Bradric Banewolf wrote:Simply as I can put this, it makes no sense. Why do we allow kb/m players to use the lack of sensitivity as a crutch to dodge? Some of them literally close distance to one v one and strafe back and forth to avoid dmg. While this is a tactic, it's not a in-game mod to spec into. Meaning it's more of an exploitation of flawed game mechanics. I promise that no one can do this in real life!
We want the science fiction part to make sense in a real life sense. Correct me if I'm wrong, but I dont see a great difference in movement or strafe speeds in the individual characters. The guys that do it gain a clear, non in-game, advantage over other players. They don't have to use proto gear when they can just dodge whatever you throw at them?! Aiming down sights I can understand, but once I realize he's strafing faster than I can aim I immediately switch to hipfire..... which he then still can't be hit??? I spend an unnecessary amount of time trying to kill a scout with an hmg or AR than necessary. 201 shield and 120 armor doesn't spell out Close quarter survivability to me?! Especially when your opponent has 3 times the armor and shield. Now shotguns, re's, and NK's I get, but rifles???
Basically these guys buy themselves enough time to unload and reload at ten meters away to kill heavies with a broken game mechanic that I think can be fixed. It's not a scout thing cuz they can do it in any fit. I've seen heavies strafing??! That's absurd! How do you strafe at that speed in heavy armor? They should be able to dodge to a degree, but not to such a degree that they simply dance in front of you til you run out of ammo??! Especially when one hipfires with an AR (the hipfire master weapon) in cqc.
This should be looked at and rectified. I shouldn't have to have 3 to 4 squad members firing at one scout to drop him. Running away and dodging I get, but these guys are coming toward the fire and surviving!
Can we take a look at how we can bring movement speeds to a balanced level, not for the characters in-game, but the actual different controlling methods? If I play console controller I shouldn't have broken mechanic advantages over kb/m or move controller players. I tell you from experience that they don't even try to take cover! They simply run up, strafe til you reload, and then shoot. Or shoot while strafing if they're really good at it?!?!? They avoid complete walls of lead from multiple players at times?!