Kensai Dragon
DUST University Ivy League
0
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Posted - 2014.09.23 18:10:00 -
[1] - Quote
Aiming speed is adjustable. 0=fastest, 100=slowest. It's more like 'how much dampener' instead of 'how much speed'. In a heavy, at fastest speed, my problem is overshoot - I turn too far and have to swing back to my target. I actually have more success with aim speed slowed to about 40. I don't remember being out-turned when I was on the fastest setting. Could be wrong, didn't have it there for very long and it was a while ago. Also, pretty much every primary close to mid range rifle does roughly 700 damage per second. If that scout can aim while strafing, he should be getting the kill.
With that said, these are futuristic suits with future tech. Ever seen a jackhammer at work? With enough energy behind it, transitional speed can seem instantaneous, so don't worry about the realism of transitional strafe speed. Instead, focus on the tactics the scouts use. Jumping in a circle to avoid you? He's gotta land somewhere. Missing while your cross hairs chase him around the screen? Stop shooting (wasting bullets) and pause a half second. Prolong the time to reload. Hit with short bursts until he's done dancing like a jackrabbit. Back up and strafe as well. Experienced players will, I'm sure, find new ways to avoid that shiny new rifle you have. You need to change it up as well. Once the scout is within about 10 meters or so then he SHOULD have the advantage. Think featherweight with a butchers knife against a heavyweight. My burst hmg doesn't leave many scouts standing, IF I see them first, lol. Those **** cloakers usually get me still, though. It's just a difference of advantages. The realistic portion of this game is your ability to seek out the weakness in your opponents strategy, and adapt your own to exploit his shortcomings. Sometimes (for me it's often times) we're simply out skilled. Not just SP, but actual controller skill. Those **** cloaked scouts really irritate me, but it's a legitimate tactic. Not asking for cloak to get nerfed. Find a way to overcome. Adapt. Try a new tactic. |
Kensai Dragon
DUST University Ivy League
1
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Posted - 2014.09.23 21:41:00 -
[2] - Quote
I guess we'd need to define 'close'. Without a cloak, running at me from 30+ meters away, I should have you down in short order. With turn speed maxed, even a heavy can turn pretty darned fast. So the question really becomes more of who can control the ps3 controllers better- the guy running back and forth or the guy turning back and forth. Like I said, max speed is outside of my effectiveness. If someone else can handle it in a heavy, then a hmg 720+ dps or double burst shot of roughly 1170+ dps would definitely make that heavy the king of cqc.
I guess I'm saying, with equally skilled players in a 1v1 faceoff at 30 m or less, the heavy still holds the theoretical advantage. That's why scouts have the cloak and profile dampeners, to help them get closer undetected. Add multiple enemies and it's more so that Heavies have the advantage. When's the last time 5 scouts were defending the objective with logis repping them? Scouts are kings of surprise / sneak attack. If the scout-herky-jerky dance is working, check your settings, or just relax and try again. Actual advantage may vary by player. Lol
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