i don't use my second EQ slot because even with maxed cores, and SG fitting op using a k5 and a basic SMG and an ADV cloak, my PG is maxed as a minmitar scout, so this is a very biased opinion. Also, CPU/PG does not need to be reduced except for maybe gal/am, as being a scout requires max fitting skills as is The scouts versatility is the reason it is OP. scouts should not be able to assault points like an assault suit. They should have to rely on stealth and speed, not put 400+ armour on and only get seen by another scout. Scouts can have Tank, stealth and speed and see almost anything within their scan radius. It isnt right. Oh and if you lose that extra equipment slot the suits will need a pg/cpu reduction. Maybe not the minnie though cos its low anyway. |
Echo 1991
WarRavens Capital Punishment.
445
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Posted - 2014.09.25 10:31:00 -
[3] - Quote
Nestil wrote:Cpt McReady wrote:Nestil wrote:
it's not a design flaw and by thinking that you have obviously shown that you have no clue at all....
why should an assault be able to detect a scout? actually I would be ok with nerfing the scouts precision so I wouldn't be able to detect assaults without a precision enhancer so you can finally stop crying. I don't need a tacnet. I just need my eyes.
your lack of reading comprehension is disgusting no but i can't understand what it make you think that i could fit a scout like an "assault" .... even my most tanked fits have 222 shields and 300 armor.... lets say somone fits a gal scout with 232 shields and 500 armor or a scrub cal scout fit +í la saxonmish with 350 shields and 300 armor its still not close to an assault... more like an std assault fit. Aside from HP, it has more movement speed, can see almost everything and can only be picked up by proto scans and other scouts. Which is stupid. Change the bonus they have to a module specific one. |
Echo 1991
WarRavens Capital Punishment.
455
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Posted - 2014.09.26 01:43:00 -
[4] - Quote
Gavr1lo Pr1nc1p wrote:typhi0d mary wrote:Scouts run around invisible, walk up to somebody hit a button once or twice to get a kill. The rest of us use cover and actual aiming skills. Take off the training wheels, and play the fps the rest of us are. 1). The cloak isn't invisible, and neither are scouts. 2). By once or twice, do you mean 3-6 times? Because thats a lot more accurate. Add that to the fact that we have to strafe our skinny asses off once the first shot hits or we die, and you get a lot more than "hit a button once or twice" 3). Scouts need to aim more than any other class because every shot needs to hit or we die. 4). I took off the training wheels by stopping using Heavy frames and Assaults, because after taking a break for a while I do find it satisfying to EZ mode the first few matches until my aim gets good enough again to use a SG. 5). I am playing the fps that you and everyone else on this thread does--Its called DUST 514. Just because you have to aim a bit more does not mean you should be near impossible to detect by anything other than a scout. Scouts have too many options and it should change. |
Echo 1991
WarRavens Capital Punishment.
456
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Posted - 2014.09.26 11:44:00 -
[5] - Quote
Gavr1lo Pr1nc1p wrote:Echo 1991 wrote:Gavr1lo Pr1nc1p wrote:typhi0d mary wrote:Scouts run around invisible, walk up to somebody hit a button once or twice to get a kill. The rest of us use cover and actual aiming skills. Take off the training wheels, and play the fps the rest of us are. 1). The cloak isn't invisible, and neither are scouts. 2). By once or twice, do you mean 3-6 times? Because thats a lot more accurate. Add that to the fact that we have to strafe our skinny asses off once the first shot hits or we die, and you get a lot more than "hit a button once or twice" 3). Scouts need to aim more than any other class because every shot needs to hit or we die. 4). I took off the training wheels by stopping using Heavy frames and Assaults, because after taking a break for a while I do find it satisfying to EZ mode the first few matches until my aim gets good enough again to use a SG. 5). I am playing the fps that you and everyone else on this thread does--Its called DUST 514. Just because you have to aim a bit more does not mean you should be near impossible to detect by anything other than a scout. Scouts have too many options and it should change. Anything can detect a scout, even a militia medium frame with no modules equipped. Every suit in the game has access to this ridiculously overpowered tool, simply known as "Eyes". Didn't realise I could see behind me, how foolish of me You seem to forget that scouts don't need to look around to find a target cos you can see them on the tacnet. Another thing, you obviously know when the map has a really bright area the cloak literally makes you completely invisible. |
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