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Bradric Banewolf
D3ATH CARD
332
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Posted - 2014.09.21 16:10:00 -
[1] - Quote
Simply as I can put this, it makes no sense. Why do we allow kb/m players to use the lack of sensitivity as a crutch to dodge? Some of them literally close distance to one v one and strafe back and forth to avoid dmg. While this is a tactic, it's not a in-game mod to spec into. Meaning it's more of an exploitation of flawed game mechanics. I promise that no one can do this in real life!
We want the science fiction part to make sense in a real life sense. Correct me if I'm wrong, but I dont see a great difference in movement or strafe speeds in the individual characters. The guys that do it gain a clear, non in-game, advantage over other players. They don't have to use proto gear when they can just dodge whatever you throw at them?! Aiming down sights I can understand, but once I realize he's strafing faster than I can aim I immediately switch to hipfire..... which he then still can't be hit??? I spend an unnecessary amount of time trying to kill a scout with an hmg or AR than necessary. 201 shield and 120 armor doesn't spell out Close quarter survivability to me?! Especially when your opponent has 3 times the armor and shield. Now shotguns, re's, and NK's I get, but rifles???
Basically these guys buy themselves enough time to unload and reload at ten meters away to kill heavies with a broken game mechanic that I think can be fixed. It's not a scout thing cuz they can do it in any fit. I've seen heavies strafing??! That's absurd! How do you strafe at that speed in heavy armor? They should be able to dodge to a degree, but not to such a degree that they simply dance in front of you til you run out of ammo??! Especially when one hipfires with an AR (the hipfire master weapon) in cqc.
This should be looked at and rectified. I shouldn't have to have 3 to 4 squad members firing at one scout to drop him. Running away and dodging I get, but these guys are coming toward the fire and surviving!
Can we take a look at how we can bring movement speeds to a balanced level, not for the characters in-game, but the actual different controlling methods? If I play console controller I shouldn't have broken mechanic advantages over kb/m or move controller players. I tell you from experience that they don't even try to take cover! They simply run up, strafe til you reload, and then shoot. Or shoot while strafing if they're really good at it?!?!? They avoid complete walls of lead from multiple players at times?!
"Anybody order chaos?"
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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
941
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Posted - 2014.09.21 16:35:00 -
[2] - Quote
Bradric Banewolf wrote:I shouldn't have to have 3 to 4 squad members firing at one scout to drop him. Running away and dodging I get, but these guys are coming toward the fire and surviving! 10/10
Please support fair play!
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2938
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Posted - 2014.09.21 16:35:00 -
[3] - Quote
it's easier to do the figure-8 strafe with a controller. much harder to it, and the controller gets better interface mileage.
CCP removed most of the usefulness from KB/M. It's about as gimped as a game interface can get.
We also lost a lot of players and gained a few when CCP torched the interface |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2938
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Posted - 2014.09.21 16:38:00 -
[4] - Quote
John Psi wrote:Bradric Banewolf wrote:I shouldn't have to have 3 to 4 squad members firing at one scout to drop him. Running away and dodging I get, but these guys are coming toward the fire and surviving! 10/10 Oddly enough...
That's not a troll. It happens on occasion. |
abdullah muzaffar
G0DS AM0NG MEN General Tso's Alliance
27
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Posted - 2014.09.21 17:16:00 -
[5] - Quote
Breakin Stuff wrote:it's easier to do the figure-8 strafe with a controller. much harder to it, and the controller gets better interface mileage.
CCP removed most of the usefulness from KB/M. It's about as gimped as a game interface can get.
We also lost a lot of players and gained a few when CCP torched the interface ^Exactly.. The only reason i insist on using a kb/m is forges and me coming from a pc background Though i do agree strafe speed must be reduced, even assaults can strafe easy now |
Bradric Banewolf
D3ATH CARD
333
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Posted - 2014.09.21 17:19:00 -
[6] - Quote
Breakin Stuff wrote:it's easier to do the figure-8 strafe with a controller. much harder to it, and the controller gets better interface mileage.
CCP removed most of the usefulness from KB/M. It's about as gimped as a game interface can get.
We also lost a lot of players and gained a few when CCP torched the interface
Regardless to what they may have removed this should have went first! Hell, they can give everything else back as long as they put the movement speed on the same level for all controller types! I have no idea what this figure-8 console controller strafe is, but if it gives console controller players some kind of advantage over kb/m or move controller players i say it goes too! The only advantages that should be available are in-game advantages designed by CCP for the individual suit to have. Not some glitch, broken mechanic, or outside interference that some scrub found while he was non-strategically applying himself?! CR being good against armor as designed is an in-game advantage. Heavy armor on heavy suits like the sentinel and commando is an in-game advantage. Speed on scouts is an in-game advantage.
Strafing, regardless of what controller format used, faster than any and every player can aim isn't a specced into mod?! Therefore making it a broken mechanic.
"Anybody order chaos?"
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abdullah muzaffar
G0DS AM0NG MEN General Tso's Alliance
28
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Posted - 2014.09.21 17:22:00 -
[7] - Quote
...Have you ever used kb/m? I agree that strafing is op, even if its not viable on kb(leftright no aa) But please, no more nerfs to kb/m, its already quite gimped as it is. Try shotgunning with a mouse for once |
Tectonic Fusion
2229
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Posted - 2014.09.21 17:26:00 -
[8] - Quote
Breakin Stuff wrote:John Psi wrote:Bradric Banewolf wrote:I shouldn't have to have 3 to 4 squad members firing at one scout to drop him. Running away and dodging I get, but these guys are coming toward the fire and surviving! 10/10 Oddly enough... That's not a troll. It happens on occasion. Usually it takes me to kill the scout since I can aim sadly. The cold hard truth is a lot of people in this game suck at aiming.
(GIF)
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2941
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Posted - 2014.09.21 17:37:00 -
[9] - Quote
Tectonic Fusion wrote:Breakin Stuff wrote:John Psi wrote:Bradric Banewolf wrote:I shouldn't have to have 3 to 4 squad members firing at one scout to drop him. Running away and dodging I get, but these guys are coming toward the fire and surviving! 10/10 Oddly enough... That's not a troll. It happens on occasion. Usually it takes me to kill the scout since I can aim sadly. The cold hard truth is a lot of people in this game suck at aiming.
Yeah no, that's not the problem. It's been addressed thousands of times
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Bradric Banewolf
D3ATH CARD
333
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Posted - 2014.09.21 17:40:00 -
[10] - Quote
abdullah muzaffar wrote:...Have you ever used kb/m? I agree that strafing is op, even if its not viable on kb(leftright no aa) But please, no more nerfs to kb/m, its already quite gimped as it is. Try shotgunning with a mouse for once
I would be your number one advocate for giving everything that was taken away from kb/m back if they balance the strafe. In all honesty I have no idea why they took anything else away from you guys and left the strafe speed?? Removing the strafe speed would have probably been the true fix to the kb/m complaints. What else have they taken already? I can't tell the difference? I've heard that there is no aim assist for kb/m, but couldn't honestly tell you if the aim assist even works for console controllers?!? I know players used kb/m to forge and snipe, and I wouldn't take anything away from them on that as it is a very tedious task requiring extreme accuracy. However, tell me how the in-game movement and strafe speed even effects the players who use broken strafe mechanics? You don't even notice that the assault is set at 5.00, and the scout at 5.45. Heavies are even slower, but who can tell the difference with the strafe mechanic?
When I post here I don't ask for nerfs (with the exception of the burst hmg nerf that thing) I'm actually more interested in in-game balance and getting rid of outside broken mechanics.
"Anybody order chaos?"
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abdullah muzaffar
G0DS AM0NG MEN General Tso's Alliance
29
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Posted - 2014.09.21 17:42:00 -
[11] - Quote
:facepalm: there is no strafe speed advantage, if it is, it must be quite miniscule You say it takes time to shift analog stick? It also take stime to alternate your fingers and apply pressure on a key |
Bradric Banewolf
D3ATH CARD
333
|
Posted - 2014.09.21 17:53:00 -
[12] - Quote
abdullah muzaffar wrote::facepalm: there is no strafe speed advantage, if it is, it must be quite miniscule You say it takes time to shift analog stick? It also take stime to alternate your fingers and apply pressure on a key
How much time? I assure you as fast as I type it doesn't take much to go: left,right,left,right, or A,D,A,D.
I run forward, reach a target, ADADADADAD and left mouse button til they die. It's actually quite easy. Give me a month, and i'd be pretty efficient. However, I say just make it unavailable to all. It IS an outside non in-game mechanic right? Even when I stop firing to conserve ammo I can't keep up even at hipfire. Can I get that mod proto? No?
"Anybody order chaos?"
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BL4CKST4R
La Muerte Eterna Dark Taboo
3102
|
Posted - 2014.09.21 18:48:00 -
[13] - Quote
I have written on this many times and nothing has yet to be done it has no even been addressed as a problem by ccp ever.
supercalifragilisticexpialidocious
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Bradric Banewolf
D3ATH CARD
333
|
Posted - 2014.09.21 19:15:00 -
[14] - Quote
BL4CKST4R wrote:I have written on this many times and nothing has yet to be done it has no even been addressed as a problem by ccp ever.
That raises even more questions. I wonder why things that are actually a problem never get the attention needed, but they buff weapons like the burst hmg as if that was direly important? I have yet to see a thread about the burst hmg being bad before the buff?! I have, however, seen threads about strafing speed, team chat being useless, and RDV pilots wearing blindfolds when they drop vehicles on top of each other?!
"Anybody order chaos?"
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Supernus Gigas
sNk Syndicate
849
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Posted - 2014.09.21 20:00:00 -
[15] - Quote
Bradric Banewolf wrote: I have no idea what this figure-8 console controller strafe is, but if it gives console controller players some kind of advantage over kb/m or move controller players i say it goes too!.
It's literally what it says it is. Strafing in a figure 8 pattern.
And it's not something you can just remove from the game.
FIRE UP THE HEAVY MEAT GRINDER! WE'RE HAVING CLONE BURGERS TONIGHT, BOYS!
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Bradric Banewolf
D3ATH CARD
333
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Posted - 2014.09.21 22:37:00 -
[16] - Quote
Supernus Gigas wrote:Bradric Banewolf wrote: I have no idea what this figure-8 console controller strafe is, but if it gives console controller players some kind of advantage over kb/m or move controller players i say it goes too!. It's literally what it says it is. Strafing in a figure 8 pattern. And it's not something you can just remove from the game.
This doesn't work anywhere near the manner in which i'm referring, but we all know you already know this. Escaping bad aim through movement at range makes sense. What i'm referring to is dodging 10 meters out in front of a heavy! Heavies in his optimal, with more armor and shields, and the right weapon. Scouts got a rifle of any type, and will have to reload to kill the heavy?! How does the scout win that? Without NK's or a shotgun it would be statistically impossible right? Oh wait, just strafe and the heavy will miss with 450 rounds?!?! Even you can admit this doesn't make sense.
"Anybody order chaos?"
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Spankdamonke
Dapper Gentlemen Corporation
10
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Posted - 2014.09.22 03:17:00 -
[17] - Quote
If modifying the movement physics isn't possible without a client update, (changing directional acceleration values and such) we could at least start with a flat-out reduction to backpedal speed. This would negate a lot of the benefit a Circle strafe or Figure 8 provides. At least then you'd only have to deal with the classic back-and-forth strafing. |
hfderrtgvcd
484
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Posted - 2014.09.22 03:22:00 -
[18] - Quote
Bradric Banewolf wrote:Supernus Gigas wrote:Bradric Banewolf wrote: I have no idea what this figure-8 console controller strafe is, but if it gives console controller players some kind of advantage over kb/m or move controller players i say it goes too!. It's literally what it says it is. Strafing in a figure 8 pattern. And it's not something you can just remove from the game. This doesn't work anywhere near the manner in which i'm referring, but we all know you already know this. Escaping bad aim through movement at range makes sense. What i'm referring to is dodging 10 meters out in front of a heavy! Heavies in his optimal, with more armor and shields, and the right weapon. Scouts got a rifle of any type, and will have to reload to kill the heavy?! How does the scout win that? Without NK's or a shotgun it would be statistically impossible right? Oh wait, just strafe and the heavy will miss with 450 rounds?!?! Even you can admit this doesn't make sense. If the heavy can't aim then he desrves to lose the fight. Strafing is a 100% valid tactic as long as it doesn't result in a loss of hit detection. You just suck at strafing and can't hit moving targets so you want to get it removed. If strafing no longer becomes effective, then the only thing that will matter in this game will be how much health you have and how much damage you deal.
Also, how does someone who plays pc not know what figure-8 strafing is?
You can't fight in here! This is the war room.
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CommanderBolt
TerranProtossZerg
1693
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Posted - 2014.09.22 03:27:00 -
[19] - Quote
abdullah muzaffar wrote::facepalm: there is no strafe speed advantage, if it is, it must be quite miniscule You say it takes time to shift analog stick? It also take stime to alternate your fingers and apply pressure on a key
There is 0 or as near to 0 advantage as humanly detectable using the Kb/M over a DS3. I have both and I have actually tested this. There is no difference at all.
I press A then D then A then D = the same as pressing Left then right then left then right. There is no lag, no discernible difference. This bs has been propagated on the forums for too long by people who have obviously never tested this for themselves.
-=#[ Gastun's Forge ]#=-
MY LIFE FOR AIUR!
"I'm wasting away here" - "Get me back into zee fight!
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CommanderBolt
TerranProtossZerg
1693
|
Posted - 2014.09.22 03:29:00 -
[20] - Quote
BL4CKST4R wrote:I have written on this many times and nothing has yet to be done it has no even been addressed as a problem by ccp ever.
That's because there is no difference. The problem is in your head, I mean this sincerely.
-=#[ Gastun's Forge ]#=-
MY LIFE FOR AIUR!
"I'm wasting away here" - "Get me back into zee fight!
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2953
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Posted - 2014.09.22 08:04:00 -
[21] - Quote
The problem with strafing is inertia.
Its the instant change of direction with no slowdown of momentum. Because it takes 1 second approximate for a human's reflexes to adjust to new input (medical fact) one can use the instant direction change with no momentum loss to gain an instant 1-2 second advantage over an enemy. I abuse this fighting blaster tanks at 15m. I know the turret turn rate, and I know how long it will take for a tank driver to adapt to the change of direction.
Strafing isn't so bad except with scouts who are right on the cusp of strafing faster than you can turn (but not quite) except for the lack of inertia changing direction.
Take away that capability and cover/positioning becomes critical instead of the idiotic jerky dance the MLG "pros" seem to think constitutes "gun game." |
zzZaXxx
Vengeance Unbound
559
|
Posted - 2014.09.22 09:25:00 -
[22] - Quote
BL4CKST4R wrote:I have written on this many times and nothing has yet to be done it has no even been addressed as a problem by ccp ever. The last word from CCP on strafing was when they reduced strafe speed from 1.0x movement speed to 0.9x, and that was that it made the game more exciting, frantic, etc., but that was long ago, before scouts were OP, before Cal scouts with their bugged hit reception hit the scene. So yeah, no sign from them they see it as a problem.
It's true strafing is easier with KB/M, but aiming is harder and there's no aim assist, so I don't think KB/M players have any advantage. |
KA24DERT
TeamPlayers Negative-Feedback
630
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Posted - 2014.09.22 09:28:00 -
[23] - Quote
Nerf strafing and make this game even slower paced?
The keyboard DOES NOT strafe faster than the controller, go test it. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2953
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Posted - 2014.09.22 09:44:00 -
[24] - Quote
KA24DERT wrote:Nerf strafing and make this game even slower paced?
The keyboard DOES NOT strafe faster than the controller, go test it.
Adding inertia to strafing would make the game faster, since you couldn't use herky-jerky dancing to dodge fire at point blank range.
Time to kill would drop pretty hard and make your fit more important than your ability to make the controller do funky things. |
zzZaXxx
Vengeance Unbound
559
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Posted - 2014.09.22 09:53:00 -
[25] - Quote
Breakin Stuff wrote:KA24DERT wrote:Nerf strafing and make this game even slower paced?
The keyboard DOES NOT strafe faster than the controller, go test it. Adding inertia to strafing would make the game faster, since you couldn't use herky-jerky dancing to dodge fire at point blank range. Time to kill would drop pretty hard and make your fit more important than your ability to make the controller do funky things. Agreed. And it would make players behave more realistically, look for cover more, etc., instead of relying on an exploit and dancing around in the open. |
KA24DERT
TeamPlayers Negative-Feedback
630
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Posted - 2014.09.22 10:16:00 -
[26] - Quote
This whole thread can be summarized as follows:
Quote:After a total lack of analysis, in which I spent zero time exploring the difference in strafe speeds between keyboard and DS3, I determined that the inertia that does in fact exist in the game, does not exist.
I also believe that the milliseconds of difference between A and D and Full Left and Full Right on the DS3 is the sole reason I can't hit people.
And trust me, I can't hit ANYBODY, so like 95% of the people in this game are using cheater keyboards with super strafing, something that totally exists.
And the reason that 95% of people in this game use KB/M is because the Dust implementation of the mouse is superior to DS3 with aim assist.
In fact, all the top players use keyboard and mouse.
In addition, I know that strafing has been in shooters since before I was in diapers, but I don't like it. It makes me have to aim, and that's kinda like trying, and I don't like trying.
I don't want to try to aim, even when aim assist and bullet magnetism takes care of the hard part of aiming: the part where you aim.
I cry foul, FOUL I say at people who try to dodge the gaze of my rifle, I want my future shooter game with spaceships, cloaks, speed modules, and energy weapons to be more realistic, but I don't want to go through the trouble of playing ARMA.
Maybe they can't fix it in Dust, but when Legion comes out on the PC, hopefully they'll finally nerf the crap out of the KB/M.
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BL4CKST4R
La Muerte Eterna Dark Taboo
3103
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Posted - 2014.09.22 10:46:00 -
[27] - Quote
KA24DERT wrote:This whole thread can be summarized as follows: Quote:After a total lack of analysis, in which I spent zero time exploring the difference in strafe speeds between keyboard and DS3, I determined that the inertia that does in fact exist in the game, does not exist.
I also believe that the milliseconds of difference between A and D and Full Left and Full Right on the DS3 is the sole reason I can't hit people.
And trust me, I can't hit ANYBODY, so like 95% of the people in this game are using cheater keyboards with super strafing, something that totally exists.
And the reason that 95% of people in this game use KB/M is because the Dust implementation of the mouse is superior to DS3 with aim assist.
In fact, all the top players use keyboard and mouse.
In addition, I know that strafing has been in shooters since before I was in diapers, but I don't like it. It makes me have to aim, and that's kinda like trying, and I don't like trying.
I don't want to try to aim, even when aim assist and bullet magnetism takes care of the hard part of aiming: the part where you aim.
I cry foul, FOUL I say at people who try to dodge the gaze of my rifle, I want my future shooter game with spaceships, cloaks, speed modules, and energy weapons to be more realistic, but I don't want to go through the trouble of playing ARMA.
Maybe they can't fix it in Dust, but when Legion comes out on the PC, hopefully they'll finally nerf the crap out of the KB/M.
Can you tell me about one competitive game just one where you can strafe Like Dust. Personally the only game i can think of is old arena shooters. Now after replying pick up that game and play it I bet you anything that even though you can strafe fast there is a slow down in speed when changing directions. Why? Because the speed at which the strafing is being done in this game is very difficult for human input to counter specially when the strafing doesn't even employ real physics.
supercalifragilisticexpialidocious
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CommanderBolt
TerranProtossZerg
1698
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Posted - 2014.09.22 10:52:00 -
[28] - Quote
Breakin Stuff wrote:KA24DERT wrote:Nerf strafing and make this game even slower paced?
The keyboard DOES NOT strafe faster than the controller, go test it. Adding inertia to strafing would make the game faster, since you couldn't use herky-jerky dancing to dodge fire at point blank range. Time to kill would drop pretty hard and make your fit more important than your ability to make the controller do funky things.
So the last shred of speed tanking in this game would be totally gone. Speedtanking, that play-style that has been diminishing since the beta is already on its last legs, I've been trying to salvage the last remnants recently for fun.
You cant seriously want to push scouts and others to brick tank even more can you?!
-=#[ Gastun's Forge ]#=-
MY LIFE FOR AIUR!
"I'm wasting away here" - "Get me back into zee fight!
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BL4CKST4R
La Muerte Eterna Dark Taboo
3103
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Posted - 2014.09.22 10:58:00 -
[29] - Quote
CommanderBolt wrote:Breakin Stuff wrote:KA24DERT wrote:Nerf strafing and make this game even slower paced?
The keyboard DOES NOT strafe faster than the controller, go test it. Adding inertia to strafing would make the game faster, since you couldn't use herky-jerky dancing to dodge fire at point blank range. Time to kill would drop pretty hard and make your fit more important than your ability to make the controller do funky things. So the last shred of speed tanking in this game would be totally gone. Speedtanking, that play-style that has been diminishing since the beta is already on its last legs, I've been trying to salvage the last remnants recently for fun. You cant seriously want to push scouts and others to brick tank even more can you?!
You do know you can speed tank with an addition to inertia right? All it does is reduce the instant shift in speed when strafing to the point that if you want to strafe you will need to move in one direction for a slightly longer period of time before shifting to another direction. If you had inertia trying to insta strafe in a very small spot like a 3ft space would practically force you into a stand still.
supercalifragilisticexpialidocious
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DeathwindRising
ROGUE RELICS VP Gaming Alliance
545
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Posted - 2014.09.22 11:21:00 -
[30] - Quote
Bradric Banewolf wrote:Simply as I can put this, it makes no sense. Why do we allow kb/m players to use the lack of sensitivity as a crutch to dodge? Some of them literally close distance to one v one and strafe back and forth to avoid dmg. While this is a tactic, it's not a in-game mod to spec into. Meaning it's more of an exploitation of flawed game mechanics. I promise that no one can do this in real life!
We want the science fiction part to make sense in a real life sense. Correct me if I'm wrong, but I dont see a great difference in movement or strafe speeds in the individual characters. The guys that do it gain a clear, non in-game, advantage over other players. They don't have to use proto gear when they can just dodge whatever you throw at them?! Aiming down sights I can understand, but once I realize he's strafing faster than I can aim I immediately switch to hipfire..... which he then still can't be hit??? I spend an unnecessary amount of time trying to kill a scout with an hmg or AR than necessary. 201 shield and 120 armor doesn't spell out Close quarter survivability to me?! Especially when your opponent has 3 times the armor and shield. Now shotguns, re's, and NK's I get, but rifles???
Basically these guys buy themselves enough time to unload and reload at ten meters away to kill heavies with a broken game mechanic that I think can be fixed. It's not a scout thing cuz they can do it in any fit. I've seen heavies strafing??! That's absurd! How do you strafe at that speed in heavy armor? They should be able to dodge to a degree, but not to such a degree that they simply dance in front of you til you run out of ammo??! Especially when one hipfires with an AR (the hipfire master weapon) in cqc.
This should be looked at and rectified. I shouldn't have to have 3 to 4 squad members firing at one scout to drop him. Running away and dodging I get, but these guys are coming toward the fire and surviving!
Can we take a look at how we can bring movement speeds to a balanced level, not for the characters in-game, but the actual different controlling methods? If I play console controller I shouldn't have broken mechanic advantages over kb/m or move controller players. I tell you from experience that they don't even try to take cover! They simply run up, strafe til you reload, and then shoot. Or shoot while strafing if they're really good at it?!?!? They avoid complete walls of lead from multiple players at times?!
increase movement momentum. and also decrease acceleration so that when a player is moving at full speed in any direction, they cant quickly move in the opposite direction at full speed. basically, quickly trying to strafe back and forth would essentially plant you squarely in one spot with very little actual movement |
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Sequal Rise
Les Desanusseurs
64
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Posted - 2014.09.22 11:43:00 -
[31] - Quote
Every single FPS use strafing in order to take advantage of your enemy. It's not the easiest thing to do as it requires a really good aim while strafing (and I know many players that doesnt know how to do it) and with this huge aim assit that CCP gave to everybody, it works even less than before. If you take out this player skill, then TTK will drop amazingly and there wont be any fun left feom this game. What would be the point of a 250k isk proto suit if the first MLT guy can destroy it instantly even easier than he can now? Dust is kind of a RpgFps, the rpg part gives skills to the player, but doesnt give him the victory! And the fps part is were the player skills are involved in order to aim right, take the good decisions, strafe wizely, etc. Now the thing I believe should be done about scout starfing is to male their hitbox bigger so when they strafe they are still hitable.
Sorry for my bad english ^^
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2956
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Posted - 2014.09.22 11:47:00 -
[32] - Quote
CommanderBolt wrote: You cant seriously want to push scouts and others to brick tank even more can you?!
Scouts should NOT be engaging in single combat against sentinels and assaults in CQC. Scouts should be opportunistic and picking moments where their target is most vulnerable and then murder him. This means backshots with nova knives, licking ears with shotguns or sniping.
Juking back and forth is not "speed tanking." Speed tanking is moving along your chosen trajectory so goddamn fast that it is more difficult to connect solid l, killing hits. If the stupid herky-jerky strafe BS goes away then suddenly KinCats, cardiac regulators and damps become STUPIDLY critical to scout survival. Because if you strafe and suddenly swap direction, you lose enough momentum that the enemy can hit you.
Juking and erratic movement should be useful at long ranges and WORTHLESS in CQC. The answer in CQC should always be KILL FASTER.
Speed tanking is straight line, lateral movement, crossing the T of the enemy fire arc as it were.
The epileptic dance is not speed tanking.
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Bradric Banewolf
D3ATH CARD
339
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Posted - 2014.09.22 21:11:00 -
[33] - Quote
hfderrtgvcd wrote:Bradric Banewolf wrote:Supernus Gigas wrote:Bradric Banewolf wrote: I have no idea what this figure-8 console controller strafe is, but if it gives console controller players some kind of advantage over kb/m or move controller players i say it goes too!. It's literally what it says it is. Strafing in a figure 8 pattern. And it's not something you can just remove from the game. This doesn't work anywhere near the manner in which i'm referring, but we all know you already know this. Escaping bad aim through movement at range makes sense. What i'm referring to is dodging 10 meters out in front of a heavy! Heavies in his optimal, with more armor and shields, and the right weapon. Scouts got a rifle of any type, and will have to reload to kill the heavy?! How does the scout win that? Without NK's or a shotgun it would be statistically impossible right? Oh wait, just strafe and the heavy will miss with 450 rounds?!?! Even you can admit this doesn't make sense. If the heavy can't aim then he desrves to lose the fight. Strafing is a 100% valid tactic as long as it doesn't result in a loss of hit detection. You just suck at strafing and can't hit moving targets so you want to get it removed. If strafing no longer becomes effective, then the only thing that will matter in this game will be how much health you have and how much damage you deal. Also, how does someone who plays pc not know what figure-8 strafing is?
Not being able to aim a hmg??! You guys love your crutches lol! Are we talking 10 meters away or 50?? I can aim perfectly fine being that I'm assault, and have been "aiming" for a while. It's when your left to right tracking speed is literally to slow to keep up with the strafe speed. That's extremely unrealistic?! If someone your trying to shoot moves at that speed.... oh why waste time?! You guys obviously need this crutch as well as the rest to even be viable. The hell with it. o7
"Anybody order chaos?"
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KA24DERT
TeamPlayers Negative-Feedback
633
|
Posted - 2014.09.22 21:24:00 -
[34] - Quote
BL4CKST4R wrote:KA24DERT wrote:This whole thread can be summarized as follows: Quote:After a total lack of analysis, in which I spent zero time exploring the difference in strafe speeds between keyboard and DS3, I determined that the inertia that does in fact exist in the game, does not exist.
I also believe that the milliseconds of difference between A and D and Full Left and Full Right on the DS3 is the sole reason I can't hit people.
And trust me, I can't hit ANYBODY, so like 95% of the people in this game are using cheater keyboards with super strafing, something that totally exists.
And the reason that 95% of people in this game use KB/M is because the Dust implementation of the mouse is superior to DS3 with aim assist.
In fact, all the top players use keyboard and mouse.
In addition, I know that strafing has been in shooters since before I was in diapers, but I don't like it. It makes me have to aim, and that's kinda like trying, and I don't like trying.
I don't want to try to aim, even when aim assist and bullet magnetism takes care of the hard part of aiming: the part where you aim.
I cry foul, FOUL I say at people who try to dodge the gaze of my rifle, I want my future shooter game with spaceships, cloaks, speed modules, and energy weapons to be more realistic, but I don't want to go through the trouble of playing ARMA.
Maybe they can't fix it in Dust, but when Legion comes out on the PC, hopefully they'll finally nerf the crap out of the KB/M.
Can you tell me about one competitive game just one where you can strafe Like Dust. Personally the only game i can think of is old arena shooters. Now after replying pick up that game and play it I bet you anything that even though you can strafe fast there is a slow down in speed when changing directions. Why? Because the speed at which the strafing is being done in this game is very difficult for human input to counter specially when the strafing doesn't even employ real physics.
I'm sorry that when they handed out mutant super powers, the one they gave you was the inability to perceive reality as it is, instead of as you think it to be.
The game has inertia while changing strafe directions. Go test it.
Even going as far back as Doom your character had some delay before changing direction while strafing. Go test it.
And seriously:
Quote: Because the speed at which the strafing is being done in this game is very difficult for human input to counter
You are literally saying that aiming is hard, and that's why you don't like strafing.
That is what all these arguments boil down to, but I'm glad you stated it clearly for everyone to see.
HTFU. |
hfderrtgvcd
500
|
Posted - 2014.09.22 21:32:00 -
[35] - Quote
Bradric Banewolf wrote:hfderrtgvcd wrote:Bradric Banewolf wrote:Supernus Gigas wrote:Bradric Banewolf wrote: I have no idea what this figure-8 console controller strafe is, but if it gives console controller players some kind of advantage over kb/m or move controller players i say it goes too!. It's literally what it says it is. Strafing in a figure 8 pattern. And it's not something you can just remove from the game. This doesn't work anywhere near the manner in which i'm referring, but we all know you already know this. Escaping bad aim through movement at range makes sense. What i'm referring to is dodging 10 meters out in front of a heavy! Heavies in his optimal, with more armor and shields, and the right weapon. Scouts got a rifle of any type, and will have to reload to kill the heavy?! How does the scout win that? Without NK's or a shotgun it would be statistically impossible right? Oh wait, just strafe and the heavy will miss with 450 rounds?!?! Even you can admit this doesn't make sense. If the heavy can't aim then he desrves to lose the fight. Strafing is a 100% valid tactic as long as it doesn't result in a loss of hit detection. You just suck at strafing and can't hit moving targets so you want to get it removed. If strafing no longer becomes effective, then the only thing that will matter in this game will be how much health you have and how much damage you deal. Also, how does someone who plays pc not know what figure-8 strafing is? Not being able to aim a hmg??! You guys love your crutches lol! Are we talking 10 meters away or 50?? I can aim perfectly fine being that I'm assault, and have been "aiming" for a while. It's when your left to right tracking speed is literally to slow to keep up with the strafe speed. That's extremely unrealistic?! If someone your trying to shoot moves at that speed.... oh why waste time?! You guys obviously need this crutch as well as the rest to even be viable. The hell with it. o7 That is complete, utter bs. Unless you have your sensitivity on 2 or something. I don't even use kb/m but calling strafing a crutch is just ********.
You can't fight in here! This is the war room.
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Bradric Banewolf
D3ATH CARD
339
|
Posted - 2014.09.22 21:41:00 -
[36] - Quote
KA24DERT wrote:BL4CKST4R wrote:KA24DERT wrote:This whole thread can be summarized as follows: Quote:After a total lack of analysis, in which I spent zero time exploring the difference in strafe speeds between keyboard and DS3, I determined that the inertia that does in fact exist in the game, does not exist.
I also believe that the milliseconds of difference between A and D and Full Left and Full Right on the DS3 is the sole reason I can't hit people.
And trust me, I can't hit ANYBODY, so like 95% of the people in this game are using cheater keyboards with super strafing, something that totally exists.
And the reason that 95% of people in this game use KB/M is because the Dust implementation of the mouse is superior to DS3 with aim assist.
In fact, all the top players use keyboard and mouse.
In addition, I know that strafing has been in shooters since before I was in diapers, but I don't like it. It makes me have to aim, and that's kinda like trying, and I don't like trying.
I don't want to try to aim, even when aim assist and bullet magnetism takes care of the hard part of aiming: the part where you aim.
I cry foul, FOUL I say at people who try to dodge the gaze of my rifle, I want my future shooter game with spaceships, cloaks, speed modules, and energy weapons to be more realistic, but I don't want to go through the trouble of playing ARMA.
Maybe they can't fix it in Dust, but when Legion comes out on the PC, hopefully they'll finally nerf the crap out of the KB/M.
Can you tell me about one competitive game just one where you can strafe Like Dust. Personally the only game i can think of is old arena shooters. Now after replying pick up that game and play it I bet you anything that even though you can strafe fast there is a slow down in speed when changing directions. Why? Because the speed at which the strafing is being done in this game is very difficult for human input to counter specially when the strafing doesn't even employ real physics. I'm sorry that when they handed out mutant super powers, the one they gave you was the inability to perceive reality as it is, instead of as you think it to be. The game has inertia while changing strafe directions. Go test it. Even going as far back as Doom your character had some delay before changing direction while strafing. Go test it. And seriously: Quote: Because the speed at which the strafing is being done in this game is very difficult for human input to counter
You are literally saying that aiming is hard, and that's why you don't like strafing. That is what all these arguments boil down to, but I'm glad you stated it clearly for everyone to see. HTFU.
By this sim please comment you must mean that the strafe ability is realistic? You have clearly only ever played video games, and have no idea how fast weapon operators can switch between targets aiming down sights and high ready ( hipfire for game nerds). I guarantee no one can strafe faster than a human can aim! You run for cover or die! Sprint speed matters! You, like most crutch users, only troll forums to make sure no logical players reach CCP with any sense or logic. Next you'll say that real life mechanics shouldn't apply in a video game right? Until you get owned by something, and then you'll claim that things should be realistic. You honestly have no idea what your talking about l, but like most forum warriors you sling pointless insults, run to any post pointing out broken mechanics that scrubs use to protect the broken mechanic, and QQ about proto stompers, ads, and tanks when you lack the discipline to spec into AV.
Just to be sure you're not a complete tree hugger, you are aware the human body cannot change directions at that speed in order to dodge a weapons fire right?
"Anybody order chaos?"
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Bradric Banewolf
D3ATH CARD
339
|
Posted - 2014.09.22 21:53:00 -
[37] - Quote
No it's not. I run a proto gal scout and can strafe out of the way without shooting until an AR runs out of ammo. That's complete bs! I'm not complaining about something that I saw hell I can do it and know it's unrealistic! I digress.
To be honest it's not an issue for me, but if we intend to retain a player community for the forseeable future we may want to make this realistic. I can perform the a decent amount of strafing, cloaking, and sprinting away to cover. New players shouldn't be kd padding material until they reach 15 mil. If they aim and hit the target the hit box should be large enough, and the hits should register. Regardless of the unrealistic strafe. Would you agree to raising the movement speed of the aiming mechanic? I play at 100 sensitivity on all my setting, and it's too slow! Would you post trolls agree to that?
"Anybody order chaos?"
|
Bradric Banewolf
D3ATH CARD
339
|
Posted - 2014.09.22 22:06:00 -
[38] - Quote
Breakin Stuff wrote:CommanderBolt wrote: You cant seriously want to push scouts and others to brick tank even more can you?!
Scouts should NOT be engaging in single combat against sentinels and assaults in CQC. Scouts should be opportunistic and picking moments where their target is most vulnerable and then murder him. This means backshots with nova knives, licking ears with shotguns or sniping. Juking back and forth is not "speed tanking." Speed tanking is moving along your chosen trajectory so goddamn fast that it is more difficult to connect solid l, killing hits. If the stupid herky-jerky strafe BS goes away then suddenly KinCats, cardiac regulators and damps become STUPIDLY critical to scout survival. Because if you strafe and suddenly swap direction, you lose enough momentum that the enemy can hit you. Juking and erratic movement should be useful at long ranges and WORTHLESS in CQC. The answer in CQC should always be KILL FASTER. Speed tanking is straight line, lateral movement, crossing the T of the enemy fire arc as it were. The epileptic dance is not speed tanking.
(Sarcasm)
You just need to deal with bs mechanics that are not only unrealistic but also illogical?! You also need to HTFU because it's the only thing I can say that is suppose to imply that your soft..... on a video game lol! Then if you ask for a balanced game where each role excels in their perspective arenas of battle (I.e. heavies/cqc) you are QQING and must HTFU and STFU?!
These people are proving to be some of the smartest idiots I've ever met?! I can get these kinds of responses out of high school jocks?! Some may not have actually graduated high school. It's like arguing with a 5 yr old. No matter how much logic you throw out there they just say "no it's not" and fold their arms lol!
A reasonable response for once.
"Anybody order chaos?"
|
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3014
|
Posted - 2014.09.22 22:11:00 -
[39] - Quote
hfderrtgvcd wrote:I don't even use kb/m but calling strafing a crutch is just ********.
if you tried it now your response would probably go something like this:
"What the actual F**K is this??? You can't do Sh*t with this stupid-ass interface!"
KB/M has been abandoned by everyone who doesn't have joint problems in their thumbs or a fundamental sucking with controllers, and only use them for fine-aim actions like sniping or precision forge, stuff that doesn't involve fast turns.
CCP dicked the KB/M hard.
and they're making Legion PC.
Irony strikes again. |
Bradric Banewolf
D3ATH CARD
339
|
Posted - 2014.09.22 22:13:00 -
[40] - Quote
Sequal Rise wrote:Every single FPS/TPS use strafing in order to take advantage of your enemy. It's not the easiest thing to do as it requires a really good aim while strafing (and I know many players that doesnt know how to do it) and with this huge aim assit that CCP gave to everybody, it works even less than before. If you take out this player skill, then TTK will drop amazingly and there wont be any fun left feom this game. What would be the point of a 250k isk proto suit if the first MLT guy can destroy it instantly even easier than he can now? Dust is kind of a RpgFps, the rpg part gives skills to the player, but doesnt give him the victory! And the fps part is were the player skills are involved in order to aim right, take the good decisions, strafe wizely, etc. Now the thing I believe should be done about scout strafing is to make their hitbox bigger so when they strafe they are still hitable.
I see your point, but just because it's in every game doesn't mean it makes sense does it? Proto should give a player the edge, but still require skill. Not make them invincible. You have actually given a viable reasoning. I would ask you if you think aiming speed should be raised?
"Anybody order chaos?"
|
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Michael Arck
5705
|
Posted - 2014.09.22 22:14:00 -
[41] - Quote
Is this about strafing on KBM or the difficulty in shooting frontal assault scouts?
The KBM doesnt even respond well in Dust. I know a couple of PC gamers who were upset about CCP nerfing the KBM. The KBM users I know use KBM only for weapons that require precision shots.
Most of the strafing done in game seems to be done by DS3. Its easy for me to strafe figure eights and irregular patterns with my controller than a KB.
You will need data from CCP before stating that the strafers use KBM.
I think you're confusing people who are good with controllers with the few KBM controllers because the implication of precision of KBM. Its not strong here as you think.
Archistrategos / The 7th Prime / Selah
*Where the fear has gone there will be nothing....only I will remain
|
Bradric Banewolf
D3ATH CARD
339
|
Posted - 2014.09.22 22:33:00 -
[42] - Quote
Michael Arck wrote:Is this about strafing on KBM or the difficulty in shooting frontal assault scouts?
The KBM doesnt even respond well in Dust. I know a couple of PC gamers who were upset about CCP nerfing the KBM. The KBM users I know use KBM only for weapons that require precision shots.
Most of the strafing done in game seems to be done by DS3. Its easy for me to strafe figure eights and irregular patterns with my controller than a KB.
You will need data from CCP before stating that the strafers use KBM.
I think you're confusing people who are good with controllers with the few KBM controllers because the implication of precision of KBM. Its not strong here as you think.
Again, another reasonable response! Thank you. I had at first suggested to change the strafe speed, but maybe the speed at which the firing players aiming speed is improved! I play at 100 completely maxed out and it's too slow by far.
"Anybody order chaos?"
|
KA24DERT
TeamPlayers Negative-Feedback
635
|
Posted - 2014.09.22 23:40:00 -
[43] - Quote
Bradric Banewolf wrote:KA24DERT wrote:BL4CKST4R wrote:
Can you tell me about one competitive game just one where you can strafe Like Dust. Personally the only game i can think of is old arena shooters. Now after replying pick up that game and play it I bet you anything that even though you can strafe fast there is a slow down in speed when changing directions. Why? Because the speed at which the strafing is being done in this game is very difficult for human input to counter specially when the strafing doesn't even employ real physics.
I'm sorry that when they handed out mutant super powers, the one they gave you was the inability to perceive reality as it is, instead of as you think it to be. The game has inertia while changing strafe directions. Go test it. Even going as far back as Doom your character had some delay before changing direction while strafing. Go test it. And seriously: Quote: Because the speed at which the strafing is being done in this game is very difficult for human input to counter
You are literally saying that aiming is hard, and that's why you don't like strafing. That is what all these arguments boil down to, but I'm glad you stated it clearly for everyone to see. HTFU. By this simple comment you must mean that the strafe ability is realistic? You have clearly only ever played video games, and have no idea how fast weapon operators can switch between targets aiming down sights and high ready ( hipfire for game nerds). I guarantee no one can strafe faster than a human can aim! You run for cover or die! Sprint speed matters! You, like most crutch users, only troll forums to make sure no logical players reach CCP with any sense or logic. Next you'll say that real life mechanics shouldn't apply in a video game right? Until you get owned by something, and then you'll claim that things should be realistic. You honestly have no idea what your talking about l, but like most forum warriors you sling pointless insults, run to any post pointing out broken mechanics that scrubs use to protect the broken mechanic, and QQ about proto stompers, ads, and tanks when you lack the discipline to spec into AV. Just to be sure you're not a complete tree hugger, you are aware the human body cannot change directions at that speed in order to dodge a weapons fire right?
Tell me more about what realism has to do with my space combat energy weapon super-suit video game. Or for that matter, tell me more about what realism has to do with fun.
A human can't actually produce spirit energy from his hands, therefore Street Fighter isn't fun.
Turtle shells, even when painted RED, cannot heat seek a gokart, therefore Mario Kart isn't fun.
When you die in a war, there are no actual respawn points(I have a marine friend that looked very, VERY hard), therefore every FPS ever made isn't fun, since the game doesn't delete itself the first time you die.
YES I am saying that video games shouldn't be realistic just for the sake of "realism". And I'm just plain old fashioned RIGHT.
Or do you want to be the first one that mounts an M-16 to your console, with a trigger that can be remotely controlled by your opponents?
Also, my insults aren't pointless, they are very pointed, and are aimed at bad ideas from lackluster minds. |
Sequal Rise
Les Desanusseurs
69
|
Posted - 2014.09.22 23:56:00 -
[44] - Quote
Bradric Banewolf wrote:Michael Arck wrote:Is this about strafing on KBM or the difficulty in shooting frontal assault scouts?
The KBM doesnt even respond well in Dust. I know a couple of PC gamers who were upset about CCP nerfing the KBM. The KBM users I know use KBM only for weapons that require precision shots.
Most of the strafing done in game seems to be done by DS3. Its easy for me to strafe figure eights and irregular patterns with my controller than a KB.
You will need data from CCP before stating that the strafers use KBM.
I think you're confusing people who are good with controllers with the few KBM controllers because the implication of precision of KBM. Its not strong here as you think. Again, another reasonable response! Thank you. I had at first suggested to change the strafe speed, but maybe the speed at which the firing players aiming speed is improved! I play at 100 completely maxed out and it's too slow by far. Sorry but I dont really understand what you mean by "the speed at which the firing players aiming speed?".. My english is not so perfect (as written below :3) Could you be more expressive please? :)
Sorry for my bad english ^^
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Bradric Banewolf
D3ATH CARD
340
|
Posted - 2014.09.23 16:16:00 -
[45] - Quote
Sequal Rise wrote:Bradric Banewolf wrote:Michael Arck wrote:Is this about strafing on KBM or the difficulty in shooting frontal assault scouts?
The KBM doesnt even respond well in Dust. I know a couple of PC gamers who were upset about CCP nerfing the KBM. The KBM users I know use KBM only for weapons that require precision shots.
Most of the strafing done in game seems to be done by DS3. Its easy for me to strafe figure eights and irregular patterns with my controller than a KB.
You will need data from CCP before stating that the strafers use KBM.
I think you're confusing people who are good with controllers with the few KBM controllers because the implication of precision of KBM. Its not strong here as you think. Again, another reasonable response! Thank you. I had at first suggested to change the strafe speed, but maybe the speed at which the firing players aiming speed is improved! I play at 100 completely maxed out and it's too slow by far. Sorry but I dont really understand what you mean by "the speed at which the firing players aiming speed?".. My english is not so perfect (as written below :3) Could you be more expressive please? :)
The aiming movement speed of the player that's firing. Aiming down sights and hip fire movement speed from left to right should be raised. If a player wants to slow it down he has that option. So why can't a player who wants to speed it up have that option as well?
"Anybody order chaos?"
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Bradric Banewolf
D3ATH CARD
340
|
Posted - 2014.09.23 16:18:00 -
[46] - Quote
KA24DERT wrote:Bradric Banewolf wrote:KA24DERT wrote:BL4CKST4R wrote:
Can you tell me about one competitive game just one where you can strafe Like Dust. Personally the only game i can think of is old arena shooters. Now after replying pick up that game and play it I bet you anything that even though you can strafe fast there is a slow down in speed when changing directions. Why? Because the speed at which the strafing is being done in this game is very difficult for human input to counter specially when the strafing doesn't even employ real physics.
I'm sorry that when they handed out mutant super powers, the one they gave you was the inability to perceive reality as it is, instead of as you think it to be. The game has inertia while changing strafe directions. Go test it. Even going as far back as Doom your character had some delay before changing direction while strafing. Go test it. And seriously: Quote: Because the speed at which the strafing is being done in this game is very difficult for human input to counter
You are literally saying that aiming is hard, and that's why you don't like strafing. That is what all these arguments boil down to, but I'm glad you stated it clearly for everyone to see. HTFU. By this simple comment you must mean that the strafe ability is realistic? You have clearly only ever played video games, and have no idea how fast weapon operators can switch between targets aiming down sights and high ready ( hipfire for game nerds). I guarantee no one can strafe faster than a human can aim! You run for cover or die! Sprint speed matters! You, like most crutch users, only troll forums to make sure no logical players reach CCP with any sense or logic. Next you'll say that real life mechanics shouldn't apply in a video game right? Until you get owned by something, and then you'll claim that things should be realistic. You honestly have no idea what your talking about l, but like most forum warriors you sling pointless insults, run to any post pointing out broken mechanics that scrubs use to protect the broken mechanic, and QQ about proto stompers, ads, and tanks when you lack the discipline to spec into AV. Just to be sure you're not a complete tree hugger, you are aware the human body cannot change directions at that speed in order to dodge a weapons fire right? Tell me more about what realism has to do with my space combat energy weapon super-suit video game. Or for that matter, tell me more about what realism has to do with fun. A human can't actually produce spirit energy from his hands, therefore Street Fighter isn't fun. Turtle shells, even when painted RED, cannot heat seek a gokart, therefore Mario Kart isn't fun. When you die in a war, there are no actual respawn points(I have a marine friend that looked very, VERY hard), therefore every FPS ever made isn't fun, since the game doesn't delete itself the first time you die. YES I am saying that video games shouldn't be realistic just for the sake of "realism". And I'm just plain old fashioned RIGHT. Or do you want to be the first one that mounts an M-16 to your console, with a trigger that can be remotely controlled by your opponents? Also, my insults aren't pointless, they are very pointed, and are aimed at bad ideas from lackluster minds.
You should do an integrity check to make sure you don't fall into this category bro.
http://youtu.be/buyUoGJVZFM
"Anybody order chaos?"
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Fox Gaden
Immortal Guides
4322
|
Posted - 2014.09.23 16:42:00 -
[47] - Quote
Breakin Stuff wrote:John Psi wrote:Bradric Banewolf wrote:I shouldn't have to have 3 to 4 squad members firing at one scout to drop him. Running away and dodging I get, but these guys are coming toward the fire and surviving! 10/10 Oddly enough... That's not a troll. It happens on occasion. Happened to me this morning. I saw a Nova Knife Scout coming at me from about 30m away, weaving toward me at a sprint. I got off two Bursts from my Burst HMG but they both missed. Then he leaped and one shotted my face!
I was impressed.
I think the Burst HMG is actually more vulnerable to a frontal assault from a Scout than other HMG's are. Once they get the timing down, and learn to reverse their swerve between bursts, they can become really hard to hit.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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JIMvc2
UNREAL WARRIORS
204
|
Posted - 2014.09.23 17:03:00 -
[48] - Quote
hfderrtgvcd wrote:Bradric Banewolf wrote:Supernus Gigas wrote:Bradric Banewolf wrote: I have no idea what this figure-8 console controller strafe is, but if it gives console controller players some kind of advantage over kb/m or move controller players i say it goes too!. It's literally what it says it is. Strafing in a figure 8 pattern. And it's not something you can just remove from the game. This doesn't work anywhere near the manner in which i'm referring, but we all know you already know this. Escaping bad aim through movement at range makes sense. What i'm referring to is dodging 10 meters out in front of a heavy! Heavies in his optimal, with more armor and shields, and the right weapon. Scouts got a rifle of any type, and will have to reload to kill the heavy?! How does the scout win that? Without NK's or a shotgun it would be statistically impossible right? Oh wait, just strafe and the heavy will miss with 450 rounds?!?! Even you can admit this doesn't make sense. If the heavy can't aim then he desrves to lose the fight. Strafing is a 100% valid tactic as long as it doesn't result in a loss of hit detection. You just suck at strafing and can't hit moving targets so you want to get it removed. If strafing no longer becomes effective, then the only thing that will matter in this game will be how much health you have and how much damage you deal. Also, how does someone who plays pc not know what figure-8 strafing is?
I call that BULL ******* ****. Im a heavy and when a scout is strafing its ******* unfair. Scouts with 200 armor with 100 shields with a primary should not be able to withstand a 800 armor with 600 shields with a 450 HMG.
MAG Raven vet 7 times. Favorite weapon F90 and Highest Kills 78 and 23 deaths.
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Kensai Dragon
DUST University Ivy League
0
|
Posted - 2014.09.23 18:10:00 -
[49] - Quote
Aiming speed is adjustable. 0=fastest, 100=slowest. It's more like 'how much dampener' instead of 'how much speed'. In a heavy, at fastest speed, my problem is overshoot - I turn too far and have to swing back to my target. I actually have more success with aim speed slowed to about 40. I don't remember being out-turned when I was on the fastest setting. Could be wrong, didn't have it there for very long and it was a while ago. Also, pretty much every primary close to mid range rifle does roughly 700 damage per second. If that scout can aim while strafing, he should be getting the kill.
With that said, these are futuristic suits with future tech. Ever seen a jackhammer at work? With enough energy behind it, transitional speed can seem instantaneous, so don't worry about the realism of transitional strafe speed. Instead, focus on the tactics the scouts use. Jumping in a circle to avoid you? He's gotta land somewhere. Missing while your cross hairs chase him around the screen? Stop shooting (wasting bullets) and pause a half second. Prolong the time to reload. Hit with short bursts until he's done dancing like a jackrabbit. Back up and strafe as well. Experienced players will, I'm sure, find new ways to avoid that shiny new rifle you have. You need to change it up as well. Once the scout is within about 10 meters or so then he SHOULD have the advantage. Think featherweight with a butchers knife against a heavyweight. My burst hmg doesn't leave many scouts standing, IF I see them first, lol. Those **** cloakers usually get me still, though. It's just a difference of advantages. The realistic portion of this game is your ability to seek out the weakness in your opponents strategy, and adapt your own to exploit his shortcomings. Sometimes (for me it's often times) we're simply out skilled. Not just SP, but actual controller skill. Those **** cloaked scouts really irritate me, but it's a legitimate tactic. Not asking for cloak to get nerfed. Find a way to overcome. Adapt. Try a new tactic. |
Bradric Banewolf
D3ATH CARD
342
|
Posted - 2014.09.23 18:30:00 -
[50] - Quote
Kensai Dragon wrote:Aiming speed is adjustable. 0=fastest, 100=slowest. It's more like 'how much dampener' instead of 'how much speed'. In a heavy, at fastest speed, my problem is overshoot - I turn too far and have to swing back to my target. I actually have more success with aim speed slowed to about 40. I don't remember being out-turned when I was on the fastest setting. Could be wrong, didn't have it there for very long and it was a while ago. Also, pretty much every primary close to mid range rifle does roughly 700 damage per second. If that scout can aim while strafing, he should be getting the kill.
With that said, these are futuristic suits with future tech. Ever seen a jackhammer at work? With enough energy behind it, transitional speed can seem instantaneous, so don't worry about the realism of transitional strafe speed. Instead, focus on the tactics the scouts use. Jumping in a circle to avoid you? He's gotta land somewhere. Missing while your cross hairs chase him around the screen? Stop shooting (wasting bullets) and pause a half second. Prolong the time to reload. Hit with short bursts until he's done dancing like a jackrabbit. Back up and strafe as well. Experienced players will, I'm sure, find new ways to avoid that shiny new rifle you have. You need to change it up as well. Once the scout is within about 10 meters or so then he SHOULD have the advantage. Think featherweight with a butchers knife against a heavyweight. My burst hmg doesn't leave many scouts standing, IF I see them first, lol. Those **** cloakers usually get me still, though. It's just a difference of advantages. The realistic portion of this game is your ability to seek out the weakness in your opponents strategy, and adapt your own to exploit his shortcomings. Sometimes (for me it's often times) we're simply out skilled. Not just SP, but actual controller skill. Those **** cloaked scouts really irritate me, but it's a legitimate tactic. Not asking for cloak to get nerfed. Find a way to overcome. Adapt. Try a new tactic.
Very true, but with this in mind who is actually better in cqc? I feel like there's some false advertisement going on here?! The scouts would prove to be the better close quarter fighter at this rate, right?
"Anybody order chaos?"
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KA24DERT
TeamPlayers Negative-Feedback
638
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Posted - 2014.09.23 21:25:00 -
[51] - Quote
Bradric Banewolf wrote:KA24DERT wrote:Bradric Banewolf wrote:
By this simple comment you must mean that the strafe ability is realistic? You have clearly only ever played video games, and have no idea how fast weapon operators can switch between targets aiming down sights and high ready ( hipfire for game nerds). I guarantee no one can strafe faster than a human can aim! You run for cover or die! Sprint speed matters! You, like most crutch users, only troll forums to make sure no logical players reach CCP with any sense or logic. Next you'll say that real life mechanics shouldn't apply in a video game right? Until you get owned by something, and then you'll claim that things should be realistic. You honestly have no idea what your talking about l, but like most forum warriors you sling pointless insults, run to any post pointing out broken mechanics that scrubs use to protect the broken mechanic, and QQ about proto stompers, ads, and tanks when you lack the discipline to spec into AV.
Just to be sure you're not a complete tree hugger, you are aware the human body cannot change directions at that speed in order to dodge a weapons fire right?
Tell me more about what realism has to do with my space combat energy weapon super-suit video game. Or for that matter, tell me more about what realism has to do with fun. A human can't actually produce spirit energy from his hands, therefore Street Fighter isn't fun. Turtle shells, even when painted RED, cannot heat seek a gokart, therefore Mario Kart isn't fun. When you die in a war, there are no actual respawn points(I have a marine friend that looked very, VERY hard), therefore every FPS ever made isn't fun, since the game doesn't delete itself the first time you die. YES I am saying that video games shouldn't be realistic just for the sake of "realism". And I'm just plain old fashioned RIGHT. Or do you want to be the first one that mounts an M-16 to your console, with a trigger that can be remotely controlled by your opponents? Also, my insults aren't pointless, they are very pointed, and are aimed at bad ideas from lackluster minds. You should do an integrity check to make sure you don't fall into this category bro. http://youtu.be/buyUoGJVZFM
Cool, got nothing to say in response, but you haven't developed enough motor control to keep your gums from flapping, so in addition to calling me a treehugger, you post a Youtube video that's supposed to insult me.
I thought you didn't like pointless insults?
You don't like people strafing because you are bad at this game, and bad at FPS games in general. Strafing, figure-8s, juking, this is all part the dance of death that makes shooters fun to play, especially in 1on1 situations, and if you don't want that then you shouldn't be playing shooters.
Anyway, you gotta get over yourself, the bottom line is that if CCP ever manages to release Legion there'll be nothing but cheating super-strafing keyboard neckbeard tryhards playing this game, and none of them will really tolerate any sort of KB/M nerf, or for that matter none of them will tolerate the DS3's built in aim-bot. |
Kensai Dragon
DUST University Ivy League
1
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Posted - 2014.09.23 21:41:00 -
[52] - Quote
I guess we'd need to define 'close'. Without a cloak, running at me from 30+ meters away, I should have you down in short order. With turn speed maxed, even a heavy can turn pretty darned fast. So the question really becomes more of who can control the ps3 controllers better- the guy running back and forth or the guy turning back and forth. Like I said, max speed is outside of my effectiveness. If someone else can handle it in a heavy, then a hmg 720+ dps or double burst shot of roughly 1170+ dps would definitely make that heavy the king of cqc.
I guess I'm saying, with equally skilled players in a 1v1 faceoff at 30 m or less, the heavy still holds the theoretical advantage. That's why scouts have the cloak and profile dampeners, to help them get closer undetected. Add multiple enemies and it's more so that Heavies have the advantage. When's the last time 5 scouts were defending the objective with logis repping them? Scouts are kings of surprise / sneak attack. If the scout-herky-jerky dance is working, check your settings, or just relax and try again. Actual advantage may vary by player. Lol
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RogueTrooper 2000AD
Neckbeard Absolution
341
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Posted - 2014.09.23 23:24:00 -
[53] - Quote
Tectonic Fusion wrote:Breakin Stuff wrote:John Psi wrote:Bradric Banewolf wrote:I shouldn't have to have 3 to 4 squad members firing at one scout to drop him. Running away and dodging I get, but these guys are coming toward the fire and surviving! 10/10 Oddly enough... That's not a troll. It happens on occasion. Usually it takes me to kill the scout since I can aim sadly. The cold hard truth is a lot of people in this game suck at aiming.
Yes, in this game.
'Scouts are balanced'
checks wallhacks, sprints the fastest in the game and shotguns out of cloak
Mad skills bro...
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Ahkhomi Cypher
Opus Arcana Covert Intervention
241
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Posted - 2014.09.23 23:39:00 -
[54] - Quote
When a scout is moving left and right real fast i just move the right analog stick left and right and shoot him.
Opus Arcana | TBD Ringleader | Yep Squad Spokesman
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Bradric Banewolf
D3ATH CARD
343
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Posted - 2014.09.24 00:37:00 -
[55] - Quote
KA24DERT wrote:Bradric Banewolf wrote:KA24DERT wrote:Bradric Banewolf wrote:
By this simple comment you must mean that the strafe ability is realistic? You have clearly only ever played video games, and have no idea how fast weapon operators can switch between targets aiming down sights and high ready ( hipfire for game nerds). I guarantee no one can strafe faster than a human can aim! You run for cover or die! Sprint speed matters! You, like most crutch users, only troll forums to make sure no logical players reach CCP with any sense or logic. Next you'll say that real life mechanics shouldn't apply in a video game right? Until you get owned by something, and then you'll claim that things should be realistic. You honestly have no idea what your talking about l, but like most forum warriors you sling pointless insults, run to any post pointing out broken mechanics that scrubs use to protect the broken mechanic, and QQ about proto stompers, ads, and tanks when you lack the discipline to spec into AV.
Just to be sure you're not a complete tree hugger, you are aware the human body cannot change directions at that speed in order to dodge a weapons fire right?
Tell me more about what realism has to do with my space combat energy weapon super-suit video game. Or for that matter, tell me more about what realism has to do with fun. A human can't actually produce spirit energy from his hands, therefore Street Fighter isn't fun. Turtle shells, even when painted RED, cannot heat seek a gokart, therefore Mario Kart isn't fun. When you die in a war, there are no actual respawn points(I have a marine friend that looked very, VERY hard), therefore every FPS ever made isn't fun, since the game doesn't delete itself the first time you die. YES I am saying that video games shouldn't be realistic just for the sake of "realism". And I'm just plain old fashioned RIGHT. Or do you want to be the first one that mounts an M-16 to your console, with a trigger that can be remotely controlled by your opponents? Also, my insults aren't pointless, they are very pointed, and are aimed at bad ideas from lackluster minds. You should do an integrity check to make sure you don't fall into this category bro. http://youtu.be/buyUoGJVZFM Cool, got nothing to say in response, but you haven't developed enough motor control to keep your gums from flapping, so in addition to calling me a treehugger, you post a Youtube video that's supposed to insult me. I thought you didn't like pointless insults? You don't like people strafing because you are bad at this game, and bad at FPS games in general. Strafing, figure-8s, juking, this is all part the dance of death that makes shooters fun to play, especially in 1on1 situations, and if you don't want that then you shouldn't be playing shooters. Anyway, you gotta get over yourself, the bottom line is that if CCP ever manages to release Legion there'll be nothing but cheating super-strafing keyboard neckbeard tryhards playing this game, and none of them will really tolerate any sort of KB/M nerf, or for that matter none of them will tolerate the DS3's built in aim-bot.
You're assuming I can't shoot lol! See you in-game lmao! It's been fun, but I'm sorry the vid was simply too funny lol! I mean look at the size of that couch potatoes waist line lmao! Later bro!
"Anybody order chaos?"
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KA24DERT
TeamPlayers Negative-Feedback
639
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Posted - 2014.09.24 10:42:00 -
[56] - Quote
Bradric Banewolf wrote:KA24DERT wrote:
Cool, got nothing to say in response, but you haven't developed enough motor control to keep your gums from flapping, so in addition to calling me a treehugger, you post a Youtube video that's supposed to insult me.
I thought you didn't like pointless insults?
You don't like people strafing because you are bad at this game, and bad at FPS games in general. Strafing, figure-8s, juking, this is all part the dance of death that makes shooters fun to play, especially in 1on1 situations, and if you don't want that then you shouldn't be playing shooters.
Anyway, you gotta get over yourself, the bottom line is that if CCP ever manages to release Legion there'll be nothing but cheating super-strafing keyboard neckbeard tryhards playing this game, and none of them will really tolerate any sort of KB/M nerf, or for that matter none of them will tolerate the DS3's built in aim-bot.
You're assuming I can't shoot lol! See you in-game lmao! It's been fun, but I'm sorry the vid was simply too funny lol! I mean look at the size of that couch potatoes waist line lmao! Later bro!
I'm assuming you can't shoot based on the evidence you are presenting: Non-stop whining about not being able to shoot a moving target.
However, you're right, let's get some more data to check this assumption:
Your KD: 0.84 with 15,566 kills 1.38 win/loss
For comparison, let's compare a mediocre player's stats: 2.42 kd 30,873 kills 3.18 win/loss
That mediocre player would be me, FYI, and I play a LOT of highly competitive PC and Faction Warfare with the 2nd worst weapon in the game.
I'd say see you in game, but matchmaking is unlikely to put a mediocre player like me against an abysmal player like you.
Anyone who starts one of these movement nerf threads basically outs themselves as a trash player.
Movement in the game does not need a nerf, it probably needs a buff, and if you don't like hitting moving targets, then you're playing the wrong genre. |
TheD1CK
Dead Man's Game
1257
|
Posted - 2014.09.24 11:20:00 -
[57] - Quote
I'm not going through the whole thread so I may miss points.
0.02 ISK for those that care
The Argument over who is better in CQ, is close to over (Assault/Scout/Heavy) as they are near balanced. So I think mercs need to be clarified on the terms for who/when/why they win in CQ
- Scout - If undetected can take down any target in CQ.
- Heavy - If supported and they use awareness they WIN CQ.. no excuses
- Assault - Should be holding his nemesis (Scout/Heavy) outside what I would call CQ (30m)
So from here all the 3 roles need to do is play their role.
- Scout - Disturbs enemy 'nest' killing/hacking as they go which leaves ...
- Heavy - Waits for scout to disturb nest, then they can move in and make it their own
- Assault - Supports the 'nest' take-over by allowing Scout/Heavy to secure it while they slay anything that moves outside of cover.
All 3 suits have a role to perform, with varied fittings those roles can change. Such as The reason for this thread - Strafing
Stafing can be utilised by any role once they avoid plates, and stay 'on their toes' That goes for strafing HMG's to strafing Shotty scouts and even my strafing Assault Ck.0 It is a viable role and an alternative to sh1tbr1ck tanking..
Innapropriate Irrelevence...
Welcome to the Dust Forum, hang around to see why everyone else left :/
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Bradric Banewolf
D3ATH CARD
343
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Posted - 2014.09.24 16:24:00 -
[58] - Quote
KA24DERT wrote:Bradric Banewolf wrote:KA24DERT wrote:
Cool, got nothing to say in response, but you haven't developed enough motor control to keep your gums from flapping, so in addition to calling me a treehugger, you post a Youtube video that's supposed to insult me.
I thought you didn't like pointless insults?
You don't like people strafing because you are bad at this game, and bad at FPS games in general. Strafing, figure-8s, juking, this is all part the dance of death that makes shooters fun to play, especially in 1on1 situations, and if you don't want that then you shouldn't be playing shooters.
Anyway, you gotta get over yourself, the bottom line is that if CCP ever manages to release Legion there'll be nothing but cheating super-strafing keyboard neckbeard tryhards playing this game, and none of them will really tolerate any sort of KB/M nerf, or for that matter none of them will tolerate the DS3's built in aim-bot.
You're assuming I can't shoot lol! See you in-game lmao! It's been fun, but I'm sorry the vid was simply too funny lol! I mean look at the size of that couch potatoes waist line lmao! Later bro! I'm assuming you can't shoot based on the evidence you are presenting: Non-stop whining about not being able to shoot a moving target. However, you're right, let's get some more data to check this assumption: Your KD: 0.84 with 15,566 kills 1.38 win/loss For comparison, let's compare a mediocre player's stats: 2.42 kd 30,873 kills 3.18 win/loss That mediocre player would be me, FYI, and I play a LOT of highly competitive PC and Faction Warfare with the 2nd worst weapon in the game. I'd say see you in game, but matchmaking is unlikely to put a mediocre player like me against an abysmal player like you. Anyone who starts one of these movement nerf threads basically outs themselves as a trash player. Movement in the game does not need a nerf, it probably needs a buff, and if you don't like hitting moving targets, then you're playing the wrong genre.
We've since moved from movement nerf to movement buff on this thread. Keep up bro! Also we all know, depending on your role in the game, that kd means squat. We also all know that you've been playing twice the time I have so this alone makes your point null and void. I've played half the time with nerfed weapons, no matchmaking pitting me against proto stompers for over a year now, also plays PC, and have never hugged the coat tails of other proto players. You're in Team Players! Are you seriously gonna sit here and say "yeah i'm beasting" lol! You guys were a corp, and already proto stomping before I started to play the game lol! Anyone can hit the dustboard and play the "look kd oooooh" game. What does it prove? Only that you've been playing longer than I have,and you only double my kills in time played. So if we were to start this game at the same time then where would you be? Somewhere playing logi most likely?!
So as to keep you "in the loop" we have determine that aiming speed would be a better fix as opposed to bringing down movement speed of the player. So one may strafe all he wants, but a "great killer" such as yourself would be able to keep up with that "immaculate aim" lol! This isn't a pissing match between you and I. As with all my post, i'm searching for the closest level of balance across the board. Have you tried hotfix delta on for size yet? Now there's another example of this game reaching better balance across the board! Early players in this game spent the better part of a year exploiting broken mechanics and OP weapons. As the game closes the balance gap I would say the only edge most of you old guys have is the fact that you started way before everyone, and SP level holds the reigns for you! If you had started when I did the matchmaking AI WOULD put us in the same match, and I would wreck you! I've seen the kd of players that have been playing as long as you, and you should be ashamed?! My win/loss is actually high in comparison to most players that have been playing as long as me. Post my corps win/loss and you will see we punch well above our weight. Ask anyone about me in battle, and i'm sure you would be shocked to find out that I'm hell on the field.
The point of every post I write is to balance the game for all players of all levels so as to retain more players. If you've noticed CCP has saw a need for this sort of balance in order to retain the younger community. Hiding out among the elite and padding kd puts you right in line with that video lol! It's amazing to me how you guys come to the forums with the strict intent of crushing any threatening idea. If your so good it wouldn't matter what was introduced would it? SP, by now, should carry you over. I've been on the recieving end of every nerf, change, and hotfix. I started on a nerf lmao! Still an amazing player, FC, and trainer. What do you run heavy? Tank? ADS? Scout until recently because now their going down and you're looking for the next kd padder?! Every patch, update, and hotfix i've run assault and scout! Good, bad, or indifferent. 31 mil SP here and climbing! 1.7 had me chasing OP tanks in an assault suit with swarms til I lost almost an entire point on kd lmao! I was scouting when it wasn't OP, and their was no cloak lol! I would welcome a battle with you full proto! My Scout Gk.0 would have you and your guys in a logi train in no time lol! o7 bro! -Watch that vid again-
"Anybody order chaos?"
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Bradric Banewolf
D3ATH CARD
343
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Posted - 2014.09.24 16:56:00 -
[59] - Quote
TheD1CK wrote:I'm not going through the whole thread so I may miss points. 0.02 ISK for those that care The Argument over who is better in CQ, is close to over (Assault/Scout/Heavy) as they are near balanced. So I think mercs need to be clarified on the terms for who/when/why they win in CQ - Scout - If undetected can take down any target in CQ. - Heavy - If supported and they use awareness they WIN CQ.. no excuses - Assault - Should be holding his nemesis (Scout/Heavy) outside what I would call CQ (30m) So from here all the 3 roles need to do is play their role. - Scout - Disturbs enemy 'nest' killing/hacking as they go which leaves ... - Heavy - Waits for scout to disturb nest, then they can move in and make it their own - Assault - Supports the 'nest' take-over by allowing Scout/Heavy to secure it while they slay anything that moves outside of cover. All 3 suits have a role to perform, with varied fittings those roles can change. Such as The reason for this thread - Strafing Stafing can be utilised by any role once they avoid plates, and stay 'on their toes' That goes for strafing HMG's to strafing Shotty scouts and even my strafing Assault Ck.0 It is a viable role and an alternative to sh1tbr1ck tanking..
Very true, but the sudden drop of hotfix delta(with no warning) will change the way players fit their suits now! Shields are tons better than they were making movement better! Dual tanking my Gal Assault will bring my speed up without really losing any tank or regen. I ran it this way this morning, and it was amazing! Took out 5 guys, in one instance, in close quarters with my G-1 series, an didn't instantly die when the Scramblers and Combat rifles came out 0.0! It was great! My reload speed, AR/SUB combo was saving my *ss!
I digress. Your right when it comes to the CQC comparison there. That was well put together, and is a very accurate view of the CQC situation in-game currently 10/10! I would throw the Gal commando in there as well, depending on how you use it, with their weapons being the AR and shotgun!
What I want to try to avoid is anything becoming a go to crutch. If all players had the option of increasing their aiming speed to that of the movement speed of the opponents wouldn't that be a choice that should be available to the player? If I can play and aim at that speed so be it. I play at 100 on the DS3 setting as it is now. It's too slow for the strafe speed of some players, and with multiple targets, especially scouts, coming at you one simply can not engage them all fast enough nor run away unless you yourself are a scout?! In a heavies case tank, firepower, and assistance are his options. If an opponent can dodge on of his most viable options by simply strafing he's left to depend on team mates that didn't even know the scouts were there?! Dodging(strafing) at a distance is totally viable for lightly tanked fits with a lot of speed. It makes total since at 25 meters and further to get away from fire. It makes no sense at 10 meters where they are totally capable of out dpsing a heavy with hmg, with his rifle? RE's got it, shotgun got it, Scrambler rifle.....?? No?!
By CQC, for clarity, i'm referring to being in building. In the open at 10 meters isn't the same as at bravo on the point. Thank you for your input bro! Your points are very valid! o7
"Anybody order chaos?"
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
1747
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Posted - 2014.09.24 17:10:00 -
[60] - Quote
Breakin Stuff wrote:hfderrtgvcd wrote:I don't even use kb/m but calling strafing a crutch is just ********. if you tried it now your response would probably go something like this: "What the actual F**K is this??? You can't do Sh*t with this stupid-ass interface!" KB/M has been abandoned by everyone who doesn't have joint problems in their thumbs or a fundamental sucking with controllers, and only use them for fine-aim actions like sniping or precision forge, stuff that doesn't involve fast turns. CCP dicked the KB/M hard. and they're making Legion PC. Irony strikes again.
I find myself agree with you too much today. A GOON as well!? What dark magic is this?
And dude about speed tanking and pushing scouts to brick tank earlier;
I understand what you are saying and I do actually properly speed tank. There might be a case for increasing time it takes to switch directions but I fear that this will make it even harder for me to escape bad engagements. As it is now many times I seem to get clipped through corners (I am assuming this is because of latency and other issues not my end), then we have the sprinting glitch that really f**ks you up when you least want it.
Yes I shouldn't argue on a basis of glitches and bugs but I am just telling it as it is right now.
Regardless strafing is a big part of this game, it has been since day one. Now if we as a community agree that there might need to be changes that's fine, however people saying that KB/M gives some imaginary advantage grinds my gears. It's also a horrible point to start a reason to balance on.
I also on a personal level do not want strafing to be slowed down in any way as I like the fast gameplay I can get with a speed scout. Having 200-300 hp in my opinion makes it perfectly balanced.
This isn't EVE Online where tracking speeds are set in stone. All it takes is a good shot, a lucky shot or predictive shooting and poof I'm gone. This is also an FPS so the notion of speed tanking is somewhat different and actually unusual to these battlefield esq shooters. I like that.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3130
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Posted - 2014.09.24 17:21:00 -
[61] - Quote
Let's break this down point-by-point
CommanderBolt wrote: I find myself agree with you too much today. A GOON as well!? What dark magic is this?
I'm always right. When I'm wrong, the universe itself bends around itself to make me right. Goons control reality.
Quote:And dude about speed tanking and pushing scouts to brick tank earlier;
I understand what you are saying and I do actually properly speed tank. There might be a case for increasing time it takes to switch directions but I fear that this will make it even harder for me to escape bad engagements. As it is now many times I seem to get clipped through corners (I am assuming this is because of latency and other issues not my end), then we have the sprinting glitch that really f**ks you up when you least want it.
Scouts should not be fearlessly engaging CQC. In my opinion if someone is that effecive at murder on an unknowing target then he should be MUCH more vulnerable to screwing up. A scout who's fired upon in CQC should have their ass pucker so tight that they don't crap for a week, not think "Oh well, I got this" and proceed to succeed 80-90% of the time. Scouts should be a binary figt. Unseen, you win. If you get caught, or you screw up your options should be flee or die.
Latency can be reduced by changing servers from automatic to your closest region. for most this is America.
Quote:Yes I shouldn't argue on a basis of glitches and bugs but I am just telling it as it is right now.
Make a post, get a video and work to find out if Rattati can fix it.
Quote:Regardless strafing is a big part of this game, it has been since day one. Now if we as a community agree that there might need to be changes that's fine, however people saying that KB/M gives some imaginary advantage grinds my gears. It's also a horrible point to start a reason to balance on.
I use the KB/M because I hate the controllers. i LOATHE THEM. I'd rather use my gimped interface. But my advocacy is not strafe SPEED, it's the instant direction change with no notable loss of momentum. When you suddenly change direcction there should be a notable slowdown where you're fighting inertia which allows a shot on you.
Quote:I also on a personal level do not want strafing to be slowed down in any way as I like the fast gameplay I can get with a speed scout. Having 200-300 hp in my opinion makes it perfectly balanced.
This isn't EVE Online where tracking speeds are set in stone. All it takes is a good shot, a lucky shot or predictive shooting and poof I'm gone. This is also an FPS so the notion of speed tanking is somewhat different and actually unusual to these battlefield esq shooters. I like that.
Again I don't want the strafe speed nerfed. Just the ability to do the epilepsy jitter matrix bullet dodge dance. Aim doesn't matter in the meta, and never has because all you have to do to avoid enemy fire is wobble back and forth really rapidly. It makes EVERYONE a "speed tank," not just scouts. And it also takes away from true speed tanking mattering because why use speed and range when you can effectively fight EVERYONE in CQC? |
TheD1CK
Dead Man's Game
1258
|
Posted - 2014.09.24 17:56:00 -
[62] - Quote
Close Quarters being any enclosed area within 10m range I suppose and your still in that territory up to 30m Starfing has been a part of Dust combat since release, And will continue until CCP put a ball and chain on suits Mercs need to adjust their fire and take them down the same as the fool who runs right at you
Could CCP confirm their opinion on strafing ? Is it working as intended?
Innapropriate Irrelevence...
Welcome to the Dust Forum, hang around to see why everyone else left :/
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Ryme Intrinseca
Fatal Absolution General Tso's Alliance
1937
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Posted - 2014.09.24 18:06:00 -
[63] - Quote
Gungame is OP |
Bradric Banewolf
D3ATH CARD
343
|
Posted - 2014.09.24 19:44:00 -
[64] - Quote
It's good to see so many members of the community putting in feedback on such a controversial issue. Hearing the opinions of players from both sides of the fence is great! A lot of you are willing to discuss possible changes whether they benefit you personally or not. A lot of you see the need for fixes on broken mechanics. I want to try and make it as clear as possible that I am not advocating for any nerfs of anything so much as just trying to bring a level of reason and logic to the games mechanics. No nerfs of weapons, mods, vehicles, or dropsuits. I actually read a lot of these post, and hear what the community consensus is on issues. Then I search for this in-game to see if there is some sort of truth one way or the other.
So thank you again, and keep the input coming. o7
"Anybody order chaos?"
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Bradric Banewolf
D3ATH CARD
344
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Posted - 2014.09.24 20:01:00 -
[65] - Quote
Breakin Stuff wrote:KA24DERT wrote:Nerf strafing and make this game even slower paced?
The keyboard DOES NOT strafe faster than the controller, go test it. Adding inertia to strafing would make the game faster, since you couldn't use herky-jerky dancing to dodge fire at point blank range. Time to kill would drop pretty hard and make your fit more important than your ability to make the controller do funky things.
Comments like this really just broke down the entire issue in a nutshell. CCP, maybe in future, can take another look at inertia being more of a factor. CCP Rattati we need you! o7
"Anybody order chaos?"
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