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Keeriam Miray
R 0 N 1 N
350
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Posted - 2014.09.23 09:12:00 -
[1] - Quote
Soraya Xel wrote:ADS is really OP. Rattati's balance work isn't just, or even primarily, based on his personal experience. CCP has metrics for how weapons, dropsuits, vehicles, etc. are performing, how many are sold, and more. They use a lot of statistics in balancing.
The problem is your ADS was "denied" by a swarm launcher. The question is: Was your ADS killed by a swarm launcher? You should die in an FPS. Yeah CCP & CMP doing their job... but doing it in wrong way is nothing more than simple monkey work. Collecting data based on initial broken or lack of any logic game mechanics, will lead into more broken things & completely stupid gameplay. It's doesn't matter how many data or statistics will be collected, if maps & individual playstyle (also in matchmaking) are not included.
ADS was just an experiment, hover based flying vehicle with "rock on a rope" flying mechanics & map design, basicaly not designed to avoid or somehow outmaneuver SWARMs. Infantry can swap their fittings almost at any time or rage spawn with AV weapons. SWARMs follow your exact flypath, that cannot be currently countered by using maneuvers or structures (we don't have such). ADS don't have any countermeasures, except afterburner for quick escape as possibly fast, high & far.
Adjusting numbers & stats of any item in Dust, won't fix problems with maps.
Soraya Xel wrote:A solo role that cannot be killed by another solo player specced in the role intended to counter it should not exist. Oh dear... we have sumo redline snipers that completely immune to counter sniping SINCE CBT, & we will still have them after Delta fix. There is simple solution to that... but that is too hard for CCP & CPM (there is no weapon + dmg mods + skills that can do enough dmg to kill bricked proto sentinel in limited time before their run to cover).
Key to fixing & balancing (vehicles, sniping, etc... ) Dust lying in complete rework & redesign of maps. Also in some bugged mechanics that we have & CCP aware of for over 2 years.
Facts of ignorance & stupidity that cannot be denied is beyond all imagination.... Don't accept it as personal or general offence/rage, it's hard to just sit & quietly watching that game which STILL can be fixed & be totally awesome, are dying...
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Keeriam Miray
R 0 N 1 N
350
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Posted - 2014.09.23 09:58:00 -
[2] - Quote
Iron Wolf Saber wrote:So in your opinion where should ADS KDR be at?
KDR is a personal representative of your OWN skills, regardless of chosen role in game and cannot be adjusted. Limited only by YOUR intelligence & creativity. KDR should not be ever used as statistical data.
Do not confuse it with mechanics that can be abused, glitch & bug using for unfair personal, squad ,corp advantage, which is one of the main problems in Dust.
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Keeriam Miray
R 0 N 1 N
350
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Posted - 2014.09.23 10:59:00 -
[3] - Quote
Iron Wolf Saber wrote:So according to your logic other players should be able to keep the ADS game wide average KDR in check right and keeping in the very same ball park as HAVs and LAVs???
Yes, there will be few ones that will be realy good at piloting, sniping, slaying, etc... better that anyone else. Nerfing their "weapons" will punish their playstyle & motivations to play this game. You can't nerf real life just because YOU don't like something or don't agree with.
If few players (than 90-95% of player base) are good with RR, and completly destroying anyone, espacialy with good squad - it's all ok. When RR is 90-95% of all time in killfeed, used over any other rifles (AR - gallente)... then something certainly wrong in balancing.
Iron Wolf Saber wrote:Which once again begs the question where should ADS KDR be at? There is no limit to KDR, it depends how smart ppl that trying to counter pilot, or how bad is that pilot Current AV weapons don't require any skills in comparison for piloting ADS. SWARMs are lock & launch, FGs point & click.
Pilots need to avoid buildings, other dropship (friendly too), align & aim at ground targets, fight with camera at low altitude or between buildings. Dropships are loud as ****, infantry can prepare & camp for strike without being noticed by pilot. 2-3 of any AV weapons with simultaneous launch/strike can destroy almost anything.
In my personal opinion pilots suffer enough, but current dropships with their design & mechanics shouldn't exist at all. I came to Dust generally to pilot air vehicles, & you know how i end up.
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Keeriam Miray
R 0 N 1 N
350
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Posted - 2014.09.23 13:01:00 -
[4] - Quote
Idk why the hell you obsessed or trying to cling to that kdr... it's just doesn't make sense. Some ppl will have high KDR (regardless of chosen role) no matter what, even if you nerf absolutely everything in game. It's completly diffrent story if you talking about certain item effectivess (like RR KDR over all other rifles)... but you're not.
I'm saying that main problem is in map & architecture (buildings) design, that not including every role in the game to be more or less viable (especially on certain maps). But MM will throw you on RANDOM maps, where you can be totaly useless as dedicated ADS pilot or sniper, despite of good MM between teams & squads. Solo play style should be viable. Being in squad automaticaly raising your effectiveness & statistics, even if you don't deserve it.
Creating a decent balanced maps will almost auto balance everything else, or there will be simple and obvious solutions. For example Manus Peak should be completly removed (or redesigned & expanded), it's almost totaly redzone small map with tiny fight area.
Currently CCP trying balance MM & items over existing maps, mechanics & most players will agree that they are bad (maps & mechanics ). Creating restrictions (based on forum whining, whine enough and you will get your buff or nerf) where they shouldn't be & don't do such where is must be done long time ago.
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Keeriam Miray
R 0 N 1 N
350
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Posted - 2014.09.23 13:22:00 -
[5] - Quote
Skippy Longstocking wrote:ability to simply jump out and... rammed by your own dropship
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Keeriam Miray
R 0 N 1 N
351
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Posted - 2014.09.23 13:31:00 -
[6] - Quote
Iron Wolf Saber wrote:Some roles having high KDR Well i said already that ADS shouldn't exist in their current form they were supposed to be removed & that should be done already. Replacing them with NORMAL Assault Ships, with proper stats, controls & mechanics.
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Keeriam Miray
R 0 N 1 N
351
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Posted - 2014.09.23 13:36:00 -
[7] - Quote
Skippy Longstocking wrote:This doesn't happen every time It shouldn't happen at all on air vehicles, in real life there is proper ejection sys. on any military air vehicles.
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Keeriam Miray
R 0 N 1 N
351
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Posted - 2014.09.23 13:51:00 -
[8] - Quote
Skippy Longstocking wrote:This is a bug Oh no, it's not a bug... it's "by design" (lack of it actually). I call it "lazy game developer".
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