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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2938
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Posted - 2014.09.21 16:35:00 -
[1] - Quote
it's easier to do the figure-8 strafe with a controller. much harder to it, and the controller gets better interface mileage.
CCP removed most of the usefulness from KB/M. It's about as gimped as a game interface can get.
We also lost a lot of players and gained a few when CCP torched the interface |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2938
|
Posted - 2014.09.21 16:38:00 -
[2] - Quote
John Psi wrote:Bradric Banewolf wrote:I shouldn't have to have 3 to 4 squad members firing at one scout to drop him. Running away and dodging I get, but these guys are coming toward the fire and surviving! 10/10 Oddly enough...
That's not a troll. It happens on occasion. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2941
|
Posted - 2014.09.21 17:37:00 -
[3] - Quote
Tectonic Fusion wrote:Breakin Stuff wrote:John Psi wrote:Bradric Banewolf wrote:I shouldn't have to have 3 to 4 squad members firing at one scout to drop him. Running away and dodging I get, but these guys are coming toward the fire and surviving! 10/10 Oddly enough... That's not a troll. It happens on occasion. Usually it takes me to kill the scout since I can aim sadly. The cold hard truth is a lot of people in this game suck at aiming.
Yeah no, that's not the problem. It's been addressed thousands of times
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2953
|
Posted - 2014.09.22 08:04:00 -
[4] - Quote
The problem with strafing is inertia.
Its the instant change of direction with no slowdown of momentum. Because it takes 1 second approximate for a human's reflexes to adjust to new input (medical fact) one can use the instant direction change with no momentum loss to gain an instant 1-2 second advantage over an enemy. I abuse this fighting blaster tanks at 15m. I know the turret turn rate, and I know how long it will take for a tank driver to adapt to the change of direction.
Strafing isn't so bad except with scouts who are right on the cusp of strafing faster than you can turn (but not quite) except for the lack of inertia changing direction.
Take away that capability and cover/positioning becomes critical instead of the idiotic jerky dance the MLG "pros" seem to think constitutes "gun game." |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2953
|
Posted - 2014.09.22 09:44:00 -
[5] - Quote
KA24DERT wrote:Nerf strafing and make this game even slower paced?
The keyboard DOES NOT strafe faster than the controller, go test it.
Adding inertia to strafing would make the game faster, since you couldn't use herky-jerky dancing to dodge fire at point blank range.
Time to kill would drop pretty hard and make your fit more important than your ability to make the controller do funky things. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2956
|
Posted - 2014.09.22 11:47:00 -
[6] - Quote
CommanderBolt wrote: You cant seriously want to push scouts and others to brick tank even more can you?!
Scouts should NOT be engaging in single combat against sentinels and assaults in CQC. Scouts should be opportunistic and picking moments where their target is most vulnerable and then murder him. This means backshots with nova knives, licking ears with shotguns or sniping.
Juking back and forth is not "speed tanking." Speed tanking is moving along your chosen trajectory so goddamn fast that it is more difficult to connect solid l, killing hits. If the stupid herky-jerky strafe BS goes away then suddenly KinCats, cardiac regulators and damps become STUPIDLY critical to scout survival. Because if you strafe and suddenly swap direction, you lose enough momentum that the enemy can hit you.
Juking and erratic movement should be useful at long ranges and WORTHLESS in CQC. The answer in CQC should always be KILL FASTER.
Speed tanking is straight line, lateral movement, crossing the T of the enemy fire arc as it were.
The epileptic dance is not speed tanking.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3014
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Posted - 2014.09.22 22:11:00 -
[7] - Quote
hfderrtgvcd wrote:I don't even use kb/m but calling strafing a crutch is just ********.
if you tried it now your response would probably go something like this:
"What the actual F**K is this??? You can't do Sh*t with this stupid-ass interface!"
KB/M has been abandoned by everyone who doesn't have joint problems in their thumbs or a fundamental sucking with controllers, and only use them for fine-aim actions like sniping or precision forge, stuff that doesn't involve fast turns.
CCP dicked the KB/M hard.
and they're making Legion PC.
Irony strikes again. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
3130
|
Posted - 2014.09.24 17:21:00 -
[8] - Quote
Let's break this down point-by-point
CommanderBolt wrote: I find myself agree with you too much today. A GOON as well!? What dark magic is this?
I'm always right. When I'm wrong, the universe itself bends around itself to make me right. Goons control reality.
Quote:And dude about speed tanking and pushing scouts to brick tank earlier;
I understand what you are saying and I do actually properly speed tank. There might be a case for increasing time it takes to switch directions but I fear that this will make it even harder for me to escape bad engagements. As it is now many times I seem to get clipped through corners (I am assuming this is because of latency and other issues not my end), then we have the sprinting glitch that really f**ks you up when you least want it.
Scouts should not be fearlessly engaging CQC. In my opinion if someone is that effecive at murder on an unknowing target then he should be MUCH more vulnerable to screwing up. A scout who's fired upon in CQC should have their ass pucker so tight that they don't crap for a week, not think "Oh well, I got this" and proceed to succeed 80-90% of the time. Scouts should be a binary figt. Unseen, you win. If you get caught, or you screw up your options should be flee or die.
Latency can be reduced by changing servers from automatic to your closest region. for most this is America.
Quote:Yes I shouldn't argue on a basis of glitches and bugs but I am just telling it as it is right now.
Make a post, get a video and work to find out if Rattati can fix it.
Quote:Regardless strafing is a big part of this game, it has been since day one. Now if we as a community agree that there might need to be changes that's fine, however people saying that KB/M gives some imaginary advantage grinds my gears. It's also a horrible point to start a reason to balance on.
I use the KB/M because I hate the controllers. i LOATHE THEM. I'd rather use my gimped interface. But my advocacy is not strafe SPEED, it's the instant direction change with no notable loss of momentum. When you suddenly change direcction there should be a notable slowdown where you're fighting inertia which allows a shot on you.
Quote:I also on a personal level do not want strafing to be slowed down in any way as I like the fast gameplay I can get with a speed scout. Having 200-300 hp in my opinion makes it perfectly balanced.
This isn't EVE Online where tracking speeds are set in stone. All it takes is a good shot, a lucky shot or predictive shooting and poof I'm gone. This is also an FPS so the notion of speed tanking is somewhat different and actually unusual to these battlefield esq shooters. I like that.
Again I don't want the strafe speed nerfed. Just the ability to do the epilepsy jitter matrix bullet dodge dance. Aim doesn't matter in the meta, and never has because all you have to do to avoid enemy fire is wobble back and forth really rapidly. It makes EVERYONE a "speed tank," not just scouts. And it also takes away from true speed tanking mattering because why use speed and range when you can effectively fight EVERYONE in CQC? |
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