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Bradric Banewolf
D3ATH CARD
332
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Posted - 2014.09.21 16:10:00 -
[1] - Quote
Simply as I can put this, it makes no sense. Why do we allow kb/m players to use the lack of sensitivity as a crutch to dodge? Some of them literally close distance to one v one and strafe back and forth to avoid dmg. While this is a tactic, it's not a in-game mod to spec into. Meaning it's more of an exploitation of flawed game mechanics. I promise that no one can do this in real life!
We want the science fiction part to make sense in a real life sense. Correct me if I'm wrong, but I dont see a great difference in movement or strafe speeds in the individual characters. The guys that do it gain a clear, non in-game, advantage over other players. They don't have to use proto gear when they can just dodge whatever you throw at them?! Aiming down sights I can understand, but once I realize he's strafing faster than I can aim I immediately switch to hipfire..... which he then still can't be hit??? I spend an unnecessary amount of time trying to kill a scout with an hmg or AR than necessary. 201 shield and 120 armor doesn't spell out Close quarter survivability to me?! Especially when your opponent has 3 times the armor and shield. Now shotguns, re's, and NK's I get, but rifles???
Basically these guys buy themselves enough time to unload and reload at ten meters away to kill heavies with a broken game mechanic that I think can be fixed. It's not a scout thing cuz they can do it in any fit. I've seen heavies strafing??! That's absurd! How do you strafe at that speed in heavy armor? They should be able to dodge to a degree, but not to such a degree that they simply dance in front of you til you run out of ammo??! Especially when one hipfires with an AR (the hipfire master weapon) in cqc.
This should be looked at and rectified. I shouldn't have to have 3 to 4 squad members firing at one scout to drop him. Running away and dodging I get, but these guys are coming toward the fire and surviving!
Can we take a look at how we can bring movement speeds to a balanced level, not for the characters in-game, but the actual different controlling methods? If I play console controller I shouldn't have broken mechanic advantages over kb/m or move controller players. I tell you from experience that they don't even try to take cover! They simply run up, strafe til you reload, and then shoot. Or shoot while strafing if they're really good at it?!?!? They avoid complete walls of lead from multiple players at times?!
"Anybody order chaos?"
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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
941
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Posted - 2014.09.21 16:35:00 -
[2] - Quote
Bradric Banewolf wrote:I shouldn't have to have 3 to 4 squad members firing at one scout to drop him. Running away and dodging I get, but these guys are coming toward the fire and surviving! 10/10
Please support fair play!
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2938
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Posted - 2014.09.21 16:35:00 -
[3] - Quote
it's easier to do the figure-8 strafe with a controller. much harder to it, and the controller gets better interface mileage.
CCP removed most of the usefulness from KB/M. It's about as gimped as a game interface can get.
We also lost a lot of players and gained a few when CCP torched the interface |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2938
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Posted - 2014.09.21 16:38:00 -
[4] - Quote
John Psi wrote:Bradric Banewolf wrote:I shouldn't have to have 3 to 4 squad members firing at one scout to drop him. Running away and dodging I get, but these guys are coming toward the fire and surviving! 10/10 Oddly enough...
That's not a troll. It happens on occasion. |
abdullah muzaffar
G0DS AM0NG MEN General Tso's Alliance
27
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Posted - 2014.09.21 17:16:00 -
[5] - Quote
Breakin Stuff wrote:it's easier to do the figure-8 strafe with a controller. much harder to it, and the controller gets better interface mileage.
CCP removed most of the usefulness from KB/M. It's about as gimped as a game interface can get.
We also lost a lot of players and gained a few when CCP torched the interface ^Exactly.. The only reason i insist on using a kb/m is forges and me coming from a pc background Though i do agree strafe speed must be reduced, even assaults can strafe easy now |
Bradric Banewolf
D3ATH CARD
333
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Posted - 2014.09.21 17:19:00 -
[6] - Quote
Breakin Stuff wrote:it's easier to do the figure-8 strafe with a controller. much harder to it, and the controller gets better interface mileage.
CCP removed most of the usefulness from KB/M. It's about as gimped as a game interface can get.
We also lost a lot of players and gained a few when CCP torched the interface
Regardless to what they may have removed this should have went first! Hell, they can give everything else back as long as they put the movement speed on the same level for all controller types! I have no idea what this figure-8 console controller strafe is, but if it gives console controller players some kind of advantage over kb/m or move controller players i say it goes too! The only advantages that should be available are in-game advantages designed by CCP for the individual suit to have. Not some glitch, broken mechanic, or outside interference that some scrub found while he was non-strategically applying himself?! CR being good against armor as designed is an in-game advantage. Heavy armor on heavy suits like the sentinel and commando is an in-game advantage. Speed on scouts is an in-game advantage.
Strafing, regardless of what controller format used, faster than any and every player can aim isn't a specced into mod?! Therefore making it a broken mechanic.
"Anybody order chaos?"
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abdullah muzaffar
G0DS AM0NG MEN General Tso's Alliance
28
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Posted - 2014.09.21 17:22:00 -
[7] - Quote
...Have you ever used kb/m? I agree that strafing is op, even if its not viable on kb(leftright no aa) But please, no more nerfs to kb/m, its already quite gimped as it is. Try shotgunning with a mouse for once |
Tectonic Fusion
2229
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Posted - 2014.09.21 17:26:00 -
[8] - Quote
Breakin Stuff wrote:John Psi wrote:Bradric Banewolf wrote:I shouldn't have to have 3 to 4 squad members firing at one scout to drop him. Running away and dodging I get, but these guys are coming toward the fire and surviving! 10/10 Oddly enough... That's not a troll. It happens on occasion. Usually it takes me to kill the scout since I can aim sadly. The cold hard truth is a lot of people in this game suck at aiming.
(GIF)
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2941
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Posted - 2014.09.21 17:37:00 -
[9] - Quote
Tectonic Fusion wrote:Breakin Stuff wrote:John Psi wrote:Bradric Banewolf wrote:I shouldn't have to have 3 to 4 squad members firing at one scout to drop him. Running away and dodging I get, but these guys are coming toward the fire and surviving! 10/10 Oddly enough... That's not a troll. It happens on occasion. Usually it takes me to kill the scout since I can aim sadly. The cold hard truth is a lot of people in this game suck at aiming.
Yeah no, that's not the problem. It's been addressed thousands of times
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Bradric Banewolf
D3ATH CARD
333
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Posted - 2014.09.21 17:40:00 -
[10] - Quote
abdullah muzaffar wrote:...Have you ever used kb/m? I agree that strafing is op, even if its not viable on kb(leftright no aa) But please, no more nerfs to kb/m, its already quite gimped as it is. Try shotgunning with a mouse for once
I would be your number one advocate for giving everything that was taken away from kb/m back if they balance the strafe. In all honesty I have no idea why they took anything else away from you guys and left the strafe speed?? Removing the strafe speed would have probably been the true fix to the kb/m complaints. What else have they taken already? I can't tell the difference? I've heard that there is no aim assist for kb/m, but couldn't honestly tell you if the aim assist even works for console controllers?!? I know players used kb/m to forge and snipe, and I wouldn't take anything away from them on that as it is a very tedious task requiring extreme accuracy. However, tell me how the in-game movement and strafe speed even effects the players who use broken strafe mechanics? You don't even notice that the assault is set at 5.00, and the scout at 5.45. Heavies are even slower, but who can tell the difference with the strafe mechanic?
When I post here I don't ask for nerfs (with the exception of the burst hmg nerf that thing) I'm actually more interested in in-game balance and getting rid of outside broken mechanics.
"Anybody order chaos?"
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abdullah muzaffar
G0DS AM0NG MEN General Tso's Alliance
29
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Posted - 2014.09.21 17:42:00 -
[11] - Quote
:facepalm: there is no strafe speed advantage, if it is, it must be quite miniscule You say it takes time to shift analog stick? It also take stime to alternate your fingers and apply pressure on a key |
Bradric Banewolf
D3ATH CARD
333
|
Posted - 2014.09.21 17:53:00 -
[12] - Quote
abdullah muzaffar wrote::facepalm: there is no strafe speed advantage, if it is, it must be quite miniscule You say it takes time to shift analog stick? It also take stime to alternate your fingers and apply pressure on a key
How much time? I assure you as fast as I type it doesn't take much to go: left,right,left,right, or A,D,A,D.
I run forward, reach a target, ADADADADAD and left mouse button til they die. It's actually quite easy. Give me a month, and i'd be pretty efficient. However, I say just make it unavailable to all. It IS an outside non in-game mechanic right? Even when I stop firing to conserve ammo I can't keep up even at hipfire. Can I get that mod proto? No?
"Anybody order chaos?"
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BL4CKST4R
La Muerte Eterna Dark Taboo
3102
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Posted - 2014.09.21 18:48:00 -
[13] - Quote
I have written on this many times and nothing has yet to be done it has no even been addressed as a problem by ccp ever.
supercalifragilisticexpialidocious
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Bradric Banewolf
D3ATH CARD
333
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Posted - 2014.09.21 19:15:00 -
[14] - Quote
BL4CKST4R wrote:I have written on this many times and nothing has yet to be done it has no even been addressed as a problem by ccp ever.
That raises even more questions. I wonder why things that are actually a problem never get the attention needed, but they buff weapons like the burst hmg as if that was direly important? I have yet to see a thread about the burst hmg being bad before the buff?! I have, however, seen threads about strafing speed, team chat being useless, and RDV pilots wearing blindfolds when they drop vehicles on top of each other?!
"Anybody order chaos?"
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Supernus Gigas
sNk Syndicate
849
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Posted - 2014.09.21 20:00:00 -
[15] - Quote
Bradric Banewolf wrote: I have no idea what this figure-8 console controller strafe is, but if it gives console controller players some kind of advantage over kb/m or move controller players i say it goes too!.
It's literally what it says it is. Strafing in a figure 8 pattern.
And it's not something you can just remove from the game.
FIRE UP THE HEAVY MEAT GRINDER! WE'RE HAVING CLONE BURGERS TONIGHT, BOYS!
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Bradric Banewolf
D3ATH CARD
333
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Posted - 2014.09.21 22:37:00 -
[16] - Quote
Supernus Gigas wrote:Bradric Banewolf wrote: I have no idea what this figure-8 console controller strafe is, but if it gives console controller players some kind of advantage over kb/m or move controller players i say it goes too!. It's literally what it says it is. Strafing in a figure 8 pattern. And it's not something you can just remove from the game.
This doesn't work anywhere near the manner in which i'm referring, but we all know you already know this. Escaping bad aim through movement at range makes sense. What i'm referring to is dodging 10 meters out in front of a heavy! Heavies in his optimal, with more armor and shields, and the right weapon. Scouts got a rifle of any type, and will have to reload to kill the heavy?! How does the scout win that? Without NK's or a shotgun it would be statistically impossible right? Oh wait, just strafe and the heavy will miss with 450 rounds?!?! Even you can admit this doesn't make sense.
"Anybody order chaos?"
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Spankdamonke
Dapper Gentlemen Corporation
10
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Posted - 2014.09.22 03:17:00 -
[17] - Quote
If modifying the movement physics isn't possible without a client update, (changing directional acceleration values and such) we could at least start with a flat-out reduction to backpedal speed. This would negate a lot of the benefit a Circle strafe or Figure 8 provides. At least then you'd only have to deal with the classic back-and-forth strafing. |
hfderrtgvcd
484
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Posted - 2014.09.22 03:22:00 -
[18] - Quote
Bradric Banewolf wrote:Supernus Gigas wrote:Bradric Banewolf wrote: I have no idea what this figure-8 console controller strafe is, but if it gives console controller players some kind of advantage over kb/m or move controller players i say it goes too!. It's literally what it says it is. Strafing in a figure 8 pattern. And it's not something you can just remove from the game. This doesn't work anywhere near the manner in which i'm referring, but we all know you already know this. Escaping bad aim through movement at range makes sense. What i'm referring to is dodging 10 meters out in front of a heavy! Heavies in his optimal, with more armor and shields, and the right weapon. Scouts got a rifle of any type, and will have to reload to kill the heavy?! How does the scout win that? Without NK's or a shotgun it would be statistically impossible right? Oh wait, just strafe and the heavy will miss with 450 rounds?!?! Even you can admit this doesn't make sense. If the heavy can't aim then he desrves to lose the fight. Strafing is a 100% valid tactic as long as it doesn't result in a loss of hit detection. You just suck at strafing and can't hit moving targets so you want to get it removed. If strafing no longer becomes effective, then the only thing that will matter in this game will be how much health you have and how much damage you deal.
Also, how does someone who plays pc not know what figure-8 strafing is?
You can't fight in here! This is the war room.
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CommanderBolt
TerranProtossZerg
1693
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Posted - 2014.09.22 03:27:00 -
[19] - Quote
abdullah muzaffar wrote::facepalm: there is no strafe speed advantage, if it is, it must be quite miniscule You say it takes time to shift analog stick? It also take stime to alternate your fingers and apply pressure on a key
There is 0 or as near to 0 advantage as humanly detectable using the Kb/M over a DS3. I have both and I have actually tested this. There is no difference at all.
I press A then D then A then D = the same as pressing Left then right then left then right. There is no lag, no discernible difference. This bs has been propagated on the forums for too long by people who have obviously never tested this for themselves.
-=#[ Gastun's Forge ]#=-
MY LIFE FOR AIUR!
"I'm wasting away here" - "Get me back into zee fight!
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CommanderBolt
TerranProtossZerg
1693
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Posted - 2014.09.22 03:29:00 -
[20] - Quote
BL4CKST4R wrote:I have written on this many times and nothing has yet to be done it has no even been addressed as a problem by ccp ever.
That's because there is no difference. The problem is in your head, I mean this sincerely.
-=#[ Gastun's Forge ]#=-
MY LIFE FOR AIUR!
"I'm wasting away here" - "Get me back into zee fight!
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2953
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Posted - 2014.09.22 08:04:00 -
[21] - Quote
The problem with strafing is inertia.
Its the instant change of direction with no slowdown of momentum. Because it takes 1 second approximate for a human's reflexes to adjust to new input (medical fact) one can use the instant direction change with no momentum loss to gain an instant 1-2 second advantage over an enemy. I abuse this fighting blaster tanks at 15m. I know the turret turn rate, and I know how long it will take for a tank driver to adapt to the change of direction.
Strafing isn't so bad except with scouts who are right on the cusp of strafing faster than you can turn (but not quite) except for the lack of inertia changing direction.
Take away that capability and cover/positioning becomes critical instead of the idiotic jerky dance the MLG "pros" seem to think constitutes "gun game." |
zzZaXxx
Vengeance Unbound
559
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Posted - 2014.09.22 09:25:00 -
[22] - Quote
BL4CKST4R wrote:I have written on this many times and nothing has yet to be done it has no even been addressed as a problem by ccp ever. The last word from CCP on strafing was when they reduced strafe speed from 1.0x movement speed to 0.9x, and that was that it made the game more exciting, frantic, etc., but that was long ago, before scouts were OP, before Cal scouts with their bugged hit reception hit the scene. So yeah, no sign from them they see it as a problem.
It's true strafing is easier with KB/M, but aiming is harder and there's no aim assist, so I don't think KB/M players have any advantage. |
KA24DERT
TeamPlayers Negative-Feedback
630
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Posted - 2014.09.22 09:28:00 -
[23] - Quote
Nerf strafing and make this game even slower paced?
The keyboard DOES NOT strafe faster than the controller, go test it. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2953
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Posted - 2014.09.22 09:44:00 -
[24] - Quote
KA24DERT wrote:Nerf strafing and make this game even slower paced?
The keyboard DOES NOT strafe faster than the controller, go test it.
Adding inertia to strafing would make the game faster, since you couldn't use herky-jerky dancing to dodge fire at point blank range.
Time to kill would drop pretty hard and make your fit more important than your ability to make the controller do funky things. |
zzZaXxx
Vengeance Unbound
559
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Posted - 2014.09.22 09:53:00 -
[25] - Quote
Breakin Stuff wrote:KA24DERT wrote:Nerf strafing and make this game even slower paced?
The keyboard DOES NOT strafe faster than the controller, go test it. Adding inertia to strafing would make the game faster, since you couldn't use herky-jerky dancing to dodge fire at point blank range. Time to kill would drop pretty hard and make your fit more important than your ability to make the controller do funky things. Agreed. And it would make players behave more realistically, look for cover more, etc., instead of relying on an exploit and dancing around in the open. |
KA24DERT
TeamPlayers Negative-Feedback
630
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Posted - 2014.09.22 10:16:00 -
[26] - Quote
This whole thread can be summarized as follows:
Quote:After a total lack of analysis, in which I spent zero time exploring the difference in strafe speeds between keyboard and DS3, I determined that the inertia that does in fact exist in the game, does not exist.
I also believe that the milliseconds of difference between A and D and Full Left and Full Right on the DS3 is the sole reason I can't hit people.
And trust me, I can't hit ANYBODY, so like 95% of the people in this game are using cheater keyboards with super strafing, something that totally exists.
And the reason that 95% of people in this game use KB/M is because the Dust implementation of the mouse is superior to DS3 with aim assist.
In fact, all the top players use keyboard and mouse.
In addition, I know that strafing has been in shooters since before I was in diapers, but I don't like it. It makes me have to aim, and that's kinda like trying, and I don't like trying.
I don't want to try to aim, even when aim assist and bullet magnetism takes care of the hard part of aiming: the part where you aim.
I cry foul, FOUL I say at people who try to dodge the gaze of my rifle, I want my future shooter game with spaceships, cloaks, speed modules, and energy weapons to be more realistic, but I don't want to go through the trouble of playing ARMA.
Maybe they can't fix it in Dust, but when Legion comes out on the PC, hopefully they'll finally nerf the crap out of the KB/M.
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BL4CKST4R
La Muerte Eterna Dark Taboo
3103
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Posted - 2014.09.22 10:46:00 -
[27] - Quote
KA24DERT wrote:This whole thread can be summarized as follows: Quote:After a total lack of analysis, in which I spent zero time exploring the difference in strafe speeds between keyboard and DS3, I determined that the inertia that does in fact exist in the game, does not exist.
I also believe that the milliseconds of difference between A and D and Full Left and Full Right on the DS3 is the sole reason I can't hit people.
And trust me, I can't hit ANYBODY, so like 95% of the people in this game are using cheater keyboards with super strafing, something that totally exists.
And the reason that 95% of people in this game use KB/M is because the Dust implementation of the mouse is superior to DS3 with aim assist.
In fact, all the top players use keyboard and mouse.
In addition, I know that strafing has been in shooters since before I was in diapers, but I don't like it. It makes me have to aim, and that's kinda like trying, and I don't like trying.
I don't want to try to aim, even when aim assist and bullet magnetism takes care of the hard part of aiming: the part where you aim.
I cry foul, FOUL I say at people who try to dodge the gaze of my rifle, I want my future shooter game with spaceships, cloaks, speed modules, and energy weapons to be more realistic, but I don't want to go through the trouble of playing ARMA.
Maybe they can't fix it in Dust, but when Legion comes out on the PC, hopefully they'll finally nerf the crap out of the KB/M.
Can you tell me about one competitive game just one where you can strafe Like Dust. Personally the only game i can think of is old arena shooters. Now after replying pick up that game and play it I bet you anything that even though you can strafe fast there is a slow down in speed when changing directions. Why? Because the speed at which the strafing is being done in this game is very difficult for human input to counter specially when the strafing doesn't even employ real physics.
supercalifragilisticexpialidocious
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CommanderBolt
TerranProtossZerg
1698
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Posted - 2014.09.22 10:52:00 -
[28] - Quote
Breakin Stuff wrote:KA24DERT wrote:Nerf strafing and make this game even slower paced?
The keyboard DOES NOT strafe faster than the controller, go test it. Adding inertia to strafing would make the game faster, since you couldn't use herky-jerky dancing to dodge fire at point blank range. Time to kill would drop pretty hard and make your fit more important than your ability to make the controller do funky things.
So the last shred of speed tanking in this game would be totally gone. Speedtanking, that play-style that has been diminishing since the beta is already on its last legs, I've been trying to salvage the last remnants recently for fun.
You cant seriously want to push scouts and others to brick tank even more can you?!
-=#[ Gastun's Forge ]#=-
MY LIFE FOR AIUR!
"I'm wasting away here" - "Get me back into zee fight!
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BL4CKST4R
La Muerte Eterna Dark Taboo
3103
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Posted - 2014.09.22 10:58:00 -
[29] - Quote
CommanderBolt wrote:Breakin Stuff wrote:KA24DERT wrote:Nerf strafing and make this game even slower paced?
The keyboard DOES NOT strafe faster than the controller, go test it. Adding inertia to strafing would make the game faster, since you couldn't use herky-jerky dancing to dodge fire at point blank range. Time to kill would drop pretty hard and make your fit more important than your ability to make the controller do funky things. So the last shred of speed tanking in this game would be totally gone. Speedtanking, that play-style that has been diminishing since the beta is already on its last legs, I've been trying to salvage the last remnants recently for fun. You cant seriously want to push scouts and others to brick tank even more can you?!
You do know you can speed tank with an addition to inertia right? All it does is reduce the instant shift in speed when strafing to the point that if you want to strafe you will need to move in one direction for a slightly longer period of time before shifting to another direction. If you had inertia trying to insta strafe in a very small spot like a 3ft space would practically force you into a stand still.
supercalifragilisticexpialidocious
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DeathwindRising
ROGUE RELICS VP Gaming Alliance
545
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Posted - 2014.09.22 11:21:00 -
[30] - Quote
Bradric Banewolf wrote:Simply as I can put this, it makes no sense. Why do we allow kb/m players to use the lack of sensitivity as a crutch to dodge? Some of them literally close distance to one v one and strafe back and forth to avoid dmg. While this is a tactic, it's not a in-game mod to spec into. Meaning it's more of an exploitation of flawed game mechanics. I promise that no one can do this in real life!
We want the science fiction part to make sense in a real life sense. Correct me if I'm wrong, but I dont see a great difference in movement or strafe speeds in the individual characters. The guys that do it gain a clear, non in-game, advantage over other players. They don't have to use proto gear when they can just dodge whatever you throw at them?! Aiming down sights I can understand, but once I realize he's strafing faster than I can aim I immediately switch to hipfire..... which he then still can't be hit??? I spend an unnecessary amount of time trying to kill a scout with an hmg or AR than necessary. 201 shield and 120 armor doesn't spell out Close quarter survivability to me?! Especially when your opponent has 3 times the armor and shield. Now shotguns, re's, and NK's I get, but rifles???
Basically these guys buy themselves enough time to unload and reload at ten meters away to kill heavies with a broken game mechanic that I think can be fixed. It's not a scout thing cuz they can do it in any fit. I've seen heavies strafing??! That's absurd! How do you strafe at that speed in heavy armor? They should be able to dodge to a degree, but not to such a degree that they simply dance in front of you til you run out of ammo??! Especially when one hipfires with an AR (the hipfire master weapon) in cqc.
This should be looked at and rectified. I shouldn't have to have 3 to 4 squad members firing at one scout to drop him. Running away and dodging I get, but these guys are coming toward the fire and surviving!
Can we take a look at how we can bring movement speeds to a balanced level, not for the characters in-game, but the actual different controlling methods? If I play console controller I shouldn't have broken mechanic advantages over kb/m or move controller players. I tell you from experience that they don't even try to take cover! They simply run up, strafe til you reload, and then shoot. Or shoot while strafing if they're really good at it?!?!? They avoid complete walls of lead from multiple players at times?!
increase movement momentum. and also decrease acceleration so that when a player is moving at full speed in any direction, they cant quickly move in the opposite direction at full speed. basically, quickly trying to strafe back and forth would essentially plant you squarely in one spot with very little actual movement |
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