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Spaceman-Rob
New Age Empire. General Tso's Alliance
526
|
Posted - 2014.09.16 16:26:00 -
[1] - Quote
What do I need to do to survive an encounter with a shot gun scout who gets the drop on me? Most of my deaths these days come by way of shot gun to the back at which point I turn around to be shot from the front resulting in my death, as an assault I don't see the cloaked scout until it's to late, what evasive maneuvers should I take?
I've tried running backwards shooting, strafing, running away, stepping sideways, jumping at them, nothing works, the shotgun seems to be glued to my head once they get close enough. what my doing wrong, why am I such an easy target? |
Xocoyol Zaraoul
Superior Genetics
2366
|
Posted - 2014.09.16 16:32:00 -
[2] - Quote
In the current Environment of DUST, solo is best done if you yourself have a scout suit with precision and dampeners...
Assaults and others need to stay in small fire teams, otherwise you're trying to fit a square peg in a round hole.
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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Operative 1171 Aajli
Bragian Order Amarr Empire
2032
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Posted - 2014.09.16 16:33:00 -
[3] - Quote
Spaceman-Rob wrote:What do I need to do to survive an encounter with a shot gun scout who gets the drop on me? Most of my deaths these days come by way of shot gun to the back at which point I turn around to be shot from the front resulting in my death, as an assault I don't see the cloaked scout until it's to late, what evasive maneuvers should I take?
I've tried running backwards shooting, strafing, running away, stepping sideways, jumping at them, nothing works, the shotgun seems to be glued to my head once they get close enough. what my doing wrong, why am I such an easy target?
Liquor works. Otherwise, don't play Legion if it comes out. Protest CCP's stupid decisions for gameplay. Help keep the out in scout.
Brick tanking a scout suit since April 2013!
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Leadfoot10
Molon Labe. General Tso's Alliance
1513
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Posted - 2014.09.16 16:59:00 -
[4] - Quote
Run a heavy that can tank the first shot, then turn around and shoot them in the face.
Either that, or find a squad/group of blueberries, and stick together.
If you are alone, you are easy game. |
Krator Kosta Nostra
Nos Nothi
12
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Posted - 2014.09.16 17:07:00 -
[5] - Quote
Spaceman-Rob wrote:What do I need to do to survive an encounter with a shot gun scout who gets the drop on me? Most of my deaths these days come by way of shot gun to the back at which point I turn around to be shot from the front resulting in my death, as an assault I don't see the cloaked scout until it's to late, what evasive maneuvers should I take?
I've tried running backwards shooting, strafing, running away, stepping sideways, jumping at them, nothing works, the shotgun seems to be glued to my head once they get close enough. what my doing wrong, why am I such an easy target?
Assuming you survive the first hit, jump to the side. That will buy you a short amount of time to quickly turn around.
Now the hard part - your weapon needs to be something that can kill the scout quickly. Bolt pistols / SCP's work very well. Assault weapons can work, but the kick seems to always throw me off, with the scout still having a sliver of health.
YMMV .....best of luck. |
Spaceman-Rob
New Age Empire. General Tso's Alliance
526
|
Posted - 2014.09.16 17:10:00 -
[6] - Quote
Sorry just venting my frustration on you all, I guess I know the answer to my problem already. I'm just sick of these bloody scouts killing me. Don't get me wrong, I kill my fair share of scouts but like I say, most of my deaths occur from cloaked scouts and shot gun. |
Krator Kosta Nostra
Nos Nothi
13
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Posted - 2014.09.16 17:24:00 -
[7] - Quote
Spaceman-Rob wrote:Sorry just venting my frustration on you all, I guess I know the answer to my problem already. I'm just sick of these bloody scouts killing me. Don't get me wrong, I kill my fair share of scouts but like I say, most of my deaths occur from cloaked scouts and shot gun.
As a scout (I run without a cloak) - I can tell you that in most cases my kills occur due to my dampening (ie - I am not on your TAC).
The cloaked scouts are a problem if your running headlong into them and not paying attention . In all likelyhood, they probably would be dampened to you and would have shot you anyway if you were facing the other way.
The only real answer is to run with a group. Else, become a scout , and get the necessary modules to be able to see the enemy scouts. |
iKILLu osborne
Z PLATOON CALDARI STATE PEACEMAKERS
309
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Posted - 2014.09.16 17:56:00 -
[8] - Quote
they aren't many fully dampened shotty's left (i'm one of them), put on 2 complex precision helped my amarr assault alot.
"yeah i fought the redline it took it only 13 seconds....."
fought scotty too but something went wrong
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The dark cloud
The Rainbow Effect
4113
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Posted - 2014.09.16 18:05:00 -
[9] - Quote
Get yourself a scout suit to stay hidden so you both run around in circles like clueless fools or stay in a group to avoid beeing murdered.
They say when you die you see a white light which then forms the line of:
"GAME OVER! PLEASE INSERT COIN"
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Adipem Nothi
Nos Nothi
4912
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Posted - 2014.09.16 18:46:00 -
[10] - Quote
1. Stick with friendlies. 2. Improve your reaction speed. 3. Practice sidestep / counter strafe. 4. Periodically check your six. 5. Know flanking routes.
Most well-fit MedFrames now get a free pass when hit in the back with a Shotgun. When hit, always hop away from your attacker. Simply jumping will move you beyond his 5m optimal while tossing his aim and/or breaking hit detection ... which means you have lots of time to respond and kill the guy who flanked you.
Or go Heavy. Where MedFrames get 1 free pass, Heavies get 2 or 3.
Shoot scout with yes.
- Ripley Riley
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Bradric Banewolf
D3ATH CARD
331
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Posted - 2014.09.16 18:54:00 -
[11] - Quote
iKILLu osborne wrote:they aren't many fully dampened shotty's left (i'm one of them), put on 2 complex precision helped my amarr assault alot.
I ran two complex precision mods, but maybe I'm doing it wrong because I picked guys up random and too late?! Maybe one range amp will help, but on gal assault that putting you at cal assault ranges. I need to rock my reps, speed, and armor mods instead?! I've found that running with a Amarr scout with precision helps me find targets. Then the two complex precision mods would serve me better, but solo your still gonna get ganked. It is a good idea though. o7
"Anybody order chaos?"
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Adipem Nothi
Nos Nothi
4915
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Posted - 2014.09.16 19:13:00 -
[12] - Quote
Bradric Banewolf wrote:iKILLu osborne wrote:they aren't many fully dampened shotty's left (i'm one of them), put on 2 complex precision helped my amarr assault alot. I ran two complex precision mods, but maybe I'm doing it wrong because I picked guys up random and too late?! Maybe one range amp will help, but on gal assault that putting you at cal assault ranges. I need to rock my reps, speed, and armor mods instead?! I've found that running with a Amarr scout with precision helps me find targets. Then the two complex precision mods would serve me better, but solo your still gonna get ganked. It is a good idea though. o7
Precision Enhancers on an Assault generally won't help you sniff out Scouts. You're better off running shields.
Shoot scout with yes.
- Ripley Riley
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
1425
|
Posted - 2014.09.16 20:06:00 -
[13] - Quote
Spaceman-Rob wrote:What do I need to do to survive an encounter with a shot gun scout who gets the drop on me? Most of my deaths these days come by way of shot gun to the back at which point I turn around to be shot from the front resulting in my death, as an assault I don't see the cloaked scout until it's to late, what evasive maneuvers should I take?
I've tried running backwards shooting, strafing, running away, stepping sideways, jumping at them, nothing works, the shotgun seems to be glued to my head once they get close enough. what my doing wrong, why am I such an easy target? stack some armor plates on a amarr assault with triple damage mods and a proto scrambler rifle. walk around in the open like a tard and let the poor scout shoot you in the back once. then proceed to turn around and melt his face off Nightmare on Elm street style.
KEQ diplomat/ intel /GC officer
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Spademan
Fatal Absolution General Tso's Alliance
3622
|
Posted - 2014.09.16 20:50:00 -
[14] - Quote
Most games don't even give you the chance to turn around when you take one shotgun round. Just saying.
I am part shovel, part man, full scout, and a little bit special.
Official Time Lord of the Scout Community
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Xocoyol Zaraoul
Superior Genetics
2369
|
Posted - 2014.09.16 20:51:00 -
[15] - Quote
Spademan wrote:Most games don't even give you the chance to turn around when you take one shotgun round. Just saying.
*Lovingly strokes his 250 RPM Auto-Shotty in Phantoms*
Yuuuuup...
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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Y-BLOCK
BioCyberDevelopment
16
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Posted - 2014.09.16 21:12:00 -
[16] - Quote
Spaceman-Rob wrote:What do I need to do to survive an encounter with a shot gun scout who gets the drop on me? Most of my deaths these days come by way of shot gun to the back at which point I turn around to be shot from the front resulting in my death, as an assault I don't see the cloaked scout until it's to late, what evasive maneuvers should I take?
I've tried running backwards shooting, strafing, running away, stepping sideways, jumping at them, nothing works, the shotgun seems to be glued to my head once they get close enough. what my doing wrong, why am I such an easy target?
First off, which assault drop do you run? I also run assault, particularly caldari & amaar. Caldari, I focus on shield & regeneration as this is it's strength. Amaar, simply just armor as this is it's strength. Dont get frustrated, dying is a part of this game. To deal with shotty scouts, cloaked or not, I rely, if not on my rader, then my ears. I usually hear the footsteps or decloaking sound just miliseconds before they fire, which is enough time for me to turn around & engage. Also if I suspect a cloaked scout in the area, I will look around from the hipfire view so that my sights turn red when they cross paths with the scout, even if I cant see him. This works particularly well if you know they are around trying to the jump on you. Back to using your ears..now I play with a dolby 5.1 surround sound set up cranked up. If you dont have a surround setup, then invest in a decent pair of headphones, Im telling you your clone will thank you! ....stupid shotty scouts!!
Now that You've Tasted my Mutton.. How do you Like it!?!
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Foehammerr
OSG Planetary Operations Covert Intervention
49
|
Posted - 2014.09.16 21:22:00 -
[17] - Quote
Honestly, this wouldn't be near as big of an issue if there was more encouragement to use racial parity and use the other racial Short range weapons on the scouts.
Rangers Lead The Way!
Beta Vet since 2/5/2013
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postapo wastelander
Wasteland Desert Rangers
17
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Posted - 2014.09.16 21:50:00 -
[18] - Quote
Honestly i dont know, i basicaly hate this implement. Oneshot from nothing is in my view really cheap. Try to be really perceptive about your enviroment around and dont scope too much. Thats only way, but still if you have some invisibles speedy gonyales with shotie its just really big possibility you will die. And pray for no lag.
"The human being was not chosen to be a god..the god himself should become a human being."
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Sylwester Dziewiecki
Interregnum.
365
|
Posted - 2014.09.16 22:10:00 -
[19] - Quote
Spaceman-Rob wrote:What do I need to do to survive an encounter with a shot gun scout who gets the drop on me? Most of my deaths these days come by way of shot gun to the back at which point I turn around to be shot from the front resulting in my death, as an assault I don't see the cloaked scout until it's to late, what evasive maneuvers should I take?
I've tried running backwards shooting, strafing, running away, stepping sideways, jumping at them, nothing works, the shotgun seems to be glued to my head once they get close enough. what my doing wrong, why am I such an easy target? Most of the time you can detect them early if you have AScout/GLogi in your squad.
If you playing solo it is harder, easiest way is to be extremely cautious about searching spots where scouts can waiting for you in cloak - they have to get you in close so for example: keeping away from building corners is good advise, tracking all spots with your aim-cross as well is good to because as soon as you will target scout your aim will appear red as 'there is something hostile' there. Best way to avoid scouts is to stick to the group and avoid close quarters. DS3 aim-assist is set 'on' on cloaked targets, so sometimes you may not see terget but interfae will tell you that there is something as well.
If Scout will made decision to attack you, he will probably made mistake by hold his cloak to the last second. It's bad for him because de-cloak sound comes always before his ability to fire gun. If you are cautious on what you can hear in game, you can hear his de-cloak sound and by fast maneuver you can trick his DS3 aim-assist - that moment give you even chances with cloaker.. brick tank and you are on wining side - scout need at least 3 shots to kill you, and it is not easy when target know that you(scout) is there.
Gallente Speed Scout.
EVE side of me: Nosum Hseebnrido
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postapo wastelander
Wasteland Desert Rangers
17
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Posted - 2014.09.16 22:19:00 -
[20] - Quote
Wait what decloak sound, everytime if im shooted by shotiescout there is not decloak sound, just shot.
"The human being was not chosen to be a god..the god himself should become a human being."
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Mike De Luca
STOP TRYING TO RECRUIT ME
308
|
Posted - 2014.09.16 22:27:00 -
[21] - Quote
Situational awareness is key, you can hear them decloak or running up on you if your ears are good, check your six a lot, stick with the pack, and other things people have said on here are good advice.
One tidbit that got missed though, and this is the easiest way to learn to counter something, PLAY AS IT! I don't mean go all in n waste your sp, but make an alt n build it towards it, or use a mlt light suit, throw a mlt damp or two on it and it'd be good enough for most pubs. You'll learn the routes they'd take to try to get to certain areas, so you know to check those spots as you walk by rather than just blindly going, thinking nothing can get to that area. As soon as you start to understand the playstyle better, you'll learn a good bit.
what i think of when charging fg
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Joel II X
Kang Lo Directorate Gallente Federation
3444
|
Posted - 2014.09.16 22:30:00 -
[22] - Quote
Stack armor. Chances are you're golden if you have 800ish armor. I went up against a slayer logi earlier today and he kept killing me with his Kal RR. |
Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2337
|
Posted - 2014.09.17 00:12:00 -
[23] - Quote
Spaceman-Rob wrote:What do I need to do to survive an encounter with a shot gun scout who gets the drop on me? Most of my deaths these days come by way of shot gun to the back at which point I turn around to be shot from the front resulting in my death, as an assault I don't see the cloaked scout until it's to late, what evasive maneuvers should I take?
I've tried running backwards shooting, strafing, running away, stepping sideways, jumping at them, nothing works, the shotgun seems to be glued to my head once they get close enough. what my doing wrong, why am I such an easy target? The flying pirouette is possibly the most frustrating and deadly maneuver a SG scout will have to deal with. Sprint forward and jump while turning backwards, and spray and pray like your life depends on it while continuing to backpedal and jump back and forth.
Its difficult to hit people in CQC with the SG, so movement will work to your benefit, as well as having a high RoF weapon with you.
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
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Spaceman-Rob
New Age Empire. General Tso's Alliance
526
|
Posted - 2014.09.17 00:25:00 -
[24] - Quote
Wow didn't expect such well thought out detailed posts of good advice to take over this thread, thanks very much for taking the time to post, much appreciated! |
TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
1232
|
Posted - 2014.09.17 02:45:00 -
[25] - Quote
postapo wastelander wrote:Wait what decloak sound, everytime if im shooted by shotiescout there is not decloak sound, just shot.
like the sound you make when you spawn in
AKA Zirzo Valcyn
AFKing since 2012
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John Psi
Vacuum Cleaner. LLC Steel Balls Alliance
932
|
Posted - 2014.09.17 03:06:00 -
[26] - Quote
Spaceman-Rob wrote: I've tried running backwards shooting, strafing, running away, stepping sideways, jumping at them, nothing works, the shotgun seems to be glued to my head once they get close enough. what my doing wrong, why am I such an easy target?
Delay after decloak. check my signature.
Please support fair play!
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
1428
|
Posted - 2014.09.17 05:07:00 -
[27] - Quote
From running assault for so long i have developed a sense for scouts. by far the biggest key is never run in one direction for to long. a scout likes to get behind you so if your all ways turning and being unpredictable in the way you move they have a hard time attacking you without being seen.
KEQ diplomat/ intel /GC officer
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
990
|
Posted - 2014.09.17 06:34:00 -
[28] - Quote
Spaceman-Rob wrote:What do I need to do to survive an encounter with a shot gun scout who gets the drop on me? Most of my deaths these days come by way of shot gun to the back at which point I turn around to be shot from the front resulting in my death, as an assault I don't see the cloaked scout until it's to late, what evasive maneuvers should I take?
I've tried running backwards shooting, strafing, running away, stepping sideways, jumping at them, nothing works, the shotgun seems to be glued to my head once they get close enough. what my doing wrong, why am I such an easy target?
There is only one way to not get killed by shotgun scouts.
COMMIT SUICIDE UNTIL CLONE RESERVES DEPLETED.
If that does not work for you be happy with killing the ****** scouts before the good scouts kill you.
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Maken Tosch
DUST University Ivy League
9418
|
Posted - 2014.09.17 06:44:00 -
[29] - Quote
The general consensus for assault players is to stick with the group. Since cloaks generate a shimmer, one of the players in the group will likely spot the cloaky before it gets a chance to shoot off its shotgun.
Also, dark areas make cloaky scouts very visible because the blue shimmer contrasts heavily with the dark background if they are moving at all. If they are not moving, pass your reticule over the area to see if it turns red. If it does, shoot.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Varoth Drac
The Unholy Legion Of DarkStar DARKSTAR ARMY
222
|
Posted - 2014.09.17 07:15:00 -
[30] - Quote
In addition to other suggestions, aim assist works on cloaked targets so watch for any resistance as you pass your reticule over them.
I get most of my scout kills after they have just dropped a nearby teammate. First you hear a shotgun blast, turn round to see a scout kill your friend, fill scout with lead (or whatever), revive teammate.
Yes it is quite easy for a shotgun scout to get a kill. It is not easy for them to escape after and prevent revives. As long as people stick together. This is why I find a logi suit the best scout counter, even if I die very easily to them. |
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BigStuarty
Crux Special Tasks Group Gallente Federation
41
|
Posted - 2014.09.17 08:05:00 -
[31] - Quote
Krator Kosta Nostra wrote:Spaceman-Rob wrote:Sorry just venting my frustration on you all, I guess I know the answer to my problem already. I'm just sick of these bloody scouts killing me. Don't get me wrong, I kill my fair share of scouts but like I say, most of my deaths occur from cloaked scouts and shot gun. As a scout (I run without a cloak) - I can tell you that in most cases my kills occur due to my dampening (ie - I am not on your TAC). The cloaked scouts are a problem if your running headlong into them and not paying attention . In all likelyhood, they probably would be dampened to you and would have shot you anyway if you were facing the other way. The only real answer is to run with a group. Else, become a scout , and get the necessary modules to be able to see the enemy scouts. ^ NO CLOAK-- I respect this scout, but the ones i respect the most are the cheeky feckers who run around and blast my face .. o7.. to the RE guys... yellow |
BigStuarty
Crux Special Tasks Group Gallente Federation
41
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Posted - 2014.09.17 08:07:00 -
[32] - Quote
also did u know melee as cloak.. u dnt decloak... |
TechMechMeds
KILL-EM-QUICK RISE of LEGION
5684
|
Posted - 2014.09.17 08:18:00 -
[33] - Quote
1.If it's a good scout, then nothing.
2.If it's a bad scout, you kill them.
3. Butthurt 514 and swap to scout as well.
Also the whole awareness thing is complete bollocks mate, They know exactly which way you are facing.
See 1,2, and 3 for reference.
Well that was spiffing!.
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TechMechMeds
KILL-EM-QUICK RISE of LEGION
5684
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Posted - 2014.09.17 08:19:00 -
[34] - Quote
Gavr1lo Pr1nc1p wrote:Spaceman-Rob wrote:What do I need to do to survive an encounter with a shot gun scout who gets the drop on me? Most of my deaths these days come by way of shot gun to the back at which point I turn around to be shot from the front resulting in my death, as an assault I don't see the cloaked scout until it's to late, what evasive maneuvers should I take?
I've tried running backwards shooting, strafing, running away, stepping sideways, jumping at them, nothing works, the shotgun seems to be glued to my head once they get close enough. what my doing wrong, why am I such an easy target? The flying pirouette is possibly the most frustrating and deadly maneuver a SG scout will have to deal with. Sprint forward and jump while turning backwards, and spray and pray like your life depends on it while continuing to backpedal and jump back and forth. Its difficult to hit people in CQC with the SG, so movement will work to your benefit, as well as having a high RoF weapon with you.
What kind of idiot scout would continue assaulting someone doing that though?.
Well that was spiffing!.
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Sylwester Dziewiecki
Interregnum.
366
|
Posted - 2014.09.17 20:35:00 -
[35] - Quote
postapo wastelander wrote:Wait what decloak sound, everytime if im shooted by shotiescout there is not decloak sound, just shot. https://www.youtube.com/watch?v=fJwVo_tFHY8 2:02 to 2:04
Gallente Speed Scout.
EVE side of me: Nosum Hseebnrido
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Duke Noobiam
S.e.V.e.N. General Tso's Alliance
158
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Posted - 2014.09.17 21:20:00 -
[36] - Quote
Spaceman-Rob wrote:What do I need to do to survive an encounter with a shot gun scout who gets the drop on me? Most of my deaths these days come by way of shot gun to the back at which point I turn around to be shot from the front resulting in my death, as an assault I don't see the cloaked scout until it's to late, what evasive maneuvers should I take?
I've tried running backwards shooting, strafing, running away, stepping sideways, jumping at them, nothing works, the shotgun seems to be glued to my head once they get close enough. what my doing wrong, why am I such an easy target?
There's some good advice in this thread and you may be able to survive a few more times if you follow it but the truth is that the current meta favors scouts above all other suits.
How do you kill that which has no life?
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2Berries
Ghosts of Dawn General Tso's Alliance
311
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Posted - 2014.09.17 22:44:00 -
[37] - Quote
I good surround sound headset & listen for footsteps, reloads & decloak. Although if you hear the decloak, probably already too late.
Or
Scout C/1 with 2 range amps & 2 precision enhancement mods. Only leaves a small handful of people who you can't pick up on tacnet at an insane distance. Then just watch out when one of the red dots disappears without a corresponding entry in the killfeed.
Have you considered a career in costumed aggression?
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postapo wastelander
Wasteland Desert Rangers
32
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Posted - 2014.09.17 22:56:00 -
[38] - Quote
Sylwester Dziewiecki wrote:
Honestly it nonsence, u have barelly two miliseconds to react this?! Nope, in my eyes sound is not enough. Hell even if that sound will be loud like hell you dot have a chance against shotie. There should be a delay after decloaking for using any stuff.
CCP should make a cloaking device more tactical.
"The human being was not chosen to be a god..the god himself should become a human being."
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Sylwester Dziewiecki
Interregnum.
366
|
Posted - 2014.09.17 23:24:00 -
[39] - Quote
postapo wastelander wrote:Sylwester Dziewiecki wrote: Honestly it nonsence, u have barelly two miliseconds to react this?! Nope, in my eyes sound is not enough. Hell even if that sound will be loud like hell you dot have a chance against shotie. There should be a delay after decloaking for using any stuff. CCP should make a cloaking device more tactical. Ooh, you know there are some players who manage to kill me while I'm sneaking on they back because they heard that fuckng de-cloak sound, and at the other side there are some people that do not react even when I putting second load in they chest.
How much HP you have is a big factor here - Militia guys die instantly.
(btw "Nope, in my eyes sound is not enough." sounds funny :P)
Gallente Speed Scout.
EVE side of me: Nosum Hseebnrido
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postapo wastelander
Wasteland Desert Rangers
33
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Posted - 2014.09.17 23:38:00 -
[40] - Quote
I know, that Sound and eye thingie is funny XD But back to the issue, you understand that nondelay after decloaking is basicaly in eighty procent one free shot from any weapon for you?! Hell i saw how one guy took own squad of four, just because cloak/shootie combo. Balance should not be interfere by something what is basicaly big advantage.
I see that delay idea (what someones sent here before) actually like a good one, why not make a cloak more tactical (what cloak should be), because right now i see it like cheapshot.
What do you think?!
"The human being was not chosen to be a god..the god himself should become a human being."
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Michael Arck
5586
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Posted - 2014.09.17 23:44:00 -
[41] - Quote
There isn't much to tell you. Field awareness, always watching your six or getting that feeling that you've had your back turned for too long, watching open fields for shimmer movements and such always helps.
Other than that, gotta roll with those punches.
Archistrategos / The 7th Prime / Selah
*Where the fear has gone there will be nothing....only I will remain
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Sylwester Dziewiecki
Interregnum.
367
|
Posted - 2014.09.17 23:57:00 -
[42] - Quote
postapo wastelander wrote:I know, that Sound and eye thingie is funny XD But back to the issue, you understand that nondelay after decloaking is basicaly in eighty procent one free shot from any weapon for you?! Hell i saw how one guy took own squad of four, just because cloak/shootie combo. Balance should not be interfere by something what is basicaly big advantage.
I see that delay idea (what someones sent here before) actually like a good one, why not make a cloak more tactical (what cloak should be), because right now i see it like cheapshot.
What do you think?! As a cloaker I do not like two things in cloaking mechanic: 1. DS3 aim-assist is ON on cloaked players. 2. Despite the fact that contours of Cloaked Scout that does not move are visible and detectable by person that pay attention to details, yet if someone point his aim-cross on that scout his aim-cross change color to red.
I'm ready to trade those 2 things for even a 5 second delay after decloak.
And I need to tell that cloaking is not so much dis balance right now as you tell - player that want to play stealth is fitted only in modules that do so, and because of it he has something like 240HP~ total. There have to be some extra circumstances to allow you to win 1vs2 with that, with not happen very often..
Gallente Speed Scout.
EVE side of me: Nosum Hseebnrido
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postapo wastelander
Wasteland Desert Rangers
34
|
Posted - 2014.09.18 00:41:00 -
[43] - Quote
I dont using AimAss Hmm it seems like we cant find middle way, oki whatever. Seeya later have a good night
"The human being was not chosen to be a god..the god himself should become a human being."
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JAKE REDBLOOD
New Age Empire. General Tso's Alliance
1
|
Posted - 2014.09.21 18:00:00 -
[44] - Quote
Turn around and shoot them in the face with your republic boundless hmg...Unless it is me, of cause you'll already be dead. <3 ya.
I will shoot you, let the medic (aka scrub) pick you up, then shoot you again
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y678iop
Ostrakon Agency Gallente Federation
17
|
Posted - 2014.09.21 18:10:00 -
[45] - Quote
Spaceman-Rob wrote:What do I need to do to survive an encounter with a shot gun scout who gets the drop on me? Most of my deaths these days come by way of shot gun to the back at which point I turn around to be shot from the front resulting in my death, as an assault I don't see the cloaked scout until it's to late, what evasive maneuvers should I take?
I've tried running backwards shooting, strafing, running away, stepping sideways, jumping at them, nothing works, the shotgun seems to be glued to my head once they get close enough. what my doing wrong, why am I such an easy target? The shotgun, cloak, scout is just a deadly combo. Now people who only play scout will tell you its your situational awareness that is the problem, the fact is a proto scout shotgun with a cloak is overpowered as hell. They can simply set somewhere in a corner and let you walk by then OHK you without fully decloaking. Its partly broken and partly overpowered.
This is an alt. It is here to be banned, so that I may be outrageous and speak the TRUTH.
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Thurak1
Psygod9
1006
|
Posted - 2014.09.21 18:32:00 -
[46] - Quote
Leadfoot10 wrote:Run a heavy that can tank the first shot, then turn around and shoot them in the face.
Either that, or find a squad/group of blueberries, and stick together.
If you are alone, you are easy game. This is especially funny if you are running a forge gun heavy and blast that tiny little scout suit with a FG round. Personally i wish there was a seperate animation when a scout is hit by a forge gun round. Something that say shows the entire clone just melt into the ground. |
Sclompton Face-Smasher
uptown456
111
|
Posted - 2014.09.21 19:24:00 -
[47] - Quote
y678iop wrote:Spaceman-Rob wrote:What do I need to do to survive an encounter with a shot gun scout who gets the drop on me? Most of my deaths these days come by way of shot gun to the back at which point I turn around to be shot from the front resulting in my death, as an assault I don't see the cloaked scout until it's to late, what evasive maneuvers should I take?
I've tried running backwards shooting, strafing, running away, stepping sideways, jumping at them, nothing works, the shotgun seems to be glued to my head once they get close enough. what my doing wrong, why am I such an easy target? The shotgun, cloak, scout is just a deadly combo. Now people who only play scout will tell you its your situational awareness that is the problem, the fact is a proto scout shotgun with a cloak is overpowered as hell. They can simply set somewhere in a corner and let you walk by then OHK you without fully decloaking. Its partly broken and partly overpowered.
My dust started off as a light then scout suited sniper and shotty type of guy so I have a few questions for pure-bred assault types.
- Is it so unfair that a shotgun 1-3 shots a suit to death?
- Sure the cloak makes shotty scouts definitely more viable but what other from your side of the spectrum what should be put into a scouts hand to make it the viable quick hitter while also being a support? (Combat Rif., smg, sniper,etc.) Different rof types.
I'm going to pull the obvious and and say CCP made this game and while it's still not fully implemented with everything they promised it's still fun from era to era BUT lag, mass numbers of uplinks while the scout is the naturally fast runner in this game and can get back in action quicker, and/or being in a pub stomped doesn't help the situation any better and until we get that focused then all I see is different stat based on 2 years of whining and (rarely) helping to get rid of a problem.
I can agree on assaults being the high-regen type suit in this game without mods but then weapons and I mean most weapons would definitely need a new looking at to try and even out damage take/HP return factor.
To the cloaks themselves lag, different servers, situation awareness (squad play), personal situation awareness (solo),and even personal mood while playing (please note that this is also a strategy and a random coincidence) can turn a simple cloak and wait/run into a "nerf bat that clutch in the ground" situation easily with some of (my opinion most nowadays) the so called community trying to "help" keep it alive.
There's a nickel can I have my change?
Playstyle: Scout~Passionate In-bred Sniper~Support~Enemy finder
Weapon: Pro SG~SR~SMG~NK~ScR
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postapo wastelander
Wasteland Desert Rangers
65
|
Posted - 2014.09.21 19:39:00 -
[48] - Quote
Sclompton Face-Smasher wrote:y678iop wrote:Spaceman-Rob wrote:What do I need to do to survive an encounter with a shot gun scout who gets the drop on me? Most of my deaths these days come by way of shot gun to the back at which point I turn around to be shot from the front resulting in my death, as an assault I don't see the cloaked scout until it's to late, what evasive maneuvers should I take?
I've tried running backwards shooting, strafing, running away, stepping sideways, jumping at them, nothing works, the shotgun seems to be glued to my head once they get close enough. what my doing wrong, why am I such an easy target? The shotgun, cloak, scout is just a deadly combo. Now people who only play scout will tell you its your situational awareness that is the problem, the fact is a proto scout shotgun with a cloak is overpowered as hell. They can simply set somewhere in a corner and let you walk by then OHK you without fully decloaking. Its partly broken and partly overpowered. My dust started off as a light then scout suited sniper and shotty type of guy so I have a few questions for pure-bred assault types.
- Is it so unfair that a shotgun 1-3 shots a suit to death?
- Sure the cloak makes shotty scouts definitely more viable but what other from your side of the spectrum what should be put into a scouts hand to make it the viable quick hitter while also being a support? (Combat Rif., smg, sniper,etc.) Different rof types.
I'm going to pull the obvious and and say CCP made this game and while it's still not fully implemented with everything they promised it's still fun from era to era BUT lag, mass numbers of uplinks while the scout is the naturally fast runner in this game and can get back in action quicker, and/or being in a pub stomped doesn't help the situation any better and until we get that focused then all I see is different stat based on 2 years of whining and (rarely) helping to get rid of a problem. I can agree on assaults being the high-regen type suit in this game without mods but then weapons and I mean most weapons would definitely need a new looking at to try and even out damage take/HP return factor. To the cloaks themselves lag, different servers, situation awareness (squad play), personal situation awareness (solo),and even personal mood while playing (please note that this is also a strategy and a random coincidence) can turn a simple cloak and wait/run into a "nerf bat that clutch in the ground" situation easily with some of (my opinion most nowadays) the so called community trying to "help" keep it alive. There's a nickel can I have my change?
I think issue (from my side of view) is more in big advatage what inludes more factors (Stack, Speed, Cloak, Shoot). Basicaly with scouts possibilities of stacking, speed and strafing and finaly no delay between "turnoff" of cloaking device and shooting, whole that thingies seems right now like obviously great advantages of this class. What is even more wierd this is not a proper scout/recon, whole of gameplay what we have rght now is better explained like stalkerish speed assaulting, that scouting/reconning.
My definition of scout/recon is more in proper armybased core, what mean reconnasaince and field support without all that rush what i can see right now.
Why dont make scout more like proper scout, more tactical, more situational DA unit with EWAR possibilities. Right now they are really powerfull in core, from my side of view
"The human being was not chosen to be a god..the god himself should become a human being."
|
Thurak1
Psygod9
1006
|
Posted - 2014.09.21 19:44:00 -
[49] - Quote
Sclompton Face-Smasher wrote:y678iop wrote:Spaceman-Rob wrote:What do I need to do to survive an encounter with a shot gun scout who gets the drop on me? Most of my deaths these days come by way of shot gun to the back at which point I turn around to be shot from the front resulting in my death, as an assault I don't see the cloaked scout until it's to late, what evasive maneuvers should I take?
I've tried running backwards shooting, strafing, running away, stepping sideways, jumping at them, nothing works, the shotgun seems to be glued to my head once they get close enough. what my doing wrong, why am I such an easy target? The shotgun, cloak, scout is just a deadly combo. Now people who only play scout will tell you its your situational awareness that is the problem, the fact is a proto scout shotgun with a cloak is overpowered as hell. They can simply set somewhere in a corner and let you walk by then OHK you without fully decloaking. Its partly broken and partly overpowered. My dust started off as a light then scout suited sniper and shotty type of guy so I have a few questions for pure-bred assault types.
- Is it so unfair that a shotgun 1-3 shots a suit to death?
- Sure the cloak makes shotty scouts definitely more viable but what other from your side of the spectrum what should be put into a scouts hand to make it the viable quick hitter while also being a support? (Combat Rif., smg, sniper,etc.) Different rof types.
I'm going to pull the obvious and and say CCP made this game and while it's still not fully implemented with everything they promised it's still fun from era to era BUT lag, mass numbers of uplinks while the scout is the naturally fast runner in this game and can get back in action quicker, and/or being in a pub stomped doesn't help the situation any better and until we get that focused then all I see is different stat based on 2 years of whining and (rarely) helping to get rid of a problem. I can agree on assaults being the high-regen type suit in this game without mods but then weapons and I mean most weapons would definitely need a new looking at to try and even out damage take/HP return factor. To the cloaks themselves lag, different servers, situation awareness (squad play), personal situation awareness (solo),and even personal mood while playing (please note that this is also a strategy and a random coincidence) can turn a simple cloak and wait/run into a "nerf bat that clutch in the ground" situation easily with some of (my opinion most nowadays) the so called community trying to "help" keep it alive. There's a nickel can I have my change? Only suit that would withstand 3 shots from a SG is a fully tanked out sentinal. I dont consider that in itself to be unfair.
What does become annoying is that scouts can have good ehps, still be very fast, still have good ewar and also still have great damage output.
Adjustments still have to be made. Exactly what i am not really the one to say but scouts should not be able to do everything in the game so well no suit should really. Each suit should have its own specialty based on race / suit type.
For example (because i play one often) the heavy / sentinal. They are the CQC masters this is what they are supposed to do. Getting in close to a sentinal unless you have created a situation where you clearly have the upper hand is nearly suicide. They have great hps and good damage up close (assuming they are using a hmg). Yes they can also function as semi long range snipers when good with a forge gun but this also has a very limited ammo capacity. Myself I would love to see a heavy shotgun :) something that does 1.5x the damage of a light shotgun and extend the range out to 20m and leave every other aspect just the same :) But i bet everyone will say its OP despite the limitations the heavy suit comes with compared to a scout suit. |
Ansla Valier
One Corps
0
|
Posted - 2014.09.22 00:12:00 -
[50] - Quote
Depends but strafing left/right in an unpredictable way while backpedaling helps. I've been killed by some pretty good dancers lol. If the first shot hits though I'll just switch to my SMG if you're too far away for a second shotgun blast so it's tougher to counter that but doable. I find jumping just burns your stamina and isn't too hard to deal with since you move slower than strafing.
Like a lot of other people have said your best best is not to be alone. Shotgun scouts are assassins that are ideal at 1 on 1s. I can take out 3 assault suits sometimes but it's still pretty hard if they're decent players or I get lucky enough to get 2 really quick. |
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THUNDERGROOVE
Fatal Absolution
1109
|
Posted - 2014.09.22 03:16:00 -
[51] - Quote
Adipem Nothi wrote: Precision Enhancers on an Assault generally won't help you sniff out Scouts. You're better off running shields.
I'd have to disagree.
You'd be very very suprised at how many "scouts" don't even damp, let alone at least have the base skills.
Amarrica!
It's Not Safe to Swim.
|
One Eyed King
Land of the BIind
4295
|
Posted - 2014.09.22 03:20:00 -
[52] - Quote
THUNDERGROOVE wrote:Adipem Nothi wrote: Precision Enhancers on an Assault generally won't help you sniff out Scouts. You're better off running shields.
I'd have to disagree. You'd be very very suprised at how many "scouts" don't even damp, let alone at least have the base skills. They very fact you have to put scouts in quotes on that just shows it really only catches the fake scouts.
This could only really work in pub matches.
You can always tell a Millford Minja
|
Sclompton Face-Smasher
uptown456
112
|
Posted - 2014.09.22 07:59:00 -
[53] - Quote
postapo wastelander wrote:Sclompton Face-Smasher wrote:y678iop wrote:Spaceman-Rob wrote:What do I need to do to survive an encounter with a shot gun scout who gets the drop on me? Most of my deaths these days come by way of shot gun to the back at which point I turn around to be shot from the front resulting in my death, as an assault I don't see the cloaked scout until it's to late, what evasive maneuvers should I take?
I've tried running backwards shooting, strafing, running away, stepping sideways, jumping at them, nothing works, the shotgun seems to be glued to my head once they get close enough. what my doing wrong, why am I such an easy target? The shotgun, cloak, scout is just a deadly combo. Now people who only play scout will tell you its your situational awareness that is the problem, the fact is a proto scout shotgun with a cloak is overpowered as hell. They can simply set somewhere in a corner and let you walk by then OHK you without fully decloaking. Its partly broken and partly overpowered. My dust started off as a light then scout suited sniper and shotty type of guy so I have a few questions for pure-bred assault types.
- Is it so unfair that a shotgun 1-3 shots a suit to death?
- Sure the cloak makes shotty scouts definitely more viable but what other from your side of the spectrum what should be put into a scouts hand to make it the viable quick hitter while also being a support? (Combat Rif., smg, sniper,etc.) Different rof types.
I'm going to pull the obvious and and say CCP made this game and while it's still not fully implemented with everything they promised it's still fun from era to era BUT lag, mass numbers of uplinks while the scout is the naturally fast runner in this game and can get back in action quicker, and/or being in a pub stomped doesn't help the situation any better and until we get that focused then all I see is different stat based on 2 years of whining and (rarely) helping to get rid of a problem. I can agree on assaults being the high-regen type suit in this game without mods but then weapons and I mean most weapons would definitely need a new looking at to try and even out damage take/HP return factor. To the cloaks themselves lag, different servers, situation awareness (squad play), personal situation awareness (solo),and even personal mood while playing (please note that this is also a strategy and a random coincidence) can turn a simple cloak and wait/run into a "nerf bat that clutch in the ground" situation easily with some of (my opinion most nowadays) the so called community trying to "help" keep it alive. There's a nickel can I have my change? I think issue (from my side of view) is more in big advantage what includes more factors (Stack, Speed, Cloak, Shoot). Basically with scouts possibilities of stacking, speed and strafing and finally no delay between "turnoff" of cloaking device and shooting, whole that thingies seems right now like obviously great advantages of this class. What is even more weird this is not a proper scout/recon, whole of gameplay what we have right now is better explained like stalkerish speed assaulting, that scouting/reconning. My definition of scout/recon is more in proper army based core, what mean reconnaissance and field support without all that rush what i can see right now. Why don't make scout more like proper scout, more tactical, more situational DA unit with EWAR possibilities. Right now they are really powerful in core, from my side of view
What about weapons? Because it's pretty obvious when snipers do their job they get hated and when they don't they GET hated.
Also this is about your recon point. Passive scanners only work so far and active scanners are a true equipment for logis in my opinion. Plus the fact that there is no reason to cloak from a distance unless your a sniper running to a new point being based on a recon point anyway considering the fact that if you aren't trying to directly help with flanks while with a squad or basically trying to clear out a room before your slower team/squad gets there so you can cap a point faster especially if you don't have a mic like me.
Skipping the Destiny vs Dust argument, I feel they got the whole cloak high-powered weapon choice thing right. I know they have different mechanics, weapons, and different variations and number of weapons. Just a recent example of cloaking.
So the question is reviewing both games which I hope you have since it's an over talked about topic now; if you could you bring both points of cloaking and trying to combine into one for the ideal play, how should the "ideal" cloak work in dust?
Both games do have good points is all i'm getting at though i'm more on on destiny for a fair play type of game and waiting to see the dlc.
Playstyle: Scout~Passionate In-bred Sniper~Support~Enemy finder
Weapon: Pro SG~SR~SMG~NK~ScR
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Adipem Nothi
Nos Nothi
5105
|
Posted - 2014.09.22 08:43:00 -
[54] - Quote
One Eyed King wrote:THUNDERGROOVE wrote:Adipem Nothi wrote: Precision Enhancers on an Assault generally won't help you sniff out Scouts. You're better off running shields.
I'd have to disagree. You'd be very very suprised at how many "scouts" don't even damp, let alone at least have the base skills. They very fact you have to put scouts in quotes on that just shows it really only catches the fake scouts. ^ What he said.
Shoot scout with yes.
- Ripley Riley
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Sclompton Face-Smasher
uptown456
112
|
Posted - 2014.09.22 08:58:00 -
[55] - Quote
Thurak1 wrote:Sclompton Face-Smasher wrote:My dust started off as a light then scout suited sniper and shotty type of guy so I have a few questions for pure-bred assault types.
- Is it so unfair that a shotgun 1-3 shots a suit to death?
- Sure the cloak makes shotty scouts definitely more viable but what other from your side of the spectrum what should be put into a scouts hand to make it the viable quick hitter while also being a support? (Combat Rif., smg, sniper,etc.) Different rof types.
I'm going to pull the obvious and and say CCP made this game and while it's still not fully implemented with everything they promised it's still fun from era to era BUT lag, mass numbers of uplinks while the scout is the naturally fast runner in this game and can get back in action quicker, and/or being in a pub stomped doesn't help the situation any better and until we get that focused then all I see is different stat based on 2 years of whining and (rarely) helping to get rid of a problem. I can agree on assaults being the high-regen type suit in this game without mods but then weapons and I mean most weapons would definitely need a new looking at to try and even out damage take/HP return factor. To the cloaks themselves lag, different servers, situation awareness (squad play), personal situation awareness (solo),and even personal mood while playing (please note that this is also a strategy and a random coincidence) can turn a simple cloak and wait/run into a "nerf bat that clutch in the ground" situation easily with some of (my opinion most nowadays) the so called community trying to "help" keep it alive. There's a nickel can I have my change? Only suit that would withstand 3 shots from a SG is a fully tanked out sentinal. I dont consider that in itself to be unfair. What does become annoying is that scouts can have good ehps, still be very fast, still have good ewar and also still have great damage output. Adjustments still have to be made. Exactly what i am not really the one to say but scouts should not be able to do everything in the game so well no suit should really. Each suit should have its own specialty based on race / suit type. For example (because i play one often) the heavy / sentinal. They are the CQC masters this is what they are supposed to do. Getting in close to a sentinal unless you have created a situation where you clearly have the upper hand is nearly suicide. They have great hps and good damage up close (assuming they are using a hmg). Yes they can also function as semi long range snipers when good with a forge gun but this also has a very limited ammo capacity. Myself I would love to see a heavy shotgun :) something that does 1.5x the damage of a light shotgun and extend the range out to 20m and leave every other aspect just the same :) But i bet everyone will say its OP despite the limitations the heavy suit comes with compared to a scout suit.
As for the speed, ewar, and damage output I say I say it's needed to keep to it viable . As for ehp, I think if CCP does anything the the armor plate mods that they will f-up royally and screw over all suits but I generally don't run a lot of plate and throw on sprint, damps, rep, and the other two armor plates. (Note: If I still have an overstock of basic type armor plates i'll most likely throw them on a militia light to waste other weapons I don't use anymore but have an overstock of like ARs. Also militia heavy with militia forge.) I Over stock a lot if I have a bunch of points in a tree since I don't want to waste it completely.
No suit should do everything but as I said the damage output is needed because you'll always find brick-tanked suit of all kinds depending on play-style of the player or situation or weird squads messing around or even followers. So to clarify the use of high-damage weapons/rof vs armor/shield. I still say most people run spray n' pray weapons since most are easy and powerful but if it conflicts their play-style then it won't work for them.
I want two more heavy weapons. One being a heavy laser and the other being a heavy missile launcher that shoots two missiles with a slightly lower speed than the light but being higher damage, slow reload, and a 2 shot clip (3 shots at proto).
Playstyle: Scout~Passionate In-bred Sniper~Support~Enemy finder
Weapon: Pro SG~SR~SMG~NK~ScR
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zzZaXxx
Vengeance Unbound
559
|
Posted - 2014.09.22 09:35:00 -
[56] - Quote
Spaceman-Rob wrote:Sorry just venting my frustration on you all, I guess I know the answer to my problem already. I'm just sick of these bloody scouts killing me. Don't get me wrong, I kill my fair share of scouts but like I say, most of my deaths occur from cloaked scouts and shot gun.
If you're playing solo you have to have your head on a swivel and never run proto. Stay near a group and notice when you're straggling. Keep yourself in a position so that some other guy is an easier target. Then when you hear the SG go after him. And you might want to use your new SP to spec into proto scanners. They'll pick up some scouts and it'll tell you if anyone slipped under your scan. Rock the proximity scanner. |
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